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===== <span style="background-color: green;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [https://code.google.com/p/oblivion-graphics-extender/downloads/detail?name=OBGE_LW_v21rc4-BAIN.7z&can=2&q= OBGE Liquid Water] =====
== Compatibility Patches ==
* '''Author''': Tomerk
'''I didn't sign up for this.'''
* '''Version''': 2.1rc
''' This is someone's bullshit political agenda. Who authorized this?''' - Jack Ryan.
* <span style="color: orange;">'''Requirements''':</span> OBGE
* '''Download''':  OBGE_LW_v21rc4-BAIN.7z
* '''Notes''': Superseded Enhanced Water
* '''Installation''':
{{Bug|text=I have found out that if your computer has been on for more than a few days, the water will appear to be running at 2 fps. To fix this, just restart your computer before playing Oblivion.}}


:Sub-Packages:
But you must persevere to the end, knowing that only then can you proceed with your head held high!
::'''Check:'''
:::''00 Base''
:::''01 Shaders - Standard''
:::''03 Plugins - Oblivion''
:::''05 Settings - Oblivion''
:Esp/m Filter:
::'''Check:'''
:::''OBGE - Liquid Water.esp''


<br>
You didn't really think that after installing so many mods you wouldn't need to add a bunch of compatibility patch mods, did you! Seriously? Just be happy that almost all the compatible patches you need are already available! Many of them weren't available until years after the game was released.


===== <span style="background-color: red;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/45547/? TIBs Tidy Arrows - Archery Organized and Updated] =====
Now you probably think that when these are installed all the compatibility issues will be fixed. This is where I usually provide the pointer to the FO3Edit manual so you can learn how to build additional compatibility patches (in case you forgot to ask it's [http://www.nexusmods.com/fallout3/mods/8629/ here])<br>
* '''Author''': TheInkBunny
The end of this section has a list of which patches in this subsection are used for different combinations of Fallout 3 mods. The patch mods listed cover many but not all of the incompatibilities. Weapon mod compatibility is especially challenging with WMK, RH_Ironsights, and retexture mods making changes across the records in the weapon objects and in the meshes of the weapon models.
* '''Version''': 1.0
* '''Download''': TIBs Tidy Arrows (Manual Install)
* '''Installation''':


:Esp/m Filter:
=== Patches ===
::'''Check:'''
:::''Tidy Arrows (Vanilla Stats) (SI).esp''


<br>
<!--
===== [http://www.nexusmods.com/fallout3/mods/20555 Busworld and DCInteriors compatibility patch] =====
* '''Author''': front210
* '''Version''': v1.0
* '''Notes''': This mod adds compatibility between Busworld and the DC Interiors Project.
* '''Installation''': Get the main file and install with MO.
-->
===== [http://www.nexusmods.com/fallout3/mods/18639 Ammunition Schematics for FWE-WMK-CRAFT-Full CalibrV1_4] =====
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}{{Indicator|8|16|#E6E600|#B2B200|#1A1A00|Cleaning&nbsp;}}
* '''Author''': Highlander4242
* '''Version''': v1.30
* '''Requirements''': FWE 6.03, WMK, CRAFT, CALIBR
* '''Notes''': Provides compatibility so ammunition for FWE and WMK weapons can be created at a workbench.
* '''Installation''':  Download and install "CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3" mainfile with MO. Either remove the Calibr.esm plugin during installation or after installation move this plugin to ''Optional ESPs'' in MO.


