User:Rootsrat/TheWitcher3 Return Of The White Wolf Test: Difference between revisions

From Step Mods | Change The Game
No edit summary
m (Text replacement - "{{PageBackground\|.*}}" to "")
 
(125 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTITLE__
__NOTITLE__
<center>
<center>
<br>
<br>
{{Fs|22px|{{Fc|#FF5050|''THIS GUIDE IS NO LONGER SUPPORTED''}}}}
<br>
{{Fs|22px|{{Fc|#FF5050|''USE AT YOUR OWN RISK''}}}}
<br>
<br>
<br>
[[File:ROTWW-logo_.jpg]]<br>
[[File:ROTWW-logo_.jpg]]<br>
<br>
<br>
{{Fs|22px|{{Fc|#E41C28|''This world doesn't need a Hero. It needs a Professional.''}}}}<br>
{{Fs|22px|{{Fc|#FF5050|''This world doesn't need a Hero. It needs a Professional.''}}}}<br>
</center>
</center>
<br>
<br>
<br>
<br>
[http://forum.step-project.com/topic/8242-witcher-3-modding-guide/ '''GUIDE FORUM THREAD''']<br />
[https://stepmodifications.org/forum/topic/8242-witcher-3-modding-guide/ '''FEEDBACK THREAD ON THE STEP FORUMS''']<br />
<br>
<br>
<big>'''CURRENTLY SUPPORTED GAME VERSION:'''</big>
{{Fc|#CCFF66|<big>'''CURRENTLY SUPPORTED GAME VERSION:'''</big>}}
<br>{{Fc|#E41C28|<big>1.08.4</big>}}
<br>{{Fc|#FFFFFF|<big>1.22</big>}}
<br>
<br>{{Fc|#CCFF66|<big>'''REQUIRED EXPANSIONS:'''</big>}}
<br>{{Fc|#FFFFFF|<big>Hearts of Stone</big>}}
<br>{{Fc|#FFFFFF|<big>Blood and Wine</big>}}
<br>
<br>{{Fc|#CCFF66|<big>'''LATEST UPDATES''':</big>}}


<br>
<br>


<big>'''LATEST UPDATES''':</big>
*{{Fc|#FF5050|<big>28/06/2016</big>}}
 
**MAJOR UPDATE. Full re-write of the guide.
[http://wiki.step-project.com/User:Rootsrat/TheWitcher3_Return_Of_The_White_WolfUpdateLog {{Fc|#E41C28|<big>'''FULL UPDATE LOG'''</big>}}]
**Purge your game, start from scratch


<br>
<br>


*{{Fc|#E41C28| XX/09/2015 - MAJOR UPDATE}}
[https://stepmodifications.org/wiki/User:Rootsrat/TheWitcher3_Return_Of_The_White_WolfUpdateLog {{Fc|#CCFF66|<big>'''FULL UPDATE LOG'''</big>}}]
 
{{Warning|text=This is a major update of the guide. Please read the below changes carefully.}}
 
**General changes:
***Minor text updates in the various sections of the guide (typos etc.)
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#III._Configuration_Files_Edits user.settings] section updated
****Updated [HUD] section to make new Friendly HUD mod work correctly
****Replace your existing [HUD] section with the new one
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#III._Configuration_Files_Edits mods.settings] section
****Delete all the entries you have in the mods.settings file so far.
****Add new entries as per the new instructions.
**Guide section changes:
**Mods Updated:
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Patches Assorted Mod Patches] - combined into just 1 mod
****New patches were created to support the below mod changes.
****Uninstall all the patches
****Install the new, combined patch.
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI No Automatic Camera Centering]
****New 1.2 version installed.
****Uninstall old version and install new one.
**Mods Removed:
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI Buffs in radial menu]
****Replaced by Friendly HUD
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tweaks_and_Fixes Fix Exp For Quests]
****This mod is unblanced and while it was OK for a main-quest-only speed run of Witcher 3 it will actually make the player character overpowered when playing normally with side quests, witcher contracts, searches etc.
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI HUD Key Toggles]
****Replaced by Friendly HUD
****Navigate to your Documents\The Witcher 3 folder and edit input.settings file
****Delete all IK_F3=(Action=ToggleHUD) entries, save the file and exit
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI Immersive HUD - iHUD]
****Replaced by Friendly HUD
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Miscellaneous Sit On Demand]
****Replaced by Friendly HUD
****Navigate to your Documents\The Witcher 3 folder and edit input.settings file
****Delete all IK_T=(Action=Sit) entries, save the file and exit
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tools_and_Utilities Spawn Companion console command]
****This mod wasn't really that useful and required compatibility patches. Unnecessary addition.
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI World Map Unlimited Zoom]
****Replaced by Friendly HUD
**Mods Added:
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tweaks_and_Fixes Active Witcher Zoom]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#HUD_and_UI Friendly HUD]
***[http://wiki.step-project.com/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Equipment Relic Weapons Redone]


<br>
<br>


{{TOC right|limit=3}}
{{TOC|limit=3}}


== ''Introduction'' ==
== {{Fc|#FF5050|''Introduction''}} ==


This guide's main aim is to make the game a better experience, improving all of the game aspects to make it more challenging and realistic, better scaled and prettier to play, while remaining friendly to The Witcher universe lore, including the previous games and the books. This part is very important to me, so you can rest assured that if you follow this guide, you'll get The Witcher experience as close to the books as possible and the one that will be realistic and serious.
This guide's main aim is to make the game a better experience, improving all of the game aspects and focusing specifically on the following areas:


Please be aware of your hardware limitations. If you are struggling to get the game running on Ultra details, you'll probably want to skip the non-mandatory part of configuration files modification.
*{{Fc|#CCFF66|Graphics}} - improved textures and models
*{{Fc|#CCFF66|Realism and immersion}} - introducing mods that enhance the gaming experience
*{{Fc|#CCFF66|Challenge and balance}} - making the game more difficult and demanding, but still fun and entertaining
*{{Fc|#CCFF66|Lore}} - remaining friendly to The Witcher universe lore, including the previous games and the books


The guide will be updated with new mods and better tools as they are released, so expect a lot of changes until all the basic tools are released and modding scene for The Witcher 3 matures. The game itself is also being updated and the developers are working on the bugs, with the updates being released every so often, so please also bear in mind that the guide is written for a specific version of the game and '''may not work with the future versions of The Witcher 3'''. I will make clear indication which game version is the guide compatible with.  
This last part is very important to me, so you can rest assured that if you follow this guide, you'll get The Witcher experience as close to the books as possible and the one that will be serious and realistic.


Another thing to note is that I am using GOG Galaxy version of The Witcher 3, not the Steam version, so adjust all the file paths accordingly if you use Steam instead of GOG Galaxy.
The guide is using step-by-step method to instruct users how to install the mods. It's listed from top down and it is advised to install the mods in that order to make sure that all directions are followed correctly and no steps are missed.  
 
The guide is using step-by-method to instruct users how to install the mods. It's listed from top down and it is advised to install the mods in that order to make sure that all directions are followed correctly and no steps are missed.  


Without the support of STEP, this guide would not be possible. If you would like to make a donation, that would be awesome! Do so with Paypal.<br>
Without the support of STEP, this guide would not be possible. If you would like to make a donation, that would be awesome! Do so with Paypal.<br>
Line 88: Line 58:
<br>
<br>


== ''System requirements'' ==
== {{Fc|#FF5050|''System requirements''}} ==


'''The below is taken from The Witcher 3 Support website.'''
'''The below is taken from The Witcher 3 Support website.'''
Line 94: Line 64:
Please note that the game is both graphics- and processor-intensive and it’s the graphics card and the processor not meeting the minimum requirements that will often be responsible for performance problems with the game.
Please note that the game is both graphics- and processor-intensive and it’s the graphics card and the processor not meeting the minimum requirements that will often be responsible for performance problems with the game.


'''Minimum requirements:'''
{{Fc|#CCFF66|'''Minimum requirements:'''}}
  OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1). DirectX 11 is necessary to run the game.
  OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1). DirectX 11 is necessary to run the game.
  Processor: Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940
  Processor: Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940
Line 103: Line 73:
  Disk space: 40 GB
  Disk space: 40 GB


'''Recommended requirements:'''
{{Fc|#CCFF66|'''Recommended requirements:'''}}
  OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1). DirectX 11 is necessary to run the game.
  OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1). DirectX 11 is necessary to run the game.
  Processor: Intel CPU Core i7 3770 3,4 GHz, AMD CPU AMD FX-8350 4 GHz
  Processor: Intel CPU Core i7 3770 3,4 GHz, AMD CPU AMD FX-8350 4 GHz
Line 110: Line 80:
  Disk space: 40 GB
  Disk space: 40 GB


Note that the below guide will be demanding on your system and it's recommended for user that have suitable rigs to ruin it. The settings will be adjusted to go BEYOND the in game Ultra settings, which are very demanding for most of the systems already. Please be cautious and realise that {{Fc|#E41C28|I don't take the responsibility for any damage that your system may take when using the below guide}}.
The graphic settings can be adjusted to go BEYOND the in-game Ultra settings, which are already quite demanding. Please be aware of your hardware limitations when introducing graphical changes. I play on the following system, so if you have similar or better machine, you don't have to worry.  
 
You have been warned.  
 
I play on the following system, so if you have similar or better machine, you don't have to worry.  


  Windows 10
  Windows 10
Line 120: Line 86:
  Corsair Vengeance 8.00 GB @ 1600 MHz (9-9-9-24)
  Corsair Vengeance 8.00 GB @ 1600 MHz (9-9-9-24)
  MSI Z87-G45 GAMING (MS-7821)
  MSI Z87-G45 GAMING (MS-7821)
  NVIDIA GeForce GTX 970 ASUS Strix  
  NVIDIA GeForce GTX 1080 ASUS Strix  


<br>
<br>


== ''The Witcher 3 modding'' ==
== {{Fc|#FF5050|''The Witcher 3 modding''}} ==


=== I. Overview ===
=== {{Fc|#CCFF66|I. Overview}} ===


As of game version 1.08 Witcher 3 supports mods created with help of the official [http://thewitcher.com/news/view/1094 ModKit] tool. This is not the full editor RedKit 2 that we're all waiting for, but it allows for easy access to the game files and also for modifying game scripts. This means new, more advanced and complex mods are being released for Witcher 3. The mods are installed into \The Witcher 3 Wild Hunt\Mods directory now, and it needs to be manually created.
Witcher 3 supports mods created with help of the official ModKit tool. It allows for easy access to the game files and also for modifying game scripts. The mods are installed into


Note that Nexus Mod Manager supports Witcher 3 and it's being used as the Mod Manager of choice for this guide. It allows for automated download, installation and management of the mods, which makes the whole process very easy.
\The Witcher 3 Wild Hunt\Mods


The old, pre-Modkit and pre-NMM method of modding the game still works (modifying the ''bundle'' files of the game (which contain the archived game files that ModKit allows now to extract easily) and some mods in this guide are still installed with this old method. As the modders will be converting their mods to the new format the old method will eventually be redundant and this guide will no longer support it. The bundle files are located in "The Witcher 3 Wild Hunt\content" and "The Witcher 3 Wild Hunt\DLC*\content" and subsequent directories. More details and a mod making tutorial can be found on [http://www.nexusmods.com/witcher3/mods/25/? this Nexus mod page].  
directory which needs to be '''manually created'''.


Note that Nexus Mod Manager does not support these old mods and they need to be installed manually.
The Nexus Mod Manager application, which is being used as the mod manager of choice for this guide, allows for automated download, installation and management of the mods, which makes the whole process very easy.


Another way of modding the game is editing the setting files. There are 2 types. One is called "user.settings" and it's located in "Documents/The Witcher 3" directory. This file stores all your game settings, including HUD, Audio and Video settings, the ones that you can change via the Options menu in game (and many more similar options). The other ones are INI files located in "The Witcher 3 Wild Hunt\bin\config" sub-directories.
Some of the mods that will be used in this guide were created before Mod Kit was released. Nexus Mod Manager does not support these older mods and they need to be installed manually. Detailed step by step installation instructions are provided for each mod.  


A few points to note:
{{Fc|#FFFFFF|A few points to note}}


:# The Witcher and GOG Galaxy in general should not be installed in the Program Files or Program Files (x86) directory.
:# The Witcher and GOG Galaxy in general should not be installed in the Program Files or Program Files (x86) directory on your system drive.  
:# Make sure The Witcher 3 directory is clean from any other modding previously done.
:# Make sure The Witcher 3 directory is clean from any other modding previously done. You can achieve that by deleting Mods folder and then verifying the game files using built-in GOG or Steam functionality.
:# Delete the user.settings file from The Witcher 3 in the Documents directory and start the game so a new one can regenerate. This will allow the config file to revert back to vanilla before starting.
:# Delete the user.settings, input.settings and mods.settings files from your Documents\The Witcher 3 directory and then launch the game. Exit the game when main menu is displayed. This will allow for all the config files to revert back to default before starting.
:# Remember to make a backup of every file that you modify. This will save you time reinstalling the game should things go south.  
:# Remember to make a backup of every file that you modify. This will save you time reinstalling the game should things go south.  


<br>
<br>


=== II. Pre-modding hardware and software configuration ===
=== {{Fc|#CCFF66|II. Pre-modding hardware and software configuration}} ===


=== Monitor Calibration ===
=== Monitor Calibration ===


This is very important step - it will assure your monitor has correctly calibrated colours, white balance etc.  
This is a crucial step in the process, please {{Fc|#FF5050|DON'T SKIP THIS STEP}}.
 
Correct monitor calibration will ensure your monitor has correctly calibrated colours, contrast, white/black balance etc. This is required for the weather mod and ReShade preset to work correctly. If you skip this step you may experience the game being too dark, too bright, washed out/exaggerated colours etc.


  Navigate to Control Panel (Win8/10 users: right click Start menu and select Control Panel)
  Navigate to Control Panel (Win8/10 users: right click Start menu and select Control Panel)
Line 170: Line 138:
  Expand DSR Factors setting and activate all multipliers
  Expand DSR Factors setting and activate all multipliers
  Leave DSR Smoothness at 33%
  Leave DSR Smoothness at 33%
[https://www.geforce.co.uk/hardware/technology/dsr/technology DSR] allows for rendering a game at a higher, more detailed resolution and then downscaling the result back down to the resolution of your monitor, giving you ability to use much higher resolution if your PC is capable of running it.
The credit for the following settings goes to {{Fc|#ffcc00|Neovalen}} and his [https://stepmodifications.org/wiki/User:Neovalen/W3R_-_The_Wild_Hunt_Revisited Witcher 3 Revisited] modding guide:
Open Nvidia Control Panel and navigate to the Mange 3D Settings page.
Click on the Program Settings tab.
In the top drop down box, select The Witcher 3 (witcher3.exe). If the option is not there, click on Add and select The Witcher 3.
In the window below, set the following:
Anisotropic filtering: 16x
Antialiasing - Gamma correction: Off
Texture filtering - Anisotropic sample optimisation: Off
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Quality: High quality
Texture filtering - Trilinear optimisation: Off
Vertical Sync: On
  Select Apply and close the application
  Select Apply and close the application


You will be now able to select DSR for your display up to 4K.
If you don't have an nVidia card, please use your card's equivalent control panel to set the Anisotropic Filtering.  




=== nVidia Inspector settings ===
=== GOG Galaxy ===


'''For nVidia users only'''
'''For GOG Galaxy users only'''


[http://www.guru3d.com/files-details/nvidia-inspector-download.html Download the file] if you don't have this program. It's a portable application, so extract it wherever you want to store it on your disk.
Navigate to GOG Galaxy and select The Witcher 3 game
Select "More" buttton
Select "Configure"
In the "Install Updates" section change Automatically to Manually


Run the application
This allows to keep the game at a specific version if required and also allows rolling back to a previous version if required.
Select "The Witcher 3" from the Profiles drop down list
Force Anisotropic filtering mode by setting Anisotropic filtering to "User-defined / Off".
Set Anisotropic filtering setting to 16x.
Set Texture Filtering - Quality to High Quality.
Click Apply changes twice and then close, accepting any overwrite when prompted.




=== DLC ===
=== DLC ===


Navigate to GOG Galaxy and install all the DLC content '''apart''' from Alternative Look for Yennefer (it's not lore friendly in my opinion, but you can install it if you like it).  
Navigate to GOG Galaxy and install all the DLC, expansions and extra content. For GOG Galaxy users the process is as follows:
Navigate to GOG Galaxy and select The Witcher 3 game
Select "More" buttton
Select "Configure"
Under "Game > "DLCS INSTALLED" select Free DLC Program
Under "Game > "DLCS INSTALLED" select Hearts of Stone
Under "Game > "DLCS INSTALLED" select Blood and Wine


I also didn't install Alternative Look for Ciri DLC, as I didn't think it fits the game story very well, but feel free to also install it if you like it.
Now launch the game, navigate to Downloadable Content in the main menu and select Options. Turn off the following:


<br>
Alternative Look For Triss
Alternative Look For Yennefer
 
The alternate look for Triss will be activated in game during a certain quest, where it's most fitting from the story point of view. Otherwise it doesn't make sense for Triss to wear the posh dress, as she is a fugitive and on the run.
 
The alternative look for Yennefer is not lore friendly, as she always, no exceptions, wore black and white clothes (and obsidian star pendant).


=== III. Configuration Files Edits ===
The other DLCs can be activated as you please.


===== user.settings =====
Don't exit the game yet.  


