User:Neovalen/Origins Revisited - Ultimate Edition: Difference between revisions

From Step Mods | Change The Game
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{{Notice Small|This guide is brand new and very much a work in progress. With the upcoming release of Dragon Age: Inquisition, a new modded play through of the original game and getting a refresher in lore is a good idea.|1}}
{{AlertSmall‏‎|type=notice|text=This guide is brand new and very much a work in progress. With the upcoming release of Dragon Age: Inquisition, a new modded play through of the original game and getting a refresher in lore is a good idea.|1}}
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{{TOC}}


== Introduction and Summary ==
== Introduction and Summary ==
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* [https://www.origin.com/en-us/store Origin]
* [https://www.origin.com/en-us/store Origin]
* [https://www.origin.com/en-us/store/buy/68992/pc-download/base-game/ultimate-edition Dragon Age: Origins - Ultimate Edition] v1.05
* [https://www.origin.com/en-us/store/buy/68992/pc-download/base-game/ultimate-edition Dragon Age: Origins - Ultimate Edition] v1.05
** '''Notes:''' The download from ''Origin'' may not currently install all the DLC. To get them, navigate to [https://dragonage.wikia.com/wiki/Downloadable_content_%28Origins%29 this page] and follow the instructions.


=== Tools ===
=== Tools ===
* [http://www.7-zip.org/download.html 7-Zip] v9.20
* [https://www.7-zip.org/download.html 7-Zip] v9.20
The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
* [http://www.scootersoftware.com/download.php Beyond Compare] v4.0 or other comparison tool
* [https://www.scootersoftware.com/download.php Beyond Compare] v4.0 or other comparison tool
The function of this mod is to compare folders for conflicts and easily resolve them by either merging or deleting a conflicting file. File conflict lists have been provided in the guide but ''Beyond Compare'' will make the job a lot easier. Use "Diffs - No Orphans" and "Ignore Folder Structure" options to easily delete conflicting files between mods.
The function of this mod is to compare folders for conflicts and easily resolve them by either merging or deleting a conflicting file. File conflict lists have been provided in the guide but ''Beyond Compare'' will make the job a lot easier. Use "Diffs - No Orphans" and "Ignore Folder Structure" options to easily delete conflicting files between mods.
* [http://www.nexusmods.com/dragonage/mods/971 CharGenMorph Compiler] v1.2.3
* [https://www.nexusmods.com/dragonage/mods/971 CharGenMorph Compiler] v1.2.3
The function of this tool is to merge all the various CharGenMorph.xml files in your override directory into a single xml file for use by the game.
The function of this tool is to merge all the various CharGenMorph.xml files in your override directory into a single xml file for use by the game.
* [http://www.nexusmods.com/dragonage/mods/277 DAO-Modmanager] v1.9d
* [https://www.nexusmods.com/dragonage/mods/277 DAO-Modmanager] v1.9d
The function of this tool is to manage mods and is the mod manager of choice for this guide.
The function of this tool is to manage mods and is the mod manager of choice for this guide.
* [http://www.techpowerup.com/forums/threads/large-address-aware.112556/ Large Address Aware] v1.0.4
* [https://www.ntcore.com/4gb_patch.php 4GB Patch] v1.0.0.1
This function of this tool is to modify the ''Dragon Age: Origins'' executable to be aware of memory greater than 2GB.
This function of this tool is to modify the ''Dragon Age: Origins'' executable to be aware of memory greater than 2GB.


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Upon downloading ''Dragon Age: Origins - Ultimate Edition'' from ''Origin'' there are no ini files pre-generated. Thus, it is imperative to run the game to generate the initial set of ini files and do basic setup.
Upon downloading ''Dragon Age: Origins - Ultimate Edition'' from ''Origin'' there are no ini files pre-generated. Thus, it is imperative to run the game to generate the initial set of ini files and do basic setup.
  Start ''Dragon Age: Origins - Ultimate Edition'' through ''Origin''.
  Start ''Dragon Age: Origins - Ultimate Edition'' through ''Origin''.
Log in to the Dragon Age servers by clicking the Log In button in the bottom left corner and using your ''Origin'' account information.
  Click "Options".
  Click "Options".
  On the game tab, in the Feedback section select "Conversations and Ambient Dialogue" in the Subtitles drop down.
  On the game tab, in the Feedback section select "Conversations and Ambient Dialogue" in the Subtitles drop down.
  On the video tab, in the Screen section select your monitors native resolution in the Resolution drop down.
  On the video tab, in the Screen section select your monitors native resolution in the Resolution drop down.
  On the video tab, in the Detail section max out all the sliders and ensure both frame buffer effects and Vertical Sync are enabled for maximum graphic fidelity.
  On the video tab, in the Detail section maximize the Graphics and Texture detail sliders but leave AntiAliasing off.
On the video tab, ensure both Frame-buffer effects and Vertical sync are enabled.
  Click Ok then exit the game.
  Click Ok then exit the game.
Next, the large address aware tool will be used to allow the game to use greater than 2 gigabytes of memory.
Next, the ''4GB Patch'' tool will be used to allow the game to use greater than 2 gigabytes of memory.
  Start ''Large Address Aware''.
  Start ''4GB Patch''.
  Under step 1, select the ''daorigins.exe'' located in the ''bin_ship'' folder where the game was installed.
  In the browse window, select the ''daorigins.exe'' located in the ''<install dir>/bin_ship'' folder.
Under step 2, check the box.
  Close ''4GB Patch'' by clicking [OK].
Under step 3, click [Save].
  Close ''Large Address Aware''.
Your settings have now been saved into the ini files and the game can now address greater than 2 gigabytes of memory which will be important for modding. These settings have accomplished the following:
Your settings have now been saved into the ini files and the game can now address greater than 2 gigabytes of memory which will be important for modding. These settings have accomplished the following:
* Enabled subtitles to help with making sure no dialog is missed.
* Logged in to the ''Dragon Age'' servers to upload character data for the ''Dragon Age Keep''.
* Setup the ini files with a high quality graphic baseline.
* Setup the ini files with a high quality graphic baseline.
* Enabled subtitles to help with making sure no dialog is missed.


