User talk:Diana TES GotH/Morroblivion Overhaul: Difference between revisions

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<span style="color: cyan">Morroblivion Overhaul Forum</span> can be found here → [http://forum.step-project.com/topic/12169-morroblivion-overhaul/ Morroblivion Overhaul]
<div style="margin:15px; background-color:#36393E; font-size:3em; font-weight:bold; border-radius:6px; box-shadow: 0px 0px 20px 1px #090149 inset; border:none; text-align:center; padding:20px;">Morroblivion Overhaul<br>Version 2.0: The Modular Build<br><small><small>[https://stepmodifications.org/wiki/User_talk:Diana_TES_GotH/Morroblivion_Overhaul_Change_Log Changelog]    |    [https://stepmodifications.org/forum/topic/12169-morroblivion-overhaul/ Forum]     |    Release Date: TBD</small></small></div>


{{Warning Small|text=This Guide is a [WIP] currently <span style="color: gold">Under Construction!</span> The outdated guide can be downloaded from [https://tesrenewal.com/forums/oblivion-general-chat/wip-guide-to-modding-morroblivion-with-fcom-revised Guide to Modding Morroblivion Overhaul].}}
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{{TOC right}}[[File:Morroblivion.jpg|400px]]
{{alert|type=warning|text=This Guide is now located at Nexus Mods Wiki [https://wiki.nexusmods.com/index.php/User:DianaTESGotH User:DianaTESGotH]<br>
 
<div style="text-align:center;"><big>[https://stepmodifications.org/wiki/index.php?title=User_talk:Diana_TES_GotH/Morroblivion_Overhaul&oldid=101827 Morroblivion Overhaul]</big> last edited on February 3, 2018 is the current stable version.</div>}}
== Introduction and Summary ==
'''Disclaimer:''' This is a guide intended to help first-time moderators make their modding experience as successful as possible.<br>
The guide has been split into a number of small sections for your convenience.<br>
Neither S.T.E.P. or I are responsible for users who do not install the recommended mods carefully and end up breaking their game. We are also NOT responsible if a user's system is not capable of handling the recommended mods.
 
'''Requirements''':<br>
Any questions or issues related to this guide will be addressed on the STEP: [http://forum.step-project.com/topic/12169-morroblivion-overhaul/ Morroblivion Overhaul] forum. I encourage all users of this guide to register on the forum. For live assistance, discord members may join [https://discord.gg/qRQp7gY The Morroblivion Help Desk] hosted by ponyrider0. I also encourage feedback and suggestions. While I am an experienced modder, I am by no means a master.
 
'''''Notice''''': It is particularly important that new users begin with a clean installation of both Morrowind and Oblivion in order to be successful with their modding setup the first time through, so '''PLEASE READ EACH SECTION CAREFULLY''', as no information included in this guide is irrelevant! Due to the many steps one must take in order to successfully install each mod, this will be a tedious and time consuming project. It is recommended that you take the time to save all changes made to any files so that if you have to revert back to any part of this guide you can more easily retrieve the files you made any necessary changes to.
 
This guide has been created by experimenting with many online guides and modifying others recommendations to suit my own personal tastes. While this guide is for Morroblivion, most of the mods used are for the original Oblivion GOTY edition and and can therefore be used by most Oblivion players as well. Mods tailored for Morroblivion are noted for convenience.
 
You must have LEGAL copies of BOTH Oblivion GOTY and Morrowind + All DLC’s.
 
'''''IMPORTANT: READ the developer’s information provided before performing any installations. The instructions provided within this guide are only suggestions that work for the majority of users. Not all users have the same system setup.'''''
 
=== <span style="color: #9eb8ee">Author's System</span> ===
Motherboard: Alienware Aurora R6
OS: Windows 10 Pro
Processor: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
RAM: 16.0 GB
Video Card: GTX 1080Ti
Hard Disks: Standard Disk Drive
Power Supply: 850 WPSU Liquid Cooled Chassis
Case or Enclosure: Desktop
Monitor: Dell UP3216Q
Audio Equipment: Logitech Z906 5.1 Channel Speaker System
Input Devices: Logitach HID-compliant keyboard and mouse, Xbox One Controller, Steam Wireless Controller
 
This setup is also being tested with:
Motherboard: DELL N3JV3 DDR3 SDRAM
OS: Windows 10 Home
Processor: Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz, 2001 Mhz, 2 Core(s), 4 Logical Processor(s)
RAM: 16.0 GB
Video Card: NVIDIA GeForce GT 750M
Hard Disks: Standard Disk Drive
Case or Enclosure: Laptop
 
=== <span style="color: #9eb8ee">Legend</span> ===
Each mod or tool is preceded by a tag for easier management of the guide:
* <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> This mod is a full part of the guide and is expected to be installed.
 
* <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> This isn't a mod, but a modding utility to be used during your modding adventure.
 
* <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> This mod is optional. This is an addition considered useful to the setup, but might be more of a personal preference.
 
* <div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> This mod is specifically tailored for Morroblivion.
 
== Pre-requisite Steps ==
'''''Related Video''''': [https://www.youtube.com/watch?v=qkU0GnPkLgM Morrowind: Installation & Settings] ''by GamerPoets''
 
'''''Related Video''''': [https://www.youtube.com/watch?v=Q6SQ160rrxM Oblivion: Installation & Settings] ''by GamerPoets''
 
=== <span style="color: #9eb8ee">Clean Install of Morrowind & Oblivion</span> ===
'''UNINSTALL Morrowind and Oblivion'''
1. Backup any data you may wish to save for reference or use later.
2. Deactivate all mods using your choice of mod manager.
3. Open Steam, right-click Oblivion in your Library → Delete Local Content → Delete. Wait until the game has been uninstalled.
4. Navigate to C:\Users\YourUsername\AppData\Local\Oblivion and delete the Oblivion folder.
5. Navigate to C:\Users\YourUsername\Documents\My Games and delete the Oblivion folder.
6. Uninstall your previous Mod Manager(s) and other installed game files from the Control Panel → Programs.
7. Browse to your Morrowind and Oblivion directories and delete all files and sub-directories that were not uninstalled by Steam or through the Control Panel Programs.
8. If you used any other mod manager, find and delete their mod directories also.
9. If you previously used Wrye Bash, navigate to the Oblivion Mods folder it created and delete it as well.
    '''''Notice''': If you do not wish to lose previously installed mods make certain to back them up.''
 
It is recommended installing Morrowind and Oblivion to an SSD, if available, and preferably on a separate drive/partition than the Operating System (i.e. instead of installing to the C: drive, install it to D: or E: etc.). If a separate drive/partition is unavailable, avoid installing Steam and Oblivion in "C:\Program Files" or "C:\Program Files (x86)" folders since Windows User Account Control [UAC] will cause issues with a modded Morroblivion.
 
Morrowind and Oblivion can be installed one of three ways:
1. Purchase the physical DVD from a retailer. Insert the disk, select Run "Setup.exe," and follow the on-screen instructions.
2. Install [http://store.steampowered.com/about/Steam STEAM] and purchase the digital media from the [http://store.steampowered.com/search/?term=The+Elder+Scrolls Steam store].
    Navigate to the Steam website, download the installer, and launch "SteamSetup.exe". Once Steam is installed, use the Steam search bar to search for "Morrowind" and “Oblivion” to purchase and install the game.
    '''NOTICE: Make certain to disable Steam Overlay for all games. Steam Overlay is known to cause issues with modded setups.'''
3. Purchase the games from [https://www.gog.com/ GOG].
    [https://www.gog.com/game/the_elder_scrolls_iii_morrowind_goty_edition Elder Scrolls III: Morrowind GOTY Edition] setup_tes_morrowind_goty_2.0.0.7.exe
    [https://www.gog.com/game/elder_scrolls_iv_oblivion_game_of_the_year_edition_deluxe_the Elder Scrolls IV: Oblivion - Game of the Year Edition Deluxe] install setup_oblivion_1.2.0416_cs_(12732).exe
 
'''Security Settings'''<br>
Since User Account Control can prevent some tools from working correctly, it is recommended to edit the security settings of your game directories to give users full control. To do this:
• Locate your game directory.
• Right-click the folder and select Properties.
• Go to the Security tab and click Edit...
• Highlight Users (<username>\Users) in the top panel.
• In the bottom panel, under the Allow column for Full Control, check the check box and click Apply.
• Click OK and OK again.
 
'''Windows Folder Options'''<br>
You should use the following settings for Windows "Folder and Search Options" while modding Morroblivion. These settings can be reverted at any time.
 
Windows Folder Options should be adjusted as follows:
• Check Show hidden files, folders, or drives.
• Uncheck Hide extensions for known file types.
 
'''Downloads'''<br>
Some Windows systems or antivirus programs will block unrecognized downloads. Simply right click on the file, select properties, select unblock, select Apply and exit.
 
'''Oblivion Launcher Options'''<br>
It is recommended to launch Morrowind and choose the preferred launcher options and in-game options to initialize the auto-detection process. While the main game engine is that of Oblivion, and only Oblivion is launched for playing Morroblivion, Morrowind is still accessed during the installation of Morroblivion through the Morroblivion Installer executable file.
 
As a quick-start to installing utilities, simply launch Oblivion from the Oblivion.exe to initialize the auto-detection process, and adjust the settings according to your system setup and preference.
 
'''Launcher Options'''
• '''Adapter''': Make certain to choose your video adapter.
• '''Screen Resolution''': Select your screen resolution.
• '''Video Quality Presets''': User’s Preference (Ultra is recommended).
• '''Mode''': User’s Preference
• '''VSync''': User’s Preference
• '''Screen Effects''': Keep set to HDR - this is required for TES4LodGen used later in this guide. Note that anti-aliasing must remain at none for HDR to be enabled.
• Click [OK] when you are sure your settings match those above.
 
'''In-game Options &Controls'''<br>
Click [Play] in the Oblivion launcher and once the menu loads click [Options] to set [Gameplay] and [Video] preferences.
• '''Difficulty''': (Users Choice)
• '''General Subtitles''': (On)
• '''Dialogue Subtitles''': (On)
• '''Crosshair''': (Users Choice)
• '''Save on Rest/Wait/Travel''': Set all to (Off)
 
'''REQUIRED AND RECOMMENDED IN GAME VIDEO OPTIONS for Oblivion Reloaded'''
<span style="color:#e6b69e">Resolution</span> = <span style="color:#78c888">User Preference</span> ''(Choose your Monitor Resolution)''
<span style="color:#e6b69e">Brightness</span> = <span style="color:#78c888">50%</span> ''(Choose your Desired Setting)''
<span style="color:#e6b69e">Texture Size</span> = <span style="color:#78c888">Large</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Tree Fade</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Actor Fade</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Item Fade</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Object Fade</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Grass Distance</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">View Distance</span> = <span style="color:#78c888">100%</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Distant Land</span> = <span style="color:#78c888">On</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Distant Buildings</span> = <span style="color:#78c888">On</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Distant Trees</span> = <span style="color:#78c888">On</span> ''(managed by the OR's frame rate manager)''
<span style="color:#e6b69e">Int. Shadows</span> = <span style="color:#78c888">5 (User's Preference)</span> ''(Minimal Recommended)''
<span style="color:#e6b69e">Ext. Shadows</span> = <span style="color:#78c888">5 (User's Preference)</span> ''(Minimal Recommended)''
<span style="color:#e6b69e">Self Shadows</span> = <span style="color:#78c888">On</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Shadows on Grass</span> = <span style="color:#78c888">Off</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Tree Canopy Shadows</span> = <span style="color:#78c888">On</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Shadow Filtering</span> = <span style="color:#78c888">High</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Specular Dist</span> = <span style="color:#78c888">%50</span> ''(MIN 10% REQUIRED FOR POM SHADERS)''
<span style="color:#e6b69e">HDR Lighting</span> = <span style="color:#78c888">On</span> ''(REQUIRED FOR HDR SHADERS)''
<span style="color:#e6b69e">Bloom Lighting</span> = <span style="color:#78c888">Off</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Water Detail</span> = <span style="color:#78c888">High</span> ''(REQUIRED FOR WATER SHADERS)''
<span style="color:#e6b69e">Water Reflections</span> = <span style="color:#78c888">On</span> ''(REQUIRED FOR WATER SHADERS)''
<span style="color:#e6b69e">Water Ripples</span> = <span style="color:#78c888">On</span> ''(REQUIRED FOR WATER SHADERS)''
<span style="color:#e6b69e">Window Reflections</span> = <span style="color:#78c888">On</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Window Reflections</span> = <span style="color:#78c888">On</span> ''(Recommended for OR)''
<span style="color:#e6b69e">Blood Decals</span> = <span style="color:#78c888">On</span> ''(REQUIRED FOR BLOOD SHADERS)''
<span style="color: #e6b69e">Anti-aliasing</span>= <span style="color: #78c888">Off</span> ''(Recommended for OR)''
 
=== <span style="color: #9eb8ee">Working Folder</span> ===
Suggested “Working Folder” structure for repackaging archives into “[http://wiki.step-project.com/Guide:Wrye_Bash#Package_Restructure BAIN Simple Structure]” for proper manual installation:
 
Create a new folder on your desktop naming it Working Folder. Move any downloaded archives that need to be repackaged into this "Working Folder". Read the developer’s informational documents. Make any necessary changes to the folder structure and files that are recommended. Any documentation that is not relevant to the installation simply create a new folder with the name of the mod it represents and move this folder into the Docs folder.
 
When the files are structured properly, create a new folder and name it as the original file is named + add _BAIN at the end of the file name in order to distinguish that it has been repackaged properly. We will do this later in the guide.
 
'''Notice''': Inside your Working Folder create a Data subfolder, inside the Data subfolder create a Docs subfolder and an OBSE subfolder, and inside the OBSE subfolder, create a Plugins subfolder:
1. Create a Data folder.
2. Create a Docs folder and move it into the Data folder.
3. Create an OBSE folder.
4. Create a Plugins folder and move it into the OBSE folder.
5. Move the OBSE folder into the Data folder. See examples below:<br>
This is the original folder structure of the vanilla Oblivion\Data folder with an explanation of the added folders.
[[File:Example 1.jpg|Example 1]]<br>
This is the original folder structure of the vanilla Oblivion\Data folder with an explanation of the added folders.
[[File:Example 2.jpg|Example 2]]
 
It is recommended that you create a new folder for downloads and repackaged files:
1. Navigate to the directory the games are stored in (for most users this will be \Steam\steamapps\common).
2. Create a New Folder naming it Oblivion Mods. This will be where you will store your downloads and repackaged mods for future retrieval, if needed, saving time and effort later. This will also be where Wrye Bash will retain mod files. Wrye Bash mod files will be located in the \Oblivion Mods\Bash Installers.
 
=== <span style="color: #9eb8ee">Backing Up Morrowind and Oblivion</span> ===
After installing Morrowind and Oblivion, it is highly suggested backing up the vanilla files for future use. Copying the folders in the following locations to a folder such as "Morroblivion Backup" should ensure you have access to your vanilla files. If you would like to reduce the size of your backup, using [http://www.7-zip.org/ 7-Zip] or other compression software to compress your backup files should free up some space.
 
'''Notice''': Backup locations:
<Oblivion>
<Oblivion Mods>
<My Games>\Oblivion>
<YourUserName>\AppData\Local\Oblivion>
 
'''Oblivion Data Folder'''<br>
Archiving the Data Folder and installing it as the first mod in Wrye Bash will be beneficial to correct any issues that may arise from uninstalling certain mods. This will allow you to reinstall the vanilla files if such problems occur.
 
To archive your Data folder with Windows:
1. Navigate to your Oblivion\Data directory
2. Select all folders and files except for those with a .bsa extension.
3. De-select the Textures folder and all files with a .bsa extension.
4. Right-Click and select "Add to archive…" naming it Oblivion Vanilla Data_BAIN
5. Wait for the file to finish compressing, which may take a few minutes as it is a large file.<br>
This is the original folder structure of the vanilla Oblivion\Data folder with an explanation of the added folders
[[File:Example 3.jpg|none|Oblivion Vanilla Data]]
 
=== <span style="color: #9eb8ee">Suggestions for In-Game Testing</span> ===
<div class="toccolours mw-collapsible mw-collapsed"><span style="color: magenta">SPOILER! Console Commands for Testing:</span><div class="mw-collapsible-content">
Use the following Console Command to Enter Testing Cells:<br>
For Morrowind: type coc mwToddTest; to leave type coc SeydaSNeen00<br>For Oblivion: type coc testinghall; to leave simply exit through the door labeled “to Hawkhaven”
 
Testing Morroblivion: Performance and Stability<br>
Wait for all mods to load.
From the main menu open the console with ~ key and type in the commands.<br>
First Test - Explore Interior and Exterior Cells.<br>
1. tgm; player.setav speed 255; player.setav athletics 255; tcl (turns collision on or off)
2. Testing Cells:
    • coc mwToddTest (Morrowind)
    • coc TestingHall (Oblivion)
    Also try:
    • coc CharacterSStuffSWonderland (Morrowind)
    • coc MarkAsSVampireSTestSCell (Morrowind)
    • coc ClutterSWarehouseSTSEverythingSMustSGoX (Morrowind)
3. "tmm 1" will toggle the map markers on and can be used to fast travel if it is enabled. Explore Open World Spaces, as well as Interior and Exterior Cells.
    Morrowind Places:
    • Ald'ruhn (Test Fast Travel)
    • Balmora (Test Fast Travel)
    • Sadrith Mora (Test Fast Travel)
    • Vivec (Test Fast Travel)
    Mournhold Places:
    • coc MournholdVSGeonSAulineAsSHouse
    • coc MournholdVSRoyalSPalaceSThroneSRoom
    • coc MournholdSTempleXSHighSChapel
    • coc MournholdVSRoyalSPalaceXSBasement
    Bloodmoon Places:
    • coc SolstheimVSCastleSKarstaagVSTower
    • coc SolstheimVSGeilirStheSMumblingAsSDwelling
    • coc SolstheimVSGraringAsSHouse
    • coc SolstheimVSUncleSSweetshareAsSWorkshop
4. Oblivion Places:
    Test Portal Spell to Cyrodil
    Sheograth:
    • coc SENSTheChoosyBeggar
    • coc SENSSicklyBernicesTaphouse
    • coc SEPasswallTheWastrelsPurse
5. Tamriel Rebuilt
    Test Fast Travel to locations South East and South West of Vvardenfell.
    • coc FireWatch00
    • coc BaanSmalur00
</div></div>
 
== Install a Mod Management Utility ==
While mods can be installed manually, it is not recommended. A mod-management utility is HIGHLY RECOMMENDED in order to keep track of a complex setup like Morroblivion. These utilities also make it exponentially simpler to deconstruct a modded install in order to update to a new version, and to update versions of the mods. This is impossible to do simply or efficiently (or even correctly) otherwise.
 
[http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] is more complete and works with almost all mods. [http://wiki.step-project.com/Guide:Wrye_Bash Wrye Bash], with [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] serving as a supplementary application for the functionality of certain OMOD installations, is the highest recommended for Oblivion modders.
 
[http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] is also an excellent mod management utility. However, it will require a few workarounds to function properly. Nevertheless, for users who wish to use [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer], this guide will provide appropriate instructions to accommodate [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] users.
 
Use [http://www.7-zip.org/ 7-Zip] or other compression software to extract any downloaded archives.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Wrye Bash</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/22368/? Wrye Bash] by Wrye Bash Team
<div style="margin-left: 10px;">
</div>
</div>
 
'''''Related Guide''''': [http://wiki.step-project.com/Guide:Wrye_Bash Guide: Wrye Bash] by STEP
 
'''''Related Video''''': [https://youtu.be/CRJsPGE4Mj8?list=PLg8Ib_X2I4KlCi5t3NgWSSx9UcR9acO1f&t=505 Bevilex Modlist Full Video Guide - part 1: Wrye Bash] by outdated TV
 
Description: The function of this tool is to manage mods, create Bashed Patches and other functionalities that will be used in this guide. Bashed Patches merge the leveled lists from the installed mods and has some limited functionality to merge mods and tweak game values.
 
'''Notice''': '''GOG Users''': polik1 uses the '''GOG''' version of both Oblivion and Morrowind and has made us aware that there is a bug in Oblivion's BSA, ESM and ESP files - they are missing the Modified Date attribute (it's blank). This prevents Wrye Bash from launching properly. The fix for the '''GOG''' version of Oblivion is available at [https://forums.nexusmods.com/index.php?/topic/100238-wrye-bash/page-199#entry54009393 The Nexus Forums: Wrye Bash] topic and is needed for all mentioned files.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download Manually:
• Wrye Bash 307 beta1 - Installer
• [http://www.nexusmods.com/oblivion/mods/35230/? Wrye Bash Pictorial Guide] v8.4 by alt3rn1ty: Review and select your options
 
1. Download the files from both locations and extract the files into the [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] folder.
2. Launch Wrye Bash 307 beta1 - Installer-1840-307.exe and click Next (or follow the Related Video instructions linked above).
3. In the Installation Location(s) select Install for Oblivion and Wrye Bash [Standalone]. DO NOT select Wrye Bash [Python] unless you are experienced with Python.
4. Make certain the Oblivion game directory is selected. Click Next.
5. In the Choose Component screen Select all. Click Install.
6. In the Installation Complete screen click Next.
7. In the Finished installing Wrye Bash screen uncheck Oblivion, check View Readme, and Delete files from old Bash version. Click Close.
    <span style="color: #dd9500">'''NOTICE:''' [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] Users: '''Do NOT Run''' this utility until instructed. Wrye Bash will be added to Mod Organizer's executable list and launched from Mod Organizer. </span>
 
'''''Notice''': '''Wyre Bash Users''': Create a shortcut of Wrye Bash.exe to the desktop.''
The first time you launch [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] a Lock Load Order Screen message may appear. Click yes and then ok.'' To manually turn off Lock Load Order, right click on file and '''uncheck''' Lock Load Order.''
    • Right-click on File in the Mods tab and select Load → All
    • To enable Wrye Bash Installers, click on the Installers tab; when prompted “Do you want to enable installers?” click Yes<br>
'''''Notice''': OBSE Plugins, Morroblivion, and BAIN mods install best using [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash]. [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] users will have to restructure files and install OBSE Plugins manually.''<br>
8. Right click on Bashed Patch, 0.esp and select Rebuild Bashed Patch (CBash *BETA*)...
9. Click <span style="color: #78c888">[Build Patch]</span>. Review the settings for the Bashed Patch and select according to user preference. Building the bashed patch may take several minutes. When it has finished click OK to close the report.
10. Close [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash]. If asked to Activate Bashed Patch, 0.esp click Yes then Close.
 
'''''Notice''''': The Bashed Patch, 0.esp may become corrupted causing a CTD. If this happens, navigate to the Oblivion\Data folder and delete Bashed Patch, 0.esp (or delete the mod in [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer]). Return to the Wrye Bash\Mods tab, right click on the File header → File → New Bashed Patch. Rebuild the Bashed Patch (make certain to select desired tweaks).
 
==== <span style="color: cyan">Add Executables to the Wrye Bash Launcher Bar</span> ====
Wrye Bash Users: From this point forward launch applications from Wrye Bash's launcher bar, at the bottom of its main window.
• To add an executable file, find and Right Click on the .exe file. Drag the file to \Oblivion\Mopy\Apps folder and select Create shorcut here.
• When you next run Wrye Bash the icon will be in the Launcher Bar, and you can Drag and drop the new icon to a desired position.
• Be careful not to use up all the available space and prevent tool tip messages appearing next to the Launcher Bar.
 
==== <span style="color: cyan">Installing Mods with Wrye Bash</span> ====
1. Launch Wrye Bash.exe
2. Click on the Installers tab and wait for it to scan the current installs.
3. Right click on Package and make certain Sort by → Order is checked.
4. If you are performing a new set of mod installations, right click on Package and select Add Marker… to keep your mods sets organized.
5. Drag the mod archive into the Package pane.
    '''''Notice''': [http://wiki.step-project.com/Guide:Wrye_Bash Wrye Bash] may appear that it is not responding, be patient with the process. It may take a while.
6. Double click on the mod to review the files and restructure the folder as needed.
    • If you need to make changes to the folder structure, follow the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure suggestions. Double click the mod to open the explorer window, click on the File tab -> Open Inside.
    • Once inside the 7-zip file manager, make any edits to the folders or files that are needed.
    • Close the 7-zip file manager.
    • Alternatively, right click on the archive and select Unpack to Project(s). Make the necessary changes to the folder structure, and then right click and select Pack to Archive.
7. Some mods have a wizard text that will be noted with a wand in the box next the mod. To perform this type of installation right click on the mod and select Wizard.<br>
'''Notice''': BAIN only recognizes a limited set of sub-directories of the Data folder, and skips any unrecognized sub-directories. Checking this option will cause BAIN to install unrecognized sub-directories. Files skipped because of this will be listed in the Skipped panel on the right on the Installers Tab: Skipped (Dir) section. Make certain to check this section for any files that have been skipped that should be installed, right click on the mod and select Has Extra Directories and reinstall the mod.
 
==== <span style="color: cyan">Oblivion Data Folder</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> Oblivion Data Folder
 
<span style="color: #e6b69e">Adding Oblivion's Base Game Files</span><br>
If a user intends to use [http://wiki.step-project.com/Guide:Wrye_Bash Wrye Bash] as the mod manager, it is strongly recommended to install the Oblivion Base Game Files as the first mod in [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash].
1. Drag the Oblivion Vanilla Data_BAIN archive file that was created in the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Backing_Up_Morrowind_and_Oblivion Backing Up Morrowind and Oblivion] section into the Installers Package pane.
    '''''Notice''': A warning will appear "Move or Copy?". Check "Don't show this in the future, and click Copy.''
    '''''Note''': Move it to the top of the Package list if it is not already there.''
2. Esp/m Filter: '''Uncheck All'''.
3. Right click on the Oblivion Vanilla Data_BAIN archive and select Install.
 
==== <span style="color: cyan">BAIN Package Installation</span> ====
 
'''Note''': Mod Organizer Users should make a habit of installing all mods manually.
 
Mod Organizer Users will need to select "Manual", right click on the file to install and select "Set data directory". When the "Install Mods" window shows <span style="color: green">Looks good</span> click OK.
 
Wrye Bash Users can simply select their choices and install.
 
==== <span style="color: cyan">Editing Bash tags</span> ====
 
• Launch Wrye Bash.
• Locate the “Bash Tags” window in the bottom right window pane.
• Right click inside this window.
• Select the Bash Tag you with to edit. A checkmark represents it is active. To deactivate simply click to remove the checkmark.
 
Bash Tags:
[[File:Example 6.jpg]]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">TesModManager</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager - OblivionModManager for Skyrim and Skyrim SE - Oblivion - Morrowind] by monpetitbeurre
<div style="margin-left: 10px;">
</div>
</div>
 
'''''Related Forums''''': [http://forum.step-project.com/topic/12221-tesmodmanager/ TesModManager]
 
'''''Related Video:''''': [https://youtu.be/CRJsPGE4Mj8?list=PLg8Ib_X2I4KlCi5t3NgWSSx9UcR9acO1f&t=588 Bevilex Modlist Full Video Guide - part 1: OBMM] by outdated TV
'''Notice''': Some users prefer the outdated [http://www.nexusmods.com/oblivion/mods/2097/? OBMM] by Timeslip. This is acceptable as this utility is only be used for OMOD extraction.
 
