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= Complete Oblivion Modding Guide WIP=
{{TOC right}}


{{Notice|'''Disclaimer''': I have NOT tested this yet. I have briefly tested some areas and did a long walk but that is all I have tested up to this point. I still have not found a good order for installing. Meaning that there are overwrites that shouldn't happen. Use at your own risk}}
{{#VarDefine:Tool|#9666FC}}
{{#VarDefine:FO3mod|#74FC39}}
{{#VarDefine:FNVmod|#FCB040}}
{{#VarDefine:TTWmod|#7BDEFC}}




<div style="width:75%;">
{| style="width: 85%; margin: auto; background-color:#808080;"
| style="color:black; font-weight:bold"|Tale of Two Wastelands brings Fallout 3 into the New Vegas engine, bringing all the feature and engine upgrades (reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion.


However it does have its short comings. Fallout 3 voice modulation does not work without the user re-encoding the audio. The Rock-it-Launcher does not work as seamlessly as in Fallout 3. Grass distance is reduced due to a New Vegas engine bug (may be overcome with NVAC). Many Fallout 3 mods need a lot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for Fallout New Vegas mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. Those are a few of the snags of playing Tale of Two Wastelands.


=== What does this guide entail? ===
If the downsides outweigh the benefits for you, Tale of Two Wastelands may not be for you. otherwise proceed with the guide, the following will set up the rest of the guide, so follow along closely. Happy modding!
This guide is here to be an up-to-date Oblivion modding guide that is exclusively on STEP. This guide does include recommendations from other guides and the credit will be given from where I found the original content. This is supposed to be community driven meaning, the community is going to take charge of how this guide is formatted, the content in the guide, such as, mod descriptions. If someone has a better way of doing things then post in the provided topic when I get it going but if I don't then PM me and remind me as well as a question/recommendation.
|}
"FIX LATER" 30+fps
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#FF6653; color:black; font-weight:bold; font-size:1.5em;"|This means important.
|-
| style="background-color:#D3D3D3; color:black;"|Important things to note are placed within a red banner.<br />Oftentimes instructions will follow a red header.
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#749FFF; color:black; font-weight:bold; font-size:1.5em;"|This means INI edits.
|-
| style="background-color:#D3D3D3; color:black;"|Edits that need to be done to configuration files follow a blue header.<br />Oftentimes they look something like this:


[Section Name]<br />
SomeSettingName=####


=== [http://wiki.step-project.com/User:Hishutup/OblivionGuideFAQ FAQs], Yes you should take a peak a this first. ===
There will be specific instructions to follow on where to place the edits.
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#EB8CBA; color:black; font-weight:bold; font-size:1.5em;"|This means mod merging.
|-
| style="background-color:#D3D3D3; color:black;"|Mod merging instructions follow a pink header.<br />There will be specific instructions on which mods to merge and what to do after they are merged.
|}
<br />
{| style="margin: auto; width: 85%;"
| style="background-color:#D9B400; color:black; font-weight:bold; font-size:1.5em;"|This means in game settings.
|-
| style="background-color:#D3D3D3; color:black;"|In game settings follow a yellow header.<br />They will look like this:


Setting Section


==== Mods that are not going to be included or are going not be used at this current time . ====
Setting Name
:'''Better Cities''': I chose this because it will cause the frame rate of the game to drop to around 15fps while in just about any town.
*Setting
:'''Really AEVWD''': I am not yet comfortable with the massive frame drop. I have not come up with a good sacrifice for appearance VS. frames.
|}
:'''Open Cities and Open Cities Reborn''': There are mod in incompatibilities as well as massive frame drop when even close to cities.
<br />
 
{| style="margin: auto; width: 85%;"
=== Credits ===
| style="background-color:#2F4F4F; letter-spacing:-1px; font-weight:bolder; font-size:1.5em;"|[https://www.7-zip.org/download.html <span style="color:#9666FC; ">7-Zip</span>]
:[http://forum.step-project.com/user/444-essarrbee/ EssArrBee]: Thanks to him for replaying to my email and providing an easy to write format.
:[http://tescosi.com/wiki/Main_Page tescosi.com]: For providing various guides but are a little outdated.
:[http://www.tweakguides.com/Oblivion_1.html Elder Scrolls IV: Oblivion Tweak Guide]: I took more than a few look at this and I am going to add part from the guide to mine.
 
=== Section 1.X.X: The Tools and Setup ===
For the most part Wrye Bash is going to be the program to use but there is one time Where OBMM(Oblivion Mod Manager) is going to be needed since installing one part of the UI can be tricky and very difficult.
<!--
==== Section 1.1.X: Required Game ====
I would recommend using the steam version of [http://store.steampowered.com/app/900883/ The Elder Scrolls IV: Oblivion® Game of the Year Edition Deluxe]
:You need all the DLC and especially Shivering Isles.
===== Delete all previous files but backup older saves =====
:This guide is going to be developed for a completely new install with a new save game.
:Delete the Oblivion folder in Steam directory unless you are positive it is a brand new install
:My steam directory where my current installed games are located like this:
    C:\Program Files (x86)\Steam\SteamApps\common
:Navigate to the My Games folder and then into the Oblivion folder.
:The location of my Oblivion folder that is located in the "My Games" folder is like such:
    C:\Users\<user>\Documents\My Games\Oblivion
:While in the "My Games" folder:
    Rename the Saves folder to something else. I choose "Saves_Backup".
    Delete the rest of the files that are in the current directory except the renamed "Saves" folder.
:In the Steam Client right-click on "The Elder Scrolls IV: Oblivion" and then select ''Delete local Content...''
:While still in the Steam Client click ''INSTALL" and wait for the game to re-download.
:After Oblivion is done downloading click ''PLAY''. This will bring up the launcher for Oblivion.
:If dialogue boxes pop up select ''OK''.
:Click ''Options''. Then in the "Video Quality Presets" box, click ''Ultra High'' and then ''OK''
:
:The reason for selecting Ultra high is because I don't fully understand whats different in the ini files and the fps gain is :minimal because Oblivion is limited by the engine rather than the hardware that is running on.
:
:Change the Resolution to the resolution of your screen.
    Mine is: 1920x1080(widescreen)
:Leave Antialising set to "None".
 
 
--!>
 
<!--'''Suggestions for structur and content for '1.1.x Required Game' by Soire'''--!>
==== 1.x System Requirements ====
System requirements for this guide do differ quite a bit from the Vanilla (not-modded) Oblivion ones you find on the store page of Steam. This is, because this guide will add diverse visual enhancements that require better hardware than Vanilla does.
 