=== Configure Graphics Driver ===
=== Configure Graphics Driver ===
''Dragon Age: Origins'' (henceforth referred to as ''DAO'') uses an old engine and needs help in the graphic department from your systems video driver.
''Dragon Age: Origins'' (henceforth referred to as ''DAO'') uses an old engine and needs help in the graphic department from your systems video driver.
==== ATI ====
==== AMD ====
Unfortunately, the author does not have an ATI card to test with but the important settings are the following:
Unfortunately, the author does not have an ATI card to test with but the important settings are the following:
* Anistropic Filtering: 16x
* Anistropic Filtering: 16x
* Multisampling AA: 4x
* Transparency AA: 4x
* Transparency AA: 4x
I dont not have any idea how you wanted it worded but here is the AMD equivalent.<br>
In the CCC (Advanced View), go to the "3D Appplication Settings" and underneath "Application Settings" click "+ Add ..."<br>
Navigate to the "*\Origin Games\Dragon Age\bin_ship" and select the daorigins.exe, then click [Open]<br>
Underneath Anti-Aliasing set the following:
*Anti-Aliasing Mode: Override application settings
*Anti-Aliasing Samples: 4x
*Filter: Standard
*Anti-Aliasing Method: Multisampling (personally, I have it default to supersamping)
*Morphological Filtering: Off
<br>
Underneath Texture Filtering set the following:
*Anisotropic Filtering Mode: Override application settings
*Anisotropic Filtering Level: 16x
*Texture Filtering Quality: High quality
*Surface Format Optimization: On
Leave the rest of the settings default.
[[User:Hishutup|Hishutup]] ([[User talk:Hishutup|talk]]) 14:00, December 16, 2014 (EST)


==== Nvidia ====
==== Nvidia ====
Using [http://www.guru3d.com/files-details/nvidia-inspector-download.html Nvidia Inspector] some life can be brought back into this old game engine. The settings should be as follows:
Using [https://www.guru3d.com/files-details/nvidia-inspector-download.html Nvidia Inspector] some life can be brought back into this old game engine. The settings should be as follows:
* Antialiasing Compatibility: 0x004010C0
* Antialiasing - Behavior Flags: None
* Antialiasing - Line Gamma: Enabled
* Antialiasing - Mode: Override any application setting
* Antialiasing - Setting: 4x [4x Multisampling]
* Antialiasing - Transparency Multisampling: Enabled
* Antialiasing - Transparency Supersampling: 4x Sparse Grid Supersampling
* Antialiasing - Transparency Supersampling: 4x Sparse Grid Supersampling
* Anistropic Filtering Mode: User Defined/Off
* Anistropic Filtering Mode: User Defined/Off
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=== Using DAO-ModManager and Resolving Conflicts ===
=== Using DAO-ModManager and Resolving Conflicts ===
In ''DAO'' there are two types of mods, DAZIP and loose files. DAZIP is a complete mod packed using the [http://social.bioware.com/page/da-toolset ''Dragon Age Origins Toolset''] from ''Bioware''. Originally, these mods were installed using the supplied ''DAUpdater.exe'' in the main game folder but due to various bugs found it is recommended to use a mod manager such as this one. These types of mods are generally gameplay or new content mods. Loose file are as expected - loose files. These types of mods are used to modify dialog, facial morphs, and/or textures. ''DAO-ModManager'' additionally introduces an override format file (.override) which may contain an installer or simply be a pack of loose files with mod information attached such as author, description, web address, etc. ''DAO-ModManager'' only handles DAZIP and override format mods and it includes a tool to convert loose file mods into override files for use in the manager. Upon installation of an override mod, file conflicts are checked and a message box will pop up stating if a newly installed mod is compatible with the currently installed overrides. It should be noted that in DAO the file path does not affect the usage of a file, however load order in your ''override'' folder is very important. Basically, the game reads files and folders (which take precedence over files) from bottom to top (for example, from Z to A or 100 to 1). An example: There are two files named ''alistair.utc''. Both serve the same function (they modify the character), but contain different modifications. We put these files into two different folders, which we will call "1. Alistair Diff Clothes" and "2. Alistair Diff Clothes & Stats". Notice that this put the file which modifies more to be loaded first. That way all of the modifications will be used and there will not be a need to delete or modify anything since the game will load the desired file first and won't bother with the other. This makes things a bit easier to manage. Keep this in mind before modifying the contents of a mod or before installing other conflicting mods. However, the only absolute way to be sure you have eliminated conflicts is to remove one of the offending files.<br><br>
In ''DAO'' there are two types of mods, DAZIP and loose files. DAZIP is a complete mod packed using the [https://social.bioware.com/page/da-toolset ''Dragon Age Origins Toolset''] from ''Bioware''. Originally, these mods were installed using the supplied ''DAUpdater.exe'' in the main game folder but due to various bugs found it is recommended to use a mod manager such as this one. These types of mods are generally gameplay or new content mods. Loose file are as expected - loose files. These types of mods are used to modify dialog, facial morphs, and/or textures. ''DAO-ModManager'' additionally introduces an override format file (.override) which may contain an installer or simply be a pack of loose files with mod information attached such as author, description, web address, etc. ''DAO-ModManager'' only handles DAZIP and override format mods and it includes a tool to convert loose file mods into override files for use in the manager. Upon installation of an override mod, file conflicts are checked and a message box will pop up stating if a newly installed mod is compatible with the currently installed overrides. It should be noted that in DAO the file path does not affect the usage of a file, however load order in your ''override'' folder is very important. Basically, the game reads files and folders (which take precedence over files) from bottom to top (for example, from Z to A or 100 to 1). An example: There are two files named ''alistair.utc''. Both serve the same function (they modify the character), but contain different modifications. We put these files into two different folders, which we will call "1. Alistair Diff Clothes" and "2. Alistair Diff Clothes & Stats". Notice that this put the file which modifies more to be loaded first. That way all of the modifications will be used and there will not be a need to delete or modify anything since the game will load the desired file first and won't bother with the other. This makes things a bit easier to manage. Keep this in mind before modifying the contents of a mod or before installing other conflicting mods. However, the only absolute way to be sure you have eliminated conflicts is to remove one of the offending files.<br><br>


