SkyrimSE:ENBSeries INI Reference/Environment
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< SkyrimSE:ENBSeries INI Reference(Redirected from SkyrimSE:ENBSeries INI Guide/Environment)
SubSurfaceScattering Objects, Vegetation and Eyes are all dependent on sunlight. No sunlight/Direct Lighting = no SSS effect.
- This feature is Weather compatible!
ColorPow
ColorPowDawn=(0.0...)
ColorPowSunrise=(0.0...)
ColorPowDay=(0.0...)
ColorPowSunset=(0.0...)
ColorPowDusk=(0.0...)
ColorPowNight=(0.0...)
ColorPowInteriorDay=(0.0...)
ColorPowInteriorNight=(0.0...)
AmbientLighting
AmbientLightingDesaturationDawn=(0.0...)
AmbientLightingDesaturationSunrise=(0.0...)
AmbientLightingDesaturationDay=(0.0...)
AmbientLightingDesaturationSunset=(0.0...)
AmbientLightingDesaturationDusk=(0.0...)
AmbientLightingDesaturationNight=(0.0...)
AmbientLightingDesaturationInteriorDay=(0.0...)
AmbientLightingDesaturationInteriorNight=(0.0...)
AmbientLightingIntensityDawn=(0.0...)
AmbientLightingIntensitySunrise=(0.0...)
AmbientLightingIntensityDay=(0.0...)
AmbientLightingIntensitySunset=(0.0...)
AmbientLightingIntensityDusk=(0.0...)
AmbientLightingIntensityNight=(0.0...)
AmbientLightingIntensityInteriorDay=(0.0...)
AmbientLightingIntensityInteriorNight=(0.0...)
DirectLighting
DirectLightingCurveDawn=(0.0...)
DirectLightingCurveSunrise=(0.0...)
DirectLightingCurveDay=(0.0...)
DirectLightingCurveSunset=(0.0...)
DirectLightingCurveDusk=(0.0...)
DirectLightingCurveNight=(0.0...)
DirectLightingCurveInteriorDay=(0.0...)
DirectLightingCurveInteriorNight=(0.0...)
DirectLightingIntensityDawn=(0.0...)
DirectLightingIntensitySunrise=(0.0...)
DirectLightingIntensityDay=(0.0...)
DirectLightingIntensitySunset=(0.0...)
DirectLightingIntensityDusk=(0.0...)
DirectLightingIntensityNight=(0.0...)
DirectLightingIntensityInteriorDay=(0.0...)
DirectLightingIntensityInteriorNight=(0.0...)
DirectLightingDesaturationDawn=(0.0...)
DirectLightingDesaturationSunrise=(0.0...)
DirectLightingDesaturationDay=(0.0...)
DirectLightingDesaturationSunset=(0.0...)
DirectLightingDesaturationDusk=(0.0...)
DirectLightingDesaturationNight=(0.0...)
DirectLightingDesaturationInteriorDay=(0.0...)
DirectLightingDesaturationInteriorNight=(0.0...)
DirectLightingColorFilterAmountDawn=(0.0...)
DirectLightingColorFilterAmountSunrise=(0.0...)
DirectLightingColorFilterAmountDay=(0.0...)
DirectLightingColorFilterAmountSunset=(0.0...)
DirectLightingColorFilterAmountDusk=(0.0...)
DirectLightingColorFilterAmountNight=(0.0...)
DirectLightingColorFilterAmountInteriorDay=(0.0...)
DirectLightingColorFilterAmountInteriorNight=(0.0...)
DirectLightingColorFilterDawn=(r, g, b)
DirectLightingColorFilterSunrise=(r, g, b)
DirectLightingColorFilterDay=(r, g, b)
DirectLightingColorFilterSunset=(r, g, b)
DirectLightingColorFilterDusk=(r, g, b)
DirectLightingColorFilterNight=(r, g, b)
DirectLightingColorFilterInteriorDay=(r, g, b)
DirectLightingColorFilterInteriorNight=(r, g, b)
FogAmount
FogAmountMultiplierDawn=(0.0...)
FogAmountMultiplierSunrise=(0.0...)
FogAmountMultiplierDay=(0.0...)
FogAmountMultiplierSunset=(0.0...)
FogAmountMultiplierDusk=(0.0...)
FogAmountMultiplierNight=(0.0...)
FogAmountMultiplierInteriorDay=(0.0...)