Description: [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] is a new version of OBMM Extended that supports Skyrim SE, Skyrim, Oblivion and Morrowind.
'''''Notice''': [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] is only used for extracting OMODS to repackage them for normal installation.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TesModManager installer
 
1. Create a new folder in \Oblivion Mods and name it OMODs.
2. Download the installer version.
3. Right click and select Run as administrator.
4. Check Install for Oblivion and make certain it has properly chosen your Oblivion directory.
5. Click Install.
6. '''Uncheck''' Launch [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] and select Finish.
7. Launch [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager] from [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash]. When the "Pick the game to mod" prompt window opens, select Oblivion. If it does not detect the Oblivion.exe, select the directory it is located in.
    '''''Notice''': If you are using [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer], ignore the pop up warning "Administrative rights needed".'' Non [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] users may wish to run this utility as Administrator, however it is recommended to download all mods manually so this will not be necessary.
8. Click Settings → Move omod directory and click Yes
9. Choose \Oblivion Mods\OMODs
10. '''Uncheck''': "Ask to be Nexus Download Manager" and "Ghost inactive mods".
11. '''Check''': "Never modify load order"
12. Exit [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager].
 
<span style="color: #dd9500">Notice: With [http://www.nexusmods.com/skyrim/mods/5010/? TesModManager], [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] users may experience some conflicts when running it for the first time. We can address these issues and work them out in the [http://forum.step-project.com/topic/12169-morroblivion-with-fcom/#entry200912 Morroblivion Overhaul] forum.</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Mod Organizer</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer] by Tannin''
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Mod Organizer (MO) is a tool for managing mod collections of arbitrary size. It is specifically designed for people who like to experiment with mods and thus need an easy and reliable way to install and uninstall them.
 
'''''Note''': While the download link refers you to a skyrim nexus download, this is the most current version of Mod Organizer and will work for Morroblivion modding.'' Providing written instructions for setting up Mod Organizer for Oblivion will be tedious and time consuming, therefore, please refer to the following links for setup instructions.
 
'''''Related Video''''': [https://www.youtube.com/watch?v=edB_LFNOdyM Oblivion: How to install mods: Part 1: Intro] by Xuul
 
'''''Related Video''''': [https://www.youtube.com/watch?v=CIpLuiAX_Jg&feature=youtu.be Oblivion Darn UI and OBSE Mod Organizer Installation guide] by Enigmas The Guy
 
'''''See Also''''': [http://imgur.com/gallery/t5cSe Mod Oblivion (Steam version) using Mod Organizer] by Hhiru
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Initially setup according to the STEP [http://wiki.step-project.com/Guide:Mod_Organizer#Installing_Mod_Organizer Guide:Mod Organizer]
Follow the [http://wiki.step-project.com/Guide:Mod_Organizer#Third_Party_Programs Guide:Mod Organizer: Third Party Programs] instructions on how to add an executable and add Wrye Bash and TesModManager.
Review the instructions for [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Wrye_Bash Wrye Bash Setup] and [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#TesModManager TesModManger Setup].
 
== Install Essential Utilities ==
Applications and utilities that aid in Morroblivion mod management.
 
Note: All of the following utilities should be installed manually. It is not recommended to install any of them using a mod manager.
 
Create a new folder in \Oblivion Mods and name it Utilities to store the downloaded files.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">DirectX End-User Runtimes (June 2010)</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.microsoft.com/en-us/download/details.aspx?id=8109 DirectX End-User Runtimes (June 2010)] by Microsoft
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This download provides the DirectX end-user redistributable that developers can include with their product.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Visual C++ Redistributable for Visual Studio</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ Redistributable for Visual Studio 2015] by Microsoft
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications built using Visual Studio 2015.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.microsoft.com/en-us/download/details.aspx?id=30679 Visual C++ Redistributable for Visual Studio 2012 Update 4] (Required for BSAOpt)
• [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ Redistributable for Visual Studio 2015] (Required for Oblivion Reloaded)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">4gb Ram Patcher</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45576/? 4gb Ram Patcher] by Daniel Pistelli
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This very little tool patches x86 executables in order to let them have 4GB (instead of only 2) of virtual memory on x64 platforms. This tool comes very handy for applications which need a great amount of virtual memory like games, 3D renderization, multimedia etc. To gain these 2GB, you just have to use this tool to patch the executable (*.exe file) of the software you want to have these additional GBs of virtual memory. It can be used by clicking on it and choosing the file or through command line (e.g.: "4gb_patch file.exe"). It automatically creates a backup copy of the original executable.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Download the 4GB Patch
 
1. Create a new folder in \Oblivion Mods\Utilities and name it 4gb Patch.
2. Download the 4gb Patch and extract the file.
3. Open the archive:
4. Run: 4gb_patcher.exe
    • If you get a security warning, click [Run]
    • Navigate to <Morrowind>
    • Select "Morrowind.exe"
    • Select "Morrowind Launcher.exe"
    • Navigate to <Oblivion>
    • Select "Oblivion.exe"
    • Select "OblivionLauncher.exe"
    • [Open]
    • [OK]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">B.A.E.</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/skyrimspecialedition/mods/974/? Bethesda Archive Extractor (BSA and BA2) ] by jonwd7
<div style="margin-left: 10px;">
</div>
</div>
 
Description: B.A.E. can extract BSA and BA2 files.  Supports all Bethesda games from Oblivion through Skyrim SE.
 
'''Notice:''' BSAOpt can also be used to extract BSA files into the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] and archived for installation as loose files. Be aware that the majority of mod authors will not assist with troubleshooting mods that have not been installed according to their written instructions.<br>
If a BSA contains more than the meshes and textures folders, you will need to make certain to keep the original BSA in the mod during installation. In this guide, ee're only concerned with extracting the meshes and textures as loose files.<br>
Alternatively you can extract the BSA entirely and repackage all of it's files in an archive such as .zip, .7zip, or .rar for installation. Mod Organizer users will benefit the most by installing loose files and removing the BSAs.<br>
BSA extraction is still a very controversial topic and why I stress it is Optional unless otherwise instructed. The following steps are Optional for all users who prefer to leave the BSA files in tact to save disk space. I personally choose to extract the BSA and repackage all loose files along with the BSA(s) in an archive for installation.
 
'''Notice''': '''Mod Organizer Users''' can extract BSAs from within Mod Organizer.
• Click on the Archives tab in the right pane.
• Right click on each file listed below and select Extract...
• Create a folder named Vanilla + DLC Meshes & Textures to extract the files to.
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the following BSAs:
    • Oblivion - Meshes.bsa
    • Oblivion - Textures - Compressed.bsa
    • DLCBattlehornCastle.bsa
    • DLCFrostcrag.bsa
    • DLCHorseArmor.bsa
    • DLCOrrery.bsa
    • DLCThievesDen.bsa
    • DLCVileLair.bsa
    • DLCShiveringIsles - Meshes.bsa
    • DLCShiveringIsles - Textures.bsa
    • Knights.bsa
2. Use only the Meshes and Textures folders following the order listed in Step 1 (overwrite the files if prompted). Create an archive naming it Vanilla + DLC Meshes & Textures.
3. Install the archive just below Oblivion Vanilla Data.
 
'''NOTICE''': GOG Users may experience issues. We are currently working to find a solution.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">BethINI</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/skyrim/mods/69787/? BethINI] by DoubleYou (The S.T.E.P. resident INI Master).
<div style="margin-left: 10px;">
</div>
</div>
 
Description: BethINI is an attempt to restore decency to the INI configuration files for games created by Bethesda.
 
'''''Note''': It is recommended to make certain the Oblivion.ini is setup before installing [http://www.nexusmods.com/skyrim/mods/69787/? BethINI]. This will initiate the base INI file to kept with the Vanilla Oblivion Profile in [http://wiki.step-project.com/Guide:Mod_Organizer Mod Organizer]. BehtINI will create a backup of your original Oblivion.ini that can be restored if ever needed.''
 
'''''Related Video''''': [https://www.youtube.com/watch?v=KHsPP_uT8_g&t=1s BethINI : Bethesda ini File Interface : Oblivion] by GamerPoets
 
'''''Related Forums''''': [http://forum.step-project.com/topic/8987-bethini-by-doubleyou/ BethINI Support] by DoubleYou
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
[http://www.nexusmods.com/skyrimspecialedition/articles/134/? BethINI Tweak list]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">BOSS</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://boss-developers.github.io/ BOSS: Load order sorting for TES IV: Oblivion] by BOSS Developers
<div style="margin-left: 10px;">
</div>
</div>
 
Description: [http://forums.bethsoft.com/topic/1515293-rel-boss-for-oblivion BOSS] is designed to assist mod users in avoiding detrimental conflicts, by setting the correct load order for the plugins they have installed.
 
[http://forums.bethsoft.com/topic/1515293-rel-boss-for-oblivion BOSS] also provides thousands of plugin-specific messages, including usage notes, Bash Tag suggestions, requirements, incompatibilities, bug warnings and installation mistake notifications. It supports the sorting of plugins ghosted by the Wrye Bash utilities, is highly customizable, has been translated into multiple languages, and is simple to use.
 
[http://www.nexusmods.com/oblivion/mods/45765/? BOSS's Masterlist] is also kept updated for Oblivion (with the latest update as recent as February 20, 2017.
 
'''''Related Video:''''': [https://youtu.be/XVYXYbhE23M?list=PLg8Ib_X2I4KlCi5t3NgWSSx9UcR9acO1f&t=152 Bevilex Modlist Full Video Guide - part 2: BOSS] by outdated TV<br>
 
'''''See Also''''': <span style="color: #9eb8ee">[http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#BOSS_User_Rules_Manager BOSS User Rules Manager]</span> located just after (below) this section.
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Download both the boss_installer.7z and the boss.zip.
2. Wrye Bash Users: Add boss_gui.exe to the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Add_Executables_to_the_Wrye_Bash_Launcher_Bar Wrye Bash Launcher Bar].
 
Mod Organizer Users: Mod Organizer is unable to inject 64 bit applications. Extract the boss.zip.
Open the bin folder → Release-32. Copy and paste the boss.exe and boss_gui.exe into the BOSS folder overwriting when prompted. Add boss_gui.exe to Mod Organizer and Run from Mod Organizer.
 
==== <span style="color: cyan">BOSS Sorting</span> ====
 
'''''Notice''''': At any time during the mod installation process [http://boss-developers.github.io/ BOSS] should be used to sort plugin load order before stopping to test Oblivion. This is necessary to ensure proper plugin priority order (load order), which can have a dramatic impact on the game (or at worst cause a CTD).
 
Launch [http://boss-developers.github.io/ BOSS] and examine the [http://boss-developers.github.io/ BOSS] output carefully looking for any alerts or warnings and address each as they appear.
 
==== <span style="color: cyan">BOSS User Rules Manager</span> ====
 
'''''Related Video''''': [https://youtu.be/IsY_atAPG8o Bevilex Modlist Full Video Guide - part 5 update!] by outdated TV
 
<span style="color: #ddd">Editing the Boss Userlist</span><br>
Be certain to read the BOSS Readme in the Docs section of the BOSS folder in order to become familiar with the utility.
 
1. In the Oblivion directory where BOSS was installed open the boss_gui.exe.
2. Select “Edit User Rules”<br>
[[File:Example 4.jpg|600px]]<br>
''The User Rules Manager''
[[File:Example 5.jpg|600px]]
 
The User Rules Manager is a graphical interface for customizing how BOSS sorts your plugins and what messages it displays.
 
BOSS's sorting of your plugins and the messages it displays can be customized using user rules. User rules can:
1. Sort plugins relative to other plugins. Plugins can be .esp or .esm files, and you can both override the positions of plugins BOSS recognizes and sort plugins that are unrecognized.
2. Sort groups of plugins relative to other groups of plugins. BOSS's masterlist generally lists plugins in thematic groups, which you can override the relative positioning of. You can't create new groups though.
3. Insert plugins into the top or bottom of groups of plugins.
4. Edit the messages BOSS attaches to plugins. You can add new messages or replace existing messages with your own.
    '''''Notice''': When adding a Sort user rule (e.g Immersive Interiors - Bravil.esp AFTER Immersive Interiors.esp), when you drag Immersive Interiors - Bravil.esp to “For” you should choose “Sort” “before”, then drag Immersive Interiors.esp to the right “of”. This actually sets Immersive Interiors - Bravil.esp AFTER Immersive Interiors.esp.''
 
<span style="color: #ddd">Userlist.txt</span><br>
Navigate to the userlist.txt at \Oblivion\BOSS\oblivion. Create a shortcut of the userlist.txt to your desktop to perform some recommended edits.<br>
 
<span style="color: #ddd">Sorting An Unknown Plugin</span><br>
To sort a plugin that is not in the masterlist after another plugin:
ADD: [RULE PLUGIN]
AFTER: [SORT PLUGIN]
 
To sort it before another plugin:
ADD: [RULE PLUGIN]
BEFORE: [SORT PLUGIN]
 
<span style="color: #ddd">Changing A Recognised Plugin's Position</span><br>
To sort a plugin that is already in the masterlist after another plugin:
OVERRIDE: [RULE PLUGIN]
AFTER: [SORT PLUGIN]
 
To sort it before another plugin:
OVERRIDE: [RULE PLUGIN]
BEFORE: [SORT PLUGIN]
 
The User Rules Manager allows easy management of your user rules without having to know any of their syntax (though if you want to customize messages, you need to know their syntax - fortunately it is pretty simple).
 
<span style="color: #ddd">BOSS User Rules: contributed by </span>[https://tesrenewal.com/users/ponyrider0 ponyrider0]
 
Instead of adding BOSS Rules based on position relative to specific files, add Rules based on the built-in BOSS groups. These groups are listed in the masterlist.txt (open with WordPad to see it formatted properly, Notepad will show you a mess). Some useful groups to know are "Morroblivion", "Pre Bash", "Post Bashed Patch" and "Map Changes". The "Morroblivion" group is a good place to put mods that are dependent on Morrowind_ob.esm/esp. The "Pre Bash" group is a good place to put mods which you want to load immediately before the Bashed Patch is loaded (and thus overriding all other mods which will be merged/imported into the Bashed Patch). "Map Changes" is a group which gets loaded after the Bashed Patch, and thus will preserve any custom map changes. "Post Bashed Patch" is a group which is similar to "Map Changes" but more generic. I personally make an over-ride to move the "Map Changes" group to be loaded after "Post Bashed Patch" (the default is to load Map Changes prior to the Post Bashed Patch group.
 
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=== <span style="color: #9eb8ee">BSAopt</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/skyrim/mods/247/? BSAopt - Bethesda Archive Management and Optimization] by Ethatron
<div style="margin-left: 10px;">
</div>
</div>
 
Description: BSAopt is a tool which manages and recompresses BSA-files. It has been forked off NIFopt and both program share the same underlying technology regarding BSAs. Both programs treat BSAs exactly like directories, files inside can be addressed easily. It can duplicate files in BSAs as well as compress files a rough 5% better, WAVs 20% better. This is needed for Merge Plugins.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• BSAopt – Beta 2.0.0
 
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=== <span style="color: #9eb8ee">Oblivion Script Extender</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://obse.silverlock.org/ Oblivion Script Extender] by OBSE Team
<div style="margin-left: 10px;">
</div>
</div>
 
'''''Related Video:''''': [https://youtu.be/XVYXYbhE23M?list=PLg8Ib_X2I4KlCi5t3NgWSSx9UcR9acO1f&t=43 Bevilex Modlist Full Video Guide - part 2: OBSE] by outdated TV
 
Description: The Oblivion Script Extender, or OBSE for short, is a modder's resource that expands the scripting capabilities of Oblivion. It doesn't make any modifications to oblivion.exe, TESConstructionSet.exe, or any other files in your oblivion install, so don't worry about permanent side effects. It is compatible with the [http://www.nexusmods.com/oblivion/mods/11364/? Official Oblivion 12416 Patch], as well as the 1.2 or higher version of [http://www.nexusmods.com/oblivion/mods/11367/? Official Oblivion Construction Set]. Versions of Oblivion downloaded via [http://store.steampowered.com/ Steam] are supported as well.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Current Stable Version: v0021
• Latest loader: obse_loader.zip
 
1. Download and Extract obse_0021.zip to the OBSE folder.
2. -- USE THIS WITH THE GOG VERSION -- Download and Extract obse_loader.zip to the OBSE folder overwriting the obse_loader.exe previously extracted.
3. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure included in the Pre-requisite Steps section to repackage the mod.
    • Create a new folder inside the Data folder and name it Docs.
    • Create a new folder inside the Docs folder and name it OBSE Docs.
    • Move the following files into Docs\OBSE Docs
    • src
    • obse_command_doc.html
    • obse_readme.txt
    • obse_whatsnew.txt
4. Move the newly restructured Docs\OBSE Docs folder into the Oblivion Data folder.
5. Move the following files into the main Oblivion game directory where the Oblivion.exe is located:
    • obse_1_2_416.dll
    • obse_editor_1_2.dll
    • obse_loader.exe
    • obse_steam_loader.dll <span style="color: #cc6699">''
(Notice: for Steam User's Only. ALL Steam Users must launch from the Oblivion.exe. DO NOT launch the obse_loader.exe file. This file is required for the Construction Set Extender and must be installed.)''</span>
 
==== <span style="color: cyan">Mod Organizer Steam Users and OBSE Settings</span> ====
To ensure that OBSE (Steam Version) works properly with Mod Organizer, some users may need to perform the following workaround:
1. Launch Steam, right click on Oblivion, and select Properties. Make certain that Steam Overlay is unchecked.
2. Launch Mod Organizer, go into Settings and click the Workarounds tab. There's an option called <span style="color: #e6b69e">Load Mechanism</span>. By default it will be set to Mod Organizer. Change it to <span style="color: #e6b69e">Script Extender</span> and make certain the Steam <span style="color: #e6b69e">App ID</span> is set as <span style="color: #e6b69e">22330</span>. Click Ok to exit.
3. Open the Modify Executables dialog by clicking the Gear Icon [[File:Gear MO.png|Gear MO]] to create a new executable.
4. Give the executable a title (e.g. Oblivion Steam Launch).
5. In the Binary box navigate to where you have steam installed. %\Steam\Steam.exe.
6. In the <span style="color: #e6b69e">arguments</span> box add the following argument <span style="color: #e6b69e">-applaunch 22330</span>. Click add and Ok.
7. From the executable select Steam → Shortcut and click Desktop.
    '''''Notice''': You can change the icon to the Oblivion.exe icon by right clicking on the shortcut, select Properties, select Change Icon and navigate to the Oblivion game directory to choose the Oblivion.exe file.''
8. From this point forward only use MO Steam to launch Oblivion.
    '''''Notice''': After launching the game there may be a warning alerting that Ini Tweaks overwritten. Click Fix and Close.''
 
'''Mod Organizer Users and OBSE Plugins'''
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder and move the readme and info docs into it.
3. Move the remaining .dll and related OBSE Plugin files into the OBSE\Plugins folder.
4. Now that the mod is repackaged properly, archive and install the mod.
5. Right click on the mod, select "Open in explorer".
    Right click on the OBSE folder and select "Cut".
    Right click on the Oblivion\Data folder and select "Paste".
    '''''Note''': Although this will leave an empty directory, it shows that the mod has been installed. This will allow the user to input information about the mod and be informed of any updates.''
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">The Elder Scrolls Construction Set</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://cs.elderscrolls.com/index.php?title=The_Elder_Scrolls_Construction_Set The Elder Scrolls Construction Set] by Bethesda
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The Elder Scrolls Construction Set allows you to edit and create content for The Elder Scrolls IV: Oblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download Manually:
• Installer (7.0 MB)
Optional Files to download from the Nexus [https://www.nexusmods.com/oblivion/mods/11367/? Official Oblivion Construction Set]
• LIP Template
 
  '''''Notice''': Review and choose to download any other optional files you wish to install.''
 
1. Create a new folder in \Oblivion Mods\Utilities and name it Oblivion Construction Set.
2. Download and Extract the files.
3. Launch the executable to install the TES Construction.
4. If you downloaded the Readme and LIPTemplate files extract them and manually install into the Oblivion Game directory. Do not install the LIPTemplate.esp.
5. Launch TES4 Construction Set. This will create the ConstructionSet.ini. Navigate to C:\Users\Username\Documents\My Games\Oblivion and open the ConstructionSet.ini with Notepad.
    bForceCheckOutOnRefFix=1
    bFixPersistenceOnRefInit=1
    bFixBadLocRefsOnInit=1
    <span style="color: #e6b69e">Mod Organizer Users:</span>
    SArchiveList=Oblivion - Invalidation.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
    <span style="color: #e6b69e">Wrye Bash Users:</span>
    SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
    SInvalidationFile= (this should be left blank)
6. Save and then close.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">The Construction Set Extender</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/36370/? The Construction Set Extender] by shadeMe
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</div>
</div>
 
Description: Construction Set Extender (CSE) to add features and functionality to the CS - read the installation instructions.
 
'''''Notice''': CSE does not recognize obse_loader.exe loaders older than the most current v0021. If you chose to replace the Steam version in order to launch the game with an older obse_loader.exe, CSE will not function.''
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually all files in the links.
• CSE 8.0
• Visual Styles Enabled CS
 
'''Install Manually'''
1. Extract the files and move the following directly into the Oblivion game directory:
    • Data folder
    • CrashRpt1403.dll
    • crashrpt_lang.ini
    • CrashSender1403.exe
    • dbghelp.dll
    • DevComponents.DotNetBar2.dll
    • GlobalInputMonitor.dll
    • ICSharpCode.AvalonEdit.dll
    • lame.exe
    • Launch CSE.bat
    • ObjectListView.dll
    • TESConstructionSet.config
    • TESConstructionSetOld.exe
2. If you downloaded the Visual Styles Enabled CS-36370-1-2-0-404.zip extract it and copy the following file into the Oblivion game directory:
    • TESConstructionSet.exe
3. Move the Construction Set Extender_readme.rtf in the Data\Docs\Construction Set Extender folder.
4. Mod Organizer Users: Modify the Construction Set Executable
    Binary: %Steam\steamapps\common\Oblivion\Launch CSE.bat
    Start In: (leave blank)
    Arguments: -editor -notimeout
    Check "Close MO when started"
    Click Modify then Close
 
'''''Notice''''': obse_loader.exe and TESConstructionSet.exe must be set up to Run as administrator for the CSE. Right click on each executable file, select Properties/Compatibility and check Run this program as an administrator.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">CSE_ENB Compatible Launcher</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://drive.google.com/file/d/1j7TUcruM4YnmUecdwNkofrHphlR70W4i/view?usp=sharing CSE_ENB Compatible Launcher] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Oblivion's Construction Set Extender is a wonderful tool, but conflicts with the d3d9.dll coming with the ENBseries. Ponyrider0 has created this simple Launch_CSE.bat temporarily disables d3d9.dll while the Construction Set Extender is in use. The user MUST NOT CLOSE the Command Prompt before closing exiting the Construction Set Extender.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• CSE_ENB Compatible Launcher
 
INSTALLATION
1. Rename the existing Launch_CSE.bat to Launch_CSE.bat.bak to preserve the original file.
2. Extract Launch_CSE.bat to the Oblivion's root folder (where Oblivion.exe is).
3. Wrye Bash Users: Add Launch_CSE.bat to the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Add_Executables_to_the_Wrye_Bash_Launcher_Bar Wrye Bash Launcher Bar].
4. Mod Organizer Users: Add Launch_CSE.bat as an executable.
5. Run Launch_CSE.bat from the Mod Manager.
    NOTICE: DO NOT CLOSE the Command Prompt before exiting the Construction Set Extender. Follow the instruction in the Command Prompt:
=====================================================================
  Renaming d3d9.dll for CSE compatibility.  Please keep this window open.
  Do not press any key until you have quit the CSE.
======================================================================
======================================================================
  Renamed d3d9.dll.  You may press any key to close this window.
======================================================================
Press any key to continue . . .
======================================================================
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">TES4Edit</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] by ElminsterAU
<div style="margin-left: 10px;">
</div>
</div>
 
'''''Related Video''''': [https://www.youtube.com/watch?v=2F19Do8HAl4 xEdit : TES5Edit , FO4Edit, ect... : Start to Finish : 1.0] by GamperPoets
 
Description: This tool is for manually editing your mods and mod cleaning.
 
'''''Notice''': xEdit is the collective name for TES5Edit, TES4Edit, FNVEdit, and FO3Edit.'' TES4Edit, Mator Smash, Merge Plugins, and TES4LODGen are all TES4Edit utilities. When installing files into the TES4Edit directory, keep the most recent files. '''DO NOT''' select to overwrite all.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TES4Edit 3.2
• FNVEdit Training Manual from the description page. (This manual is applicable to TES4Edit and strongly recommended.
 
1. Create a new folder in the Oblivion game directory. Name it TES4Edit.
2. Extract the archive into the Oblivion\TES4Edit folder.
3. Wrye Bash Users: Add TES4Edit to the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Add_Executables_to_the_Wrye_Bash_Launcher_Bar Wrye Bash Launcher Bar] and edit the shortcut to move the Backup folder.
    • To do this find and Right Click on the TES4Edit.exe file and drag it to Oblivion\Mopy\Apps folder.
    • Right click on the TES4Edit.exe - Shortcut and select properties.
    • Edit the Target: field with the following parameter:
      D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4Edit.exe <span style="color: #78c888">"-B:D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4Edit Backups\"</span>
      <span style="color: #e6b69e">NOTICE: Change the game directory to match user setup. Make certain there is a space after the original line ending with TES4Edit.exe</span>
    • When you next run Wrye Bash the icon will be in the Launcher Bar, and you can Drag and drop the new icon to a desired position.
    • Be careful not to use up all the available space and prevent tooltip messages appearing next to the Launcher Bar.<br>
Mod Organizer Users: Add TES4Edit as an executable.
    • In the Title field, type TES4Edit.
    • For the Binary field, browse \Oblivion and select the application.
    • For the "Argument" field, type -b:"pathto\Oblivion\TES4Edit\TES4Edit Backups\"
    • Click the Add button. This will add TES4Edit to the executables list.<br>
4. The first time you Run TES4Edit in the Master/Plugin Selection screen right click and choose Select None.
5. Click OK.
6. Wait for Background Loader: Finished message and then close the window.
7. TES4Edit may generate an empty TES4Edit Backups folder in the Overwrite Mod. Right click on the Overwrite mod and select Create Mod. Name it TES4Edit Backups. This mod does not need to be activated as it simply stores the TES4Edit Backup files.
    '''''Notice''': Any plugins that require cleaning should be copied and stored in this folder before cleaning.''
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Merge Plugins</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/skyrim/mods/69905/? Merge Plugins] by Mator
<div style="margin-left: 10px;">
</div>
</div>
 
'''''Related Video''''': [https://www.youtube.com/watch?v=0S6cpCwTezE Merge Plugins : Start to Finish] by GamerPoets
 
'''''Related Forums''''': [http://forum.step-project.com/forum/99-mators-utilities-support/ Mator's Utilities Support] by Mator
 
Description: Merge Plugins Standalone (or just Merge Plugins), is a tool for combining mods from Bethesda games which have .ESP/.ESM files. It uses the xEdit codebase as an API, and can be used with Skyrim, Oblivion, Fallout New Vegas, and Fallout 3.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Merge Plugins
 
1. Download Merge Plugins and extract the archive into the Oblivion\TES4Edit folder.
2. Move the following files into the TES4Edit folder:
    • doc
    • lang
    • changelog.txt
    • MergePlugins.exe
    • Oblivion.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat (overwrite the original)
    • TES4Dictionary.txt
3. Wrye Bash Users: Add MergePlugins to the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Add_Executables_to_the_Wrye_Bash_Launcher_Bar Wrye Bash Launcher Bar].
    Mod Organizer Users: Add Merge Plugins as an executable.
4. Run MergePlugins.
5. The Oblivion Profile should already be detected.
    Game: The Elder Scrolls IV: Oblivion
    Path: \Oblivion\
    Click on the Oblivion icon and then click OK.
    Right click in the window and select Uncheck All. Click OK.<br>
When you first start Merge Plugins you should do some initial configuration. Click the settings icon.
6. Wrye Bash Users - Setup:
    General → Reports: Select a Username
    • Updating:
    • Check Update dictionary automatically
    • Check Update program automatically
    Merging: Merge destination directory
    • \Oblivion\TES4Edit\Merged Plugins
    • Check Extract BSAs
    • Click Verify file access
    Integrations:
    • Check Copy General assets
    • BSAOpt path: \Oblivion\BSAopt\BSAopt x64.exe (or x32.exe)
    • Click ok and close out of Merge Plugins. Reopen Merge Plugins and select the files to merge.
Notice: This application will be launched later in the guide.
 
