User:TechAngel85/Sandbox: Difference between revisions

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* Main Menu Spinning Emblem
* Main Menu Spinning Emblem
* Northfires Skidmarks
* Northfires Skidmarks
* PondFish and Salmon Replacer
* Re-Defined Dungeons
* Re-Defined Dungeons
* Real Wood Textures-Farmhouses
* Real Wood Textures-Farmhouses
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== Character Appearance ==
== Character Appearance ==
{{fc|unknown|???}}  My placement of a few of the creature mods differs from MP because it's affecting NPCs...@Mator, you seem to be unsure if you're categorizing creatures as NPCs or not. In the case of ''DRAUGR'', ''GIANT'', and others they are placed in Audiovisual. Then in the case of ''The Elder Scrolls V Rewritten-Arvak'', it's placed in Characters. So are creatures NPCs or not?


* Appropriately Attired Jarls
* Appropriately Attired Jarls
* Beards
* Better Beast Races
* Better Freckles
* Better Males
* Brows
* Consistent Older People
* Consistent Older People
*  
* Cover Khajiits
*  
* DRAUGR {{fc|unknown|???}}
*  
* Female Vampires Have Fangs
*  
* GIANT {{fc|unknown|???}}
*  
* HAGRAVEN {{fc|unknown|???}}
*  
* More Realistic Hair
* New Children
* Superior Lore-Friendly Hair
* The Elder Scrolls V Rewritten-Arvak
* TROLL {{fc|unknown|???}}
* WISPMOTHER {{fc|unknown|???}}
* XCE-Xenius Character Enhancement
* XCE-Dawnguard




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* Fuz Ro D-oh {{fc|unknown|???}}
* Fuz Ro D-oh {{fc|unknown|???}}
* Invisibility Glitch Eyes Fix
* Invisibility Glitch Eyes Fix
*  
* Wiseman303s Critter Fixes
*  
*  
*  
*  
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* Footprints {{fc|unknown|???}} (My placement of this differs from MP because it's not re-texturing anything. It adds new elements that enhance immersion...@Mator, you may want to reconsider this one.)
* Footprints {{fc|unknown|???}} (My placement of this differs from MP because it's not re-texturing anything. It adds new elements that enhance immersion...@Mator, you may want to reconsider this one.)
* Guard Dialogue Overhaul
* Guard Dialogue Overhaul
* Immersive Citizens-AI Overhaul
* Immersive HUD
* Immersive HUD
* KenMOD Time On Loading Screen
* KenMOD Time On Loading Screen

Revision as of 23:02, April 30, 2017

STEP Modlist

The following is our mod list set up as a visual of how mods would be arranged under the Mod Picker top categories. We could always include the sub-categories, if desired. Mods within a section are listed alphabetically. The only exceptions made are for mods that require to be loaded early to due to heavy conflicts (I've dubbed this section 'First Responders' for the time being). For these types of mods, I suggest we include a separate section similar to our current Conflicting Graphics section. Obviously with this new setup some of the instructions on the mod pages will have to change or be updated.

Mods with a "???" next to them are ones that I question where to appropriately place them within the categories and/or would like to here Mator's reasoning on the placement of these mods.


Downloadable Content

I've included this for the base vanilla assets that are not technically mods, but still require some work to be done.

  • Update
  • Dawnguard
  • Hearthfire
  • Dragonborn


First Responders

These are mods which cause major conflicts and need to be installed before most other mods.

  • Unofficial Skyrim Legendary Edition Patch
  • High Resolution Texture Pack
  • Skyrim Flora Overhaul
  • Static Mesh Improvement Mod
  • STEP Optimized Vanilla Textures
  • Unofficial High Resolution Patch
  • Skyrim Realistic Overhaul

Audiovisual

  • A Quality World Map
  • AMidianBorn Caves and Mines
  • AMidianBorn Farmhouse
  • AMidianBorn Solstheim Landscape
  • AMidianBorn Whiterun
  • Deathbell HD
  • EASIER LOCKPICKING
  • Embers HD
  • Enhanced Lighting for ENB-LITE
  • Enhanced Night Skyrim
  • HD Dark Brotherhood Door
  • HD Enhanced Terrain
  • HD Misc
  • HD Stone Quarry and Clay Deposit
  • High Quality 3D Map
  • High Quality Food and Ingredients
  • High Quality LODs
  • HQ Snow
  • Hybrids HD Plants and Herbs Retexture
  • Improved Closefaced Helmets
  • Improved Vanilla Mountains
  • Lanterns Of Skyrim
  • Main Menu Spinning Emblem
  • Northfires Skidmarks
  • PondFish and Salmon Replacer
  • Re-Defined Dungeons
  • Real Wood Textures-Farmhouses
  • Realistic Water Two
  • Relighting Skyrim
  • Skyrim Improved Puddles
  • Skyrim Skill Interface Re-Texture
  • Tobe's Hi-Res Textures
  • Trees HD
  • Vivid Landscapes-Tundra Moss Revised
  • Whiterun Trellis Redesigned


Character Appearance

??? My placement of a few of the creature mods differs from MP because it's affecting NPCs...@Mator, you seem to be unsure if you're categorizing creatures as NPCs or not. In the case of DRAUGR, GIANT, and others they are placed in Audiovisual. Then in the case of The Elder Scrolls V Rewritten-Arvak, it's placed in Characters. So are creatures NPCs or not?

  • Appropriately Attired Jarls
  • Beards
  • Better Beast Races
  • Better Freckles
  • Better Males
  • Brows
  • Consistent Older People
  • Cover Khajiits
  • DRAUGR ???
  • Female Vampires Have Fangs
  • GIANT ???
  • HAGRAVEN ???
  • More Realistic Hair
  • New Children
  • Superior Lore-Friendly Hair
  • The Elder Scrolls V Rewritten-Arvak
  • TROLL ???
  • WISPMOTHER ???
  • XCE-Xenius Character Enhancement
  • XCE-Dawnguard


Fixes

  • Clothing and Clutter Fixes
  • Enchantment Reload Fix
  • Modern Brawl Bug Fix
  • Fuz Ro D-oh ???
  • Invisibility Glitch Eyes Fix
  • Wiseman303s Critter Fixes


Gameplay

  • Better Dialogue Controls
  • Better MessageBox Controls
  • Complete Crafting Overhaul Remade
  • Dead Body Collision
  • Disease Descriptions
  • Footprints ??? (My placement of this differs from MP because it's not re-texturing anything. It adds new elements that enhance immersion...@Mator, you may want to reconsider this one.)
  • Guard Dialogue Overhaul
  • Immersive Citizens-AI Overhaul
  • Immersive HUD
  • KenMOD Time On Loading Screen
  • Lore-Based Loading Screens
  • Main Font Replacement
  • NARC ??? (My placement of this differs from MP because it's not really fixing anything broken, but rather enhancing gameplay and immersion...@Mator, you may want to reconsider this one too.)
  • Point the Way
  • Ragdoll Paralysis
  • Realistic Ragdolls and Force
  • Smart Souls
  • Trade and Barter
  • Viewable Faction Ranks
  • Weapons and Armor Fixes (I chose Gameplay for this because it's doing more balancing than fixing)
  • XPMS Extended ???

Items


Locations

  • Cutting Room Floor
  • Farmhouse Chimneys ??? (My placement of this differs from MP because it's not just re-texturing, adds a new model that is a "structure" add to farmhouses...@Mator, you may want to reconsider this one.)


New Characters


Resources

  • PapyrusUtil
  • SKSE
  • SkyUI


Utilities

  • ENBoost
  • RaceMenu