SkyrimLE:ENBSeries INI Reference/Sky
[SKY]
As the name suggests, the [SKY]
section has everything to do with what you see when you look up.
Understanding the Sky Layers and Horizon Limitation
With ENBSeries, the sky is separated into three layers; Top, Middle, and Horizon. The Top and Middle are mainly self explanatory; however, the Horizon is a bit more complicated. Bethseda, in their infinite wisdom, thought it would be a good idea to make the sky a dome rather than a sphere and then decided to make the world within that dome square. This creates several issues with texture lines and blending in the horizon.
Here, the first image is vanilla. Notice the line in the distance? That is literally the edge of the world, while what lays beyond is a gap between the world and the sky texture. Bethseda hid this gap by using distant fog/mist. This creates a blending issue because the Horizon actually sits directly above this Fog/Mist layer1. The second image shows the same scene with ENB enabled. The Fog/Mist layer1 has been blended to be very similar to vanilla. The layers outlined are also an approximation simply to show where the layers approximately set.
Please be aware of these issues and know that they can be hidden; however, it's going to take a lot of custom editing and tweaking to match the Fog/Mist to the preset.
1 The Fog/Mist layer is not a part of the Sky parameters. They can be found under the Environment and Mist sections, respectively. It is shown here for demonstration purposes.
IgnoreWeatherSystem=false Enable=true DisableWrongSkyMath=false
Stars
StarsIntensity=1.0 StarsCurve=1.0
AuroraBorealis
AuroraBorealisIntensity=1.0 AuroraBorealisCurve=1.0
CloudsIntensity
CloudsIntensitySunrise=1.0 CloudsIntensityDay=1.0 CloudsIntensitySunset=1.0 CloudsIntensityNight=1.0 CloudsIntensityInteriorDay=1.0 CloudsIntensityInteriorNight=1.0
CloudsCurve
CloudsCurveSunrise=1.0 CloudsCurveDay=1.0 CloudsCurveSunset=1.0 CloudsCurveNight=1.0 CloudsCurveInteriorDay=1.0 CloudsCurveInteriorNight=1.0
CloudsDesaturation
CloudsDesaturationSunrise=0.0 CloudsDesaturationDay=0.0 CloudsDesaturationSunset=0.0 CloudsDesaturationNight=0.0 CloudsDesaturationInteriorDay=0.0 CloudsDesaturationInteriorNight=0.0
CloudsOpacity
CloudsOpacitySunrise=1.0 CloudsOpacityDay=1.0 CloudsOpacitySunset=1.0 CloudsOpacityNight=1.0 CloudsOpacityInteriorDay=1.0 CloudsOpacityInteriorNight=1.0
CloudsEdge
CloudsEdgeClamp=0.5 CloudsEdgeIntensity=8.0
Controls sun scattering for clouds. (Reference)
CloudsEdgeFadeRange=1.0
CloudsEdgeMoonMultiplier=4.0
GradientIntensity
GradientIntensitySunrise=1.0 GradientIntensityDay=1.0 GradientIntensitySunset=1.0 GradientIntensityNight=1.0 GradientIntensityInteriorDay=1.0 GradientIntensityInteriorNight=1.0
GradientDesaturation
GradientDesaturationSunrise=0.0 GradientDesaturationDay=0.0 GradientDesaturationSunset=0.0 GradientDesaturationNight=0.0 GradientDesaturationInteriorDay=0.0 GradientDesaturationInteriorNight=0.0
GradientTopIntensity
GradientTopIntensitySunrise=1.0 GradientTopIntensityDay=1.0 GradientTopIntensitySunset=1.0 GradientTopIntensityNight=1.0 GradientTopIntensityInteriorDay=1.0 GradientTopIntensityInteriorNight=1.0
GradientTopCurve
GradientTopCurveSunrise=1.0 GradientTopCurveDay=1.0 GradientTopCurveSunset=1.0 GradientTopCurveNight=1.0 GradientTopCurveInteriorDay=1.0 GradientTopCurveInteriorNight=1.0
GradientMiddleIntensity
GradientMiddleIntensitySunrise=1.0 GradientMiddleIntensityDay=1.0 GradientMiddleIntensitySunset=1.0 GradientMiddleIntensityNight=1.0 GradientMiddleIntensityInteriorDay=1.0 GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurve
GradientMiddleCurveSunrise=1.0 GradientMiddleCurveDay=1.0 GradientMiddleCurveSunset=1.0 GradientMiddleCurveNight=1.0 GradientMiddleCurveInteriorDay=1.0 GradientMiddleCurveInteriorNight=1.0
GradientHorizonIntensity
GradientHorizonIntensitySunrise=1.0 GradientHorizonIntensityDay=1.0 GradientHorizonIntensitySunset=1.0 GradientHorizonIntensityNight=1.0 GradientHorizonIntensityInteriorDay=1.0 GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurve
GradientHorizonCurveSunrise=1.0 GradientHorizonCurveDay=1.0 GradientHorizonCurveSunset=1.0 GradientHorizonCurveNight=1.0 GradientHorizonCurveInteriorDay=1.0 GradientHorizonCurveInteriorNight=1.0
SunIntensity
SunIntensitySunrise=1.0 SunIntensityDay=1.0 SunIntensitySunset=1.0 SunIntensityNight=1.0 SunIntensityInteriorDay=1.0 SunIntensityInteriorNight=1.0
SunDesaturation
SunDesaturationSunrise=0.0 SunDesaturationDay=0.0 SunDesaturationSunset=0.0 SunDesaturationNight=0.0 SunDesaturationInteriorDay=0.0 SunDesaturationInteriorNight=0.0
SunColorFilter
SunColorFilterSunrise=1, 1, 1 SunColorFilterDay=1, 1, 1 SunColorFilterSunset=1, 1, 1 SunColorFilterNight=1, 1, 1 SunColorFilterInteriorDay=1, 1, 1 SunColorFilterInteriorNight=1, 1, 1
SunGlowIntensity
SunGlowIntensitySunrise=1.0 SunGlowIntensityDay=1.0 SunGlowIntensitySunset=1.0 SunGlowIntensityNight=1.0 SunGlowIntensityInteriorDay=1.0 SunGlowIntensityInteriorNight=1.0
SunGlowHazines
SunGlowHazinessSunrise=0.0 SunGlowHazinessDay=0.0 SunGlowHazinessSunset=0.0 SunGlowHazinessNight=0.0 SunGlowHazinessInteriorDay=0.0 SunGlowHazinessInteriorNight=0.0
SunCorona
SunCoronaIntensity=1.0 SunCoronaCurve=1.0 SunCoronaDesaturation=0.0
MoonIntensity
MoonIntensitySunrise=1.0 MoonIntensityDay=1.0 MoonIntensitySunset=1.0 MoonIntensityNight=1.0 MoonIntensityInteriorDay=1.0 MoonIntensityInteriorNight=1.0
MoonCurve
MoonCurveSunrise=1.0 MoonCurveDay=1.0 MoonCurveSunset=1.0 MoonCurveNight=1.0 MoonCurveInteriorDay=1.0 MoonCurveInteriorNight=1.0
MoonDesaturation
MoonDesaturationSunrise=0.0 MoonDesaturationDay=0.0 MoonDesaturationSunset=0.0 MoonDesaturationNight=0.0 MoonDesaturationInteriorDay=0.0 MoonDesaturationInteriorNight=0.0
{{#css:User:TechAngel85/enbseries.css}}