Mod Organizer Users - Setup: Watch GamerPoets video linked above.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">TES4LODGen</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/15781/? TES4LODGen] by ElminsterAU
<div style="margin-left: 10px;">
</div>
</div>
 
Description: TES4LODGen is a One-Click DistantLOD Generator.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TES4LODGen_3_1_1
 
1. Download TES4LODGen and extract the archive.
2. Select the TES4LODGen.exe file and move it to the Oblivion\TES4Edit directory. Move the README.txt to the Oblivion\TES4Edit folder.
3. Wrye Bash Users: Add TES4LODGen to the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Add_Executables_to_the_Wrye_Bash_Launcher_Bar Wrye Bash Launcher Bar] and edit the shortcut to move the Output folder.
    • To do this find and Right Click on the TES4LODGen.exe file and drag it to Oblivion\Mopy\Apps folder.
    • Right click on the TES4LODGen.exe - Shortcut and select properties.
    • Edit the Target: field with the following parameter:
      D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4LODGen.exe <span style="color: #78c888">"-O:D:\Steam\steamapps\Common\Oblivion\TES4Edit\TES4LODGen\"</span>
      <span style="color: #e6b69e">NOTICE: Change the game directory to match user setup. Make certain there is a space after the original line ending with TES4LODGen.exe</span>
    • Be careful not to use up all the available space and prevent tooltip messages appearing next to the Launcher Bar.<br>
    Mod Organizer Users: Add TES4LODGen as an executable.
    In the Title field, type TES4LODGen.
    For the Binary field, browse \Oblivion and select the application.
    For the "Argument" field, type -o:"pathto\Oblivion\Mod Organizer\mods\TES4LODGen\"
    Click the Add button. This will add TES4LODGen to the executables list.<br>
4. From the executable button choose TES4LODGen and click Run.
5. Allow the DistantLOD Generator to finish then close the window.
6. Double click on the Overwrite mod to view the contents. Close the window.
7. Right click on the Overwrite mod and select Create Mod. Name it TES4LODGen.
8. Activate this mod and move it just below the Bashed Patch, 0.esp mod.
Notice: This application will be launched later in the guide.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">TES4LL</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#1a1a1a; background:-webkit-linear-gradient(#1a1a1a, #cccccc); background:-moz-linear-gradient(#1a1a1a, #cccccc); background:-o-linear-gradient(#1a1a1a, #cccccc); background:linear-gradient(#1a1a1a, #cccccc); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffffff; line-height:1em;"><i><b>TOOL</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v5] by Gruftikus and Lightwave
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Tes4ll creates new and individual high-resolution landscape meshes including all the additional changes added by the mods which one has installed.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Landscape LOD generator 5_15c
 
==== <span style="color: cyan">Creating the TES4LL Mod </span> ====
Wrye Bash Users:
1. Navigate to your Oblivion directory and create a new folder named '''TES4LL'''.
2. In the TES4LL folder add the following sub-folders:
    Meshes\Landscape\LOD
    Textures\LandscapeLOD\Generated
    The file structure should look like this:<br>
    [[File:tes4ll_mod8xkkq.jpg|400px]]
 
==== <span style="color: cyan">Setting up the batch files correctly</span> ====
1. Navigate to \Oblivion\Data\Ini\tes4ll and locate a file named <span style="color: #78c888">tes4ll_all.mpb</span>.
2. Right click tes4ll_all.mpb to open with your favorite text editor and replace all the instances of <span style="color: #e6b69e">$_gamedir\Data\</span> with the full path name that points to the TES4LL folder. See the related links for Mod Organizer Users to better understand the steps.
    Examples:
    Replace "$_gamedir\\Data\\tes4ll.tmp" with <span style="color: #e6b69e">"D:\\Steam\\steamapps\\Common\\Oblivion\\TES4LL\\tes4ll.tmp\\"</span>
    Replace "$_gamedir\Data\" with <span style="color: #e6b69e">"D:\Steam\steamapps\Common\Oblivion\TES4LL\"</span>
    Replace "$_gamedir\Data\Textures\landscapelod\generated" with <span style="color: #e6b69e">"D:\Steam\steamapps\Common\Oblivion\TES4LL\Textures\landscapelod\generated\"</span>
    Replace "$_gamedir\Data\Meshes\Landscape\LOD" with <span style="color: #e6b69e">"D:\Steam\steamapps\Common\Oblivion\TES4LL\Meshes\Landscape\LOD\"</span>
    Replace "$_gamedir\\Data\\tes4ll.tmp" with <span style="color: #e6b69e">"D:\Steam\steamapps\Common\Oblivion\TES4LL\tes4ll.tmp\"</span>
3. All future runs of the batch tools will now update these files in the Oblivion\TES4LL folder.
 
'''Mod Organizer Users''' should click on the following related links and follow the instructions posted.
'''''Related Guide''''': [http://wiki.step-project.com/Guide:Mod_Organizer_Oblivion#Landscape_LOD_Generator Guide:Mod Organizer Oblivion] by GrantSP
'''''Related Forum''''': [http://forum.step-project.com/topic/6027-tes4ll-and-mpgui-doesnt-work-with-mo/?p=127672 TES4LL and MPGUI doesn't work with MO] lists details on workarounds for Mod Organizer Users.
 
=== <span style="color: #9eb8ee">FINAL PRE-MOD INSTALLATION NOTES</span> ===
A Final Consideration
 
Install mods in the order that they are presented in the following guide in order to achieve the desired result.
 
Read the ReadMe and other mod-related documentation that comes packaged with most mods. This includes the mod description on the Nexus. If the mod author has seen fit and taken time to create these reference materials, then they are relevant and important in the eyes of the mod author. This means that they are relevant and important to you!
 
Save your tweaked Oblivion.ini as a Read Only file on your desktop and drag it into your user\Documents\My Games folder just before testing the game. This will ensure that the game does not change your settings.
 
==== <span style="color: cyan">Oblivion.ini Suggested Tweaks</span> ====
See also [http://wiki.theassimilationlab.com/tescosi/Oblivion.ini#Video_Settings_Presets Oblivion Launcher Video Presets] to view the Oblivion.ini settings.<br>
See also Alenet's [http://www.tesreloaded.com/thread/5/oblivion-ini Oblivion.ini] thread at TES Reloaded.<br>
See also [http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide] for a description and recommended settings.
 
Copy the following tweaks into the correct INI file inside their respective [sections]. If the setting already exists, change the value to the one below. If the setting does not exist, enter it on a new line at the end of its [section]. If the [section] does not exist, create it on a new line below one of the [sections]. Carefully check to ensure that there are no:
1. duplicate [sections]
2. duplicate settings
3. misspellings (avoid this by copying and pasting from the guide or using [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] INI Edits or [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer]s's Configurator. Using the Tools > [Configurator] tool prevents any editing mistakes. Open the tool, click [Basic] to get the Advanced options, and choose the applicable section from the combo box. Then find the applicable setting and alter as indicated below. Click the [Save] button after each change and close the dialog when finished).
4. invalid characters (each setting can only have characters accepted by its type, indicated by its prefix)
 
After the installation is complete go into "My Documents\My Games\Oblivion" folder and delete the Oblivion.ini. Launch the game and continue until you have finished choosing your name and race menu. Exit the game. Go back into your Oblivion.ini, open with Notepad, and make the following changes. Add any lines that are not present.
1. Right click "Oblivion.ini" and make sure it is NOT set to "Read Only"
2. Open "Oblivion.ini"
    [Archive]
    <span style="color: #e6b69e">Mod Organizer Users:</span>
    SArchiveList=Oblivion - Invalidation.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
    <span style="color: #e6b69e">Wrye Bash Users:</span>
    SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
    sInvalidationFile= (leave blank to remove AI)
 
    [BackgroundLoad]
    bBackgroundCellLoads=1
    bBackgroundLoadLipFiles=1
    bLoadBackgroundFaceGen=1
    bLoadHelmetsInBackground=1
    iPostProcessMilliseconds=25 ;OR's RECOMMENDED OBLIVION.INI SETTINGS
    iPostProcessMillisecondsLoadingQueuedPriority=100 ;OR's RECOMMENDED OBLIVION.INI SETTINGS
 
    [BlurShaderHDRInterior]
    bDoHighDynamicRange=0
    fBlurRadius=6.0000
    fBrightScale=1.7500
 
    [Controls]
    bUse Joystick=0 (Set to 0 if you don't use a game pad, some people claim this improves FPS and resolves mouse/input lag)
 
    [Display]
    bAllow30Shaders=1
    bAllowScreenShot=1
    bDoCanopyShadowPass=0
    bUseRefractionShader=0 ;This can be turned on or off. OR's Alenet recommends turning it off for a performance boost.
    fLightLOD1=1000
    fLightLOD2=1500
    fShadowLOD1=200.0000
    fShadowLOD2=400.0000
    iActorShadowCountExt=100 ;recommended for shadeMe Enhanced
    iActorShadowCountInt=100 ;recommended for shadeMe Enhanced
    iMaxDecalsPerFrame=120
    iShadowMapResolution=512 ;OR's RECOMMENDED OBLIVION.INI SETTINGS
 
    [Gameplay]
    bDialogueSubtitles=1
    bGeneralSubtitles=1
    bSaveOnInteriorExteriorSwitch=0 (Disables autosaving which is known to produce corrupt savegames over time.)
    bSaveOnRest=0
    bSaveOnTravel=0
    bSaveOnWait=0
 
    [General]
    bAllowScriptedAutosave=0
    bBorderRegionsEnabled=0 ;recommended by OR's Alenet
    bFaceMipMaps=0 ;required for OCO2
    bUseEyeEnvMapping=0 ;recommended by OR's Alenet
    iPreloadSizeLimit=104857600 ;recommended by OR's Alenet
    SCreditsMenuMovie= (leave blank for quicker launch)
    SIntroSequence= (leave blank for quicker launch)
    SMainMenuMovie= (leave blank for quicker launch) '''''Notice''': If this is disabled, the '''Morroblivion Menu Replacer''' will not work properly.''
    SMainMenuMovieIntro= (leave blank for quicker launch) '''''Notice''': If this is disabled, the '''Morroblivion Menu Replacer''' will not work properly.''
    SOblivionIntro= (leave blank for quicker launch)
    uExterior Cell Buffer=36 ;recommended by OR's Alenet
    uGridDistantCount=25 ;OR's RECOMMENDED OBLIVION.INI SETTINGS is 50 if you use OR's Frame Rate Manager
    uGridDistantTreeRange=15 ;OR's RECOMMENDED OBLIVION.INI SETTINGS 30 if you use OR's Frame Rate Manager
    uInterior Cell Buffer=18 ;recommended by OR's Alenet
 
    [Grass]
    fGrassEndDistance=4000
    fGrassStartFadeDistance=3000
    iGrassDensityEvalSize=2 ;2 or 4 recommended by OR's Alenet
    iMaxGrassTypesPerTexure= 2
    iMinGrassSize=120 (2k-3k =80)
 
    [HAVOK]
    fHorseRunGravity=3.0000 ;recommended by OR's Alenet Leave this at 3 for OR gravity, else change it to 5.
    fJumpAnimDelay=0.2500 ;recommended by OR's Alenet
    iNumHavokThreads=3 ;recommended by OR's Alenet
 
    [Interface]
    fDlgFocus=3.0000
 
    [Landscape]
    fLandTextureTilingMult=1.0000 ;recommended for Landscape retexture
 
    [SpeedTree]
    fLocalTreeMipMapLODBias=0.0000 ;recommended by OR's Alenet
    fLODTreeMipMapLODBias=-0.5000 ;recommended by OR's Alenet
    iTreeClonesAllowed=10
 
    [Water]
    bUseWaterHiRes=0
    bUseWaterReflectionsActors=1
    bUseWaterReflectionsMisc=1
    bUseWaterReflectionsStatics=1 ;OR's RECOMMENDED OBLIVION.INI SETTINGS
    bUseWaterReflectionsTrees=1 ;OR's RECOMMENDED OBLIVION.INI SETTINGS
 
'''Custom INI Tweaks with Wrye Bash'''
Custom INI Tweaks - contributed by [https://tesrenewal.com/users/ponyrider0 ponyrider0]
 
Here are some custom INI Tweaks that I've found very convenient. Description and download are at https://tesrenewal.com/comment/82588#comment-82588. The file can be installed like a normal mod in [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash]. To use these tweaks, switch to the INI Edits tab in [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash]. The drop-down in the upper-right corner is the current INI file you will be changing. Click the drop down and select one of the INI files below. The usable tweaks automatically show up in the far-left panel. If a custom tweak is grayed out but you are certain it was made for the currently selected INI file, then you can force apply it anyway by right clicking the "File" Heading and selecting "Allow Tweaks with New Lines". WARNING: if force apply a tweak this way, the [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] display gets corrupted and will no longer update the INI file appropriately. If this happens, you should exit/reload the app in order for the INI display to update again.
 
<span style="color: #e6b69e">Recommended Tweaks:</span><br>
For '''Oblivion.ini''': Click on the [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] INI Edits tab and check the following:
• Autosave, Never [Oblivion].ini
• Border Region, Disabled [Oblivion].ini
• Fonts 1, ~Default [Oblivion].ini
• Fonts, ~ Default [Oblivion].ini
• Grass, Fade (User’s Choice)
• Intro Movies, Disabled [Oblivion].ini
  '''''Notice''': If this is disabled, the '''Morroblivion Menu Replacer''' will not work properly.''
• Joystick, Disabled [Oblivion].ini
• Local Map Shader, ~Enabled [Oblivion].ini
• Music, ~Enabled [Oblivion].ini
• OblivionReloaded Recommended [Oblivion].ini
• Refraction Shader, ~Enabled [Oblivion].ini
• Save Backup, 1 [Oblivion].ini
• Screenshot, Enabled [Oblivion].ini
• ShadowMapResolution, 1024 [Oblivion].ini
• Sound Card Channels, ~32 [Oblivion].ini
• Sound, ~Enabled [Oblivion].ini
 
== Clean Official Plugins and Install UOPs  ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Official Plugin BAIN Package</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> <span style="color: #9eb8ee">Clean the ESP/ESM Files</span><br>
 
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div>[http://www.nexusmods.com/oblivion/mods/47791/? Morroblivion Overhaul Patch Central] by Diana TES GotH
<div style="margin-left: 10px;">
</div>
</div>
 
Description: BAIN File Usage for Mod Organizer or Wrye Bash Installation. This is a simple BAIN file structure for users to back up the Original DLC plugins and then save the xEdit clean plugins.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Oblivion Official Plugin BAIN Package
 
1. Copy the Original esp in the appropriate folder as a backup.
2. Run xEdit to clean each DLC.
3. Move the xEdit cleaned mod into the appropriate folder.
4. Archive the Oblivion Official Plugin BAIN Package folder when cleaning is completed.
5. Select only the xEdit clean mods for installation.
 
Mod Organizer Users:
BAIN Packages can be installed much like Wrye Bash. Select each listed Sub-Package just as Wrye Bash users are instructed. When Esp/m Filters are noted, MO users will need to double click on the mod to open the Information contents, navigate to the Optional ESPs tab, and click on the plugin selecting ↑ to remove it from the active plugins list or ↓ to make it an active plugin.<br>
To manually install a BAIN package:
    • Each Sub-Package will have to be installed separately.
    • Select the Sub-Package, set as the Data directory, and install. (e.g. e Click on Manual → Right click on 10 DLCHorseArmor.esp xEdit cleaned and select Set data directory → When you see <span style="color: green">Looks good</span> click OK)
    • Repeat for each Sub-Package of Oblivion Official Plugin BAIN Package. (You may choose to either merge each into the Oblivion Official Plugin BAIN Package mod, or rename to create a separate mod).
 
To remove errors in the Bethesda master files, it is recommended that they be cleaned with [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit]. This ensures maximum stability and compatibility within the Morroblivion modding experience. Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow the BOSS report unless otherwise described for a particular mod. Reminders will be located after the installation description of mods that will need cleaning.
1. Run xEdit.
2. Right-click the list of plugins and choose Select None.
3. Double-click the plugin to be cleaned.
4. Wait for the Background Loader: finished message in the right panel, and then right-click the plugin to be cleaned and select Apply Filter For Cleaning.
5. Wait for the [Filtering done] message in the right panel, and then right-click the plugin to be cleaned and select Remove "Identical to Master" records. If the Warning! prompt pops up, click Yes, I'm absolutely sure.
6. Wait for the [Removing "Identical to Master" records done] message, and then right-click the plugin being cleaned and select Undelete and Disable References.
7. Wait for the [Undeleting and Disabling References done] message, and then click the [X] to exit the program
8. At the prompt, make sure the cleaned plugin is checked as well as Backup Plugins and click OK.
9. If using Mod Organizer, there may be an empty TES4Edit Backups folder in the Overwrite mod (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by TES4Edit after cleaning. Double-click Overwrite and delete the empty folder.
 
'''List of Mods You Should NOT Clean'''<br>
There are a very small number of mods out there that contain "dirty edits" intentionally. One reason for this is to sort of do a preemptive strike to combat against truly "dirty" mods that might cause problems. There are other reasons too. The bottom line is do NOT clean the mods below.
 
1. Do NOT clean the unofficial patches (UOP, USIP, UMP). They have already been cleaned.
2. ArmamentariumArtifacts.esp
3. Bashed Patch.esp (NOTE: It is safe to run undeletes on this, but do not remove ITM records)
4. BG2408's mods (LAME, RBP, Integration)
    EXCEPTION: bgIntegration.esp contains a single deleted reference, but do nothing beyond addressing that.
5. Bob’s Armory (do not clean core FCOM mods)
6. FCOM (None of the .esp/.esm files should be cleaned)
7. FCOM_Convergence.esp
8. FCOM_Hentai Mania.esp
9. Mart's Monster Mod - Additional Enemy NPC Vars.esp (author says to not clean)
10. Mart's Monster Mod - City Defences.esp (author says to not clean)
11. Mart's Monster Mod - Gems & Gem Dust.esp (author says to not clean)
12. Mart's Monster Mod - Hunting & Crafting.esp (author says to not clean)
13. Mart's Monster Mod - More Wilderness Life No Gates.esp (author says to not clean)
14. Morrowind_ob.esp
15. Oblivion WarCry EV.esp [Version 1.09] (do not clean core FCOM mods)
16. Oscuro's_Oblivion_Overhaul.esm (do not clean core FCOM mods)
17. Oscuro's_Oblivion_Overhaul.esp (do not clean core FCOM mods)
18. Personality Idles - Modified version.esp (author confirmed that cleaning breaks functionality)
19. personality_idles4.esp (confirmed that cleaning breaks functionality)
20. SM Plugin Refurbish (Battlehorn and ThievesDen, specifically, but this goes for all the plugins) [contains dirty dialogue edits that are intentional for mod functionality, do not clean]
21. SupremeMagicka.esp [Version 0.90b6] (Do not clean beyond what the author cleaned already)
22. Vanilla Weapon Stat Override.esp and Vanilla Weapon Stat Override - SI.esp. These contain intentional dirty edits and must not be cleaned.
 
<span style="color: #78c888">Clean DLCHorseArmor.esp</span>
At this time, DLCHorseArmor.esp will be cleaned in the following manner (all other DLC’s should be cleaned afterwards according to these instructions):
1. Make a backup of DLCHorseArmor.esp from the Oblivion\Data folder by copying it to the Oblivion\Data\TES4Edit Backups folder.
2. Launch [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit], right-click the list of plugins and choose [Select None].
3. Check and double-click DLCHorseArmor.esp.
4. Wait for the Background Loader: finished to appear in the right panel, and then right-click DLCHorseArmor.esp and select [Apply Filter For Cleaning].
5. Wait for the [Filtering done] Processed Records: message to appear in the right panel, and then right-click DLCHorseArmor.esp and select [Remove "Identical to Master" records]. If the Warning! prompt pops up, click [Yes, I'm absolutely sure].
6. Wait for the [Removing "Identical to Master" records done] Processed Records: message, and then right-click DLCHorseArmor.esp and select [Undelete and Disable References].
7. Wait for the [Undeleting and Disabling References done] Processed Records: message, and then click the [X] at upper right of the program window to exit the program.
8. At the prompt, checkmark DLCHorseArmor.esp and Backup Plugins and click [OK].
9. Navigate to Oblivion\Data and archive DLCHorseArmor.esp naming it Clean DLCHorseArmor.esp
    Notice: Check Delete files after compression.
10. Move the archive to Oblivion Mods\Utilities\TES4Edit Files folder until it is ready to be installed.
11. Restore the backed up DLCHorseArmor.esp to the data directory.
12. Launch Wrye Bash → Installers, drag Clean Knights into the Package pane.
13. Right click and select Install.
14. Repeat these steps for the following DLCs.<br>
<span style="color: #78c888">Clean DLCOrrey.esp</span>
<span style="color: #78c888">Clean DLCVileLair.esp</span>
<span style="color: #78c888">Clean DLCMehrunesRazor.esp</span>
<span style="color: #78c888">Clean DLCSpellTomes.esp</span>
<span style="color: #78c888">Clean DLCThievesDen.esp</span>
<span style="color: #78c888">Clean DLCBattlehornCastle.esp</span>
<span style="color: #78c888">Clean DLCFrostcrag.esp</span>
<span style="color: #78c888">Clean Knights.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Unofficial Oblivion Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/5296 Unofficial Oblivion Patch] by Quarn and Kivan and Arthmoor and PrinceShroob
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Unofficial Patches are a must; they fix literally ten-thousands of bugs in the original game that were never addressed by Bethesda.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download:
• Unofficial Oblivion Patch
 
<span style="color: #dd9500">DO NOT INSTALL</span>: UOP Vampire & Face Fix.esp
 
<span style="color: magenta">'''''Notice''': OBSE Plugin Included''</span>
Wrye Bash Users: '''Notice''': If a mod with an OBSE Plugin has been installed with Wrye Bash, the plugin will automatically be installed into the Oblivion\Data\OBSE\OBSE Plugins folder. (When the OBSE DLL Warning pops up click Yes.)
Mod organizer users must manually install the OBSE folder.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Unofficial Shivering Isles Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/10739 Unofficial Shivering Isles Patch] by Quarn and Kivan and Arthmoor and PrinceShroob
<div style="margin-left: 10px;">
</div>
</div>
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download:
• Unofficial Shivering Isles Patch
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Unofficial Oblivion DLC Patches</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/9969 Unofficial Oblivion DLC Patches] by Quarn and Kivan and Arthmoor and PrinceShroob
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A must have mod with similar effects as UOP - Unofficial Oblivion Patch
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download:
• Unofficial Oblivion DLC Patches
 
<span style="color: cyan">''See BOSS Bash Tag suggestion(s):'':</span>
<span style="color: #e6b69e">Knights - Unofficial Patch.esp</span> <span style="color: #78c888">ADD: Relev</span>
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods.
2. Run BOSS to sort the load order.
3. Run Wrye Bash. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
4. Delete the contents of the \Oblivion\TES4Edit\TES4LODGen\DistantLOD folder. Run TES4LODGen to generate DistantLOD, review the contents of the files, and install.
5. Delete the contents of the \Oblivion\TES4LL\Meshes\Landscape\LOD and \Oblivion\TES4LL\Textures\landscapelod\generated folder. Run each of the tes4ll bat files in the Oblivion\Data directory, review the contents of the files, and install.
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original game files:
    <Oblivion>
    <Oblivion Mods>
    <My Games>\Oblivion>
    <YourUserName>\AppData\Local\Oblivion>
 
== Extenders and DLL Enhancements ==
Third-party programs (or extensions thereof) that enhance Morroblivion functionality or display.
 
Create a new folder in \Oblivion Mods and name it Extenders and DLL Enhancements to store the downloaded files.
 
Wrye Bash Users: Launch Wrye Bash. In the Installer tab, right click on Package → Add Marker. Name it Extenders and DLL Enhancements.
 
