SkyrimSE:ENBSeries INI Reference/Eye

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ENBSeriesINI - Eye

This feature is Weather compatible!

LightAmountMultiplier[edit | edit source]

LightAmountMultiplierDawn=(0.0...)
LightAmountMultiplierSunrise=(0.0...)
LightAmountMultiplierDay=(0.0...)
LightAmountMultiplierSunset=(0.0...)
LightAmountMultiplierDusk=(0.0...)
LightAmountMultiplierNight=(0.0...)
LightAmountMultiplierInteriorDay=(0.0...)
LightAmountMultiplierInteriorNight=(0.0...)

SpecularAmountMultiplier[edit | edit source]

SpecularAmountMultiplierDawn=(0.0...)
SpecularAmountMultiplierSunrise=(0.0...)
SpecularAmountMultiplierDay=(0.0...)
SpecularAmountMultiplierSunset=(0.0...)
SpecularAmountMultiplierDusk=(0.0...)
SpecularAmountMultiplierNight=(0.0...)
SpecularAmountMultiplierInteriorDay=(0.0...)
SpecularAmountMultiplierInteriorNight=(0.0...)

SpecularPowerMultiplier[edit | edit source]

SpecularPowerMultiplierDawn=(0.0...)
SpecularPowerMultiplierSunrise=(0.0...)
SpecularPowerMultiplierDay=(0.0...)
SpecularPowerMultiplierSunset=(0.0...)
SpecularPowerMultiplierDusk=(0.0...)
SpecularPowerMultiplierNight=(0.0...)
SpecularPowerMultiplierInteriorDay=(0.0...)
SpecularPowerMultiplierInteriorNight=(0.0...)

SubSurfaceScatteringMultiplier[edit | edit source]

SubSurfaceScattering Objects, Vegetation and Eyes are all dependent on sunlight. No sunlight/Direct Lighting = no SSS effect.

SubSurfaceScatteringMultiplierDawn=(0.0...)
SubSurfaceScatteringMultiplierSunrise=(0.0...)
SubSurfaceScatteringMultiplierDay=(0.0...)
SubSurfaceScatteringMultiplierSunset=(0.0...)
SubSurfaceScatteringMultiplierDusk=(0.0...)
SubSurfaceScatteringMultiplierNight=(0.0...)
SubSurfaceScatteringMultiplierInteriorDay=(0.0...)
SubSurfaceScatteringMultiplierInteriorNight=(0.0...)