Benchmark conditions: STEP 2.2.1 Guide
The following table provides means +/- standard deviations for:
- GPU temperature
- GPU load
- Dedicated VRAM (on-card memory) - This caps at 1,996 MB on my system due to crossfireX, which adds memory used on BOTH cards. Effective VRAM is still 1 GB.
- System VRAM (swapped-to-system memory) - lower is better, > 500 MB produces moderate/severe stuttering (on my system)
- FPS
Assessment | Stat | GPU Temp. [?C] | GPU Load [%] | Dedicated VRAM [MB] | System VRAM [MB] | FPS |
---|---|---|---|---|---|---|
Windows background | Mean | 52.5 | 0.5 | 85.4 | 32.6 | n/a |
Std Dev | 0.7 | 0.9 | 8.6 | 0.5 | n/a | |
(1) Bench 1.F.2 INI Tweaks | Mean | 60.4 | 65.9 | 1,961.3 | 89.7 | 51.5 |
Std Dev | 1.6 | 7.5 | 21.6 | 12.6 | 8.6 | |
(2) Bench 2.D Fixes 1 | Mean | 61.1 | 66.6 | 1,876.6 | 85.2 | 52.7 |
Std Dev | 1.4 | 7.6 | 8.8 | 64.6 | 7.7 | |
(3) Bench 2.D Fixes 2 | Mean | 60.2 | 66.1 | 1,854.1 | 91.2 | 52.5 |
Std Dev | 1.7 | 7.6 | 78.0 | 10.3 | 8.1 | |
(4) Bench 2.E Interface | Mean | 61.0 | 65.7 | 1,868.4 | 88.9 | 52.6 |
Std Dev | 1.5 | 7.7 | 75.8 | 7.7 | 7.5 | |
(5) Bench 2.F Conflicting Graphics 1 | Mean | 61.8 | 67.5 | 1,918.3 | 83.7 | 49.9 |
Std Dev | 1.3 | 5.9 | 37.8 | 6.7 | 8.3 | |
(6) Bench 2.F Conflicting Graphics 2 | Mean | 61.0 | 66.8 | 1,970.0 | 93.8 | 49.0 |
Std Dev | 1.6 | 6.1 | 18.1 | 11.2 | 8.5 | |
(7) Bench 2.G Landscape & Environment 1 | Mean | 59.6 | 69.1 | 1,975.5 | 208.0 | 35.4 |
Std Dev | 1.5 | 6.8 | 14.8 | 34.2 | 11.2 | |
(8) Bench 2.G Landscape & Environment 2 | Mean | 59.9 | 75.7 | 1,974.9 | 236.2 | 32.4 |
Std Dev | 1.6 | 7.6 | 18.6 | 35.5 | 11.3 |
Note that the windows background numbers are included in the first rows. This should be subtracted from all of the data following as a proxy for resources consumed only by Skyrim.
- (1) Bench 1.F.2 INI Tweaks - Performed after 1.F.2, 2.2.1 Guide, Pure Vanilla HD, no modifications
- (2) Bench 2.D Fixes 1 - Performed after 2.D Fixes , DDSopt, Vanilla HD Textures, 1k-constrained, no "Optimized HRDLC" (Vano89)
- (3) Bench 2.D Fixes 2 - Performed after 2.D Fixes , DDSopt, Vanilla HD Textures, 1k-constrained, including "Optimized HRDLC" (Vano89)
- (4) Bench 2.E Interface - Performed after 2.E Interface , DDSopt, Vanilla HD Textures, 1k-constrained, including "Optimized HRDLC" (Vano89)
- (5) Bench 2.F Conflicting Graphics 1 - Performed after 2.F Conflicting Graphics , DDSopt, Vanilla HD Textures, 1k-constrained, including "Optimized HRDLC" (Vano89)
- (6) Bench 2.F Conflicting Graphics 2 - Performed after 2.F Conflicting Graphics , DDSopt, Vanilla HD Textures, 1k-constrained, including "Optimized HRDLC" (Vano89) (also includes my own tweaked 2k overhauls, which is the 2k DDSOpted version of both Skyrim HD & Serious HD with 1k-constrained normal maps for non-dungeion textures).
- (7) Bench 2.G Landscape & Environment 1 - Identical to Bench (6) but including L&E
- (8) Bench 2.G Landscape & Environment 2 - Identical to Bench (7), but SFO is DDSoptimized, without constraints