''DAO-ModManager'' should automatically set itself up with the proper game and mod paths on startup. This can be verified on the "Options" tab. Inside the folder where ''DAO-ModManager'' is installed there should be a ''mods'' folder with two sub folder ''DAZIP'' and ''override''. These will be where your base mods are to be stored. DAZIP mods can be directly placed into the ''mods/DAZIP'' folder and .override mods can be placed directly into the ''mods/override'' folder. To process a loose file mod, perform the following:
''DAO-ModManager'' should automatically set itself up with the proper game and mod paths on startup. This can be verified on the "Options" tab. Inside the folder where ''DAO-ModManager'' is installed there should be a ''mods'' folder with two sub folder ''DAZIP'' and ''override''. These will be where your base mods are to be stored. DAZIP mods can be directly placed into the ''mods/DAZIP'' folder and .override mods can be placed directly into the ''mods/override'' folder. To process a loose file mod, perform the following:
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== The Warden Comes ==
== The Warden Comes ==
:: ''TBD'' --TBD
:: ''The Chantry teaches us that it is the hubris of men which brought the darkspawn into our world. The mages had sought to usurp Heaven. But instead, they destroyed it. They were cast out, twisted and cursed by their own corruption. They returned as monsters, the first of the darkspawn. They became a blight upon the lands, unstoppable and relentless. The dwarven kingdoms were the first to fall. And from the deep roads, the darkspawn drove at us again and again, until finally we neared annihilation... until the Grey Wardens came. Men and women from every race, warriors and mages, barbarians and kings, the Grey Wardens sacrificed everything to stem the tide of darkness, and prevailed. It has been four centuries since that victory, and we have kept our vigil. We have watched and waited for the darkspawn to return. But those, who once called us heroes, have forgotten. We are few now, and our warnings have been ignored for too long. It may even be too late, for I have seen with my own eyes what lies upon the horizon. Maker help us all.'' --Duncan
With the basic foundation of the journey complete, the Warden strides strongly into the main quest of his journey. The important points to remember when installing mods are as follows:
With the basic foundation of the journey complete, the Warden strides strongly into the main quest of his journey. The important points to remember when installing mods are as follows:
* Mods should be installed in the order presented. Any deviation from a standard installation will be clearly marked such as removing conflicting files.
* Mods should be installed in the order presented. Any deviation from a standard installation will be clearly marked such as removing conflicting files.
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This section is dedicated to mods that affect global character looks and character creation.
This section is dedicated to mods that affect global character looks and character creation.
==== Character Creation ====
==== Character Creation ====
Conflicts found for ''chargenmorph.xml'' within this section should be ignored as it will be fixed using the [[#Tools|CharGenMorph Compiler]] tool.
Conflicts found for ''chargenmorph.xml'' within this section should be ignored as it will be fixed using the [[#Tools|CharGenMorph Compiler]] tool.<br>
===== [http://www.nexusmods.com/dragonage/mods/1321 Eyebrow Presets] =====
<br>TBD
'''Author:''' lastofthecouslands<br>
'''Version:''' 1.0<br>
'''Mod Notes:''' This mod changes the default eyebrow presets. The new presets will allow for more flexibility in lowering the eyebrow height in the character creator and toolset. Some changes are more subtle than others. A more obvious difference can be seen with the thin eyebrow setting which changes the arch and fills in the brow slightly (so no more tadpole brows). The PC will no longer look sad when a thick brow is set to the lowest height setting.
===== [http://www.nexusmods.com/dragonage/mods/392 More Hairstyles] =====
'''Author:''' kzelsama<br>
'''Version:''' 0.51<br>
'''Mod Notes:''' This mod adds new hairstyles available at character creation. Included are some of Ren's and idkrrr's hairstyles, as well as the Lady of the Forest hair.
===== [http://www.nexusmods.com/dragonage/mods/153 Pineappletrees Vibrant Colors] =====
'''Author:''' Pineappletree<br>
'''Version:''' 1.31 (Light)<br>
'''Mod Notes:''' This adds 48 new hair/eyebrow colors, 40 new skin tones, and 30 new eye colors to the character creator.
===== [http://social.bioware.com/project/2595 Tucked Hair] =====
'''Author:''' tmp7704<br>
'''Version:''' Latest (Main File + CharGenMorph)<br>
'''Mod Notes:''' Additional character hairstyles. Modfication of longer default styles, with hair tucked behind ears.


