SkyrimSE:DynDOLOD 3 Alpha/2.3: Difference between revisions

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|detailed=# Ensure that ''both x86 and x64'' versions of [https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Visual Studio 2015, 2017 and 2019] are installed.
|detailed=# Ensure that ''both x86 and x64'' versions of [https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads Visual Studio 2015, 2017 and 2019] are installed.
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<div class=mpheading>Modify INIs</div>
<div class=mpheading>Modify INIs</div>
The guide disables grass LOD by default. Instructions for enabling grass LODGen are also provided and ''may be enabled at a later time as instructed by the guide if adequate performance headroom is available.''
Navigate to <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>, and modify as follows by removing the semicolons at the start of each line where necessary:
Navigate to <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>, and modify as follows by removing the semicolons at the start of each line where necessary:
<div class=mpcode>Expert=1
<div class=mpcode>Expert=1
Level32=1
Level32=1
GrassGID=gid
AllHDLOD32=1
ComplexGrassBillboard=5        ; only necessary when using ENB
GrassBrightnessTopR=0.500
ComplexGrassBacklightMask=25  ; only necessary when using ENB
GrassBrightnessTopG=0.500
GrassBrightnessTopB=0.500
GrassBrightnessBottomR=0.500
GrassBrightnessBottomG=0.500
GrassBrightnessBottomB=0.500
DoubleSidedTextureMask=mountain,mtn
DoubleSidedTextureMask=mountain,mtn
DoubleSidedMeshMask=mountain,mtn</div>
DoubleSidedMeshMask=mountain,mtn</div>


Navigate to <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini</code>, and modify as follows:
Navigate to <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini</code>, and modify as follows:
<div class=mpcode>TreeMSAlphaThreshold=144</div>
<div class=mpcode>GrassModelHeightMultiplier=1.15
TreeMSAlphaThreshold=144
ObjectMSAlphaThreshold=96</div>


<div class=mpheading>ENB post-processing</div>
<div class=mpheading>21-Post-Processing</div>
<span class=salmontx>If ENB will NOT be used</span>, then complex grass will not be used, so also set the following in <code>TexGen_SSE.ini</code><div class=mpcode>ForceComplexGrass=0</div>
Optional 21-Post-Processing ModGroup NOT installed (complex grass textures are NOT installed)<br>
* Set the following in <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini</code>:
<div class=mpcode>ForceComplexGrass=0</div><br>
Optional 21-Post-Processing ModGroup installed (complex grass textures ARE installed)<br>
* Ensure the following in <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini</code>:
<div class=mpcode>ForceComplexGrass=1</div>
* Set the following in <code>C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini</code>:
<div class=mpcode>ComplexGrassBillboard=5
ComplexGrassBrightnessTopR=0.500
ComplexGrassBrightnessTopG=0.500
ComplexGrassBrightnessTopB=0.500
ComplexGrassBrightnessBottomR=0.500
ComplexGrassBrightnessBottomG=0.500
ComplexGrassBrightnessBottomB=0.500
ComplexGrassBacklightMask=25</div>
}}
}}

Latest revision as of 02:14, August 23, 2024

DynDOLOD 3 Alpha

by sheson

Game:

SkyrimSE

Download:

Mod Group:

Baseline:

n/a

Links:

CR Patch:

No

LW Patch:

No

PP Patch:

No

ENB Option:

Yes

< SkyrimSE:DynDOLOD 3 Alpha

Version Recommendations - 2.3

  1. Ensure that both x86 and x64 versions of Visual Studio 2015, 2017 and 2019 are installed.
  2. Download the Main File.
  3. Extract the archive to the Tools folder (e.g. ..\Modding\Tools\DynDOLOD).
  4. Create a folder for the application output called, DynDOLOD_Output: ..\Modding\Tools\DynDOLOD\DynDOLOD_Output
Configure MO Executable

Configure as follows (If necessary, revisit the Tool Setup in the guide.):

Application Title Executable Argument(s)
DynDOLOD DynDOLODx64.exe -SSE
TexGen TexGen64.exe -SSE

NOTE: The output paths are defined in the TexGen/DynDOLOD GUI and NOT in the MO executable configurations.

Modify INIs

Navigate to C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini, and modify as follows by removing the semicolons at the start of each line where necessary:

Expert=1

Level32=1 AllHDLOD32=1 GrassBrightnessTopR=0.500 GrassBrightnessTopG=0.500 GrassBrightnessTopB=0.500 GrassBrightnessBottomR=0.500 GrassBrightnessBottomG=0.500 GrassBrightnessBottomB=0.500 DoubleSidedTextureMask=mountain,mtn

DoubleSidedMeshMask=mountain,mtn

Navigate to C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini, and modify as follows:

GrassModelHeightMultiplier=1.15

TreeMSAlphaThreshold=144

ObjectMSAlphaThreshold=96
21-Post-Processing

Optional 21-Post-Processing ModGroup NOT installed (complex grass textures are NOT installed)

  • Set the following in C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini:
ForceComplexGrass=0


Optional 21-Post-Processing ModGroup installed (complex grass textures ARE installed)

  • Ensure the following in C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/TexGen_SSE.ini:
ForceComplexGrass=1
  • Set the following in C:/Modding/Tools/DynDOLOD/Edit Scripts/DynDOLOD/DynDOLOD_SSE.ini:
ComplexGrassBillboard=5

ComplexGrassBrightnessTopR=0.500 ComplexGrassBrightnessTopG=0.500 ComplexGrassBrightnessTopB=0.500 ComplexGrassBrightnessBottomR=0.500 ComplexGrassBrightnessBottomG=0.500 ComplexGrassBrightnessBottomB=0.500

ComplexGrassBacklightMask=25