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hishutup

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Everything posted by hishutup

  1. I have a couple gsync monitors and I've never had a problem with it. Also the game shouldnt care what framebuffer thing is being utilized. The game does have problems with framerates higher than 60, but that is probably because the physics is only calculated every 1/60 of a second. There are ways around this 'limit' in sse, not sure about oldrim. Zfighting has always been there.
  2. Papyrus errors rarely report anything useful for a crash, even when developing. What youre seeing is probably something similar to the spawn script where the butterfly unloads but the script is still trying to operate on it. The engine catches this just fine from what I've observed.
  3. does anyone still use the mo categories thing, if so can someone send me their .dat
  4. It really depends on how the author wrote the code. If an author is using the basic function then relinker will find it, if the author decided to write some custom function that uses a var for a filename then relinker will never see that at this time. The reason MO was used, is because the way the files are stored. The mod folders are in a way that I can emulate someone installing the mods as if they are being freshly installed. The same cannot be said for WB because the archives are like sub packages which need to be unpacked to see if they are even relevant. Is it possible to extend this to WB, yes. Is it practical, not really as it would take way too long for the end user.
  5. The integration is not there when using wb. The current method could only be easily applied to mo, sorry.
  6. As for networking for mods on other not so well known sites, maybe we can get some sweet mod picker integration, so that platform can be used to discover new things.
  7. Eh, I'm not too sure on that, but like I said, these are questions for actual copyright lawyers, not the internet.
  8. I believe that would be oversteping things a little bit. What if I make a mod by creating and editing the binary of plugins(xEdit) this method doesnt work.
  9. I don't blame him either but things are regressing hard when it comes to copyright. I don't really have the time or sources to research this sort of stuff to the extent that I'd desire. I did see arthmoor's response and I'd like to respond to him but the internet isn't the best place to research this sort of stuff and I don't think a link to a video of an actual copyright attorney or a link to some webpage is sufficient. Ideally, I'd ask a lawyer, but that would be a hefty fee that I cant pony up at this point in time. Youtube is always dealing with this and its becoming more and more established that fair use is a thing, but these issues of the 2010s are really weird(copyright and social issues).
  10. I will say that something like "Needless to say, Dark0ne and Nexus Mods have been losing my respect over the past year. Now that they've gone as far as blanket censorship against me I think it's time to take further action.", is a comment that I can see the nexus deleting for sure. I don't disagree with what youre saying but I definitely don't agree either. If you don't agree with what service the nexus is providing then its probably time to find some place new to lurk and post your files. The problem with doing so is the discover-ability isn't there, but things are a little but different since you have mod picker. Currently, I use the Nexus service is to download, track and discover mods. Mod picker adds something new to the mix that solves the discovery problem. If it allows me to discover and track all mods then I'll probably switch to only use the Nexus for downloading mods. I agree, but I find some humor in how the Nexus outright delete the posts rather than giving them a public warning. I cannot recall a time where somewhere like step or reddit outright delete posts other than straight spam. I work all day now, I don't have time to keep up on this stuff. The first thing I saw was how the moderation was being done and I didn't agree with it, so I started this thread for anyone and everyone to contribute to.
  11. Original forum link Mator keeps posting some good info that seems to contribute to the discussion over on the nexus but they keep deleting posts. I don't really have time to follow any sort of controversial discussion, but I'll leave this here so people can freely and openly discuss things. Anyhow, I don't plan on deleting anything unless its obviously spam, so discuss this topic from the nexus to you hearts content, but please follow the STEP Community Citizenship Heres some screencaps if the original topic gets deleted. Page 1 Page 2 Page 3 from April 8th, 2017 @ 1612 PST
  12. I had a few variations that I was working on but being hired on as part-time, I unexpectedly worked 61 hours last week :/ I still have the feeling to continue this work but after work I am pretty mentally exhausted.
  13. There was this thing with oblivion where too many BSAs or plugins, would cause hard drive trashing. I have never observed it but its not easily apparent these days. Fallout comes from the same era so it may be a thing.
  14. I landed a pretty decent job(currently working crazy hours with plenty of overtime) and after hearing about the 144hz 4k HDR monitors, Ill probably be looking at getting that and two cards if things work out. I'll probably sell my 980 ti sometime in the next month or so. I am looking at the EVGA FTW3, but I really like how the fans stop spinning on my current card, the thing is clean like I just pulled it out of the box.
  15. You probably ran it as admin, don't do that, don't run any application as that, **** breaks. Delete the log file manually. Sorry for the bad mood but I've just been exceedingly and unexpectedly busy.