==== Body Replacers ====
==== Body Replacers ====
===== [http://www.nexusmods.com/dragonage/mods/554 Natural Bodies - All In One] =====
TBD
'''Warning! This mod contains nudity.'''<br>
'''Author:''' NewByPower, adriangi, Rebel o Conner, Horrid, Gray and mutantspicy<br>
'''Version:''' 3.0<br>
'''Special Installation:''' Edit the override to remove the ''NBaio/Default/Qunari Male'' folder to retain compatibility with [[#Qunari_Update|''Qunari Update'']].<br>
'''Mod Notes:''' Resculps the various bodies in the game to a better shape and makes them naked when wearing no clothes because love scenes with undies in the way offend my sensibilities.


=== Creature Mods ===
=== Creature Mods ===
==== Retextures ====
==== Retextures ====
===== [http://www.nexusmods.com/dragonage/mods/162 Lady of the Forest and Desire Demon Retextures] =====
TBD
'''Warning! This mod contains nudity.'''<br>
'''Author:''' DariusBlack<br>
'''Version:''' Latest<br>
'''Mod Notes:''' This mod retextures the Lady of the Forest and Desire Demon to the default intent, removing the obvious censorship to get a lower game rating.


=== Dialog and Story Mods ===
=== Dialog and Story Mods ===
==== Dialog Fixes ====
==== Dialog Fixes ====
===== [http://www.nexusmods.com/dragonage/mods/1120 Morrigan Restoration Patch Dialog Fixpack] =====
TBD
'''Author:''' Terra_Ex<br>
'''Version:''' 1.1.0 (Manual)<br>
'''Special Installation:''' After extraction, delete the following file(s) and/or folder(s):
* ''Morrigan_Denerim_Gate_Fix'' folder ('''Conflicts between ZDF and MRP as identical but this is simply to remove the error message.''')
* ''Morrigan_Epilogue_Slidefix'' folder ('''Conflicts between ZDF and MRP as identical but this is simply to remove the error message.''')
* ''Restored_Party_Banters'' folder ('''Conflicts between ZDF and MRP as identical but this is simply to remove the error message.''')
* ''Terra_Ex_Bann_Fix'' folder ('''Conflicts between ZDF and MRP as identical but this is simply to remove the error message.''')
* ''ZDF_MRP Shared'' folder ('''Conflicts between ZDF and MRP as identical but this is simply to remove the error message.''')
'''Mod Notes:''' This mod restores several missing and fully voiced scenes to the game relating to Morrigan in addition to fixing innumerable issues with various parts of her dialogue not triggering correctly. These scenes were always intended to be in the final game but were likely cut due to scheduling issues. The mod also restores several new party banter dialogs involving Morrigan, Leliana & Alistair.
===== [http://www.nexusmods.com/dragonage/mods/928 ZDF Dialog Fix] =====
'''Author:''' ejoslin<br>
'''Version:''' 2.1<br>
'''Mod Notes:''' This mod fixes a multitude of dialog issues in the game, especially pertaining to Zevran.


==== New Story Content ====
==== New Story Content ====
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=== Equipment ===
=== Equipment ===
==== NPC Equipment ====
==== NPC Equipment ====
===== [http://www.nexusmods.com/dragonage/mods/1682 Clothed Prisoners] =====
TBD
'''Author:''' danscott84<br>
'''Version:''' 2.0<br>
'''Optionals:''' King Cailan Clothed, Ser Friden<br>
'''Mod Notes:''' When using mods such as [[#Natural_Bodies_-_All_In_One|Natural Bodies - All In One]] to fix the underwear issues during romance scenes, various prisoners and corpses are naked. This fixes the issue.


==== New Equipment ====
==== New Equipment ====
===== [http://www.nexusmods.com/dragonage/mods/3640 Kossith Add-On] =====
TBD
'''Author:''' makara5656<br>
'''Version:''' 2.0<br>
'''Optionals:''' Missing_Script, vfx_fixed<br>
'''Special Installation:''' The original mod is a DAZIP but the optionals should be made into an override.<br>
'''Mod Notes:''' This mod adds Qunari specific armor imported from DA2 for use by Sten.