{| class="wikitable"
|-
! Hardware!! Minimum !! Recommended
|-
| Windows OS|| Windows XP|| Windows 7/8
|-
| CPU|| Intel Core i3 (dual core)|| Intel Core i5/i7 (quadcore)
|-
|-
| GPU|| 1GB VRAM || >=1.5GB VRAM
| style="background-color:#91A6BB; color:black;"|'''Author:''' Igor Pavlov<br />'''Version:''' 9.20<br />'''Mod Notes:''' The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
|-
| System RAM|| 4GB || >=8GB
|}
|}
:
On a side note: 64-bit OS is highly recommended if attempting to mod Oblivion. However, the executable of the game adresses 2gb of memory usage only (which is in reality something like 1.8gb) and was never updated from Bethesda to use more. This will be remedied by this guide. Though, if you are running a 32-bit OS the patch won't have any effect. In this case, you might consider to install Core performance options.
==== 1.x Windows Folder Options ====
Windows Folder Options should be adjusted as follows:
# show hidden files, folders, or drives
# un-tick 'Hide extensions for known file types'
# Turn UAC (User Account Control) 'OFF' or 'Never'
:Folder Options are typically found if you open Start → Computer → Organize (upper left corner) → :Folder and Search Options →
:Tab 'View'
:The easiest way to find the UAC is go the Windows Start Menu and in the search type "uac".
:There should only be one suggestion "Change User Account Control settings".
:Click it and drag the slider to the "Never notify me when:" setting.
:The reason for this is because the applications in this guide may have permission issues with being installed in "Program Files (x86)".
<!--comment need someone with XP to point out the folder options path in XP commend_end--!>
==== 1.x Recommended Steam Client Options ====
This will be reverted after both Oblivion Game and Mods are installed.
==== 1.x Install Oblivion ====
It is highly recommended (and for some Utilities used in this guide even
necessary) to install Oblivion outside of 'Program Files' or 'Program Files (x86)' folders. Installation in these folders can cause UAC (User Account Control) to unpleasantly interfere with Oblivion and the Utilities. Examples for possible folder structures:
* C:\Steam\SteamApps\common\Oblivion
* C:\Games\Steam\SteamApps\common\Oblivion
Right-click Oblivion in Steam and select install. After Installation, run the Oblivion Launcher once and let it set the resolution and generate the .ini files. If it does not recognize your GPU, set your 'Screen Resolution' and 'Video Quality' presets according to your hardware capability.
'''Note''' Change 'Screen Effects' to HDR – this is required for TES4LodGen used later in this guide. Exit the launcher after done so.
Now, it is a good practice to backup your pristine (Vanilla) Oblivion for future use. For size reduction use 7-zip – download newest version here: http://www.7-zip.org/  (use latest stable version, v9.20 as for August 2014)
For this, navigate to:
# <Steam>\Steamapps\common\Oblivion
# <YourUserProfile>\(My)Documents\MyGames\Oblivion
# <YourUserProfile>\AppData\Local\Oblivion
Copy-paste the files of each directory to your backup-drive and use 7-zip to reduce the files size. '''Note''' the non-solid option, normal option and the LZMA2 compression (allows the use of multiple core) should always be chosen.
A few Steam-Settings do need adjusting:
# Open Steam, right-click Oblivion in your Library → Properties → General → enable 'Steam Overlay while ingame'; this is
:needed for OBSE.
<!--comment Might add to disable Steam Cloud Synch, since in my experience this one could screw a bit with savegames. Better using a savegame Manager or manual backups of My Games\Oblivion\Saves folder. And Steam certainly didn't help with disabling 'Do not automatically update this Game'... comment_end---->
==== 1.x Reset Oblivion to a Pristine (Vanilla) Installation: ====
First, do a backup of following directories:
# <Steam>\Steamapps\common\Oblivion
# <YourUserProfile>\(My)Documents\MyGames\Oblivion
# <YourUserProfile>\AppData\Local\Oblivion
Copy-paste the files of each directory to your backup-drive and use 7-zip to reduce the files size.
'''Note''' the non-solid option, normal option and the LZMA2 compression (allows the use of multiple core) should always be chosen.
2. Deactivate all mods using your choice of mod manager.
3. Browse to your Oblivion directory and delete all files and subdirectories except for Data and DirectX. Now browse to Data and hit (CTRL+A), then hold CTRL and deselect:
:DLCShiveringIsles – Faces.bsa
:DLCShiveringIsles – Meshes.bsa
:DLCShiveringIsles – Sounds.bsa
:DLCShiveringIsles – Textures.bsa
:DLCShiveringIsles – Voices.bsa
:Oblivion – Meshes.bsa
:Oblivion – Misc.bsa
:Oblivion – Sounds.bsa
:Oblivion – Textures – Compressed.bsa
:Oblivion – Voices1.bsa
:Oblivion – Voices2.bsa
:Oblivion.esm
:
4. Now navigate to <YourUserName>\AppData\Local and delete the Oblivion folder.
5. Now go to <YourUserName>\(My)Documents\My Games\Oblivion and delete the Oblivion folder. It will be regenerated later.
6. Deinstall your Mod Manager.
7. If you did use Wrye Bash as your mod manager, navigate to <Steam>\SteamApps\Common and find the folder 'Oblivion mods' and
delete it. You maybe want to do a backup first!
8. If you did use any other mod manager, find and delete (and backup) their mod directories.
9. In Steam, right-click Oblivion in your Library → Properties → Local Files and hit 'Verify Integrity of Game Cache'. This
will do a check on your files, re-download the DLC-content and every file that has been corrupted. This might take a while.
10. Again under Properties of Oblivion, navigate to the Update-tab and disable the Steam Cloud synch. As well navigate to the
General Tab and enable 'Steam Overlay while ingame'.
11. Now launch Oblivion via 'Play' button in Steam Library, let the launcher set resolution and generate the .ini files.
:* '''Note''' Change Screen Effects to HDR – this is required for TES4LodGen used later in this guide and very important.
::* Start the game from the launcher, then [Exit] and [Exit Game]. Oblivion crashes eventually, that is a Vanilla bug and will be remedied by this guide.
12. Do a backup of your pristine (Vanilla) Oblivion directory for future use.
13. Starting a new game is highly recommended. Most likely your old savegames will be unusable.
==== Section 1.2.X: Future ini edits ====
"FIX LATER"memory stuff
http://forums.bethsoft.com/topic/1176244-oblivion-and-memory-usage/
===== Basic INI Tweaks =====
[General]
SMainMenuMovieIntro=
SIntroSequence=
Leaving the ''second'' entry blank disables the bunch of intro-movies playing every time you start Oblivion. If you like to disable the Oblivion
menu-intro as well, leave the  first entry blank too.
[Controls]
bUse Joystick=0 ;Set this if you don't use a joystick.
BGamePadRumble=0 ;Set this if you don't use a Gamepad. If the entry is there.
[Water]
bUseWaterReflectionsStatics=1
bUseWaterReflectionsTrees=1
bUseWaterReflectionsActors=1
Water will reflect static objects (like houses and sky), trees and NPC's. This setting will impact a bit FPS in heavy populated areas – consider turning back off (=0) if you experience stutters and troubles with cell loading.
[Gameplay]
bSaveOnInteriorExteriorSwitch=0
bSaveOnTravel=0
bSaveOnWait=0
bSaveOnRest=0
This disables autosaving which is known to produce corrupt (unplayable) savegames over time. The first entry (bSaveOnInteriorExteriorSwitch) may be or not be there. If it is, set it to =0 as well.
[Grass]
iMaxGrassTypesPerTexure=5 or 7
Increases grass diversity with a small cost to performance and yup, 'texure' and not 'texture'! Consider 5 or 7 if using grass retexture mods.
==== Section 1.3.X: Tools ====
===== [http://boss-developers.github.io/ BOSS] =====
* '''Author''': "FIX LATER" BOSS team
* '''Version''': v2.3.0
* '''Installation''':
Open the installer:
    Next
    Install
The default install location:
    C:\BOSS
* '''Notes''': This is a required utility. As of this point in time I don't trust the placement of LOOT especially because FCOM Convergence is part of this guide.
<short description>
===== [http://www.nexusmods.com/skyrim/mods/1840 Wrye Bash] =====
* '''Author''':Wrye Bash Team
* '''Version''':304.4
* '''Installation''':
Open the installer:
    Open the installer
    Next
    Check Only "Install for Oblivion" and "Wrye Bash [Standalone]"
    Install should be your Oblivion installation folder
    Next 2x
    Install
    Next
    Close
My Oblivion installation folder:
    C:\Program Files (x86)\Steam\steamapps\common\Oblivion\
I would recommend taking a quick browse though the web page that opens up. It's very useful and after you have read, glanced and/or closed the help page, start Wrye Bash by navigating to the Mopy folder that is located in the Oblivion main folder.
Run:
    Wrye Bash.exe
A popup will as you "Turn Lock Load Order Off?"
    Click 'Yes'
    Click 'OK'
    Click 'Installers' tab
    Click 'Yes'
    Close Wrye Bash
* '''Notes''': The link is the the Wrye Bash on the Skyrim Nexus site. The installer is for all of the supported games.
Wrye Bash or WB is a very useful tool for Oblivion. Even in skyrim, fallout series Wrye Bash has a Bashed Patch which is a patch that is generated based on you install list or load order. Wyre Bash is also useful for installing mods because of the Wizard.txt support.
Helpful Tips:
    "FIX LATER"
===== [http://www.nexusmods.com/oblivion/mods/15781 TES4LODGen] =====
* '''Author''': ElminsterAU
* '''Version''': 3.0.32EXP
* '''Installation''':
Extract into the Oblivion folder:
    TES4LODGen.exe
* '''Notes''': TES4LODGen MUST be ran every time load order changes. This includes that one tiny file at the very end. If you fail to do this, your game wont crash and you save destroyed but distant meshes wont appear right in front of you.
TES4LODGen is an amazing utility that generates the files for the distant meshes but not the landscape meshes. Really AEVWD requires this but is not part of this guide yet.
===== [http://www.ntcore.com/4gb_patch.php 4GB Patch] =====
* '''Author''': Daniel Pistelli
* '''Version''': 1.0.0.1
* '''Installation''':
Open the archive:
    Run:
          4gb_patch.exe
              Navigate to Oblivion installation
              Select 'Oblivion.exe'
              Open
              ''OK''
Only use this if you have a x64 or 64 bit Operation System. This application isn't something you need to install but only run once.
* '''Notes''': Only run once on the Oblivion.exe.
This 4GB patch is mainly for exes that use more than the 2.1GB RAM  limit on most 32 bit applications. This patcher adds a LAA(large address aware) flag which raises the RAM limit up to about 3.1GB but I have seen just under 4GB with some applications.
===== [http://obse.silverlock.org OBSE (Oblivion Script Extender)] =====
* '''Author''': Ian Patterson, Stephen Abel, Paul Connelly
* '''Version''': 0021
* '''Installation''': Open the archive and extract the files below into the Oblivion folder where your Oblivion.exe is located.
Extract:
    Data folder
    obse_1_2_416.dll
    onse_editor.dll
    obse_loader,exe
    obse_steam_loader.dll
* '''Notes''': For the steam version launch Oblivion usingthe Steam Client. OBSE should hook. To test it you'll receive many errors about OBSE not being used. Then post the issue in the forum.
OBSE is a required script extender for some mods. Most of the mods that require OBSE are OBSE plugins which have .dll extensions.
===== [http://www.nexusmods.com/oblivion/mods/2097/? OBMM (Oblivion mod manager)] =====
* '''Author''': Timeslip
* '''Version''': 1.1.12
* '''Installation''': Download: obmm 1_1_12 full installer
Open archive and run:
    obmm_setup.exe
Installer:
    Next
    I accept the agreement
    Next 3x
    Install
    Finish
* '''Notes''': Archive Invalidation is a required step in modding Oblivion.
Enable Archive Invaildation:
    Open OBMM:
          Click '''Utilities'''
          Click '''Archive Invalidation'''
          Select '''BSA redirection'''
          Click ''' Update now'''
          Click '''OK'''
    Close OBMM
<short description> Only needed for DarkUI and Archive Invalidation
===== [http://enbdev.com/patch_oblivion_enboost_v0259.htm ENBoost Patch] =====
:'''Author''': Boris Vorontsov
:'''Version''': v0.259
:'''Installation''':
:* Download the file from the link provided above and the configuration file from [http://www.nexusmods.com/oblivion/mods/45266/? here].
:* Extract d3d9.dll and enbhost.exe from the Wrapper Version to <Steam>\SteamApps\common\Oblivion
:* Extract the archive from Nexus and drop the enblocal.ini matching your GPU and System to the same folder.
::* Open enblocal.ini and adjust following:
[Memory]
VideoMemorySizeMb= ;set here your VRAM size, for example 1000 for 1GB
[WINDOW]
ForceBorderless=true
ForceBorderlessFullscreen=true
;'''Note''' If you experience issues (stutters etc.) ingame and you have Vsynch enabled, disable one or the other.
[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=8
;'''Note''' on some systems this might be a bit heavy since it's forced to run along HDR, consider 4 instead or turn it off
[LIMITER]
FPSLimit=0
;'''Note''' FPS-Limits are managed by OSR (Oblivion Stutter Remover)
===== [http://www.nexusmods.com/oblivion/mods/11536/? TES4Edit] =====
* '''Author''': ElminsterAU
* '''Version''': 3.0.32EXP
* '''Installation''':
Create:
    New Folder: "TES4Edit" without quotes
Extract archive:
    Place them in the TES4Edit folder
Neat tool"FIX LATER"
==== Section 1.3.X: Cleaning the DLC ====
This is a required step and should be done regardless of whether you are going to follow this guide or if you are even going to mod your game.
===== Clean the Oblivion's DLC =====
# Open TES4Edit through MO.
# Make sure Oblivion.esm and all the DLC plugins Checked.
# When TES5Edit is loaded right click any plugin on the left pane and select ''Apply Filter for Cleaning''.
# When TES5Edit is done filtering right click "DLCOrrery.esp" and select ''Undelete and Disable References''.
# Right click "DLCOrrery.esp" again and select ''Remove "Identical to Master" records''.
# Close TES4Edit and make sure to save the plugins, but untick ''Backup Plugins'' and click [Okay].
# Repeat for all of the plugins that have "UDR(s)" or "ITM(s)"
<big>'''Note:''' Some mods have "UDR(s)" or "ITM(s)" but must not be cleaned. Follow BOSS report unless other wise described for a particular mod.</big>
   