===== <span style="background-color: yellow;">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> [http://www.nexusmods.com/oblivion/mods/39804/? Sounds of Cyrodiil] =====
===== [http://www.nexusmods.com/fallout3/mods/16591 PPA and FWE Armor Balancer] =====
* '''Author''': Cliffworms
{{Indicator|8|16|#E6E600|#B2B200|#1A1A00|Cleaning&nbsp;}}
* '''Version''': 1.1
* '''Author''': lanceuppercut47
* <span style="color: orange;">'''Requirements''':</span>
* '''Version''': v1.5
* '''Download''': SoC Full Version, Knights of the Nine Add-On, Mehrunes Razor Add-On, and Thieves Den Add-On
* '''Requirements''': PPA, FWE 6.03
:If you are planing on using Heart of the Dead
* '''Notes''': Provides compatibility between PPA and FWE so the PPA armor stats are more consistent with those of FWE armor.
::*'''Download''': Heart of the Dead Add-On
* '''Installation''': Download and install "PPA-FWE-Balance_1point5" with MO. After installation move ''PPA - FWE TalonExtraArmor.esp'' to ''Optional ESPs'' unless the [http://www.nexusmods.com/fallout3/mods/5483  ''Expanded Talon Company''] mod is used.
* '''Installation''':  


SoC Full Version
===== [http://www.nexusmods.com/fallout3/mods/20874 Dragonskin armor for FWE v2014] =====
:Esp/m Filter:
* '''Author''': Ghostwise
::'''Check:'''
* '''Version''': v1
:::''Sounds of Cyrodil.esp''
* '''Requirements''': FWE 6.03, Dragonskin Tactical Armor
* '''Notes''': Modifies the statistics of the gear in Dragonskin Tactical Armor for better balance with the armor in FWE.
* '''Installation''': Download and install ''Dragonskin_for_FWE_2014'' with MO.


Knights of the Nine Add-On
===== [http://www.nexusmods.com/fallout3/mods/12751 T3TForFWE] =====
:Esp/m Filter:
* '''Author''': The 3rd Type
::'''Check:'''
* '''Version''': v1.0
:::''Sounds of Cyrodiil - KOTN Add-on.esp''
* '''Requirements''': FWE 6.03, Zealotee's MP5 Pack, SVD Dragonov (CALIBR), and ACR balanced for FWE.
* '''Notes''': Balances statistics of Zealotee's weapons mods for compatibility with FWE version 5. Some work is needed to update some of the parameters for better compatibility with FWE 6. For the Adaptive Combat Rifle a test version of ACRforFWE is available [https://dl.dropboxusercontent.com/u/47858159/FO3_Guide_test_plugins.7z here] that includes changes to support using the ironsights from ''RH_Ironsights'' with the ACR, and also some small changes in weapon statistics for better consistency with those of weapons in FWE 6.03 as well as other weapon mods.
* '''Installation''': Download and install ''ZLArmsForFWE'' with MO.  In the left pane of MO double click the mod, select the ''Optional ESPs'' tab, and move ''ACRforFWE.esp'' to Optional ESPs.If the alternate version of ''ACRforFWE'' is used install it and use the plugin.


Mehrunes Razor Add-On
===== [http://www.nexusmods.com/fallout3/mods/17757 RH_IronSights FWE- WMK compatible] =====
:Esp/m Filter:
{{Indicator|8|16|#006666|#669999|#A8C9A7|Core&nbsp;}}{{Indicator|8|16|#E6E600|#B2B200|#1A1A00|Cleaning&nbsp;}}{{Indicator|8|16|#800080|#A080A0|#E0CCF5|Conditional&nbsp;}}
::'''Check:'''
* '''Author''': stabbycarrot
:::''Sounds of Cyrodiil - Mehrune's Razor Add-On.esp''
* '''Version''': vlatest
* '''Requirements''': FWE 6.03, WMK, RH_Ironsights (original version or the recommended Paradox Ignition merged version).
* '''Notes''': This mod allow iron sights to be used with all FWE modded weapons without messing up their damage values.
* '''Installation''': Download and install the ''ESP'' patch file with MO.
This mod combines the "WeaponModKits - FWE Master Release" plugin from "FOIP - Weapon Mod Kits and FWE 6-03" and the "RH_WMK_Bridge" plugin from RH_Ironsights, so those two plugins are no longer needed.