=== Gameplay Mods ===
=== Gameplay Mods ===
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=== Overhauls ===
=== Overhauls ===
This section is for overhaul mods which change large amounts of game files. Due to the large number of conflicting mods, these are installed last to easily identify files conflicting with more specific mods.
This section is for overhaul mods which change large amounts of game files. Due to the large number of conflicting mods, these are installed last to easily identify files conflicting with more specific mods.<br>
===== [http://social.bioware.com/project/4483 Elf Update] =====
<br>TBD
'''Author:''' tmp7704<br>
'''Version:''' Latest (Main File Only)<br>
'''Special Installation:''' Do not extract the following file(s) and/or folder(s):
* ''da2_elf-morphs/addon-utc'' folder ('''Replaced by ''Ferelden Elves''.''')
* ''da2_elf-morphs/morph-brecilian forest'' folder ('''Replaced by ''Ferelden Elves''.''')
* ''da2_elf-morphs/morph-denerim'' folder ('''Replaced by ''Ferelden Elves''.''')
* ''da2_elf-morphs/morph-origin_city'' folder ('''Replaced by ''Ferelden Elves''.''')
* ''da2_elf-morphs/morph-origin_dalish'' folder ('''Replaced by ''Ferelden Elves''.''')
* ''da2_elf-morphs/morph-origin_noble'' folder ('''Replaced by ''Ferelden Elves''.''')
'''Mod Notes:''' Updates most elves faces and features to DA2 style elves.
===== [http://www.nexusmods.com/dragonage/mods/3253 Mages of Ferelden] =====
'''Author:''' TommyIrianto<br>
'''Version:''' 1.0 (Tranquil Brand - By Dracomies Optional Only)<br>
'''Mod Notes:''' As configured, adds the DA2 tranquil brand to mages in DAO.
===== [http://www.nexusmods.com/dragonage/mods/3674 Ferelden Elves] =====
'''Author:''' danexuslurker<br>
'''Version:''' 1.0 (Main File + Immersion Fixes)<br>
'''Optionals:'''  Immersion Fixes Patch for Improved Atmosphere <br>
'''Special Installation:''' Do not install the following file(s) and/or folder(s):
* ''Ferelden Elves/REQUIRED Textures/ef_har_mora/ef_har_mora_0.mmh'' ('''Included with ''More Hairstyles''.''')
'''Mod Notes:''' Updated DA2 style elves for Origins, Awakening, and all DLC! Ferelden Elves was made for those of you using the awesome Elf Update by TMP7704, and requires Elf Update to function. Ferelden Elves attempts to give elves a unique and lore-friendly look to separate them from humans, to provide more visual continuity between DAO and DA2, and to make them a little more attractive overall. As Zevran said, “The crows recruit elven assassins because we are considered beautiful by humans.” Ferelden Elves 2.0 includes new eye and skin textures. An alternate version using the default skin is also available.<br>
'''Mod Dependencies:'''
* [[#Elf_Update|Elf Update]]
* [[#Eyebrow_Presets|Eyebrow Presets]]
* [[#Mages_of_Ferelden|Mages of Ferelden]]
* [[#Pineappletrees_Vibrant_Colors|Pineappletrees Vibrant Colors]]
* [[#Tucked_Hair|Tucked_Hair]]
===== [http://www.nexusmods.com/dragonage/mods/686 Dragon Age Redesigned] =====
'''Author:''' Dracomies<br>
'''Version:''' 7.3c<br>
'''Optionals(Via Installers):'''<br>
Dragon Age Origins / Non-Companion NPCs:
* Dracomies True Textures VI (First Installation)
* Recommended Setting (Second Installation)
Dragon Age Origins/Companion NPCs for Origins/Leliana:
* Leliana Version 11 (Original Hair)
Dragon Age Origins/Companion NPCs for Origins/Morrigan:
* Morrigan Version 15 v2
Dragon Age Origins/Companion NPCs for Origins/Oghren:
* Darkkammi Oghren
Dragon Age Origins/Companion NPCs for Origins/Wynne:
* Wynne Version 6 (Lore Version 2)
Dragon Age DLC- Awakening:
* Recommended Version
'''Special Installation:''' This mod is installed via executable files found in the archives file structure. The install target should be a temporary folder. All executables with the exception of Sten, Zevran, and Awakening Companions should be installed. After installation, remove the following files:
* All conflicting files with ''Ferelden Elves''.
* All conflicting files with ''Mages of Ferelden''.
* All conflicting files with ''More Hairstyles''.
* ''Uninstall*.exe''
'''Mod Notes:''' This mod will redesign all of the NPCs in Dragon Age to fix skin issues, face proportions, personality mismatches, gender identification, race identification, etc. in an attempt to make each character fit better with the the lore of Dragon Age. This mod makes changes to the NPCs within Dragon Age Origins and it's expansions and DLCs. Many of these were done from scratch as no source files are provided for DLCs and/or expansions and the Dragon Age Toolset was used to replicate and make adjustments to Bioware's original renditions. This project encompasses nearly 1241+ NPCs (within the three versions Lore, Aesthetics and Recommended).<br>
'''Mod Dependencies:'''
* [[#More_Hairstyles|More Hairstyles]]
* [[#Pineappletrees_Vibrant_Colors|Pineappletrees Vibrant Colors]]
===== [http://www.nexusmods.com/dragonage/mods/577 Improved Atmosphere] =====
'''Author:''' SpaceAlex<br>
'''Version:''' 2.0 (Main File + Fixes)<br>
'''Special Installation:''' After extraction, remove the following file(s) and/or folder(s):
* ''2. Modules/2.2 Characters/bhm600cr_valor.utc'' ('''Fixes invisible body bug with Valor in the mage origin.''')
* ''2. Modules/2.6. Merchants/Modified Buy from Player Values'' folder ('''This leaves intact default buy from player values''')
* ''7. Extras/7.4. Bodies Stay'' folder ('''Annoying Bugs''')
* ''8. Compatibility*'' folders ('''No need for any of these patches.''')
* All conflicting files with ''Clothed Prisoners''
* All conflicting files with ''Ferelden Elves''.
* All conflicting files with ''Morrigan Restoration Patch Dialog Fixpack''.
* All conflicting files with ''ZDF Dialog Fixes''.
'''Mod Notes:''' When you played Dragon Age, were you disappointed by the lack of life in towns? Were you bothered by the fact that most ambient NPC's after Ostagar refused to move a muscle, and were instead just hopelessly standing in one place? Did you want more party banter triggers? How about more variety when it comes to your own equipment and also to that of the NPC's? Wanted the bodies of your victims to remain after you slew them? This mod attempts to take care of all these shortcomings, and more.


