Guide:DDSopt/Batch Files

From Step Mods | Change The Game

The following tabs represent the text BAT file contents of the relevant procedures referenced in the DDSopt Guide.

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Readme for DDSopt batch files used for steps in the DDSopt guide

The contents of this archive should be extracted to the Working folder.

They are used to process vanilla textures files as part of the steps in optimizing vanilla Skyrim textures as described in the DDSopt guide at ( https://stepmodifications.org/wiki/Guide:DDSopt ) .

Four batch files are included along with the associated readme files:
1_HRDLC_Clean.bat
1_HRDLC_Clean-START.bat
2_Pre-Optimization.bat
3_Compress_7z_in_path.bat
3_Compress_7z_in_folder.bat

The first two are used to repair the HRDLC as described in the "Repair the HRDLC Textures" subsection of the of the DDSopt guide (https://stepmodifications.org/wiki/Guide:DDSopt#tab=DDSopt_Optimization )

The next file file is used to sort texture files into three temporary subdirectories as described in the next subsection, "Final Preparation of the Textures for Optimization", of the DDSopt guide.

The final batch file is used at the end of the "Optimize the Textures" subsection of the DDSopt guide to create 7zip archive files the resulting optimized textures.

There are two versions of the batch file, one (3_Compress_7z_in_path.bat) used when 7z.exe is already in the command path, and the other (3_Compress_7z_in_folder.bat) when 7z.exe is copied into the Working folder used for processing the textures.

In case the user wants to add the 7zip directory to the command path if it is not already there, "_Main_ReadMe.txt" describes how to do this.

As additional batch files are created to automate steps in the DDSopt guide they will be added to this archive.

These batch files are only useful when following the procedures in the DDSopt guide as they expect that prior steps from the guide have been completed.

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These batch files are updated versions of the ones that were originally provided in the Skyrim Nexus mod file HighResTexturePack DLC Cleaner v2_2-14719-v2-2. They have been updated for the release of the updated HRDLC that includes three separate BSA files and the impact of the Unofficial High Resolution Patch. The purpose of this updated batch file is to delete extraneous files. It does not add any files to the HRDLC.

The original batch files used drive substitution. Drive substitution is subject to setup problems as the drive letters may already be in use. This alternate version of the batch files does not use drive substitution and should thus be more robust.

IMPORTANT: These batch files should be placed into the working directory alongside the "Vanilla Extracted" directory.

Once the BAT files have been deposited into the appropriate directory location, execute "1_HRDLC_Clean-START.bat" and follow the on-screen instructions.

These batch files are only useful when following the procedures in the DDSopt guide as they expect that prior steps from the guide have been completed. These batch files are used in the (https://stepmodifications.org/wiki/Guide:DDSopt#tab=DDSopt_Optimization) section of that guide, and specifically for the "Repair the HRDLC Textures" subsection. For these two files to be useful, there must be a "Vanilla Extracted" directory in the Working directory. The "Vanilla Extracted" directory must contain folders for the extracted textures from the Skyrim- textures.bas (folder named "STD"), each of the vanilla HRDLC BSAs (folders named "HRDLC1", "HRDLC2", and "HRDLC3"), and for any addon DLC BSAs (optional folders named "Dawnguard", "Hearthfires", and "Dragonborn"). The 3 HRDLC folders must contain the unedited unpacked contents of the associated HRDLC BSAs.

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REM Place this batch file, and 1_HRDLC_Clean.bat, in the working directory you are using for processing Skyrim HRDLC BSAs.
REM When the batch run completes, check the Logs in working directory
REM This file is for the updated version of the HRDLC repair that does not use drive substitution

REM 2 lines added 7/25/2013 to try to make sure Windows gets the proper current directory
REM tests added 8/18/2013 and 8/21/2013 to make sure the batch files are in the right folder and the folder structures are correct

@setlocal enableextensions
@cd /d "%~dp0"

echo off
echo.
echo The system says the Working Directory is   %cd%
echo This directory should include the "Vanilla Extracted" directory
echo The extracted HRDLC textures should include all textures from the 3 HRDLC and not have been edited to remove files prior to running this batch file
echo If any of the above is incorrect terminate the processing and fix the problem
echo.

IF NOT EXIST "%cd%\Vanilla Extracted" echo The Vanilla Extracted directory is not in the working directory; fix this before proceeding
echo.
pause

IF EXIST "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_rocks_01_d.dds" IF EXIST "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\aurielstatue\pedestal.dds" goto Done1

echo A quick spot check showed that some textures to be deleted are missing; if this is OK proceed otherwise terminate
echo.

:Done1

IF EXIST "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\mageapprentice\robe.dds" IF EXIST "%cd%\Vanilla Extracted\HRDLC2\textures\dungeons\caves\cavebaseroots01.dds" goto Done2

echo A quick spot check showed that some textures from the HRDLC are missing; if this is OK proceed otherwise terminate
echo.

:Done2

echo on
pause

1_HRDLC_Clean.bat >HRDLC_Clean.log 2>HRDLC_Clean_ERROR.log

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REM This file is for the updated version of Skyrim HRDLC repair that does not use drive substitution
REM It expects the HRDLC to be in "%cd%\Vanilla Extracted\HRDLCx where x is 1, 2, or 3
REM This batch file deletes extraneous files in the 3 Skyrim HRDLC
REM Place this batch file, and 1_HRDLC_Clean-START.bat, in the working directory you are using for processing Skyrim HRDLC BSAs.

REM These 2 lines should ensure that the correct working directory is found
@setlocal enableextensions
@cd /d "%~dp0"

del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\elven\elven - psd.lnk"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\glass\f\fworking psd.lnk"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\glass\f\glassf dds.lnk"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\glass\glass tga.lnk"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\glass\glassdds.lnk"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\glass\glasspsd.lnk"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\glass\shield\shield dds.lnk"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\glass\shield\shield psd.lnk"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\glass\shield\shield tga.lnk"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\steel\steel dds.lnk"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\steel\steel psd.lnk"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\steel\steel tga.lnk"
REM UHRP replaces this texture so deletion insn't needed 
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\thievesguild\m\thievesguildarmorshoesm.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\barkeeper\barkeeper - max.lnk"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\barkeeper\barkeeper - nif.lnk"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\barkeeper\barkeeper - psd.lnk"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\barkeeper\barkeeper - tga.lnk"
REM The UHRP doesn't replace the textures for the rest of these deletions below as they are extraneous textures
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\blacksmith\blacksmithfemalebody.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\blacksmith\blacksmithfemalebody_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\blacksmith\blacksmithfemalebodyvariant.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\blacksmith\blacksmithmalebody.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\blacksmith\blacksmithmalebody_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\blacksmith\blacksmithmalebodyvariant.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes02\farmcloth02body1024.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes02\farmcloth02body1024_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes02\farmcloth02body1024f.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes02\farmcloth02body1024f_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes02\farmclothesvariantf.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes02\farmclothesvariantm.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\yarl\m\yarlmaleoutfit_rim.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\effects\gradients\gradfireatronachredder.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\clutter\barset\barset01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\clutter\barset\barset01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\clutter\beehive.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\clutter\beehive_n.dds"
REM If you want an overly high resolution beehive don't delete these next two, and remove 01 from the next two names
del "%cd%\Vanilla Extracted\HRDLC2\textures\clutter\beehive01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\clutter\beehive01_n.dds"
REM maybe some mod will use the next two someday
REM del "%cd%\Vanilla Extracted\HRDLC2\textures\clutter\kitchen\woodenladle01.dds"
REM del "%cd%\Vanilla Extracted\HRDLC2\textures\clutter\kitchen\woodenladle01_n.dds"

