User:WilliamImm/TTYMandFirstPersonComparision: Difference between revisions
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== Game Settings == | == Game Settings == | ||
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| sContractedDisease || You have contracted <disease name> || Contracted <disease name> || I think I have contracted <disease name> || N/A | | sContractedDisease || You have contracted <disease name> || Contracted <disease name> || I think I have contracted <disease name> || N/A | ||
|- | |||
| sSaveGameCorruptMenuMessage || The save game is corrupt and cannot be loaded. || This adventurer's journal is unreadable and cannot be resored. || N/A || Nice typo there ("resored" should be "restored") | |||
|- | |||
| sNoRepairHostileActorsNear || You cannot repair items when enemies are nearby. || I can't repair items when enemies are nearby. || N/A || N/A | |||
|- | |||
| sPCRelationshipPositiveChangeText || <So-and-So> is now your <bestest friend> || <Whats-her-face> is now my <glancing partner> || (Same) || Sorry, couldn't resist. Wanted to sneak in a Bemani reference, but went for HR instead. | |||
|} | |} |
Revision as of 17:43, June 1, 2013
Introduction
About this page
This attempts to comprehensibly compare both Think To Yourself Messages (TTYM) and First Person Messages.
Dirtiness: First Person Messages has 8 ITM records, TTYM is clean (TES5Edit 3.0.29)
General note: TTYM seems to change the FormID of all its modified records...
Text dump
Game Settings
<> indicate placeholders
Record | Vanilla | First Person Messages | TTYM | Notes |
---|---|---|---|---|
sSoulGemTooSmall | No soul gem large enough. | I have no soul gem large enough. | N/A | Small conflict with Acquisitive Soul Gems - ASG changes the message to "Couldn't bind to a soul gem". |
sFailedActivation | Someone else is using this. | Someone else is already using it. | N/A | Doesn't seem needed... |
sCanNotTrainAnymore | You must level up to train more. | I need to rest before training further. | I've learned all I can from a trainer for now. | N/A |
sCanNotTrainHigher | This NPC cannot help you train any higher. | I can learn no more from this trainer. | I need someone more advanced to train me. | N/A |
sDeleteSuccessful | Save game deleted. | A chapter has been erased. | N/A | N/A |
sOverEncumbered | You are carrying too much to be able to run. | (Blanked out) | I'm carrying too much! | Odd how First-Person Messages removes this message - perhaps for immersion? Then again, I would feel it if I'd been carrying too much... |
sAnimationCanNotEquipArmor | You cannot change armor while attacking. | I can't change armor while attacking. | I can't change armor now! | N\A |
sLoadFromMainMenu | Are you sure you want to load this game? | Continue this adventure? | N/A | N/A |
sFullHealth | You are already at full health. | I already feel well. | I'm already healthy. | N/A |
sConfirmWarning | WARNING: Any unsaved progress will be lost. | WARNING: Any unscribed progress will be lost. | N/A | N/A |
sMiscPlayerDeadLoadOption | Reload | Restore | N/A | N/A |
sMagicCastShoutWhileCasting | You cannot shout while casting a spell | I can't shout while casting a spell. | I can't shout, I'm casting a spell! | N/A |
sLockBroken | The lock has been broken. | The lock broke. | N/A | N/A |
sContractedDisease | You have contracted <disease name> | Contracted <disease name> | I think I have contracted <disease name> | N/A |
sSaveGameCorruptMenuMessage | The save game is corrupt and cannot be loaded. | This adventurer's journal is unreadable and cannot be resored. | N/A | Nice typo there ("resored" should be "restored") |
sNoRepairHostileActorsNear | You cannot repair items when enemies are nearby. | I can't repair items when enemies are nearby. | N/A | N/A |
sPCRelationshipPositiveChangeText | <So-and-So> is now your <bestest friend> | <Whats-her-face> is now my <glancing partner> | (Same) | Sorry, couldn't resist. Wanted to sneak in a Bemani reference, but went for HR instead. |