STEP:Core Proposal: Difference between revisions
From Step Mods | Change The Game
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==== Arguments ==== | ==== Arguments ==== | ||
* {{no}} Uninstall note on the mods page:<br><pre>The nature of Skyrim’s scripting language, Papyrus, means that, even following this procedure, your Papyrus log will continue to throw errors about missing scripts, potentially leading to save game bloat. There is, lamentably, nothing that I can do about this -- you have been warned.</pre> | * {{no}} Uninstall note on the mods page:<br><pre>The nature of Skyrim’s scripting language, Papyrus, means that, even following this procedure, your Papyrus log will continue to throw errors about missing scripts, potentially leading to save game bloat. There is, lamentably, nothing that I can do about this -- you have been warned.</pre> | ||
* {{yes}} I've not made a decision yet on this mod, but I'd like to raise a few points. One, has anyone actually tried uninstalling the mod to see if the papyrus log does throw errors? I know the author mentions it, but I've seen other mods where the warns seem more dire than the actual reality of the situation. I've taken a look at how this mod was made (the source files were included in the bsa), and it seems very clean. It doesn't make changes or add scripts to existing references, (it uses newly created quests & aliases to apply changes) and none of the scripts have an Update call. The sort of things that I've generally read to look out for in scripts added by mods don't seem to be present in this mod. Two, if this mod is creating errors on uninstall and we nix it for that reason, then we probably need to evaluate every single mod that contains scripts to make certain they don't also do this. I highly doubt that the issue is specific to this mod, and I don't want to see this mod get removed while we simultaneously decide to keep other mods that create the same issue (but whose mod authors weren't aware of or didn't feel the need to warn others about it). Three, doesn't SKSE's ClearInvalidRegistrations=1 correct just this sort of problem? Maybe the better solution is to include this fix in the guide. | |||
==== Votes ==== | ==== Votes ==== |
Revision as of 12:53, June 8, 2013
In order to collect everyone's thoughts in one place (and make sure everyone has the correct Wiki editing privileges), here's a list of all the mods in v2.2.6. Make sure you use the sectional "Edit" links or you'll surely have trouble finding the right place to edit. Doing small edits will also (hopefully) prevent a lot of edit conflicts.
On this page, Template:Yes will represent the mod being added to Core STEP while Template:No represents adding the mod to Full STEP. For a better understanding of what Core STEP should consist of, read these posts (and this one).
- Under Arguments, bring up any reason to go one way or the other and precede them with either "Template:Tl" or "Template:Tl" to generate the icon.
- Under Votes, sign with either "Template:Tl ~~~~" or "Template:Tl ~~~~" (four tildes creates a signature) signifying your opinion on whether the mod should be Core or not.