REM Removing files in HighResTexturePack02 that exist in both HighResTexturePack01 and HighResTexturePack02
REM The effects directory should only be in HighResTexturePack01 
REM These deletions remove the entire effects directory from HighResTexturePack02
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\da13splatter01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\da13splatter01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\enchflameproject01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\firewave01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\fluidstreamssmall.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\fxbrightfash01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\fxfireanim04loop.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\fxglowspotlinear.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\fxglowspotlinearalpha.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\glowsoft01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\icecrystals02.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\lightglarerainbow.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\magicicewisps.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\magicsquiggles01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\rippleparticle.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\shieldparticles.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\shockbolttile01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\shockparticles02.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\vaportile01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\vaportile02.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\effects\gradients\gradsprigganvariant.dds"

rd /s /q "%cd%\Vanilla Extracted\HRDLC2\textures\effects\gradients"
rd /s /q "%cd%\Vanilla Extracted\HRDLC2\textures\effects"

REM Removing identical files that exist in both HighResTexturePack01.bsa and Skyrim - Textures.bsa
REM We will leave the textures alone that UHRP overwrites in case someone applies the batch after using the UHRP
REM instead of using these in the correct order
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\bear\bear_b.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\bear\bear_m.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\bear\bear_sk.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\bear\bearcave_m.dds"
REM del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\bear\bearclaws.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\bear\bearclaws_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\character\werewolf\werewolfhead_sk.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\elk\elkbody_sk.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\elk\elkeye_m.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\sabrecat\fur.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\sabrecat\fur_b.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\sabrecat\fur_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\sabrecat\fursnow.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\sabrecat\sabrecatparts.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\sabrecat\sabrecatparts_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\stormatronach\stormatronach_g.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\dbarmor\dbarmor_female_boots.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\dbarmor\dbarmor_female_boots_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\dbarmor\dbarmor_female_gauntlets.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\dbarmor\dbarmor_female_gauntlets_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\dbarmor\dbarmor_female_hood.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\dbarmor\dbarmor_female_hood_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\dbarmor\dbarmor_male_boots.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\dbarmor\dbarmor_male_boots_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\dbarmor\dbarmor_male_gauntlets.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\dbarmor\dbarmor_male_gauntlets_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\dbarmor\dbarmor_male_hood.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\dbarmor\dbarmor_male_hood_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\ebonymail\f\chitin_e.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\ebonymail\f\ebonymailbodyf_m.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\ebonymail\m\chitin_e.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\ebonymail\m\ebonymailbodym_m.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\elven\f\cuirass_m.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\elven\m\cuirass_m.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\forsworn\forswornhelmet.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\forsworn\forswornhelmetf.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\glass\f\curiassenvmask.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\glass\m\curiassenvmask.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\glass\shield\shieldenvmask.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\nightingale\f\nightingalearmorcapef_emit.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\nightingale\m\nightingalearmorbootsm.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\nightingale\m\nightingalearmorbootsm_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\nightingale\m\nightingalearmorcapem_emit.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\nightingale\m\nightingalearmorglovesm.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\nightingale\m\nightingalearmorglovesm_m.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\nightingale\m\nightingalearmorglovesm_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\nordplate\nordplatef_m.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\nordplate\nordplatem_m.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\orcish\orc_armor_female_glove_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\orcish\orc_armor_female_glove_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\orcish\orc_armor_male_glove_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\orcish\orc_armor_male_glove_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\savior's hide\savior'shide_b.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\steel\m\steelarmor_m.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\stormcloaks\dawnstarsymbol_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\stormcloaks\falkreathsymbol_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\stormcloaks\hjaalmarchsymbol_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\stormcloaks\markarthsymbol_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\stormcloaks\riftensymbol_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\stormcloaks\solitudesymbol_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\stormcloaks\whiterunsymbol_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\stormcloaks\windhelmsymbol_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\stormcloaks\winterholdsymbol_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\thievesguild\f\karliahshoes.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\thievesguild\f\karliahshoes_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\thievesguild\m\thievesguildarmorcapm.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\thievesguild\m\thievesguildarmorcapm_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\thievesguild\m\thievesguildarmorcapmleader.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\thievesguild\m\thievesguildarmorglovesm.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\thievesguild\m\thievesguildarmorglovesm_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\thievesguild\m\thievesguildarmorglovesmv2.dds"
REM del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\thievesguild\m\thievesguildarmorshoesm.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\armor\thievesguild\m\thievesguildarmorshoesm_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\barkeeper\f\barkeepfemaleshoes.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\barkeeper\f\barkeepfemaleshoes_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\barkeeper\m\barkeepmaleshoes.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\barkeeper\m\barkeepmaleshoes_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\beggarclothes\bootm_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\beggarclothes\bootm_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\beggarclothes\hatm_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\beggarclothes\hatm_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\blacksmith\f\blacksmithfemaleshoes.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\blacksmith\f\blacksmithfemaleshoes_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\blacksmith\m\blacksmithmaleshoes.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\blacksmith\m\blacksmithmaleshoes_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\chef\m\chefhat.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\chef\m\chefhat_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\executioner\executioners_boots.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\executioner\executioners_boots_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\executioner\executioners_cap.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\executioner\executioners_cap_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\executioner\executioners_gloves.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\executioner\executioners_gloves_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes01\bracerf_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes01\bracerf_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes01\hatf_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes01\shoef_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes01\shoef_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes01\shoem_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes01\shoem_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes03\bootsm_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes03\bootsm_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes03\braceletf_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes03\braceletf_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes03\glovesm_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes03\glovesm_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes03\hoodf_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes03\hoodf_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes03\shoesf_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\farmclothes03\shoesf_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\prisoner\f\shoes.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\prisoner\f\shoes_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\prisoner\m\shoes.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\prisoner\m\shoes_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\psiijic\psiijicboots.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\psiijic\psiijicboots_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\psiijic\psiijicgloves.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\psiijic\psiijicgloves_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\psiijic\psiijicrobes_rim.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\psiijic\psiijicrobesf_rim.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\robedarkbrotherhood\dark brotherhood robe_boots_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\robedarkbrotherhood\dark brotherhood robe_boots_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\robedarkbrotherhood\dark brotherhood robe_cap_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\robedarkbrotherhood\dark brotherhood robe_cap_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\robedarkbrotherhood\dark brotherhood robe_gloves_d.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\robedarkbrotherhood\dark brotherhood robe_gloves_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\robemythicdawn\mythicdawn_robe_boots.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\robemythicdawn\mythicdawn_robe_boots_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\robemythicdawn\mythicdawn_robe_gloves_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\robemythicdawn\mythicdawn_robe_hood.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\robemythicdawn\mythicdawn_robe_hood_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\thalmor\thalmorboots.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\thalmor\thalmorboots_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\thalmor\thalmorgloves.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\thalmor\thalmorgloves_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\thalmor\thalmorglovesf.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\thalmor\thalmorglovesf_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\yarl\f\yarlfemalegloves.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\yarl\f\yarlfemalegloves_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\yarl\f\yarlfemaleshoes.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\yarl\f\yarlfemaleshoes_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\yarl\m\yarlmalegloves.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\yarl\m\yarlmalegloves_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\yarl\m\yarlmaleshoes.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\yarl\m\yarlmaleshoes_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\yarlclothes02\bootsf.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\yarlclothes02\bootsm.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\yarlclothes02\glovesf.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\yarlclothes02\glovesm.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\clothes\yarlclothes03\yarl03m_rim.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\elven\arrow\quiver_m.dds"
REM del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\elven\scabbard\scabbard.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\elven\scabbard\scabbard_m.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\elven\scabbard\scabbard_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\elven\shield\elvenshield_m.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\glass\glassdagger_envmapmask.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\glass\glassgreatsword_envmask.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\glass\glasshammer_envmask.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\glass\glasshandaxe_envmapmask.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\glass\glassmace_envmask.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\glass\glasssword_envmask.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\glass\swordholder.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\glass\swordholder_m.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\glass\swordholder_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\iron\ironquiver.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\iron\ironquiver_n.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\iron\ironshortsword.dds"
del "%cd%\Vanilla Extracted\HRDLC1\textures\weapons\iron\ironshortsword_n.dds"

