User:Z929669/Benchmarks: Difference between revisions

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! style="color:#ccc; text-align:left;"| (13) Bench 2.J Animation & Effects
! style="color:#ccc; text-align:left;"| (13) Bench 2.J Animation & Effects
| 59.3 ± 1.6||69.5 ± 8.8||1,979.7 ± 12.0||323.4 ± 94.2||29.8 ± 11.3
| 59.3 ± 1.6||69.5 ± 8.8||1,979.7 ± 12.0||323.4 ± 94.2||29.8 ± 11.3
|-
! style="color:#ccc; text-align:left;"| (14) Bench 2.K Clutter & Miscellaneous
| 59.4 ± 1.5||68.6 ± 8.7||1,980.7 ± 10.4||369.7 ± 97.9||30.4 ± 11.3
|-
! style="color:#ccc; text-align:left;"| (15) Bench 2.L Sound
| 59.7 ± 1.3||69.3 ± 8.3||1,982.2 ± 11.1||339.0 ± 96.0||30.4 ± 11.6
|-
! style="color:#ccc; text-align:left;"| (16) Bench 2.M Gameplay 1
| 59.9 ± 1.4||74.0 ± 7.9||1,979.7 ± 14.8||386.9 ± 123.1||30.8 ± 10.7
|-
! style="color:#ccc; text-align:left;"| (16) Bench 2.M Gameplay 2
| 59.1 ± 1.3||68.7 ± 9.1||1,982.5 ± 10.3||510.2 ± 105.3||27.8 ± 10.1
|-
! style="color:#ccc; text-align:left;"| (16) Bench 2.M Gameplay 3
| 60.1 ± 1.0||71.6 ± 9.1||1,985.2 ± 8.0||741.7 ± 218.3||26.0 ± 9.8
|}
|}
Note that the windows background numbers are included in the first rows. This should be subtracted from all of the data following as a proxy for resources consumed only by Skyrim.  
Note that the windows background numbers are included in the first rows. This should be subtracted from all of the data following as a proxy for resources consumed only by Skyrim.  