  16. Don't run anything as admin, mo tends to lock itself out of files. I never had any of these issues that you all are having, try one of the older ones, the last 10 or so have been gandag screwing with encodings. The tool and page are staying up but I can't really provide support for things I don't use anymore. Its time to move to sse.
  17. This is a ganda problem. The last 20 version numbers have basically been fighting encodings. The tool is complete and support will likely degrade as time goes on. If an when the tool is required in SSE(arbitrarily by the individual) dev will likely restart.
  18. It was deleted.
  19. Uploaded Dev 3 I changed the trigger to something a little better. I decoupled all the worker so now things appear to operate a little faster. I spent the past couple days trying to get water wood impacts to work. There is literally no way to easily do this. I had one solution that kind of worked. Basically, I had the same alias system except with 50 aliases instead of 10. On all the filled aliases I move a dummy actor to it position. I then spawn another quest that have aliases that have the condition "IsInDangerousWater" and if they're filled, I spawn the sound. The dummy actors were never "dummy" they were always an NPC and I didnt know how to strip them down to an immovable box. The only way to detect water is by using that condition on an actor, there is no function without SKSE. Another problem was it took a long time to fill all of that. I have currently removed this till skse. I really want this feature as it added a ton of atmosphere Reduced alias count to 5 on boiling potion and cooking pot, I have yet to see more than 2. Tents may need to be bumped up to 15, as I see 7 in several spots. I added fading sounds to tents, I need to trigger off weather transitions to make real use of this. Next thing Im going to probably add is distant sounds like cows and farm animals. The region edits never spawned the sound from the animal, my solution will :D
  20. Nah, I can poke my way through things. Im not really struggling, I've had several working prototypes. Im just adding stuff as I need it.
  21. I changed the trigger yet again, now it runs off an irregular heartbeat. This seems to make the scripts wait more often. What Im probably going to do is put sounds into fade out when the object no longer exists. This will cause the sounds to be decreased in volume slowly until, I just free them at some point. I wonder what type of curve will work... GetCurrentWeather requires me to know what the weather is which will require patches. I know there is one for SSE and I used it to track how many objects were embedded from a few of my early devs. This seems more of a workaround than a solution. I do believe it does catch everything. Nothing that is spawned is ever saved because sound instances are just that, instances.
  22. I need to investigate how getcurrentwethertransition relates to something like rain stopping. This is something that cannot be handled in the sound descriptor as all those conditions are ignored. I'd need to probably trigger the script and then have some condition in the aliases. Yup, scripts while running appear to embed in the save till they stop. Shouldn't be too hard to figure out. It still better than an instance for every object, but this one refuses to change which is bad. I need to figure out a way around this and how to control the script outside in general so that one can take full control. I already have a spawner system and it is way more complicated then you may think. I was saying a new sound that wasn't placed in the world before. Three spawning sounds are fully implemented. Yeah an instance for every object is something I wanted to avoid. Currently the maximum of instances per sounds is 10 because there are 10 aliases for each spawn quest. GetInSameCell is not all that useful. Keyword may be useful but currently I just have a list of valid objects as it was easy. It sucks that each script store its own instance. I would like to toss all the spawn scripts and have one. Something I may implement is a random fade out. Im probably going to implement a few more sounds and then move onto something like the roomtones and the interior region sounds.
  23. I rewrote everything to use states instead of quest stages, the upside is that it is much quicker and a little more reliable. I fixed the issue with the sounds stuttering and some trigger problems. There is one more condition I need to find a way to test which is weather transitions. I need to probably start thinking on how I can fix things when they break, they shouldnt but they can. I also need to start thinking on how do I remove or update this file, papyrus seems to hold the original scripts hostage if they mismatch. I added one more set of sounds which is the rain hitting the tents all around skyrim. Some of the sounds could really use a small touch here and there because some tracks dont sound all that great. If you have an idea for spawning a sound on some object let me know. Dev 2 file should be in the topic in a few. EDIT: Done EDIT: Huh, it looks like there are only a few more sounds to add and that pretty much that system, the rest of the sounds should be easy to implement. Then comes the hard part of figuring out the bugs that I don't know about.
  24. So I found a way to "buffer" the sounds, by leaving the ones close to the player alone. I have a proof of concept but I need to think on whether or not this is a good idea. Im trying to move to states and clean some stuff up but there are several things that I still don't quite understand.
  25. I can screw with the volume on the instances, but its only a step.
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