===== [http://www.nexusmods.com/dragonage/mods/3973 Retextured items for DAO] =====
== All Good Things Must Come To An End ==
'''Author:''' Elelith<br>
TBD
'''Version:''' Latest (9/2/2014)<br>
=== Post Install INI Tweaks ===
'''Optionals:''' Environment<br>
Some mods installed during the previous section require ini tweaks to be used for proper operation.
'''Mod Notes:''' This mod gives the game new, worked from the ground up textures for various objects in the game.
==== DragonAge.ini ====
===== [http://www.nexusmods.com/dragonage/mods/15 JB3 Textures] =====
This file can be found in ''My Documents/BioWare/Dragon Age/Settings''.
'''Author:''' reative<br>
===== Lock Bash =====
'''Version:''' 3.1<br>
Xatmos Lock Bash settings are read from the ini file, most of the options are self explanatory. Some extra details on the less obvious ones can be found on the mod page. Append the following to the bottom of the ini:
'''Optionals:''' Armors, Creatures, Environments, and Props<br>
<blockquote>
'''Special Installation:''' After extraction, remove the following file(s) and/or folder(s):
[xatmos]<br>
* All conflicting files with ''Eyebrow Presets''.
BashChestsOnly=0<br>
* All conflicting files with ''Improved Atmosphere''.
BashJustBash=0<br>
* All conflicting files with ''Lady of the Forest and Desire Demon Retexture''.
BashAchievement=0<br>
* All conflicting files with ''Retextured Items for DAO''.
BashEXP=1<br>
'''Mod Notes:''' This mod gives the game new, resized textures (Using fractal method, fake HDR and my own photoshop methods) and many textures are reworked.
BashCanRogue=1<br>
===== [http://social.bioware.com/project/4592 Qunari Update] =====
BashCanWarrior=1<br>
'''Author:''' temp7704<br>
BashCanWizard=1<br>
'''Version:''' 04/19/2011 (dazip)<br>
BashCanOther=1<br>
'''Mod Notes:''' This mod replaces default models of the Kossith race (better known as the Qunari) matching appearance from DA2.
BashNoRequirements=0<br>
BashItemBreakNotice=1<br>
BashItemBreakChance=MEDIUM<br>
BashStatRogue=DEXTERITY<br>
BashStatWarrior=STRENGTH<br>
BashStatWizard=MAGIC<br>
BashStatOther=STRENGTH<br>
BashDifficulty=NORMAL<br>
</blockquote>


== Final Steps ==
=== ChargenMorphCompiler ===
TBD
Instructions for how to run ChargenMorphCompiler go here. (TBD)


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Latest revision as of 20:52, July 25, 2021

Origins Revisited: Ultimate Edition
A STEP hosted mod guide created and maintained by Neovalen.
Last Update: 20:52:04 25 July 2021 (UTC)

Info-Logo.png
NOTE:
This guide is brand new and very much a work in progress. With the upcoming release of Dragon Age: Inquisition, a new modded play through of the original game and getting a refresher in lore is a good idea.

Introduction and Summary[edit | edit source]

Origins Revisited: Ultimate Edition is a STEP hosted mod guide designed to mod Dragon Age: Origins - Ultimate Edition. Key tenets of this mod guide include:

  • Maintained Lore Friendliness meaning remaining true to the majority of Dragon Age lore - but not in a purist sense - some liberties will be taken.
  • Maintained Stability with Maximum Functionality including proper installation and resolving conflicts between mods.


The system used for the creation of this guide is as follows:
CPU: Intel Core i5-3570K @ 4.5Ghz
MOBO: Gigabyte G1.SNIPER 3
RAM: 16GB Corsair Vengeance DDR3 1600Mhz
GPU: EVGA 670GTX Superclocked 4GB (SLI)

Prerequisites[edit | edit source]

Spectacular achievement is always preceded by unspectacular preparation. --Robert H. Schuller

To use this guide to it's fullest extent, the following software must be installed and configured as specified.