# {{Fc|#e6b69e|'''Bench 1.F.2 INI Tweaks'''}} - Performed after 1.F.2, 2.2.1 Guide, Pure Vanilla HD, no modifications
# {{Fc|#e6b69e|'''Bench 1.F.2 INI Tweaks'''}} - Performed after 1.F.2, Vanilla HD textures, no optimizations
# {{Fc|#e6b69e|'''Bench 2.D Fixes 1'''}} - Performed after 2.D Fixes , DDSopt, Vanilla HD Textures, 1k-constrained, no "Optimized HRDLC" (Vano89)
# {{Fc|#e6b69e|'''Bench 2.D Fixes 1'''}} - Performed after 2.D Fixes, DDSopt (1k-constrained Vanilla textures)
# {{Fc|#e6b69e|'''Bench 2.D Fixes 2'''}} - Performed after 2.D Fixes , DDSopt, Vanilla HD Textures, 1k-constrained, including "Optimized HRDLC" (Vano89)
# {{Fc|#e6b69e|'''Bench 2.D Fixes 2'''}} - As previous but also including "Optimized HRDLC" (Vano89)
# {{Fc|#e6b69e|'''Bench 2.E Interface'''}} - Performed after 2.E Interface , DDSopt, Vanilla HD Textures, 1k-constrained, including "Optimized HRDLC" (Vano89)
# {{Fc|#e6b69e|'''Bench 2.E Interface'''}} - As previous but performed after 2.E Interface
# {{Fc|#e6b69e|'''Bench 2.F Conflicting Graphics 1'''}} - Performed after 2.F Conflicting Graphics , DDSopt, Vanilla HD Textures, 1k-constrained, including "Optimized HRDLC" (Vano89)
# {{Fc|#e6b69e|'''Bench 2.F Conflicting Graphics 1'''}} - As previous but performed after 2.F Conflicting Graphics
# {{Fc|#e6b69e|'''Bench 2.F Conflicting Graphics 2'''}} - Performed after 2.F Conflicting Graphics , DDSopt, Vanilla HD Textures, 1k-constrained, including "Optimized HRDLC" (Vano89) (also includes my own tweaked 2k overhauls, which is the 2k DDSOpted version of both Skyrim HD & Serious HD with 1k-constrained normal maps for non-dungeion textures).
# {{Fc|#e6b69e|'''Bench 2.F Conflicting Graphics 2'''}} - As previous but also includes DDSopt-ed 2k Skyrim HD & Serious HD (1k-constrained normal maps for all except dungeons)
# {{Fc|#e6b69e|'''Bench 2.G Landscape & Environment 1'''}} - Identical to Bench (6) but including L&E
# {{Fc|#e6b69e|'''Bench 2.G Landscape & Environment 1'''}} - As previous but performed after 2G Landscape & Environment
# {{Fc|#e6b69e|'''Bench 2.G Landscape & Environment 2'''}} - Identical to Bench (7), but SFO is DDSoptimized, without constraints
# {{Fc|#e6b69e|'''Bench 2.G Landscape & Environment 2'''}} - As previous but DDSopt-ed SFO, without constraints
# {{Fc|#e6b69e|'''Bench 2.G Landscape & Environment 3'''}} - Identical to Bench (8), but SFO is DDSoptimized and 1k-constrained NM
# {{Fc|#e6b69e|'''Bench 2.G Landscape & Environment 3'''}} - As previous but SFO is DDSopt-ed with 1k-constrained normal maps
# {{Fc|#e6b69e|'''Bench 2.G Landscape & Environment 4'''}} - Identical to Bench (8), but SFO is DDSoptimized and 1k-constrained NM (disabled Diverse Trees)
# {{Fc|#e6b69e|'''Bench 2.G Landscape & Environment 4'''}} - As previous but SFO Diverse Trees disabled
# {{Fc|#e6b69e|'''Bench 2.H Characters & Creatures 4'''}} - Consistent with previous
# {{Fc|#e6b69e|'''Bench 2.H Characters & Creatures 4'''}} - As previous but performed after 2.H Characters & Creatures
# {{Fc|#e6b69e|'''Bench 2.I Clothing & Equipment'''}} - Consistent with previous, Armor and weapons packages DDSoptimized with 1k-constrained NM.
# {{Fc|#e6b69e|'''Bench 2.I Clothing & Equipment'''}} - As previous but Armor and weapons packages DDSopt-ed with 1k-constrained normal maps
# {{Fc|#e6b69e|'''Bench 2.J Animation & Effects'''}} - Consistent with previous
# {{Fc|#e6b69e|'''Bench 2.J Animation & Effects'''}} - As previous but performed after 2.J Animation & Effects
# {{Fc|#e6b69e|'''Bench 2.K Clutter & Miscellaneous'''}} - As previous but performed after 2.K Clutter & Miscellaneous
# {{Fc|#e6b69e|'''Bench 2.L Sound'''}} - As previous but performed after 2.L Sound
# {{Fc|#e6b69e|'''Bench 2.M Gameplay 1'''}} - As previous but performed after 2.M Gameplay
# {{Fc|#e6b69e|'''Bench 2.M Gameplay 2'''}} - As previous but using 2k versions of DDSopt-ed Skyrim HD & Serious HD (no constraints)
# {{Fc|#e6b69e|'''Bench 2.M Gameplay 3'''}} - As previous but also excluding "Optimized HRDLC" (Vano89) and DDSopt-ed vanilla textures

Revision as of 01:56, January 28, 2013

z929669's System Specs

Benchmark conditions: STEP 2.2.1 Guide

The following table provides means ± standard deviations for:

  • GPU temperature
  • GPU load
  • Dedicated VRAM (on-card memory) - This caps at 1,996 MB on my system due to crossfireX, which adds memory used on BOTH cards. Effective VRAM is still 1 GB.
  • System VRAM (swapped-to-system memory) - lower is better, > 500 MB produces moderate/severe stuttering (on my system)
  • FPS