REM Removing identical files that exists in both HighResTexturePack02.bsa and Skyrim - Textures.bsa
del "%cd%\Vanilla Extracted\HRDLC2\textures\blood\decalsbloodsplatter01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\blood\decalsbloodsplatterblend01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\clutter\nightmother\nightmother.dds"

REM removing files of higher quality in Skyrim - Textures.bsa
del "%cd%\Vanilla Extracted\HRDLC2\textures\clutter\deadanimals\deadhare01.dds" 
REM del "%cd%\Vanilla Extracted\HRDLC2\textures\clutter\deadanimals\deadhare01_n.dds" -- this is higher res in HRDLC, so keeping it.

REM Remove placeholder.txt workflow files
del "%cd%\Vanilla Extracted\HRDLC2\textures\architecture\placeholder.txt"
del "%cd%\Vanilla Extracted\HRDLC2\textures\clutter\placeholder.txt"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\placeholder.txt"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\placeholder.txt"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\dungeons\placeholder.txt"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\placeholder.txt"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dungeons\placeholder.txt"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\placeholder.txt"
del "%cd%\Vanilla Extracted\HRDLC3\textures\actors\dlc02\placeholderfile.txt"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\architecture\placeholderfile.txt"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\placeholderfile.txt"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\placeholderfile.txt"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\placeholderfile.txt"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\placeholderfile.txt"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\furniture\placeholderfile.txt"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\placeholderfile.txt"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\placeholderfile.txt"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\markers\placeholderfile.txt"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\plants\placeholderfile.txt"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\traps\placeholderfile.txt"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\weapons\placeholderfile.txt"