:''Undelete and Disable References'' are referred to as
    "UDR(s)"
:''"Identical to Master" records'' are referred to as
    "ITM(s)"
This is a sample BOSS report from before making edits to any Official DLC:
:::DLCHorseArmor.esp
          Contains dirty edits: 3 ITM, 0 UDR records.
:::DLCOrrery.esp
          Contains dirty edits: 11 ITM, 2 UDR records.
:::DLCVileLair.esp
          Contains dirty edits: 26 ITM, 1 UDR records.
:::DLCMehrunesRazor.esp
          Contains dirty edits: 21 ITM, 15 UDR records.
:::DLCSpellTomes.esp
          Contains dirty edits: 40 ITM, 0 UDR records.
:::DLCThievesDen.esp
          Contains dirty edits: 5 ITM, 135 UDR records.
:::DLCBattlehornCastle.esp
          Contains dirty edits: 13 ITM, 74 UDR records.
:::DLCFrostcrag.esp
          Contains dirty edits: 73 ITM, 94 UDR records.
:::Knights.esp:
          Contains dirty edits: 121 ITM, 257 UDR records
=== Section 2.X.X: Early mods and OBSE plugins ===
=== 2.0 Prototype Skeleton ===
===== 2.01 OBSE Extenders =====
: OBSE plugins are generally required for some mods because they provide another way for a mod to interact with the game.
===== [http://www.nexusmods.com/oblivion/mods/16622/? OBSE -Elys- Universal Silent Voice] =====
:'''Author''': Elys
:'''Version''': 0.93
:'''Requirements''': Enabled subtitles
:'''Installation''':
::* Variation 1: Extract Elys_USV.dll, Elys_USV.mp3 and Elys_USV.lip to <Steam>\SteamApps\common\Oblivion\Data\OBSE\plugins
::* Variation 2: Install via Wrye Bain - if Wrye warns about a .dll, click [Continue].
When a character in oblivion isn't voiced then Oblivion will skip through the dialogue even if there are subtitles. This mod fixes
that by placing a blank audio track in place of the voiced dialogue so that you can read the text dialogue.
===== [http://www.nexusmods.com/oblivion/mods/43752/? Blockhead] =====
:'''Author''': shadeMe
:'''Version''': 9.2
:'''Installation''':
::* Variation 1: Extract/drop Blockhead.dll to <Steam>\SteamApps\common\Oblivion\Data\OBSE\plugins
::* Variation 2: Install with Wrye Bain - if Wrye warns about a .dll, click [Continue]
This plugin allows mods to use different headmodels for their Race retexture projects such as OCO (Oblivion Character Overhaul) used in this guide.
:* Aye, and quote: ''“Blockhead is an OBSE plugin in its late forties that has had enough of the Oblivion engine’s limitations. Born in a robber button and brought up by a Dachshund named Colin, it learnt the harsh facts of reality early. Only to laugh at its face, tweak its nose and drop ice cubes down its vestments.”''
===== [http://www.nexusmods.com/oblivion/mods/23208/? Oblivion Stutter Remover] =====
:'''Author''': SkyRanger-1
:'''Version''': 4.1.37
:'''Installation''':
:* Variation 1: Only the 'Data' folder in the archive is needed: extract/copy it to <Steam>\SteamApps\common\Oblivion.
:* Variation 2: Install with Wrye Bain - if Wrye warns about a .dll, click [Continue]
::* For both variations: open sr_Oblivion_Stutter_Remover.ini in <Steam>\SteamApps\common\Oblivion\OBSE\Plugins and adjust following
Master = {
bReplaceHeap = 1    ;turn it off (=0) if you experience reoccurring CTDs.
FPS_Management = {
fMaximumFPS = 60
fMinimumFPS = 20  ;consider 30
Heap = {
iHeapAlgorithm = 5
iHeapSize = 768    ;can be raised to 1024. Default 450.
===== [http://www.nexusmods.com/oblivion/mods/26510/? ConsCribe] =====
:'''Author''': shadme
:'''Version''': 1.0
:'''Installation''':
::* Variation 1: Extract/drop ConScribe.dll to <Steam>\SteamApps\common\Oblivion\Data\OBSE\Plugins
::* Variation 2: Install with Wrye Bain - if Wrye warns about a .dll, click [Continue]
: Quote from the readme: ''“Bah! These useless mod authors are always asking for something or the other when it comes to bug reports. Load order, OBSE version, bashed patch status, sexual orientation, Oblivion version and non-existent error logs to name a few. Bah! - May your head fall off at an awkward moment if such a thought were to ever pass through it, verbatim or otherwise. Until then, consider using ConScribe ™”''
:* Aye, well... actually, this plugin logs all console output to text files for later reviewing, including those typed in by the player. It removes the need for modders to adopt independent logging functions. This is needed for the Userinterface installation.
===== Optional OBSE Plugins =====
===== [http://www.nexusmods.com/oblivion/mods/32200/? MenuQue - OBSE Plugin] =====
* '''Author''': kyoma
* '''Version''': v16b
* '''Notes''': Required for MiniMap.
===== [http://www.nexusmods.com/oblivion/mods/21292/? NifSE] =====
* '''Author''': DragoonWraith
* '''Version''': 1.1
* '''Notes''': Required for most Combat Overhauls.
<short description>
===== [http://www.nexusmods.com/oblivion/mods/44337/? Oblivion - Enhanced Camera] =====
* '''Author''': LogicDragon
* '''Version''': 1.4a
* '''Notes''': This mod is very optional. I included because I like the idea but if you occasionally experience motion sickness in games I highly recommend not using it. Even I get a little ill after using it and I don't get motion sick.
Replaces the first person camera with third person and then moving the camera into a first person view. I like the idea and thought others would. This '''IS''' my replacement for the leg view that should be part of the Deadly Reflex combat mod that is later in the guide. I'll add the recommended leg mod later."FIX LATER"
==== 2.02 Fixes ====
===== [http://www.nexusmods.com/oblivion/mods/5296/ UOP - Unofficial Oblivion Patch] =====
:'''Author''': by Quarn, Kivan and Arthmoor
:'''Version''': 3.5.0
:'''Installation''':
::* Download UOP and 'QTP3 UOP350 Compatibility Patch' from the Optional Files
::* Install all parts of UOP except 'UOP Vampire Aging & Face Fix.esp'. The fix will be included in the bashed patch (Tweak)
:::* Do not yet install the QTP3 patch, it will be used later.
===== [http://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
:'''Author''': Quarn and Kivan and Arthmoor
:'''Version''': 1.5.4
:'''Installation''':
Esp/m Filter:
    Check: All
===== [http://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
:'''Author''': Quarn and Kivan and Arthmoor
:'''Version''': 19
:'''Installation''':
Esp/m Filter:
    Check: All
::* '''Note''' 'DLCThieves Den – Unofficial Patch – SSSB.esp' should only be activated for a new savegame.
===== [http://www.nexusmods.com/oblivion/mods/43702/? Summon Dremora Lord Saved] =====
:'''Author''': DemonLord7654
:'''Version''': 1.0
:'''Installation''':
::* Drop to Bain and activate.
===== [http://www.nexusmods.com/oblivion/mods/35941/? Disappearing Grass Fix for Oblivion and Nehrim] =====
* '''Author''': Xerus
* '''Version''': 1.0
* '''Installation''': Download: Disappearing Grass Fix
Esp/m Filter:
    Check: GrassFix.esp
    Uncheck: NehrimGrassFix.esp
This mod fixes the disappearing act that grass has over time. It will be merged in the bashed patch.
==== 2.03 User Interface ====
You can chose between two different layouts of DarNified UI that get rid of the xBox interface and converts it to be more PC-like.
===== [http://www.nexusmods.com/oblivion/mods/10763/ DarNified UI] =====
:'''Author''': DarN
:'''Version''': v132
:'''Download also''':
:* [http://www.nexusmods.com/oblivion/mods/45444/? BCF-File Loading Screens Themed Replacer Addon] by Soire
:* [http://www.nexusmods.com/oblivion/mods/13012/ Loading Screens Themed Replacer], v1.0 by Trollf
:* [http://www.nexusmods.com/oblivion/mods/15852/ Loading Screens Themed Replacer SI], v1.0 by Trollf
:* [http://www.nexusmods.com/oblivion/mods/16020/ Loading Screens Themed Replacer Addon], v1.0 by Trollf
::* download ''LoadingScreensThemedAddOn'' only
:'''Installation''':
::# Drag and drop the ''Loading Screens Themed Replacer'' into Bain, uncheck the .esp in the right Pane and install.
