User:TechAngel85/Sandbox2: Difference between revisions
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;Ambient Occlusion setting | ;Ambient Occlusion setting | ||
: | :Ambient occlusion is a lighting technique that determines when certain pixels are blocked from the environmental light by nearby geometry, in which case, its brightness value is reduced. This provide you with richer, more realistic shadows in-game. However, AO is very performance heavy. The recommended minimum setting is "Performance". If this to be too heavy on performance, try turning it off and opting for SSAO provided by ENBs. If both are too heavy, the only solution left is to turn it off completely. | ||
;Ambient Occlusion usage | ;Ambient Occlusion usage | ||
: | :If Ambient Occlusion setting is set to anything other than "Off", then this setting should be set to "0x00000001 (... Elder Scrolls V: Skyrim, ...)". If Ambient Occlusion setting is set to "Off" and you plan to use SSAO via an ENB, then this setting should be set to "Enabled". If you don't plan to use Ambient Occlusion at all due to the performance loss, this setting should be set to "Disabled". | ||
;Extension limit | ;Extension limit | ||
: | :Leave as default; "Off". This only has to do with OpenGL games and can cause crashes. | ||
;Frame Rate Limiter | ;Frame Rate Limiter | ||
: | :This is the driver side frame rate limiter. Unless you wish to cap your frame rate, leave as default; "Off". This can be useful to smooth out game-play to is choppy do to frequent bursts of high frame rates. ENBs also include a Frame Rate Limiter. | ||
;Maximum pre-rendered frames | ;Maximum pre-rendered frames | ||
: | :Maximum pre-rendered frames sets the number of frame that the CPU can pre-render before the GPU takes over. Some claim this causes an input delay (in milliseconds) from the mouse and keyboard when set to higher values; however, testing has not confirmed this as the tested showed no change in input response time. In fact, raising this value will actually improve performance. The recommended setting is "8". | ||
;Multi-display/mixed-GPU acceleration | ;Multi-display/mixed-GPU acceleration | ||
: | :This is not relevant to SLI systems. If you only have one monitor, use the "Single display performance mode". If you have multiple monitors, use the "Multi display performance mode". If you have multiple monitor; however, experience some issues with the previous setting use the "Compatibility performance mode". | ||
;Power management mode | ;Power management mode | ||
: | :This should be left on it's default; "Adaptive", which ensures the graphics card changes its speed according to the load it is under. "Per maximum performance" should only be used for troubleshooting purposes. | ||
;Show PhysX Visual Indicator | ;Show PhysX Visual Indicator | ||
: | :Leave as default; "Off". | ||
;Thread optimization | ;Thread optimization | ||
: | :Leave as default: "Auto". This will allow the drivers to choose whether or not to use the multiple cores/hyper-threading of the CPU. | ||
;Triple buffering | ;Triple buffering | ||
: | :Set this to "on". Triple buffering improves performance when v-sync is enabled. It does nothing when v-sync isn't. | ||
;Vertical Sync Tear Control | ;Vertical Sync Tear Control | ||
: | :Leave on default; "Standard". | ||
;Vertical Sync | ;Vertical Sync | ||
: | :V-sync is entirely the user's choice. Enabling can create smoother game-play, but can also create mouse lag. Disabling v-sync is generally recommended and can improve performance. The recommended setting here is "Use the 3D application setting". | ||
=== Performance Data === | |||
'''Ambient Occlusion'''<br/> | |||
No AO to Performance: ~28%<br/> | |||
No AO to Quality: ~49%<br/> | |||
No AO to High Quality: ~55% | |||
Maximum Pre-rendered Frames<br/> | |||
1 Frame to 8 Frames: ~03% (gain)<br/> | |||
1 Frame to 8 Frames with AFx16: ~09% (gain) | |||
== SLI == | == SLI == |