Mod Organizer Users will need to install OBSE Plugins manually into the Oblivion\Data\OBSE\Plugins directory.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">AddActorValues</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/33248/? AddActorValues] by JRoush
<div style="margin-left: 10px;">
</div>
</div>
 
Description: AddActorValues allow modders to create and use *new* actor values, which are treated *exactly* like the built-in ones. New actor values won't do anything by themselves, of course, but they are very convenient ways for mods to attach information to any actor, which is then saved with the save game. For details, see the included `Features' pdf.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• AddActorValues
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder then create AddActorValues folder. Move the AddActorValues Features v1_0.pdf, and AddActorValues Readme v1_0.txt into it.
3. Move the remaining files into the OBSE\Plugins folder:
    • AddActorValues.dll
    • AddActorValues_CS.dll
4. Now that the mod is repackaged properly, archive and install the mod.
5. <span style="color: #dd9500">DO NOT INSTALL</span>:
    AddActorValues_example.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Blockhead</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/43752/? Blockhead] by shadeMe
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a fork of the original shadeMe plugin which features improved shadow queueing, fixes the problem of disappearing shadows when turning, and adds some additional options and optimizations. You can now get nice dynamic shadows on architecture and landscape with a low shadow count and minimal performance drop.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually: Install with Wrye Bash
• Blockhead 10.3
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. Move the Blockhead Readme.txt into the OBSE Docs folder .
4. Move the remaining files into the OBSE\Plugins folder:
    • Blockhead.dll
5. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">ConScribe</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/26510/? ConScribe] by shadeMe
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This plugin logs all console output to text files for later reviewing, including those typed in by the player. It removes the need for modders to adopt independent logging functions. This is only needed if you plan to make changes to the UI.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ConScribe 100
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. Move the ConScribe_readme.rtf into the OBSE Docs folder.
4. Move the remaining files into the OBSE\Plugins folder:
    • ConScribe.dll
5. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Elys- Uncapper v098</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/31464/? Oblivion -Elys- Uncapper v098] by Elys
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod increases the hardcoded ATTRIBUTES and SKILLS, level caps from 100 to 200 for all actors in game including the player.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Oblivion -Elys- Uncapper v098
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder and move the ReadMe ( Oblivion -Elys- Uncapper ).txt into it.
3. Move the remaining files into the OBSE\Plugins folder:
    • Oblivion _Elys_Uncapper.dll
    • OBSE_Elys_Uncapper.ini
4. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Elys- Universal Silent Voice</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] by Elys
<div style="margin-left: 10px;">
</div>
</div>
 
Description: When a character in the game isn't voiced Oblivion will skip through the dialogue even if there are subtitles. This mod fixes that by placing a blank audio track in place of the voiced dialogue so you are able to read the text dialogue.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OBSE -Elys- Universal Silent Voice v93
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder and move the Ely_USV.txt into it.
3. Move the remaining files into the OBSE\Plugins folder:
    • Elys_USV.dll
    • Elys_USV.lip
    • Elys_USV.mp3
4. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">ENBoost v0.259 patch for TES Oblivion</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost v0.259 patch for TES Oblivion] by Boris Vorontsov
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is adaptation of code Boris Vorontsov did for TES Skyrim to reduce memory usage of the game and to fix most CTDs (crashes to desktop) because of "out of memory" issue when many mods installed. It's just a patch without any changes to graphics. What it's doing? Utilize your videocard memory much better, compress resources and send them to enbhost.exe process, so you can install more mods with x64 OS (up to 4 gb game use by default and with this it's max about 10 gb at this moment).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ENBoost v0.259 patch for TES Oblivion
 
Notice: Download the next file for installation instructions.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">CTD and Memory patch ENBoost</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45266/? CTD and Memory patch ENBoost] by Boris Vorontsov
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A fix for CTDs and Memory Patch
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ENBoost 1_0
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod. This time, however, we will be repacking the mod to move data straight into the Oblivion directory.
2. Extract enbseries_oblivion_v0259enboost.zip.
3. Extract ENBoost 1_0-45266-259.zip.
4. Create a new folder and name it ENBoost.
5. From ENBoost v0.259 patch for TES Oblivion move the d3d9.dll file, enbhost.exe, and enblocal.ini from the WrapperVersion folder into the ENBoost folder.
6. Extract the CTD and Memory patch ENBoost files and choose the settings based on your graphics card. Move the enblocal.ini to the ENBoost folder replacing files when prompted.
    '''NOTE''': Save this folder with your download files for easy access if you have to re-install ENBoost.
7. Now copy all of the files from the Working ENBoost folder into the Oblivion game directory.
8. Settings can be altered to suit the users’ preferences. Browse the web for recommended enbseries.ini configurations and test them out.
9. Review and make any needed changes to the "enblocal.ini". Some Recommendations include:<br>
    [MEMORY]
    ExpandSystemMemoryX64=false
    ReduceSystemMemoryUsage=true
    DisableDriverMemoryManager=false
    DisablePreloadToVRAM=false
    EnableUnsafeMemoryHacks=false
    ReservedMemorySizeMb=64
    VideoMemorySizeMb=0 (Use Boris Vorontsov [http://enbdev.com/download_vramsizetest.htm VRamSizeTest v1.0] to get the correct value for the parameter)
    EnableCompression=true<br>
    [ENGINE]
    ForceAnisotropicFiltering=true<br>
    Remap the Free VRAM key to a different unused key
    [INPUT]
    KeyFreeVRAM=121<br>
10. Some users may still experience CTD issues. Review muffinz10's post on [https://forums.nexusmods.com/index.php?/topic/1868960-ctd-and-memory-patch-enboost/?p=55033743 CTD and Memory patch ENBoost] Nexus Forum.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">EngineBugFixes</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47085/? EngineBugFixes] by Tiawar
<div style="margin-left: 10px;">
</div>
</div>
 
Description: EngineBugFixes is an OBSE plugin containing bug fixes for the Oblivion game engine.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• EngineBugFixes v1.7
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. Rename the readme.txt to EngineBugFixes.txt and move it into the OBSE Docs folder.
4. Move the remaining files into the OBSE\Plugins folder:
    • EngineBugFixes.dll
    • EngineBugFixes.ini
5. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Enhanced Camera</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] by LogicDragon
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces the first person camera with third person and then moving the camera into a first person view.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Enhanced Camera
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. Move the OBSE_EnhancedCamera_readme.txt into it the OBSE Docs folder.
4. Move the remaining files into the OBSE\Plugins folder:
    • OBSE_EnhancedCamera.dll
    • OBSE_EnhancedCamera.ini
5. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MenuQue - OBSE Plugin</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] by kyoma
<div style="margin-left: 10px;">
</div>
</div>
 
Description: MenuQue - OBSE Plugin extends Oblivions game-engine to deal with various additions/changes to the User Interface, Skills, Fonts and more.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually: Install with Wrye Bash
• MenuQue v16b
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. In the OBSE Docs folder create a folder named MenuQue and move the MenuQue Readme.txt and menuque_command_doc.html into it.
4. Move the remaining files into the OBSE\Plugins folder:
    • MenuQue folder containing Settings.ini, Submodule.CS.dll, and Submodule.Game.dll
    • MenuQue.dll
    • OBSE_Kyoma_MenuQue.dll
5. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MoreHeap</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/44985/? MoreHeap] by shadeMe
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Starts the game with a larger footprint of memory, allowing the game to run for longer without resulting in impolite CTD behavior.
 
'''NOTICE''': Some users experience issues using this mod. Oblivion Stutter Remover also manages Heap. Both may be installed, but only OSR is required.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MoreHeap 11
• Download the INI Tweaked Files from [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] if you wish to extract and install the MoreHeap.ini instead of creating one yourself.
 
1. Place the "Version.dll" in the root folder, where "Oblivion.exe" is located.
2. Create a new text file in the same directory and name it "MoreHeap.ini".
3. Open it up in any text editor and copy/paste the info below.
    [Editor::MemAlloc]
    DefaultHeapSize=768 (or 512 depending on system)
    [Runtime::MemAlloc]
    DefaultHeapSize=768 (or 512 depending on system)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">NVAC - New Vegas Anti Crash</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/newvegas/mods/53635/? NVAC - New Vegas Anti Crash] by Queue
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Fixes the Windows 10 Anniversary Update + up-to-date Nvidia / AMD video driver crashes / issues for the following:
• Oblivion
• Construction Set (Oblivion)<br>
NVAC (short for New Vegas Anti Crash) is an NVSE plugin that implements structured exception handling and sanity checking to reduce frequency of game crashes.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually: Install with Wrye Bash
• NVAC - New Vegas Anti Crash
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Rename the NVSE folder to Data.
3. Int the Data folder create a Docs folder.
4. In the Docs folder create an OBSE Docs folder.
5. In the OBSE Docs folder create a folder named NVAC and move the readme - nvac.txt into it.
6. In the Data folder create an OBSE folder. Move the Plugins folder (which contains the nvac.dll) into the OBSE folder.
7. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Magic Extender</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/31981/? Oblivion Magic Extender] by JRoush
<div style="margin-left: 10px;">
</div>
</div>
 
Description: OBME extends the Oblivion magic system to make it more general and open to mod makers. It is a pair of plugin libraries for OBSE that hack the game/CS to change its behavior.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OBME v1_0
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Esp/m Filter: '''Uncheck''': ALL
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Stutter Remover</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] by SkyRanger-1
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a must have for anyone playing Oblivion. It has many tools that are useful to Oblivion such as the FPS management, force quit and heap replacement.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OSR_4-1-37
• Download the INI Tweaked Files from [http://www.nexusmods.com/oblivion/mods/47791/? Morroblivion Overhaul Patch Central] if you wish to extract and install the sr_Oblivion_Stutter_Remover.ini instead of creating one yourself.
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. The remaining files should be placed in the OBSE\Plugins folder:
    • sr_Oblivion_Stutter_Remover.dll
    • sr_Oblivion_Stutter_Remover.ini
4. Navigate to OBSE/Plugins and find "sr_Oblivion_Stutter_remover.ini" and open it with Notepad to make the following changes:<br>
    <span style="color: #e6b69e">Master</span>
    <span style="color: #78c888">bManageFPS = 1</span> (change to 0 if the GPU is managing FPS)
    <span style="color: #78c888">bReplaceHeap = 1</span>
    <span style="color: #78c888">bFastExit = 1</span>
    <span style="color: #78c888">bReplaceRandom = 0</span>
    <span style="color: #78c888">bExperimentalStuff = 1</span><br>
    <span style="color: #e6b69e">FPS_Management</span>
    <span style="color: #78c888">fMaximumFPS= 45</span>
    <span style="color: #78c888">fMinimumFPS= 10</span><br>
    <span style="color: #e6b69e">CriticalSections</span>
    <span style="color: #78c888">iDefaultSpin = 4200</span><br>
    <span style="color: #e6b69e">Heap</span>
    <span style="color: #78c888">iHeapAlgorithm = 6</span>
    <span style="color: #78c888">iHeapSize = 768</span> (or 512 depending on system specs)<br>
5. Click Save and Close.
6. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">One Tweak</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/skyrim/mods/40706/? OneTweak] by virusek
<div style="margin-left: 10px;">
</div>
</div>
 
'''Notice''': One Tweak will not be needed if installing Oblivion Reloaded.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OneTweak
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Rename the SKSE folder to OBSE
3. Delete the fomod folder.
4. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Pluggy</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/23979/? Pluggy] by haama
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Pluggy is a multifunction OBSE plugin that adds new functions to Oblivion, and is a further extension to Oblivion Script Extender. The functions allow modders to create and manipulate arrays, strings, .ini files, text files, both text and surface/image HUDs, and change object names.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Pluggy v132
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create an OBSE Docs folder.
3. Rename the "docs" folder from the downloaded mod to Pluggy and move the Pluggy folder into the OBSE Docs folder.
4. Move the remaining files into the OBSE\Plugins folder:
    • OBSE_Elys_Pluggy.dll
    • OBSE_Elys_Pluggy.dlx
5. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">RefScope</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/21862/? RefScope] by Wyzard
<div style="margin-left: 10px;">
</div>
</div>
 
Description: RefScope is a powerful tool that lets you explore the internals of objects in the game. All this information can be valuable in resolving conflicts, debugging mods, or just keeping track of where your game content is coming from.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• RefScope 2_1_2
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Inside the Docs folder create a RefScope folder. Move the RefScope.html, Package.txt and omod conversion data folder into it.
3. Move RefScope.esp into the Data folder.
4. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">shadeMe Enhanced</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47779? shadeMe Enhanced] by arafuse
<div style="margin-left: 10px;">
</div>
</div>
 
Description: RefScope is a powerful tool that lets you explore the internals of objects in the game. All this information can be valuable in resolving conflicts, debugging mods, or just keeping track of where your game content is coming from.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• shadeMe Enhanced
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">VoiceFile Redirector OBSE Plugin</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-voicefileredirector-obse-plugin-v11 VoiceFile_Redirector OBSE Plugin] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: OBSE plugin to redirect missing voicefiles to other locations. Based on Elys_USV. Version 1.0 expands on elys_usv.dll functionallity with the following: If no voicefiles are present, it first tries to substitute the imperial race in the voice filename to find a match. If none present, it will try to detect if current dialog is a greeting and then redirect to a generic greeting based on race and sex of speaker. If both fail, it will fallback to elys_usv.mp3 if present.
 
'''Notice''': This mod has been specifically tailored for Morroblivion, however Morroblivion is not required, therefore it should work with Oblivion just as well.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• voicefile_redirector-v1_2.7z
 
1. Navigate to \Oblivion\Data\OBSE\Plugins and delete Elys_usv.dll (or rename it to Elys_usv.dll.bak)
2. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
3. In the Docs folder create an OBSE Docs folder.
3. In the OBSE Docs folder create a folder named VoiceFile Redirector and move the voicefile_redirector-v1_2.txt into it.
4. Move the Docs folder into the Data folder.
5. Now that the mod is repackaged properly, archive and install the mod.
 
'''Notice''': It is assumed that by now the user has a basic understanding of restructuring files for proper installation and the variety of ways a mod can be installed. From this point forward the installation instructions will not be as detailed unless more complex explanations are needed.''
 
== Morroblivion CORE Installation and Patches ==
Create a new folder in \Oblivion Mods and name it Morroblivion with Fixes and Improvements to store the downloaded files.
 
'''Notice''': '''Many of the download sites are external (i.e. Mediafire, Google Drive, Dropbox, etc...) Only mods I have personally downloaded and scanned with F-Secure are listed in this guide. I also advise that the user enable an Ad Blocker on their browser as some of the download sites do have persistent ads.'''
 
[https://tesrenewal.com/morroblivion-faq Morroblivion: FAQ] TESrenewal.com is a video game community web site. We do not display advertisements, require membership fees, or impose other charges on site visitors. Members may voluntarily donate if they wish to help us offset server costs (which are approximately $2,000 per year), but this is COMPLETELY OPTIONAL and in no way changes the user's ability to use the site or download files.
 
Please review TESrenewal.com's entire FAQ page. As Diana TES GotH, I have been a user and member of their gaming site for about two years. I have personally downloaded and played many of the mods they develop and I endorse their site.
 
Create a shortcut of the BOSS userlist.txt to the desktop as there will be several edits to add in the course of installing all the mods. If BOSS was installed as instructed the userlist.txt should be located at \Oblivion\BOSS\oblivion.
 
'''''Notice''': At the end of the guide I will upload and share my INI tweaks, userlist.txt, etc... on the [http://www.nexusmods.com/oblivion/mods/47791/? Morroblivion Overhaul Patch Central]''.
 
Wrye Bash Users: Launch Wrye Bash. In the Installer tab, right click on Package → Add Marker. Name it Morroblivion.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[MOB] Morroblivion</span>===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesrenewal.com/forums/morroblivion/mods/753 Morroblivion] by TES Renewal Project Team v064
<div style="margin-left: 10px;">
</div>
</div>
 
Description: [https://tesrenewal.com/morroblivion-faq Morroblivion] is additional content - a 'mod' or an add-on - for the popular PC video game [https://secure.wikimedia.org/wikipedia/en/wiki/The_Elder_Scrolls_IV:_Oblivion The Elder Scrolls IV: Oblivion], released by Bethesda Softworks in 2006. The Morroblivion project seeks to merge the content from the previous game of the series, [https://secure.wikimedia.org/wikipedia/en/wiki/The_Elder_Scrolls_III:_Morrowind The Elder Scrolls III: Morrowind], into the more modern gaming engine of Oblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually: (Scroll down to Download Links to select your preferred download link.)
• Master File
• Morroblivion v064 Complete Resources
 
Morroblivion Master File Installer
1. Execute the Morroblivion Installer.
    • Click Next
    • Choose your Morrowind Directory pathto\Morrowind
    • Choose your Oblivion Directory pathto\Oblivion
    • Click Next
    • Click Install
2. Installing will place the Morrowind_ob.esm in your Oblivion\Data folder.
 
    Morroblivion v064 Complete Resources
    Choose your Alternate Start before installing this mod.
    Navigate to 00 Core\Ini, open the Morroblivion.ini and scroll to the bottom:
    [Alternative Start]
    set mwMainMenu.AltStart to 1 to start in Morrowind.
    or
    set mwMainMenu.AltStart to 0 to start a normal Oblivion new game.
    '''Notice''': Especially '''Mod Organizer Users''': To disable the Morroblivion Errors message that will be received due to unpacking BSA, in the Morroblivion.ini
    setMorroDefaultQuest.ErrorDetection to 0
 
Visit the official [https://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/8114 Installation Instructions] topic for a detailed guide.
1. Sub-Packages: '''Check''': ALL
    Esp/m Filter: '''Check''': ALL
2. Install
 
Mod Organizer Users: review the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Clean_Official_Plugins_and_Install_UOPs Special installation instructions] for installing Sub-Packages.
 
3. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    OVERRIDE: Morroblivion
    BEFORE: Pre Bash<br>
    OVERRIDE: Morrowind_ob - Morroblivion Maps.esp
    BOTTOM: Map Changes
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the following BSAs:
    • Morrowind_ob - Meshes.bsa
    • Morrowind_ob - Textures.bsa
2. Use only the Meshes and Textures folders and create an archive naming it Morroblivion v064 Meshes & Textures.
3. Install the archive just below Morroblivion_v064_Complete.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[MOB] Unofficial Patch</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/relwip-morroblivion-unofficial-patch-2017-nov-22 Morroblivion Unofficial Patch] by ponyrider0
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Description: This unofficial patch is a mod-compilation of many bug-fixes and patches that have been posted to TESRenewal.com since the release of Morroblivion v064.
'''NOTE: You MUST start a new game when using this patch.'''
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• morroblivion-unofficial-patch.7z
 
'''NOTICE''': Keep the following userlist.txt edits at the bottom of the list.
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Morroblivion_Unofficial_Patch.esp
BOTTOM: Morroblivion<br>
ADD: Morroblivion_Unofficial_Patch_Magic_Addon.esp
BOTTOM: Post Bashed Patch
 
'''Other downloads included with the Unofficial Morroblivion Patch are:'''
 
Rebalance the Bound Item Spells for Morroblivion in the Magic_Addon.<br>
<span style="color: #e6b69e">Special Installation Instructions:</span>
Download manually:
  • Morrowind-style Bound Spell Rebalance (boundspell_rebalance.7z)
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: boundspell_rebalance.esp
AFTER: Morroblivion_Unofficial_Patch_Magic_Addon.esp
 
Fixes the infamous bug where dead bodies are falling through the floor in Daedric shrines.<br>
<span style="color: #e6b69e">Special Installation Instructions:</span>
Download manually:
  • Daedric Shrine Collision Fix (daedricshrine_collisionfix.7z)
 
This is an issue with the wizard's area damage spells nad you being a relatively low level character. I replaced them with spells that don't do any area damage in this file. This should make him less deadly to you are your companions. Fitting nickname btw.<br>
<span style="color: #e6b69e">Special Installation Instructions:</span>
Download manually:
  • morrowind_ob_-_firemoth_no_more_area_spells<br>
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: morrowind_ob_-_firemoth_no_more_area_spells.esp
BOTTOM: Morroblivion
 
Incorporated fix for the impassable Ghostgate bug for people who use MorroblivionTreeReplacer.<br>
<span style="color: #e6b69e">Special Installation Instructions:</span>
Download manually:
  • ghostgate_bugfix_for_morrobliviontreereplacer.7z<br>
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: GhostGate_BugFix.esp
BOTTOM: Morroblivion
 
This mod disables Havok physics for many clutter items found in Morroblivion (especially on tables and shelves). This prevents items from flying around, falling down and rolling on the floor. The down-side is that these items will also appear to float in the air if you try to drop them because gravity is not applied.<br>
<span style="color: #e6b69e">Special Installation Instructions:</span>
Download manually:
  • mob_nohavok_clutter.7z<br>
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: MOB_nohavok_cluter.esp
BOTTOM: Morroblivion<br>
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">MOB_nohavok_cluter.esp</span>
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods.
2. Run BOSS to sort the load order.
3. Run Wrye Bash. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
4. Delete the contents of the \Oblivion\TES4Edit\TES4LODGen\DistantLOD folder. Run TES4LODGen to generate DistantLOD, review the contents of the files, and install.
5. Delete the contents of the \Oblivion\TES4LL\Meshes\Landscape\LOD and \Oblivion\TES4LL\Textures\landscapelod\generated folder. Run each of the tes4ll bat files in the Oblivion\Data directory, review the contents of the files, and install.
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original game files:
    <Oblivion>
    <Oblivion Mods>
    <My Games>\Oblivion>
    <YourUserName>\AppData\Local\Oblivion>
 
== Oblivion with Fixes ==
Create a new folder in \Oblivion Mods and name it Fixes and Patches to store the downloaded files.
 
'''Mod Organizer Users''': The first time a mod is installed that contains .bsa file, Mod Organizer will prompt to extract it. If you do not wish to be prompted with each installation, respond [Yes] and check the box labeled "Remember Selection". If the prompt is needed again in the future simply click "Reset Dialogs" in Mod Organizer's settings menu. The BSA will not be installed. Alternatively, you can install the mod and extract the BSAs from the Archive tab.
 
'''Notice''': Installing a BSA after extracting the archive is '''Optional''' for users who would prefer to keep the BSA with it's mod.
 
'''Wrye Bash Users''': Add Marker in Wrye Bash Installers naming it Fixes and Patches.
 
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=== <span style="color: #9eb8ee">[Fixes] A To Take Alls</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/28461/? A To Take All also books] by statttis zirize
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Description: Press the 'A' button to loot all items in a container and take a book or a scroll when you read.
 
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=== <span style="color: #9eb8ee">[Fixes] Auto Update Leveled Items And Spells</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/39635/? Auto Update Leveled Items And Spells] by Alek
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Description: This mod will scan player inventory on regular basis for any occurrence of items, spells or unused sigil stones that are contained in internal list. You can see the full contents of that list later in the text. Level of these items will be compared to player's current level and changes will be made when better version of the item is available. This is done by querying leveled lists directly and none of the item references are hard-coded, which made it easy to add new things to the list in the future. This is meant only for unique quest rewarded items so don't expect to have random dungeon loot replaced.
 
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=== <span style="color: #9eb8ee">[Fixes] Clean-up</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/24606/? Clean up] by kuertee
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Description: Prevents saved-game file-size bloating by cleaning the game of actor and item references that are no longer required. (e.g. inactive references created from dropped items that were picked-up by the player.)
 
Cleans long-dead actors that may have been corrupted somehow.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Clean-up 0p56
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. In the Docs folder create a Clean-up folder.
3. Move the omod conversion data folder and kuertee Clean-up_readme.rtf into the Clean-up folder.
4. Move the remaining files into the Data folder:
    • ini folder
    • kuerteeCleanUp.esp
5. Open kuerteeCleanUp.ini located at \Oblivion\Data\Ini and change the first line to the following:
    <span style="color: #e6b69e">set kCUQuest.cleanActors</span> to <span style="color: #78c888">0</span>
6. Now that the mod is repackaged properly, archive and install the mod.
 
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=== <span style="color: #9eb8ee">[Fixes] Cobl</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.theassimilationlab.com/forums/files/file/1258-cobl-174-fix-for-wizard/ COBL 1.74 Fix for Wizard 1.0] by Cobl Team v174
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Description: Cobl significantly enriches the world of Oblivion: new races, new books, new ingredients, new foods, etc. There are no quests, but you'll find the world a better and more interesting place in many small and large ways.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• COBL 1.74 Wizard Fixes
 
'''Wrye Bash Users''':
1. Right Click to Select Wizard
2. Read the information → Next
3. Select Stable → Next
    Choose any of the following packages: Patches → Next
    Select any of the 3 following patches: Cobl Patch - Hunger Tongue → Next
    Notice: If you selected any of the races options, be certain to Uncheck any Race ESPs as we will be installing the OCO2 Cobl Compatible race mod.
    Miscellaneous: Choose any of the following packages: Item Interchange → Next
    Options - User Preference → Next
    Check Apply and Uncheck Install the package.
4. Esp/m filter: '''Uncheck''':
    Cobl Races – Balanced.esp
5. Right click and select Install.
 
or All Users:
Sub-Packages: '''Check Only''':
• 00 Cobl Core
• 01 StableCore
• 02 Tweaks (Only install one)
• 03 Patches
Esp/m Filter:
• Cobl Filter Late MERGE ONLY.esp
• Cobl Glue.esp
• Cobl Main.esm
• Cobl Patch - Hunger Tongue.esp
• Cobl SI.esp
• Cobl Tweaks - SI.esp
 
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=== <span style="color: #9eb8ee">[Fixes][Mob] Ahnassi's Ingredient Sorter</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-ahnassis-ingredient-sorter Ahnassi's Ingredient Sorter] by frond
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Description: This adds a COBL ingredient sorter to Ahnassi's house.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• mob_ahnassi_alchemy.esp
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: mob_ahnassi_alchemy.esp
BOTTOM: Morroblivion
 
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=== <span style="color: #9eb8ee">[Fixes] Harvest Containers</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/3979/? Harvest Containers] by Harvest Team
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</div>
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Description: Harvest[Containers] was designed to allow players to easily see which containers they had already searched. Along the way, that goal turned it into a popular mod for realism fans as well. When you search inside a container, its appearance will change. In most cases this means the container will animate open, but there are a few exceptions as explained in the Details section. Most containers can be manually reclosed by activating them again in Sneak Mode. All containers that are flagged to respawn will return to their closed state when the cell is reset (3 game days by default).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Harvest Containers SI
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Copy the Harvest[Containers].esm into the Data folder.
3. From the Standalones folder copy the following:
    • meshes folders
    • textures folders
    • Harvest[Containers] - Vanilla.esp
    • Harvest[Containers] - SI.esp from into the Data folder
    • Add ons are Optional. Read the documentation provided for user preference.
4. Now that the mod is repackaged properly, archive and install the mod.
 
<span style="color: #e6b69e">Special Cleaning Instructions:</span>
'''Notice''': BOSS Log reports 'Harvest[Containers] - Vanilla.esp Contains dirty edits: 19 ITM, 0 UDR records. Needs TES4Edit cleaning:'. TES4Edit lists these records in the Messages tab located at the bottom of the right pane. The following records will need to be manually removed. Right click on the record and select Remove.
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
010011E7 DEJharvestMiddleChestJewelry "Open Jewelry Box"
0100B8CA DEJharvestMiddleCupboard01 "Open Cupboard"
0100B8D4 DEJharvestLowerCupboard01 "Open Cupboard"
0100B8D5 DEJharvestLowerPot         "Open Covered Pot"
0100B8D6 DEJharvestLowerDrawers01 "Open Drawers"
01000CE8 DEJharvestUpperCupboard02 "Opened Cupboard"
01002A58 DEJharvestUpperDesk01         "Opened Desk"
01002A59 DEJharvestUpperDrawer02         "Opened Drawers"
010011D4 DEJharvestMiddleDrawers01 "Open Drawers"
010011D5 DEJharvestMiddleDesk01         "Open Desk"
010011D6 DEJharvestMiddleDrawers02 "Open Drawers"
010011D7 DEJharvestMiddleDrawersTop "Open Drawers"
010011D8 DEJharvestMiddleShelf01         "Open Shelf"
010011D9 DEJharvestMiddleShelf01a "Open Shelf"
010011DB DEJharvestMiddleLectern02 "Open Lectern"
0100342F DEJharvestUpperDrawer01         "Opened Drawers"
0100391C DEJharvestUpperExecDesk01 "Opened Desk"
01002081 DEJharvestUpperCupboard01 "Opened Cupboard"
01003430 DEJharvestUpperDrawer03         "Opened Drawers"
 
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=== <span style="color: #9eb8ee">[Fixes] Harvest Flora</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/2037/? Harvest Flora] by Quarn and Dejunai
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Description: This mod will make all flora behave more realistically by changing their appearance when you harvest them (whether you are successful or not). When you harvest a plant if its ingredient is a flower then the plant's flowers will disappear and so on, through some plants ingredients are roots which they don't have and you can't see them anyway so the flowers disappear instead (think of it as you snapping them off to let yourself know you've already collected the roots from it).
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Harvest [Flora] - Shivering Isles.esp</span>
<span style="color: #e6b69e">Harvest [Flora] - DLCFrostcrag.esp</span>
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the Meshes and Textures from the Harvest [Flora].bsa
2. Archive the Meshes and Textures folders naming it Harvest [Flora] Meshes & Textures.
3. Install just below Harvest Flora.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] No Floating Weapon</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45367/? Elz - No Floating Weapon] by Elzee
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Description: This mod is a bug fix that will drop the equipping weapon to the ground from corps(no one can keep the weapon in hand after death), and also hide the weapon when actor is being knocked to ragdoll state
 
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=== <span style="color: #9eb8ee">[Fixes] Summon Dremora Lord Saved</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora lord Saved] by DemonLord7654
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The Bruma Mages guild is the only one who sells the spell Summon Dremora Lord. If you didn't pay attention, later in the game you won't be able to purchase this spell. This mod adds the spell to Mystic Emporium and the Mages Guild in Skingrad.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download:
• Summon Dremora Lord Saved
 
1. According to Hishutup's [http://wiki.step-project.com/User:Hishutup/OblivionGuide Mythic Dawn Oblivion Guide]:
    <span style="color: cyan">''BOSS Bash Tag suggestion(s):'':</span>
    <span style="color: #e6b69e">Summon Dremora Lord Saved.esp</span> <span style="color: #78c888">ADD: Actors.Spells</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Fixes] Unlimited Death Reload Time</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/16217/? Lynges Unlimited Death Reload Time] by Martin Lynge -CapoeiristaDK-
<div style="margin-left: 10px;">
</div>
</div>
 
Description: After dying, your game will not reload the latest save. This helps prevent save corruption.
 