::# Drop ''Loading Screen Themed Replacer SI'' into Bain, '''uncheck''' the .esp in the right pane and install.
::# Drop ''Loading Screen Themed Replacer Addon'' into Bain
::# Drop the BCF file into <SteamApps>\common\Oblivion Mods\Installers\Bain Converters. Back in Bain, click the mod and 'Conversion' -> 'Apply' -> select the BCF.
::# Highlight the new archive, tick '00 Core' and 'AddOn+Base+SI' in the right pane, '''uncheck''' ''LoadingScreensAddon.esp'' and install.
::# Download DarNified UI OMOD version and extract the DarNified UI archive to the same location. Run OBMM and click [Load], browse to the DarNified UI 1.3.2.omod and add it.
::# Highlight the mod in the middle pane of OBMM and [Activate]
::# Type in your Name for a little surprise in the credits =). Choose [Select Components] and on the very bottom left, click on [All], and [OK].
::# Hold CTRL, highlight 'Colored Local Map' and 'Trollf Loading Menu', and [OK]
::# Choose the font size to your liking (click on the picture to see the difference), and [OK]
::# Click yes to all popups and when finished, close OBMM.
==== Section 2.1.X: Vanilla BSA Overrides ====
===== AAOVTR =====
* '''Author''': I don't Know
* '''Version''': N/A
* '''Installation''':
Install Options:
    Right-click ''Override Skips''
* '''Notes''': Nexus is reviewing the file due to not giving the proper credit to the authors of the texture. I have a copy but don't know if I'm allowed to distribute even permission from the author, which I do NOT have.
Replaces the vanilla Oblivion - Textures - Compressed.bsa with replacement textures for almost all vanilla textures.
=== Section 3.X.X: UI and Fixes ===
For the UI mods I went with [http://www.nexusmods.com/oblivion/mods/11280/? DarkUId DarN]
==== Section 3.1.X: UI ====
===== [http://www.nexusmods.com/oblivion/mods/11280/? DarkUId DarN] =====
* '''Author''': Gothic251
* '''Version''': 1.6
* '''Installation''': Download: DarkUId DarN 16 OMOD Version.
Move:
    DarkUId DarN 16 OMOD Version-11280.zip into:
          Oblivion\obmm\mods folder
Install:
    In Wrye Bash right-click the bar that is underneath the tabs
    Select ''Monitor External Installation...''
    Click ''OK''
Leave Wrye Bash in the current state.
Open OBMM:
    Select 'DarkUId DarN 16 OMOD Version-11280'
    Click ''Activate''
    Type the name of your character
    (suggestion) If playing a female try "Rosaline"
    Select ''OK''
    Click 'Install Everything'
    Select multiple (use ctrl)
          Select 'Custom Font 1' (Optional/Option)
          Select 'Atmospheric Loading Screens'
          Select 'No Quest Added popup'
    Click ''Ok''
    Select 'Knights_Quest_36' (Optional/Options)
    Click ''Ok''
    Select 'Large' (Options)
    Click ''OK''
    Press ctrl + ''Yes''
    Close OBMM
Wrye Bash:
    Click ''OK''
    Select all
    Type "DarkUId DarN" (Options)
    Click ''OK''
* '''Notes''': This can be a complicated install. I tried to make sure that it was painfully described.
<short description>"FIX LATER"
===== [http://www.nexusmods.com/oblivion/mods/8958 Atmospheric Dark UI Loading Screens] =====
* '''Author''': Galahaut and Vacuity
* '''Version''': 4.05
* '''Installation''': Download: Atmospheric Loading Screens 4_05
Esp/m Filter:
    Check One:
          Atmospheric Loading Screens - Random Quotes.esp (Options)
* '''Notes''': Required: DarkUId DarN
<short description>
==== Section 3.2.X: Fixes ====
===== [http://www.nexusmods.com/oblivion/mods/35941/? Disappearing Grass Fix for Oblivion and Nehrim] =====
* '''Author''': Xerus
* '''Version''': 1.0
* '''Installation''': Download: Disappearing Grass Fix
Esp/m Filter:
    Check: GrassFix.esp
    Uncheck: NehrimGrassFix.esp
This mod fixes the disappearing act that grass has over time. Considered must have. I am unsure if UOP include this.
===== [http://www.nexusmods.com/oblivion/mods/31757/? OblivionScriptOptimization - SI FIXED] =====
* '''Author''': Hrmn
* '''Version''': 1.0
* '''Installation''': Download: OblivionScriptOptimization SI Fixed
Esp/m Filter:
    Check: HrmnsOblivionScriptOptimizationv1.0.esp
* '''Notes''': BOSS reports: "Not recommended for use as there is no measurable performance improvement." In quick testing I would say there was about a 5 fps difference. I could be wrong. I'll properly test later.
This mod is supossed to optimize Oblivion's scripts making them easier for the engine to read. This is done by reducing the number of functions/operations. Check out [http://www.nexusmods.com/oblivion/mods/13092/? OblivionScriptOptimization Main page]. don't install from the main site. Use the OblivionScriptOptimization - SI FIXED.
===== [http://www.theassimilationlab.com/forums/files/file/951-cobl/ Cobl] =====
* '''Author''': Cobl Team
* '''Version''': Cobl v173
* '''Installation''':
Sub-Packages:
    Check:
          00 Cobl Core
          02 Tweaks (Only install one)
Esp/m Filter:
    Check:
          Cobl Main.esm
          Cobl Filter Late...
          Cobl Glue.esp
          Cobl Races.esp
          Cobl Si.esp
          Cobl Tweaks - FCOM Mergeable.esp
* '''Notes''': Bashed Patch requires special edits with this mod. That part will be described near the end of the guide.
Cobl stands for Common Oblivion."FIX LATER"
==== Section 3.3.X: Mesh Reduction ====
People have found that high poly meshes cause low frame rate regardless of the card that is getting used.
===== [http://www.nexusmods.com/oblivion/mods/36205/? fps Poly Gone Ext] =====
* '''Author''': Batman92
* '''Version''': 10
* '''Installation''': Download: Poly Gone Ext v0_11
Sub-Packages:
    Check:
          Data
One of the more popular mesh reduction mods out there.
=== Section 4.X.X: Unofficial Patches ===
Considered a must have. Almost every release of an Elder Scrolls game, there are always Unofficial Patches that soon follow.
===== [http://www.nexusmods.com/oblivion/mods/5296/? Unofficial Oblivion Patch] =====
* '''Author''': Quarn and Kivan and Arthmoor
* '''Version''': 3.5.0
* '''Installation''':
Esp/m Filter:
    Check:
          Oblivion Citadel Door Dix.esp
          Unofficial Oblivion Patch.esp
          UOPS Aditional Charges.esp
    Uncheck:
          UOP Vampire Aging & Face Fix.esp
* '''Notes''': The Vampire Aging & Face Fix is going to be part of the Bashed Patch, which is described near the end of the guide.
===== [http://www.nexusmods.com/oblivion/mods/10739/? Unofficial Shivering Isles Patch] =====
* '''Author''': Quarn and Kivan and Arthmoor
* '''Version''': 1.5.4
* '''Installation''':
Esp/m Filter:
    Check: All
===== [http://www.nexusmods.com/oblivion/mods/9969/? Unofficial Official Mods Patch] =====
* '''Author''': Quarn and Kivan and Arthmoor
* '''Version''': 19
* '''Installation''':
Esp/m Filter:
    Check: All
=== Section 5.X.X: Large Texture Packs and Landscape ===
==== Section 5.1.X: QTP3 ====
"FIX LATER" describe
===== [http://www.theassimilationlab.com/forums/files/download/875-qarls-textures/ Qarls Texture Pack III Full v1_3] =====
* '''Author''': Qarl
* '''Version''': 1.3
* '''Installation''': QarlTP3.zip
Install:
    In Wrye Bash right-click the bar that is underneath the tabs
    Select ''Monitor External Installation...''
    Click ''OK''
Leave Wrye Bash in the current state.
Open Archive:
    Run:
          QuarlTP3.exe
    "Extract To":
          Oblivion\Data
    Select ''Extract''
Wrye Bash:
    Click ''OK''
    Select all
    Type "QTP3" (Options)
    Click ''OK''
* '''Notes''': This can be a complicated install. I tried to make sure that it was painfully described.
:I am trying to find a reliable upload of the texture pack. If this link goes down post in the forum.
Qarls Texture Pack is a compilation of other texture packs giving what he thought as the best experience. This is used as a base so that other texture pack can override this pack.