User.settings is the file where The Witcher 3 saves all your settings, including HUD, Audio and Video settings.
<br>


Run the game and set all the graphical options to your liking and according to your PC capabilities. Keep in mind that if you will want to use the ReShade preset (introduced in the guide later on), it will cost you about 8-10 FPS. Many popular ReShade presets require you to set these specific Graphics and Post Processing options as follows:
=== {{Fc|#CCFF66|III. Game and Configuration File Edits}} ===


AA Disabled {{Fc|#E41C28|Depends if preset of your choice provides it's own method of AA. Double check now and you won't have to worry about it later on. The rest should be as below:}}
Before modifying the game files launch Witcher 3 and set all the graphical and Post Processing options according to your liking and your PC capabilities. Exit the game. Now it's time to modify the game setting files:
Full Screen Mode
HBAO+
Sharpening Low
Chromatic Aberration Off
Vignette Off
Sun Shafts On
Bloom On


Now exit the game, navigate to "Documents\The Witcher 3" directory and make a back up of the "user.settings" file first ('''IMPORTANT!''' - you'll most likely need it in about 5 minutes), then right click the file and select Open With. Then select a text editor of your choice (I recommend [https://notepad-plus-plus.org/ Notepad++]).
{{Fc|#FF5050|<big>user.settings</big>}}


Search for the below values and ensure they are set to:
{{Fc|#FFFFFF|'''MANDATORY CHANGES'''}}
GammaValue=1
 
TextureMipBias=-0.7
The below changes are required for the purpose of this guide, for various reasons, from technical to gameplay. Note that some settings won't be in your file if they're set to default in the game options. If something's not in your file, simply add it in to the relevant section.
ShowCompatWarning=false


Now add the following to the end of the file (directly below MaxVisibilityDepth)
Navigate to your "Documents\The Witcher 3" directory. Right click the user.settings file and select Open With, then select a text editor of your choice (I recommend [https://notepad-plus-plus.org/ Notepad++]).  
[Streaming/Textures]
UseMipRefiner=true
CinematicModeMipBias=-0.3


Now find [Hud] section, delete all the entries from it and replace them with the below.
Under {{Fc|#CCFF66|[Rendering]}} section:
MaxTextureAnizotropy=0 {{Fc|#E41C28|We'll be using Anistropic Filtering provided by the graphics card driverm, as configured earlier.}}


A few things to note first: some of the below settings are required for the Friendly HUD mod to work as intended and other ones are purely preferential to support the main aims of this guide: realism and increased challenge. With the below settings the minimap is off and you will need to rely on your Witcher senses, the enemy HP bars are off so you never know what level of monster you're up against and also how much health they have left, and the quest hints are also turned off, so that you won't immediately know what you need to do or who to talk to unless you specifically check the Journal. Other HUD elements are also switched off for maximum immersion.
Now find {{Fc|#CCFF66|[LevelOfDetail]}} section, delete all the entries from it and replace them with the below ones. These settings control Level Of Detail (trees in the far distance etc.). Setting them to the below values will greatly increase the distant detail at a very low performance cost:
[LevelOfDetail]
SwarmHideDistance=800
DecalsHideDistance=400
DimmerHideDistance=400
DynamicDecalsHideDistance=400
StripeHideDistance=400


[HUD]
Now find {{Fc|#CCFF66|[Hud]}} section, delete all the entries from it and replace them with the below ones:
  MinimapRotation=false
  [Hud]
  NPCNames=true
  NPCNames=true
  Minimap2Module=false  
  Minimap2Module=false
  MessageModule=true
  MessageModule=true
  OnelinersModule=false
  OnelinersModule=false
  BossFocusModule=false  
  BossFocusModule=false
  ItemInfoModule=true
  ItemInfoModule=false
  TimeLapseModule=true
  TimeLapseModule=true
  HudSize=0
  HudSize=0
Line 256: Line 245:
  BoatHealthModule=false
  BoatHealthModule=false


Before we continue, please note that the following modifications to user.settings file are purely optional and you need to decide whether you want to introduce them. Some of them will have significant impact on your performance and some just minimal. The FPS hit varies per user and seems to depends on the individual PC build, so the best thing is to introduce the change one by one and check in game what performance impact the modifications have on your game. You can go with even higher values than the ones below, but beware of the performance hit!
Now find {{Fc|#CCFF66|[Audio]}} section, delete all the entries from it and replace them with the below ones:
MusicVolume=80 {{Fc|#E41C28|Default music volume is too loud and you'll want it lowered down because of a certain mod we'll install later on.}}
Subtitles=false {{Fc|#E41C28|This controls the subtitles in the retrospective slides shows during loading a game.}}
 
Now add a new {{Fc|#CCFF66|[Streaming/Textures]}} section at the end of the file:
[Streaming/Textures]
UseMipRefiner=true
CinematicModeMipBias=-0.3
 
<br>


{{Fc|#E41C28|Ignore the red text below and don't input it. It's commentary only for the purpose of this guide.}}
{{Fc|#FFFFFF|'''OPTIONAL SETTINGS'''}}


The following modifications are purely optional and you need to decide whether you want to introduce them. Some of them will have significant impact on your performance and some just minimal. The FPS hit varies per user and seems to depends on the individual PC build, so the best thing is to introduce the change one by one and check in game what performance impact the modifications have on your game. You can go with even higher values than the ones below, but beware of the performance hit!


Under [Gameplay/EntityPool] section:
Under {{Fc|#CCFF66|[Gameplay/EntityPool]}} section:
  SpawnedLimit=300 {{Fc|#E41C28|This controls how many actors can be active on the scene at any given time. Ultra setting value: 150}}
  SpawnedLimit=300 {{Fc|#E41C28|This controls how many actors can be active on the scene at any given time. Ultra setting value: 150}}


Under [Hidden] section:
Under {{Fc|#CCFF66|[Hidden]}} section:
  {{Fc|#E41C28|These two entries control the location of HUD on the screen. These values will move them HUD more towards the edges of the screen. WARNING - APPLIES TO 1920 x 1080 resolution only! For other resolutions experiment with the values.}}
  {{Fc|#E41C28|These two entries control the location of HUD on the screen. These values will move them HUD more towards the edges of the screen. WARNING - APPLIES TO 16:9 aspect ration only! For other aspect ratios experiment with the values.}}
  uiVerticalFrameScale=1.065  
  uiVerticalFrameScale=1.065  
  uiHorizontalFrameScale=1.0375  
  uiHorizontalFrameScale=1.0375  


Under [Budget] section
Under {{Fc|#CCFF66|[Budget]}} section
  {{Fc|#E41C28|This section controls how much system resource will be spared to run the game.}}
  {{Fc|#E41C28|This section controls how much system resource will be spared to run the game.}}
  TerrainTileMipDataBudget=300
  TerrainTileMipDataBudget=300
Line 277: Line 276:
  TerrainTileLoadingTimeout=5
  TerrainTileLoadingTimeout=5


Under [Audio] section:
Under {{Fc|#CCFF66|[Rendering]}} section:
Subtitles=false {{Fc|#E41C28|This controls the subtitles in the retrospective slides shows during loading a game.}}
 
Under [PostProcess] section:
{{Fc|#E41C28|These settings should be set to whatever you like, and some ReShade presets requires them to be set to specific values.}}
AllowChromaticAberration=false
SharpenAmount=1
MotionBlurPositionTreshold=0.05
AllowVignette=false
MotionBlurRotationTreshold=1
AllowAntialias=false {{Fc|#E41C28|Before switching Anti Aliasing off ensure that the post processing preset you use (if any) supplies its own AA method. If you don't use any presets or if it doesn't supply AA, set this to True.}}
SSAOSolution=2
 
Under [Gameplay] section:
Difficulty=4 {{Fc|#E41C28|This can be set between 0-4. I strongly recommend the highest difficulty of 4.}}
EnableMovement=1 {{Fc|#E41C28|This is the alternative, more responsive movement type for Geralt.}}
 
Under [LevelOfDetail] section:
{{Fc|#E41C28|All the below settings control Level Of Detail (trees in the far distance etc.). Ultra setting values, respectively: 200, 80, 60, 20, 60. Setting them to the above values will greatly increase the distant detail at very low performance cost.}}
SwarmHideDistance=800
DecalsHideDistance=400
DimmerHideDistance=400
DynamicDecalsHideDistance=400
StripeHideDistance=400
 
Under [Rendering] section:
  {{Fc|#E41C28|Note the values in this section can have significant performance hit. Try the below ones and experiment with different values to get the best performance vs quality.}}
  {{Fc|#E41C28|Note the values in this section can have significant performance hit. Try the below ones and experiment with different values to get the best performance vs quality.}}
  GrassDensity=3600 {{Fc|#E41C28|Self explanatory. Density of grass. Ultra setting value: 2400. Settings above 3600 look messy and not natural.}}
  GrassDensity=3600 {{Fc|#E41C28|Self explanatory. Density of grass. Ultra setting value: 2400. Settings above 3600 look messy and not natural.}}
  DecalsSpawnDistanceCutoff=10
  DecalsSpawnDistanceCutoff=10
  TextureStreamingHeadsDistanceLimit=40
  TextureStreamingHeadsDistanceLimitSq=200 {{Fc|#E41C28|Ultra setting value: 100}}
  GlobalOceanTesselationFactor=128 {{Fc|#E41C28|This controls the water quality. Ultra setting value: 64}}
  GlobalOceanTesselationFactor=128 {{Fc|#E41C28|This controls the water quality. Ultra setting value: 64}}
  WaterGeometryQuality=10 {{Fc|#E41C28|This a new entry, you need to add it. It also controls the water quality.}}
  WaterGeometryQuality=10 {{Fc|#E41C28|This controls the quality of water display.}}
  TextureStreamingCharacterDistanceLimit=200 {{Fc|#E41C28|Ultra setting value: 64}}
  TextureStreamingCharacterDistanceLimitSq=400 {{Fc|#E41C28|Ultra setting value: 200}}
  CascadeShadowFadeTreshold=1
  CascadeShadowFadeTreshold=1
  HairWorksGlobalWidthLimit=10 {{Fc|#E41C28|Ultra setting value: 5.}}
  HairWorksGlobalWidthLimit=10 {{Fc|#E41C28|Ultra setting value: 5.}}
  CascadeShadowDistanceScale2=4 {{Fc|#E41C28|Best quality vs performance setting for this shadow type: 4. Change it to 2 or 1 if you want.}}
  CascadeShadowDistanceScale2=4 {{Fc|#E41C28|Best quality vs performance setting for this shadow type: 4. Change it to 2 or 1 if you have performance issues.}}
  MaxTextureAnizotropy=16
  TextureStreamingDistanceLimitSq=80000 {{Fc|#E41C28|Ultra setting value: 40000}}
TextureStreamingDistanceLimit=80000
  HairWorksGlobalDensityQuality=1
  HairWorksGlobalDensityQuality=1
  TextureMemoryBudget=2000 {{Fc|#E41C28|Ultra setting value: 800.}}
  TextureMemoryBudget=2000 {{Fc|#E41C28|Ultra setting value: 800.}}
  CascadeShadowDistanceScale3=2 {{Fc|#E41C28|Best quality vs performance setting for this shadow type: 2. Change it to 1 if you want.}}
  CascadeShadowDistanceScale3=2 {{Fc|#E41C28|Best quality vs performance setting for this shadow type: 2. Change it to 1 if you have performance issues.}}
  HairWorkstGlobalDensityLimit=2
  HairWorkstGlobalDensityLimit=2
  MeshLODDistanceScale=8
  MeshLODDistanceScale=8
Line 332: Line 305:
  TextureInFlightCountBudget=12
  TextureInFlightCountBudget=12
  TerrainErrorMetricMultiplier=2  
  TerrainErrorMetricMultiplier=2  
  CascadeShadowmapSize=3072 {{Fc|#E41C28|Shadows resolution. Ultra setting value: 3072. Feel free to try other settings: 2048,3072,4096,8192.}}
  CascadeShadowmapSize=4096 {{Fc|#E41C28|Shadows resolution. Ultra setting value: 3072. Feel free to try other settings: 2048,3072,4096,8192.}}
  CascadeShadowDistanceScale0=16 {{Fc|#E41C28|Best quality vs performance setting for this shadow type: 16. Change it to 8 or 4 if you want.}}
  CascadeShadowDistanceScale0=16 {{Fc|#E41C28|Best quality vs performance setting for this shadow type: 16. Change it to 8 or 4 if you have performance issues.}}
  MeshRenderingDistanceScale=4 {{Fc|#E41C28|Ultra setting value: 2}}
  MeshRenderingDistanceScale=4 {{Fc|#E41C28|Ultra setting value: 2}}
  CascadeShadowQuality=4
  CascadeShadowQuality=4 {{Fc|#E41C28|Change it to 2 or even 1 if you have performance issues.}}
  HairWorksAALevel=2 {{Fc|#E41C28|HairWorks AA. Best quality vs performance setting: 2 or 4, depending on your rig. Input 8 if you want, but it's no visible quality improvement vs performance drop.}}
  HairWorksAALevel=2 {{Fc|#E41C28|HairWorks AA. Best quality vs performance setting: 2 or 4, depending on your rig. Input 8 if you want, but it's no visible quality improvement vs performance drop.}}
  CascadeShadowDistanceScale1=8 {{Fc|#E41C28|Best quality vs performance setting for this shadow type: 8. Change it to 4 or 2 if you want.}}
  CascadeShadowDistanceScale1=8 {{Fc|#E41C28|Best quality vs performance setting for this shadow type: 8. Change it to 4 or 2 if you have performance issues.}}
CharacterShadowsFallbackDistance=40 {{Fc|#E41C28|The Witcher 3: Wild Hunt has some issues with shadow pop-in on character held objects such as boxes, clothing, and weapons. This tweak makes the distance where this pop-in occurs to be further away from the player. Thanks to }}{{Fc|#ffcc00|Neovalen}}{{Fc|#E41C28| for this tweak.}}


Under [Rendering/SpeedTree] section:
Under {{Fc|#CCFF66|[Rendering/SpeedTree]}} section:
  {{Fc|#E41C28|These settings control drawing range of grass and foliage. They hit performance heavily so you need to experiment with what is best for you. I have them set up as follows. They cause my game to stutter if I set them any higher than that, but feel free to experiment.}}
  {{Fc|#E41C28|These settings control drawing range of grass and foliage. They hit performance heavily so you need to experiment with what is best for you. I have them set up as follows. They cause my game to stutter if I set them any higher than that, but feel free to experiment.}}
  GrassDistanceScale=1 {{Fc|#E41C28|High and Ultra setting values, respectively: 1.0, 1.5}}
  GrassDistanceScale=2 {{Fc|#E41C28|High and Ultra setting values, respectively: 1.0, 1.5}}
  FoliageDistanceScale=1 {{Fc|#E41C28|High and Ultra setting values, respectively: 1.0, 1.8}}
  FoliageDistanceScale=2 {{Fc|#E41C28|High and Ultra setting values, respectively: 1.0, 1.8}}
  FoliageShadowDistanceScale=32 {{Fc|#E41C28|High and Ultra setting values, respectively: 16, 54}}
  FoliageShadowDistanceScale=54 {{Fc|#E41C28|High and Ultra setting values, respectively: 16, 54}}
  GrassRingSize=4194304 {{Fc|#E41C28|High and Ultra setting values, respectively: 4194304, 16777216. IMPORTANT! If you want to increase this setting ensure the value is a multiplication of 4194304}}
  GrassRingSize=16777216 {{Fc|#E41C28|High and Ultra setting values, respectively: 4194304, 16777216. IMPORTANT! If you want to increase this setting ensure the value is a multiplication of 4194304}}


Under [Foliage] section:
Under {{Fc|#CCFF66|[Foliage]}} section:
  {{Fc|#E41C28|Again, this depth of grass and foliage. This setting also can have performance it, so - again - experiment with what's best for you. Ultra setting: 24.}}
  {{Fc|#E41C28|Again, this depth of grass and foliage. This setting also can have performance it, so - again - experiment with what's best for you. Ultra setting: 24.}}
  MaxVisibilityDepth=36
  MaxVisibilityDepth=48


When you're finished editing Save the file and exit. Now, set the file to Read Only (right-click the file, select Properties, place a tick in Read-Only box, select Apply and then OK).
When you're finished editing, Save the file and exit. Now, set the file to Read Only (right-click the file, select Properties, place a tick in Read-Only box, select Apply and then OK).


{{Warning|text=This file needs to be set to Read Only, to prevent the game reverting the changes as soon as you enter the in game options menu. That means you still will be able to change options in game, but they will only apply to this single game session and won't be saved. It's therefore recommended to set all the options to what you want in game first and then modify the file. If you miss this step you will have to repeat the whole process again.}}
{{alert|type=warning|text=This file needs to be set to Read Only, to prevent the game reverting the changes as soon as you enter the in game options menu. That means you still will be able to change options in game, but they will only apply to this single game session and won't be saved. It's therefore recommended to set all the options to what you want in game first, then modify the file. If you miss this step you will have to repeat the whole process again.}}


<br>
<br>


<br>
=== {{Fc|#CCFF66|IV. Modding the game}} ===


===== gameplay.ini =====
=== {{Fc|#CCFF66|Tools and Utilities}} ===


This change will disable blurred edges when using Witcher Senses (foucs) mode. The screen will still dim and sounds will be muffled. This is not required and only personal preference.
===== [https://www.nexusmods.com/witcher3/news/12625/? ModKit] =====
* '''Author''': CD Projekt RED
* '''Version''': n/a
* '''Installation''': Download both the ModKit and Documentation.
Run the installation program and follow on-screen instructions


Navigate to \The Witcher 3 Wild Hunt\bin\config\base directory
ModKit is the software provided by the Witcher 3 developers, CD Projekt RED that allows to access the game files in order to modify them. It's not mandatory for this guide, but it's good to have it.
Edit gameplay.ini file
Change MotionSicknessFocusMode=false to MotionSicknessFocusMode=true
Save the file and exit
Set the file to Read Only (right-click the file, select Properties, place a tick in Read-Only box, select Apply and then OK).


