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=== Section 11.X.X: FCOM Convergence ===
{{#VarDefine:Tool|#9666FC}}
{{#VarDefine:FO3mod|#74FC39}}
{{#VarDefine:FNVmod|#FCB040}}
{{#VarDefine:TTWmod|#7BDEFC}}


==== Section 11.1.X: FCOM Convergence ====
This is a massive convergence of many massive overhauls. I makes the game feel new and way more difficult. I'm also looking for alternative overhauls that are compatible with this guide.


===== [http://www.nexusmods.com/oblivion/mods/40190/? Francescos Creatures and Items - V5] =====
<div style="width:75%;">
* '''Author''': Francesco and SomeWelshGuy
{| style="width: 85%; margin: auto; background-color:#808080;"
* '''Version''': 5.0B2
| style="color:black; font-weight:bold"|Tale of Two Wastelands brings Fallout 3 into the New Vegas engine, bringing all the feature and engine upgrades (reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion.
* '''Installation''':  
Download:
    Francescos Creatures and Items - V5B1
    Francescos Creatures and Items - V5B2 Update
Wizard:  
    Francescos Creatures and Items - V5B1
    Next
    Yes, I want the SI version
    Yes, I am installing FCOM
    Next
    Uncheck: Chance of More Enemies
    Check: Apply these selections, Install this package
* '''Notes''': Don't mess with the Sub-Packages or Esp/m Filter because they are already selected


===== [http://tesalliance.org/forums/index.php?/files/download/1103-oscuros-oblivion-overhaul/ OOO (Oscuro's_Oblivion_Overhaul)] =====
However it does have its short comings. Fallout 3 voice modulation does not work without the user re-encoding the audio. The Rock-it-Launcher does not work as seamlessly as in Fallout 3. Grass distance is reduced due to a New Vegas engine bug (may be overcome with NVAC). Many Fallout 3 mods need a lot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for Fallout New Vegas mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. Those are a few of the snags of playing Tale of Two Wastelands.
* '''Author''':
* '''Version''': 1.35
* '''Installation''': Download: OOO135.zip, OOO135BSA.7z, OOO MIssing Icons.7z, Harvest_Flora_v3_0_1.zip
* '''Notes''':
OOO135: Esp/m Filter:
    Check:
          Oscuro's_Oblivion_Overhaul.esm
          Oscuro's_Oblivion_Overhaul.esp
Harvest_Flora_v3_0_: Esp/m Filter:
    Check: All


===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ WarCryEv] =====
If the downsides outweigh the benefits for you, Tale of Two Wastelands may not be for you. otherwise proceed with the guide, the following will set up the rest of the guide, so follow along closely. Happy modding!
* '''Author''': "FIX LATER"
|}
* '''Version''': "FIX LATER"
<br />
* '''Installation''': Download: WarCryEv.7z, Oblivion WarCry EV Opti.7z
{| style="margin: auto; width: 85%;"
* '''Notes''':  
| style="background-color:#FF6653; color:black; font-weight:bold; font-size:1.5em;"|This means important.
WarCryEv: Esp/m Filter:
|-
    Check: All
| style="background-color:#D3D3D3; color:black;"|Important things to note are placed within a red banner.<br />Oftentimes instructions will follow a red header.
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#749FFF; color:black; font-weight:bold; font-size:1.5em;"|This means INI edits.
|-
| style="background-color:#D3D3D3; color:black;"|Edits that need to be done to configuration files follow a blue header.<br />Oftentimes they look something like this:


===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ Bob's Armory Oblivion] =====
[Section Name]<br />
* '''Author''': "FIX LATER"
SomeSettingName=####
* '''Version''': "FIX LATER"
* '''Installation''': Download: Bob's Armory Oblivion.7z, FCOMBob's Armory Oblivion Opti.7z
* '''Notes''':
Bob's Armory Oblivion: Esp/m Filter:
    Check: All


