User:Hushpiper/TTW Core: Difference between revisions
(Created page with "{{Notice|text=Very unfinished. Unstable, disorganized, unreliable. Stuff.}} This is my "core" TTW install: the minimum number of mods I would play with. Okay fine, I could pr...") |
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=== TTW === | === TTW === | ||
===== TTW Main and Optional ===== | ===== TTW Main and Optional ===== | ||
Grab [http://taleoftwowastelands.com/content/alpha-download-v281a the installer] and | Grab [http://taleoftwowastelands.com/content/alpha-download-v281a the installer], extract it and run the .exe. Point the installer to your FO3 and FNV installs, and for your TTW install point it to your Mod Organizer mods folder. Try to uncheck the "sexy" box and giggle. Marvel at how much faster the install is than it once was. Politely decline when it asks you if you want to build FOMODs. Open up Mod Organizer and rename the mods if you want--I just prepended TTW to them. | ||
Next, open up the INI editor, click the tab for falloutprefs.ini, find the following lines and change them: | |||
SCharGenQuest = 001FFFF8 | |||
sIntroMovie = | |||
bLoadFaceGenHeadEGTFiles = 1 | |||
Make sure the "sIntroMovie" is blank after the equal sign, or else you'll have to watch through two intro movies! | |||
Make sure your load order is as so: | |||
FalloutNV.esm | |||
DeadMoney.esm | |||
HonestHearts.esm | |||
OldWorldBlues.esm | |||
LonesomeRoad.esm | |||
GunRunnersArsenal.esm | |||
CaravanPack.esm | |||
ClassicPack.esm | |||
MercenaryPack.esm | |||
TribalPack.esm | |||
Fallout3.esm | |||
Anchorage.esm | |||
ThePitt.esm | |||
BrokenSteel.esm | |||
PointLookout.esm | |||
Zeta.esm | |||
TaleOfTwoWastelands.esm | |||
Double click on your "optional files" mod and go to "optional EPSs". Here, select the optional addons you want and move them to the "available ESPs" area. Each addon has its own folder, inside of which is a text file that describes what that addon does. You can consult that to figure out which ones you want. Here's the ones I usually enable: | |||
* Bobbleheads | |||
* More Cooking Items | |||
* No Karma DC Followers | |||
* Skill Based Speech Challenges | |||
* Startup Menu (don't enable this one if you want to start in DC, it causes some weirdness) | |||
* Stash Pack Options | |||
* Super Mutant Rebalance | |||
===== TTW Bugfixes ===== | ===== TTW Bugfixes ===== | ||
===== [https://taleoftwowastelands.com/content/alpha-download-v281a#Hotfixes Hotfixes] ===== | |||
Download the hotfixes and create a mod for them by making a folder in your MO "mods" folder, then moving the .esp files into it. | |||
====== [http://taleoftwowastelands.com/content/ttw-fixes-218-official-bugfix-pack-ttw Official Bugfix Pack TTW] ====== | ====== [http://taleoftwowastelands.com/content/ttw-fixes-218-official-bugfix-pack-ttw Official Bugfix Pack TTW] ====== | ||
Grab it. | Grab it the latest and install it. If it's not directly under TTW's esm in your load order, move it there. | ||
{{Notice|text=Pause here. Start your game. See if it works.}} | |||
=== | === Extenders === | ||
New Vegas Stutter Remover | New Vegas Stutter Remover | ||
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=== User Interface === | === User Interface === | ||
===== [http://taleoftwowastelands.com/content/darnifiedui-ttw-edition DarnUI TTW] ===== | ===== [http://taleoftwowastelands.com/content/darnifiedui-ttw-edition DarnUI TTW] ===== | ||
Move "DarNifiedUINV.esp" to the Optional ESPs: we're using oHud, so its HUD extensions are not needed. Then open up your INI editor, and in both fallout.ini and falloutprefs.ini, find the [Fonts] section and replace it with this: | |||
[Fonts] | |||
;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt | |||
sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt | |||
;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt | |||
sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt | |||
sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt | |||
;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt | |||
sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt | |||
sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt | |||
;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt | |||
sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt | |||
;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt | |||
sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt | |||
sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt | |||
sFontFile_9=Textures\Fonts\NVFont_Test.fnt | |||
===== [http://www.nexusmods.com/newvegas/mods/40040/? Project Nevada] ===== | ===== [http://www.nexusmods.com/newvegas/mods/40040/? Project Nevada] ===== | ||
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TTW Companions Essential | TTW Companions Essential | ||
=== Controller Support === | |||
Pinnacle, yo. |
Revision as of 23:46, March 15, 2015
This is my "core" TTW install: the minimum number of mods I would play with. Okay fine, I could probably pare it down a lot more. But I like these ones, and I'm working to make this install fast and stable as I can get it. Yay!