Thieves Den Add-On
===== [http://www.nexusmods.com/fallout3/mods/4968 Fallout Interoperability Program - FOIP] =====
:Esp/m Filter:
{{Indicator|8|16|#800080|#A080A0|#E0CCF5|Conditional&nbsp;}}
::'''Check:'''
* '''Author''': Mezmorki
:::''Sounds of Cyrodiil - Thieves' Den Add-On.esp''
* '''Version''': various
* '''Notes''': This mod contains patches for many of the most popular FO3 mods with conflicts.
* '''Requirements''': Mods in this guide including FWE 6.03, WMK and Project Beauty
* '''Installation''': If [[User:Kelmych/Fallout3#RH_Ironsights|RH_Ironsights]] is not used download "FOIP - Weapon Mod Kits and FWE 6-03" and install the ''WeaponModKits - FWE Master Release.esp'' patch plugin. If neither of the optional mods ''EVE'' or ''MMM'' is being used, download and install "FOIP - Project Beauty and FWE", otherwise use patches from [[User:Kelmych/Fallout3#Blackened|Blackened]] for Project Beauty instead.


<big>If you are planing on using Heart of the Dead</big><br>
===== [http://www.nexusmods.com/fallout3/mods/18173 Blackened] =====
Heart of the Dead Add-On
{{Indicator|8|16|#800080|#A080A0|#E0CCF5|Conditional&nbsp;}}
:Esp/m Filter:
* '''Author''': BlackRampage
::'''Check:'''
* '''Version''': v3.3
:::''Sounds of Cyrodiil - HOTD Add-on.esp''
* '''Requirements''': Optional mods in this guide (EVE and/or MMM) and several other mods including FWE 6.03, DC Interiors, RH_Ironsights, and Project Beauty.
* '''Notes''': This mod is the major source of compatibility patches when the optional mods ''EVE'' and/or ''MMM'' are used. It also has other useful patches. The patches from this mod are regularly updated, so these are preferred over patches from FOIP unless neither ''EVE'' or ''MMM'' is used. Blackened patches that use [[User:Kelmych/Fallout3#Marts Mutant Mod - RC 62|Marts Mutant Mod - RC 62]] expect the Paradox Ignition merged plugin version of the ''MMM'' plugin.
There are 21 GMST ITMs in patches that include MMM, but these are used to make sure that MMM functions properly in spite of other mods that may also be used. Don't remove these.
If ''EVE'' is used make sure that the ''Blackened RH_Ironsights - FWE - EVE'' patch is downloaded and installed.
* '''Installation''': Choose and download the desired patches, including the  ''Blackened RH_Ironsights - FWE - EVE'' patch if ''EVE'' is used and, if  either ''MMM'' or ''EVE'' is used, download one of the other patches that includes FWE and Project Beauty. Install the desired patches with MO; if multiple Blackened patches are used the installation order doesn't typically matter, except make sure the ''Blackened RH_Ironsights - FWE - EVE'' patch (if used) is installed last.
*{{Fc|#FF0000|'''Cleaning Warning'''}}: Do not clean the ITM records from the patches that include MMM.