REM Remove files in HRDLC2 that are duplicates of files in the Dawnguard BSA
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\chaurusflyer\chaurusflyer.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\chaurusflyer\chaurusflyer_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\chaurusflyer\chaurusflyer_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\chaurusflyer\chaurusflyervariant.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\falmer\falmerarmorf.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\falmer\falmerarmorf_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\falmer\falmerf.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\falmer\falmerf_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\undeaddragon\undeaddragon.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\undeaddragon\undeaddragon_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\undeaddragon\undeaddragonlod.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\undeaddragon\undeaddragonlod_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\dawnguard\dbanner01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\dawnguard\dceiling.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\dawnguard\dfloor01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\dawnguard\dfloor02.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\dawnguard\dstonewall01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\dawnguard\dtrim02.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\falmerbridge\falmerbridge_d.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\falmerbridge\falmerbridge_g.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\falmerhut\falmerchieftent_d.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\falmerhut\falmerchieftent_g.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\falmerhut\falmerhut02_d.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinsbronzeinlay01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinsbronzeinlay01_em.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinsbronzeinlay01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinsdoor01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinsdoor01_em.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinsdoor01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinsfloor01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinsfloor01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinsmarble01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinsmarble01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinsmarble01_n.tga
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinsrubble01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinsrubble01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinswall01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinswall01_em.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\seruinswall01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\sewayshrinefont01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\sewayshrinefont01_em.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture\snowelfruins\sewayshrinefont01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\vampiredog\vampiredog_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\amuletsandrings\vampireamulet_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\auriel\aurielsshield_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\circlets\circletstonescrystal.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\falmer\falmerheavyboots.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\falmer\falmerheavyboots_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\falmer\falmerheavygauntlets.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\falmer\falmerheavygauntlets_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\falmer\falmerheavyhelmet.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\falmer\falmerheavyhelmet_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\falmer\shellbughelmet.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\falmer\shellbughelmet_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\ivoryarmor\bootsivory_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\ivoryarmor\crownivory_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\ivoryarmor\gauntletivory_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clothes\blindmothpriest\sandals.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clothes\blindmothpriest\sandals_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clothes\prisoner\m\shoesbloody.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clothes\vampsimpleclothes\vampssimpleboots.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clothes\vampsimpleclothes\vampssimpleboots_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clothes\vampsimpleclothes\vampssimplegloves.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clothes\vampsimpleclothes\vampssimplegloves_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clothes\vampsimpleclothes\vampssimplehoodf.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clothes\vampsimpleclothes\vampssimplehoodf_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\crystalstone01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\crystalstone01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01blood_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01bloodpotion.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01bloodpotion_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01bucketbloody.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01bucketbloody_em.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01chalice.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01chalice_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01dwemerschematic.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01dwemerschematic_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01idealcrystal01_g.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01mothgladeboulder03.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01snowelfgoblet.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01snowelfgoblet_em.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01snowelfgoblet_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01stonebowl01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01stonebowl01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01tankardbloody.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01tankardbloody_em.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01tankardbloody_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01vampirelordstatue.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01vampiremeat.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\dlc01vampiremeat_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\drawknife.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\drawknife_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\roughmetaldark01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\roughmetaldark01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\rustmetal.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\rustmetal_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\serratedtrap01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\serratedtrap01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\shinymetaldark01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\shinymetallight01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\shinymetallight01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\temp_v1.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\temp_v1_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\torturetool01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\torturetool01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\wavyturbulence01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\aurielstatue\pedestal.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\aurielstatue\pedestal_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\aurielstatue\seruinspuzzlestar_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\aurielstatue\statueofauriel.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\books\dlc01falmerbook01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\books\dlc01falmerbook01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\books\dlc01falmerbook01nostar.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\books\dlc01falmerbook01nostar_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\house crafting\nail01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\house crafting\nail01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\ingredients\dlc1hawkclaw_d.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\ingredients\dlc1hawkclaw_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\ingredients\dlc1sabrecatpelt.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\ingredients\dlc1sabrecatpelt_g.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\ingredients\hunterantennae.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\ingredients\hunterantennae_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\meadery\meadbarrel01_bloody.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\quest\frayedrope01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\quest\frayedrope01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\vampireremains\vampireremains.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\wine\winebottles02.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\wine\winebottles02_bl.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\wine\winebottles02_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\critters\ancestormoth.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\critters\ancestormoth_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\cubemaps\dg_cubemap.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\cubemaps\portalcave01_e.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\cubemaps\portalgrove01_e.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\cubemaps\portallake01_e.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\cubemaps\portalpassage01_e.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\cubemaps\portalpassagestart01_e.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\cubemaps\portaltemple01_e.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\cubemaps\portalvalley01_e.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\cubemaps\portalvalleystart01_e.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\cubemaps\portalwaterfalls01_e.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\cubemaps\sedoorsun01_e.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\cubemaps\sefont01_e.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\cubemaps\sewayshrine01_e.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\dungeons\castle\castlefloorstone01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\dungeons\castle\castlefloorstone03.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\dungeons\castle\castlefloorwood01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\dungeons\castle\castlerubblepile01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\dungeons\castle\castlerubblepile02.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\dungeons\castle\castlestairstone01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\dungeons\castle\castlewallstone02.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\dungeons\castle\castlewallstone04.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\dungeons\castle\castlewallstone05.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\bonehawk_d.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\darkswirlsalpha.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\darkswirlsspec_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\decalsfxbloodsplatter.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\dlc1deaddragonfade.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\dlc1elderscrollmapnoisetile.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\dlc1shellbug_g.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\dragonscabs.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\fly.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\fxpinkflowersanim.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\fxslowdusttiny_nontiling.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\ghostshadergradsoulcairn.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\ripple01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\sccloudtilelight.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\seruinwater01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\stonechipanim.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\temprototypegrid.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\gradients\dlcgradsoulcairnsoot.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\gradients\gradbloodflyer.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\gradients\graddeaddragonholes.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\gradients\graddirt_draugremerge.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\gradients\graddlc1falmerlight.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\gradients\gradlavabubble.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\gradients\gradscrollmap.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\gradients\gradscrollmaphot.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\gradients\gradshadowshield.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\gradients\gradshadowshield02.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\gradients\gradsoulcairnsummonholes.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\gradients\gradsteamthin_brown.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\gradients\gradvampiretrans01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\effects\gradients\gradwolfclouds.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\interface\intvampireconstellation.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\interface\intvampskylevel1.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\interface\intvampskylevel2.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\interface\intvampskylevel3.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\interface\intwerewolfconstellation.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\interface\intwolfskylevel1.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\interface\intwolfskylevel2.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\glowingforestdirt01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\glowingforestdirt01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\icelakelower.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\icelakesnowcracks_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\icewall01_e.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\placeholder.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\soulcairnbones01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\soulcairnbones01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\soulcairndirt01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\soulcairndirt01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\soulcairndirt02.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\soulcairndirt02_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\soulcairndirt03.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\soulcairndirt03_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\soulcairndirt05.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\soulcairndirt05_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\soulcairndirt06.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\soulcairndirt06_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\soulcairnrock01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\soulcairnrock01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\winterforestdirt01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\winterforestdirt01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\winterforestleaves01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\winterforestleaves01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\winterforestleaves02.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\grass\coastbeachgrassobj01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\grass\dlc01soulcairngrass01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\plants\dlc01lumgroundcover01_g.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\trees\treeaspenwinterbranchcomp.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\plants\dlc01glowplant01_g.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\plants\dlc01mountainflower01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\plants\dlc01mountainflower01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\plants\dlc1mountainfloweringyellow.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\plants\dlc1mountainfloweringyellow_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\plants\pinkflowertree01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\plants\pinkflowertreebark01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\plants\pinkflowertreebark01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\plants\caveworm\caveworm_d.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\plants\caveworm\caveworm_g.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\plants\caveworm\caveworm_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\sky\soulcairncloudsupper01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\sky\soulcairnswirl01.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\soulcairn\bwallbasegray.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\soulcairn\sc_alter.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\soulcairn\sc_alter_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\soulcairn\sc_chest01glow_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\soulcairn\sccrater1_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\soulcairn\scmfloor2.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\soulcairn\scmfloor3.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\soulcairn\scstairs.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\soulcairn\spirebasic.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\soulcairn\wholeskulllowcompletemap.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\weapons\auriel\aurielsbow_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\weapons\crossbow\bolt.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\weapons\crossbow\bolt_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\weapons\crossbow\bolt_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\weapons\crossbow\crossbow_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\weapons\dragonbone\scabbard.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\weapons\dragonbone\scabbard_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\weapons\dragonbone\scabbard_n.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\weapons\dwarvencrossbow\dwarvenbolt_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\weapons\dwarvencrossbow\dwarvencrossbow_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\weapons\falmerstaff\staff_em.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\weapons\hunter axe\hunteraxe_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\weapons\hunter hammer\dawnguardhammer_m.dds"
del "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\weapons\vampire\sword_m.dds"

rd "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\chaurusflyer"
rd "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\architecture/snowelfruins"
rd "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\falmer"
rd "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\actors\undeaddragon"
rd "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\armor\circlets"
rd "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\house crafting"
rd "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\ingredients"
rd "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\meadery"
rd "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\vampireremains"
rd "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\clutter\wine"
rd "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\critters"
rd "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\interface"
rd "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\landscape\grass"
rd "%cd%\Vanilla Extracted\HRDLC2\textures\dlc01\plants\caveworm"