TTW[edit | edit source]
TTW Main and Optional[edit | edit source]
Grab the installer, extract it and run the .exe. Point the installer to your FO3 and FNV installs, and for your TTW install point it to your Mod Organizer mods folder. Try to uncheck the "sexy" box and giggle. Marvel at how much faster the install is than it once was. Politely decline when it asks you if you want to build FOMODs. Open up Mod Organizer and rename the mods if you want--I just prepended TTW to them.
Next, open up the INI editor, click the tab for falloutprefs.ini, find the following lines and change them:
SCharGenQuest = 001FFFF8 sIntroMovie = bLoadFaceGenHeadEGTFiles = 1
Make sure the "sIntroMovie" is blank after the equal sign, or else you'll have to watch through two intro movies!
Make sure your load order is as so:
FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm
GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm TaleOfTwoWastelands.esm
Double click on your "optional files" mod and go to "optional EPSs". Here, select the optional addons you want and move them to the "available ESPs" area. Each addon has its own folder, inside of which is a text file that describes what that addon does. You can consult that to figure out which ones you want. Here's the ones I usually enable:
- Bobbleheads
- More Cooking Items
- No Karma DC Followers
- Skill Based Speech Challenges
- Startup Menu (don't enable this one if you want to start in DC, it causes some weirdness)
- Stash Pack Options
- Super Mutant Rebalance
TTW Bugfixes[edit | edit source]
Hotfixes[edit | edit source]
Download the hotfixes and create a mod for them by making a folder in your MO "mods" folder, then moving the .esp files into it.
Official Bugfix Pack TTW[edit | edit source]
Grab it the latest and install it. If it's not directly under TTW's esm in your load order, move it there.
Extenders[edit | edit source]
New Vegas Stutter Remover
Slap the DarnUI INI stuff in the INI Editor
NVSE
4GB Fallout NV Updated
User Interface[edit | edit source]
DarnUI TTW[edit | edit source]
Move "DarNifiedUINV.esp" to the Optional ESPs: we're using oHud, so its HUD extensions are not needed. Then open up your INI editor, and in both fallout.ini and falloutprefs.ini, find the [Fonts] section and replace it with this:
[Fonts] ;sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt ;sFontFile_2=Textures\Fonts\Monofonto_Large.fnt sFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt sFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt ;sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt sFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt sFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt ;sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt sFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt ;sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt sFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt sFontFile_9=Textures\Fonts\NVFont_Test.fnt
Project Nevada[edit | edit source]
- Author: PN Team
- Version:
- Requirements: NVSE, DarnUI
PN Extra Options[edit | edit source]
- Author: Gribbleshnibit8
- Version:
- Requirements: NVSE, Project Nevada
- Installation: Don't tick the equipment module when installing, there isn't one.
- Note:
PN TTW Patch[edit | edit source]
- Author: Thatchor
- Version:
- Installation:
- Note:
Nevada Skies Nevada Skies - Brighter Nights NSkies MCM ^can these be installed later on?
MCM[edit | edit source]
- Author: Pelinor
- Version:
- Installation: Get The Mod Configuration Menu main file and the MCM BugFix 2 update file.
- Note:
(Move DarnUI to under MCM)
oHud[edit | edit source]
- Author: Gopher
- Version:
- Installation: Get the One HUD (oHUD) main file and the One HUD (oHUD) Darnified Patch optional file.
- Note:
[edit | edit source]
- Author: MyGoodEye Marcurios and Gopher
- Version:
- Installation:
- Note: I very much prefer this to ENB. It's more easily and readily tweaked, and it results in higher framerates for me.
UIO[edit | edit source]
- Author: jazzisparis
- Version:
- Installation:
- Note:
Supplemental UI & UI Patches[edit | edit source]
Lutana NVSE Plugin[edit | edit source]
CASM with MCM[edit | edit source]
Traits Menu DarNified[edit | edit source]
Misc Item Icons[edit | edit source]
PN Med-X Fix[edit | edit source]
PN Extra Options Implant Texture[edit | edit source]
PN Extra Options MCM Script Fixes[edit | edit source]
TTW Companions Essential
Controller Support[edit | edit source]
Pinnacle, yo.