User:TechAngel85/Sandbox3: Difference between revisions

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=== BC#/DXT Decompression ===
=== BC#/DXT Decompression ===
These models were used for removing artifacts from previous compressions. This processing inherently causes some detail loss in the range from very little up to a medium loss. depending on the model used.
These models were used for removing artifacts from previous compressions. This processing inherently causes some detail loss in the range from very little up to a medium loss. depending on the model used. The images show how each model handles the compression artifacts on a small section of fur. Results will vary based on the texture content.


==== DEDXT ====
==== DEDXT ====

Revision as of 22:42, May 28, 2022

Delta c.png

Texture Upscaling

Something cleaver

by: Step Team  | Forum Topic

This document describes the methodology as well as general knowledge of creating the Tech's Enhanced Vanilla Textures mod.

What makes TEVT different?

The majority of the upscales available have been bulk produced. This means the majority (or all) of the textures where treated equally by applying the exact same process to all textures. This works in general, however, not all textures are equal. Some may have less or more artifacting, some may have issues never corrected by Bethesda and other may require very little to no processing. Then take into account that some models work better, or more often worse, for specific types of texture vs other models. TEVT doesn't do this.

To get consistent quality and results, TEVT handles each texture individually. The texture is examined and processed according to what past results has proven the best method for the texture type. However, each step is examined and the process adjusted for texture, individually, as needed. This meant a lot of experienced was gained throughout the process of creating the mod. As the work was completed, the process was documented to create this information resource.

Model Reference

Below are the models used during this process. Each is listed with brief points on their use.

BC#/DXT Decompression

These models were used for removing artifacts from previous compressions. This processing inherently causes some detail loss in the range from very little up to a medium loss. depending on the model used. The images show how each model handles the compression artifacts on a small section of fur. Results will vary based on the texture content.

DEDXT

Use for textures with light artifacting. This is a model for light-weight cleanup and is often used for noisy textures.

Color: nearly 1:1
Color Correction:
Detail: mostly 1:1
Detail Correction: upscale or use Smart Sharpen to remove Gaussian
Original
Original
DEDXT
DEDXT

BC1 Smooth

Use for textures with medium artifacting. This is a middle-ground model and is used often.

Color: nearly 1:1, nearly inconceivable tone shift.
Color Correction:
Detail: smoothing / blurring / light to medium loss of detail
Detail Correction: upscale or use Smart Sharpen to remove Gaussian
BC1 Smooth
BC1 Smooth

Artifacts BC1 Free Alsa

Use for textures with medium to heavy artifacting. This is the strongest of these models and not used often.

Color: causes color shift in the reds
Color Correction: Levels > Red Channel > adjust as necessary
Detail: smoothing / blurring / medium loss of detail
Detail Correction: upscale or use Smart Sharpen to remove Gaussian
Artifacts BC1 Free Alsa
Artifacts BC1 Free Alsa

DXTless Source Engine 170000

Use for textures with heavy artifacting. This is the strongest of these models and is rarely used.

Color: causes color shift in the reds
Color Correction: Levels > Red Channel > adjust as necessary
Detail: smoothing / blurring / medium loss of detail
Detail Correction: upscale or use Smart Sharpen to remove Gaussian
DXTLess
DXTLess