REM Remove files in HRDLC3 that are duplicates of files in the Dragonborn BSA
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\architecture\telvannitower\telroots01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\architecture\telvannitower\telroots01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\architecture\thirsk\meadhall\dlc2thirskwindow01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\architecture\thirsk\meadhall\dlc2thirskwindow01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\acolytemasks\acolytehood.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\acolytemasks\acolytemask01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\acolytemasks\acolytemask02.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\acolytemasks\acolytemask03.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\acolytemasks\acolytemask_m.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\acolytemasks\acolytemask_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\amulets\eastempirecompany\eecamulet.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\amulets\eastempirecompany\eecamulet_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\amulets\skaal\skaalamulet.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\amulets\skaal\skaalamulet_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\chitinshield\chitinshield_m.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clothes\darkelf\dark_elf_outfit_male_boots.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clothes\miraakrobes\miraak_helm_m.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clothes\miraakrobes\miraak_pauldrons_m.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clothes\miraakrobes\miraak_pauldrons_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clothes\skaal\skaal_outfit_girl_shoes.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clothes\skaal\skaal_outfit_girl_shoes_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clothes\telvanni\heartstoneharness.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clothes\telvanni\heartstoneharness_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02ashhoppergunk.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02ashhoppergunk_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02boarmeat.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02boarmeat_em.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02boarmeat_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02boarmeatcooked.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02boartusk01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02boartusk01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02localliquor.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02localliquor_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02scribmeat.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02scribmeat_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02spawnash.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02spawnash_g.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc02spawnash_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2bone01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2bone01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2cyrodilicwhiskey.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2cyrodilicwhiskey_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2dunkolbjornskull.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2dunkolbjornskull_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2keyhole.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2keyhole_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2mapsolstheim01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2mapsolstheim02.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2mapsolstheim03.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2mapsolstheim03_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2netchleather.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2netchleather_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2toolschisel01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\dlc2toolschisel01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\expspidercraftingchest_d.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\expspidercraftingchest_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\karstaagskull_d.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\karstaagskull_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\netchjelly.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\netchjelly_g.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\netchjelly_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\rieklingclutter_d.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\rieklingclutter_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\rieklingpaint_d.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\books\blacktomesemblemlowres01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\books\blacktomesemblemlowres01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\books\blacktomeslowres01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\books\blacktomeslowres01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\books\dlc2book01paper.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\food\cabbagesoup01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\food\cabbagesoup01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\food\horkerashyamstew01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\food\horkerashyamstew01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\heartstone\heartstone1_d.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\heartstone\heartstone1_g.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\heartstone\heartstone1_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\ingredients\dlc2taproot.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\ingredients\dlc2taproot_g.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\ingredients\dlc2taproot_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\ingredients\dlc2ternfeather01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\ingredients\dlc2ternfeather01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\pearloyster\pearloyster01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\critters\tern01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\critters\tern01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\cubemaps\dg_cubemap.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\cubemaps\nchardak01_e.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\apocrypha\apocryphasymbol01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\apocrypha\apocryphasymbol01_g.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\apocrypha\apocryphasymbol01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\apocrypha\apocryphasymbol02.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\apocrypha\apocryphasymbol02_g.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\apocrypha\apocryphasymbol02_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\apocrypha\apocryphasymbol03.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\apocrypha\apocryphasymbol03_g.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\apocrypha\apocryphasymbol03_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\apocrypha\apocryphasymbol04.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\apocrypha\apocryphasymbol04_g.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\apocrypha\apocryphasymbol04_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\apocrypha\blacktomepage01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\apocrypha\blacktomes01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\dwemer\kagrumezgems01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\dwemer\kagrumezgems01r_g.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\dwemer\kagrumezpanel01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\dwemer\kagrumezsolutions01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\dungeons\dwemer\kagrumezsolutions01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\apocryphaatlas01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\bloodsplatterblack.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\blue.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\decalsorangesplatter01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\dlc2brightcloudtile.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\dlc2cloudtile.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\dlc2ghostshadergrad.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\dlc2ghostshadergradlite.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\dlc2ghostshadergradlitest.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\eyeballtile.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\eyeballtile_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\fxashsoft01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\fxmusicalnotesatlas.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\green.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\growtenticle.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\growtenticle_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\growtenticlenoalpha.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\morasgrasp.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\oilmist_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\orange.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\purple.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\red.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\ripple01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\runeash01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\runeash01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\runefrenzy01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\runefrenzy01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\runepoison01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\runepoison01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\tentacletile.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\veinstile.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\veinstile01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\veinstile01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\woodchips.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\yellow.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\dlc2darkelflanterns01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\gradapocrypha.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\gradapocryphabook01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\gradapocryphasummonbright.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\gradaposummonbright.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\gradbloodpoison.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\graddragonaspect.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\graddragonghostmagic.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\gradkolbjornritual01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\gradlurkergoo.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\gradstandingstonecracks.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\gradsteamthin_poison.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\gradsummoningapocrypha.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\steamthin_ash.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\dlc2_ember_g.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\dlc2basalttop.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\dlc2crater1.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_03.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_03_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_04.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_04_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_05.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_darkcliff_01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_darkcliff_01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_rocks_01_d.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_rocks_01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_tundra_01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_tundra_01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_tundra_02.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_tundra_02_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_tundra_03.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_tundra_03_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_tundra_04.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\volcanic_ash_tundra_04_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\grass\volcanicashgrass02.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\grass\volcanicashgrass03.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\trees\treepineforestaddons01ash.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\trees\treepineforestaddons01ash_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc02_bookwalllod01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc02_bookwalllod01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc02_platformlod01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc02_platformlod01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2lodbasaltside.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2lodbasaltside_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2lodtreepineheavysnow.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2lodtreepineheavysnow_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2lodtreepineheavysnowtop.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2lodtreepineheavysnowtop_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2mushroomtrees01lod.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2mushroomtrees01lod_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2ravenrock01lod.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2ravenrock01lod_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2ravenrock02lod.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2ravenrock02lod_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2redoran01lod.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2redoran01lod_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2telmithryn01lod.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2telmithryn01lod_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2telmithryn02lod.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2telmithryn02lod_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2thirskmeadhall01lod.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod\dlc2thirskmeadhall01lod_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\plants\creepclusterash01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\plants\creepclusterash01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\plants\spikygrassash01.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\plants\spikygrassash01_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\prototype\temprototypegrid.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\weapons\ashman\ashmanbattleaxe1_d.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\weapons\ashman\ashmanbattleaxe1_g.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\weapons\ashman\ashmanbattleaxe1_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\weapons\ashman\ashmanwaraxe1_d.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\weapons\ashman\ashmanwaraxe1_g.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\weapons\ashman\ashmanwaraxe1_n.dds"
del "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\weapons\rieklingspears\transparent.dds"

rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\acolytemasks"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\food"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\heartstone"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\ingredients"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\clutter\pearloyster"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\critters"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\cubemaps\"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\effects\gradients\"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\landscape\grass\"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\lod"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\markers"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\prototype"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\traps"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\weapons\ashman"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\weapons\rieklingspears"
rd /s /q "%cd%\Vanilla Extracted\HRDLC3\textures\dlc02\armor\amulets"

REM ================== end ======================

[edit]

Subpage


This Batch file to perform several tasks to prepare vanilla textures for optimization using DDSopt, as described in the DDSopt guide ( https://stepmodifications.org/wiki/Guide:DDSopt ) .