Notes: After dying, please close and restart Oblivion rather than loading the save without restarting. This mod will be made redundant when patching is included.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download:
• LyngesUnlimitedDeathReloadTime
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods.
2. Run BOSS to sort the load order.
3. Run Wrye Bash. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
4. Run TES4LODGen to generate DistantLOD, review the contents of the files, and install.
5. Run each of the tes4ll bat files in the Oblivion\Data directory, review the contents of the files, and install.
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game
7. Back up the following files to keep a copy of the original game files:
    <Oblivion>
    <Oblivion Mods>
    <My Games>\Oblivion>
    <YourUserName>\AppData\Local\Oblivion>
 
Mod Organizer Users: There will be OBSE files generated in the Overwrite mod. Right click on the Overwrite mod  to create a new mod naming it OBSE Output. From here on out you will simply move the OBSE files into this mod when they are generated.
 
== Overhauls ==
{{Notice Small|text=All <span style="color: gold">FCOM Convergence CORE and related mods</span> that can be installed for Morroblivion Overhaul can be found here -> [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul_with_FCOM Morroblivion_Overhaul_with_FCOM] PAGE<br><span style="color: #ff7878">''While I am updating the guide for FCOM fans, I personally will not be installing FCOM for my game, therefore I will not be providing any CR Patches related to FCOM. I will list all known patches for FCOM and related mods. This main guide will only provide content that I will personally be installing in my game.''</span>  }}
 
== Gameplay Effects and Changes with Combat Overhauls ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] Combat Archery</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesalliance.org/forums/index.php?/files/file/514-duke-patricks-combat-archery/ Duke Patricks - Combat Archery] by SpookyFX.com
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This Combat Archery Mod is designed to bring a fun balance to realistically high damage bows to make fighting with a realistically lethal bow in the game less like using a Rifled Musket.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Duke Patricks - Combat Archery Rev 7p3 with Crossbows.7z
• Duke Patricks - Combat Archery updated ESP only Rev 7p3p5.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] Combat Archery Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45308/? Duke Patricks Combat Archery patch] by Kobal
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A patch that fixes some bugs in Oblivions best archery mod and makes it work better with OOO and various other mods..
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• DPCA-Patch
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] Companion Compatibility</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/35921/? Companion Compatibility] by Eloise Shadowborn
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This plugin will detect any player companions, minions or horses, and if an enemy targets them instead of the player, it will redirect them to attack the player. There are also optional settings to extend this functionality to summoned creatures, and companion minions (such as Beau's scamp from CM Partners).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Companion Compatibility
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] Fast Arrow Collection</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/21888/? Fast Arrow Recovery] by Frankie_mac
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds a lesser power to your character that allows you to toggle an automatic arrow recovery ability on or off.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Fast Arrow Collection
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] Fundament</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/41005/? Fundament] by tejon
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Fundament is a generalized replacement for countless small mods, including its predecessor, Progress. Through simple initialization files the user can safely edit skill advancement rates, game settings, and even Oblivion.ini settings.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Fundament R4 U3
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] Miscellaneous Fixes Tweaks and Additions</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/42658/? Migck's Miscellaneous fixes tweaks and additions] by miguick
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a collection of all my OBSE fixes, tweaks and additions which do not depend on Oblivion.esm and which are small and simple enough (well not really...) to be bundled together into a single file.
All the features contained here are customizable in an ini file, MigMiscellanea.ini, where you can tweak the behavior of or even disable any feature you want.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Migck Miscellaneous 1_82
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] MOBS</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/28537/? MOBS - Medieval Oblivion Equipment Balance System] by Corepc - BFG
<div style="margin-left: 10px;">
</div>
</div>
 
Description: MOBS, aka the "Medieval Oblivion (Equipment) Balance System", is a weapon balance system for use with TES4:Oblivion, TES4:Shivering Isles, and TES4 official downloadable content.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MOBS Shivering Isles
• MOBS Knights DLC Fixed 2b then
 
1. MOBS Shivering Isles: Esp/m filter: '''Uncheck''': MOBS SI Optional Combat Settings.esp
2. MOBS Knights DLC Fixed 2b: Esp/m filter: '''Check ONLY''': DLC_MOBS.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[Gameplay][Combat] Oblivion XP</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/35333/? Oblivion XP Update] bySirFrederik and AndalayBay
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Oblivion XP Update brings the experience point reward system to Oblivion. You gain experience points for performing a variety of actions, including completing quests, killing monsters, picking locks or discovering new locations. When you accumulate enough experience points, you will gain a new level. Upon gaining the new level, you spend points to increase your attributes and skills. You no longer improve your skills by using them. You earn experience points by action and spend an allotted number of points on skills and attributes to improve them, anyway you wish, when you level-up.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Oblivion XP
• A Brotherhood Renewed Patch (To be installed later.)
• Kvatch Rebuilt Patch (To be installed later.)
 
WryeBash Users:
1.Right click and Select Wizard
2.Which User Interface (UI) are you using? DarkUId DarN
3.User Preference for the rest of the setup
4.'''Check''':
    Apply these selections
    Install this package
    Click [Finish]
 
Mod Organizer Users: review the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Clean_Official_Plugins_and_Install_UOPs Special installation instructions] for installing Sub-Packages.
 
or All Users:
1.Sub-Packages: '''Check''':
    00 Documentation
    01 Core
    02 DarkUId DarN
2.Esp/m Filter: '''Check''': Oblivion XP.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] SM Combat</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/20303/? SM Combat Hide] by Strategy Master
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds ability such that if player can\'t be seen by a npc whos in combat with him, the combat will end and that npc will search the area for him.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
 
• SM Combat Hide V1-2
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] Unidirectional Attack</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/42975/? Unidirectional Attack] by mitzi
<div style="margin-left: 10px;">
</div>
</div>
 
Description: In Vanilla Oblivion, no matter how fast the player move, enemies tightly adjust their direction to the player even while they are attacking, so moving sideways to dodge the attack is meaningless.
This mod fixes actors' direction during the attack to make dodging the attack sideways worthwhile. Moving backward is not the only way to dodge the attack!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Unidirectional Attack
 
Edit UnidirectionalAttack.ini set UAQuest.bUseOnPlayer to 0
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] Vanilla Combat Enhanced</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45314/? Vanilla Combat Enhanced] by Kobal
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A configurable overhaul of the vanilla combat system.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Vanilla Combat Enhanced
• Adjusted inis
 
Wrye Bash Users:
Sub-Packages: '''Check''':
00 Core
01 Shivering Isles
06 Maskars Overhaul
Esp/m Filter: '''Check''': All
 
'''Notice''': Become familiar with the VanillaCombatEnhanced.ini and tweak for user preference.
 
== Magic Gameplay Overhauls ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical] Fundament Enchanting Addons</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/41553/? FEA - Fundament Enchanting Addons] by migck
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds arrow and staff enchanting, scroll scribing, magic item renaming, and uses Fundament to keep it all under control like you've never seen before! Also adds an Enchanting skill, right in your character stats menu. Such is the power of MenuQue.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• FEA 2_1_3
 
Wrye Bash Users:
Sub-Packages: Check"
00 Core
01 Optional Armamentarium Staffs <span style="color: magenta">(Optional)</span>
Esp/m Filter:
MgFEA.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical] MIDAS MAGIC SPELLS OF AURUM</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/9562/? Midas Magic Spells of Aurum] by Xilver
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds over 300 new and unique spell types. It adds beam, spray and projectile attacks. Turn bodies to gold, summon your own magic carpet, or dwemer transformer, or protect yourself with a ring of fire. <br>
'''Notice''': Midas Magic can cause CTDs when OBME is installed.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MIDAS MAGIC SPELLS OF AURUM 0995
• MIDAS MAGIC SPELLS OF AURUM 0995 Patch A
 
1. MIDAS MAGIC SPELLS OF AURUM 0995: Esp/m Filter: '''Uncheck''': MidasSpells.esp
2. MIDAS MAGIC SPELLS OF AURUM 0995 Patch A: '''Check''': MidasSpells.esp
3. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
    <span style="color: #e6b69e">MidasSpells.esp</span>
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the Textures from the MidasSpells.bsa.
2. Archive the Meshes and Textures folder naming it MidasSpells Meshes & Textures.
3. Install just below MIDAS MAGIC SPELLS OF AURUM.
'''NOTICE''': This is an optional step. BAE may not recognize MidasSpells.bsa. Try BSAopt or other BSA Extractor.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical] More Effective Enchantments</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/33266/? More Effective Enchantments] by Maskar
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This addon fixes the extremely limited amount of uses on enchanted weapons (including staves). By default the amount of uses is multiplied by 5.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• More Effective Enchantments 22
 
'''Notice''': See Readme 1st in the plugin folder for more details.
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Copy More Effective Enchantments.esp and .ini files to (the Data folder.
3. Copy More Effective Enchantments Knights.esp from the Plugins folder to the Data folder.
4. Optionally edit the .ini file to customize it to your preferences.
5. <span style="color: cyan">''TES4Edit Sort Masters Required'':</span>
    <span style="color: #e6b69e">More Effective Enchantments Knights.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical] Relevant Scrolls and Potions</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45627 Relevant Scrolls and Potions] by flyfightflea Mercer Meka
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod increases the potency and therefore the usability of all scrolls and potions. It also contains Alluring Potion Bottles v3 by jbvw which replaces the generic bottles in the game.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
•  Relevant Scrolls and Potions and Staves 1-5
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the Textures from the Relevant Scrolls & Potions & Staves.bsa.
2. Archive the Meshes and Textures folder naming it Relevant Scrolls & Potions & Staves.bsa Meshes & Textures.
3. Install just below Relevant Scrolls and Potions.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical] Supreme Magicka</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/12466/? Supreme Magicka Update] by flyfightflea Strategy Master
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod overhauls the magic system of Oblivion to create a more balanced, diverse, and fun system. It adds new effects, new spells, and more in order to enhance the game for mages and anyone else who thinks magic is too weak.
 
The main focus of this mod is to make spellcasting stronger but not overpowered. To that effect, I have decreased the cost of most magic effects and increased the power of their spell counterparts to reflect that change. To maintain balance, I have not touched the spell mastery limits.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Supreme Magicka 0-90b
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
Extract bgMagicEV_Conjuration_for_Supreme_Magicka.esp from the archive. Archive it as it's own mod naming it SM_LAME_Patch-12466-0-90b to be installed after Integration Integrated!.
 
1. Sub-Packages: '''Check''':
    • 00 Core Files
    • 01 Optional Plugins
    • 02 Raised Enchanting and Spellmaking Limits
    • 03 Compatibility Patches
2. Esmp/m Filter: '''Uncheck''':
    • SM_DeadlyReflex.esp
    • SM_MMM.esp
    • SM_OOO.esp
    • SM_Vanilla.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical][MOB] Integration</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2044 Integration: Morroblivion] by TES Renewal Project Team
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Spell vendors patch. Adds new spells from SM to Morroblivion spell vendors.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/fo7te4eoepp2zir/MorrowOblivion_Integration_v03.zip MorrowOblivion_Integration_v03]
 
1. Esp/m Filter: '''Uncheck''': MorrowOblivion_Integration_CO.esp
2. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    ADD: MorrowOblivion_Integration_SM.esp
    BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical][MOB] Magic</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/wiprel-magic MOB Magic] by iamnone
<div style="margin-left: 10px;">
</div>
</div>
 
Description: All buyable, non-scripted Alteration, Destruction, and Restoration spells, as well as many of the spells used by NPCs or present as resources but not offered for sale by spell merchants, are adapted to the Oblivion system (excepting spells involving disease and spells causing poison, which are addressed by specialty mods and so skipped here).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• mob_magic_v02.7z
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: MOB_magic.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical][MOB] Portal to Vvardenfell</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2031 Portal Spell] by Sjors Boomschors
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A spell that summons a magic portal which can take you to Vvardenfell (and later can be to travel back to the same location in Cyrodil where you opened the portal to Morrowind).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/ai3zxnekn76fd5a/Morroblivion+Portal+to+Vvardenfell+v1.0.zip Morroblivion Portal to Vvardenfell v1.0.zip]
 
== Miscellaneous Overhauls ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc] Cyrodiil Travel Services</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/21999 Cyrodiil Travel Services] by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod is a collection of travel options which aims to recreate a system similar to what existed in Morrowind. It includes regular travel agent services at the stables, Divine Intervention, Mark & Recall, and Mage Guild Guides.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Cyrodiil Travel Services
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc] Integration - The Stranded Light - Integrated!</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://theelderscrolls.info/?go=dlfile&fileid=441 Integration - The Stranded Light - Integrated!] by bg2408
<div style="margin-left: 10px;">
</div>
</div>
 
Description: It is a quest mod. More than 80 quests, several joinable guilds, endless pages of dialog. A new city. A lot of new locations. And most importantly, quests that were never seen before in Cyrodiil! Skill checks, choices and consequences, tasks in which you should use your brain, and much more.
 
'''Note''': While this is a "Quest" mod, it also contains a few resources that Overhaul Magic Gameplay as well as the Race Balancing Project.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Click the Download button at the end of the mod section.
 
Sub-Packages: Check Only:
    • 01 -Resources
    • 02 -Enhanced Gameplay
    • 03 -Body Mod Support -Exnem & variants (HGEC, Growlf)
    • 04 -Body Mod Support -Robert's Mal
    • 05 -Daedra Seducer Wings and Animation
Esp/m Filter:
    • bgIntegrationIntegratedEV.esp
 
Change Master:
1. Click on the Wrye Bash Mods tab.
2. Find and click on bgMagicEV_Conjuration_for_Supreme_Magicka.esp (in the Master pane make certain Allow Edit is checked.)
3. Right click on bgMagicEV.esp and select Change to...
4. Find and Open bgIntegrationIntegratedEV then click Save.
 
Sort Master:
1. Launch TES4Edit, right click on the Plugin Selection and Select None.
2. Select bgMagicEV_Conjuration_for_Supreme_Magicka.esp and click OK.
3. When Background Loader has finished, right click on bgMagicEV_Conjuration_for_Supreme_Magicka.esp and select Sort Masters.
4. Exit TES4Edit saving the bgMagicEV_Conjuration_for_Supreme_Magicka.esp.
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
OVERRIDE: bgMagicEV_Conjuration_for_Supreme_Magicka.esp
AFTER: bgIntegrationIntegratedEV.esp
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the Textures from the following:
    bgIntegrationIntegratedEV - LAME Resources.bsa
    bgIntegrationIntegratedEV - Telvanni Tileset.bsa
    bgIntegrationIntegratedEV - Unique Resources.bsa
    bgIntegrationIntegratedEV.bsa
2. Archive the Meshes and Textures folder naming it Integration - TSL- Integrated Meshes & Textures.
3. Install just below Integration - The Stranded Light - Integrated!.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #78c888">[Gameplay][Magical] SM_LAME_Patch</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Supreme_Magicka_Update SM_LAME_Patch]
<div style="margin-left: 10px;">
</div>
</div>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc] Maskars Oblivion Overhaul</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/42780/? Maskar's Oblivion Overhaul] by Maskar
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. All features are configurable through OMOD installation and/or editing the ini file... This mod comes in 3 difficulty levels (normal, advanced and expert). Casual and new players should select the normal difficulty level. Please read the included pdf readme for more details... This mod does not alter any game data (leveled lists, creatures, etc.) directly, but only makes changes through OBSE scripts. Because of this it should be fully compatible with most mods.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Maskars Oblivion Overhaul 4_8_1
• MOO 4_8_2 update
 
Maskars Oblivion Overhaul 4_8_1
1. Esp/m Filter: '''Uncheck''': Maskar's Oblivion Overhaul.esp
 
MOO 4_8_2 update
2. Esp/m Filter: '''Check''': Maskar's Oblivion Overhaul.esp
 
Edit Maskar's Oblivion Overhaul.ini:
; Weapon and damage settings
set MOO.ini_damage_combat to -1
set MOO.ini_weapon_slayer to 0
set MOO.ini_damage_flat to 0
set MOO.ini_damage_sneak to 0
 
  '''Notice''': Read the provided documents and make the additional ini file tweaks needed to suit User preferences.
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
OVERRIDE: Maskar's Oblivion Overhaul.esp
BOTTOM: Post Bashed Patch
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the Textures from the following:
    Maskar's Oblivion Overhaul - Meshes.bsa
    Maskar's Oblivion Overhaul - Textures.bsa
2. Archive the Meshes and Textures folder naming it MOO Meshes & Textures.
3. Install just below Maskar's Oblivion Overhaul
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Combat] MOBS MOO Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47473/? MOBS patch for Maskar's Oblivion Overhaul] by gaminsrc
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod is a patch to balance Maskars Oblivion Overhaul to Medieval Oblivion Equipment Balance System 2.0.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MOBS 2.0a patch for MOO
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: MOO MOBS Patch.esp
AFTER: Maskar's Oblivion Overhaul.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Magical] SM_MOO Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://drive.google.com/file/d/1wwB3jupYXvPyxj3hJimALROkFvS15KAW/view?usp=sharing SM_MOO Patch] by jdsmith
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Supreme Magicka script fix for Maskar's Oblivion Overhaul compatibility.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• SM_MOO Patch
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: SM_MOO Patch.esp
AFTER: SupremeMagicka.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][MOB] Armored Skeletons</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/4711 Morroblivion - Armored Skeletons] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds skeleton variants wearing Morrowind armor.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/sgd9xbavorg0mmo/Morrowind_ob+-+Armored+Skeletons.7z Morrowind_ob - Armored Skeletons.7z]
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Morrowind_ob - Armored Skeletons.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][MOB] Ash Creatures as Races</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2635#comment-67635 Ash creatures as races] by Valtallan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces the creature-based versions of some Sixth House monsters with NPC-based versions.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Ash Creatures for Roberts body
 
<span style="color: cyan">''Bash Tag suggestion(s):''</span>
<span style="color: #e6b69e">Ash creatures as races.esp</span> <span style="color: #78c888">ADD: Delev</span>
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Ash creatures as races.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] Buyable Houses of Vvardenfell</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2653 Buyable Houses of Vvardenfell] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds buyable houses like in Oblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.sendspace.com/file/rcjhtq Morroblivion - Buyable Houses.7z]
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Morroblivion - Buyable Houses.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] CG Voices</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2322 Computer-Generated Voiced Dialogue] by Sjors Boomschors
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Morroblivion Computer-Generated Voiced Dialogue
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/4iycr5ia34zvoxa/Morroblivion+CG+Voices+BAIN+v1.0.7z Morroblivion CG Voices BAIN v1.0] by ponyrider0 (Click on the download link in the forum.)
 
1. The simple method is to download and install the Morroblivion CG Voices BAIN v1.0 by ponyrider0
 
''Or you can download the following files and manually set them up yourself.''<br>
'''NOTICE''': This file is very large (13 files at 185,547 KB and 1 file at 74,529 KB) and will take time to install correctly.<br>
    • [http://www.mediafire.com/file/bytziurzynm484y/Imperial_F_M_Morroblivion1.part01.exe Morroblivion Computer Generated: Part 1] by Sjors Boomschors
    • [http://www.mediafire.com/file/idox7o154j4g3g2/Imperial_F_M_Morroblivion1.part02.rar Morroblivion Computer Generated: Part 2] by Sjors Boomschors
    • [http://www.mediafire.com/file/ow9r2pvklwprl4w/Imperial_F_M_Morroblivion1.part03.rar Morroblivion Computer Generated: Part 3] by Sjors Boomschors
    • [http://www.mediafire.com/file/e24527toaj4rn8t/Imperial_F_M_Morroblivion1.part04.rar Morroblivion Computer Generated: Part 4] by Sjors Boomschors
    • [http://www.mediafire.com/file/eave6ae937uec5e/Imperial_F_M_Morroblivion1.part05.rar Morroblivion Computer Generated: Part 5] by Sjors Boomschors
    • [http://www.mediafire.com/file/76fd05a2p323aas/Imperial_F_M_Morroblivion1.part06.rar Morroblivion Computer Generated: Part 6] by Sjors Boomschors
    • [http://www.mediafire.com/file/ic4cjj5tyo4b3og/Imperial_F_M_Morroblivion1.part07.rar Morroblivion Computer Generated: Part 7] by Sjors Boomschors
    • [http://www.mediafire.com/file/73o34c7cnsbq63w/Imperial_F_M_Morroblivion1.part08.rar Morroblivion Computer Generated: Part 8] by Sjors Boomschors
    • [http://www.mediafire.com/file/wbz4ilxk5l4sn9u/Imperial_F_M_Morroblivion1.part09.rar Morroblivion Computer Generated: Part 9] by Sjors Boomschors
    • [http://www.mediafire.com/file/2a84q474f44ykfd/Imperial_F_M_Morroblivion1.part10.rar Morroblivion Computer Generated: Part 10] by Sjors Boomschors
    • [http://www.mediafire.com/file/zo33k86cr7z9ylg/Imperial_F_M_Morroblivion1.part11.rar Morroblivion Computer Generated: Part 11] by Sjors Boomschors
    • [http://www.mediafire.com/file/8f8yk4r87cevz6m/Imperial_F_M_Morroblivion1.part12.rar Morroblivion Computer Generated: Part 12] by Sjors Boomschors
    • [http://www.mediafire.com/file/m5mi372rvbnddue/Imperial_F_M_Morroblivion1.part13.rar Morroblivion Computer Generated: Part 13] by Sjors Boomschors
    • [http://www.mediafire.com/file/01g37tt2g23cd4c/Imperial_F_M_Morroblivion1.part14.rar Morroblivion Computer Generated: Part 14] by Sjors Boomschors<br>
1. After all the Computer-Generated Voiced Dialogue files are downloaded, double click Imperial_F_M_Morroblivion1.part01.exe and select Install. This will create a new archive named Imperial_F_M Morroblivion.7z (Size: approx 2.5 GB)
2. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
3. Open the morroblivion_imperial_f_v2.0 folder. Move the Data folder to the Working Folder.
4. Open the morroblivion_imperial_m_v2.0 folder. Move the Data folder to the Working Folder (merging if prompted).
5. Delete the files listed in [https://tesrenewal.com/comment/85158#comment-85158 Delete from CG-Voiced-Dialog]
6. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] Expanded Quests</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/wiprel-expanded-quests Expanded Quests] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Expands some of the vanilla quests from Morroblivion to offer more dialogue choices and more ways to complete the quests.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Version 0.1
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] Firemoth & Misc Additions</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://morroblivion.com/forums/oblivion/morroblivion-mod-releases/6809 Firemoth & Misc Additions] by gidz89
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A collections of various tweaks to Morroblivion, mainly focused around Firemoth (but also touching other areas).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Firemoth & Misc Additions.zip
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Firemoth & Misc Additions.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][MOB] Guar Mounts & Pack Guars</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-guar-mounts-pack-guars-v11 Guar Mounts & Pack Guars] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds Riding Guars that can be purchased from a few Guar herders in Vvardenfell: Sjorvar Horse-Mouth, Drulene Falen and 3 herders from each of the Ashlander camps. In addition to Guar Mounts, this mod adds Pack Guars which work much like the Pack Rats in the Tribunal expansion. You can have multiple pack guars and mounts at a time.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• morroblivion-guar-mounts_v1.1.7z
 
Esp/m Filter: '''Check''': ALL
 
'''Note''': MOB_Symphony of Creatures below for BOSS userlist.tst
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] Idol of Mephala</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/mod-idol-of-mephala-help-for-sanguine-items-quest Idol of Mephala - Help for Sanguine Items Quest] by asteriasennall
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds in-game clues for finding Sanguine items.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• idol_of_mephala_v1.0.zip
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Idol of Mephala.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17;padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] More Armor Slots</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-more-armor-slots-v09 More Armor Slots] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The goal for this mod is to recreate the many more armor and clothing slots that are available in Morrowind as compared to Oblivion. In this version, it adds support for the player to wear simultaneous shirt-pants-cuirass-greaves-robes.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• more-armor-slots-v0_9.7z
• more-armor-slots-no-npc.esp
 
1. Archive more-armor-slots-no-npc.esp to install.
2. Add the following line to your "\Oblivion\Data\ini\Morroblivion.ini":
    set mwFixes.EnableMoreArmorSlots to 1
    set mwFixes.StrictMWEnchantmentSelection to 1<br>
    Alternatively, you can can skip editing the Morroblivion.ini and just run the game, open the console, and type this command:
    set mwMASquest.EnableMoreArmorSlots to 1
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: more-armor-slots.esp
BOTTOM: Morroblivion<br>
ADD: more-armor-slots-no-npc.esp
AFTER: more-armor-slots.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] Protocolled Dialogs</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2319 Protocolled Dialogs] by Eazzy
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds a scrollable pane to the dialog window, where the course of the current dialog gets protocolled (see screenshots).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ProtocolledDialogs-v1_1.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] Sugar Tolarance</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-sugar-tolerance Sugar Tolerance] by frond
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This removes merchants' objections to your possession of moon sugar or skooma and allows you to trade with them right away instead of having to drop your illicit items on the ground in front of them first.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• mob_sugar_tolerance.esp
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: mob_sugar_tolerance.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][MOB] Symphony of Creatures</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/morroblivion-the-symphony-of-creatures Morroblivion - The Symphony of Creatures] by Puddles
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod is still in "beta". There are many manually converted animations, some of which are completely hand-made.
 
'''Notice''': This mod is required for users who intend to install MOB_Tamriel Rebuilt
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://mega.nz/#!9t10wZJY!lKB0Kk2_EfQluGkuZs_9E7cmpUuT4k1qcV-Alc5QrH4 Morrowind_ob - Symphony Core.7z]
• [https://mega.nz/#!hpEzwaYK!AMHXXi2iN6doX-B3_sEshnY3-m4U_Dse4-hiOnHzJ4E Morrowind_ob - Symphony meshes.7z]
• [https://mega.nz/#!F0tEAB4Q!FROX1LDNCCegrmrY9u_YPli5lBym6sxjPYgRMTX-JFA Morrowind_ob - Symphony textures.7z]
• [https://tesrenewal.com/comment/85168#comment-85168 guar_skeleton_fix.7z]
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Morrowind_ob - Symphony.esp
BOTTOM: Morroblivion<br>
ADD: morroblivion-guar-mounts.esp
BOTTOM: Morroblivion<br>
ADD: morroblivion-guar-mounts-symphony-patch.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] The Essential Mudcrab</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-the-essential-mudcrab The Essential Mudcrab] by frond
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This makes the Mudcrab Merchant essential, and adds a map marker to his island. Updated version in which his inventory gets refreshed, and he also has some plausible items to sell.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• mob_essential_mudcrab.esp version 2
 
1. Right click on the ESP and Add to Archive.
2. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    ADD: mob_essential_mudcrab_0.esp
    BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc][Mob] Voice Acted</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases-oblivion-general-chat/rel-morroblivion-voice-acted-mod-v06 Morroblivion Voice Acted Mod] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
Description: This is a fixed version of the Morroblivion Voice Acting mod v0.5... The sound files have been packed into a BSA which will autoload with Morrowind_ob.esm/esp.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• morrowind_ob_-_voice_acted_v06.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Gameplay][Misc] Vvardenfell Imports</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/28245? Vvardenfell Imports] by themythofanst
<div style="margin-left: 10px;">
</div>
</div>
 
Description: My interpretation of almost EVERY armor set included in TES Morrowind GOTY (and plenty more). If it's Morrowind related, it's probably in here.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Vvardenfell Imports 1.2
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
Extract Vvardenfell_Imports_Open_Cities_Patch.esp from the archive. Archive it as it's own mod naming it Vvardenfell Imports Open Cities Patch-28245-1-2 to be installed after Open Cities.
 