<br>


===== mods.settings =====
===== [https://www.nexusmods.com/witcher3/mods/389/? ModKitchen - GUI for The Witcher 3 ModKit] =====
* '''Author''': vervurax
* '''Version''': Always Latest
* '''Installation''': Download the main file
Unzip the file somewhere on your disk.
Run the program.
Select "Browse" button in the "wcc_location" section.
Select your \Witcher 3 Mod Tools\bin\x64 directory, then click OK.
In a location of your choice, create a "Uncooked" folder. {{Fc|#E41C28|WARNING! Spaces are not allowed in the path for this directory. Therefore anything like, for example, C:\My Witcher 3 Modding is NOT allowed! Personally, I have this in this location: "D:\W3Modding\Uncooked".}}
Select "Browse" button in the "Uncooked files location" section.
Select the Uncooked folder you have created and click OK.
Close the program.


This file controls the mod load order and it is used to ensure the mod are loaded into the game in the correct order, to achieve all the required effects and changes. It can also be used to check for mod conflicts (more on that later). Follow these instructions:
This tool will provide the GUI for ModKit commands that would have to be run manually from the command line. It's not mandatory for this guide, but it's good to have it.


Navigate to your \Documents\The Witcher 3 folder
Create a new text file
Name it "mods.settings" and remove the .txt extension
Edit the file
Add the following contents:
 
  [modAMP]
  Enabled=1
  Priority=1
 
  [modSilverSwords]
  Enabled=1
  Priority=2
 
  [modNewGriffinArmor]
  Enabled=1
  Priority=3
 
  [modRelicWeaponsRedone]
  Enabled=1
  Priority=4
 
  [modFSRestoredIcons]
  Enabled=1
  Priority=5
 
Save the file and exit


The patch is now installed and will be loaded into the game as last (and therefore AFTER the conflicting mods).
===== [https://www.nexusmods.com/witcher3/mods/484/? Script Merger] =====
* '''Author''': AnotherSymbiote
* '''Version''': Always latest
* '''Installation''': Download the main file only
Unzip the files to a location of choice on your disk.
Run the program.
Click the "..." button, then select your "The Witcher 3 Wild Hunt" folder and click OK.
Confirm the "No mods detected" dialogue and close the program.


<br>
This tool allows for detecting and auto-resolving conflicts between mods for Witcher 3 game. This will be covered at the end of the guide, after all the mods have been installed.


MODS COMPATIBILITY


This part is FYI only. To check your mods for compatibility follow these instructions:
===== [https://www.nexusmods.com/witcher3/mods/modmanager/? Nexus Mod Manager] =====
 
Navigate to your \My Documents\The Witcher 3 folder
Make a backup of "mods.settings" file
Edit "mods.settings" file
If you have any patches installed, change their priority to something like 99
Input the following lines:
  [modName_Of_Confliting_Mod_1]
  Enabled=1
  Priority=0
 
  [modName_Of_Confliting_Mod_2]
  Enabled=1
  Priority=1
Save the file
 
Now run the game and check if Mod 1 and Mod 2 are working.
 
*Both mods working correctly = No Mod Conflict.
*Mod 1 YES and Mod 2 NO = Mod Conflict. Follow these instructions to double check
 
Navigate to your \My Documents\The Witcher 3 folder
Edit "mods.settings" file
Swap the mod priority:
  [modName_Of_Confliting_Mod_{{Fc|#E41C28|2}}]
  Enabled=1
  Priority=0
 
  [modName_Of_Confliting_Mod_{{Fc|#E41C28|1}}]
  Enabled=1
  Priority=1
Save the file
 
Now run the game and check if Mod 1 and Mod 2 are working.
 
*Mod 1 NO and Mod 2 YES = Mod Conflict Confirmed. Most likely outcome. You can either use only one of the mods or nicely ask mod authors for a patch.
*None of the mods work = Mod Conflict Confirmed. Same as above.
*Both are working correctly = Magic? Change the patch priority to 0, and move both mods up 1 priority and pray that the magic lasts forever.
 
After troubleshooting your mods don't forget to restore the mods.settings backup file and introduce any changes if necessary.
 
<br>
 
=== IV. Modding the game ===
 
=== Tools and Utilities ===
 
===== [http://www.nexusmods.com/witcher3/mods/modmanager/? Nexus Mod Manager] =====
* '''Author''': Nexus
* '''Author''': Nexus
* '''Version''': Always Latest
* '''Version''': Always Latest
Line 463: Line 379:
  Wait until scan for all the compatible games is finished and confirm
  Wait until scan for all the compatible games is finished and confirm
  Select Witcher 3 from the menu
  Select Witcher 3 from the menu
  Select Mod Downloads location and leave the Install Info in the default location
  Select Mod Downloads location and leave the other paths in the default location
  Navigate to your The Witcher 3 Wild Hunt directory and create a new directory in there called Mods
  Navigate to your The Witcher 3 Wild Hunt directory and create a new directory in there called Mods


Line 470: Line 386:
The mods will be downloaded to the directory of your choice and installed into your \The Witcher 3 Wild Hunt\Mods directory, which needs to be manually created.
The mods will be downloaded to the directory of your choice and installed into your \The Witcher 3 Wild Hunt\Mods directory, which needs to be manually created.


{{Warning|text=Please be aware of a bug in Nexus Mod Manager version 0.56.1. If you modify contents of any mod installed with NMM, the application won't be able to automatically uninstall that mod. As a precaution every time you UNINSTALL a mod in NMM you need to go to your Mods folder and ensure the uninstalled mod was actually DELETED from this folder. If the mod is still there you need to delete it manually.}}
{{alert|type=warning|text=Please be aware thjat if you modify contents of any files witing the mods installed with NMM or manually add any new files to the mod directory, the application won't be able to automatically uninstall that mod and all the modified/added files will be leftover. Every time you UNINSTALL such a mod in NMM you need to go to your Mods folder and manually delete the leftover files. }}
 
 
===== [http://www.nexusmods.com/witcher3/mods/12/? W3HC - Witcher 3 Hunter's Config] =====
* '''Author''': MelekTaus
* '''Version''': 0.7.7
* '''Installation''': Download "W3HC 0.7.7 - ''Standalone'' version" file. Follow these instructions:
Navigate to your game main installation directory: X:\GOG Games\The Witcher 3 Wild Hunt\
Unzip and copy everything to that directory
Navigate to "\The Witcher 3 Wild Hunt\bin\config\base\", create a new directory and name it "ReShade"


This is a standalone tool that is extremely useful. It allows to change many options in the user.config file and various INI files without the need to manually edit the files. The program also allows for very easy post processor presets management and for changing the post processor settings as well.


It has one small issue - the sliders for some settings still have their limitations, so the best way to use it is to run it once, set everything as you want it and then manually edit the relevant settings above the maximum allowed by this program. If you have used my setting and ini files above you don't have to worry, as they're already set up correctly.
===== [https://www.nexusmods.com/witcher3/mods/1555/? Debug Console Enabler v1.22] =====
 
* '''Author''': Skomski / Aquileon
Remember to always keep the user.settings file as ready only OR never save the changes when closing this program, otherwise couple of settings will be reduced therefore reducing the visual fidelity achieved by editing the files manually.
* '''Version''': 1.22
 
* '''Installation''': Download the main file only. Follow these instructions:
We will use W3HC purely for easy post processors preset management. This is described in the later part of the guide.
  Unzip the file somewhere on your disk.
 
Copy "dsound.dll" file and "plugins" folder into your "\The Witcher 3 Wild Hunt\bin\x64" folder (where the witcher3.exe file is located).
 
===== [http://www.nexusmods.com/witcher3/mods/143/? Debug Console Enabler Updated] =====
* '''Author''': Skomski
* '''Version''': 1.08.1
* '''Installation''': Download "debug-console-enabler-default" file. Follow these instructions:
  Navigate to your game installation directory: \The Witcher 3 Wild Hunt\bin\x64
Unzip and copy everything to that directory


This mod adds a developers' console (similar to the one in Skyrim) and also enables the free camera.  
This mod adds a developers' console (similar to the one in Skyrim) and also enables the free camera.  


Enable free camera ingame with "F1".
Enable debug console ingame with "~" or "F2".


 
===== [https://www.nexusmods.com/witcher3/mods/190/? PhotoMode 2inOne] =====
===== [http://www.nexusmods.com/witcher3/mods/331/? Enhanced Console Commands] =====
* '''Author''': CAPA
* '''Author''': GiecuMan
* '''Version''': 2.7.2
* '''Version''': 1.00
* '''Installation''': Download Photomode2inOne v2.7.2 file by clicking on the Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file using Download with Manager button. Follow these instructions:
  In Nexus Mod Manger install Photomode2inOne mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.
  Navigate to \Documents\The Witcher 3 folder
 
It's a simple mod that adds new commands for debug console and improves existing ones. The new commands are useful for testing crafting, alchemy and Gwint - they add all the schematics, recipes and cards to player's inventory:
 
learnallschematics
learnallschematics2
learnallrecipes
addgwintcards
 
 
===== [http://www.nexusmods.com/witcher3/mods/190/? PhotoMode 2inOne] =====
* '''Author''': CAPA
* '''Version''': 2.3.0
* '''Installation''': Manually download only the main file. Follow these instructions:
Unzip the archive somewhere on your drive
Copy bin directory into your Witcher 3 installation directory and overwrite the file when prompted
Open "mods" directory and use WinZip or 7zip to pack the modPhotomode2inOne directory into modPhotomode2inOne.7z (or zip) archive
Open Nexus Mod Manager and select Add Mod From File icon on the left menu
Navigate to and add modPhotomode2inOne.7z archive as a new mod
  Navigate to \My Documents\The Witcher 3 directory
  Edit input.settings file
  Edit input.settings file
  Add the following lines to the end of each section APART FROM [InputSettings] section
  Copy and paste [https://stepmodifications.org/wiki/User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf_PhotoMode2inOneInput this block of data] into the first line of input.settings file (located in your "\Documents\The Witcher 3" directory).
 
  Save the file and exit
  IK_R=(Action=Photomode2inOne)
  Set the file to be read-only
  IK_NumPad1=(Action=TimeScaleDown)
{{Fc|#E41C28|This mod requires a custom input.xml file. This will be covered in a later part of the guide.}}
  IK_NumPad2=(Action=TimeScaleUp)
  IK_NumPad3=(Action=TimeScaleReset)
  IK_NumPad4=(Action=SelectWTDown)
  IK_NumPad5=(Action=SelectWTUp)
  IK_NumPad6=(Action=ActivateWT)
  IK_NumPad7=(Action=SelectFXDown)
  IK_NumPad8=(Action=SelectFXUp)
  IK_NumPad9=(Action=ActivateFX)
 
  Save the file
  Right click the file and mark it as Read Only


The main purpose of this mod is to capture action scenes, which becomes very difficult when you have to bring the console down and type the commands. It also come handy when testing mods.  
The main purpose of this mod is to capture action scenes, which becomes very difficult when you have to bring the console down and type the commands. It also come handy when testing mods.


The main function is to "hide hud and pause" with one button and "unhide hud and unpause" using the same button. Then you can use the Freecam solution of the Debug Console Enabler to take some nice action Screenshots. It's also possible to:
The main function is to "hide hud and pause" with one button and "unhide hud and unpause" using the same button. Then you can use the Freecam solution of the Debug Console Enabler to take some nice action Screenshots.
- Change Weather (possible Weathers are by area)
- Select and Toogle Visual Effects like Sepia, Cat, Toxicity, Low Health, Drunk.
- Control Time: Slowmo or FastForward to how much you want.


Note that we've set the "R" button as a "pause" command (IK_R=(Action=Photomode2inOne line we've added to Input.settings file). You can change this button to anything you want, just change the IK_R to IK_Your_Key. The other once you pause the game with R, you can control the mod as follows:
It's also possible to:  
 
* Change Weather (by area)
*NumPad 1 - Time Scale Down (If is 1 and you press it it will decrement 0.1 until reaches 0)
* Select and Toggle Visual Effects like Sepia, Cat, Toxicity, Low Health, Drunk, etc.
*NumPad 2 - Time Scale Up (If from 0 to 1 increments 0.1, from 1 to 10 increments 1 and from 10 above increments 10)
* Control Time: SlowMo or FastForward and reset to default.
*NumPad 3 - Timescale Reset (Resets multiplier to 1 normal time scale)
*NumPad 4 - Weather Down
*NumPad 5 - Weather Up
*NumPad 6 - Activate Weather (this just activates the selected weather is not a toogle) / Activate Effect (this is the key to Toogle the selected effect)
*NumPad 7 - Effect Down
*NumPad 8 - Effect Up


<br>
<br>


=== Tweaks and Fixes ===
=== {{Fc|#CCFF66|Tweaks and Fixes}} ===


===== [http://www.nexusmods.com/witcher3/mods/598/? Active Witcher Zoom] =====
===== [https://www.nexusmods.com/witcher3/mods/419/? Gear Improvements Last Longer] =====
* '''Author''': SP3333DO
* '''Author''': Elenear / starwarssonic90
* '''Version''': 4.0
* '''Version''': 1.22
* '''Installation''': Download the main "modActiveWitcherZoom (normal)" file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download "Gear Improvements Last Longer (GILL)" main file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.
Navigate to your Documents\The Witcher 3 directory
Edit input.settings file
Delete ALL the following entries
    IK_MouseZ=(Action=ToggleSigns)
 
Add the following line...
    IK_MouseZ=(Action=ZoomPlayer)
 
...to the following sections:
  [BASE_FocusMode]
  [Boat]
  [BoatPassenger]
  [Combat]
  [Combat_Replacer_Ciri]
  [Diving]
  [Exploration]
  [Exploration_Replacer_Ciri] 
  [Horse]
  [Horse_Replacer_Ciri]
  [JumpClimb]
  [Meditation]
  [Swimming]
  [ThrowHold]
Save the file
Right click the file and mark it as Read Only


Active Witcher Zoom allows you to dynamically zoom the camera closer to or further from Geralt while you are playing! Instead of modding either nearer or further fixed distances, this mod allows you to change the distance as you play, adapting the camera to best fit the current situation and environment. You can use mouse wheel for that. {{Fc|#E41C28|Warning!}} This makes the Signs no longer selectable by the mouse wheel.  
This simple mod changes the duration that armour and weapon improvements last to more realistic, not exaggerated values. Both improvements now last for a full in game day (roughly 96 minutes) after which they wear off. The vanilla 15 mins was 3h 45 min in game time. Sharpening your sword and improving the armour should last longer than that! A full day makes them more useful and actually worth getting, but also short enough to actively look for the places where we can make improvements when they wear off.




===== [http://www.nexusmods.com/witcher3/mods/336/? Close Cam - Move Camera Closer-Farther-1st person] =====
===== [https://www.nexusmods.com/witcher3/mods/547/? Geralt is Smart] - {{Fc|#FF5050|<big>MOD TEMOPRARILY REMOVED</big>}} =====
* '''Author''': SunBroDave
* '''Author''': SheepDarklord
* '''Version''': 1.0
* '''Version''': 1.22.2
* '''Installation''': Download the Close Cam file by clicking on Download with Manager button. Do not download the optional file. Follow these instructions:
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.


The aim of this great little mod is to bring the camera closer to Geralt during exploration. It's the same position as indoors. This makes the game and the character feel more personal and it allows for better immersion in the game world. You will find yourself walking more often, looking at things up close, admiring the surroundings and experiencing the environments - be it woods, city or swamps - more from Geralt's perspective. The camera still zooms out during combat and when Geralt's riding a horse.  
Did you ever wonder why in Witcher 3 Geralt of Rivia, the famous monster slayer also known as The Butcher of Blaviken, doesn't know any potion recipes and why his bestiary is empty, despite his now nearly fully recovered memory, despite learning all this stuff about potions and monsters anew in the 2 previous games and spending loads of recent time (between Witcher 2 and Witcher 3) in Kaer Morhen with the other witchers? It doesn't make sense! Did he forget all this stuff yet again?
 
This mod changes this aspect of the game by adding all the basic recipes into the Alchemy and all basic monsters entries into the Bestiary. This will only add the first level recipes of the alchemy items to your inventory, and does not include any of the entries for the unique Witcher Contract monsters in the bestiary, so there is still plenty of things to search for and discover.  


Note there is also an optional 1st person camera file available, but it more proof of concept mod and it's quite clumsy at this point.
This also balances the ridiculously high difficulty level at the beginning of the game, allowing you to have more support in the shape of potions, but not making you overpowered.




===== [http://www.nexusmods.com/witcher3/mods/419/? Gear Improvements Last Longer] =====
===== [https://www.nexusmods.com/witcher3/mods/689/? Immersive Cam] =====
* '''Author''': Elenear
* '''Author''': KCS
* '''Version''': 1.1
* '''Version''': 2.6
* '''Installation''': Download "Gear Improvements Last Longer (GILL)" main file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  Activate the mod in Nexus Mod Manager.
Navigate to "\The Witcher 3 Wild Hunt\Mods\modImmersiveCam\gui_setup" folder.
Copy ImmCamMenu.xml to your "\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc" folder.
Navigate to "\The Witcher 3 Wild Hunt\Mods\modImmersiveCam\" and delete the "gui_setup" and "keybind_setup" folders.
{{Fc|#E41C28|This mod requires a custom input.xml file. This will be covered in a later part of the guide.}}


This simple mod changes the duration that armour and weapon improvements last to more realistic, not exaggerated values. Both improvements now last for a full in game day (roughly 96 minutes) after which they wear off. The vanilla 15 mins was 3h 45 min in game time. Sharpening your sword and improving the armour should last longer than that! A full day makes them more useful and actually worth getting, but also short enough to actively look for the places where we can make improvements when they wear off.
This mod allows for extensive camera customisation, as well as introduces a few more features such as head tracking and critical hits slow-mo.