===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Convergence] =====
There will be specific instructions to follow on where to place the edits.
* '''Author''': Team FCOM
|}
* '''Version''': 1.0
<br />
* '''Installation''': Download: FCOM Convergence 1.00.7z, FCOM_Convergence.7z, FCOM RealSwords Resources.7z
{| style="margin: auto; width: 85%;"
* '''Notes''':  
| style="background-color:#EB8CBA; color:black; font-weight:bold; font-size:1.5em;"|This means mod merging.
FCOM Convergence 1.00: Esp/m Filter:
|-
    Check: Select all except FCOM_SpawnRates*
| style="background-color:#D3D3D3; color:black;"|Mod merging instructions follow a pink header.<br />There will be specific instructions on which mods to merge and what to do after they are merged.
    Check: FCOM_SpawnRatesReduced.esp
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#D9B400; color:black; font-weight:bold; font-size:1.5em;"|This means in game settings.
|-
| style="background-color:#D3D3D3; color:black;"|In game settings follow a yellow header.<br />They will look like this:


===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Optional Add-Ons] =====
Setting Section
* '''Author''': Team FCOM
* '''Version''': 1.0
* '''Installation''': Download:  FCOM Optional Add-Ons.7z
* '''Notes''': These are the options that are compatible with FCOM. For right now leave this completely uninstalled but remain in install list.


===== [http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ MMM (Martigen's Monster Mod)] =====
Setting Name
* '''Author''': "FIX LATER"
*Setting
* '''Version''': 3.8
|}
* '''Installation''': Download: MMM38.rar, MMM38BSA.7z
<br />
* '''Notes''':
{| style="margin: auto; width: 85%;"
MMM38: Esp/m Filter:
| style="background-color:#2F4F4F; letter-spacing:-1px; font-weight:bolder; font-size:1.5em;"|[https://www.7-zip.org/download.html <span style="color:#9666FC; ">7-Zip</span>]
    Check: Mart's Monster Mod.esm, Mart's Monster Mod - Diverse Creatures Expansion.esp, Mart's Monster Mod - Diverse WaterLife.esp, Mart's Monster Mod - Extra Wounding.esp, Mart's Monster Mod - Hunting & Crafting.esp, Mart's Monster Mod - Looting NPCs & Creatures.esp, Mart's Monster Mod - More Wilderness Life No Gates.esp, Mart's Monster Mod - Mummies.esp, Mart's Monster Mod - RadiantAITweaks.esp, Mart's Monster Mod - Shivering Ises.esp
|-
| style="background-color:#91A6BB; color:black;"|'''Author:''' Igor Pavlov<br />'''Version:''' 9.20<br />'''Mod Notes:''' The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
|}


MMM38BSA: The BSA file name MUST be changed to "FCOM_Convergence_MartsMonsterMod" without quotes.
{{User:Hishutup/Templates/TTWMOD
 
|Name=7-Zip
==== Section 11.2.X: FCOM Convergence Patches ====
|Link=https://www.7-zip.org/download.html
===== [http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ OOOorMMMFCOMSlofHorseDLCHorseArmor] =====
|Au=Igor Pavlov
* '''Author''': "FIX LATER"
|Ver=9.20
* '''Version''': "FIX LATER"
|Install=
* '''Installation''': Download: OOOorMMMFCOMSlofHorseDLCHorseArmor.rar
|Text=Help<br />
* '''Notes''': Requires [http://wiki.step-project.com/User:Hishutup/OblivionGuide#Slof.27s_Oblivion_Horses Slof's Oblivion Horses]
|ModNotes=The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
Esp/m Filter:
Me}}
    Check: MMM4OOO&FCOM - Slofs Horse & DLC Armor.esp
<br />
 
{{User:Hishutup/Templates/TTWMOD
"FIX LATER"
|HeaderFColor=FNV
 
|Link=https://www.nexusmods.com/newvegas/mods/40433/?
===== [http://www.nexusmods.com/oblivion/mods/28537/? MOBS - Medieval Oblivion Equipment Balance System] =====
|Name=The New Bison Steve Hotel and Lucky Casino
* '''Author''': Corepc - BFG
|Au=Mike Hancho
* '''Version''': 2.0a
|Ver=107
* '''Installation''': Download: OMOBS Shivering Isles
|MainFile=New Bison Steve Version 107 MASTER FILE VERSION
Esp/m Filter:
|OptionalFiles=New Bison Steve Version 107 - SORTOMATIC VERSION
    Check: OMOBS_SI.esp
|Install=During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].
* '''Notes''': I'm not 100% sure that this works with the new FCOM Convergence 1.00
<br />
 
During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK].
<short description>
|Depends=NVSE, Sortomatic}}
 