Esp/m Filer: '''Uncheck''': Vvardenfell_Imports_Open_Cities_Patch.esp
 
== <span style="color: #9eb8ee">Test the Game</span> ==
1. Activate all installed mods. (Deactivate CustomSpellIcons - OBME.esm if installed.)
2. Run BOSS to sort the load order.
3. Run Wrye Bash. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. Delete the contents of the \Oblivion\TES4Edit\TES4LODGen\DistantLOD folder. Run TES4LODGen to generate DistantLOD, review the contents of the files, and install.
5. Delete the contents of the \Oblivion\TES4LL\Meshes\Landscape\LOD and \Oblivion\TES4LL\Textures\landscapelod\generated folder. Run each of the tes4ll bat files in the Oblivion\Data directory, review the contents of the files, and install.
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original game files:
    <Oblivion>
    <Oblivion Mods>
    <My Games>\Oblivion>
    <YourUserName>\AppData\Local\Oblivion>
 
== User Interface ==
UI, or User Interface, refers to the keyboard control, mouse control or game-pad controller and interfaces (inventory screen, map screen, etc...).
 
Wrye Bash Users: Launch Wrye Bash. In the Installer tab, right click on Package → Add Marker. Name it User Interface.
 
'''''Notice''''': TESALL is a Russian download site that does require registration to download files. Use Google translation if you do not understand Russian. Please register in order not to miss out on the beautiful mods that will be used in this guide.<br>
'''Notice''': If you choose not to download the mods offered from this site, you will need to find comparable mods on your own.
 
'''''Related Video''''': [https://www.youtube.com/watch?v=8NXKgtJbdyU Bevilex Modlist Full Video Guide - part 4 PREQUISITE - Register to the Russian mod site TES4ALL] by outdated TV
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI] Custom Autosave</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/37447 Custom Autosave] by khalim19
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A very simple but customizable autosave utility.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI] Custom Spell Icons for OBME</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/43709/? Custom Spell Icons for OBME] by statttis
<div style="margin-left: 10px;">
</div>
</div>
 
Description: CSI provided functions to set, override (if previously set) and clear the spell icon displayed by a spell. OBME unfortunately cannot exactly do this. What it can do, however, is setting the icons for each specific effect in a spell.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• CSI Updated
 
1. Read the author's description.
2. '''''Note''''': Always deactivate CustomSpellIcons - OBME.esm before Rebuilding the Bashed Patch. Remember to Activate it before launching the game.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI] OA Dark Transparent UI</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesall.ru/files/file/8601-oa-dark-transparent-ui/ OA_Dark Transparent UI 1.2] by allexa
<div style="margin-left: 10px;">
</div>
</div>
 
Description: As a basis, the interface modes DarNified UI and DarkUI'd DarN were taken , and a small addition - Cinematic Dialog HUD.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://drive.google.com/file/d/1O_zm_M0ZegOJqEtPie_Z8oM55ZblXcWO/view?usp=sharing OA Dark Transparent UI 1.2 English_BAIN.7z] by jdsmith2816
 
Apply the following edits to the '''Oblivion.ini''':
[Fonts]
SFontFile_1=Data\Fonts\Century_20.fnt
SFontFile_2=Data\Fonts\Calibri_Outline_15.fnt
SFontFile_3=Data\Fonts\Romic_17.fnt
SFontFile_4=Data\Fonts\DarN_Oblivion_28.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt
 
Sub-Packages: '''Check''':
• data
• optional_OblivionXP
• optional_SneakEye_ (User Defined Monitor Resolution- see documentation)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI] OA Dark Translucent UI - Lockpick Menu</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesall.ru/files/file/8471-retekstury-dvernogo-zamka/ Door Lock Reset] by Teinaava
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Texture replacer for door locks
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• DoorLatch.7z
• DoorLatch1.1.7z
 
Sub-Packages: '''Check''': Option 1
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI] DarNifiedUI Config Addon</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/34792/? DarNifiedUI Config Addon] by kyoma
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This allows both DarNified UI and DarkUid DarN settings to remain permanent after you have set the ingame configuration. Even if you switch between DarNified UI and DarkUId DarN the settings will be preserved as long you keep the mod active. Only needed if you plan to make changes to the UI.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• DarNifiedUI Config Addon v1x4
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
OVERRIDE: DarNifiedUI Config Addon.esp
BOTTOM: Post Bashed Patch
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[UI] Mouse Cast</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/6962/? Mouse Cast] by lupo
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Cast spells using the mouse buttons. This mod enables the player to quick select spells that are stored in 39 easily accessible slots and cast them with the left, right, and middle mouse buttons. Intended for efficient spell casting in combat situations. Note: spell scrolls are not supported.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Mouse Cast
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[UI] QZ Easy Menus</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/23404/? QZ Easy Menus] Update by qzilla
<div style="margin-left: 10px;">
</div>
</div>
 
Description: QZ Easy Menus currently has three main features: Menu Exit, Easy Choices, and Journal Quick-Keys.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• QZ Easy Menus 1x03
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[UI] Skill Perk Descriptions</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/39135/? Skill Perk Descriptions] by Alek
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds perk descriptions to the UI. Now you are capable of seeing which skill level offers you what abilities. It uses the background and font of whatever UI you have installed.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Skill_Perk_Descriptions_1_1
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[UI] Spell Delete And Item Remove</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/23069/? Spell Delete And Item Remove] by troybayliss
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Delete unused spells and (quest) items stuck in your inventory using the Delete key or another key of your choice. It's possible to delete custom spells and create others with the same name. Also features batch spell deletion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Spell Delete And Item Remove 4_0
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[UI] STM Scouter</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/40940/? STM Scouter- Health- Level- Stat bars- Damage Tracking] by profdAve
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This plug-in displays the stats of NPCs and Creatures above their heads while in-game and offers a variety of customization options. It does so with the use of Numeric fonts for displaying the health and level , and also with the use of Stat bars for displaying the Health, Magicka, and Fatigue as well.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• STM_Scouter_v0.4.7 non_BSA
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI] Themed Loading Screens for Dark UI</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/16950/? Themed Loading Screens for Dark UI] by khalim19
<div style="margin-left: 10px;">
</div>
</div>
 
Description: All of the DarkUI loading screens are converted from Trollf's loading screens, giving every loading screen a DarkUI look and feel.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TLS for Dark UI - Replacer Alternate
• TLS for Dark UI - SI Replacer Alternate
• TLS for Dark UI - AddOn Alternate
• Optional files: TLS - DarkUId DarN Compatibility Patch
 
1. TLS for Dark UI - Replacer Alternate: Esp/m Filter: '''Uncheck''': LoadingScreens.esp
2. TLS for Dark UI - SI Replacer Alternate: Esp/m Filter: Uncheck: LoadingScreensSI.esp
3. TLS for Dark UI - AddOn Alternate: Sub-Packages: '''Check''':
    01 Core
    03 AddOn + Base + SI
    Esp/m Filter: '''Check''': LoadingScreens.esp
4. TLS - DarkUId DarN Compatibility Patch
 
Mod Organizer Users: review the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Clean_Official_Plugins_and_Install_UOPs Special installation instructions] for installing Sub-Packages.
 
<span style="color: cyan">''Bash Tag suggestion(s):''</span>
<span style="color: #e6b69e">LoadingScreens.esp</span> <span style="color: #dd9500">REMOVE: NoMerge</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
=== <span style="color: #9eb8ee">[UI] Themed Loading Screens for OA Dark</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://drive.google.com/file/d/1P0R7rPGdq09f3V6-rYIiyhCbYu1qND0v/view TLS for OA Dark UI] by khalim19
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Themed Loading Screens compatible with OA Dark UI.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://drive.google.com/file/d/1P0R7rPGdq09f3V6-rYIiyhCbYu1qND0v/view TLS for OA Dark UI]
 
Mod Organizer Users: Right click on TLS for OA Dark UI and select set data directory.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[UI] Toggleable Quantity Prompt</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/12859/? Toggleable Quantity Prompt - Updated] by Waruddar and kea
<div style="margin-left: 10px;">
</div>
</div>
 
Description: With this mod, you can auto-confirm the quantity prompt ("How many?") and confirmation prompt that you get when an item or spell is transacted (moving/buying/selling/dropping). Items may be transacted one at a time with by holding down either ctrl key, or an entire stack at a time by holding down either shift key. These hotkeys may be customized ingame.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TQP v3-2-0
 
Sub-Packages: '''Check''': 01 Main
Esp/m Filter: '''Check''': Toggleable Auanity Prompt.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI] Tamriel Heightmaps</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/27235/? Under the sign of the dragon - Tamriel Heightmaps] by onra
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod provides a lore friendly heightmap of complete Tamriel,located in the "Tamriel" worldspace ( the same where Cyrodiil is located ), coming as only one esp including all provinces, isles and surrounding seas.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Tamriel heightmap V_3_3
• Tamriel Heightmap LOD Resources
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][Map] Dynamic Map</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/35969/? Dynamic Map] by TheNiceOne
<div style="margin-left: 10px;">
</div>
</div>
 
DDescription: Dynamic Map makes the world map reflect your installed mods. It reads your active mod list, and modifies the world map accordingly, by placing sub-map components for the supported mods, onto the main world map so it looks exactly like the world map was made that way.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Dynamic Map 2_1_1
 
1. Sub-Packages: Check:
    • 00 Core
    • 01 (User's Choice: Select Only One of the Options)
 
Mod Organizer Users: review the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Clean_Official_Plugins_and_Install_UOPs Special installation instructions] for installing Sub-Packages.
 
2. Make the following ini edit:
    Open "...\Ini\Dynamic Map base.ini"<br>
    set tnoDM.zoomIn to <span style="color: #78c888">264</span>
    set tnoDM.zoomOut to <span style="color: #78c888">265</span>
    set tnoDM.zoomReset to <span style="color: #78c888">3</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][Map] Elven Map for Shivering Isles</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/16640/? Elven Map For Shivering Isles] by odin_ml
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod changes the default brown map to a full colour map with a slightly "elven" feel to it.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Elven Map For Shivering Isles
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][Map] Map Marker Overhaul</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/26389/? Map Marker Overhaul] by TheNiceOne
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod replaces the map markers and does much more. Read the description on the Nexus.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Map Marker Overhaul 3_9_3
 
1. '''''Notice''''': The Wizard.txt is not coded properly. You can extract the archive, encode the Wizard.txt to UTF-8, and then rearchive the mod for installation, or simply make your selections and install it as is.
2. Sub-Packages: Check:
    • 00 Core
    • 01 (User's Choice: Select Only One of the Options)
    • 02 SI additions
    • 03 Realism Settings (Optional)
 
Mod Organizer Users: review the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Clean_Official_Plugins_and_Install_UOPs Special installation instructions] for installing Sub-Packages.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][Map] MiniMap</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/26220/? MiniMap - Reboot] by Kyoma
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod introduces a small minimap on your HUD. It will be as close as possible to the real map.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MiniMap v1x2x0
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
1. Use bae.exe to extract the Textures from the MiniMap.bsa.
2. Archive the Textures folder naming it MiniMap Textures.
3. Install just below MiniMap - Reboot.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][MOB] Menu Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/1916 MOB_Menu Replacer] by Ice
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces Oblivion's Main menu to reflect an installation of Morroblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/rcdd37h919ie35f/Morroblivion+Map+Loop.zip Morroblivion Map Loop.zip]
• [http://www.mediafire.com/file/uukzufc153m5dl2/Moroblivion+Menu.zip Moroblivion Menu.zip]
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Extract the Morroblivion Menu zip and the Morroblivion Map Loop zip.
3. Copy the folder 'Data' from the 'Morroblivion Menu Zip' folder into your Working Folder.
4. Create a new folder inside the data folder naming it Video.
5. Copy the video 'Map loop' from your extracted 'Morroblivion Map Loop.zip' folder. Paste it in the Video folder.
6. Archive the Data folder naming it Morroblivion Menu Replacer.
7. Drag the archive into Wrye Bash Installers. Right click and select Install.
8. '''Notice''': The following must be present in the Oblivion.ini for this mod to work. Add the text in if not present.
    [General]
    SMainMenuMovie=Map loop.bik
    SMainMenuMovieIntro=Oblivion iv logo.bik
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color:#9eb8ee">[UI][MOB] Morroblivion Themed Loading Screens</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2273 MOB_Themed Loading Screens] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Hi-res loading screens for Morroblivion based on Trollfs Loading Screens.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://drive.google.com/file/d/1RKpZeznn6fZBxILZUGneGh-dJnUaeJ2o/view?usp=sharing MOB_OA DarkUI_TLS.7z]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][MOB] MOB TR World Maps</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/relz-tr-worldmaps-v10 TR WorldMaps] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: These are in-game worldmaps for Morroblivion featuring the additional lands from Tamriel Rebuilt. They will work perfectly even if Tamriel Rebuilt is not installed (if you're interested in learning how to install it, look here). There are two maps with two different resolutions each. The "Satellite" map uses color maps and normal maps to simulate a 3D terrain view. The "InkPen" map uses an inkpen-styled outline with some coloring and normal maps applied with a simulated paint effect. The regular versions are 2048x2048 (same as the vanilla Morroblivion worlmap) and HD versions are 4096x4096.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• trworldmaps_v1_1.7z
 
1. Sub Packages: '''Check''': User’s choice (select only one ESP).
2. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    ADD: TRWorldMapSatelliteHD.esp
    BOTTOM: Map Changes
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][MOB] World Space</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/1861 Morroblivion World Space] by Ice
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a mod made for Morroblivion that allows you to travel on foot from Cyrodiil to the Vvardenfell of Morroblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Morroblivion in Tamriel Map
• Morroblivion in Tamriel
• Mournhold in Tamriel
 
Morroblivion in Tamriel Map:
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
OVERRIDE: Map Changes
AFTER: Post Bashed Patch
 
Morroblivion in Tamriel
'''''Notice''''': TESTING GPS:
The Morroblivion in Tamriel GPS mod is for testing. It's independent of the main file and can be run with or without it. When run it gives you a GPS spell. When cast the spell tells you the players x, and y world positions in both Tamriel and Wrldmorrowind. It also allows you to teleport to those coordinates in the other world space. This is really nice for testing purposes and diagnostics.
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Ak- Morroblivion in Tamriel GPS.esp
BOTTOM: Map Changes
 
'''''Notice''''': '''Fast Travel Icons''':
You initially won't see any fast travel icons in Tamriel. This is to prevent people from traveling to cities they haven't found yet. To get them to show up, visit the city in Morrowind. You'll get a message saying "map marker added". The easiest way to do this is to fast travel to your cities in Morrowind. Then, next time you're in Tamriel you'll see your icons and be able to fast travel back to that city.”
 
Mournhold in Tamriel
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Ak- Mournhold in Tamriel.esp
BOTTOM: Map Changes
 
== <span style="color: #9eb8ee">Test the Game</span> ==
1. Activate all installed mods. (Deactivate CustomSpellIcons - OBME.esm if installed.)
2. Run BOSS to sort the load order.
3. Run Wrye Bash. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
    Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. Delete the contents of the \Oblivion\TES4Edit\TES4LODGen\DistantLOD folder. Run TES4LODGen to generate DistantLOD, review the contents of the files, and install.
5. Delete the contents of the \Oblivion\TES4LL\Meshes\Landscape\LOD and \Oblivion\TES4LL\Textures\landscapelod\generated folder. Run each of the tes4ll bat files in the Oblivion\Data directory, review the contents of the files, and install.
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original game files:
    <Oblivion>
    <Oblivion Mods>
    <My Games>\Oblivion>
    <YourUserName>\AppData\Local\Oblivion>
 
== Foundation Graphics ==
Graphics mods that cannot be listed within their respective categories because they must be overwritten to achieve the desired result.
 
The following mods can be installed according to user preference, however, DO NOT activate any plugins included with them.
 
'''Notice''': These graphics may also be stressful on some lower end PCs and are therefore optional. Other meshes and textures mods will be provided as alternatives later in the guide. One way to reduce the stress on a GPU is to delete any files containing _far.nif which are located in the Meshes folders.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes] RAEVWD - SI Edition</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/20053 Really AEVWD] by Several uploaded by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A highly optimized package of distant VWD meshes and textures that strives to balance image quality against performance to provide a major enhancement to the distant views throughout the game world.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• RAEVWD SI Edition
• RAEVWD QTP3 Texture Pack by Brumbek (To be installed after Evenstar CW LOD.)
 
Sub-Packages:
00 Core - Contains optimized versions of the VWD meshes SI ships with, as well as the core textures required by the other modules.
01 City Plugin - The optional ESP used to activate VWD viewable buildings for New Sheoth.
02 New Sheoth Architecture - The various buildings and other highly specific landscaping pieces used for New Sheoth.
    These are unlikely to be used anywhere outside the main city due to how they've been constructed.
03 Wilderness Architecture - Contains all of the man-made structured outside of New Sheoth. Bridges, settlement houses, statues, and the zealot camps.
04 Dungeons - All of the meshes used for the ancient ruins and the root dungeons.
05 Rocks - Contains the larger sized rocks found throughout the Isles.
06 Mushroom Trees - Meshes used for the Dementia and Maina mushroom trees, since they are not actual moving trees like the others.
07 Higher Detail New Sheoth Palace - Higher detail versions of the meshes used for the New Sheoth palace.
    Visually more accurate than the default Bethesda meshes.
08 Higher Detail New Sheoth City Walls - Higher detail versions of the meshes used for the city walls in New Sheoth.
    Visually more accurate than the default Bethesda meshes.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes] Evenstar CW LOD</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/42190/ Evenstars Colourwheel LOD Update] by Colourwheel and EvenstarGW
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a further improved version of Colourwheels LOD Project part01
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Evenstar CW LOD
 
Sub-Packages:
00 Textures - Required
01 Dungeons - Forts, Ayleid ruins and Doomstones
02 Farms & Shacks - Settlements, inns, farms and priories
03 Docks & Ships - As it says. Docks are also used for some bridges.
04 Statues & Shrines - Daedra statues, godstatues and wayshrines of the nine
05 Rocks - All rocks of 1150 and larger for Gold Coast, Colovian Highlands, Great Forest and Jerall Mountains
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes] RAEVWD - QTP3 Texture Pack</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/20053 RAEVWD - QTP3 Texture Pack by Brumbek] by Several uploaded by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Textures & Meshes] Landscape LOD Texture Replacement</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/2182 Landscape LOD Texture Replacement] Uploaded by shaja
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces the original 1024x1024 landscape LOD textures with improved 2048x2048 textures.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
 
== Quests and Adventures ==
All of the Quest and Adventure mods listed below are optional. However, the following quests are those I have chosen for my installation.
 
'''NOTICE: It is assumed that by now the user should have a through understanding of how to install mods with Wrye Bash or Mod Organizer. Only Special Installation Instructions will be provided from here on. Pay attention to mods containing BSAs and extract those containing Meshes and Textures.'''
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Alternative Beginnings</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/37382 Alternative Beginnings] by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Alternative Beginnings puts you in the position of the poor forgotten prisoner lamenting life's choices. You will be able to choose from several different options on how to begin the game, all from the discomfort of your dank prison cell. Your choices influence the circumstances by which the game begins.
 
<span style="color: #e6b69e">Special Installation Instructions:
Esp/m Filter: '''Uncheck''': Alternative Beginnings - Kvatch Intact.esp
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
OVERRIDE: Alternative Beginnings.esp
BOTTOM: Pre Bash
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Ayleid Ruins Expanded</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/23384 NNWs Ayleid Ruins Expanded] by NNW - Lady Rowena
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A little Paperchase through Cyrodiil on a Hunt for a legendary Artefact.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Main files NNWARE Series Final
 
Sub-Packages: '''Check''':
00 Texturen-Meshes
02 Dungeons EV
Esp/m Fileter: '''Check''': ALL
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Better Dungeons</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/40392 Better dungeons] by Scot and WalkerInShadows
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a remake of all the caves in oblivion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Better Dungeons non-BSA
• Better Dungeons (minor updates)
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Better Dungeons.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] CM Partners Mod Basic</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/7819 CM Partners Mod Basic] by Cutthroat Mods
<div style="margin-left: 10px;">
</div>
</div>
 
Description: CM Partners Mod Basic 2.0 provides a companion system on which you can include up to 70 Partner NPC\'s which are provided or add any number of custom NPC\'s that you or others have created.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• CM Partners Mod v2
 
'''Note''': CM Partners.esm and CM Partners.esm are required for Knights of the White Stallion. Each user should read the documents contained within the mod for installation instructions to suit user preference.
 
<span style="color: cyan">''TES4Edit Cleaning Required for Optional plugin(s)'':</span>
<span style="color: #e6b69e">CM Partners NPC.esp</span>
<span style="color: #e6b69e">CM Partners Extra NPCs.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests][MOB] CM Partners Unofficial</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/wip-cm-partners-unofficial-v30-with-morroblivion-add-on CM Partners Unofficial v3.0 with Morroblivion add-on] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a current work-in-progess version of my Unofficial v3.0 patch to the CM-Partners 2.0 base ESM.  It will upgrade all compatible CM-Partners NPCs and Mods with new features.  It also contains a more updated version of the Morroblivion-CM-Partners add-on originally made by Theramalse.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• cm-partners_v3_patch.7z
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Morroblivion-CM Partners.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Dark Brotherhood Chronicles</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/41090?tab=description Dark Brotherhood Chronicles] by Amadaun and AndalayBay
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The Dark Brotherhood Chronicles is a large-scale quest mod. It boasts many new NPCs, locations, and both a large main questline and sidequests, delving deep into the shadowed history of the Dark Brotherhood.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Awakening
 
<span style="color: cyan">''BOSS Bash Tag suggestion(s):'':</span>
<span style="color: #e6b69e">DarkBrotherhoodChronicles.esp</span> <span style="color: #78c888">ADD: Actors.Spells</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] EDI - Revived</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47859/? EDI - Revived] by markb50k
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod makes the Daedric invasion come alive, where even if the player doesn't decide to do the main quest exclusively they will still have to deal with it.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Elsweyr Anequina</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.theassimilationlab.com/forums/files/file/1070-elsweyr-anequina/ Elsweyr Anequina] by Iliana
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This new region, spanning the section of Elsweyr between Skingrad and Leyawiin, includes four new landscapes (desert to jungle), five new towns, several villages, Khajiit sub-races, a couple dozen quests, four player homes and a monster-filled wilderness to explore.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.theassimilationlab.com/forums/files/file/886-elsweyr-anequina-meshes-and-textures/ ELSWEYR ANEQUINA MESHES & TEXTURES] Required for for ELSWEYR ANEQUINA
• Elsweyr Anequina Mar 2014.rar
• ElsweyrAnequinaLandscapeLODQuickFix.rar
• ElsweyrAnequinaNoSpidersPatch.rar (Optional)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Reapers_Anequina_Manor V_4</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/40825/? Reapers_Anequina_Manor V_4] by Reaper9111-Chaky
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod adds a beautiful manor to the Anequina's Desert that the player will claim as his own via a journal quest, brand new amulet (custom made) to the game. The amulet is not enchanted in this release, a retextured armor to the game wich is also not enchanted, a quest to obtain the manor as your new home in Elsweyr.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Reapers Anequina Manor V4
• Quickfix
 
'''Notice''': '''Uncheck''' Reaper's Esmeralda's Desert Manor NoTail Scarf.esp if your character does not have a tail.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Apocalypse Now Quest</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/44297/? Apocalypse Now Quest] by Betty
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This a small quest for Elsweyr Anequina and Reapers Anequina, which is based on the movie Apocalypse Now.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Apocalypse Now Quest
• Kurtz Head Fixes Mesh
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Extract both archives.
3. Copy kurtzhead.nif from Kurtz Head Fixes Mesh archive and paste it into the ApocalypseNowQuestE - ee\meshes\ApocalypseNow folder overwriting if prompted.
4. Archive the fixed files and install.
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Apocalypse Now - Quest.esp
AFTER: Reaper's Esmeralda's Desert Manor.esp<br>
ADD: Apocalypse Now - Temple.esp
AFTER: Reaper's Esmeralda's Desert Manor.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Elsweyr City Extension</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/42349/? Elsweyr City Extension] by Pieto
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Greatly expands and improves upon the palace district of Corinthe, in Iliana's
Elsweyr: Deserts of Anequina mod.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Elsweyr City Extension v1_2
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Elsweyr Plantations and co</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/34931/? Elsweyr Plantations and co] by Prettyfly
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Adds friendly villages and plantations to Elsweyr Anequina.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Elsweyr Plantations and co V1_12
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Elsweyr plantations & co..esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Tales From Elsweyr Anequina</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/27302/? Tales From Elsweyr Anequina] by System Shock
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod includes dungeons, quests, and a home in Elsweyr, plus the obsidian armor and weapon set.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Tales From Elsweyr Anequina Part 1 of 2
• Tales From Elsweyr Anequina Part 2 of 2
• Tales Elsweyr Anq UL Bravil Barrowfields Patch
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
Extract Tales Elsweyr Anq Bravil Barrowfields Patch.esp from the archive. Archive it as it's own mod naming it Tales Elsweyr Anq Bravil Barrowfields Patch-27302-2-9 to be installed after Unique Landscapes.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Elsweyr Anequina - ITSL Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/47365/? Elsweyr Anequina - Integration The Stranded Light Patch] by tegeus-Cromis
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This patch repairs conflicts between Elsweyr Anequina and Integration The Stranded Light Integrated. It's mostly to do with a camp that Integration places just outside the south wall of Rimmen, though if anyone reports any other clashes I will strive to fix them.
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: ElsweyrAnequina - Integration Patch v1.0.esp
AFTER: bgIntegrationIntegratedEV.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Expanded Dungeons - Play Nice Edition</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46590 Expanded Dungeons - Play Nice Edition] by Pinkertonius
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Trimmed version of OWCND - Expanded Dungeons so that it doesn't conflict with Better Dungeons, Snu's Dungeons (WalkerInShadows version) or Ayleid Ruins Expanded.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Expanded Dungeons - Play Nice Edition
 
Esp/m Filter: '''Check Only''': Expanded Dungeons - Play Nice Edition.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Knights of the Nine Revelation</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/42490 Knights of the Nine Revelation] by Lanceor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: From the creator of Anduril Reforged comes a sequel to Knights of the Nine. Umaril has been vanquished and the people of Cyrodiil hail you as the Divine Crusader. But little do they know that Pelinal's relics hold the key to protecting the freedom of all humankind... or enslaving it.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Knights of the Nine Revelation 1_3_7 Full Install
• Optional and Miscellaneous (User Preference)
 
'''Note''': Wrye Bash will not install the Knights - Revelation Music music folder. This folder will need to be manually installed into the Oblivion\Data directory.
 