FogAmountMultiplierInteriorNight=(0.0...)
FogCurve
FogCurveMultiplierDawn=(0.0...)
FogCurveMultiplierSunrise=(0.0...)
FogCurveMultiplierDay=(0.0...)
FogCurveMultiplierSunset=(0.0...)
FogCurveMultiplierDusk=(0.0...)
FogCurveMultiplierNight=(0.0...)
FogCurveMultiplierInteriorDay=(0.0...)
FogCurveMultiplierInteriorNight=(0.0...)
FogColor
FogColorFilterDawn=(r, g, b)
FogColorFilterSunrise=(r, g, b)
FogColorFilterDay=(r, g, b)
FogColorFilterSunset=(r, g, b)
FogColorFilterDusk=(r, g, b)
FogColorFilterNight=(r, g, b)
FogColorFilterInteriorDay=(r, g, b)
FogColorFilterInteriorNight=(r, g, b)
FogColorFilterAmountDawn=(0.0...)
FogColorFilterAmountSunrise=(0.0...)
FogColorFilterAmountDay=(0.0...)
FogColorFilterAmountSunset=(0.0...)
FogColorFilterAmountDusk=(0.0...)
FogColorFilterAmountNight=(0.0...)
FogColorFilterAmountInteriorDay=(0.0...)
FogColorFilterAmountInteriorNight=(0.0...)
FogColorMultiplierDawn=(0.0...)
FogColorMultiplierSunrise=(0.0...)
FogColorMultiplierDay=(0.0...)
FogColorMultiplierSunset=(0.0...)
FogColorMultiplierDusk=(0.0...)
FogColorMultiplierNight=(0.0...)
FogColorMultiplierInteriorDay=(0.0...)
FogColorMultiplierInteriorNight=(0.0...)
FogColorCurveDawn=(0.0...)
FogColorCurveSunrise=(0.0...)
FogColorCurveDay=(0.0...)
FogColorCurveSunset=(0.0...)
FogColorCurveDusk=(0.0...)
FogColorCurveNight=(0.0...)
FogColorCurveInteriorDay=(0.0...)
FogColorCurveInteriorNight=(0.0...)
PointLighting
PointLightingCurveDawn=(0.0...)
PointLightingCurveSunrise=(0.0...)
PointLightingCurveDay=(0.0...)
PointLightingCurveSunset=(0.0...)
PointLightingCurveDusk=(0.0...)
PointLightingCurveNight=(0.0...)
PointLightingCurveInteriorDay=(0.0...)
PointLightingCurveInteriorNight=(0.0...)
PointLightingIntensityDawn=(0.0...)
PointLightingIntensitySunrise=(0.0...)
PointLightingIntensityDay=(0.0...)
PointLightingIntensitySunset=(0.0...)
PointLightingIntensityDusk=(0.0...)
PointLightingIntensityNight=(0.0...)
PointLightingIntensityInteriorDay=(0.0...)
PointLightingIntensityInteriorNight=(0.0...)
PointLightingDesaturationDawn=(0.0...)
PointLightingDesaturationSunrise=(0.0...)
PointLightingDesaturationDay=(0.0...)
PointLightingDesaturationSunset=(0.0...)
PointLightingDesaturationDusk=(0.0...)
PointLightingDesaturationNight=(0.0...)
PointLightingDesaturationInteriorDay=(0.0...)
PointLightingDesaturationInteriorNight=(0.0...)
Specular
SpecularAmountMultiplierDawn=(0.0...)
SpecularAmountMultiplierSunrise=(0.0...)
SpecularAmountMultiplierDay=(0.0...)
SpecularAmountMultiplierSunset=(0.0...)
SpecularAmountMultiplierDusk=(0.0...)
SpecularAmountMultiplierNight=(0.0...)
SpecularAmountMultiplierInteriorDay=(0.0...)
SpecularAmountMultiplierInteriorNight=(0.0...)
SpecularPowerMultiplierDawn=(0.0...)
SpecularPowerMultiplierSunrise=(0.0...)
SpecularPowerMultiplierDay=(0.0...)
SpecularPowerMultiplierSunset=(0.0...)
SpecularPowerMultiplierDusk=(0.0...)
SpecularPowerMultiplierNight=(0.0...)
SpecularPowerMultiplierInteriorDay=(0.0...)
SpecularPowerMultiplierInteriorNight=(0.0...)