===== [http://www.nexusmods.com/witcher3/mods/480/? More Realistic Food And Drink] =====
===== [https://www.nexusmods.com/witcher3/mods/480/? More Realistic Food And Drink] =====
* '''Author''': Elenear
* '''Author''': Elenear
* '''Version''': 1.1
* '''Version''': 1.3
* '''Installation''': Download the main file only by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file only by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.
Line 628: Line 467:
This mod changes how food and drink items work to a semi-realistic way. Now the food and drink will heal you slowly over long period of time, which is supposed to simulate satiation and hydration. Both duration and healing rate are randomised to simulate various quality of food within it's in game tier.
This mod changes how food and drink items work to a semi-realistic way. Now the food and drink will heal you slowly over long period of time, which is supposed to simulate satiation and hydration. Both duration and healing rate are randomised to simulate various quality of food within it's in game tier.


Additionally the  inventory menu tooltip for food and drink items was removed so that you won't know how long the regeneration effects exactly last until you eat and drink. This is to increase realism - Geralt doesn't know exactly how soon he will be hungry/thirsty after eating and drinking.
 
===== [https://www.nexusmods.com/witcher3/mods/529/? No Infinite Horse Galloping] =====
* '''Author''': Alexander Dikanchukov / Skkragggh
* '''Version''': n/a
* '''Installation''': Download [https://dl.dropboxusercontent.com/u/88806348/tw3_no_infinite_horse_galloping_fix_1.22.zip this file], which is updated for 1.22 game version. Follow these instructions:
In Nexus Mod Manager select the "Add Mod From File" button (the big, green + icon)
  Navigate to the download location and select the file
Double click the mod in NMM to activate it
 
This mod restores normal stamina draining while following road on the horse.




===== [http://www.nexusmods.com/witcher3/mods/497/? No More Rolling Down Stairs] =====
===== [https://www.nexusmods.com/witcher3/mods/497/? No More Rolling Down Stairs] =====
* '''Author''': KCS
* '''Author''': KCS
* '''Version''': 1.0
* '''Version''': 1.4
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.


This mod fixes the rolling down the stairs animation by replacing it with Geralt's stutter animation. It doesn't eliminate the problem entirely, but the new animation looks much more natural and is not as immersion breaking as the ridiculous vanilla one.
This mod fixes the silly rolling down the stairs bug by replacing it with stuttering animation, which looks much more natural.




===== [http://www.nexusmods.com/witcher3/mods/314/? Random Gameplay Tweaks] =====
===== [https://www.nexusmods.com/witcher3/mods/619/? Refill Alcohol Selection] =====
* '''Author''': pMarK
* '''Author''': aquisitor
* '''Version''': 1.0
* '''Version''': 1.22
* '''Installation''': Download "(Stamina) 10 Sec No Cost Sprint" optional file only by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.


With this mod the Stamina consumption from sprinting starts after 10 seconds when exploring. If in combat it starts after 3 secs (which is vanilla default).
Drowning in Dwarven Spirit while Alcohest is drying up? No more! This mod changes the way of selecting alcohol for replenishing potions when meditating. Instead of choosing the cheapest, which happens to be Alcohest, refill now picks the alcohol you have the most of.


<br>


=== HUD and UI ===
===== [https://www.nexusmods.com/witcher3/mods/1167/? Screen Fades When Enhancing Gear] =====
* '''Author''': ghostneedle / Skkragggh
* '''Version''': n/a
* '''Installation''': Download [https://dl.dropboxusercontent.com/u/88806348/tw3_screen_fades_when_enhancing_gear_1.22.zip this file], which was updated for 1.22 game version. Follow these instructions:
In Nexus Mod Manager select the "Add Mod From File" button (the big, green + icon)
Navigate to the download location and select the file
Double click the mod in NMM to activate it


===== [http://www.nexusmods.com/witcher3/mods/429/? Even Smaller HUD and Lower Opacity] =====
This game fixes the animation and sound when you're improving your gear (both weapons and armours) by smoothing the fade-out and -in transitions.
* '''Author''': TheLastWitcher
* '''Version''': 1.0
* '''Installation''': Download the main "modHUD" file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.


A tweak to the HUD that makes it even smaller and lowers the opacity.


===== [https://www.nexusmods.com/witcher3/mods/646/? Unseen Monsters] =====
* '''Author''': DJ_Kovrik
* '''Version''': 1.22
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.


===== [http://www.nexusmods.com/witcher3/mods/365/? Friendly HUD] =====
This mod make the game more challenging by removing highlighted circles from monsters while using witcher sense. Now you need to really pay attention when using witcher sense! This mod is the reason for reducing the music volume at the start of the guide.
* '''Author''': TheLastWitcher
* '''Version''': 1.0
* '''Installation''': Download the main "modHUD" file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
Navigate to your Documents\The Witcher 3 directory
Edit input.settings file
Add the following line...
  IK_F3=(Action=HUDToggle)
 
...to every section of the guide APART FROM [InputSettings]
Remove the following line:
  IK_Space=(Action=OpenMeditation)
 
...from [RadialMenu] and add the following lines to this section:
  IK_1=(Action=ConsumePotion1)
  IK_2=(Action=ConsumePotion2)
  IK_3=(Action=ConsumePotion3)
  IK_4=(Action=ConsumePotion4)
  IK_5=(Action=ConsumePotion5)
  IK_6=(Action=ConsumePotion6)
  IK_7=(Action=ConsumePotion7)
  IK_8=(Action=ConsumePotion8)
  IK_9=(Action=ConsumePotion9)
  IK_0=(Action=ConsumePotion10)
  IK_Minus=(Action=ConsumePotion11)
  IK_Equals=(Action=ConsumePotion12)
  IK_1=(Action=EquipBomb1)
  IK_2=(Action=EquipBomb2)
  IK_3=(Action=EquipBomb3)
  IK_4=(Action=EquipBomb4)
  IK_5=(Action=EquipBomb5)
  IK_6=(Action=EquipBomb6)
  IK_7=(Action=EquipBomb7)
  IK_8=(Action=EquipBomb8)
  IK_Q=(Action=SwitchBuffsMode)
  IK_Space=(Action=ShowActiveBuffs)
Save the file
Right click the file and mark it as Read Only
Make sure you have copied [HUD] section over from user.settings file from the beginning of this guide
Navigate to \The Witcher 3 Wild Hunt\Mods\modFriendlyHUD\content\scripts\game directory
Edit modFriendlyHUDConfig.ws file
Change the following values to be:
  fullHealthRegenAnyDifficulty = true;
  showMinimapWhileMeditating = false;
  showTrackedQuest = false;
Save the file and exit


This mod modifies the entire HUD and display and adds new functionalities. {{Fc|#E41C28|Please read the below description carefully!}}
<br>


1. New features, introduced by the mod:
=== {{Fc|#CCFF66|HUD and UI}} ===
- 3D markers for tracked quest: this feature shows tracked quest's map marker(s) (and also user map marker) as floating text while using witcher senses (see screen-shots).
- Real time meditation: holding a hotkey (N) allows you to enter new "Exploration Meditation" state with no menu and an ability to see world around you while time fast-forwards. It updates buffs and regenerates stats in real time multiplied by acceleration factor. Sun and Stars skill is actually useful now! It also refills your potions while meditating this way.
- You can now drink potions and equip bombs while in radial menu with hotkeys (see this screen-shot). Use 'Q' to quickly switch between potions and bombs display and '1'-'9', '0', '-' and '=' to drink potion/equip a bomb. Use 'Space' to show active buffs.


2. HUD controls and customization options:
===== [https://www.nexusmods.com/witcher3/mods/315/? AutoLoot - AutoLoot the items you want] =====
- HUD on/off hotkey: toggle all HUD modules on and off with the F3 hotkey.  
* '''Author''': JupiterTheGod
- Hold-to-see feature: the mod redesigns default keys to work in two different ways - when you hold M (map) key minimap is displayed temporarily; when you hold J (journal) key the same happens to active quest info; holding K (character screen) hotkey temporarily displays character information related modules, namely Wolf Medallion module (health/stamina), Buffs module (active buffs), Items module (equipped items in quick slots) and Damaged Items module; Holding Enter (pause menu) displays character information modules, minimap module and quest info module simultaneously. Pressing these keys still works as usual, bringing up respective menus.
* '''Version''': 1.6.5 {{Fc|#E41C28|Awaiting update to 1.22 game version. Do not install!}}.
- You can change zoom levels for minimap when inside, outside and on boat (by default map is zoomed out when inside and outside twice as compared to vanilla, boat zoom is the same as vanilla).
* '''Installation''': Download the main "AutoLoot - Herbs Only" file only by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.


3. Menu options (map, journal and inventory):
This mod eliminates the looting pop up for herbs only.
- Journal now shows current tracked quest when you open it instead of always showing a very first storyline quest.
- Inventory now shows potions tab when opened (can be disabled)
- Potions are now sorted in new order by default: oils, bombs, potions, mutagen potions, others.  




===== [http://www.nexusmods.com/witcher3/mods/326/? No Automatic Camera Centering] =====
===== [https://www.nexusmods.com/witcher3/mods/365/? Friendly HUD] =====
* '''Author''': wghost81 aka Wasteland Ghost
* '''Author''': wghost81 aka Wasteland Ghost
* '''Version''': 7.0
* '''Version''': 10.07
* '''Installation''': Download only the main file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  Activate the mod in Nexus Mod Manager.
Navigate to "\The Witcher 3 Wild Hunt\Mods\modFriendlyHUD" folder.
Move the "bin" folder into your main "\The Witcher 3 Wild Hunt" folder and overwrite all the files as requested.
Navigate to \Documents\The Witcher 3 and edit "input.settings" file
Insert [https://stepmodifications.org/wiki/User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf_FriendlyHUD1 this block of text] at the beginning of the file
Save the file, exit and set it to read only
Navigate to \Documents\The Witcher 3 and edit "user.settings" file
Insert [https://stepmodifications.org/wiki/User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf_FriendlyHUD3 this block of text] at the end of the file
Save the file, exit and set it to read only
Navigate to \The Witcher 3 Wild Hunt\Mods\modFriendlyHUD\content\scripts\game folder and edit "modFriendlyHUDConfig.ws" file
Change [https://stepmodifications.org/wiki/User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf_FriendlyHUD2 these records] accordingly
Save the file and exit
Make sure you have copied [HUD] section over from user.settings file from the beginning of this guide
{{Fc|#E41C28|This mod requires a custom input.xml file. This will be covered in a later part of the guide.}}


This mod disables the automatic camera centering when you ride your horse.  
Switching some parts of the HUD off allows for more immersive gameplay. But playing without minimap or healthbar can be as painful under certain circumstances as it's fantastic while just exploring the world. This mod offers a lot of options to configure HUD modules appearance and also adds some new features for quest tracking and meditating without a menu.


{{Fc|#FF5050|Please read [https://www.nexusmods.com/witcher3/mods/365/? the mod description] carefully!}}


===== [http://www.nexusmods.com/witcher3/mods/339/? No Talk Icon] =====
All of this mod features can be configured directly from the ESC > MODS > Friendly HUD menu. It's advised that the users configure the mod to their liking, however a recommended configuration will be provided at the end of this guide.
* '''Author''': AnotherSymbiote
* '''Version''': 1.0.2
* '''Installation''': Download only the "No Talk Icon" Main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
 
This small edit hides the speech bubble icon that appear over NPCs who are far away.  




===== [http://www.nexusmods.com/witcher3/mods/254/? Toxicity - Clean Face and Screen] =====
===== [https://www.nexusmods.com/witcher3/mods/254/? Toxicity - Clean Face and Screen] =====
* '''Author''': DJ_Kovrik
* '''Author''': DJ_Kovrik
* '''Version''': 0.3
* '''Version''': 1.22
* '''Installation''': Download only the "Toxicity - Clean Screen" file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download only the "Toxicity - Clean Screen" file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.
Line 755: Line 565:
<br>
<br>


=== Lighting and Weather ===
=== {{Fc|#CCFF66|Lighting and Weather}} ===


===== [http://www.nexusmods.com/witcher3/mods/154/? Cutscene Lighting Mod] =====
{{alert|type=warning|text=No mods here for now...}}
* '''Author''': KNG
* '''Version''': 1.10
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.
Navigate to \The Witcher 3 Wild Hunt\Mods\modKNGCSLM\content\scripts\local\game directory
Edit KNGCSLM.ws file
Find line 24 "envBlendValue = 0.5" and edit the value to what you want.
    This is the intensity of the lighting effects.
    It can be set from 0.1 to 1.0.
    Experiment what works best for you.  
 
This mod for The Witcher 3 changes the default lighting definitions to the one used for cutscene illumination, which is much better than normal gameplay lighting.
 
{{Warning|text="Real Cutscene Lightning" mod changes the vanilla lighting and therefore some ReShade presets may not look right with this mod installed. Some will look perfectly fine, depending on the envBlendValue.}}


<br>
<br>


=== Models and Textures ===
=== {{Fc|#CCFF66|Models and Textures}} ===


===== [http://www.nexusmods.com/witcher3/mods/444/? Black and Grey Mare Roach] =====
===== [https://www.nexusmods.com/witcher3/mods/444/? Black and Grey Mare Roach] =====
* '''Author''': Stairz
* '''Author''': Stairz
* '''Version''': 0.2
* '''Version''': 0.2
Line 783: Line 579:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.


This mod changes Geralt's horse textures.  
This mod changes Geralt's horse textures. It's not mandatory, but in my opinion grey Roach looks much better than the default brown one.




===== [http://www.nexusmods.com/witcher3/mods/356/? Ciri Ashen Hair] =====
===== [https://www.nexusmods.com/witcher3/mods/356/? Ciri Ashen Hair] =====
* '''Author''': Rustine
* '''Author''': Rustine
* '''Version''': 1.02
* '''Version''': 1.02
Line 795: Line 591:




===== [http://www.nexusmods.com/witcher3/mods/391/? Concept Art Bear Armor] =====
===== [https://www.nexusmods.com/witcher3/mods/888/? Ciri Bath Bandage Removal - MODKit Version] =====
* '''Author''': Ryunaito / HartXIII
* '''Version''': 1.0
* '''Installation''': Download the main file. Follow these instructions:
In Nexus Mod Manager activate each mod by double clicking on it.
 
Note '''THIS IS NOT A NUDE MOD'''.
 
This mod will make Ciri wear no bandages during the bath scene, which makes it more realistic. Note Ciri isn't actually naked, it's just her bandages gone. The model was already in game, but wasn't used.
 
 
===== [https://www.nexusmods.com/witcher3/mods/391/? Concept Art Bear Armor] =====
* '''Author''': Rustine
* '''Author''': Rustine
* '''Version''': 1.01
* '''Version''': 1.01
Line 804: Line 611:




===== [http://www.nexusmods.com/witcher3/mods/392/? Concept Art Cat Armor] =====
===== [https://www.nexusmods.com/witcher3/mods/392/? Concept Art Cat Armor] =====
* '''Author''': Rustine
* '''Author''': Rustine
* '''Version''': 1.00
* '''Version''': 1.1
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.
Line 813: Line 620:




===== [http://www.nexusmods.com/witcher3/mods/478/? Dearg Ruadhri - The Wild Hunt Redesign] =====
===== [https://www.nexusmods.com/witcher3/mods/478/? Dearg Ruadhri - The Wild Hunt Redesign] =====
* '''Author''': Rustine & PATROL
* '''Author''': Rustine & PATROL
* '''Version''': 1.00
* '''Version''': 1.00
Line 822: Line 629:




===== [http://www.nexusmods.com/witcher3/mods/457/? Griffin Set Redesign] =====
===== [https://www.nexusmods.com/witcher3/mods/457/? Griffin Set Redesign] =====
* '''Author''': Rustine & Holgar96
* '''Author''': Rustine & Holgar96
* '''Version''': 1.1
* '''Installation''': Download both the main and the optional files by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate both files by double clicking on them.
This is a redesign and retexture of the whole set of Griffin Armor.
===== [https://www.nexusmods.com/witcher3/mods/589/? Horse DLC equipment fix] =====
* '''Author''': Rivianbleidd
* '''Version''': 1.0
* '''Version''': 1.0
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate each mod by double clicking on it.


This is a redesign and retexture of the whole set of Griffin Armor.
This mod fixes some mesh visibility issues with the dlc horse equipment. There was a problem with some empty meshes meant for the Nilfgaard saddle bags, as for the rest, their LOD and visibility settings
were way more conservative than the non-DLC equipment.




===== [http://www.nexusmods.com/witcher3/mods/445/? Lore-friendly Silver Swords] =====
===== [https://www.nexusmods.com/witcher3/mods/445/? Lore-friendly Silver Swords] =====
* '''Author''': ErdnussSpass
* '''Author''': ErdnussSpass
* '''Version''': 0.3
* '''Version''': 1.0
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod by double clicking on it.
  In Nexus Mod Manager activate the mod by double clicking on it.
Line 839: Line 656:
This mod enhances the appearance of silver swords in the game. The books of Andrzej Sapkowski describe silver swords as very special and unique weapons. The game degrades the silver sword to being the second sword on your back, so it is my aim to add more remarkable optics to it.
This mod enhances the appearance of silver swords in the game. The books of Andrzej Sapkowski describe silver swords as very special and unique weapons. The game degrades the silver sword to being the second sword on your back, so it is my aim to add more remarkable optics to it.


The newest version of this mod includes
The newest version of this mod includes:
* All silver swords of the game
* Main Game (vanilla)
* Wolven Silver Sword, Lvl 1-4 (Wolf School Gear) (DLC)
* Wolf School Gear DLC
* Hearts of Stone Expansion
* Blood and Wine Expansion


The mod does not interfere with or change the optical effects of runes.
The mod does not interfere with or change the optical effects of runes.




===== [http://www.nexusmods.com/witcher3/mods/390/? Lore-friendly Witchers] =====
===== [https://www.nexusmods.com/witcher3/mods/390/? Lore-friendly Witchers] =====
* '''Author''': DazzlingDjango
* '''Author''': DazzlingDjango
* '''Version''': 0.5
* '''Version''': 0.6 and 0.7
* '''Installation''': Download the 3 main files by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the 3 main files by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate each mod by double clicking on it. Select "No" in the dialog box.
  In Nexus Mod Manager activate each mod by double clicking on it.  