Official EA/Bioware Content[edit | edit source]

Tools[edit | edit source]

The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.

The function of this mod is to compare folders for conflicts and easily resolve them by either merging or deleting a conflicting file. File conflict lists have been provided in the guide but Beyond Compare will make the job a lot easier. Use "Diffs - No Orphans" and "Ignore Folder Structure" options to easily delete conflicting files between mods.

The function of this tool is to merge all the various CharGenMorph.xml files in your override directory into a single xml file for use by the game.

The function of this tool is to manage mods and is the mod manager of choice for this guide.

This function of this tool is to modify the Dragon Age: Origins executable to be aware of memory greater than 2GB.

All Journeys Begin With The First Step...[edit | edit source]

The first step, my son, which one makes in the world, is the one on which depends the rest of our days. --Voltaire

The road of the Warden begins slowly and with purposeful resolve.

Configure Dragon Age: Origins[edit | edit source]

Upon downloading Dragon Age: Origins - Ultimate Edition from Origin there are no ini files pre-generated. Thus, it is imperative to run the game to generate the initial set of ini files and do basic setup.

Start Dragon Age: Origins - Ultimate Edition through Origin.
Log in to the Dragon Age servers by clicking the Log In button in the bottom left corner and using your Origin account information.
Click "Options".
On the game tab, in the Feedback section select "Conversations and Ambient Dialogue" in the Subtitles drop down.
On the video tab, in the Screen section select your monitors native resolution in the Resolution drop down.
On the video tab, in the Detail section maximize the Graphics and Texture detail sliders but leave AntiAliasing off.
On the video tab, ensure both Frame-buffer effects and Vertical sync are enabled.
Click Ok then exit the game.

Next, the 4GB Patch tool will be used to allow the game to use greater than 2 gigabytes of memory.

Start 4GB Patch.
In the browse window, select the daorigins.exe located in the <install dir>/bin_ship folder.
Close 4GB Patch by clicking [OK].

Your settings have now been saved into the ini files and the game can now address greater than 2 gigabytes of memory which will be important for modding. These settings have accomplished the following:

  • Enabled subtitles to help with making sure no dialog is missed.
  • Logged in to the Dragon Age servers to upload character data for the Dragon Age Keep.
  • Setup the ini files with a high quality graphic baseline.

Configure Graphics Driver[edit | edit source]

Dragon Age: Origins (henceforth referred to as DAO) uses an old engine and needs help in the graphic department from your systems video driver.

AMD[edit | edit source]

Unfortunately, the author does not have an ATI card to test with but the important settings are the following:

  • Anistropic Filtering: 16x
  • Multisampling AA: 4x
  • Transparency AA: 4x

I dont not have any idea how you wanted it worded but here is the AMD equivalent.
In the CCC (Advanced View), go to the "3D Appplication Settings" and underneath "Application Settings" click "+ Add ..."
Navigate to the "*\Origin Games\Dragon Age\bin_ship" and select the daorigins.exe, then click [Open]
Underneath Anti-Aliasing set the following:

  • Anti-Aliasing Mode: Override application settings
  • Anti-Aliasing Samples: 4x
  • Filter: Standard
  • Anti-Aliasing Method: Multisampling (personally, I have it default to supersamping)
  • Morphological Filtering: Off


Underneath Texture Filtering set the following:

  • Anisotropic Filtering Mode: Override application settings
  • Anisotropic Filtering Level: 16x
  • Texture Filtering Quality: High quality
  • Surface Format Optimization: On

Leave the rest of the settings default. Hishutup (talk) 14:00, December 16, 2014 (EST)

Nvidia[edit | edit source]

Using Nvidia Inspector some life can be brought back into this old game engine. The settings should be as follows:

  • Antialiasing - Behavior Flags: None
  • Antialiasing - Line Gamma: Enabled
  • Antialiasing - Mode: Override any application setting
  • Antialiasing - Setting: 4x [4x Multisampling]
  • Antialiasing - Transparency Multisampling: Enabled
  • Antialiasing - Transparency Supersampling: 4x Sparse Grid Supersampling
  • Anistropic Filtering Mode: User Defined/Off
  • Anistropic Filtering: 16x
  • Texture Filtering - Quality: High Quality
  • Ambient Occlusion Setting: High Quality
  • Ambient Occlusion Usage: Enabled

Using DAO-ModManager and Resolving Conflicts[edit | edit source]

In DAO there are two types of mods, DAZIP and loose files. DAZIP is a complete mod packed using the Dragon Age Origins Toolset from Bioware. Originally, these mods were installed using the supplied DAUpdater.exe in the main game folder but due to various bugs found it is recommended to use a mod manager such as this one. These types of mods are generally gameplay or new content mods. Loose file are as expected - loose files. These types of mods are used to modify dialog, facial morphs, and/or textures. DAO-ModManager additionally introduces an override format file (.override) which may contain an installer or simply be a pack of loose files with mod information attached such as author, description, web address, etc. DAO-ModManager only handles DAZIP and override format mods and it includes a tool to convert loose file mods into override files for use in the manager. Upon installation of an override mod, file conflicts are checked and a message box will pop up stating if a newly installed mod is compatible with the currently installed overrides. It should be noted that in DAO the file path does not affect the usage of a file, however load order in your override folder is very important. Basically, the game reads files and folders (which take precedence over files) from bottom to top (for example, from Z to A or 100 to 1). An example: There are two files named alistair.utc. Both serve the same function (they modify the character), but contain different modifications. We put these files into two different folders, which we will call "1. Alistair Diff Clothes" and "2. Alistair Diff Clothes & Stats". Notice that this put the file which modifies more to be loaded first. That way all of the modifications will be used and there will not be a need to delete or modify anything since the game will load the desired file first and won't bother with the other. This makes things a bit easier to manage. Keep this in mind before modifying the contents of a mod or before installing other conflicting mods. However, the only absolute way to be sure you have eliminated conflicts is to remove one of the offending files.