<br>
===== [http://www.nexusmods.com/fallout3/mods/18668 20th Century Wpns -Plus- Reborn for FWE 603 ...] =====
{{Indicator|8|16|#E6E600|#B2B200|#1A1A00|Cleaning&nbsp;}}{{Indicator|8|16|#6600CC|#6666FF|#E0CCF5|Optimize&nbsp;}}
* '''Author''': Highlander4242
* '''Version''': v1.73RC
* '''Requirements''': FOSE, 20th Century Weapons, FWE 6.03, Calibr v14, eXcalibr Munitions v2.3
* '''Notes''': Provides compatibility among 20th Century Weapons, FWE, CALIBR, and eXcalibr Munitions. The patch plugin has a few bad entries but these don't seem to affect the bashed patch. The full name of all the mods in this section are quite long and can cause problems during installation if the full name of the mod file is used as the mod name in MO; using a shorter version of this name during installation is recommended.
* '''Installation''':
1. Get the "20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_Full_Version" main file and the update ''20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_HotFix-Update-3''.
Install main file with MO, and install the update file into the same mod folder (using [Merge]). None of the plugins are needed ( The next mod includes updated versions of the records from the main plugin.) so they can all be moved to the ''Optional ESPs'' folder.
Four of the plugins can be deleted if desired (Calibr.esm and plugins with ''Alive(Chinese Ghoul)'', ''ALIVE (Test Container)'' and ''ALIVE(SuperMutant)'' in the name)
After installation right click the mod in the left pane of MO, select ''Open in explorer'', and copy the ''Fx'' folder in ''Sounds'' to the ''Sound'' folder where it will be merged with other sounds. Close the explorer window.
Double click the mod in the left pane of MO, select the ''Filetree'' tab, and open the <code>textures\weapons</code> folder.
Also Hide the ''2handrifle'' folder.
2. If the "RH Ironsights" mod is being used also get the optional additional "20th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1_Full_Version". The update is no longer needed the update isn't needed.
Install the main file as a separate mod with MO, then double click the mod and move the plugin to "Optional ESPs". The next mod includes updated versions of the records from this plugin.
<!-- Get the optional "xCALIBR_ammo_Override_v1_01_for_20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC" and install as an separate mod with MO. This adds xCalibr features to all Ammunition for 20th -Plus- Reborn.-->


===== Extra Mod to force TOC =====
===== [http://www.nexusmods.com/fallout3/mods/21259 20th Century Weapons Reborn eXCaliberized with additional patches] =====
* '''Author''': arahat
* '''Version''': v1.00
* '''Requirements''': FOSE, 20th Century Weapons, FWE 6.03, Calibr v14, eXcalibr Munitions v2.3, 20th Century Wpns -Plus- Reborn for FWE 603 ...
* '''Notes''': Provides improvements to the abandoned ''20th Century Wpns -Plus- Reborn for FWE 603 ..'' mod with improved FWE balance, better integration of xCalibr projectile graphics and stats, and an addon with 20th century weapons that were cut in the ''Reborn ...'' mod.
* '''Installation''': Get the ''20th Century Weapons Reborn xCALIBRized_StandaloneVersion'' (file 4) and ''20th Century Weapons Reborn - Cut Weapons addon'' (file 5) files and install both with MO. If desired both can be installed to the same MO mod by using [Merge].
 
=== Patches List ===
Since determining which patch to use from the FOIP, RH_Ironsight patch, and Blackened choices above can be confusing, a list provided depending on which mods are used.
The following list provides the name of the Blackened ,RH_Ironsights, or FOIP patches that should be used depending on mods used. Note, use the patches from only '''one''' of the rows below:<br />
<br />
{{Indicator|8|16|#800080|#A080A0|#E0CCF5|Conditional Mods&nbsp;}}
#<big>Mods: FWE, Project Beauty (Fallout 3 Redesigned)</big> : <br />
#:Use patches from [[#Fallout_Interoperability_Program_-_FOIP|FOIP - Project Beauty and FWE]]
#<big>Mods: FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits</big> : <br />
#:Use patches from [[#Fallout_Interoperability_Program_-_FOIP|Fallout Interoperability Program - FOIP]]
#:*"FOIP - Project Beauty and FWE"
#:*"FOIP - Weapon Mod Kits and FWE 6-03"
#<big>Mods:  FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits, RH_Ironsights</big> : <br />
#:Use patches from [[#Fallout_Interoperability_Program_-_FOIP|Fallout Interoperability Program - FOIP]]
#:*"FOIP - Project Beauty and FWE"
#:and [[#RH_IronSights_FWE-_WMK_compatible|RH_IronSights FWE- WMK compatible]]
#:*"RH_IronSights FWE- WMK compatible"
#<big>Mods: FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits, RH_Ironsights, MMM</big> : <br />
#:Use patches from [[#Blackened|Blackened]]
#:*"Blackened FWE - MMM - Project Beauty"
#:and [[#RH_IronSights_FWE-_WMK_compatible|RH_IronSights FWE- WMK compatible]]
#:*"RH_IronSights FWE- WMK compatible"
#<big>Mods: FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits, RH_Ironsights, EVE</big> : <br />
#:Use patches from [[#Blackened|Blackened]]
#:*"Blackened FWE - EVE - Project Beauty"
#:*"Blackened RH_Ironsights - FWE - EVE"
#:and [[#RH_IronSights_FWE-_WMK_compatible|RH_IronSights FWE- WMK compatible]]
#:*"RH_IronSights FWE- WMK compatible"
#<big>Mods: FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits, RH_Ironsights, EVE, MMM</big> : <br />
#:Use patches from [[#Blackened|Blackened]]
#:*"Blackened FWE - MMM - EVE - Project Beauty"
#:*"Blackened RH_Ironsights - FWE - EVE"
#:*"RH_IronSights FWE- WMK compatible"