This modification series aims for a more lore-friendly appearance of Geralt and the other witchers. By "lore" I mean the previous games, references in the current game itself and Andrzej Sapkowski's books. So far, three mods have been realized:
This modification series aims for a more lore-friendly appearance of Geralt and the other witchers. By "lore" I mean the previous games, references in the current game itself and Andrzej Sapkowski's books. So far, three mods have been realized:
Line 856: Line 675:
* Real Witcher Eyes - Makes the witchers' ordinary eyes from the main game look more extraordinary and cat-like as it can be seen on earlier artworks or in the first game.  
* Real Witcher Eyes - Makes the witchers' ordinary eyes from the main game look more extraordinary and cat-like as it can be seen on earlier artworks or in the first game.  
* True Mutantism - Turns Geralt into the sickly-looking mutant he should be.  
* True Mutantism - Turns Geralt into the sickly-looking mutant he should be.  
* White Wolf - According to the books and games, Geralt has lost all his hair pigmentation giving him the name "White Wolf". However, as many of my supporters correctly remarked, his hair and beard are too grey in the vanilla game. That's why this mod turns them completely white.




===== [http://www.nexusmods.com/witcher3/mods/192/? Naked Ciri is Naked] =====
===== [https://www.nexusmods.com/witcher3/mods/554/? New Djinni Face] =====
* '''Author''': HartXIII
* '''Author''': Rustine
* '''Version''': 1.0
* '''Version''': 1.0
* '''Installation''': Download "Naked Ciri is Naked v1.0" file. Follow these instructions:
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
  Navigate to your game installation directory: \The Witcher 3 Wild Hunt\content\content0\bundles
  In Nexus Mod Manager activate the mod by double clicking on it.
Unzip and copy everything to the above directory
Run the "Install.bat" file
Press Enter to exit the installer


Note '''THIS IS NOT A NUDE MOD'''.
This mod give Djinni a face taken from the cover of Polish edition of "The Last Wish".
 
 
===== [https://www.nexusmods.com/witcher3/mods/1021/? The Witcher 3 HD Reworked Project] =====
* '''Author''': Halk Hogan PL
* '''Version''': 3.31
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.


This mod will make Ciri wear no bandages during the bath scene, which makes it more realistic. Note Ciri isn't actually naked, it's just her bandages gone. The model was already in game, but wasn't used.
This is a comprehensive retexture of The Witcher 3 world. Including:
* Rocks
* Spruces
* Toadstools
* Wood Logs
* Wood Crates
* Water Puddles
* Sacks
* Round Stool
* Square Stool
* Books Stack
* Ceramic Roof
* Checkered Floor
* Rocks (Toussaint)
* Wood Logs (Toussaint)




===== [http://www.nexusmods.com/witcher3/mods/202/? Triss DLC appearance for masquerade only] =====
===== [https://www.nexusmods.com/witcher3/mods/871/? Triss DLC Dress as Masquerade Dress] =====
* '''Author''': Sarcen
* '''Author''': Sarcenzzz / Ryunaito
* '''Version''': v1
* '''Version''': 1.0
* '''Installation''': Download "triss_dlc_dressonly.rar" file. Follow these instructions:
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
  Download and install the "Alternative Look for Triss" DLC from GOG
  In Nexus Mod Manager activate the mod by double clicking on it.
Backup "The Witcher 3 Wild Hunt\DLC\DLC6\content\bundles\blob.bundle" in case you want to revert
Extract "blob.bundle" to "The Witcher 3\DLC\DLC6\content\bundles\" and overwrite the existing one.


This mod makes Triss wear the dress from Alternate Look For Triss DLC content only during the masquerade ball, which makes perfect sense, rather than her wearing it all the time. She's supposed to be in hiding and this dress ain't very discreet...
This mod makes Triss use her alternate outfit from the DLC only during a certain scene/quest in the game where is makes sense from the story point of view.  


<br>
<br>


=== Equipment ===
=== {{Fc|#CCFF66|Equipment}} ===


===== [http://www.nexusmods.com/witcher3/mods/354/? Crow's Saddle Overhaul] =====
===== [https://www.nexusmods.com/witcher3/mods/354/? Crow's Saddle Overhaul] =====
* '''Author''': Crow
* '''Author''': Crow
* '''Version''': 1.2
* '''Version''': 1.3.2
* '''Installation''': Download only the main "Crow's Saddle Overhaul Pack" file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download only the main "Crow's Saddle Overhaul Pack" file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the mod.
  In Nexus Mod Manager activate the mod.
Line 895: Line 729:
Saddle Overhaul allows players to choose between four different saddle and saddlebag types, each of them having distinct style and uses. You'll be able to immediately tell the difference between the racing saddle and a cavalry one. Each saddle type is divided into four tiers, and you should get new tiers as the game progresses. Now each of those types is a viable option and is best for doing certain things.  
Saddle Overhaul allows players to choose between four different saddle and saddlebag types, each of them having distinct style and uses. You'll be able to immediately tell the difference between the racing saddle and a cavalry one. Each saddle type is divided into four tiers, and you should get new tiers as the game progresses. Now each of those types is a viable option and is best for doing certain things.  


<br>


===== [http://www.nexusmods.com/witcher3/mods/545/? Relic Weapons Redone] =====
=== {{Fc|#CCFF66|Gameplay}} ===
* '''Author''': Mangekyoumadara1987
* '''Version''': Recommended
* '''Installation''': Download only the main "Relic Weapons Redone with Improved Witcher set crossbows and swords" (version: Recommended) file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod.


Vanilla Relic Weapons are not really useful. Let`s face it, in this moment you got access to your first complete Witcher tier set, you`ll never ever use an ancient relic weapon again. They`re just good for selling, even after you risked your life to got it. Relic Weapons Redone tries to fix this, by bringing diverse more useful and interesting abilities to the blades.
{{alert|type=warning|text=No mods here for now...}}


<br>
<br>


=== Combat ===
=== {{Fc|#CCFF66|Combat}} ===


===== [http://www.nexusmods.com/witcher3/mods/319/? No Auto Sword Sheath - Unsheath] =====
{{alert|type=warning|text=No mods here for now...}}
* '''Author''': skyrayfox
* '''Version''': 1.1
* '''Installation''': Download all 3 files by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the No Auto Sword Sheath - Unsheath - NoAutoSwordSheath file
In Nexus Mod Manager activate the No Auto Sword Unsheathe file and select NO (Install Normally) in the dialog box
In Nexus Mod Manager activate the Combat Distance Fix (with manual combat stance toggle) file and select NO (Install Normally) in the dialog box
A real Witcher has full control over his weapons! This mod will prevent auto unsheathing your sword when before the fight and sheathing it when you get out of enemy's aggro zone. It will also allow to exit the combat stance by pressing the sheathe button and deflect arrows from a greater distance than vanilla game.


<br>
<br>


=== Miscellaneous ===
=== {{Fc|#CCFF66|Miscellaneous}} ===


===== [http://www.nexusmods.com/witcher3/mods/324/? Fast Travel from Anywhere] =====
===== [https://www.nexusmods.com/witcher3/mods/347/? No Dirty Lens Effect] =====
* '''Author''': JupiterTheGod
* '''Author''': RumenWest
* '''Version''': 1.0.0
* '''Version''': 1.0
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
  In Nexus Mod Manager activate the file.
  In Nexus Mod Manager activate the file.


This mod allows for fast travel from any point on the map without the need to go to signposts.  
This mod removes the dirty lens effect from the camera.
 
 
===== [https://www.nexusmods.com/witcher3/mods/535/? No or Permanent Rune Glow Effect] =====
* '''Author''': Gismogin
* '''Version''': 1.21
* '''Installation''': Download only the "Permanent Rune Glow v1.21" file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.
 
In the vanilla game the runes that Geralt enhances his swords with were visible only when in combat. This mod makes the rune glow effect on swords permanent even when out of combat.
 
 
===== [https://www.nexusmods.com/witcher3/mods/924/? Pesky sword trails begone] =====
* '''Author''': Christoffer
* '''Version''': 1.2
* '''Installation''': Download only the "No Pesky Trails" main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.
 
This mod removes the cartoonish trails/tracer effect from all the weapons, including projectiles, from all the characters in game.  




===== [http://www.nexusmods.com/witcher3/mods/221/? Gwent Redone and Alternate Art] =====
===== [https://www.nexusmods.com/witcher3/mods/408/? Remove Screen Water Droplets Effect] =====
* '''Author''': Sleemani
* '''Author''': FPSRazR
* '''Version''': 1.1
* '''Version''': 1.1
* '''Installation''': Download "Gwent Redone and Alternate Art v1.1" file. Follow these instructions:
* '''Installation''': Download only the "No Water Droplets on Screen" main file by clicking on Download with Manager button. Follow these instructions:
  Unpack the mod to the location of your choice
  In Nexus Mod Manager activate the file.
Navigate to that location and edit Config.ini file
 
Change InstallVersion = 1 to InstallVersion = 2
This mod removes the water droplets effect that appear on the screen while its raining.
Save the file and exit
Run "GwentRedone.exe" installation program
Confirm the 2 pop ups
Navigate to "\The Witcher 3 Wild Hunt\content\patch0\bundles" directory and select "patch.bundle" file
Press Enter to exit the installer
This mod will make use of the additional artwork for some Gwent cards that was already in the game, but was never used.  




===== [http://www.nexusmods.com/witcher3/mods/412/? Hide Readables from Dismantle Screen] =====
===== [https://www.nexusmods.com/witcher3/mods/125/? Witcher 3 Witcher Sense Color Customizer] =====
* '''Author''': TheLastWitcher
* '''Author''': Tomwa Lee Ivory
* '''Version''': 1.0
* '''Version''': 1.04
* '''Installation''': Download the main file by clicking on Download with Manager button. Follow these instructions:
* '''Installation''': Manually download only the "Sense Customizer 1.04" main file by clicking on download manually link. Follow these instructions:
  In Nexus Mod Manager activate the file.
  Unpack the archive into a location of your choice
Navigate to that location
Run "Witcher 3 Witcher Sense Customizer.exe" file
Select "Browse" button and select your Witcher 3 root installation directory
Input "#ff0002" in the Quest Color field
Input 0.3 in the Opacity field next to Quest Color
Input "#ff6600" in the Interact Color field
Input 0.2 in the Opacity field next to Interact Color
Select "Save" button
Press Enter when the mod finished installation (you will be prompted in the pop up window)
Close the program


This mod hides all readable items like books and notes from the Dismantle Item screen.  
This mod reduces the opacity of the outline of quest and interaction targets when using witcher sense, so they are more subtle, but still visible. Note you can change the actual colours to your liking by entering the relevant [https://www.w3schools.com/tags/ref_colorpicker.asp HEX code]. The codes used during the installation are the default ones used in vanilla game.


<br>
<br>


=== Patches ===
=== {{Fc|#CCFF66|Resolving Mod Conflicts}} ===
 
===== Witcher Script Merger =====
 
This program will allow to auto-resolve most of the conflicts between various mods. Follow these steps:
Run Witcher Script Merger program (ensure it's configured correctly, as per [https://stepmodifications.org/wiki/index.php?title=User:Rootsrat/TheWitcher3_Return_Of_The_White_Wolf#Tools_and_Utilities Tools and Utilities] section of this guide).
Wait for the program to scan through all the installed mods.
Select both "Scripts" and "Bundled Text" tickboxes.
Press "Create Selected Merges" button below.
Confirm all the dialogue boxes and wait for the process to finish.
 
"Scripts" and "Bundled Text" should now be moved to the right hand side pane and only "Bundled Non-text" files should be in the left pane. We will resolve these conflicts by using mods.settings file to control the load order. You can now close Witcher Script Merger.
 
 
===== mods.settings =====
 
This file controls mod load order and it is used to ensure the mod are loaded into the game in the correct order, to achieve all the required effects and changes. It can also be used to check for mod conflicts (more on that later). Follow these instructions:
 
Navigate to your \Documents\The Witcher 3 folder
Create a new text file
Name it "mods.settings" and remove the .txt extension
Edit the file
Add the following contents:
 
[mod]
Enabled=0
Priority=0
[mod0000_MergedFiles]
Enabled=1
Priority=1
[modBear]
Enabled=1
Priority=2
[modCiriHair]
Enabled=1
Priority=3
[modSilverSwords]
Enabled=1
Priority=4
[modNewGriffinArmor]
Enabled=1
Priority=4
 
Save the file and exit


===== [http://www.nexusmods.com/witcher3/mods/450/? Assorted Mod Patches] =====
If you run Witcher Script Merger again now, you will see the winning mods being in black text and losing mods greyed-out in the left pane.
* '''Author''': Elenear
 
* '''Version''': always the latest
 
* '''Installation''': Download the main file by clicking on Download with Manager button and follow these instructions:
===== [https://1drv.ms/u/s!AoLxd-28LpaTp1VNkLwiu6GbN8q3 input.xml] =====
In Nexus Mod Manager activate the mod by double clicking on it.
* '''Installation''': Download [https://1drv.ms/u/s!AoLxd-28LpaTp1VNkLwiu6GbN8q3 this file] and paste it into your "\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc" folder, overwriting the existing file.
Navigate to your \My Documents\The Witcher 3 folder
Ensure the following entry is present in the "mods.settings" file (it should already be there if you followed the guide correctly)
  [modAMP]
  Enabled=1
  Priority=1


This mod provides patches that resolve mod conflicts in this guide. Note there should be other entries in the mods.settings file apart from the modAMP if you followed the guide correctly.
This file is required for the following mods to function correctly:
* PhotoMode 2inOne
* Immersive Cam
* Friendly HUD


<br>
<br>


=== Post Processing ===
=== {{Fc|#CCFF66|Post Processing}} ===
There is no ENB for Witcher 3 (and Boris said he wouldn't make one for that game, I have actually asked...), however there are some alternatives in the shape of post processors such as ReShade, SweetFX, GemFX etc. These post processors are a great alternative to ENB and some really good effects can be achieved with them, including sophisticated AA, bloom, sharpening, DoF and many more similar effects.


You can use any ReShade preset of your choice for The Witcher 3 and I'll guide you how to use Hunter's Config Tool to effectively manage and test and manage them. We'll install ReShade first and then the preset.
{{alert|type=warning|text=IGNORE THIS SECTION FOR NOW. CURRENTLY LOOKING INTO A SUITABLE RE-SHADE PRESET.}}


===== [http://reshade.me/#download ReShade] =====
===== [https://reshade.me/#download ReShade] =====
* '''Author''': Crosire
* '''Author''': Crosire
* '''Version''': Framework  
* '''Version''': Framework  
* '''Installation''': Download "Framework" version and fllow these instructions:
* '''Installation''': Download "Framework" version and fllow these instructions:
  Unzip the archive to \The Witcher 3 Wild Hunt\bin\config\base\ReShade\Name_Of_The_Preset directory. Note: You will need to create the Name_Of_The_Preset directory and name it accordingly to the preset you use. This name will later appear on the list of the available presets to install.
  Navigate to \The Witcher 3 Wild Hunt\bin\config\base\ReShade directory
  Rename Reshade64.dll to dxgi.dll or d3d11.dll, depending on what the preset you use requires. See the instructions for installing a preset for more information!
Create a new directory called "Fantasy Ultimate 3.4"
Unzip the archive to this new directory.  
Delete Reshade32.dll file
  Rename Reshade64.dll to d3d11.dll


Crosire's ReShade is an advanced, fully generic post-processing injector for games or alike. Imagine your favorite game with ambient occlusion, real high quality bokeh depth of field, color correction and more ... No more waiting: ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make your dreams come true.
Crosire's ReShade is an advanced, fully generic post-processing injector for games or alike. Imagine your favorite game with ambient occlusion, real high quality bokeh depth of field, color correction and more ... No more waiting: ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make your dreams come true.


The possibilities are endless! Advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field, chromatic aberration, dynamic filmgrain, automatic saturation and color correction, cross processing, multi-pass blurring ... you name it.
<br>


ReShade supports all of Direct3D8 (which is converted to Direct3D9 to allow for more advanced effects using later shadermodels), Direct3D9, Direct3D9Ex, Direct3D10.X, Direct3D11.X and OpenGL and requires Windows Vista or higher.  
=== {{Fc|#CCFF66|V. New Game Configuration}} ===


{{Fc|#FF5050|Please read this section fully before starting a new game.}}


===== [http://www.nexusmods.com/witcher3/mods/searchresults/?src_cat=4 Preset of Your Choice] =====
There is some final in-game configuration that needs to be done after starting the game before we can start playing.
* '''Author''': n/a
 
* '''Version''': n/a
I '''strongly''' recommend playing the game on Death March difficulty level. That's what was set in the settings file initially. It will provide quite challenging experience at the first few levels to then balance out and be accordingly demanding. The lower difficulty levels get really trivial from mid-game and the opponents pose no real challenge. By learning how to survive at the early levels you will get the necessary skills to play the game comfortably later on.
* '''Installation''': Download the required files, as per the preset instructions. Follow these instructions:
 
Once you start the game, fully play through the initial Kaer Morhen introduction scene until you get the access to the alchemy menu and the inventory (when you'll be back on the road with Vesemir), as that's where we'll need to follow a few extra steps.
 
Follow these instructions
1. Run the game
2. From the main menu select New Game
3. Select Death March (read the notes below regarding the difficulty level)
4. Select Tutorials On or Off (I recommend to turn them on if it's your first playthrough)
5. If you have The Witcher 2 finished game save, select "Import The Witcher 2 Save". Skip to step 6.
5a. Otherwise select On for simulating W2 story choices
6. Select the relevant Witcher 2 finished game save file.
7. Select New Game or New Game+ (only if you've already finished Witcher 3)
8. Watch the starting cinematics
9. Play the game
 
The game will now start. Watch the cinematics and play the game until you're back on the road with Vesemir. Once you gain control over your character follow these instructions:
Press the hotkey for Alchemy menu, default "L"
Press the hotkey for Bestiary menu, default "B"
 
These two actions will activate Geralt Is Smart mod. You can now continue playing.
 