DAO-ModManager should automatically set itself up with the proper game and mod paths on startup. This can be verified on the "Options" tab. Inside the folder where DAO-ModManager is installed there should be a mods folder with two sub folder DAZIP and override. These will be where your base mods are to be stored. DAZIP mods can be directly placed into the mods/DAZIP folder and .override mods can be placed directly into the mods/override folder. To process a loose file mod, perform the following:

Extract the loose file mod to a temporary folder.
Open DAO-ModManager and click [New Override Packet] on the "Override Creator" tab.
In the resulting pop up box, type the name of the mod you are installing and click [OK].
Fill in any mod information available such as author, description, url, etc. as desired.
Click the packages/core/override/<Mod Name> folder in the bottom left pane then drag and drop the extracted loose files into the right pane.
Once all files have been added, click [Create Override Packet] to finalize.

This process creates a <Mod Name>.override file in the mods/override folder which you can install using DAO-ModManager. If for any reason you want to edit an override (such as resolving a conflict), simply select [Edit Override Packet] then select the override file to repeat this process. Note that it may take a few minutes to create large overrides.

The Warden Comes[edit | edit source]

The Chantry teaches us that it is the hubris of men which brought the darkspawn into our world. The mages had sought to usurp Heaven. But instead, they destroyed it. They were cast out, twisted and cursed by their own corruption. They returned as monsters, the first of the darkspawn. They became a blight upon the lands, unstoppable and relentless. The dwarven kingdoms were the first to fall. And from the deep roads, the darkspawn drove at us again and again, until finally we neared annihilation... until the Grey Wardens came. Men and women from every race, warriors and mages, barbarians and kings, the Grey Wardens sacrificed everything to stem the tide of darkness, and prevailed. It has been four centuries since that victory, and we have kept our vigil. We have watched and waited for the darkspawn to return. But those, who once called us heroes, have forgotten. We are few now, and our warnings have been ignored for too long. It may even be too late, for I have seen with my own eyes what lies upon the horizon. Maker help us all. --Duncan

With the basic foundation of the journey complete, the Warden strides strongly into the main quest of his journey. The important points to remember when installing mods are as follows:

  • Mods should be installed in the order presented. Any deviation from a standard installation will be clearly marked such as removing conflicting files.
  • Loose file mods may be separated into conflict groups so they are combined prior to creating the .override for DAO-ModManager.
  • The recommended options and/or texture sizes will be specified next to the version number.
  • Backup a copy of the original mod archives on your computer in case a mod is ever taken down or you need to reinstall.

Generally, any documentation or extraneous files do not need to be included in the override.

Character Mods[edit | edit source]

This section is dedicated to mods that affect global character looks and character creation.

Character Creation[edit | edit source]

Conflicts found for chargenmorph.xml within this section should be ignored as it will be fixed using the CharGenMorph Compiler tool.

TBD

Body Replacers[edit | edit source]

TBD

Creature Mods[edit | edit source]

Retextures[edit | edit source]

TBD

Dialog and Story Mods[edit | edit source]

Dialog Fixes[edit | edit source]

TBD

New Story Content[edit | edit source]

TBD

Equipment[edit | edit source]

NPC Equipment[edit | edit source]

TBD

New Equipment[edit | edit source]

TBD

Gameplay Mods[edit | edit source]

TBD

Overhauls[edit | edit source]

This section is for overhaul mods which change large amounts of game files. Due to the large number of conflicting mods, these are installed last to easily identify files conflicting with more specific mods.

TBD

All Good Things Must Come To An End[edit | edit source]

TBD

Post Install INI Tweaks[edit | edit source]

Some mods installed during the previous section require ini tweaks to be used for proper operation.

DragonAge.ini[edit | edit source]

This file can be found in My Documents/BioWare/Dragon Age/Settings.

Lock Bash[edit | edit source]

Xatmos Lock Bash settings are read from the ini file, most of the options are self explanatory. Some extra details on the less obvious ones can be found on the mod page. Append the following to the bottom of the ini:

[xatmos]
BashChestsOnly=0
BashJustBash=0
BashAchievement=0
BashEXP=1
BashCanRogue=1
BashCanWarrior=1
BashCanWizard=1
BashCanOther=1
BashNoRequirements=0
BashItemBreakNotice=1
BashItemBreakChance=MEDIUM
BashStatRogue=DEXTERITY
BashStatWarrior=STRENGTH
BashStatWizard=MAGIC
BashStatOther=STRENGTH
BashDifficulty=NORMAL

ChargenMorphCompiler[edit | edit source]

Instructions for how to run ChargenMorphCompiler go here. (TBD)

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