The data below are from my system, which is set up with Crossfire2X. This is important, because GPU-z includes RAM from both GPUs, which inflates the reported Dedicated VRAM by a factor of 2. Thus, it can be easily seen below that my card must be a 1 GB card, since my max VRAM below is nearly 2 GB. Notice below where the standard deviation (SD) is rather large for Dedicated VRAM when there the VRAM usage is at peak efficiency (operating at near maximum capacity). However, the SD quickly goes down as available VRAM shrinks. This is because VRAM from second to second has nowhere to go but down, when it previously had room to get much higher OR much lower. As Dedicated VRAM SD decreases, this should correspond to an increase in swapped (System) VRAM, which should beget stuttering or lag in gameplay.

However, this is not strictly true, as the data below indicate. I don't begin to see stuttering until System VRAM begins to consistently hold around 300 MB. Consistency is important here, because it is the frequency of swaps between Dedicated VRAM and System VRAM that will ultimately contribute to stuttering. The System VRAM SD is a handy indicator for assessing the swap frequency. As the mean increases, the standard deviation should steadily increase, which is exactly what can be seen happening below. Now, when even more VRAM is demanded even more frequently, the Mean System VRAM should peak and stableize at some max value, and the System VRAM SD will begin to decrease as this value is approached.

As the GPU becomes VRAM taxed:

  1. FPS goes down
  2. Mean-dedicated VRAM consumption increases
  3. Mean-dedicated VRAM SD increases at first and then decreases as if fills to capacity
  4. Mean-system VRAM increases
  5. Mean-system VRAM SD increases rapidly as it is relied upon in varying degrees and then decreases as it fills to capacity (or the swap capacity of the GPU)

At the point that the System VRAM SD begins to noticeably decrease, stuttering should become significant, as this indicates a very high swap frequency. Template:Notice Small

Assessment GPU Temp. [?C] GPU Load [%] Dedicated VRAM [MB] System VRAM [MB] FPS
Windows background 52.5 ± 0.7 0.5 ± 0.9 85.4 ± 8.6 32.6 ± 0.5 n/a
(1) Bench 1.F.2 INI Tweaks 60.4 ± 1.6 65.9 ± 7.5 1,961.3 ± 21.6 89.7 ± 12.6 51.5 ± 8.6
(2) Bench 2.D Fixes 1 61.1 ± 1.4 66.6 ± 7.6 1,876.6 ± 64.6 85.2 ± 8.0 52.7 ± 7.7
(3) Bench 2.D Fixes 2 60.2 ± 1.7 66.1 ± 7.6 1,854.1 ± 78.0 91.2 ± 10.3 52.5 ± 8.1
(4) Bench 2.E Interface 61.0 ± 1.5 65.7 ± 7.7 1,868.4 ± 75.8 88.9 ± 7.7 52.6 ± 7.5
(5) Bench 2.F Conflicting Graphics 1 61.8 ± 1.3 67.5 ± 5.9 1,918.3 ± 37.8 83.7 ± 6.7 49.9 ± 8.3
(6) Bench 2.F Conflicting Graphics 2 61.0 ± 1.6 66.8 ± 6.1 1,970.0 ± 18.1 93.8 ± 11.2 49.0 ± 8.5
(7) Bench 2.G Landscape & Environment 1 59.6 ± 1.5 69.1 ± 6.8 1,975.5 ± 14.8 208.0 ± 34.2 35.4 ± 11.2
(8) Bench 2.G Landscape & Environment 2 59.9 ± 1.6 75.7 ± 7.6 1,974.9 ± 18.6 236.2 ± 35.5 32.4 ± 11.3
(9) Bench 2.G Landscape & Environment 3 60.0 ± 1.7 76.1 ± 7.1 1,976.7 ± 16.2 231.3 ± 32.7 33.6 ± 10.6
(10) Bench 2.G Landscape & Environment 4 59.9 ± 1.5 76.4 ± 6.6 1,972.8 ± 20.2 203.0 ± 32.8 36.7 ± 10.7
(11) Bench 2.H Characters & Creatures 59.5 ± 1.6 71.0 ± 8.4 1,982.8 ± 11.1 273.8 ± 62.6 33.5 ± 12.0
(12) Bench 2.I Clothing & Equipment 59.4 ± 1.7 75.2 ± 7.6 1,979.8 ± 12.6 308.9 ± 75.2 30.8 ± 10.6
(13) Bench 2.J Animation & Effects 59.3 ± 1.6 69.5 ± 8.8 1,979.7 ± 12.0 323.4 ± 94.2 29.8 ± 11.3
(14) Bench 2.K Clutter & Miscellaneous 59.4 ± 1.5 68.6 ± 8.7 1,980.7 ± 10.4 369.7 ± 97.9 30.4 ± 11.3
(15) Bench 2.L Sound 59.7 ± 1.3 69.3 ± 8.3 1,982.2 ± 11.1 339.0 ± 96.0 30.4 ± 11.6
(16) Bench 2.M Gameplay 1 59.9 ± 1.4 74.0 ± 7.9 1,979.7 ± 14.8 386.9 ± 123.1 30.8 ± 10.7
(16) Bench 2.M Gameplay 2 59.1 ± 1.3 68.7 ± 9.1 1,982.5 ± 10.3 510.2 ± 105.3 27.8 ± 10.1
(16) Bench 2.M Gameplay 3 60.1 ± 1.0 71.6 ± 9.1 1,985.2 ± 8.0 741.7 ± 218.3 26.0 ± 9.8