Revision as of 23:57, July 2, 2015

Compatibility Patches

I didn't sign up for this. This is someone's bullshit political agenda. Who authorized this? - Jack Ryan.

But you must persevere to the end, knowing that only then can you proceed with your head held high!

You didn't really think that after installing so many mods you wouldn't need to add a bunch of compatibility patch mods, did you! Seriously? Just be happy that almost all the compatible patches you need are already available! Many of them weren't available until years after the game was released.

Now you probably think that when these are installed all the compatibility issues will be fixed. This is where I usually provide the pointer to the FO3Edit manual so you can learn how to build additional compatibility patches (in case you forgot to ask it's here)
The end of this section has a list of which patches in this subsection are used for different combinations of Fallout 3 mods. The patch mods listed cover many but not all of the incompatibilities. Weapon mod compatibility is especially challenging with WMK, RH_Ironsights, and retexture mods making changes across the records in the weapon objects and in the meshes of the weapon models.

Patches

Ammunition Schematics for FWE-WMK-CRAFT-Full CalibrV1_4
Core 
Cleaning 
  • Author: Highlander4242
  • Version: v1.30
  • Requirements: FWE 6.03, WMK, CRAFT, CALIBR
  • Notes: Provides compatibility so ammunition for FWE and WMK weapons can be created at a workbench.
  • Installation: Download and install "CALIBRv14 Ammunition Schematics for FWE-WMK-CRAFT-V1_3" mainfile with MO. Either remove the Calibr.esm plugin during installation or after installation move this plugin to Optional ESPs in MO.
PPA and FWE Armor Balancer
Cleaning 
  • Author: lanceuppercut47
  • Version: v1.5
  • Requirements: PPA, FWE 6.03
  • Notes: Provides compatibility between PPA and FWE so the PPA armor stats are more consistent with those of FWE armor.
  • Installation: Download and install "PPA-FWE-Balance_1point5" with MO. After installation move PPA - FWE TalonExtraArmor.esp to Optional ESPs unless the Expanded Talon Company mod is used.
Dragonskin armor for FWE v2014
  • Author: Ghostwise
  • Version: v1
  • Requirements: FWE 6.03, Dragonskin Tactical Armor
  • Notes: Modifies the statistics of the gear in Dragonskin Tactical Armor for better balance with the armor in FWE.
  • Installation: Download and install Dragonskin_for_FWE_2014 with MO.
T3TForFWE
  • Author: The 3rd Type
  • Version: v1.0
  • Requirements: FWE 6.03, Zealotee's MP5 Pack, SVD Dragonov (CALIBR), and ACR balanced for FWE.
  • Notes: Balances statistics of Zealotee's weapons mods for compatibility with FWE version 5. Some work is needed to update some of the parameters for better compatibility with FWE 6. For the Adaptive Combat Rifle a test version of ACRforFWE is available here that includes changes to support using the ironsights from RH_Ironsights with the ACR, and also some small changes in weapon statistics for better consistency with those of weapons in FWE 6.03 as well as other weapon mods.
  • Installation: Download and install ZLArmsForFWE with MO. In the left pane of MO double click the mod, select the Optional ESPs tab, and move ACRforFWE.esp to Optional ESPs.If the alternate version of ACRforFWE is used install it and use the plugin.
RH_IronSights FWE- WMK compatible
Core 
Cleaning 
Conditional 
  • Author: stabbycarrot
  • Version: vlatest
  • Requirements: FWE 6.03, WMK, RH_Ironsights (original version or the recommended Paradox Ignition merged version).
  • Notes: This mod allow iron sights to be used with all FWE modded weapons without messing up their damage values.
  • Installation: Download and install the ESP patch file with MO.

