SkyrimSE:CoMAP - Common Marker Addon Project
CoMAP - Common Marker Addon Project
by Jelidity, ParapetsCR Patch:
No
LW Patch:
No
PP Patch:
No
ENB Option:
No
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
2.0.0 |
2.1.0 |
2.2.0 |
Recommendations
This mod has several "Undiscovered Marker" options, and all are valid. For more immersive/mysterious gameplay, Step recommends: Obscured Undiscovered HUD Markers (Diamond or Question Mark) and either of the Author's Cut Options
The most vanilla-friendly options are as follows:
ExpandFOMOD Instructions CoMAP |
As with any mod with an INI configuration, Step recommends creating an 'empty' mod to contain a customizable configuration that will not be overwritten when the mod is updated. The INI file will not be generated until the game is launched, and it should appear in Overwrite. Once that is done later in the guide, revisit this mod and complete the following if it will be customized:
- Click
> Create empty mod, and name it
(CONFIG) CoMAP
. - Copy the entire SKSE/ path from the source mod into the new mod.
- Delete all content under
SKSE/Plugins/
except the INI file. - Prioritize this configuration mod just after the source mod in MO such that the INI will override that of the source mod.
Make the following changes to the custom configuration file:
- Double-click the mod in the left pane to open Mod Information
- Select the INI file from the [INI Files] tab.
- Make the following changes according to preference:
[Map] bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen fMarkerScale=0.75 [HUD] bObscuredUndiscovered=0 ; Set to '1' if a Obscured Undiscovered Option other than "None" was chosen