<span style="color: cyan">''Edit BOSS userlist.txt for Optional plugin(s)'':</span>
ADD: Fort Roebeck Spawn Points Disabled.esp
AFTER: Knights - Revelation.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Knights of the White Stallion</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/6623/? Knights of the White Stallion] by Marine Okeefe
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod takes Mazoga the Orc's story to a new level. It adds new quests, dungeons, weapons, and armor, all focusing on the Knights of the White Stallion.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Knights of the White Stallion 4dot4
 
1. Esp/m Filter: '''Ucheck''': CM Partners.esm and CM Partners.
2. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
    <span style="color: #e6b69e">300_White Stallion 4.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Kragenirs Death Quest</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/26219/? Kragenirs Death Quest] by Povuholo and Malchik
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Many years ago, Kragenir's tower had been sealed by the Knights of the Silver Nose, but as they die, the seals weaken... Can you find the keys required to break the seals so you can face Kragenir inside the tower before he escapes? Or... Are you going to help him?
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Kragenirs Death Quest v2_23
• (Optional) KDQ Walkthrough and Quest Information
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Kragenirs Death Quest - Reclaiming Sancre Tor Patches</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/44788 Kragenirs Death Quest - Reclaiming Sancre Tor Patches] by mhahn123
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Allows simultaneous use of Kragenir's Death Quest and Reclaiming Sancre Tor. Makes very small edits to the island in the mouth of Strid River. Simply relocates Bobby Shaftoe and his little camp from Kragenir's to the other end of the island so that they aren't buried under the mansion from RST. Also added a few path grid points around the camp for npc navigation purposes. Version 1.1 slightly lowers two campfire pieces which I left floating a tiny bit above ground level. No major change.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Repairs conflicts between KDQ and RST
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Mannimarco Revisited</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/14200/? Mannimarco Revisited] by Miltiades
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Mannimarco as he should have been. Even though you had Traven's help, I was rather dissapointed how easy the almighty King of Worms could be defeated; so I decided to make him more of a challenge as well as look the part.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• MannimarcoRevisited
• MannimarcoRevisitedv11
 
1. MannimarcoRevisited: '''Uncheck''':
    • MannimarcoRevisited.esp
    • MannimarcoWardrobeChest.esp
2. MannimarcoRevisitedv11: '''Check''': MannimarcoRevisited.esp
3. <span style="color: cyan">''Edit BOSS userlist.txt'':</span>
    OVERRIDE: MannimarcoRevisited.esp
    AFTER: Oblivion_Character_Overhaul.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Mannimarco Resurrection</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/15251/? Mannimarco Resurrection - Light and Dark] by MrUniq
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod allows you to become a member two new factions depending on your choices and outcome of the events.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
•Mannimarco Resurrection 2_5
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">MannimarcoComplete.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Order of the Dragon</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45258/? Order of the Dragon EV] by Rung Diener_RE Ryan Lazarus Katan
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The Oblivion gates are closed, the Amulet of Kings shattered, but the Empire is not saved. Rebels spread fear and terror in the counties of Cyrodiil. Meanwhile, talk about the old sword prophecy is getting ever louder. Will the hero of Kvatch again prove worthy and be able to save the Empire from chaos?
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://www.elderscrollsportal.de/ressourcen/der-orden-des-drachen.2028/ The Order of the Dragon 2016] (Required for Order of the Dragon EV)
• Order of the Dragon Misc files
• Order of the Dragon esp
 
Orden_des_Drachen-2016
1 .Install Orden_des_Drachen-2016 German mod first.
2. Esp/m filter: '''Uncheck''': Orden des Drachen.esp
3. Install the English Version mods downloaded from the Nexus.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[UI][Map] Order of the Dragon - Map Addon</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/45491/? Order of the Dragon - Map Addon] by Slangens
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The order of the dragon is one of the biggest quest mods for oblivion out there. As a big mod, it also includes a BIG worldspace, which, unfortunately, lacks a good in-game map.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Reclaiming Sancre Tor</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesalliance.org/forums/index.php?/files/file/951-reclaiming-sancre-tor/ Reclaiming Sancre Tor] by DarkRider
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Reclaiming Sancre Tor is an in-depth story based expansion pack that adds hundreds of new characters, overlapping quests, new worlds, and multiple unique dungeon levels to the original Elder Scrolls IV: Oblivion RPG by Bethesda Softworks. The story surrounds a contingent of Blades from Morrowind who have reclaimed the ancient ruins of Sancre Tor in the aftermath of the Oblivion crisis. The player is invited to join their ranks and must aid the Blades in serving the Empire as well as unraveling their own destiny.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• RST_Meshes
• RST_Sounds
• RST_Textures
• Reclaim Sancre Tor Esp_RC1_0_5.7z
 
1. Edit the Oblivion.ini
    [Archive]
    sArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, Francesco's Creatures and Items Resources - Items.bsa, ReclaimSancreTor - Textures.bsa, ReclaimSancreTor - Meshes.bsa, ReclaimSancreTor - Sounds.bsa
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Ruined Tails Tale</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/3027/? Ruined Tails Tale] by Simyaz
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Ruined-Tail's Tale is a story-driven Companion-MOD featuring an Argonian Battlemage by the name of Ruined-Tail (or Ruin, for short).
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• RTT_3_0
• RTT_3_1
 
1. RTT_3_0: Esp/m Filter: '''Uncheck''': RTT.esp
2. <span style="color: cyan">''TES4Edit Cleaning Required'':</span> <span style="color: #e6b69e">RTT.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Ruined Tails Tale - Unofficial Patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/41443 Ruined Tails Tale - Unofficial Patch] by jaime74
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This unofficial patch tries to fix/bypass a quest-breaking issue in Ruined Tail's Tale by Simyaz, which occurs in some games around a certain quest stage.
 
Sub-Packages: '''Check Only''': 00 Default
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] RTT horse patch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46856 RTT horse patch] by Paul Wilkins
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Prevents crash-to-desktop by removing the sound and visual effects when Ruined-Tail companion summons/unsummons a horse.
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: RTT-horse-patch.esp
AFTER: RTT.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] SnusDungeons</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.dropbox.com/s/wfd0al2e8mm9p5e/SnusDungeons.7z SnusDungeons]
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Snu's Dungeons is a dungeon overhaul mod. It completely remakes most of the caves and mines in Cyrodiil (not Shivering Isles). The dungeons are now "themed" according to their location - dungeons up north are icy; the ones out west are drylands; Blackwood caves are overrun with vegetation; etc. Many caves also have new areas, new monsters, and new treasures.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://www.dropbox.com/s/wfd0al2e8mm9p5e/SnusDungeons.7z SnusDungeons.7z]
• [https://www.dropbox.com/s/t0ianukn7d5pdqq/Snus%20Dungeons%20esps.7z Snus Dungeons esps.7z]
 
Esp/m Fileter: '''Check Only''':
• SnusDungeons.esp
• SnusDungeons - BD patch.esp
• SnusDungeons - TAS patch.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Tears Of The Fiend</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/11598/? Tears Of The Fiend] by Simyaz and Arilita
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The complete storyline behind The Legacy and The Butcher of Armindale merged together as one complex, interchangeable, multi-pathed Quest/companion MOD.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• TOTF_1_2_2
 
1. <span style="color: cyan">''Bash Tag suggestion(s):''</span>
    <span style="color: #e6b69e">TOTF.esp</span> <span style="color: #78c888">ADD: Actors.AIPackages</span>
2. <span style="color: cyan">''TES4Edit Cleaning Required'':</span>
    <span style="color: #e6b69e">TOTF.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] The Ayleid Steps</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/16316/ The Ayleid Steps] by Ervvin
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Discover the ancient Ayleid teleporting network of Step stones, find out how to activate it, and then use the Steps to discover a new way of traveling around Cyrodiil, and search for new unknown Ayleid sites.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• The Ayleid Steps 3_5
• The Ayleid Steps 3.6.11
 
Esp/m Filter: '''Uncheck''': DLCFrostcragReborn.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] The Dungeons of Ivellon</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/13714 The Dungeons of Ivellon] by Lazarus
<div style="margin-left: 10px;">
</div>
</div>
 
Description: 'The Dungeons of Ivellon' is a quest- or adventure mod respectively for The Elder Scrolls IV: Oblivion.
The player can expect a vast dungeon full of mysteries to be unraveled, secrets to be disclosed and dangers to be defied.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.planetoblivion.de/index.php?option=com_content&task=view&id=1011&Itemid=116 Version 1_5 Full - English 1]
• [http://www.planetoblivion.de/index.php?option=com_content&task=view&id=1105&Itemid=66 Latest patch 1_8 English and German]
 
Wrye Bash Uers: In the Installers tab right click in the header and select Monitor External Installation. Run the Setup.exe. Click ok to allow Wrye Bash to set up the files. Install the rest of the files as normal.
 
Mod Organizer Users:
1. Extract Ivellon-1.7a-English.7z. Add the Setup.exe to your MO executables. Run Setup.exe with Mod Organizer. Select Yes to allow Mod Organizer Elevated privileges.
2. Select Setup Language → OK → Next
3. Click Browse and select pathto\Oblivion\Mod Organizer\mods\ add this extension at the end "The Dungeons of Ivellon" (without the quotes).
    Example: D:\Games\Steam\steamapps\Common\Oblivion\Mod Organizer\mods\[Quests] The Dungeons of Ivellon
4. Select Nest → Check Don't create a Start Menu folder → Next → Install → Finish.
5. Right click inside the MO mods left pane and select All Mods → Refresh.
6. Right click on [Quests] The Dungeons of Ivellon and select Open in explorer.
7. Open the Data folder and move all of its contents to the root of [Quests] The Dungeons of Ivellon.
    • Delete the empty Data folder.
    • Delete the unins000.dat and unins000.exe files.
    • Optionally delete the txt files.
8. Right click inside the MO mods left pane and select All Mods → Refresh. Activate [Quests] The Dungeons of Ivellon mod.
    Note: the Setup.exe can now be removed from MO's executable.
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Ivellon.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] The Lost Spires</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.lostspires.com/pages/downloads.htm The Lost Spires] by Liquid Graphics Interactive
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Uncover the mysteries of ancient Tamriel as only one can, through the Archeology Guild. Scale the guild's ranks and explore new, exotic locales to unravel a plot of sinister deceit, betrayal, and doom.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• thelostspiresv14.zip
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">The Lost Spires.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests][MOB] Morroblivion Conversation - TLS Patch</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/4153 Morroblivion Conversation - The Lost Spires Patch]
<div style="margin-left: 10px;">
</div>
</div>
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/s19gad117z423eh/Morroblivion+Conversation+-+The+Lost+Spires+Patch.7z Morroblivion Conversation - The Lost Spires Patch.7z]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Vampire Hunting – Order of the Virtuous Blood</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/30568/ Vampire Hunting – Order of the Virtuous Blood] by Four Authors
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Twenty-eight additional quests for members of the Order of the Virtuous Blood after the vanilla quest ends. Kendrel the Vampire Huntress, OVBE - Order of the Virtuous Blood Expanded, and Caldera Update merged in. Compatible with Bloodlines.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Vampire Hunting OVB 3_2
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">[Quests] Bash-able Quest Delayers</span> ===
<div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/25946/? Bash-able Quest Delayers] by Aellis
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Quest Delayer for The Lost Spires and Tears of the Fiend Mods.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Aellis Bashed Delayers v3129C
• Bugfix - TOTF Delayer formID corrected
 
=== <span style="color: #9eb8ee">Test the Game</span> ===
1. Activate all installed mods. (Deactivate CustomSpellIcons - OBME.esm if installed.)
2. Run BOSS to sort the load order.
3. Run Wrye Bash. Right click on the Bashed Patch, 0.esp Rebuild the Bashed Patch.
Note: After rebuilding the Bashed Patch reactivate CustomSpellIcons - OBME.esm if installed.
4. Delete the contents of the \Oblivion\TES4Edit\TES4LODGen\DistantLOD folder. Run TES4LODGen to generate DistantLOD, review the contents of the files, and install.
5. Delete the contents of the \Oblivion\TES4LL\Meshes\Landscape\LOD and \Oblivion\TES4LL\Textures\landscapelod\generated folder. Run each of the tes4ll bat files in the Oblivion\Data directory, review the contents of the files, and install.
    • tes4ll_tes4qlod_cache.bat
    • tes4ll_normalmaps.bat
    • tes4ll_tes4qlod.bat
    • tes4ll_highres.bat or tes4ll_ultimate.bat
6. Launch Oblivion and play for a bit. If you are satisfied with the testing exit the game.
7. Back up the following files to keep a copy of the original game files:
    <Oblivion>
    <Oblivion Mods>
    <My Games>\Oblivion>
    <YourUserName>\AppData\Local\Oblivion>
 
== Landscape & ECTV ==
Mods that modify landscape, buildings, and environments of Oblivion. ECTV is an acronym for Extended Cities, Towns, and Villages.
 
'''NOTICE''': Many of the following will be Unrecognized Plugins with BOSS; however, the majority of the Landscape plugins will be merged. Therefore, it is advisable to wait to sort the load order and test the game until after all the Landscape and ECTV mods are installed.
 
=== Early Landscape Plugins ===
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[Landscape] The Hesu Mod Collection</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46090 The Hesu Mod Collection] by Hesu
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A series of landscape and settlement plugins created by the Japanese mod author Hesu.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually and Install in the order listed:
• Main files: HESU Apple Hot Springs
• Main files: HESU Gnoll Mountain
• Main files: HESU Koyo Town
• Main files: HESU Shipton
• Main files: HESU Smoke Town
• Main files: HESU The Great Forest Gorge
• Main files: HESU The Hell Lands
• Main files: HESU The Poison Swamp
• Main files: HESU The Skyrim Temple
• Main files: HESU The Valenwood Mine
• Main files: HESU White Rose River
 
• Optional files: Apple Hot Springs Patches
    Esp/m Filter: '''Check Only''':
    • AppleHotSprings-AltBeginnings Patch.esp
    • BleakerWayRevamp-AppleHotSprings Patch.esp
    • ROC-AppleHotSprings Patch.esp
• Optional files: Gnoll Mountain Patches
    Esp/m Filter: '''Check Only''': DLCFrostcrag-GnollMountain Patch.esp
• Optional files: Poison Swamp Patches
    Esp/m Filter: '''Check Only''':MTCExpanded+HesuPoisonSwamp.esp
• Optional files: Shipton Patches
    Esp/m Filter: '''Check Only''':
    • ROC-Shipton Patch.esp
    • RST-Shipton Patch.esp
• Optional files: White Rose River Patches
    Esp/m Filter: '''Check Only''':
    • KOTNR-WRR Patch.esp
    • MTC-WRR Patch.esp
    • ROC-WRR Patch.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[Landscape] Roads of Cyrodiil</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/20218 Roads of Cyrodiil] by Arthmoor - Ukrr - mariedanj
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Expands on the existing road network in Cyrodiil to make getting around easier, especially around the Imperial Isle.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually and Install in the order listed:
• Roads of Cyrodiil
• Roads of Cyrodiil Patches
 
Sub-Packages: '''Check''':
• 00 Core
• 01 Road Records
Esp/m Filter: '''Check Only''':
• Roads of Cyrodiil.esp
• ROC Standard Road Record.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[Landscape] Unique Landscapes Compilation</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/19370 Unique Landscapes Compilation] by Various
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a compilation of the Unique Landscapes mods, which change many outdoor locations, making them more diverse and interesting.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually and Install in the order listed:
• Unique Landscapes Compilation v2.1.1
 
Wrye Bash Users:
Sub-Packages: '''Check''':
• 00 Core
• 95 Full Merge - Excludes Chorrol Hinterland
 
Mod Organizer Users:
{{FOMOD Instructions
|file=Unique Landscapes Compilation
|{{FomodPage|Main|{{Fieldset|Main|bullet=yes|Merge Full}}
|button=yes|buttonText=Install}} }}
 
=== ECTV ===
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[ECTV] Open Cities Reborn</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/33003 Open Cities Reborn] by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Redesigned city layouts focusing more on strategic placement. Follows concept art where practical (and available).
 
Sub-Packages and Esp/m Filter: '''Check''':
00 Core
    Open Cities Resources.esm
    Open Cities Reborn.esp
10 Outer Districts
    Open Cities Outer Districts.esp
20 New Sheoth
    Open Cities New Sheoth.esp
40 LOD Compatibility - Anvil Reborn + UL Lost Coast + UL Cliffs of Anvil
50 LOD Compatibility - Cheydinhal Reborn + UL Arrius Creek + UL Cheydinhal Falls + UL Rolling Hills
 
<span style="color: magenta">'''''Notice''': OBSE Plugin Included''</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[ECTV] Open Cities Patches</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/32925 Open Cities Patches] by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A collection of compatibility patches for Open Cities Classic and Open Cities Reborn.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Dark Brotherhood Chronicles - OC Patch
• Dungeons of Ivellon - OC Patch
• Frostcrag Spire - OC Patch
• Knights of the Nine - OC Patch
• Lost Spires - OC Patch
• Midas Magic - OC Patch
• Reclaiming Sancre Tor - OC Patches
• Ruined Tails Tale v3 - OC Patch
• Tears of the Fiend - OC Patch
 
Sub-Packages: '''Always Check''': 01 Open Cities Reborn
 
Download and install this fixed version of [https://drive.google.com/file/d/1uShSltV8AAyMX8uosb2bEUsMwKwndAoj/view?usp=sharing Integration - The Stranded Light - OC Patch]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[ECTV] ImpeREAL Empire - Unique Castles</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/22446 ImpeREAL Empire - Unique Castles] by SilentResident
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Makes each castle of the Imperial Empire to be more realistic, more unique than the other castles of the Empire, and more decorated!
The mod's main goal is to be 100% Compatible with almost all of the 6.000 mods & overhauls released for The Elder
Scrolls: Oblivion!!!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• ImpeREAL Empire Unique Castles - All The Castles - Merged
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[ECTV] MTC Expanded Villages</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/ MTCExpandedVillages] by Nernie
<div style="margin-left: 10px;">
</div>
</div>
 
Description: An expansion of several of the vanilla villages.
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">MTCExpandedVillages.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[ECTV] Reapers BleakerWay Revamp</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/30730 Reapers BleakerWay Revamp and Quest] by Reaper9111
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod will Revamp and add a Quest the empty village of Bleaker\'s Way... A Quest to get a Black Paladin Armor A Revamp to bring life as it should in a sweet looking village...
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Reapers BleakerWay Village Revamp
• BleakerWay Beehives Fix
 
<span style="color: cyan">''TES4Edit Cleaning Required'':</span>
<span style="color: #e6b69e">Reaper's Bleaker's Way Village Revamp.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[ECTV] The Imperial Waters</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/25804 The Imperial Waters] by Mag1cWind0w
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod add waterfalls along the inner walls of the Imperial City districts. Compatible with 98% of the existing mods for Elder Scrolls IV: Oblivion!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• The Imperial Waters 1-2
 
Esp/m Filter: '''Check Only''': The Imperial Water.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[ECTV] RTT Weye Relocation Patch</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/34010 Arthmoors Mod Patches] by Arthmoor
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Path to relocate the inn from Ruined Tail's Tale 3.0 to a safe spot west of Weye,
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• RTT Weye Relocation Patch
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[ECTV][MOB] Hlaalu Project</span> ====
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesrenewal.com/forums/morroblivion/mods/2396 Morroblivion Mod - Hlaalu Project] by ReX
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Hlaalu project is a little mod for adding a LOT of new structures and modifications for the great house Hlaalu.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://mega.nz/#!yI4XWSoD!3gv9ShVI855urDHajS91-qmUHKvvSPqvKVWz1GXBhls Morrowind_ob - Hlaalu.7z]
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Morrowind_ob - Hlaalu.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[ECTV][MOB] Lights and Darkness</span> ====
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/wip-morroblivion-lights-and-darkness Morroblivion Lights-and-Darkness] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod is inspired by the Morrowind Lighting Mods: Total Lighting Mod and True Lights and Darkness. Vanilla Morrowind tends to have ambient light turned up so high that shadows and light-sources are washed out which flattens out the perspective. Anyone whose played MGSO will be familiar with the atmosphere that is added by these lighting mods.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• morroblivion-lights-and-darkness-v0_2.7z
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: morroblivion-brighter-lanterns.esp
BOTTOM: Morroblivion<br>
ADD: morroblivion-darker-dungeons.esp
BOTTOM: Morroblivion<br>
ADD: morroblivion-lights-and-darkness.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[ECTV][MOB] MGSO Vality's Balmora Addon</span> ====
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/valitys-balmora-addon-v13 Vality's Balmora Addon] by ponyrider0
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Description: Adds Bittercoast trees, rocks, flora to Balmora. This is a version of Vality's mod which was included with MGSO.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually
• valitys_balmora_addon_v1_3.esp
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: valitys_balmora_addon_v1_3.esp
BOTTOM: Morroblivion
 
=== Late Landscape Plugins ===
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">[Landscape] UL Compatibility Patches Compilation</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/13834 Unique Landscapes Compatibility Patches] by Vorians - Arthmoor - Various others
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Description: Various Compatibility Patches for Unique Landscapes and the many mods which conflict.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually and Install in the order listed:
• UL Compatibility Patches Compilation WIZBAIN v12
• Update files: RoadsOfCyrodiil-UniqueLandscapes patches v2
• Update files: TalesFromElsweyr-Barrowfields patch v2
 
UL Compatibility Patches Compilation WIZBAIN v12: Sub-Packages and Esp/m Filter:
01 Merged
    ULM BetterDaedricShrinesFull-UniqueLandscapes patch.esp
    ULM DarkBrotherhoodChronicles-UniqueLandscapes patch.esp
    ULM DukePatricksSCACombatArchery-LostCoast patch.esp
    ULM GnollMountain-Snowdale patch.esp
    ULM GreatForestGorge-LushWoodlands patch.esp
    ULM IntegrationIntegratedTheStrandedLight-EasternPeaks patch.esp
    ULM KoyoTown-LushWoodlands patch.esp
    ULM MannimarcoResurrection-UniqueLandscapes patch.esp
    ULM MTCExpandedVillages-UniqueLandscapes patch.esp
    ULM OpenCitiesReborn-UniqueLandscapes patch.esp
    ULM OrdenDesDrachen-UniqueLandscapes patch.esp
    ULM PoisonSwamp-BlackwoodForest patch.esp
    ULM ReclaimingSancreTor-UniqueLandscapes patch.esp
    ULM SmokeTown-ArriusCreek patch.esp
    ULM SmokeTown-JerallGlacier patch.esp
01 Merged or Separate
    ULE Anequina-FallenleafEverglade patch.esp
    ULE AyleidRuinsExpanded-JerallGlacier patch.esp
    ULE DungeonsOfIvellon-CheydinhalFalls patch.esp
    ULE HellLands-CloudtopMountains patch.esp
    ULE KragenirsDeathQuest-UniqueLandscapes merged patch.esp
    ULE LostSpires-UniqueLandscapes merged patch.esp
    ULE TearsOfTheFiend-CheydinhalFalls patch.esp
 
RoadsOfCyrodiil-UniqueLandscapes patches v2: Sub-Packages and Esp/m Filter:
00 ROC+UL Imperial Isle+Open Cities Outer Districts Merged
    ULM ROC+UL-II+OCOD Patch.esp
12 ROC+UL Skingrad Outskirts+Reclaiming Sancre Tor
    ULE ROC+RST+Skingrad Outskirts.esp
14 ROC+UL Ancient Redwoods Merged
    ULM ROC+Ancient Redwoods.esp
 
TalesFromElsweyr-Barrowfields patch v2 Esp/m Filter: '''Check''': ULM TalesFromElsweyr-BravilBarrowfields patch.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
==== <span style="color: #9eb8ee">Landscape Merge Consistency</span> ====
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>
<div style="margin-left: 10px;">
</div>
</div>
 
<span style="color: gold">Coming Soon!</span>
 
== Sound ==
 
== Graphics ==
 
== Flora ==
 
== More Graphics ==
 
== MOB_Graphics Overhaul ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MOB_MGSO Baldurians? Pondscum Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-mgso-baldurians-pondscum-replacer MGSO (Baldurian's?) Pondscum Replacer] by ponyrider0
<div style="margin-left: 10px;">
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</div>
 
Description: Replaces Morroblivion pondscum with somethingthat looks more like water and less like a thick green goo. This is a conversion of the pondscum texturesand mesh that are installed with MGSO 3.0. My best guess is the original was based on Baldurian's Pondscum Replacermod.
 
<span style="color: #e6b69e">SpecialInstallation Instructions:</span><br>
Download manually
• pondscum-v0.2.7z
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MOB_MGSO Vurt's Ashland Trees</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-vurts-ashland-trees Vurt's Ashland Trees] by Artparker
<div style="margin-left: 10px;">
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</div>
 
Description: Converted Mesh/Texture trees made from Vurt's original Morrowind mod for Morroblivion.
 
'''Note''': There is still some work to be done on this mod. There aren't any gamebreaking issues with the trees blocking doors or anything but there are a few in odd places. There may be an updated ESP in the works. Nevertheless, this mod is still highly recommended.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Vurt's Ashland Trees for Morroblivion
 
1. Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod.
2. Now that the mod is repackaged properly, archive and install the mod.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MOB_MGSO Vurt's Bitter Coast Tree Replacer II</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-vurts-bitter-coast-tree-replacer-ii-for-morroblivion-v11 Vurt's Bitter Coast Tree Replacer II for Morroblivion] by ponyrider0<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces Bitter Coast Trees with Bald Cypress and other swampy trees. In contrast to the original Morrowind mod, the trees will only be changed when ESP is enabled. VWD files are a separate download (but need good system sine there is no reduction in LOD). You'll need to use TES4LODGen to enable the VWD models once they are installed.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• vurts_bitter_coast_trees_v1_1.7z
• (Optional) vurts_bc_trees_v1_vwd.7z
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Vurt_BC_Trees_v1_1.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MOB_Morrowecology</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [http://www.nexusmods.com/oblivion/mods/46087/? morrowecology] by discovery1
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces Bitter Coast Trees with Bald Cypress and other swampy trees. In contrast to the original Morrowind mod, the trees will only be changed when ESP is enabled. VWD files are a separate download (but need good system sine there is no reduction in LOD). You'll need to use TES4LODGen to enable the VWD models once they are installed.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://drive.google.com/file/d/1evuhHyNouYyETUcBN6yzdkAmlT_laQ0Z/view?usp=sharing morrowecology desaturated version]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MOB_MGSO WA Signy Signposts</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/rel-wa-signy-signposts-for-morroblivion-v11 WA Signy Signposts for Morroblivion] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod provides new meshes and high-resolution textures for the signposts all across the Vvardenfell region of Morrowind (That's the landmass of the entire vanilla game), making them easily readable from a distance. It also features three regional variants for every texture and mesh, resulting in signs which match the area that they are in; Ashy, Swampy or 'normal'.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• wa_signy_signposts_v1_1.7z
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: WA_Signy_Signposts_v1_1.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MOB_Silt Strider Overhaul</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2442 Morroblivion - Silt Strider Overhaul] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod will attempt to bring more detail and diversity into Morroblivion's silt strider travel network.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Download the latest version [http://www.mediafire.com/file/oll3yoldf9o6ld0/MorroblivionSiltStridersOverhaul.7z MorroblivionSiltStridersOverhaul.7z]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MOB_Telvanni Architecture</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/4327 Improved Telvanni Architecture] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: House Telvanni improvement in architecture models.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/v6lnohucufucurx/Morroblivion_Telvanni_Architecture_1.7z Morroblivion_Telvanni_Architecture]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MOB_VWD</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/oblivion/morroblivion-mod-releases/5310 Morroblivion VWD] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Set of meshes for various structures to be displayed in Distant LOD.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Morroblivion VWD 1.0.7z
 
Sub-Packages: '''Check''': User's Preference
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MOB_Water</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesrenewal.com/forums/morroblivion/mods/2148 Better Morroblivion Water] by eloth<div style="margin-left: 10px;">
</div>
</div>
 
Description: Completely revamped dungeon/interior/cave water.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [https://tesrenewal.com/comment/39945#comment-39945 MorroblivionWaterV3.rar]
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: MorroblivionWater.esp
BOTTOM: Morroblivion
 
== Animation and Body Replacer Overhaul ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Coronerras Maximum Compatibility Skeletons</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/27945/? Coronerras Maximum Compatibility Skeletons] by coronerra
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod allows animators to animate all independently and simultaneously. It also allows users to never have to worry about animation incompatibility based on skeletons.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">HGEC BAIN repack</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45422/? HGEC BAIN repack] by Exnem RAIAR and Madcat221
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Improved body meshes by RAIAR (Normal, Fighter & GUTS) and MadCat221 (EBE). It also includes Exnem's EyeCandy Body textures.
 
