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=== Section 11.X.X: FCOM Convergence ===
{{#VarDefine:Tool|#9666FC}}
{{#VarDefine:FO3mod|#74FC39}}
{{#VarDefine:FNVmod|#FCB040}}
{{#VarDefine:TTWmod|#7BDEFC}}


==== Section 11.2.X: FCOM Convergence Patches ====
===== [http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ OOOorMMMFCOMSlofHorseDLCHorseArmor] =====
* '''Author''': "FIX LATER"
* '''Version''': "FIX LATER"
* '''Installation''': Download: OOOorMMMFCOMSlofHorseDLCHorseArmor.rar
* '''Notes''': Requires [http://wiki.step-project.com/User:Hishutup/OblivionGuide#Slof.27s_Oblivion_Horses Slof's Oblivion Horses]
Esp/m Filter:
    Check: MMM4OOO&FCOM - Slofs Horse & DLC Armor.esp


"FIX LATER"
<div style="width:75%;">
{| style="width: 85%; margin: auto; background-color:#808080;"
| style="color:black; font-weight:bold"|Tale of Two Wastelands brings Fallout 3 into the New Vegas engine, bringing all the feature and engine upgrades (reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion.


===== [http://www.nexusmods.com/oblivion/mods/28537/? MOBS - Medieval Oblivion Equipment Balance System] =====
However it does have its short comings. Fallout 3 voice modulation does not work without the user re-encoding the audio. The Rock-it-Launcher does not work as seamlessly as in Fallout 3. Grass distance is reduced due to a New Vegas engine bug (may be overcome with NVAC). Many Fallout 3 mods need a lot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for Fallout New Vegas mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. Those are a few of the snags of playing Tale of Two Wastelands.
* '''Author''': Corepc - BFG
* '''Version''': 2.0a
* '''Installation''': Download: OMOBS Shivering Isles
Esp/m Filter:
    Check: OMOBS_SI.esp
* '''Notes''': I'm not 100% sure that this works with the new FCOM Convergence 1.00


<short description>
If the downsides outweigh the benefits for you, Tale of Two Wastelands may not be for you. otherwise proceed with the guide, the following will set up the rest of the guide, so follow along closely. Happy modding!
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#FF6653; color:black; font-weight:bold; font-size:1.5em;"|This means important.
|-
| style="background-color:#D3D3D3; color:black;"|Important things to note are placed within a red banner.<br />Oftentimes instructions will follow a red header.
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#749FFF; color:black; font-weight:bold; font-size:1.5em;"|This means INI edits.
|-
| style="background-color:#D3D3D3; color:black;"|Edits that need to be done to configuration files follow a blue header.<br />Oftentimes they look something like this:


=== Section 13.X.X: Overriding Texture Packs ===
[Section Name]<br />
SomeSettingName=####


===== [http://www.nexusmods.com/oblivion/mods/27887/? HiRes Oblivion Textures] =====
There will be specific instructions to follow on where to place the edits.
* '''Author''': Evandar
|}
* '''Version''': 1.1
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#EB8CBA; color:black; font-weight:bold; font-size:1.5em;"|This means mod merging.
|-
| style="background-color:#D3D3D3; color:black;"|Mod merging instructions follow a pink header.<br />There will be specific instructions on which mods to merge and what to do after they are merged.
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#D9B400; color:black; font-weight:bold; font-size:1.5em;"|This means in game settings.
|-
| style="background-color:#D3D3D3; color:black;"|In game settings follow a yellow header.<br />They will look like this:


<short description>
Setting Section


===== [http://www.nexusmods.com/oblivion/mods/5570/? Book Jackets: Oblivion Standard Res] =====
Setting Name
* '''Author''': Daleth
*Setting
* '''Version''': 1.0
|}
* '''Installation''': Download: Book Jackets Oblivion High Res
<br />
Esp/m Filter:
{| style="margin: auto; width: 85%;"
    Check:
| style="background-color:#2F4F4F; letter-spacing:-1px; font-weight:bolder; font-size:1.5em;"|[https://www.7-zip.org/download.html <span style="color:#9666FC; ">7-Zip</span>]
          Book Jackets Oblivion.esp
|-
| style="background-color:#91A6BB; color:black;"|'''Author:''' Igor Pavlov<br />'''Version:''' 9.20<br />'''Mod Notes:''' The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
|}


