User:Adonis VII/TTW settings: Difference between revisions
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This page outlines the various ini settings both for Fallout the the mods included in the guide. | This page outlines the various ini settings both for Fallout the the mods included in the guide. | ||
==ini configurations== | |||
===== JIP LN NVSE Plugin ([https://stepmodifications.org/wiki/User:Adonis_VII/TTW#JIP_LN_NVSE_Plugin_.28FNV.29 Guide]) ===== | |||
[GamePatches] | |||
bIgnoreDTDRFix=1 | |||
; Fixes the Ignore DT/DR effect (mostly found in some melee/unarmed weapons), which is completely broken in the game. | |||
; In addition, modifies the game's damage-reduction calculation, such that DT is subtracted BEFORE DR is applied. | |||
bEnableFO3Repair=1 | |||
; Brings back the FO3-style item repair menu to FNV. The max repair amount of items will be capped to the player's | |||
; Repair skill. For example, with 75 skill, items can only be repaired for up to 75% of their max health, as opposed | |||
; to 100% as before, regardless of skill level. | |||
bEnableBigGunsSkill=0 | |||
; Restores Big Guns as a fully-functional, playable skill. | |||
bProjImpactDmgFix=1 | |||
; Fixes an engine bug where weapons which fire projectiles that explode upon impact (i.e. Missile Launcher, Grenade | |||
; Launcher, etc.) would only apply the damage from the explosion, even on direct hit, ignoring the weapon's hit damage. | |||
bGameDaysPassedFix=1 | |||
; Fixes an engine bug where the 'GameDaysPassed' and 'GameHour' global timers would "freeze" and stop increasing in | |||
; game real-time (they would only be increased when sleeping, waiting or fast traveling). This issue directly affected | |||
; hardcore needs build-up, which would also freeze in game real-time. | |||
bHardcoreNeedsFix=1 | |||
; Fixes an issue where some hardcore needs could, for undetermined reasons, end up having negative values. This resulted | |||
; in hardcore needs not increasing at the correct rate/at all. | |||
bNoFailedScriptLocks=1 | |||
; Fixes an engine behavior where a script that has failed (due to any reason) at some point during execution will be | |||
; effectively disabled by the game and will no longer be processed again until the game is restarted. | |||
bDoublePrecision=1 | |||
; Modifies the game's code such that arithmetic/relational operations in scripts are calculated/evaluated with | |||
; double-precision floating-point accuracy (instead of single-precision). This was causing various issues, where | |||
; relational operators (==, !=, <=, <, >=, >) were not evaluating correctly, and numeric calculations ended with | |||
; inaccurate results (this was especially observed with relatively high absolute values). Additionally, this patch also | |||
; guarantees no script errors/crashes in cases of division by zero. | |||
bQttSelectShortKeys=1 | |||
; If enabled, (a) when selecting an item stack in either the inventory, container, or barter menus, holding SHIFT will | |||
; transfer/drop the entire stack, whilst holding CTRL will transfer/drop a single item from the stack - thus skipping | |||
; the quantity-select menu. (b) Picking up from a container a stack of items that are weightless (such as ammo on | |||
; non-hardcore mode) will bring up the quantity-select menu, instead of automatically picking the entire stack. | |||
bMultiProjectileFix=1 | |||
; Fixes an engine bug where using weapons which fire multiple projectiles per shot could often cause brief lags and | |||
; FPS drops when hitting live targets. | |||
bLocalizedDTDR=0 | |||
; When enabled, a distinction will be made between head-armor and body-armor when applying damage reduction from DR/DT. | |||
; Head hits will benefit only from DT/DR gained from worn head-armor (if any), whereas body hits, in similar fashion, | |||
; only from DT/DR gained from worn body-armor. (Note: Requires bIgnoreDTDRFix to be enabled). | |||
bVoiceModulationFix=1 | |||
; Adds voice modulation (a slight distortion effect) for talking activators and holotapes. | |||
bSneakBoundingBoxFix=1 | |||
; Fixes a longstanding Bethesda games' bug where the dimensions of the collision bounding box encapsulating the player | |||
; (as well as all NPCs) remained fixed and did not scale to correspond to body posture. This, effectively, had made it | |||
; impossible to crawl through breaches and spaces when crouched, despite being able to easily fit through them. | |||
; This patch fixes this issue for the player character and human companions. | |||
bEnableNVACAlerts=0 | |||
; If NVAC is installed, enable this setting to receive in-game alerts in the event an exception has occurred in the game's | |||
; code that was successfully handled by NVAC. You will be notified by a corner message, and the error's details will be | |||
; printed to the console. This should make it a lot easier to identify the precise circumstances/location in which the | |||
; error has occurred. | |||
===== IStewieAl's Tweaks ([https://wiki | ===== IStewieAl's Tweaks ([https://stepmodifications.org/wiki/User:Adonis_VII/TTW#IStewieAl.27s_Tweaks_.28FNV.29 Guide]) ===== | ||
[Tweaks] | [Tweaks] | ||
bNoScreenshotPopup=0 | bNoScreenshotPopup=0 | ||
Line 79: | Line 147: | ||
bAddPercentSymbol=0 | bAddPercentSymbol=0 | ||
===== Unnecessary Tweaks ([https://stepmodifications.org/wiki/User:Adonis_VII/TTW#Unnecessary_Tweaks_.28Github.29 Guide]) ===== | |||
===== Unnecessary Tweaks ([https://wiki | |||
[Tweaks] | [Tweaks] | ||
Latest revision as of 05:32, February 14, 2021
Worlds of Tomorrow - Settings
This page outlines the various ini settings both for Fallout the the mods included in the guide.