=== Section 13.X.X: Overriding Texture Packs ===
 
===== [http://www.nexusmods.com/oblivion/mods/27887/? HiRes Oblivion Textures] =====
* '''Author''': Evandar
* '''Version''': 1.1
 
<short description>
 
===== [http://www.nexusmods.com/oblivion/mods/5570/? Book Jackets: Oblivion Standard Res] =====
* '''Author''': Daleth
* '''Version''': 1.0
* '''Installation''': Download: Book Jackets Oblivion High Res
Esp/m Filter:
    Check:
          Book Jackets Oblivion.esp
 
<short description>
 
=== Section 14.X.X: Overhauls Overriding Texture Packs ===
 
 
=== Section 15.X.X: Patches ===
 
 
=== Section 16.X.X: Testing Resources ===
{{Notice|Generally no one should install these. Unless you know what you're doing. Especially tes4ll-v4 at this time. Read carefully.}}
 
===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM TestResource] =====
* '''Author''':"FIX LATER"  
* '''Version''': "FIX LATER"
* '''Installation''': Download: FCOM TestResource.zip
Esp/m Filter:
    Check: FCOM 300_Resource.esp
 
This is a good utility for playing around with high spawns rates. This is done after enabling the esp. Once the game is started, you will be immediately teleported to a cell. To change cells use
"coc 300TestCellXX" in the console.There are 30 cells XX = (00 - 29)
 
===== [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v4] =====
* '''Author''': Gruftikus and Lightwave
* '''Version''': 4.10
* '''Installation''': This is an application and is different from most. After downloading extract the files described below and then place them inside you Data folder.
Extract:
    Ini
    tes4qlod_tex
    S3TC.EXE
    tes4ll.exe
    VIC32.DLL
    tes4qlod_Oblivion_ltex.dat
I recommend not using the batch files since this guide is going to download and install the last application which functions a GUI for tes4ll-v4.
You MUST backup your:
    Oblivion/Data/Meshes/Landscape/LOD folder
I generally copy/paste sequentially thus giving me and LOD - Copy folder.
 
* '''Notes''': I need to understand this thing more before I add it.
 
===== [<url> <mod name>] =====
* '''Author''':
* '''Version''':
* '''Installation''': (if needed)
* '''Notes''': (if needed)
 
<short description>
 
=== Section 17.X.X: Finishing Up ===
 
==== Section 17.1.X: Wrye Bash - Bashed Patch ====
"FIX LATER"
 
==== Section 17.2.X: Run Applications ====
"FIX LATER"
 
==== Section 18.X.X: Complete Collected Credits ====
"FIX LATER"
 
==== Section 19.X.X: Change Log ====
"FIX LATER"

Latest revision as of 03:15, April 19, 2023




Tale of Two Wastelands brings Fallout 3 into the New Vegas engine, bringing all the feature and engine upgrades (reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion.

However it does have its short comings. Fallout 3 voice modulation does not work without the user re-encoding the audio. The Rock-it-Launcher does not work as seamlessly as in Fallout 3. Grass distance is reduced due to a New Vegas engine bug (may be overcome with NVAC). Many Fallout 3 mods need a lot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for Fallout New Vegas mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. Those are a few of the snags of playing Tale of Two Wastelands.

If the downsides outweigh the benefits for you, Tale of Two Wastelands may not be for you. otherwise proceed with the guide, the following will set up the rest of the guide, so follow along closely. Happy modding!


This means important.
Important things to note are placed within a red banner.
Oftentimes instructions will follow a red header.


This means INI edits.
Edits that need to be done to configuration files follow a blue header.
Oftentimes they look something like this:

[Section Name]
SomeSettingName=####

There will be specific instructions to follow on where to place the edits.


This means mod merging.
Mod merging instructions follow a pink header.
There will be specific instructions on which mods to merge and what to do after they are merged.


This means in game settings.
In game settings follow a yellow header.
They will look like this:

Setting Section

Setting Name

  • Setting


7-Zip
Author: Igor Pavlov
Version: 9.20
Mod Notes: The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
Author: Igor Pavlov
Version: 9.20
Help
Mod Notes: The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use. Me


Author: Mike Hancho
Version: 107 (New Bison Steve Version 107 MASTER FILE VERSION)
Optionals: New Bison Steve Version 107 - SORTOMATIC VERSION
Installation:
During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].


During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK].

Dependencies: NVSE, Sortomatic