===== [http://www.nexusmods.com/oblivion/mods/5296/ QTP3 UOP350 Compatibility Patch] =====
* '''Author''': Quarn and Kivan and Arthmoor
* '''Version''': 3.5.0
* '''Installation''': Download: QTP3 UOP350 Compatibility Patch from the '''Optional Files'''
<short description>
===== [http://www.nexusmods.com/oblivion/mods/31595/? QTP3 Transparent Rock Texture Fix] =====
* '''Author''': amnes
* '''Version''': 1.0
* '''Notes''': I am unsure if this is still needed but figured that it really doesn't matter if it is installed.
<short description>
===== [http://www.worldofelderscrolls.de/?go=dlfile&id=125 Bomret Texture Pack for Shivering Isles] =====
* '''Author''': Bomret
* '''Version''': 1.0
* '''Installation''': (if needed)
* '''Notes''': The page needs to be translated. Chrome works great. If you can't translate then click the red text in the box near the bottom of the page.
Just like Qarls Texture Pack this is just as amazing but for the Shivering Isle expansion.
===== [http://www.theassimilationlab.com/forums/files/download/875-qarls-textures/ parallaxed_qarl] =====
* '''Author''': Qarl
* '''Version''': v1
* '''Installation''': Download: parallaxed_qarl.7z
<short description>
===== [http://www.theassimilationlab.com/forums/files/download/875-qarls-textures/ pqarl_v1_1_update] =====
* '''Author''': Qarl
* '''Version''': v1.1
* '''Installation''': Download: pqarl_v1_1_update.7z
<short description>
==== Section 5.2.X: Landscape Mesh and Textures ====
'''NOTE:'''
This Section and a few other mods may be replaced by [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v4]. I struggle to fully understand this amazing application. There are a few problems with the application and can take over an hour but that might because I did something wrong.
===== [http://www.nexusmods.com/oblivion/mods/15278/? Optimised Distant Land MAX] =====
* '''Author''': bunsaki
* '''Version''': 1.1
* '''Installation''':
Sub-Packages:
    50 Percent Optimized Distant Land
* '''Notes''': May be replaced by an application.
:There will be a needed patch that will be near the end of the guide for Unique Landscapes.
This mod reduces vanilla distant land meshes to increase frames.
===== [http://www.nexusmods.com/oblivion/mods/9952/? Koldorns LOD Noise Replacer] =====
* '''Author''': Koldorn
* '''Version''': 1.3
* '''Installation''': Download: KoldornsLODnoiseReplacer
Sub-Packages:
    Check ''Medium''
* '''Notes''': May be replaced by an application
<short description>
===== [http://www.nexusmods.com/oblivion/mods/32709/? Deathb0rns Modified Qarls LOD Normal Maps] =====
* '''Author''': Deathb0rn
* '''Version''': 1.1
* '''Installation''': Download: 2048x2048 version (Options)
* '''Notes''': May be replaced by an application
<short description>
=== Section 6.X.X: Really AEVWD and Distant Objects===
==== '''Don't Use 6.1.X''' ====
I am not happy with the massive frame drop. This being said I recommend not installing this but rather download and place in the install list and leave it deactivated.
===== [http://www.nexusmods.com/oblivion/mods/20053/? Really AEVWD] =====
* '''Author''': Several
* '''Version''': 1.9.2
* '''Installation''': Don't install this mod at this time. Only place in your install order.
Wizard:
    X
* '''Notes''': If you feel that you understand this mod then go ahead an install but if you don't I would recommend not installing this mod.
This mod adds distant meshes resources, that after running TES4LODGen there will be more distant mesh ojects. "FIX LATER"grammar
==== Section 6.2.X: Animated Window Lighting System and Chimneys ====
===== [http://www.nexusmods.com/oblivion/mods/19628/? Animated Window Lighting System and Chimneys - AWLS] =====
* '''Author''': XMarksTheSpot-Brumbek-Ismelda
* '''Version''': 5.5.4
* '''Installation''':
Wizard:
    Select "Advanced Smoking Chimneys"
    No
    No (Options)
    Yes
    Default 3x(Options)
    Yes
    Default 4x(Options)
    Check: "Apply these selections" and "Install this package"
Esp/m Filter:
    Check all
<short description>
=== Section 7.X.X: Character Overhauls ===
"FIX LATER"
==== Section 7.1.X: Oblivion Character Overhaul ====
===== [http://www.nexusmods.com/oblivion/mods/44676/? Oblivion Character Overhaul version 2] =====
* '''Author''': nuska
* '''Version''': 2.03
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER" all optional files
<short description>
=== Section 8.X.X: Weather and Sound ===
I have always enjoyed diverse weather and sounds in games. I hate when I am able to pick up of the repetition of things.
:I am currently looking for more or different sounds.
:I am looking to find a good new voice set. I found one but thought its strange until I had gotten used to it.
==== Section 8.1.X: Weather and Interior ====
===== [http://www.nexusmods.com/oblivion/mods/18305/? Weather - All Natural] =====
* '''Author''': Chong Li
* '''Version''': 1.35a
* '''Installation''':
Wizard:
    All Natural - Full
    Yes 3x
    All three checked
    Rose Red Tint (Option)
    Default (Option)
    Default Nights (Option)
    Default
    Check: Apply these selection and Install this package
Esp/m Filter:
    Check: All
* '''Notes''': Kvatch Rebuilt and MMM are going to be installed later.
This mod includes another mod that was merged into All Natural. All natural improves weather as well as add lights to all the vanilla places that looked like something was giving off light but there was anything close that would give off light.
===== [http://www.nexusmods.com/oblivion/mods/34199/? Immersive Interiors] =====
* '''Author''': SomeWelshGuy
* '''Version''': 0.8.1
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"
<short description>
===== [http://www.nexusmods.com/oblivion/mods/45297/? Immersive Interiors - Bravil and Leyawiin] =====
* '''Author''': 127ms
* '''Version''': 2.01
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"
<short description>
==== Section 8.2.X: Sound ====
I took a look at a different mod called [http://www.nexusmods.com/oblivion/mods/45214/? GOSH - Gecko's Oblivion Sound overHaul]. I took a quick read through the comments and found people that had issues. I chose to ignore [http://www.nexusmods.com/oblivion/mods/45214/? GOSH] but rather follow the recommendations given by Cliffworms.
===== [http://www.nexusmods.com/oblivion/mods/39804/? Sounds of Cyrodiil] =====
* '''Author''': Cliffworms
* '''Version''': 1.1
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER" patches
<short description>
===== [http://www.nexusmods.com/oblivion/mods/8711/? Storms and Sound v3 lightning for all weathers] =====
* '''Author''': Deathless Aphrodite lilith and Foghorne
* '''Version''': 3.0
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"
<short description>
===== [http://www.nexusmods.com/oblivion/mods/5861/? Oblivion Stereo Sound Overhaul] =====
* '''Author''': canderoc
* '''Version''': 0.9
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"
<short description>
===== [http://www.nexusmods.com/oblivion/mods/5286/? Better Bell Sounds] =====
* '''Author''': Morbus
* '''Version''': 1.0
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"
<short description>
===== [http://www.nexusmods.com/oblivion/mods/7703/? Atmospheric Oblivion] =====
* '''Author''': Piratelord
* '''Version''': 1
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"
<short description>
===== Atmospheric Oblivion Updated =====
* '''Author''': PirateLord
* '''Version''': 1.1
* '''Installation''': Don't install.
* '''Notes''': I saw this but I don't exactly know what it fixes and if the fixes were done correctly.
<short description>
===== [http://www.nexusmods.com/oblivion/mods/13987/? Symphony of Violence - Combat Sound Enhancement] =====
* '''Author''': MigTheGreat
* '''Version''': 0.5
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"