ini configurations
JIP LN NVSE Plugin (Guide)
[GamePatches] bIgnoreDTDRFix=1 ; Fixes the Ignore DT/DR effect (mostly found in some melee/unarmed weapons), which is completely broken in the game. ; In addition, modifies the game's damage-reduction calculation, such that DT is subtracted BEFORE DR is applied. bEnableFO3Repair=1 ; Brings back the FO3-style item repair menu to FNV. The max repair amount of items will be capped to the player's ; Repair skill. For example, with 75 skill, items can only be repaired for up to 75% of their max health, as opposed ; to 100% as before, regardless of skill level. bEnableBigGunsSkill=0 ; Restores Big Guns as a fully-functional, playable skill. bProjImpactDmgFix=1 ; Fixes an engine bug where weapons which fire projectiles that explode upon impact (i.e. Missile Launcher, Grenade ; Launcher, etc.) would only apply the damage from the explosion, even on direct hit, ignoring the weapon's hit damage. bGameDaysPassedFix=1 ; Fixes an engine bug where the 'GameDaysPassed' and 'GameHour' global timers would "freeze" and stop increasing in ; game real-time (they would only be increased when sleeping, waiting or fast traveling). This issue directly affected ; hardcore needs build-up, which would also freeze in game real-time. bHardcoreNeedsFix=1 ; Fixes an issue where some hardcore needs could, for undetermined reasons, end up having negative values. This resulted ; in hardcore needs not increasing at the correct rate/at all. bNoFailedScriptLocks=1 ; Fixes an engine behavior where a script that has failed (due to any reason) at some point during execution will be ; effectively disabled by the game and will no longer be processed again until the game is restarted. bDoublePrecision=1 ; Modifies the game's code such that arithmetic/relational operations in scripts are calculated/evaluated with ; double-precision floating-point accuracy (instead of single-precision). This was causing various issues, where ; relational operators (==, !=, <=, <, >=, >) were not evaluating correctly, and numeric calculations ended with ; inaccurate results (this was especially observed with relatively high absolute values). Additionally, this patch also ; guarantees no script errors/crashes in cases of division by zero. bQttSelectShortKeys=1 ; If enabled, (a) when selecting an item stack in either the inventory, container, or barter menus, holding SHIFT will ; transfer/drop the entire stack, whilst holding CTRL will transfer/drop a single item from the stack - thus skipping ; the quantity-select menu. (b) Picking up from a container a stack of items that are weightless (such as ammo on ; non-hardcore mode) will bring up the quantity-select menu, instead of automatically picking the entire stack. bMultiProjectileFix=1 ; Fixes an engine bug where using weapons which fire multiple projectiles per shot could often cause brief lags and ; FPS drops when hitting live targets. bLocalizedDTDR=0 ; When enabled, a distinction will be made between head-armor and body-armor when applying damage reduction from DR/DT. ; Head hits will benefit only from DT/DR gained from worn head-armor (if any), whereas body hits, in similar fashion, ; only from DT/DR gained from worn body-armor. (Note: Requires bIgnoreDTDRFix to be enabled). bVoiceModulationFix=1 ; Adds voice modulation (a slight distortion effect) for talking activators and holotapes. bSneakBoundingBoxFix=1 ; Fixes a longstanding Bethesda games' bug where the dimensions of the collision bounding box encapsulating the player ; (as well as all NPCs) remained fixed and did not scale to correspond to body posture. This, effectively, had made it ; impossible to crawl through breaches and spaces when crouched, despite being able to easily fit through them. ; This patch fixes this issue for the player character and human companions. bEnableNVACAlerts=0 ; If NVAC is installed, enable this setting to receive in-game alerts in the event an exception has occurred in the game's ; code that was successfully handled by NVAC. You will be notified by a corner message, and the error's details will be ; printed to the console. This should make it a lot easier to identify the precise circumstances/location in which the ; error has occurred.