Like all batch files that change or add files, it needs to be run with Administrative Privilege.
If this batch file is edited, this MUST BE DONE with an editor that does not add additional characters (e.g., line feed, carriage return).
These characters are often invisible but can cause the batch file to malfunction.
DO NOT USE a default Windows text editor to edit this file. Editors like Notepad++ (which was used to create this file), TextPad, UltraEdit are fine.
 
The batch file expects that there is a Working directory containing the "Vanilla Extracted" directory.
The batch file itself also needs to be located in this directory.
This directory should not be in any User Access Controlled (UAC) directory such as Program Files or Program Files (x86).
It expects that the BSA contents have already been extracted into folders in the  "Vanilla Extracted" directory in the Working Directory
If the Skyrim - textures.bsa textures are being optimized, it expects a folder in "Vanilla Extracted" labeled "STD".
If the HRDLC are being optimized, the extracted BSA contents should be in "HRDLC1", "HRDLC2", "HRDLC3" in "Vanilla Extracted".
If there are any optional DLC being used their BSAs should have also been extracted into "Vanilla Extracted", with folder names of "Dawnguard", "Hearthfires", and "Dragonborn" (for the particular DLC BSAs being optimized).

Operation of the batch file
The batch file first copies .png files in the STD folder in "Vanilla Extracted" to the STD folder in "Vanilla Optimized".
The .png files in the DLC BSAs remain in the BSA file so they don't need to be copied.

To prepare the vanilla textures this batch file copies vanilla texture files (files ending in .dds) from folders in "Vanilla Extracted" to "Vanilla Textures" while excluding normal map textures (file names ending in _n.dds and _msn.dds) from the HRDLC.
Any large compressed normal maps (2Kx2K) in the Skyrim - Textures.bsa and the addon DLC BSA are copied to "Vanilla Normal Maps".
The rest of the compressed normal map textures in Skyrim - Textures.bsa and the addon DLC BSA are all low to medium resolution.
Since their resolutions are not very high, these are optimized with the rest of the textures (in "Vanilla Textures") without changing resolution.

The batch file copies uncompressed normal map textures from the HRDLC in "Vanilla Extracted" to the corresponding folders in the "Vanilla Uncompressed Normal Maps" directory.

Finally, the batch file copies the rest of the normal map textures from the HRDLC in "Vanilla Extracted" and any large normal maps in the other directories to the corresponding folders (as mentiond above) in the "Vanilla Normal Maps" directory.

While the batch file runs there will be a command window that echoes the commands. This allows monitoring the progress of the batch processing if desired, although it is not required.

When the batch file successfully completes the temporary directories "Vanilla Textures", "Vanilla Normal Maps", and "Vanilla Uncompressed Normal Maps", and their contents, can be deleted.

For almost every copy operation the batch processing checks to see whether the related vanilla BSA folder in "Vanilla Extracted" is present. This allows the batch processing to be used incrementally. For example, if a new DLC is added the batch file can be run, and then DDSopt on each of the intermediate folders. The output folder in "Vanilla Optimized" can then be archived and added it to the game. This can be done with any of vanilla BSAs.

The directory names used can be changed if desired, but if this is done the names will not correspond to the names used in the documentation in the DDSopt guide.

[edit]

Subpage


REM Batch file to perform several tasks to prepare vanilla textures
REM for optimization using DDSopt as per steps in the DDSopt guide (https://stepmodifications.org/wiki/Guide:DDSopt#tab=DDSopt_Optimization).
REM It is only useful when being used with other steps described in this guide.
REM Like all batch files that change or add files, it needs to be run with Administrative Privilege.
REM If this batch file is edited, this MUST BE DONE with an editor that does not add additional characters (e.g., line feed, carriage return)
REM these characters are often invisible but can cause the batch file to malfunction
REM DO NOT USE a default Windows text editor to edit this file
REM Editors like Notepad++ (which was used to create this file), TextPad, UltraEdit are fine

REM It expects that there is a Working directory containing the "Vanilla Extracted" directory
REM This directory should not be in any User Access Controlled (UAC) directory such as Program Files or Program Files (x86).
REM It expects that the BSA contents have already been extracted into folders in the  "Vanilla Extracted" directory
REM It expects a folder in "Vanilla Extracted" labeled "STD"
REM If the HRDLC are being optimized, the extracted BSA contents should be in "HRDLC1", "HRDLC2", "HRDLC3" in "Vanilla Extracted"
REM If there are any optional DLC being used their BSAs should have also been extracted into "Vanilla Extracted"
REM with folder names of "Dawnguard", "Hearthfires", and "Dragonborn" (based on the DLC being used).
REM
REM The batch file first copies .png files in the STD folder in "Vanilla Extracted" to the STD folder in "Vanilla Optimized"
REM The .png files in the DLC BSAs REMain there so they don't need to be copied
REM
REM To prepare the vanilla textures this batch file copies vanilla texture files (files ending in .dds) from folders 
REM in "Vanilla Extracted" to "Vanilla Textures" while excluding normal map textures (file names ending in _n.dds and _msn.dds)
REM from the HRDLC
REM Any large compressed normal maps (2Kx2K) in the Skyrim - Textures.bsa and the addon DLC BSA are copied to "Vanilla Normal Maps"
REM The rest of the compressed normal map textures in Skyrim - Textures.bsa and the addon DLC BSA are all low to medium resolution
REM Since their resolutions are not very high, these are optimized with the rest of the textures without changing resolution
REM
REM The batch file copies uncompressed normal map textures from the HRDLC in "Vanilla Extracted"
REM to the corresponding folders in the "Vanilla Uncompressed Normal Maps" directory.
REM
REM Finally, the batch file copies the rest of the normal map textures from the HRDLC in "Vanilla Extracted"
REM and any large normal maps in the other directories to the corresponding folders (as mentiond above) in the "Vanilla Normal Maps" directory.
REM
REM While the batch file runs there will be a command window that echoes the commands
REM This allows monitoring the progress of the batch processing if desired, although it is not required.

REM the initial 2 lines should ensure that the system provides the correct working directory name in %cd%
REM This is needed for a small percentage of systems, probably because of interaction with Windows UAC on those systems

REM tests added 8/18/2013 to make sure the batch files are in the right folder and the folder structures are correct

@setlocal enableextensions
@cd /d "%~dp0"
 
echo off
echo.
echo The system says the Working Directory is   %cd%
echo This directory should include the "Vanilla Extracted" directory
echo If any of the above is incorrect terminate the processing and fix the problem
echo.