<short description>
{{User:Hishutup/Templates/TTWMOD
 
|Name=7-Zip
=== Section 16.X.X: Testing Resources ===
|Link=https://www.7-zip.org/download.html
{{Notice|Generally no one should install these. Unless you know what you're doing. Especially tes4ll-v4 at this time. Read carefully.}}
|Au=Igor Pavlov
 
|Ver=9.20
===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM TestResource] =====
|Install=  
* '''Author''':"FIX LATER"
|Text=Help<br />
* '''Version''': "FIX LATER"
|ModNotes=The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
* '''Installation''': Download: FCOM TestResource.zip
Me}}
Esp/m Filter:
<br />
    Check: FCOM 300_Resource.esp
{{User:Hishutup/Templates/TTWMOD
 
|HeaderFColor=FNV
This is a good utility for playing around with high spawns rates. This is done after enabling the esp. Once the game is started, you will be immediately teleported to a cell. To change cells use
|Link=https://www.nexusmods.com/newvegas/mods/40433/?
"coc 300TestCellXX" in the console.There are 30 cells XX = (00 - 29)
|Name=The New Bison Steve Hotel and Lucky Casino
 
|Au=Mike Hancho
===== [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v4] =====
|Ver=107
* '''Author''': Gruftikus and Lightwave
|MainFile=New Bison Steve Version 107 MASTER FILE VERSION
* '''Version''': 4.10
|OptionalFiles=New Bison Steve Version 107 - SORTOMATIC VERSION
* '''Installation''': This is an application and is different from most. After downloading extract the files described below and then place them inside you Data folder.
|Install=During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].
Extract:
<br />
    Ini
During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK].
    tes4qlod_tex
|Depends=NVSE, Sortomatic}}
    S3TC.EXE
    tes4ll.exe
    VIC32.DLL
    tes4qlod_Oblivion_ltex.dat
I recommend not using the batch files since this guide is going to download and install the last application which functions a GUI for tes4ll-v4.
You MUST backup your:
    Oblivion/Data/Meshes/Landscape/LOD folder
I generally copy/paste sequentially thus giving me and LOD - Copy folder.
 
* '''Notes''': I need to understand this thing more before I add it.
 
===== [<url> <mod name>] =====
* '''Author''':
* '''Version''':
* '''Installation''': (if needed)
* '''Notes''': (if needed)
 
<short description>

Latest revision as of 03:15, April 19, 2023




Tale of Two Wastelands brings Fallout 3 into the New Vegas engine, bringing all the feature and engine upgrades (reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion.

However it does have its short comings. Fallout 3 voice modulation does not work without the user re-encoding the audio. The Rock-it-Launcher does not work as seamlessly as in Fallout 3. Grass distance is reduced due to a New Vegas engine bug (may be overcome with NVAC). Many Fallout 3 mods need a lot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for Fallout New Vegas mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. Those are a few of the snags of playing Tale of Two Wastelands.

If the downsides outweigh the benefits for you, Tale of Two Wastelands may not be for you. otherwise proceed with the guide, the following will set up the rest of the guide, so follow along closely. Happy modding!


This means important.
Important things to note are placed within a red banner.
Oftentimes instructions will follow a red header.


This means INI edits.
Edits that need to be done to configuration files follow a blue header.
Oftentimes they look something like this:

[Section Name]
SomeSettingName=####

There will be specific instructions to follow on where to place the edits.


This means mod merging.
Mod merging instructions follow a pink header.
There will be specific instructions on which mods to merge and what to do after they are merged.


This means in game settings.
In game settings follow a yellow header.
They will look like this:

Setting Section

Setting Name

  • Setting


7-Zip
Author: Igor Pavlov
Version: 9.20
Mod Notes: The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
Author: Igor Pavlov
Version: 9.20
Help
Mod Notes: The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use. Me


Author: Mike Hancho
Version: 107 (New Bison Steve Version 107 MASTER FILE VERSION)
Optionals: New Bison Steve Version 107 - SORTOMATIC VERSION
Installation:
During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].


During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK].

Dependencies: NVSE, Sortomatic