{{alert|type=warning|text=THE BELOW PART IS WORK IN PROGRESS! IGNORE IT FOR NOW.}}
 
With progressing the game additional markers will be added to the map. You'll eventually get notification about Points Of Interests. I '''strongly''' recommend turning the following ones OFF (open the map and press F for filters):
Hidden Treasure
Dungeon
Monster Nest
Place of Power
Person In Distress
Spoils of War
Smugglers' Cache
Guarded Treasure
Abandoned Site
Bandit Camp
Monster Den
 
By turning all these markers off you will ensure realistic experience. Geralt doesn't know where all the stuff is in the world. I can assure you that this is a massive game changer. Your game experience will be greatly enhanced by allowing you to just explore the world and discover all these places by yourself. Note that once you discover them you'll get on screen notification and they'll be shown on the minimap. It's awesome to just stumble upon POIs  randomly while exploring the world and I really can't recommend this enough. I encourage you to give it a go! You can always turn the filters back on if you don't like it.
 
<br>
 
== {{Fc|#FF5050|''Additional Information''}} ==
 
=== {{Fc|#CCFF66|In Game Mod Configuration}} ===
 
{{alert|type=warning|text=THIS SECTION IS WORK IN PROGRESS. FEEL FREE TO CONFIGURE THE MODS TO YOUR OWN LIKING FOR NOW. THE RECOMMENDED CONFIGURATION WILL BE ADDED IN DUE COURSE.}}
 
Navigate to ESC > OPTIONS > MODS and (for now) configure the mods to your own liking. Recommended settings will be added in due course.
 
 
=== {{Fc|#CCFF66|Mod Hotkeys}} ===
 
{{alert|type=warning|text=THIS SECTION IS WORK IN PROGRESS.}}
 
If you have followed the guide correctly, here is a list of all the new hotkeys from the mods we've installed:
F1 - activate/deactivate Free Camera mode
F2 - open/close Console
F3 - turn the whole HUD on/off
Left/Up/Right/Down/PageUp/PageDown - Control the camera (works while on foot, on a horse, in a boat, swimming and diving)
End - Reset the camera
NumPad0 - activate/deactivate Photo Mode for screenshots (usable at any time, including cutscenes). Enable Free Camera after activate this mode to take some nice screenshots.
NumPad1/2 - decrease/increase game speed
NumPad3 - activate Slo-Mo mode
NumPad4/5 - cycle weather
NumPad6 - activate weather
NumPad7/8 - cycle visual FX
NumPad9 - activate visual FX
ScrollLock - turn ReShade processing on/off
PrintScreen - take a screenshot (saved into the \The Witcher 3 Wild Hunt\bin\x64 directory)
 
Hold keys (defaults)
N (or your reassigned meditation menu key) - active meditation
K (or your reassigned character skills key) - show health
M (or your reassigned map key) - show minimap + essential HUD
J (or your reassigned journal key)" - show tracked quest objectives
Enter (or your reassigned quick menu key) - show all HUD
 
{{alert|type=warning|text=THE BELOW HOTKEYS ARE NOT TESTED YET!}}
 
While in Radial Menu:
Q - switch between buffs and potions
1 - consume potion / equip bomb 1
2 - consume potion / equip bomb 2
3 - consume potion / equip bomb 3
4 - consume potion / equip bomb 4
5 - consume potion / equip bomb 5
6 - consume potion / equip bomb 6
7 - consume potion / equip bomb 7
8 - consume potion / equip bomb 8
9 - consume potion  9
0 - consume potion 10
- (minus) - consume potion 11
= (equal) - consume potion 12


{{Fc|#E41C28|Before you start the installation There is a few things to note:}}
"F2" - cycle through 3D quest markers/compass display modes (witcher senses/always show/never show);
* Some presets already provide all the ReShade files and there is no need to install ReShade at first. Delete all the ReShade files first before installing the preset if that's the case.
"F3" - additional user 3D markers on/off;
* You should rename the Reshade64.dll file that came with ReShade to dxgi.dll or d3d11.dll, depending on what the preset you use requires. Some presets use dxgi.dll and some d3d11.dll files. Pay attention, as you should only have 1 of them in your directory! ReShade32.dll should not be renamed.
"F4" - potions refill on/off;
* Some presets require certain game settings to be set to specific values, like AA, Gamma, Sharpening etc.
F4 - toggle between bomb and crossbow
* ScrollLock is the default key to switch the preset on and off in game.
"F10" (controller Left Thumb) - essential HUD modules on/off;
"F11" - pause/unpause the game;
"~" - switch between crossbow and selected bomb;
"Esc (press controller Select button)" - menu in dialogs/scenes;
"Hold Right Shift" - pin module modifier (hold RShift and press M to pin map module, for example).
"1-9, 0, -, =" - drink potions/equip bombs/apply oils in radial menu;
"F1" - show potions in radial menu;
"F2" - show bombs in radial menu;
"F3" - show oils in radial menu;
"F4" - show currently active buffs in radial menu;
"Q (controller Y button)" - cycle through potions/bombs/oils/buffs in radial menu;
"Controller D-Pad arrows" (or WASD if corresponding option is enabled) - navigate quick items list in radial menu;
"Controller Right Thumb" (or "C" if corresponding option is enabled) - drink selected potion/equip selected bomb/apply selected oil in radial menu;


{{Warning|text=ALWAYS READ THE INSTRUCTIONS ON THE MOD PAGE BEFORE INSTALLING A PRESET!}}
<br>


Extract the archive somewhere on your disk
== {{Fc|#FF5050|''CONGRATULATIONS!''}} ==
Copy contents of the preset to \The Witcher 3 Wild Hunt\bin\config\base\ReShade\Name_Of_The_Preset directory overwriting all the files
 
Run Witcher 3 Hunter's Config tool that we've installed earlier
This is it! Well done for completing the whole process! Now you can fully enjoy your heavily modded Witcher 3 game. It is a very different experience to the unmodded vanilla game and I hope you will find at as engaging and immersive as I did. Stay vigilant, Witcher. The danger lurks out there and remember that there is a hidden monster in a lot of people. Good luck!
Select "Install SweetFX" button and choose the preset you want to use from the list
The button will change to "Uninstall SweetFX" following successful installation
Close the application and DO NOT save the changes (the changes are for configuration files only and we don't want to change those)


<br>
<br>


=== V. New Game Configuration ===
=== {{Fc|#CCFF66|Mod Conflicts - Additional Information}} ===
 
This part is {{Fc|#FF5050|for information only}} and serves as a learning experience.
 
To check your mods for compatibility follow these instructions:
 
Navigate to your \My Documents\The Witcher 3 folder
Make a backup of "mods.settings" file
Edit "mods.settings" file
If you have any patches installed, change their priority to something like 99
Input the following lines:
  [modName_Of_Confliting_Mod_1]
  Enabled=1
  Priority=0
 
  [modName_Of_Confliting_Mod_2]
  Enabled=1
  Priority=1
Save the file
 
Now run the game and check if Mod 1 and Mod 2 are working.
 
*Both mods working correctly = No Mod Conflict.
*Mod 1 YES and Mod 2 NO = Mod Conflict. Follow these instructions to double check
 
Navigate to your \My Documents\The Witcher 3 folder
Edit "mods.settings" file
Swap the mod priority:
  [modName_Of_Confliting_Mod_{{Fc|#FF5050|2}}]
  Enabled=1
  Priority=0
 
  [modName_Of_Confliting_Mod_{{Fc|#FF5050|1}}]
  Enabled=1
  Priority=1
Save the file


WORK IN PROGRESS, IGNORE THIS FOR NOW
Now run the game and check if Mod 1 and Mod 2 are working.


I suggest starting the new game on the highest level: Death March. It will provide quite tough experience at the first few levels to then balance out and be accordingly demanding. The lower levels get really trivial from mid-game and the opponents pose no challenge. By leaning how to survive at the early levels you will get the necessary skills to play the game comfortably later on.
*Mod 1 NO and Mod 2 YES = Mod Conflict Confirmed. Most likely outcome. You can either use only one of the mods or nicely ask mod authors for a patch.
*None of the mods work = Mod Conflict Confirmed. Same as above.
*Both are working correctly = Magic? Change the patch priority to 0, and move both mods up 1 priority and pray that the magic lasts forever.  


{{Fc|#E41C28|When you gain The first moment you gain access to the main map open it and set the filters as follows:
After troubleshooting your mods don't forget to restore the mods.settings backup file and introduce any changes if necessary.


Hidden Trasure:}}
<br>


=== Support & Feedback ===
=== {{Fc|#CCFF66|Support & Feedback}} ===


Support is provided via a [http://forum.step-project.com/topic/8242-the-witcher-3-modding-guide forum thread on STEP Community forums], so if you have any questions, suggestions or any feedback in general please post there and I'll get back to you as soon as I can.  
Support is provided via a [https://stepmodifications.org/forum/topic/8242-the-witcher-3-modding-guide forum thread on STEP Community forums], so if you have any questions, suggestions or any feedback in general please post there and I'll get back to you as soon as I can.  


<br>
<br>


== ''Credits'' ==
=== {{Fc|#CCFF66|''Credits''}} ===
{{Fc|#E41C28|rootsrat aka Elenear}} - Master Witcher<br>
{{Fc|#FF5050|rootsrat aka Elenear}} - Master Witcher<br>
{{Fc|#E41C28|EssArrBee and Neovalen}} - the guide style sheet.<br>
{{Fc|#FF5050|EssArrBee and Neovalen}} - the guide style sheet.<br>
{{Fc|#E41C28|STEP}} for being one the best communities on the internet, gaming or not<br>
{{Fc|#FF5050|STEP}} for being one the best communities on the internet, gaming or not<br>
{{Fc|#E41C28|A.l.e.x.}} for the [http://www.gry-online.pl/S043.asp?ID=13706243&N=1 configuration files guide]<br>
{{Fc|#FF5050|A.l.e.x.}} for the [https://www.gry-online.pl/S043.asp?ID=13706243&N=1 configuration files guide]<br>
{{Fc|#E41C28|The Nexus}} for hosting all the mods<br>
{{Fc|#FF5050|The Nexus}} for hosting all the mods<br>
{{Fc|#E41C28|Countless modders}} for making their excellent contributions, this one goes without saying, we wouldn't be here if not for them!<br>
{{Fc|#FF5050|SkacikPL}} for providing a lot of information about Witcher 3 scripting<br>
{{Fc|#FF5050|Countless modders}} for making their excellent contributions, this one goes without saying, we wouldn't be here if not for them!<br>
{{#css:User:Rootsrat/TheWitcher3_.css}}
{{#css:User:Rootsrat/TheWitcher3_.css}}
{{PageBackground|logo.png}}

Latest revision as of 03:16, April 19, 2023



THIS GUIDE IS NO LONGER SUPPORTED
USE AT YOUR OWN RISK

ROTWW-logo .jpg

This world doesn't need a Hero. It needs a Professional.



FEEDBACK THREAD ON THE STEP FORUMS

CURRENTLY SUPPORTED GAME VERSION:
1.22

REQUIRED EXPANSIONS:
Hearts of Stone
Blood and Wine

LATEST UPDATES:


  • 28/06/2016
    • MAJOR UPDATE. Full re-write of the guide.
    • Purge your game, start from scratch


FULL UPDATE LOG



Introduction

This guide's main aim is to make the game a better experience, improving all of the game aspects and focusing specifically on the following areas:

  • Graphics - improved textures and models
  • Realism and immersion - introducing mods that enhance the gaming experience
  • Challenge and balance - making the game more difficult and demanding, but still fun and entertaining
  • Lore - remaining friendly to The Witcher universe lore, including the previous games and the books

This last part is very important to me, so you can rest assured that if you follow this guide, you'll get The Witcher experience as close to the books as possible and the one that will be serious and realistic.

The guide is using step-by-step method to instruct users how to install the mods. It's listed from top down and it is advised to install the mods in that order to make sure that all directions are followed correctly and no steps are missed.

Without the support of STEP, this guide would not be possible. If you would like to make a donation, that would be awesome! Do so with Paypal.

btn_donate_LG.gif
ALL donations are applied to hosting expenses.



System requirements

The below is taken from The Witcher 3 Support website.

Please note that the game is both graphics- and processor-intensive and it’s the graphics card and the processor not meeting the minimum requirements that will often be responsible for performance problems with the game.

Minimum requirements:

OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1). DirectX 11 is necessary to run the game.
Processor: Intel CPU Core i5-2500K 3.3GHz, AMD CPU Phenom II X4 940
Finding a Gaming CPUs performance chart and comparing one’s CPU with our minimum is suggested.
Graphics: Nvidia GPU GeForce GTX 660 or AMD GPU Radeon HD 7870
Please mind that we only officially support full-size desktop graphics cards. Finding a graphics card performance hierarchy chart online and comparing one’s video card with our minimum is suggested.
RAM: 6GB
Disk space: 40 GB

Recommended requirements:

OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1). DirectX 11 is necessary to run the game.
Processor: Intel CPU Core i7 3770 3,4 GHz, AMD CPU AMD FX-8350 4 GHz
Graphics: Nvidia GPU GeForce GTX 770 or AMD GPU Radeon R9 290
RAM: 6GB
Disk space: 40 GB

The graphic settings can be adjusted to go BEYOND the in-game Ultra settings, which are already quite demanding. Please be aware of your hardware limitations when introducing graphical changes. I play on the following system, so if you have similar or better machine, you don't have to worry.

Windows 10
Intel Core i5 4590 @ 3.30 GHz	
Corsair Vengeance 8.00 GB @ 1600 MHz (9-9-9-24)
MSI Z87-G45 GAMING (MS-7821)
NVIDIA GeForce GTX 1080 ASUS Strix 


The Witcher 3 modding

I. Overview

Witcher 3 supports mods created with help of the official ModKit tool. It allows for easy access to the game files and also for modifying game scripts. The mods are installed into

\The Witcher 3 Wild Hunt\Mods

directory which needs to be manually created.

The Nexus Mod Manager application, which is being used as the mod manager of choice for this guide, allows for automated download, installation and management of the mods, which makes the whole process very easy.

Some of the mods that will be used in this guide were created before Mod Kit was released. Nexus Mod Manager does not support these older mods and they need to be installed manually. Detailed step by step installation instructions are provided for each mod.

A few points to note

  1. The Witcher and GOG Galaxy in general should not be installed in the Program Files or Program Files (x86) directory on your system drive.
  2. Make sure The Witcher 3 directory is clean from any other modding previously done. You can achieve that by deleting Mods folder and then verifying the game files using built-in GOG or Steam functionality.
  3. Delete the user.settings, input.settings and mods.settings files from your Documents\The Witcher 3 directory and then launch the game. Exit the game when main menu is displayed. This will allow for all the config files to revert back to default before starting.
  4. Remember to make a backup of every file that you modify. This will save you time reinstalling the game should things go south.


II. Pre-modding hardware and software configuration

Monitor Calibration

This is a crucial step in the process, please DON'T SKIP THIS STEP.

Correct monitor calibration will ensure your monitor has correctly calibrated colours, contrast, white/black balance etc. This is required for the weather mod and ReShade preset to work correctly. If you skip this step you may experience the game being too dark, too bright, washed out/exaggerated colours etc.

Navigate to Control Panel (Win8/10 users: right click Start menu and select Control Panel)
Select View by: Large Icons
Select Display
Select Calibrate Colour
Follow on screen instructions


nVidia Control Panel settings

For nVidia users only

Open nVidia Control Panel (you can access it from your PC Control Panel or - if you use GeForce Experience - from this application's icon in the tray). Follow these instructions:

Select "Manage 3D Settings" from the left hand side menu
Go to "Global Settings" tab
Expand DSR Factors setting and activate all multipliers
Leave DSR Smoothness at 33%

DSR allows for rendering a game at a higher, more detailed resolution and then downscaling the result back down to the resolution of your monitor, giving you ability to use much higher resolution if your PC is capable of running it.

The credit for the following settings goes to Neovalen and his Witcher 3 Revisited modding guide:

Open Nvidia Control Panel and navigate to the Mange 3D Settings page.
Click on the Program Settings tab.
In the top drop down box, select The Witcher 3 (witcher3.exe). If the option is not there, click on Add and select The Witcher 3.
In the window below, set the following:
Anisotropic filtering: 16x
Antialiasing - Gamma correction: Off
Texture filtering - Anisotropic sample optimisation: Off
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Quality: High quality
Texture filtering - Trilinear optimisation: Off
Vertical Sync: On
Select Apply and close the application

If you don't have an nVidia card, please use your card's equivalent control panel to set the Anisotropic Filtering.


GOG Galaxy

For GOG Galaxy users only

Navigate to GOG Galaxy and select The Witcher 3 game
Select "More" buttton
Select "Configure"
In the "Install Updates" section change Automatically to Manually

This allows to keep the game at a specific version if required and also allows rolling back to a previous version if required.


DLC

Navigate to GOG Galaxy and install all the DLC, expansions and extra content. For GOG Galaxy users the process is as follows:

Navigate to GOG Galaxy and select The Witcher 3 game
Select "More" buttton
Select "Configure"
Under "Game > "DLCS INSTALLED" select Free DLC Program
Under "Game > "DLCS INSTALLED" select Hearts of Stone
Under "Game > "DLCS INSTALLED" select Blood and Wine

Now launch the game, navigate to Downloadable Content in the main menu and select Options. Turn off the following:

Alternative Look For Triss
Alternative Look For Yennefer

The alternate look for Triss will be activated in game during a certain quest, where it's most fitting from the story point of view. Otherwise it doesn't make sense for Triss to wear the posh dress, as she is a fugitive and on the run.

The alternative look for Yennefer is not lore friendly, as she always, no exceptions, wore black and white clothes (and obsidian star pendant).