IF NOT EXIST "%cd%\Vanilla Extracted" echo The Vanilla Extracted directory is not in the working directory; fix this before proceeding
echo.
pause

echo on
 
IF NOT EXIST "%cd%\Vanilla Textures\NUL"  MD "Vanilla Textures"
IF NOT EXIST "%cd%\Vanilla Normal Maps\NUL"  MD "Vanilla Normal Maps"
IF NOT EXIST "%cd%\Vanilla Optimized\NUL"  MD "Vanilla Optimized"
IF NOT EXIST "%cd%\Vanilla Uncompressed Normal Maps\NUL"  MD "Vanilla Uncompressed Normal Maps"
cd "Vanilla Optimized"
IF NOT EXIST \STD\NUL  MD STD
cd ..

cd "Vanilla Textures"
IF EXIST "..\Vanilla Extracted\HRDLC1" IF NOT EXIST \HRDLC1\NUL  MD HRDLC1
IF EXIST "..\Vanilla Extracted\HRDLC2" IF NOT EXIST \HRDLC2\NUL  MD HRDLC2
IF EXIST "..\Vanilla Extracted\HRDLC3" IF NOT EXIST \HRDLC3\NUL  MD HRDLC3
cd ..

cd "Vanilla Uncompressed Normal Maps"
IF EXIST "..\Vanilla Extracted\HRDLC1" IF NOT EXIST \HRDLC1\NUL  MD HRDLC1
IF EXIST "..\Vanilla Extracted\HRDLC2" IF NOT EXIST \HRDLC2\textures\terrain\NUL  MD HRDLC2\textures\terrain\
IF EXIST "..\Vanilla Extracted\HRDLC3" IF NOT EXIST \HRDLC3\NUL  MD HRDLC3
cd .. 

REM copy the PNG files from Skyrim - textures to the Vanilla Optimized directory
IF EXIST "%cd%\Vanilla Extracted\STD" robocopy "%cd%\Vanilla Extracted\STD" "%cd%\Vanilla Optimized\STD" *.png /s /nfl /ndl /njh /njs /ns /nc /np >>log.txt
 
REM Copy texture files (from folders other than the HRDLC) to "Vanilla Textures ", excluding any normal map textures
robocopy "%cd%\Vanilla Extracted" "%cd%\Vanilla Textures" *.dds /s  /xd HRDLC1 HRDLC2 HRDLC3 /xf  *_n.dds /nfl /ndl /njh /njs /ns /nc /np >>log.txt
REM Copy small and medium size normal map textures (from folders other than the HRDLC) to "Vanilla Textures"
REM ignore file seruinsmarble01_n.dds that needs to be optimized manually with DDSopt using the associated tga file
robocopy "%cd%\Vanilla Extracted" "%cd%\Vanilla Textures" *_n.dds /s /max:2999999 /xf *seruinsmarble01_n.dds /xd HRDLC1 HRDLC2 HRDLC3 /nfl /ndl /njh /njs /ns /nc /np >>log.txt
REM Copy any large normal map textures (from folders other than the HRDLC) to "Vanilla Normal Maps"
robocopy "%cd%\Vanilla Extracted" "%cd%\Vanilla Normal Maps" *_n.dds /s /min:3000000 /xd HRDLC1 HRDLC2 HRDLC3 /nfl /ndl /njh /njs /ns /nc /np >>log.txt

REM Now copy texture files from the HRDLC to "Vanilla Textures" excluding any normal map textures
IF EXIST "%cd%\Vanilla Extracted\HRDLC1" robocopy "%cd%\Vanilla Extracted\HRDLC1" "%cd%\Vanilla Textures\HRDLC1" *.dds /s /xf *_n.dds *_msn.dds /nfl /ndl /njh /njs /ns /nc /np >>log.txt
IF EXIST "%cd%\Vanilla Extracted\HRDLC2"  robocopy "%cd%\Vanilla Extracted\HRDLC2" "%cd%\Vanilla Textures\HRDLC2" *.dds /s /xf *_n.dds *_msn.dds /nfl /ndl /njh /njs /ns /nc /np >>log.txt
IF EXIST "%cd%\Vanilla Extracted\HRDLC3" robocopy "%cd%\Vanilla Extracted\HRDLC3" "%cd%\Vanilla Textures\HRDLC3" *.dds /s /xf *_n.dds *_msn.dds /nfl /ndl /njh /njs /ns /nc /np >>log.txt

REM Now copy uncompressed HRDLC MSN and terrain TSN texture files to "Vanilla Uncompressed Normal Maps"

IF EXIST "%cd%\Vanilla Extracted\HRDLC1" robocopy "%cd%\Vanilla Extracted\HRDLC1" "%cd%\Vanilla Uncompressed Normal Maps\HRDLC1" *_msn.dds /s /nfl /ndl /njh /njs /ns /nc /np >>log.txt
IF EXIST "%cd%\Vanilla Extracted\HRDLC3" robocopy "%cd%\Vanilla Extracted\HRDLC3" "%cd%\Vanilla Uncompressed Normal Maps\HRDLC3" *_msn.dds /s /nfl /ndl /njh /njs /ns /nc /np >>log.txt
IF EXIST "%cd%\Vanilla Extracted\HRDLC2"  robocopy "%cd%\Vanilla Extracted\HRDLC2\textures\terrain" "%cd%\Vanilla Uncompressed Normal Maps\HRDLC2\textures\terrain" *_n.dds /s /nfl /ndl /njh /njs /ns /nc /np >>log.txt

REM Now copy the rest of the HRDLC normal maps (the compressed normal maps) to "Vanilla Normal Maps"

IF EXIST "%cd%\Vanilla Extracted\HRDLC1" robocopy "%cd%\Vanilla Extracted\HRDLC1" "%cd%\Vanilla Normal Maps\HRDLC1" *_n.dds /s /nfl /ndl /njh /njs /ns /nc /np >>log.txt
IF EXIST "%cd%\Vanilla Extracted\HRDLC2"  robocopy "%cd%\Vanilla Extracted\HRDLC2" "%cd%\Vanilla Normal Maps\HRDLC2" *_n.dds /s /xd *terrain  /nfl /ndl /njh /njs /ns /nc /np >>log.txt
IF EXIST "%cd%\Vanilla Extracted\HRDLC3" robocopy "%cd%\Vanilla Extracted\HRDLC3" "%cd%\Vanilla Normal Maps\HRDLC3" *_n.dds /s /nfl /ndl /njh /njs /ns /nc /np >>log.txt

REM When the batch file processing terminates, check the log file (log.txt). It should not show any errors.


echo off
echo.
echo When the batch file processing terminates, check the log file (log.txt).
echo The log file should not show any errors and should have 14 blank lines
echo.
pause

echo on


[edit]

Subpage


The Vanilla Folders Archive batch file will automatically compress the folders with optimized textures in "Vanilla Optimized".
This step is done after the textures are optimized; details of the steps are in the DDSopt guide (https://stepmodifications.org/wiki/Guide:DDSopt)
The archive file names are the same as the names of the folders in the Vanilla Optimized directory (e.g., STD.7z).
If desired, the user can change these names after the optimization is completed.
For example, if a user prefers a single file with all of the HRDLC resources, the HRDLC1, HRDLC2, and HRDLC3 folders can be combined into a single folder prior to archiving.