<short description>
=== Section 9.X.X: Quests and Adventures ===
I like to have as much content in my game as possible. Post in the forum if you know of a new quest or new land mod.
==== Section 9.1.X: Unique Landscapes ====
===== [http://www.nexusmods.com/oblivion/mods/19370/? Unique Landscapes Compilation] =====
* '''Author''': Various
* '''Version''': 1.7.3
* '''Installation''':
Wizard:
    Full
    Wheat (Option)
    Default (Option)
    Yes
    Check: Apply these selections and Install this package.
I would probably consider this a must-have mod because it adds many unique location in the Tamriel world.
===== [http://www.nexusmods.com/oblivion/mods/14601/? Verona House Bloodlines] =====
* '''Author''': DTOM
* '''Version''': 12.0
* '''Installation''':
Esp/m Filter:
    VHBloodlines.esp
* '''Notes''': Can cause extremely low frames because this mod adds a town on the road around the capital. Considering on removing.
A quest mod that adds a nice small but compact town.
===== [http://tesalliance.org/forums/index.php?/files/file/638-heart-of-the-dead/ The Heart of the Dead] =====
* '''Author''': BFreyermuth
* '''Version''': 6.5
* '''Installation''': (if needed)
* '''Notes''': (if needed)
<short description>
===== [http://www.nexusmods.com/oblivion/mods/42490/? Knights of the Nine Revelation] =====
* '''Author''': Lanceor
* '''Version''': 1.3.7
* '''Installation''': (if needed)
* '''Notes''': (if needed)
<short description>
===== [http://www.nexusmods.com/oblivion/mods/15412/? Kvatch Rebuilt] =====
* '''Author''': Kvatch Rebuilt Team
* '''Version''': 3.0pb2
* '''Installation''': (if needed)
* '''Notes''': (if needed)
<short description>
===== [http://www.nexusmods.com/oblivion/mods/12997/? The Lost Spires] =====
* '''Author''': Leo Gura
* '''Version''': 6.00
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"
<short description>
===== [http://www.nexusmods.com/oblivion/mods/11598/? Tears Of The Fiend] =====
* '''Author''': Simyaz and Arilita
* '''Version''': 1.22
* '''Installation''': (if needed)"FIX LATER"
* '''Notes''': (if needed)"FIX LATER"
<short description>
=== Section 10.X.X: General Mods ===
===== [http://www.nexusmods.com/oblivion/mods/3172/? Bank of Cyrodiil] =====
* '''Author''':
* '''Version''':
* '''Installation''': "FIX LATER"EXE installer
* '''Notes''': (if needed)
<short description>
===== [http://www.nexusmods.com/oblivion/mods/40392/? Better dungeons] =====
* '''Author''': Scot and WalkerInShadows
* '''Version''': v13
* '''Installation''': Better Dungeons non-BSA and Better Dungeons.
Better Dungeons: Esp/m Filter:
    Check: Better Dungeons.esp
Improves dungeons. Thought it looked good and didn't see anything bad about it.
===== [http://www.nexusmods.com/oblivion/mods/11778/? Clocks of Cyrodiil] =====
* '''Author''': WilliamSea
* '''Version''': v1.00
* '''Installation''': Clocks of Cyrodiil
* '''Notes''': Needs Cleaning
After installing, I found it looked pretty natural.
===== [http://www.nexusmods.com/oblivion/mods/16282/? Drop Lit Torches OBSE] =====
* '''Author''': Strategy Master
* '''Version''': V2.4
* '''Installation''': DLT OBSE V2-4
Esp/m Filter:
    Check: DropLitTorchOBSE.esp
* '''Notes''': Required for Deadly Reflex.
===== [http://www.nexusmods.com/oblivion/mods/34905/? HUD Status Bars] =====
* '''Author''': TheNiceOne
* '''Version''': 5.3.2
* '''Installation''': HUD Status Bars 5_3_2
Sub-Packages:
    Check: 00, 01 Vanilla style, 10 - (Dark) DarN, 11 DarNified Compass
Esp/m Filter:
      Check: HUD Status Bars.esp
* '''Notes''': I need someone to write an ini that put the bars in one place as well as making them easier to see.
Changes the HUD."FIX LATER"
===== [http://www.nexusmods.com/oblivion/mods/3409/? Keychain] =====
* '''Author''': mmmpld and haama
* '''Version''': 5.00
* '''Installation''': Keychain v5_00
Esp/m Filter:
    Check: P1DkeyChain.esp
Collects all the keys into one key chain so that there are not a bunch of random key in your inventory.
===== [http://www.nexusmods.com/oblivion/mods/10223/? Let the People Drink] =====
* '''Author''': Khornate and Qazaaq
* '''Version''': 2.6
* '''Installation''': Main file.
Sub-Packages:
    Check: 00, 01 Plain Cobl.
Esp/m Filter:
    Check: LetThePeopleDrink.esp
===== [http://www.nexusmods.com/oblivion/mods/26220/? MiniMap - Reboot] =====
* '''Author''': Kyoma
* '''Version''': 1.2.0
* '''Installation''': MiniMap v1x2x0
Esp/m Filter:
    Check: MiniMap.esp
* '''Notes''': Requirement"FIX LATER"
As I was doing some testing, I felt like I was missing a minimap. I then did a search and found one. "FIX LATER"I will say controls need remapping.
===== [http://www.nexusmods.com/oblivion/mods/29569/? Mythic Creatures] =====
* '''Author''': themythofstrider
* '''Version''': 1.0
* '''Installation''': Mainfile
Retextures for creatures. I would like to add more.
===== [http://www.nexusmods.com/oblivion/mods/20218/? Roads of Cyrodiil] =====
* '''Author''': Arthmoor - Ukrr - mariedanj
* '''Version''': 1.0
* '''Installation''':
Sub-Packages:
    Check:
          00 Core
          01 Road Records
Esp/m Filter:
    Check:
          Roads of Cyrodil.esp
          ROC Standard Road Record.esp
* '''Notes''': I ave no idea what ROC Standard Road Record.esp is or does.
I thought that bridges would be awesome in Cyrodil and well it is.
===== [http://www.nexusmods.com/oblivion/mods/21862/? RefScope] =====
* '''Author''': Wyzard
* '''Version''': 2.1.2
* '''Installation''': RefScope 2_1_2
Esp/m Filter:
    Check: RefScope.esp
A must have mod for debugging. The usage will be described near the end of the guide.
===== [http://www.nexusmods.com/oblivion/mods/2055/? Reznod Mannequins] =====
* '''Author''': reznod
* '''Version''': 3.0
* '''Installation''': Reznod Mannequins
Esp/m Filter:
    Reznod_Mannequins.esp
One of the mods recommended this mod. I figured, why not.
===== Potentially NSFW [http://www.ladymoiraine.com/forum/index.php?action=downloads;sa=view;down=720 Slof's Oblivion Horses] =====
* '''Author''': Slof's
* '''Version''': 2.0
* '''Installation''':
Esp/m Filter:
    Uncheck: Slof's Horses Base.esp
Supposedly improves horses. "FIX LATER"
===== [http://www.nexusmods.com/oblivion/mods/43852/? Weapon Improvement Project] =====
* '''Author''': InsanitySorrow
* '''Version''': 1.9
* '''Installation''': (if needed)
* '''Notes''': (if needed)
<short description>
=== Section 11.X.X: FCOM Convergence ===
==== Section 11.1.X: FCOM Convergence ====
This is a massive convergence of many massive overhauls. I makes the game feel new and way more difficult. I'm also looking for alternative overhauls that are compatible with this guide.
===== [http://www.nexusmods.com/oblivion/mods/40190/? Francescos Creatures and Items - V5] =====
* '''Author''': Francesco and SomeWelshGuy
* '''Version''': 5.0B2
* '''Installation''':
Download:
    Francescos Creatures and Items - V5B1
    Francescos Creatures and Items - V5B2 Update
Wizard:
    Francescos Creatures and Items - V5B1
    Next
    Yes, I want the SI version
    Yes, I am installing FCOM
    Next
    Uncheck: Chance of More Enemies
    Check: Apply these selections, Install this package
* '''Notes''': Don't mess with the Sub-Packages or Esp/m Filter because they are already selected
===== [http://tesalliance.org/forums/index.php?/files/download/1103-oscuros-oblivion-overhaul/ OOO (Oscuro's_Oblivion_Overhaul)] =====
* '''Author''':
* '''Version''': 1.35
* '''Installation''': Download: OOO135.zip, OOO135BSA.7z, OOO MIssing Icons.7z, Harvest_Flora_v3_0_1.zip
* '''Notes''':
OOO135: Esp/m Filter:
    Check:
          Oscuro's_Oblivion_Overhaul.esm
          Oscuro's_Oblivion_Overhaul.esp
Harvest_Flora_v3_0_: Esp/m Filter:
    Check: All
===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ WarCryEv] =====
* '''Author''': "FIX LATER"