Note that the windows background numbers are included in the first rows. This should be subtracted from all of the data following as a proxy for resources consumed only by Skyrim.

  1. Bench 1.F.2 INI Tweaks - Performed after 1.F.2, Vanilla HD textures, no optimizations
  2. Bench 2.D Fixes 1 - Performed after 2.D Fixes, DDSopt (1k-constrained Vanilla textures)
  3. Bench 2.D Fixes 2 - As previous but also including "Optimized HRDLC" (Vano89)
  4. Bench 2.E Interface - As previous but performed after 2.E Interface
  5. Bench 2.F Conflicting Graphics 1 - As previous but performed after 2.F Conflicting Graphics
  6. Bench 2.F Conflicting Graphics 2 - As previous but also includes DDSopt-ed 2k Skyrim HD & Serious HD (1k-constrained normal maps for all except dungeons)
  7. Bench 2.G Landscape & Environment 1 - As previous but performed after 2G Landscape & Environment
  8. Bench 2.G Landscape & Environment 2 - As previous but DDSopt-ed SFO, without constraints
  9. Bench 2.G Landscape & Environment 3 - As previous but SFO is DDSopt-ed with 1k-constrained normal maps
  10. Bench 2.G Landscape & Environment 4 - As previous but SFO Diverse Trees disabled
  11. Bench 2.H Characters & Creatures 4 - As previous but performed after 2.H Characters & Creatures
  12. Bench 2.I Clothing & Equipment - As previous but Armor and weapons packages DDSopt-ed with 1k-constrained normal maps
  13. Bench 2.J Animation & Effects - As previous but performed after 2.J Animation & Effects
  14. Bench 2.K Clutter & Miscellaneous - As previous but performed after 2.K Clutter & Miscellaneous
  15. Bench 2.L Sound - As previous but performed after 2.L Sound
  16. Bench 2.M Gameplay 1 - As previous but performed after 2.M Gameplay
  17. Bench 2.M Gameplay 2 - As previous but using 2k versions of DDSopt-ed Skyrim HD & Serious HD (no constraints)
  18. Bench 2.M Gameplay 3 - As previous but also excluding "Optimized HRDLC" (Vano89) and DDSopt-ed vanilla textures