The other DLCs can be activated as you please.

Don't exit the game yet.


III. Game and Configuration File Edits

Before modifying the game files launch Witcher 3 and set all the graphical and Post Processing options according to your liking and your PC capabilities. Exit the game. Now it's time to modify the game setting files:

user.settings

MANDATORY CHANGES

The below changes are required for the purpose of this guide, for various reasons, from technical to gameplay. Note that some settings won't be in your file if they're set to default in the game options. If something's not in your file, simply add it in to the relevant section.

Navigate to your "Documents\The Witcher 3" directory. Right click the user.settings file and select Open With, then select a text editor of your choice (I recommend Notepad++).

Under [Rendering] section:

MaxTextureAnizotropy=0 We'll be using Anistropic Filtering provided by the graphics card driverm, as configured earlier.

Now find [LevelOfDetail] section, delete all the entries from it and replace them with the below ones. These settings control Level Of Detail (trees in the far distance etc.). Setting them to the below values will greatly increase the distant detail at a very low performance cost:

[LevelOfDetail]
SwarmHideDistance=800
DecalsHideDistance=400
DimmerHideDistance=400
DynamicDecalsHideDistance=400
StripeHideDistance=400

Now find [Hud] section, delete all the entries from it and replace them with the below ones:

[Hud]
NPCNames=true
Minimap2Module=false
MessageModule=true
OnelinersModule=false
BossFocusModule=false
ItemInfoModule=false
TimeLapseModule=true
HudSize=0
QuestsModule=false
BuffsModule=false
DamagedItemsModule=true
HorsePanicBarModule=false
ConsoleModule=true
MiminapPoiQuestionMarks=true
WolfMedalion=false
OxygenBarModule=true
EnemyFocusModule=false
EnemyHitEffects=false
HorseStaminaBarModule=false
CompanionModule=true
MinimapTracksWaypoints=false
ControlsFeedbackModule=false
BoatHealthModule=false

Now find [Audio] section, delete all the entries from it and replace them with the below ones:

MusicVolume=80 Default music volume is too loud and you'll want it lowered down because of a certain mod we'll install later on.
Subtitles=false This controls the subtitles in the retrospective slides shows during loading a game.

Now add a new [Streaming/Textures] section at the end of the file:

[Streaming/Textures]
UseMipRefiner=true
CinematicModeMipBias=-0.3


OPTIONAL SETTINGS

The following modifications are purely optional and you need to decide whether you want to introduce them. Some of them will have significant impact on your performance and some just minimal. The FPS hit varies per user and seems to depends on the individual PC build, so the best thing is to introduce the change one by one and check in game what performance impact the modifications have on your game. You can go with even higher values than the ones below, but beware of the performance hit!

Under [Gameplay/EntityPool] section:

SpawnedLimit=300 This controls how many actors can be active on the scene at any given time. Ultra setting value: 150

Under [Hidden] section:

These two entries control the location of HUD on the screen. These values will move them HUD more towards the edges of the screen. WARNING - APPLIES TO 16:9 aspect ration only! For other aspect ratios experiment with the values.
uiVerticalFrameScale=1.065 
uiHorizontalFrameScale=1.0375 

Under [Budget] section

This section controls how much system resource will be spared to run the game.
TerrainTileMipDataBudget=300
TerrainTileMinTimeout=2
TerrainTileTimeout=10
OcclusionQueryAdditionalMemory=5
TerrainTileLoadingTimeout=5

Under [Rendering] section:

Note the values in this section can have significant performance hit. Try the below ones and experiment with different values to get the best performance vs quality.
GrassDensity=3600 Self explanatory. Density of grass. Ultra setting value: 2400. Settings above 3600 look messy and not natural.
DecalsSpawnDistanceCutoff=10
TextureStreamingHeadsDistanceLimitSq=200 Ultra setting value: 100
GlobalOceanTesselationFactor=128 This controls the water quality. Ultra setting value: 64
WaterGeometryQuality=10 This controls the quality of water display.
TextureStreamingCharacterDistanceLimitSq=400 Ultra setting value: 200
CascadeShadowFadeTreshold=1
HairWorksGlobalWidthLimit=10 Ultra setting value: 5.
CascadeShadowDistanceScale2=4 Best quality vs performance setting for this shadow type: 4. Change it to 2 or 1 if you have performance issues.
TextureStreamingDistanceLimitSq=80000 Ultra setting value: 40000
HairWorksGlobalDensityQuality=1
TextureMemoryBudget=2000 Ultra setting value: 800.
CascadeShadowDistanceScale3=2 Best quality vs performance setting for this shadow type: 2. Change it to 1 if you have performance issues.
HairWorkstGlobalDensityLimit=2
MeshLODDistanceScale=8
ScaleformTextureUnstreamDelay=2.5
DecalsChance=1
TerrainReadAheadDistance=1200 Ultra setting value: 800.
HairWorksLevel=2 
TerrainScreenSpaceErrorThreshold=1.6
TerrainScreenSpaceErrorThresholdFar=3.5
MaxTerrainShadowAtlasCount=4
HairWorksGlobalDetailLODFactor=1
TextureMipBias=-0.7
HardwareCursor=true
TextureInFlightCountBudget=12
TerrainErrorMetricMultiplier=2 
CascadeShadowmapSize=4096 Shadows resolution. Ultra setting value: 3072. Feel free to try other settings: 2048,3072,4096,8192.
CascadeShadowDistanceScale0=16 Best quality vs performance setting for this shadow type: 16. Change it to 8 or 4 if you have performance issues.
MeshRenderingDistanceScale=4 Ultra setting value: 2
CascadeShadowQuality=4 Change it to 2 or even 1 if you have performance issues.
HairWorksAALevel=2 HairWorks AA. Best quality vs performance setting: 2 or 4, depending on your rig. Input 8 if you want, but it's no visible quality improvement vs performance drop.
CascadeShadowDistanceScale1=8 Best quality vs performance setting for this shadow type: 8. Change it to 4 or 2 if you have performance issues.
CharacterShadowsFallbackDistance=40 The Witcher 3: Wild Hunt has some issues with shadow pop-in on character held objects such as boxes, clothing, and weapons. This tweak makes the distance where this pop-in occurs to be further away from the player. Thanks to Neovalen for this tweak.

Under [Rendering/SpeedTree] section:

These settings control drawing range of grass and foliage. They hit performance heavily so you need to experiment with what is best for you. I have them set up as follows. They cause my game to stutter if I set them any higher than that, but feel free to experiment.
GrassDistanceScale=2 High and Ultra setting values, respectively: 1.0, 1.5
FoliageDistanceScale=2 High and Ultra setting values, respectively: 1.0, 1.8
FoliageShadowDistanceScale=54 High and Ultra setting values, respectively: 16, 54
GrassRingSize=16777216 High and Ultra setting values, respectively: 4194304, 16777216. IMPORTANT! If you want to increase this setting ensure the value is a multiplication of 4194304

Under [Foliage] section:

Again, this depth of grass and foliage. This setting also can have performance it, so - again - experiment with what's best for you. Ultra setting: 24.
MaxVisibilityDepth=48

When you're finished editing, Save the file and exit. Now, set the file to Read Only (right-click the file, select Properties, place a tick in Read-Only box, select Apply and then OK).

Warning-Logo.png

WARNING

This file needs to be set to Read Only, to prevent the game reverting the changes as soon as you enter the in game options menu. That means you still will be able to change options in game, but they will only apply to this single game session and won't be saved. It's therefore recommended to set all the options to what you want in game first, then modify the file. If you miss this step you will have to repeat the whole process again.


IV. Modding the game

Tools and Utilities

ModKit
  • Author: CD Projekt RED
  • Version: n/a
  • Installation: Download both the ModKit and Documentation.
Run the installation program and follow on-screen instructions

ModKit is the software provided by the Witcher 3 developers, CD Projekt RED that allows to access the game files in order to modify them. It's not mandatory for this guide, but it's good to have it.


ModKitchen - GUI for The Witcher 3 ModKit
  • Author: vervurax
  • Version: Always Latest
  • Installation: Download the main file
Unzip the file somewhere on your disk.
Run the program.
Select "Browse" button in the "wcc_location" section.
Select your \Witcher 3 Mod Tools\bin\x64 directory, then click OK.
In a location of your choice, create a "Uncooked" folder. WARNING! Spaces are not allowed in the path for this directory. Therefore anything like, for example, C:\My Witcher 3 Modding is NOT allowed! Personally, I have this in this location: "D:\W3Modding\Uncooked".
Select "Browse" button in the "Uncooked files location" section.
Select the Uncooked folder you have created and click OK.
Close the program.

This tool will provide the GUI for ModKit commands that would have to be run manually from the command line. It's not mandatory for this guide, but it's good to have it.


Script Merger
  • Author: AnotherSymbiote
  • Version: Always latest
  • Installation: Download the main file only
Unzip the files to a location of choice on your disk.
Run the program.
Click the "..." button, then select your "The Witcher 3 Wild Hunt" folder and click OK.
Confirm the "No mods detected" dialogue and close the program.

This tool allows for detecting and auto-resolving conflicts between mods for Witcher 3 game. This will be covered at the end of the guide, after all the mods have been installed.


Nexus Mod Manager
  • Author: Nexus
  • Version: Always Latest
  • Installation: Click on the relevant Download button. Follow these instructions:
Run the installation program and follow on-screen instructions
Run the program
Wait until scan for all the compatible games is finished and confirm
Select Witcher 3 from the menu
Select Mod Downloads location and leave the other paths in the default location
Navigate to your The Witcher 3 Wild Hunt directory and create a new directory in there called Mods

The Nexus Mod Manager (NMM) is a free and open source piece of software that allows you to download, install, update and manage your files through an easy to use interface. It integrates with the Nexus sites allowing you to download the compatible mods using Download With Manager button on the mod pages. When you will use this functionality for the first time you'll be required to log in, using your Nexus credentials.

The mods will be downloaded to the directory of your choice and installed into your \The Witcher 3 Wild Hunt\Mods directory, which needs to be manually created.

Warning-Logo.png

WARNING

Please be aware thjat if you modify contents of any files witing the mods installed with NMM or manually add any new files to the mod directory, the application won't be able to automatically uninstall that mod and all the modified/added files will be leftover. Every time you UNINSTALL such a mod in NMM you need to go to your Mods folder and manually delete the leftover files.


Debug Console Enabler v1.22
  • Author: Skomski / Aquileon
  • Version: 1.22
  • Installation: Download the main file only. Follow these instructions:
Unzip the file somewhere on your disk.
Copy "dsound.dll" file and "plugins" folder into your "\The Witcher 3 Wild Hunt\bin\x64" folder (where the witcher3.exe file is located).

This mod adds a developers' console (similar to the one in Skyrim) and also enables the free camera.


PhotoMode 2inOne
  • Author: CAPA
  • Version: 2.7.2
  • Installation: Download Photomode2inOne v2.7.2 file by clicking on the Download with Manager button. Follow these instructions:
In Nexus Mod Manger install Photomode2inOne mod by double clicking on it.
Navigate to \Documents\The Witcher 3 folder
Edit input.settings file
Copy and paste this block of data into the first line of input.settings file (located in your "\Documents\The Witcher 3" directory).
Save the file and exit
Set the file to be read-only
This mod requires a custom input.xml file. This will be covered in a later part of the guide.

The main purpose of this mod is to capture action scenes, which becomes very difficult when you have to bring the console down and type the commands. It also come handy when testing mods.

The main function is to "hide hud and pause" with one button and "unhide hud and unpause" using the same button. Then you can use the Freecam solution of the Debug Console Enabler to take some nice action Screenshots.

It's also possible to:

  • Change Weather (by area)
  • Select and Toggle Visual Effects like Sepia, Cat, Toxicity, Low Health, Drunk, etc.
  • Control Time: SlowMo or FastForward and reset to default.


Tweaks and Fixes

Gear Improvements Last Longer
  • Author: Elenear / starwarssonic90
  • Version: 1.22
  • Installation: Download "Gear Improvements Last Longer (GILL)" main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This simple mod changes the duration that armour and weapon improvements last to more realistic, not exaggerated values. Both improvements now last for a full in game day (roughly 96 minutes) after which they wear off. The vanilla 15 mins was 3h 45 min in game time. Sharpening your sword and improving the armour should last longer than that! A full day makes them more useful and actually worth getting, but also short enough to actively look for the places where we can make improvements when they wear off.


Geralt is Smart - MOD TEMOPRARILY REMOVED
  • Author: SheepDarklord
  • Version: 1.22.2
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

Did you ever wonder why in Witcher 3 Geralt of Rivia, the famous monster slayer also known as The Butcher of Blaviken, doesn't know any potion recipes and why his bestiary is empty, despite his now nearly fully recovered memory, despite learning all this stuff about potions and monsters anew in the 2 previous games and spending loads of recent time (between Witcher 2 and Witcher 3) in Kaer Morhen with the other witchers? It doesn't make sense! Did he forget all this stuff yet again?

This mod changes this aspect of the game by adding all the basic recipes into the Alchemy and all basic monsters entries into the Bestiary. This will only add the first level recipes of the alchemy items to your inventory, and does not include any of the entries for the unique Witcher Contract monsters in the bestiary, so there is still plenty of things to search for and discover.

This also balances the ridiculously high difficulty level at the beginning of the game, allowing you to have more support in the shape of potions, but not making you overpowered.


Immersive Cam
  • Author: KCS
  • Version: 2.6
  • Installation: Download the main file. Follow these instructions:
Activate the mod in Nexus Mod Manager.
Navigate to "\The Witcher 3 Wild Hunt\Mods\modImmersiveCam\gui_setup" folder.
Copy ImmCamMenu.xml to your "\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc" folder.
Navigate to "\The Witcher 3 Wild Hunt\Mods\modImmersiveCam\" and delete the "gui_setup" and "keybind_setup" folders.
This mod requires a custom input.xml file. This will be covered in a later part of the guide.

This mod allows for extensive camera customisation, as well as introduces a few more features such as head tracking and critical hits slow-mo.


More Realistic Food And Drink
  • Author: Elenear
  • Version: 1.3
  • Installation: Download the main file only by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod changes how food and drink items work to a semi-realistic way. Now the food and drink will heal you slowly over long period of time, which is supposed to simulate satiation and hydration. Both duration and healing rate are randomised to simulate various quality of food within it's in game tier.


No Infinite Horse Galloping
  • Author: Alexander Dikanchukov / Skkragggh
  • Version: n/a
  • Installation: Download this file, which is updated for 1.22 game version. Follow these instructions:
In Nexus Mod Manager select the "Add Mod From File" button (the big, green + icon)
Navigate to the download location and select the file
Double click the mod in NMM to activate it

This mod restores normal stamina draining while following road on the horse.


No More Rolling Down Stairs
  • Author: KCS
  • Version: 1.4
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod fixes the silly rolling down the stairs bug by replacing it with stuttering animation, which looks much more natural.


Refill Alcohol Selection
  • Author: aquisitor
  • Version: 1.22
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

Drowning in Dwarven Spirit while Alcohest is drying up? No more! This mod changes the way of selecting alcohol for replenishing potions when meditating. Instead of choosing the cheapest, which happens to be Alcohest, refill now picks the alcohol you have the most of.


Screen Fades When Enhancing Gear
  • Author: ghostneedle / Skkragggh
  • Version: n/a
  • Installation: Download this file, which was updated for 1.22 game version. Follow these instructions:
In Nexus Mod Manager select the "Add Mod From File" button (the big, green + icon)
Navigate to the download location and select the file
Double click the mod in NMM to activate it

This game fixes the animation and sound when you're improving your gear (both weapons and armours) by smoothing the fade-out and -in transitions.


Unseen Monsters
  • Author: DJ_Kovrik
  • Version: 1.22
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod make the game more challenging by removing highlighted circles from monsters while using witcher sense. Now you need to really pay attention when using witcher sense! This mod is the reason for reducing the music volume at the start of the guide.


HUD and UI

AutoLoot - AutoLoot the items you want
  • Author: JupiterTheGod
  • Version: 1.6.5 Awaiting update to 1.22 game version. Do not install!.
  • Installation: Download the main "AutoLoot - Herbs Only" file only by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod eliminates the looting pop up for herbs only.


Friendly HUD
  • Author: wghost81 aka Wasteland Ghost
  • Version: 10.07
  • Installation: Download the main file. Follow these instructions:
Activate the mod in Nexus Mod Manager.
Navigate to "\The Witcher 3 Wild Hunt\Mods\modFriendlyHUD" folder.
Move the "bin" folder into your main "\The Witcher 3 Wild Hunt" folder and overwrite all the files as requested.
Navigate to \Documents\The Witcher 3 and edit "input.settings" file
Insert this block of text at the beginning of the file
Save the file, exit and set it to read only
Navigate to \Documents\The Witcher 3 and edit "user.settings" file
Insert this block of text at the end of the file
Save the file, exit and set it to read only
Navigate to \The Witcher 3 Wild Hunt\Mods\modFriendlyHUD\content\scripts\game folder and edit "modFriendlyHUDConfig.ws" file
Change these records accordingly
Save the file and exit
Make sure you have copied [HUD] section over from user.settings file from the beginning of this guide
This mod requires a custom input.xml file. This will be covered in a later part of the guide.

Switching some parts of the HUD off allows for more immersive gameplay. But playing without minimap or healthbar can be as painful under certain circumstances as it's fantastic while just exploring the world. This mod offers a lot of options to configure HUD modules appearance and also adds some new features for quest tracking and meditating without a menu.

Please read the mod description carefully!

All of this mod features can be configured directly from the ESC > MODS > Friendly HUD menu. It's advised that the users configure the mod to their liking, however a recommended configuration will be provided at the end of this guide.


Toxicity - Clean Face and Screen
  • Author: DJ_Kovrik
  • Version: 1.22
  • Installation: Download only the "Toxicity - Clean Screen" file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod removes toxicity green swirls from screen corners.