* '''Version''': "FIX LATER"
* '''Installation''': Download:  WarCryEv.7z, Oblivion WarCry EV Opti.7z
* '''Notes''':
WarCryEv: Esp/m Filter:
    Check: All
===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ Bob's Armory Oblivion] =====
* '''Author''': "FIX LATER"
* '''Version''': "FIX LATER"
* '''Installation''': Download: Bob's Armory Oblivion.7z, FCOMBob's Armory Oblivion Opti.7z
* '''Notes''':
Bob's Armory Oblivion: Esp/m Filter:
    Check: All
===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Convergence] =====
* '''Author''': Team FCOM
* '''Version''': 1.0
* '''Installation''': Download: FCOM Convergence 1.00.7z, FCOM_Convergence.7z, FCOM RealSwords Resources.7z
* '''Notes''':
FCOM Convergence 1.00: Esp/m Filter:
    Check: Select all except FCOM_SpawnRates*
    Check: FCOM_SpawnRatesReduced.esp
===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM Optional Add-Ons] =====
* '''Author''': Team FCOM
* '''Version''': 1.0
* '''Installation''': Download:  FCOM Optional Add-Ons.7z
* '''Notes''': These are the options that are compatible with FCOM. For right now leave this completely uninstalled but remain in install list.
===== [http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ MMM (Martigen's Monster Mod)] =====
* '''Author''': "FIX LATER"
* '''Version''': 3.8
* '''Installation''': Download: MMM38.rar, MMM38BSA.7z
* '''Notes''':
MMM38: Esp/m Filter:
    Check: Mart's Monster Mod.esm, Mart's Monster Mod - Diverse Creatures Expansion.esp, Mart's Monster Mod - Diverse WaterLife.esp, Mart's Monster Mod - Extra Wounding.esp, Mart's Monster Mod - Hunting & Crafting.esp, Mart's Monster Mod - Looting NPCs & Creatures.esp, Mart's Monster Mod - More Wilderness Life No Gates.esp, Mart's Monster Mod - Mummies.esp, Mart's Monster Mod - RadiantAITweaks.esp, Mart's Monster Mod - Shivering Ises.esp
MMM38BSA: The BSA file name MUST be changed to "FCOM_Convergence_MartsMonsterMod" without quotes.
==== Section 11.2.X: FCOM Convergence Patches ====
===== [http://tesalliance.org/forums/index.php?/files/download/1283-martigens-monster-mod/ OOOorMMMFCOMSlofHorseDLCHorseArmor] =====
* '''Author''': "FIX LATER"
* '''Version''': "FIX LATER"
* '''Installation''': Download: OOOorMMMFCOMSlofHorseDLCHorseArmor.rar
* '''Notes''': Requires [http://wiki.step-project.com/User:Hishutup/OblivionGuide#Slof.27s_Oblivion_Horses Slof's Oblivion Horses]
Esp/m Filter:
    Check: MMM4OOO&FCOM - Slofs Horse & DLC Armor.esp
"FIX LATER"
===== [http://www.nexusmods.com/oblivion/mods/28537/? MOBS - Medieval Oblivion Equipment Balance System] =====
* '''Author''': Corepc - BFG
* '''Version''': 2.0a
* '''Installation''': Download: OMOBS Shivering Isles
Esp/m Filter:
    Check: OMOBS_SI.esp
* '''Notes''': I'm not 100% sure that this works with the new FCOM Convergence 1.00
<short description>
=== Section 12.X.X: Combat Overhauls ===
<big>I am playing on making this section into a modular system where there will be a selection of modules for Combat Overhaul. This is just to start.</big>
Unnecessary violence is being considered
===== [http://www.nexusmods.com/oblivion/mods/8273/? Deadly Reflex] =====
* '''Author''': Skycaptain
* '''Version''': 6.0b101
* '''Installation''': Download: Deadly Reflex v6_0_beta101
Esp/m Filter:
    Check:
          HorseCombatMaster.esm
          DeadlyReflex 6 - Combat Moves.esp
* '''Notes''': "FIX LATER" This needs a configuration guide. I need input on what keys to use.
Combat Overhaul. I tried it in testing and it made the animations feel way better. The combat was very interactive.
===== [http://www.nexusmods.com/oblivion/mods/40336/? Deadly Reflex 6 - NiFSE1-0 Release Compatibility Fix] =====
* '''Author''': HeX
* '''Version''': V1.1
* '''Installation''': Download: DR6-NIFSE Compatibility patch
Esp/m Filter:
    Check:
          Deadly Reflex 6 - HeX NifSE Patch.esp
* '''Notes''': Required to use Deadly Reflex
=== Section 13.X.X: Overriding Texture Packs ===
===== [http://www.nexusmods.com/oblivion/mods/45342/? Nice Ice a.k.a. The Hills Have Ice] =====
* '''Author''': maczopikczo and xrayy
* '''Version''': 03
<short description>
===== [http://www.nexusmods.com/oblivion/mods/27887/? HiRes Oblivion Textures] =====
* '''Author''': Evandar
* '''Version''': 1.1
<short description>
===== [http://www.nexusmods.com/oblivion/mods/6914/? AliveWaters] =====
* '''Author''': Windsurfer
* '''Version''': 0.6
* '''Installation''':
Esp/m Filter:
    Check: All
<short description>
===== [http://www.nexusmods.com/oblivion/mods/20698/? AliveWaters Grass Bug Fix] =====
* '''Author''': Xerus
* '''Version''': 1.0
<short description>
===== [http://www.nexusmods.com/oblivion/mods/5570/? Book Jackets: Oblivion Standard Res] =====
* '''Author''': Daleth
* '''Version''': 1.0
* '''Installation''': Download: Book Jackets Oblivion High Res
Esp/m Filter:
    Check:
          Book Jackets Oblivion.esp
<short description>
===== [http://www.nexusmods.com/oblivion/mods/8298/? Improved Doors and Flora] =====
* '''Author''': Mikal33
* '''Version''': 1.1
* '''Installation''': Download both files
Install:
    Improved Doors and Flora
    IDFUpdate
<short description>
===== [http://www.nexusmods.com/oblivion/mods/8500/? Improved Trees and Flora] =====
* '''Author''': Mikal33
* '''Version''': 1.0
* '''Installation''': Download: Improved Trees and Flora
Install:
    Improved Trees and Flora
<short description>
===== [http://www.nexusmods.com/oblivion/mods/8954/? Improved Bruma] =====
* '''Author''': Mikal3
* '''Version''': 1.31
* '''Installation''': Download: Improved Bruma and BrumaUpdate
Instal:
    Improved Bruma
    BrumaUpdate
<short description>
===== [http://www.nexusmods.com/oblivion/mods/9498/? Improved Signs] =====
* '''Author''': Mikal33
* '''Version''': 1.2
* '''Installation''': Download: ImprovedSignsComplete
Install:
    ImprovedSignsComplete
<short description>
=== Section 14.X.X: Overhauls Overriding Texture Packs ===
=== Section 15.X.X: Patches ===
=== Section 16.X.X: Testing Resources ===
{{Notice|Generally no one should install these. Unless you know what you're doing. Especially tes4ll-v4 at this time. Read carefully.}}
===== [http://tesalliance.org/forums/index.php?/files/download/1294-fcom-convergence/ FCOM TestResource] =====
* '''Author''':"FIX LATER"
* '''Version''': "FIX LATER"
* '''Installation''': Download: FCOM TestResource.zip
Esp/m Filter:
    Check: FCOM 300_Resource.esp
This is a good utility for playing around with high spawns rates. This is done after enabling the esp. Once the game is started, you will be immediately teleported to a cell. To change cells use
"coc 300TestCellXX" in the console.There are 30 cells XX = (00 - 29)
===== [http://www.nexusmods.com/oblivion/mods/40549/? Landscape LOD generator tes4ll-v4] =====
* '''Author''': Gruftikus and Lightwave
* '''Version''': 4.10
* '''Installation''': This is an application and is different from most. After downloading extract the files described below and then place them inside you Data folder.
Extract:
    Ini
    tes4qlod_tex
    S3TC.EXE
    tes4ll.exe
    VIC32.DLL
    tes4qlod_Oblivion_ltex.dat
I recommend not using the batch files since this guide is going to download and install the last application which functions a GUI for tes4ll-v4.
You MUST backup your:
    Oblivion/Data/Meshes/Landscape/LOD folder
I generally copy/paste sequentially thus giving me and LOD - Copy folder.
* '''Notes''': I need to understand this thing more before I add it.
===== [<url> <mod name>] =====
* '''Author''':
* '''Version''':
* '''Installation''': (if needed)
* '''Notes''': (if needed)
<short description>
=== Section 17.X.X: Finishing Up ===
==== Section 17.1.X: Wrye Bash - Bashed Patch ====
"FIX LATER"
==== Section 17.2.X: Run Applications ====
"FIX LATER"
==== Section 18.X.X: Complete Collected Credits ====
"FIX LATER"