IStewieAl's Tweaks (Guide)
[Tweaks] bNoScreenshotPopup=0 bNoKarmaMessages=1 bNoCrippleCriticalMessages=1 bAimingSpeed=0 bNoAudioDistortion=0 bNoScrollwheelPOVChange=1 bFasterSleepWait=1 bNoPipBoyInCombat=0 bJumpingCostsAP=1 bNoXPBarInCombat=1 bNoSkillTags=0 bNoAltTabPause=0 bJumpWhileAiming=1 bMidairWait=0 bMidairFastTravel=0 bNoXPMessages=1 bBetterAutoWalk=0 bDebugLockpickMenu=0 bNoPipboyOnAltTab=0 bNoUnconciousMessage=1 bManualReload=0 bGodmodeNeedsNoAmmo=0 bNoStartMenuDLCPopup=1 bUseWASDAsArrowKeys=0 [Screenshot Popup] bPrintToConsole=1 [Karma Messages] bRemoveEvilMessage=1 bRemoveEvilSound=1 bRemoveGoodMessage=1 bRemoveGoodSound=1 [Cripple-Critical Messages] bPatchCritical=1 bPatchCripple=1 [Aiming Speed] bPatchMelee=1 bPatchNonMelee=1 [Audio Distortion] bDeepFried=0 [Scrollwheel POV] bDisableFirstToThird=1 bDisableThirdToFirst=1 [Sleep Wait] iWaitTimeMS=300 [No Pipboy In Combat] bShowMessage=1 bAllowPipboyUsingActionPoints=0 bPipboyAPCost=50 [Jumping Costs AP] iJumpAPCost=20 bJumpWithoutEnoughAP=1 [Combat XP] iCombatXPDelayMS=3000 [No Skill Tags] bRemoveRedOutline=1 iRemoveTags=2 bAddPercentSymbol=0
Unnecessary Tweaks (Guide)
[Tweaks] ; Clock mode for Pip-Boy and Sleep Wait Menu - 0 is 12-hour clock, 1 is 24-hour clock bClockMode = 0 ; Date format for Pip-Boy and Sleep Wait Menu - 0 is MM.DD.YY, 1 is DD.MM.YY, 2 is YY.MM.DD bDateFormat = 0 ; Adds the following features to the pickup prompt: ;- If you pick up a stack of items, Weight and Value are multiplied by the number of items in it ;- If an item is going to over-encumber you, Weight is displayed in red ;- Weight now properly accounts for Pack Rat perk ;- Weight is displayed with one decimal, two if needed ;- Weight and Value are now displayed for item types that were ignored. bPatchPickupPrompt = 1 ; Lets you deselect quests bEnableDeselectQuests = 0 ; Displays a warning message if you're using an unsafe (respawning) container bEnableContainerRespawnsWarning = 1 ; Warning message for respawning containers sWarningText = Storing items here seems unsafe. ; Disables confirmation pop-ups when setting or removing map markers bDisableMapMarkerPopups = 1 ; Displays unvisited cells in white color on local map bShowUnvisitedCells = 0 ; Displays respawned cells in red color on local map - by default, all interior cells respawn every 3 days bShowRespawnedCells = 0 ; Hides equipped items in container menu bHideEquippedItemsInContainers = 1 ; Hides equipped items when bartering bHideEquippedItemsInBarter = 1 ; Disables "Worn Off" message for food bNoFoodWornOffMessage = 1 [Bugfixes] ; Fixes a bug that makes any ash piles increase Enemies Disintegrated stat upon entering a cell bFixDisintegrationsStat = 1 ; Fixes a bug in Perk menu that made it hide 3rd perk requirement ; Additionally removes commas and "--" symbols when there is only a Level requirement bFixPerkMenu = 1