Lighting and Weather

Warning-Logo.png

WARNING

No mods here for now...


Models and Textures

Black and Grey Mare Roach
  • Author: Stairz
  • Version: 0.2
  • Installation: Download the "GreyRoach" main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod changes Geralt's horse textures. It's not mandatory, but in my opinion grey Roach looks much better than the default brown one.


Ciri Ashen Hair
  • Author: Rustine
  • Version: 1.02
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This is a mod that will change the colour of Ciri's hair to better match the lore.


Ciri Bath Bandage Removal - MODKit Version
  • Author: Ryunaito / HartXIII
  • Version: 1.0
  • Installation: Download the main file. Follow these instructions:
In Nexus Mod Manager activate each mod by double clicking on it. 

Note THIS IS NOT A NUDE MOD.

This mod will make Ciri wear no bandages during the bath scene, which makes it more realistic. Note Ciri isn't actually naked, it's just her bandages gone. The model was already in game, but wasn't used.


Concept Art Bear Armor
  • Author: Rustine
  • Version: 1.01
  • Installation: Download the Concept Art Bear Armor file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod brings back the design from the 2014 artwork for the Bear Armor. There is also an optional no-bandana version if you prefer that one.


Concept Art Cat Armor
  • Author: Rustine
  • Version: 1.1
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod brings back the design from the 2014 artwork for the Cat Armor.


Dearg Ruadhri - The Wild Hunt Redesign
  • Author: Rustine & PATROL
  • Version: 1.00
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

The Wild Hunt was also called Dearg Ruadhri - The Red Riders. We wanted to make them darker, more unnatural and out of the world. People were terrified by the sight of the Hunt. They were scared of the riders in skeleton armors, scared of red color of blood, black and dark armors and old, white bones. The mod changes the appearance of the king, the generals the troops of the Hunt and their horses. It also erases Eredin's eyeliner and makes his eyes green, as they were in the books.


Griffin Set Redesign
  • Author: Rustine & Holgar96
  • Version: 1.1
  • Installation: Download both the main and the optional files by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate both files by double clicking on them.

This is a redesign and retexture of the whole set of Griffin Armor.


Horse DLC equipment fix
  • Author: Rivianbleidd
  • Version: 1.0
  • Installation: Download the main file. Follow these instructions:
In Nexus Mod Manager activate each mod by double clicking on it.

This mod fixes some mesh visibility issues with the dlc horse equipment. There was a problem with some empty meshes meant for the Nilfgaard saddle bags, as for the rest, their LOD and visibility settings were way more conservative than the non-DLC equipment.


Lore-friendly Silver Swords
  • Author: ErdnussSpass
  • Version: 1.0
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod enhances the appearance of silver swords in the game. The books of Andrzej Sapkowski describe silver swords as very special and unique weapons. The game degrades the silver sword to being the second sword on your back, so it is my aim to add more remarkable optics to it.

The newest version of this mod includes:

  • Main Game (vanilla)
  • Wolf School Gear DLC
  • Hearts of Stone Expansion
  • Blood and Wine Expansion

The mod does not interfere with or change the optical effects of runes.


Lore-friendly Witchers
  • Author: DazzlingDjango
  • Version: 0.6 and 0.7
  • Installation: Download the 3 main files by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate each mod by double clicking on it. 

This modification series aims for a more lore-friendly appearance of Geralt and the other witchers. By "lore" I mean the previous games, references in the current game itself and Andrzej Sapkowski's books. So far, three mods have been realized:

  • Real Witcher Eyes - Makes the witchers' ordinary eyes from the main game look more extraordinary and cat-like as it can be seen on earlier artworks or in the first game.
  • True Mutantism - Turns Geralt into the sickly-looking mutant he should be.


New Djinni Face
  • Author: Rustine
  • Version: 1.0
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod give Djinni a face taken from the cover of Polish edition of "The Last Wish".


The Witcher 3 HD Reworked Project
  • Author: Halk Hogan PL
  • Version: 3.31
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This is a comprehensive retexture of The Witcher 3 world. Including:

  • Rocks
  • Spruces
  • Toadstools
  • Wood Logs
  • Wood Crates
  • Water Puddles
  • Sacks
  • Round Stool
  • Square Stool
  • Books Stack
  • Ceramic Roof
  • Checkered Floor
  • Rocks (Toussaint)
  • Wood Logs (Toussaint)


Triss DLC Dress as Masquerade Dress
  • Author: Sarcenzzz / Ryunaito
  • Version: 1.0
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod by double clicking on it.

This mod makes Triss use her alternate outfit from the DLC only during a certain scene/quest in the game where is makes sense from the story point of view.


Equipment

Crow's Saddle Overhaul
  • Author: Crow
  • Version: 1.3.2
  • Installation: Download only the main "Crow's Saddle Overhaul Pack" file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the mod.

Saddle Overhaul allows players to choose between four different saddle and saddlebag types, each of them having distinct style and uses. You'll be able to immediately tell the difference between the racing saddle and a cavalry one. Each saddle type is divided into four tiers, and you should get new tiers as the game progresses. Now each of those types is a viable option and is best for doing certain things.


Gameplay

Warning-Logo.png

WARNING

No mods here for now...


Combat

Warning-Logo.png

WARNING

No mods here for now...


Miscellaneous

No Dirty Lens Effect
  • Author: RumenWest
  • Version: 1.0
  • Installation: Download the main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.

This mod removes the dirty lens effect from the camera.


No or Permanent Rune Glow Effect
  • Author: Gismogin
  • Version: 1.21
  • Installation: Download only the "Permanent Rune Glow v1.21" file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.

In the vanilla game the runes that Geralt enhances his swords with were visible only when in combat. This mod makes the rune glow effect on swords permanent even when out of combat.


Pesky sword trails begone
  • Author: Christoffer
  • Version: 1.2
  • Installation: Download only the "No Pesky Trails" main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.

This mod removes the cartoonish trails/tracer effect from all the weapons, including projectiles, from all the characters in game.


Remove Screen Water Droplets Effect
  • Author: FPSRazR
  • Version: 1.1
  • Installation: Download only the "No Water Droplets on Screen" main file by clicking on Download with Manager button. Follow these instructions:
In Nexus Mod Manager activate the file.

This mod removes the water droplets effect that appear on the screen while its raining.


Witcher 3 Witcher Sense Color Customizer
  • Author: Tomwa Lee Ivory
  • Version: 1.04
  • Installation: Manually download only the "Sense Customizer 1.04" main file by clicking on download manually link. Follow these instructions:
Unpack the archive into a location of your choice
Navigate to that location
Run "Witcher 3 Witcher Sense Customizer.exe" file
Select "Browse" button and select your Witcher 3 root installation directory
Input "#ff0002" in the Quest Color field
Input 0.3 in the Opacity field next to Quest Color 
Input "#ff6600" in the Interact Color field
Input 0.2 in the Opacity field next to Interact Color
Select "Save" button
Press Enter when the mod finished installation (you will be prompted in the pop up window)
Close the program

This mod reduces the opacity of the outline of quest and interaction targets when using witcher sense, so they are more subtle, but still visible. Note you can change the actual colours to your liking by entering the relevant HEX code. The codes used during the installation are the default ones used in vanilla game.


Resolving Mod Conflicts

Witcher Script Merger

This program will allow to auto-resolve most of the conflicts between various mods. Follow these steps:

Run Witcher Script Merger program (ensure it's configured correctly, as per Tools and Utilities section of this guide).
Wait for the program to scan through all the installed mods.
Select both "Scripts" and "Bundled Text" tickboxes.
Press "Create Selected Merges" button below.
Confirm all the dialogue boxes and wait for the process to finish. 

"Scripts" and "Bundled Text" should now be moved to the right hand side pane and only "Bundled Non-text" files should be in the left pane. We will resolve these conflicts by using mods.settings file to control the load order. You can now close Witcher Script Merger.


mods.settings

This file controls mod load order and it is used to ensure the mod are loaded into the game in the correct order, to achieve all the required effects and changes. It can also be used to check for mod conflicts (more on that later). Follow these instructions:

Navigate to your \Documents\The Witcher 3 folder
Create a new text file
Name it "mods.settings" and remove the .txt extension
Edit the file
Add the following contents:
  
[mod]
Enabled=0
Priority=0

[mod0000_MergedFiles]
Enabled=1
Priority=1

[modBear]
Enabled=1
Priority=2

[modCiriHair]
Enabled=1
Priority=3

[modSilverSwords]
Enabled=1
Priority=4

[modNewGriffinArmor]
Enabled=1
Priority=4
  
Save the file and exit

If you run Witcher Script Merger again now, you will see the winning mods being in black text and losing mods greyed-out in the left pane.


input.xml
  • Installation: Download this file and paste it into your "\The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc" folder, overwriting the existing file.

This file is required for the following mods to function correctly:

  • PhotoMode 2inOne
  • Immersive Cam
  • Friendly HUD


Post Processing

Warning-Logo.png

WARNING

IGNORE THIS SECTION FOR NOW. CURRENTLY LOOKING INTO A SUITABLE RE-SHADE PRESET.
ReShade
  • Author: Crosire
  • Version: Framework
  • Installation: Download "Framework" version and fllow these instructions:
Navigate to \The Witcher 3 Wild Hunt\bin\config\base\ReShade directory
Create a new directory called "Fantasy Ultimate 3.4"
Unzip the archive to this new directory. 
Delete Reshade32.dll file
Rename Reshade64.dll to d3d11.dll

Crosire's ReShade is an advanced, fully generic post-processing injector for games or alike. Imagine your favorite game with ambient occlusion, real high quality bokeh depth of field, color correction and more ... No more waiting: ReShade provides a generic way to access both color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make your dreams come true.


V. New Game Configuration

Please read this section fully before starting a new game.

There is some final in-game configuration that needs to be done after starting the game before we can start playing.

I strongly recommend playing the game on Death March difficulty level. That's what was set in the settings file initially. It will provide quite challenging experience at the first few levels to then balance out and be accordingly demanding. The lower difficulty levels get really trivial from mid-game and the opponents pose no real challenge. By learning how to survive at the early levels you will get the necessary skills to play the game comfortably later on.

Once you start the game, fully play through the initial Kaer Morhen introduction scene until you get the access to the alchemy menu and the inventory (when you'll be back on the road with Vesemir), as that's where we'll need to follow a few extra steps.

Follow these instructions

1. Run the game
2. From the main menu select New Game
3. Select Death March (read the notes below regarding the difficulty level)
4. Select Tutorials On or Off (I recommend to turn them on if it's your first playthrough)
5. If you have The Witcher 2 finished game save, select "Import The Witcher 2 Save". Skip to step 6.
5a. Otherwise select On for simulating W2 story choices
6. Select the relevant Witcher 2 finished game save file.
7. Select New Game or New Game+ (only if you've already finished Witcher 3)
8. Watch the starting cinematics
9. Play the game

The game will now start. Watch the cinematics and play the game until you're back on the road with Vesemir. Once you gain control over your character follow these instructions:

Press the hotkey for Alchemy menu, default "L" 
Press the hotkey for Bestiary menu, default "B"

These two actions will activate Geralt Is Smart mod. You can now continue playing.

Warning-Logo.png

WARNING

THE BELOW PART IS WORK IN PROGRESS! IGNORE IT FOR NOW.

With progressing the game additional markers will be added to the map. You'll eventually get notification about Points Of Interests. I strongly recommend turning the following ones OFF (open the map and press F for filters):

Hidden Treasure
Dungeon
Monster Nest
Place of Power
Person In Distress
Spoils of War
Smugglers' Cache
Guarded Treasure
Abandoned Site
Bandit Camp
Monster Den

By turning all these markers off you will ensure realistic experience. Geralt doesn't know where all the stuff is in the world. I can assure you that this is a massive game changer. Your game experience will be greatly enhanced by allowing you to just explore the world and discover all these places by yourself. Note that once you discover them you'll get on screen notification and they'll be shown on the minimap. It's awesome to just stumble upon POIs randomly while exploring the world and I really can't recommend this enough. I encourage you to give it a go! You can always turn the filters back on if you don't like it.


Additional Information

In Game Mod Configuration

Warning-Logo.png

WARNING

THIS SECTION IS WORK IN PROGRESS. FEEL FREE TO CONFIGURE THE MODS TO YOUR OWN LIKING FOR NOW. THE RECOMMENDED CONFIGURATION WILL BE ADDED IN DUE COURSE.

Navigate to ESC > OPTIONS > MODS and (for now) configure the mods to your own liking. Recommended settings will be added in due course.


Mod Hotkeys

Warning-Logo.png

WARNING

THIS SECTION IS WORK IN PROGRESS.

If you have followed the guide correctly, here is a list of all the new hotkeys from the mods we've installed:

F1 - activate/deactivate Free Camera mode
F2 - open/close Console
F3 - turn the whole HUD on/off
Left/Up/Right/Down/PageUp/PageDown - Control the camera (works while on foot, on a horse, in a boat, swimming and diving)
End - Reset the camera
NumPad0 - activate/deactivate Photo Mode for screenshots (usable at any time, including cutscenes). Enable Free Camera after activate this mode to take some nice screenshots.
NumPad1/2 - decrease/increase game speed 
NumPad3 - activate Slo-Mo mode
NumPad4/5 - cycle weather
NumPad6 - activate weather
NumPad7/8 - cycle visual FX
NumPad9 - activate visual FX
ScrollLock - turn ReShade processing on/off 
PrintScreen - take a screenshot (saved into the \The Witcher 3 Wild Hunt\bin\x64 directory)

Hold keys (defaults)

N (or your reassigned meditation menu key) - active meditation
K (or your reassigned character skills key) - show health
M (or your reassigned map key) - show minimap + essential HUD
J (or your reassigned journal key)" - show tracked quest objectives
Enter (or your reassigned quick menu key) - show all HUD 
Warning-Logo.png

WARNING

THE BELOW HOTKEYS ARE NOT TESTED YET!

While in Radial Menu: Q - switch between buffs and potions 1 - consume potion / equip bomb 1 2 - consume potion / equip bomb 2 3 - consume potion / equip bomb 3 4 - consume potion / equip bomb 4 5 - consume potion / equip bomb 5 6 - consume potion / equip bomb 6 7 - consume potion / equip bomb 7 8 - consume potion / equip bomb 8 9 - consume potion 9 0 - consume potion 10 - (minus) - consume potion 11 = (equal) - consume potion 12

"F2" - cycle through 3D quest markers/compass display modes (witcher senses/always show/never show); "F3" - additional user 3D markers on/off; "F4" - potions refill on/off; F4 - toggle between bomb and crossbow "F10" (controller Left Thumb) - essential HUD modules on/off; "F11" - pause/unpause the game; "~" - switch between crossbow and selected bomb; "Esc (press controller Select button)" - menu in dialogs/scenes; "Hold Right Shift" - pin module modifier (hold RShift and press M to pin map module, for example). "1-9, 0, -, =" - drink potions/equip bombs/apply oils in radial menu; "F1" - show potions in radial menu; "F2" - show bombs in radial menu; "F3" - show oils in radial menu; "F4" - show currently active buffs in radial menu; "Q (controller Y button)" - cycle through potions/bombs/oils/buffs in radial menu; "Controller D-Pad arrows" (or WASD if corresponding option is enabled) - navigate quick items list in radial menu; "Controller Right Thumb" (or "C" if corresponding option is enabled) - drink selected potion/equip selected bomb/apply selected oil in radial menu;


CONGRATULATIONS!

This is it! Well done for completing the whole process! Now you can fully enjoy your heavily modded Witcher 3 game. It is a very different experience to the unmodded vanilla game and I hope you will find at as engaging and immersive as I did. Stay vigilant, Witcher. The danger lurks out there and remember that there is a hidden monster in a lot of people. Good luck!


Mod Conflicts - Additional Information

This part is for information only and serves as a learning experience.

To check your mods for compatibility follow these instructions:

Navigate to your \My Documents\The Witcher 3 folder
Make a backup of "mods.settings" file 
Edit "mods.settings" file
If you have any patches installed, change their priority to something like 99
Input the following lines:
  [modName_Of_Confliting_Mod_1] 
  Enabled=1
  Priority=0 
  
  [modName_Of_Confliting_Mod_2] 
  Enabled=1
  Priority=1
Save the file

Now run the game and check if Mod 1 and Mod 2 are working.

  • Both mods working correctly = No Mod Conflict.
  • Mod 1 YES and Mod 2 NO = Mod Conflict. Follow these instructions to double check
Navigate to your \My Documents\The Witcher 3 folder
Edit "mods.settings" file
Swap the mod priority:
  [modName_Of_Confliting_Mod_2]
  Enabled=1
  Priority=0
  
  [modName_Of_Confliting_Mod_1] 
  Enabled=1
  Priority=1
Save the file

Now run the game and check if Mod 1 and Mod 2 are working.

  • Mod 1 NO and Mod 2 YES = Mod Conflict Confirmed. Most likely outcome. You can either use only one of the mods or nicely ask mod authors for a patch.
  • None of the mods work = Mod Conflict Confirmed. Same as above.
  • Both are working correctly = Magic? Change the patch priority to 0, and move both mods up 1 priority and pray that the magic lasts forever.

After troubleshooting your mods don't forget to restore the mods.settings backup file and introduce any changes if necessary.


Support & Feedback

Support is provided via a forum thread on STEP Community forums, so if you have any questions, suggestions or any feedback in general please post there and I'll get back to you as soon as I can.


Credits

rootsrat aka Elenear - Master Witcher
EssArrBee and Neovalen - the guide style sheet.
STEP for being one the best communities on the internet, gaming or not
A.l.e.x. for the configuration files guide
The Nexus for hosting all the mods
SkacikPL for providing a lot of information about Witcher 3 scripting
Countless modders for making their excellent contributions, this one goes without saying, we wouldn't be here if not for them!
{{#css:User:Rootsrat/TheWitcher3_.css}}