==== Section 19.X.X: Change Log ====
{{User:Hishutup/Templates/TTWMOD
"FIX LATER"
|Name=7-Zip
|Link=https://www.7-zip.org/download.html
|Au=Igor Pavlov
|Ver=9.20
|Install=
|Text=Help<br />
|ModNotes=The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
Me}}
<br />
{{User:Hishutup/Templates/TTWMOD
|HeaderFColor=FNV
|Link=https://www.nexusmods.com/newvegas/mods/40433/?
|Name=The New Bison Steve Hotel and Lucky Casino
|Au=Mike Hancho
|Ver=107
|MainFile=New Bison Steve Version 107 MASTER FILE VERSION
|OptionalFiles=New Bison Steve Version 107 - SORTOMATIC VERSION
|Install=During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].
<br />
During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK].
|Depends=NVSE, Sortomatic}}

Latest revision as of 03:15, April 19, 2023




Tale of Two Wastelands brings Fallout 3 into the New Vegas engine, bringing all the feature and engine upgrades (reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion.

However it does have its short comings. Fallout 3 voice modulation does not work without the user re-encoding the audio. The Rock-it-Launcher does not work as seamlessly as in Fallout 3. Grass distance is reduced due to a New Vegas engine bug (may be overcome with NVAC). Many Fallout 3 mods need a lot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for Fallout New Vegas mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. Those are a few of the snags of playing Tale of Two Wastelands.

If the downsides outweigh the benefits for you, Tale of Two Wastelands may not be for you. otherwise proceed with the guide, the following will set up the rest of the guide, so follow along closely. Happy modding!


This means important.
Important things to note are placed within a red banner.
Oftentimes instructions will follow a red header.


This means INI edits.
Edits that need to be done to configuration files follow a blue header.
Oftentimes they look something like this:

[Section Name]
SomeSettingName=####

There will be specific instructions to follow on where to place the edits.


This means mod merging.
Mod merging instructions follow a pink header.
There will be specific instructions on which mods to merge and what to do after they are merged.


This means in game settings.
In game settings follow a yellow header.
They will look like this:

Setting Section

Setting Name

  • Setting


7-Zip
Author: Igor Pavlov
Version: 9.20
Mod Notes: The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use.
Author: Igor Pavlov
Version: 9.20
Help
Mod Notes: The function of this tool is to open archives manually when not using other tools as it handles most modern compression schemes and is free to use. Me


Author: Mike Hancho
Version: 107 (New Bison Steve Version 107 MASTER FILE VERSION)
Optionals: New Bison Steve Version 107 - SORTOMATIC VERSION
Installation:
During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].


During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK].

Dependencies: NVSE, Sortomatic