Wrye Bash Users:
Right click on Package and select Wizard.
Choose version → User Preference → Next >
Choose body type → User Preference → Next >
Choose cup size → (Recommend E Cup for better fit of clothing mods.) → Next >
Choose lower body size → User Preference → Next >
The installer script has finished, and will apply the following settings: Review your choices.
Check Apply these selections
'''Check''' Install this package
Click Finish
 
or All Users:
Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod with User's Choice Selections. Start from the top of the file structure and move the desired meshes and textures folder into the Working Data Folder. When finished, repackage the mod and Install.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">RobertMaleBodyReplacerV52</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/40532/? RobertMaleBodyReplacerV52] by Robert2
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Male Body Replacer V5 with 10 different body types. Most of them have new high resolution body textures and normal maps (only Argonian, Khajiit and Dremora still have the old textures)
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Robert Male Body Replacer V52 BAIN
 
Wrye Bash Users:
Right click on Package and select Wizard.
Options → Next
NUDITY – HOW WOULD YOU LIKE YOUR MEN? → User Preference → Next >
WHICH ONE OF THESE BODY TYPES DO YOU WANT TO INSTALL → User Preference → Next >
CHOOSE ONE OF THE FOLLOWING PANTS TYPES AVAILABLE FOR AVERAGE → User Preference → Next >
CHOOSE THE FOOT MESHES YOU WISH TO USE → → User Preference → Next >
CHOOSE THE HEAD MESH YOU WISH TO USE → User Preference → Next >
CHOOSE THE CORE TEXTURE RESOLUTION YOU WISH TO USE → V5 HI-RES DEFAULT – 2048 → Next >
CHOOSE THE DARK ELF HI-RES 2048 BODY TEXTURES YOU WISH TO USE → User Preference → Next >
CHOOSE THE DARK ELF FACE TEXTURES YOU WISH TO USE → User Preference → Next >
CHOOSE THE IMPERIAL HI-RES 2048 BODY TEXTURES YOU WISH TO USE → User Preference → Next >
CHOOSE THE IMPERIAL FACE TEXTURES YOU WISH TO USE → User Preference → Next >
CHOOSE THE ORC HI-RES 2048 BODY YOU WISH TO USE → User Preference → Next >
CHOOSE THE DARK SEDUCER HI-RES 2048 BODY TEXTURES YOU WISH TO USE → User Preference → Next >CHOOSE THE GOLDEN SAINT HI-RES 2048 BODY TEXTURES YOU WISH TO USE → User Preference → Next >
DO YOU WANT TO CHANGE THE DEFAULT NORMAL MAPS FOR HUMAN LIKE RACES → User Preference → Next >
(If you selected YES, simply make your choices.) IMPERIALS, BRETONS, DARK ELF, DARK SECUCER, DREMORA, GOLDEN SAINT, HIGH ELF, NORD, ORC, REDGUARD, WOOD ELF – CHOOSE A HI-RES 2048 NORMAL MAP YOU WISH TO USE – DEFAULT  IS CHOSEN ALREADY → User Preference → Next >
DO YOU WANT TO USE ROBERTS LESS APE-LIKE IDLE ANIMATIONS → YES → Next ><br>
Check: Apply these selections and
Uncheck: Install this package
Click [Finish]<br>
Esp/m Filter:
'''Uncheck''': MaleBodyReplacerV5.esp
Right click and select Install.
 
or All Users:
Use the [http://wiki.step-project.com/User_talk:Diana_TES_GotH/Morroblivion_Overhaul#Working_Folder Working Folder] structure to repackage the mod with User's Choice Selections. Start from the top of the file structure and move the desired meshes and textures folder into the Working Data Folder. When finished, repackage the mod and Install. DO NOT INSTALL MaleBodyReplacerV5.esp.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Cobl Cosmetics Res 01</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/21104/? Cobl Cosmetics Res 01] by Cobl Team
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Cosmetic resources.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Optional files: Cobl Cosmetics Res 01
 
Sub-Packages: '''Check''':
• Install FIRST
• Install Next - IF using Robert's Male Bodies
 
== Character Overhaul ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Character Overhaul</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/44676/ Oblivion Character Overhaul version 2] by nuska
<div style="margin-left: 10px;">
</div>
</div>
 
Description: A comprehensive, all-in-one revamp of Oblivion character heads. New head shapes, skin textures, normal maps, eye textures and some new hairstyles covering all races in the game, including Dremoras and Shivering Isles races, all built to a single unified art direction that adheres to the styles of Skyrim and TESO. Affects both player and NPCs.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Oblivion Character Overhaul v203
• HGEC texture compatibility addon
• Roberts Male Body replacer texture compatibility addon
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MOB_OCO2 Facelift </span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/relwip-morroblivion-oco2-facelift-v02 Morroblivion-OCO2 Facelift] by ponyrider0
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This mod solves the problem of randomized facial features or customized faces which are not visually compatible with the OCO2 plugin.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• morroblivion-oco2-facelift-v0.2.7z
• oco2-redguard-facelift.7z
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: morroblivion-OCO2-facelift.esp
BOTTOM: Morroblivion<br>
ADD: OCO2-redguard-facelift.esp
BOTTOM: Morroblivion
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Compatibility Patches OCO2</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46249/? Compatibility Patches for nuska's Oblivion Character Overhaul (v2)] by Androl
<div style="margin-left: 10px;">
</div>
</div>
 
Description: OCO (by nuska) is a fantastic mod for improving character appearance, but unfortunately conflicts with many other plugins, including several official plugins, due to limitations of the Oblivion game engine. This is an upload of several patches I created in TES4Edit to make OCO compatible with the official plugins, UOP/USIP, and Kvatch Rebuilt
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• All Compatibility Patches (Combined Download)
 
<span style="color: #e6b69e">Special Installation Instructions:</span>
Extract OCO_KvatchRebuilt_Patch.esp from the archive. Archive it as it's own mod naming it OCO_KvatchRebuilt_Patch-46249-1-0 to be installed after Kvatch Rebuilt.
 
Esp/m Filter: '''Check''': ALL
 
<span style="color: cyan">''Bash Tag suggestion(s):''</span>
<span style="color: #e6b69e">OCO_DLCHorseArmor_Patch.esp</span> <span style="color: #78c888">ADD: Actors.ACBS, Actors.AIPackages, Actors.Skeleton, Actors.Stats, NpcFaces</span>
<span style="color: #e6b69e">OCO_DLCOrrery_Patch.esp</span> <span style="color: #78c888">ADD: Actors.AIPackages, NpcFaces</span>
<span style="color: #e6b69e">OCO_DLCMehrunesRazor_Patch.esp</span> <span style="color: #78c888">ADD: Actors.ACBS, Actors.Skeleton, NpcFaces</span>
<span style="color: #e6b69e">OCO_DLCThievesDen_Patch.esp</span> <span style="color: #78c888">ADD: Actors.ACBS, Actors.AIPackages, Actors.Skeleton, Actors.Stats, NpcFaces</span>
 
<span style="color: cyan">''TES4Edit Sort Masters Required'':</span>
<span style="color: #e6b69e">OCO_DLCOrrery_Patch.esp</span>
<span style="color: #e6b69e">OCO_UOP_USIP_Patch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Integration-OCOpatch</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.dropbox.com/s/0ie0egyjscoubhk/Integration-OCOpatch.esp?dl=0 Integration-OCOpatch] by Pinkertonius
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Compatibility patch for Integration - The Stranded Light - Integrated!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Integration-OCOpatch.esp
 
Archive the file in order to install with either Wrye Bash or Mod Organizer.
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Integration-OCOpatch.esp
AFTER: bgIntegrationIntegratedEV.esp
 
<span style="color: cyan">''TES4Edit Sort Masters Required'':</span>
<span style="color: #e6b69e">Integration-OCOpatch.esp</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">OCO v2 Balanced</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45382/? OCO v2 Balanced] by some neurotic claustromaniac individual
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Tiny mod intended to balance out stats to Cobl Races - Balanced standards. Includes custom playable Dark Seducer, Golden Saint and Dremora races compatible with Oblivion Character Overhaul v2. Also, additional hair and eyes options.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OCO v2 Balanced
 
Esp/m Filter: '''Check''': OCO v2 Balanced – Cobl.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">New Eyes for OCOv2</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46995/? New Eyes for OCOv2] by monkeyangie
<div style="margin-left: 10px;">
</div>
</div>
 
Description: New eye textures for OCO v2, includes all races except Orcs. This mod is made to be something more related to ESO and TESV design, also, following the line of OCOv2 itself.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
 
• New Eyes for OCOv2
• Optional Files: User Preference
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Dreadlocks Replacer</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/47938? Dreadlocks Replacer] by T3alrose and apachii
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Replaces the Redguards "Ridge Rows" hairdo with fancy dreads.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Female Body Retextured</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46937/? Female Body Retextured] by Montegris
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Retexture project of the Female body, enhance the quality and has a more natural look.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Female Body Retextured - modular version 1.2 - 2k
 
Sub-Packages:
00 Core
01-10 types (Select only one type: Review the SS folder to select options.)
12 Redguards less dark sking (Optional)
13 High elf own texture (Optional)
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Seamless - OCOv2 Edition</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45859 Seamless - OCOv2 Edition] by junkacc11
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Nuska's Oblivion Character Overhaul is great. It transforms Cyrodiil from a place inhabited by potato heads to a land much more believable and beautiful. The problem is, OCO still has those immersion destroying neckseams. This mod banishes the much lamented neckseams that have plagued Oblivion and OCO for so long to the deepest abyss of Nirn. Neckseams will no longer tarnish the beauty of Tamriel!!!
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• SR- OCOv2 BAIN 44676
• Optional files: SR- OCOv2 Nudes (Optional)
 
Sub-Packages: '''Check''': ALL
 
== Clothing, Armor, and Weapons ==
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MOB_Clothes Replacer Beta</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2004 Morroblivion Clothes Replacer Beta] by eloth
<div style="margin-left: 10px;">
</div>
</div>
 
Description: This is a nearly completed clothing replacer, its mission is to replace ugly morrowind clothes with oblivion clothes.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/?925m6ti3c4ibazo ClothingReplacerV2.rar]
• Eloth clothes update.rar
 
ClothingReplacerV2.rar
Esp/m Filter: '''Uncheck''': ClothingReplacer.esp
 
Eloth clothes update.rar
Esp/m Filter: '''Check''': ClothingReplacer.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MOB_Clothing Galore</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/mods/2587 Morroblivion - Clothing Galore] by qwertyasdfgh
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Focuses on remaking Morrowind clothes close to original design. Based on HGEC female body and Roberts V5 male body.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/download/tt6thzqbp6i4s4w/Morroblivion_Clothing_Galore_1_3.7z Morroblivion_Clothing_Galore_1_3.7z]
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MOB_More Better Good Clothes</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://tesrenewal.com/forums/morroblivion-mod-releases/relz-morroblivion-more-better-good-clothes-v05-beta Morroblivion - More Better Good Clothes] by Puddles
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Puddles hand-converted each Better Clothes Mod, reweighted them using the RC Tools set, and tweaked the textures so they display "okay" in-game. There's some issues, and some of them probably aren't fixable...but I think they're better than the default by a long shot.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• Core + Meshes
• Textures
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Morroblivion - Better Clothes Patch.esp
AFTER: ClothingReplacer.esp
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Legion Armor Combined Texture</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/46594 Legion Armor Combined Texture] by tbsk
<div style="margin-left: 10px;">
</div>
</div>
 
Description: The best features of xX HeLiXs Dark Legion, Fearabbit's Morrowind Style Legion, and statichairguy's Blood Legion combined! NEW HELMET.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Local Guards Features</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/oblivion/mods/45517? Local Guards Features] by grodofraggins
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Townguards equipments replacer by local regions.
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">MOB_Nerevarine Armor</span> ===
<div style="cursor:default; border-radius:2px; width:80px; height:16px; background:-webkit-linear-gradient(#434343, #000000); background:-moz-linear-gradient(#434343, #000000); background:-o-linear-gradient(#434343, #000000); background:linear-gradient(#434343, #000000); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#ffcc00; line-height:1em;"><i><b>Morroblivion</b></i></span></div> <div style="cursor:default; border-radius:2px; width:70px; height:16px; background-color:#cc6699; background:-webkit-linear-gradient(#cc6699, #CC0099); background:-moz-linear-gradient(#cc6699, #CC0099); background:-o-linear-gradient(#cc6699, #CC0099); background:linear-gradient(#cc6699, #CC0099); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#F0D1E0; line-height:1em;"><i><b>Optional</b></i></span></div> [https://tesrenewal.com/forums/morroblivion/morroblivion-mod-releases/3062 Nerevarine Armor] by asteriasennall
<div style="margin-left: 10px;">
</div>
</div>
 
Description: Unique armor set for player character.
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• [http://www.mediafire.com/file/xqm33n1tvcxib5w/Nerevarine+Armor+v4.0.zip Nerevarine Armor v4.0.zip]
 
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: Morrowind_ob - Nerevarine Armor.esp
BOTTOM: Morroblivion
 
== Graphic Extender and ENB Presets ==
ENB is a graphic mod that enhances post processing effects to make games look better graphically.
 
<span style="color: gold">Coming Soon!</span>
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
=== <span style="color: #9eb8ee">Oblivion Reloaded</span> ===
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://tesreloaded.com/thread/2/package Oblivion Reloaded] by Timeslip, Scanti, ShadeMe and Ethatron, totally re-written and implemented by Alenet
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Description: Oblivion Reloaded - OBGE is an OBSE plugin that mainly modifies the rendering pipeline, adding new features and providing screen effects not supported in vanilla Oblivion.
'''''Notice''': Oblivion Reloaded is highly recommended for NVidia or AMD graphics and not recommended for Intel integrated graphics.''
 
<span style="color: #e6b69e">Special Installation Instructions:</span><br>
Download manually:
• OR v6.3.0
• [https://www.nexusmods.com/oblivion/mods/47791/? Oblivion Reloaded Preset] (Download the Preset Version that matches the Oblivion Reloaded chosen.)
 
'''Notice''': Oblivion Reloaded currently adds new animations to NPCs and Player. If you do not wish to have these "ninja-style" flipping animations, delete every .kf file in the Meshes\Characters\_male\ folder. Also, make certain to disable EquipmentMode in the Oblivion Reloaded.ini located in the \Oblivion\Data\OBSE\Plugins folder.
 
'''Notice''': To edit the Userlist.txt, navigate to the userlist.txt at \Oblivion\BOSS\oblivion. Create a shortcut of the userlist.txt to your desktop to perform some recommended edits.
<span style="color: cyan">''Edit BOSS userlist.txt'':</span>
ADD: OblivionReloaded.Weather.esp
BOTTOM: Post Bashed Patch
 
<span style="color: magenta">'''''Notice''': OBSE Plugin Included''</span>
 
== Compatibility Patches ==
Mods that patch the Morroblivion Overhaul mod lineup.
 
<span style="color: gold">Coming Soon!</span>
 
== Mod Configuration and Menu Settings ==
<span style="color: gold">Coming Soon!</span>
 
== Troubleshooting Common Issues ==
=== <span style="color: #9eb8ee">Update Video Drivers</span> ===
If there is any reason to believe that the latest drivers installed on your system are not the latest available or that they are not installed correctly and are causing issues then do the following. Else, just install the latest drivers as normal.
1. Download the '''latest''' stable [http://support.amd.com/en-us/download AMD] drivers / [http://www.nvidia.com/Download/Find.aspx?lang=us Nvidia] drivers.
2. If installing/re-installing new drivers, download [http://www.wagnardmobile.com/DDU/ DDU] and install it. See [http://forums.guru3d.com/showthread.php?t=379505DDU Display Driver Uninstaller Thread] forum.
3. Boot into safe mode by repeatedly pressing F8 once the boot check initializes and before the OS begins loading (no need to uninstall the current drivers, but it will not hurt at all).
    • If using UEFI while using Windows 8 or later, go to your power options and while holding down the Shift key, press restart. This will open the advanced menu where you can select to boot into safe mode.
4. Launch DDU, and select the appropriate driver from the drop-down combo box.
5. Note the recommendations in DDU and initialize the cleanup.
6. Reboot normally and install the latest drivers.
 
'''Configure Driver Settings'''<br>
The graphics software should only be forcing max Anisotropic Filtering (AF). All other settings should be left to the Oblivion configuration and ENBoost configurations. Check out the [http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide].
 
'''''AMD Users: Refer to the [http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide]'''''
 
'''''Nvidia Users'''''<br>
Make the following changes via Nvidia Inspector, otherwise leave the defaults (they can be tweaked later if absolutely necessary).
1. Download [http://www.guru3d.com/files_details/nvidia_inspector_download.html Nvidia Inspector and Nvidia Profiler]. This is a portable program and requires no installation. Simply place in a convenient location and create a shortcut to the executable.
2. Within Inspector,select the "Elder Scrolls IV: Oblivion" profile and keep all of the default settings except for the following changes:
    <span style="color:#e6b69e">Maximum pre-rendered frames: 1</span>
    <span style="color:#e6b69e">Antialiasing - Transparency: 8x(supersample)</span>
    <span style="color:#e6b69e">Anisotropic filtering setting: 16x</span>
    <span style="color:#e6b69e">Texture filtering - Anisotropic sample optimization: Off</span>
    <span style="color:#e6b69e">Texture filtering - Negative LOD bias:Clamp</span>
    <span style="color:#e6b69e">Power management mode: Prefer maximum performance</span>
3. Click Apply changes twice and then close, accepting any overwrite when prompted.
 
'''Display Calibration'''<br>
Color calibration is critical to photographers and graphic artists that work across media types, but it is also more or less important for everyone that uses a computer. For gamers like those interested in Morroblivion, it is a bit more important, because there is a lot of screenshot sharing and qualitative discussion about in-game visuals. It is ideal that all users are somewhat 'standardized' for comparative purposes alone.
 
'''The gist''': Calibrate the monitor's display settings based on the video driver configuration utility with all other configuration baselines set to something akin to "mid level".
There are three places to configure color saturation, temp, brightness, contrast, gamma, etc:
• The monitor's built-in config
• Windows color management
• The driver configuration utility (see "Configure Driver Settings above)
 
The settings of one affect the settings of the other, and depending on the quality of the monitor, #1 could be very good or just 'OK'. The #2 and #3 settings should be standard though, since they are made to work across various monitors.
 
Ensure that #1 is set to "the middle ground" with respect to all settings. Having extreme settings in the monitor configuration could potentially constrain the other configurations. For some, wetting all #1 to mid levels will be best, but for others the 'auto-config' will be best (this may not set all #1 to mid settings). Depending on the monitor, there may be other auto-config options based on various presets. Whatever seems most "middle of the road" is probably best for #1.<br>
Optionally, also run#2 (Control Panel > Display > Calibrate Color) and set to 'vanilla'mid-levels with respect to all attributes. If this was never run previously,then it should already be at mid-level.<br>
Calibrate using #3 a room with no direct lighting that could affect what the monitor shows(not-too-bright, diffuse-lighted room). The main calibration should be left to#3 once a mid baseline 'canvas' has been established for #1 and #2.
• AMD-CCC:|Desktop Management| > |Desktop Color| (click "Reactivate AMD color controls").
• Nvidia Control Panel: Access from the Windows Control Panel. |Display| > |Adjust desktop color settings|.
 
=== <span style="color: #9eb8ee">“BlackScreen” Fix and Forcing 3.0 Shaders</span> ===
For some users, it may be necessary to tweak some settings, especially the Shaders in order for the HDR setting to work properly. If you have a black screen try the following suggestion from the [http://www.tweakguides.com/Oblivion_8.html Elder Scrolls IV: Oblivion Tweak Guide] for changing your Oblivion.ini settings:
“bAllow30Shaders=0 -If set to 1, this option allows (but does not force) the use of Shader Model 3.0 on graphics cards which support it, namely Nvidia GeForce 6600 or newer, or ATI X1000 series or newer. This can potentially improve performance when using HDR rendering for example. Check your RendererInfo.txt file in your \Documents and Settings\User\Documents\My Games\Oblivion directory to see if your card supports SM 3.0 next to the option '3.0 Shaders'. Note however that even by enabling this option, Oblivion still appears to use 2.0 shaders (check the 'PSTarget' and 'VS Target' lines in RendererInfo.txt). In any case, if you have one of the cards mentioned above, it cannot hurt to enable this option.<br>
…To force the actual use of 3.0 Shaders after making the above change, you will also need to check your RenderInfo.txt file (see above), and on the last line of the file check which shader package it uses (e.g. Shader Package: 13). Then go to the\Program Files\Bethesda Softworks\Oblivion\Data\Shaders\ folder and rename that particular package to something else (e.g. rename shaderpackage013.sdp to shaderpackage013._bak. Now copy shaderpackage019.sdp and paste it back into the same directory, and rename this new copy to the package name your card uses(e.g. rename it to shaderpackage013.sdp in this example). This will forceOblivion to use the Shader Model 3.0 shaders in the game, which may increase(or reduce) performance and typically shows no image quality difference.”<br>
Just remember that if you have to perform “Verify Integrity of Game Cache…” through Steam, the Shaders will be reverted back to their default settings. I suggest to make a backup copy of “Shaderpackage019.sdp”. To do this, create a Working Folder on your desktop. Create a Data subfolder. Click in your Data folder and create a Shaders subfolder. Now copy your shaderpackage019.sdp into the Shaders folder. Rename the shaders package to the one that is in your RenderInfo.txt and save it as an archive naming it “ShaderPackage019” to install via [http://www.nexusmods.com/skyrim/mods/1334/? Mod Organizer]. If it is installed with [http://www.nexusmods.com/skyrim/mods/1334/? Mod Organizer] it will always overwrite the Steam\vanilla file.
 
=== <span style="color: #9eb8ee">PSA: OR and G-SYNC</span> ===
[http://tesreloaded.com/thread/283/psa-sync PSA: OR and G-SYNC] explained by dankles on TES Reloaded Technical Support.
 
"G-SYNC and OR on Windows 10 (maybe other windows versions too) don't seem to be friends. When closing oblivion, the screen blanks. The only way to get the screen back is to turn the computer off, then back on. I recommend anyone using OR to disable G-SYNC, if that's something you normally use.<br>
To disable G-SYNC for just Oblivion and not everything globally, you can go to the Nvidia Control Panel, then select Manage 3D Settings > Program Settings > Elder Scrolls IV: Oblivion (add it if you need to) > set Monitor Technology to Fixed Refresh."
 
=== <span style="color: #9eb8ee">Mod Not Working</span> ===
Triple check all INI or config files to make certain they are correct.
 
Sometimes refreshing the mod manager being used is necessary. To do this close the mod manager. Clean up temp files with disk cleanup (or other such utility). Reboot the PC and allow the files to refresh. Restart the mod manager and test the mod again to see if it is now recognized and working.
 
In some instances the user may need to uninstall the mod from the mod manager being used. Install the mod manually then test it in-game to see if this fixes the issue.
 
=== <span style="color: #9eb8ee">Wrye Bash Error: Access is denied:</span> ===
Sometimes a user can be blocked from accessing files and folders, even with administrative privileges. When this happens a workaround solution is the following:
1. Clean out the temp files:
    • From the Start Menu select Run.
    • Type temp, select all the files and then delete them (skip the files that will not delete).
    • Type %temp%, select all the files and then delete (skip the files that will not delete).
2. Empty the Recycle Bin.
3. Perform a Disk Cleanup.
4. Shutdown the PC and Reboot after 30 seconds.
 
== Credits ==
<big>I would sincerely like to thank:</big>
[http://wiki.step-project.com/Main_Page STEP Wiki Adminstrators] for allowing me to host this guide on their site.
Pack Author [http://forum.step-project.com/user/9577-jdsmith2816/ jdsmith2816] for his contribution to this guide.
The [http://tesrenewal.com/forums/morroblivion/mods/753 TESRewal Morroblivion Team]
The [https://tesrenewal.com/ TESRenewal Project Community] for feedback, suggestions and input; (with a special thanks to: [https://tesrenewal.com/users/llde llde] and [https://tesrenewal.com/users/ponyrider0 ponyrider0] for their contributions to this guide.)
[https://www.patreon.com/ponyrider0 ponyrider0 is creating Morroblivion Mods (and other Open Source Stuff)]
The [http://www.nexusmods.com/games/? Nexus Modding Community].
The [http://tesalliance.org/forums/ TES Alliance Modding Community].
[http://www.theassimilationlab.com/ The Assimilation Lab Gaming and Modding Community].
[https://www.youtube.com/channel/UCF1Qkw7OUG4JmIrw1QI-oWg Gamer Poets] for his educational tutorials.
[https://github.com/matortheeternal matortheeternal] for sharing his utilities and settings.
Bevilex for [http://www.nexusmods.com/oblivion/mods/47591/? Bevilex' modlist for Oblivion -Graphics]
[https://www.youtube.com/user/woodefec outdated TV] for his [https://www.youtube.com/playlist?list=PLg8Ib_X2I4KlCi5t3NgWSSx9UcR9acO1f Bevilex Modlist Full Video Guide]
[https://www.youtube.com/user/Girlsdotjpgdotexe PredCaliber] for [https://www.youtube.com/playlist?list=PLqD0_psVyuyj1QLtVrN2vlW_9hwPcdw1S Oblivion 2017 Ultimate Graphics Tutorial]
[http://www.nexusmods.com/oblivion/mods/47591/? Just Call Me Frosty] for his Oblivion Graphic Tutorials and Guides.
Hishutup for the continued updates on [http://wiki.step-project.com/User:Hishutup/OblivionGuide Mythic Dawn  Oblivion Modding Guide]
Xuul for [https://www.youtube.com/watch?v=edB_LFNOdyM Oblivion | How to install mods]
Enigmas The Guy for [https://www.youtube.com/watch?v=CIpLuiAX_Jg&feature=youtu.be Oblivion DarnUI and OBSE Mod Organizer Installation guide]
The authors of mods recommended in this guide.
The authors of mods who granted permission for their mods to be shared with the TESRenewal Project Community.
[https://bethesda.net/en/dashboard Bethesda Softworks] for TES in general.
<br>
<br>
{{alert|type=notice|text=This guide is tailored specifically for [https://tesrenewal.com/forums/morroblivion/mods/753 Morroblivion Project Release]. If you are simply looking to improve your Morrowind or Oblivion experience, I recommend reviewing and selecting one of the following guides:<br>
[https://stepmodifications.org/wiki/Guide:Morrowind Guide: A modern Morrowind] by DassiD<br>
[https://stepmodifications.org/wiki/User:Astien/Oblivion Oblivion Vanilla Enhanced] by Astien<br>
[https://www.nexusmods.com/oblivion/mods/47591/? Bevilex' modlist for Oblivion -Graphics] by Bevilex}}

Latest revision as of 04:36, February 14, 2021

Morroblivion Overhaul
Version 2.0: The Modular Build
Changelog | Forum | Release Date: TBD
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WARNING

This Guide is now located at Nexus Mods Wiki User:DianaTESGotH

Morroblivion Overhaul last edited on February 3, 2018 is the current stable version.


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NOTE

This guide is tailored specifically for Morroblivion Project Release. If you are simply looking to improve your Morrowind or Oblivion experience, I recommend reviewing and selecting one of the following guides:
Guide: A modern Morrowind by DassiD
Oblivion Vanilla Enhanced by Astien

Bevilex' modlist for Oblivion -Graphics by Bevilex