User:WilliamImm/TTYMandFirstPersonComparision: Difference between revisions

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== Game Settings ==
== Game Settings ==
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| sContractedDisease || You have contracted <disease name> || Contracted  <disease name> || I think I have contracted <disease name> || N/A
| sContractedDisease || You have contracted <disease name> || Contracted  <disease name> || I think I have contracted <disease name> || N/A
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| sSaveGameCorruptMenuMessage || The save game is corrupt and cannot be loaded. || This adventurer's journal is unreadable and cannot be resored. || N/A || Nice typo there ("resored" should be "restored")
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| sNoRepairHostileActorsNear || You cannot repair items when enemies are nearby. || I can't repair items when enemies are nearby. || N/A || N/A
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| sPCRelationshipPositiveChangeText || <So-and-So> is now your <bestest friend> || <Whats-her-face> is now my <glancing partner> || (Same) || Sorry, couldn't resist. Wanted to sneak in a Bemani reference, but went for HR instead.
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Revision as of 17:43, June 1, 2013

Introduction[edit | edit source]

About this page[edit | edit source]

This attempts to comprehensibly compare both Think To Yourself Messages (TTYM) and First Person Messages.

Dirtiness: First Person Messages has 8 ITM records, TTYM is clean (TES5Edit 3.0.29)

General note: TTYM seems to change the FormID of all its modified records...

Text dump[edit | edit source]

Game Settings[edit | edit source]

<> indicate placeholders

Record Vanilla First Person Messages TTYM Notes
sSoulGemTooSmall No soul gem large enough. I have no soul gem large enough. N/A Small conflict with Acquisitive Soul Gems - ASG changes the message to "Couldn't bind to a soul gem".
sFailedActivation Someone else is using this. Someone else is already using it. N/A Doesn't seem needed...
sCanNotTrainAnymore You must level up to train more. I need to rest before training further. I've learned all I can from a trainer for now. N/A
sCanNotTrainHigher This NPC cannot help you train any higher. I can learn no more from this trainer. I need someone more advanced to train me. N/A
sDeleteSuccessful Save game deleted. A chapter has been erased. N/A N/A
sOverEncumbered You are carrying too much to be able to run. (Blanked out) I'm carrying too much! Odd how First-Person Messages removes this message - perhaps for immersion? Then again, I would feel it if I'd been carrying too much...
sAnimationCanNotEquipArmor You cannot change armor while attacking. I can't change armor while attacking. I can't change armor now! N\A
sLoadFromMainMenu Are you sure you want to load this game? Continue this adventure? N/A N/A
sFullHealth You are already at full health. I already feel well. I'm already healthy. N/A
sConfirmWarning WARNING: Any unsaved progress will be lost. WARNING: Any unscribed progress will be lost. N/A N/A
sMiscPlayerDeadLoadOption Reload Restore N/A N/A
sMagicCastShoutWhileCasting You cannot shout while casting a spell I can't shout while casting a spell. I can't shout, I'm casting a spell! N/A
sLockBroken The lock has been broken. The lock broke. N/A N/A
sContractedDisease You have contracted <disease name> Contracted <disease name> I think I have contracted <disease name> N/A
sSaveGameCorruptMenuMessage The save game is corrupt and cannot be loaded. This adventurer's journal is unreadable and cannot be resored. N/A Nice typo there ("resored" should be "restored")
sNoRepairHostileActorsNear You cannot repair items when enemies are nearby. I can't repair items when enemies are nearby. N/A N/A
sPCRelationshipPositiveChangeText <So-and-So> is now your <bestest friend> <Whats-her-face> is now my <glancing partner> (Same) Sorry, couldn't resist. Wanted to sneak in a Bemani reference, but went for HR instead.