The files are archived into non-solid 7zip archives.
The files are at the root of the 7zip archive to avoid an additional unnecessary subdirectory in the archive.
LZMA2 compression is used, and multiple CPU cores are used for archiving if they are available.

The resulting 7zip files will be in the working directory.
From here they can be copied or moved to the installer directory used by a mod manager (Wrye Bash or Mod Organizer).

There are two versions of this batch file
* one version for use when the directory containing the 7zip executable (7z.exe) is in the command path (3_Compress_7z_in_path.bat)
* one version for use when 7z.exe is copied into the working folder (3_Compress_7z_in_folder.bat).

It is preferable, since it saves additional steps in other processing, to have 7z.exe in the command path
However, some users will prefer not to do this.
There are multiple websites that describe how to do this; one example with menu pictures is
(https://www.nextofwindows.com/how-to-addedit-environment-variables-in-windows-7/)

The steps  to adding 7z.exe to the Path environmental variable are as follows:

First, determine where 7zip is installed on the computer. The directory name is 7-zip .
Right click on Computer on the desktop , or open the Control Panel and select "System".
Click "Advanced system settings"
On the resulting popup box click "Environmental Variables"
In the "System Variables" portion of the box, scroll and select "Path" then click "Edit"
At the end of what is there add a semicolon ";" then add the directory where 7x.exe is stored (e.g. "D:\7-zip")
Make sure not to have any spaces betrween the semicolon and the directory name.
When finished click OK, then click OK again, and click OK once more.

When the batch file runs it makes some initial tests to ensure the batch file and optimized texture files are in the correct folder
[edit]

Subpage


REM The Vanilla Folders Archive batch file will automatically compress the folders with optimized textures in "Vanilla Optimized".
REM This step is done after the textures are optimized; details of the steps are in the DDSopt guide (https://stepmodifications.org/wiki/Guide:DDSopt)
REM The archive file names are the same as the names of the folders in the Vanilla Optimized directory (e.g., STD.7z).
REM If desired, the user can change these names after the optimization is completed.
REM For example, if a user prefers a single file with all of the HRDLC resources, the HRDLC1, HRDLC2, and HRDLC3 folders can be combined into a single folder prior to archiving.

REM The files are archived into non-solid 7zip archives.
REM The files are at the root of the 7zip archive to avoid an additional unnecessary subdirectory in the archive.
REM LZMA2 compression is used, and multiple CPU cores are used for archiving if they are available.

REM The resulting 7zip files will be in the working directory.
REM From here they can be copied or moved to the installer directory used by a mod manager (Wrye Bash or Mod Organizer).

REM There are two versions of this batch file
REM * one version for use when the directory containing the 7zip executable (7z.exe) is in the command path
REM * one version for use when 7z.exe is copied into the working folder.

REM It is preferable, since it saves additional steps in other processing, to have 7z.exe in the command path
REM However, some users will prefer not to do this.

REM this version of the batch file is used when 7x.exe is copied into the working folder.

REM these 2 lines should ensure that the correct working directory is found
@setlocal enableextensions
@cd /d "%~dp0"

echo off
echo.
echo The system says the Working Directory is   %cd%
echo This directory should include the "Vanilla Optimized" directory
echo If any of the above is incorrect terminate the processing and fix the problem
echo.


IF NOT EXIST "%cd%\Vanilla Optimized" echo The Vanilla Optimized directory is not in the working directory; fix this before proceeding
echo.
pause

echo on

cd "Vanilla Optimized"
for /D %%d in (*.*) do "%cd%\7z.exe" a -m0=lzma2  -mmt=4 -t7z  -ms=off "%%d.7z" ".\%%d\*" >nul
move *.7z ..\
cd ..

[edit]

Subpage


REM The Vanilla Folders Archive batch file will automatically compress the folders with optimized textures in "Vanilla Optimized".
REM This step is done after the textures are optimized; details of the steps are in the DDSopt guide (https://stepmodifications.org/wiki/Guide:DDSopt)
REM The archive file names are the same as the names of the folders in the Vanilla Optimized directory (e.g., STD.7z).
REM If desired, the user can change these names after the optimization is completed.
REM For example, if a user prefers a single file with all of the HRDLC resources, the HRDLC1, HRDLC2, and HRDLC3 folders can be combined into a single folder prior to archiving.

REM The files are archived into non-solid 7zip archives.
REM The files are at the root of the 7zip archive to avoid an additional unnecessary subdirectory in the archive.
REM LZMA2 compression is used, and multiple CPU cores are used for archiving if they are available.

REM The resulting 7zip files will be in the working directory.
REM From here they can be copied or moved to the installer directory used by a mod manager (Wrye Bash or Mod Organizer).

REM There are two versions of this batch file
REM * one version for use when the directory containing the 7zip executable (7z.exe) is in the command path
REM * one version for use when 7z.exe is copied into the working folder.

REM It is preferable, since it saves additional steps in other processing, to have 7z.exe in the command path
REM However, some users will prefer not to do this.
REM There are multiple websites that describe how to do this; one example with menu pictures is
REM ( https://www.nextofwindows.com/how-to-addedit-environment-variables-in-windows-7/ )

REM The steps  to adding 7z.exe to the Path environmental variable are as follows:

REM First, determine where 7zip is installed on the computer. The directory name is 7-zip .
REM Right click on Computer on the desktop , or open the Control Panel and select "System".
REM Click "Advanced system settings"
REM On the resulting popup box click "Environmental Variables"
REM In the "System Variables" portion of the box, scroll and select "Path" then click "Edit"
REM At the end of what is there add a semicolon ";" then add the directory where 7x.exe is stored (e.g. "D:\7-zip")
REM Make sure not to have any spaces betrween the semicolon and the directory name.
REM When finished click OK, then click OK again, and click OK once more.

REM this version of the batch file is used when 7x.exe is in the Path

REM tests added 8/21/2013 to make sure the batch file is in the right folder and the folder structures are as expected

REM these 2 lines should ensure that the correct working directory is found
@setlocal enableextensions
@cd /d "%~dp0"

echo off
echo.
echo The system says the Working Directory is   %cd%
echo This directory should include the "Vanilla Optimized" directory
echo If any of the above is incorrect terminate the processing and fix the problem
echo.

IF NOT EXIST "%cd%\Vanilla Optimized" echo The Vanilla Optimized directory is not in the working directory; fix this before proceeding
echo.
pause

echo on

cd "Vanilla Optimized"
for /D %%d in (*.*) do 7z a -m0=lzma2  -mmt=4 -t7z  -ms=off "%%d.7z" ".\%%d\*" >nul
move *.7z ..\
cd ..