This mod combines the "WeaponModKits - FWE Master Release" plugin from "FOIP - Weapon Mod Kits and FWE 6-03" and the "RH_WMK_Bridge" plugin from RH_Ironsights, so those two plugins are no longer needed.

Fallout Interoperability Program - FOIP
Conditional 
  • Author: Mezmorki
  • Version: various
  • Notes: This mod contains patches for many of the most popular FO3 mods with conflicts.
  • Requirements: Mods in this guide including FWE 6.03, WMK and Project Beauty
  • Installation: If RH_Ironsights is not used download "FOIP - Weapon Mod Kits and FWE 6-03" and install the WeaponModKits - FWE Master Release.esp patch plugin. If neither of the optional mods EVE or MMM is being used, download and install "FOIP - Project Beauty and FWE", otherwise use patches from Blackened for Project Beauty instead.
Blackened
Conditional 
  • Author: BlackRampage
  • Version: v3.3
  • Requirements: Optional mods in this guide (EVE and/or MMM) and several other mods including FWE 6.03, DC Interiors, RH_Ironsights, and Project Beauty.
  • Notes: This mod is the major source of compatibility patches when the optional mods EVE and/or MMM are used. It also has other useful patches. The patches from this mod are regularly updated, so these are preferred over patches from FOIP unless neither EVE or MMM is used. Blackened patches that use Marts Mutant Mod - RC 62 expect the Paradox Ignition merged plugin version of the MMM plugin.

There are 21 GMST ITMs in patches that include MMM, but these are used to make sure that MMM functions properly in spite of other mods that may also be used. Don't remove these. If EVE is used make sure that the Blackened RH_Ironsights - FWE - EVE patch is downloaded and installed.

  • Installation: Choose and download the desired patches, including the Blackened RH_Ironsights - FWE - EVE patch if EVE is used and, if either MMM or EVE is used, download one of the other patches that includes FWE and Project Beauty. Install the desired patches with MO; if multiple Blackened patches are used the installation order doesn't typically matter, except make sure the Blackened RH_Ironsights - FWE - EVE patch (if used) is installed last.
  • Cleaning Warning: Do not clean the ITM records from the patches that include MMM.
20th Century Wpns -Plus- Reborn for FWE 603 ...
Cleaning 
Optimize 
  • Author: Highlander4242
  • Version: v1.73RC
  • Requirements: FOSE, 20th Century Weapons, FWE 6.03, Calibr v14, eXcalibr Munitions v2.3
  • Notes: Provides compatibility among 20th Century Weapons, FWE, CALIBR, and eXcalibr Munitions. The patch plugin has a few bad entries but these don't seem to affect the bashed patch. The full name of all the mods in this section are quite long and can cause problems during installation if the full name of the mod file is used as the mod name in MO; using a shorter version of this name during installation is recommended.
  • Installation:
1. Get the "20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_Full_Version" main file and the update 20th Century Weapons -Plus- Reborn FWE-WMK-Calibr14_V1_70RC_HotFix-Update-3.
Install main file with MO, and install the update file into the same mod folder (using [Merge]). None of the plugins are needed ( The next mod includes updated versions of the records from the main plugin.) so they can all be moved to the Optional ESPs folder.
Four of the plugins can be deleted if desired (Calibr.esm and plugins with Alive(Chinese Ghoul), ALIVE (Test Container) and ALIVE(SuperMutant) in the name)
After installation right click the mod in the left pane of MO, select Open in explorer, and copy the Fx folder in Sounds to the Sound folder where it will be merged with other sounds. Close the explorer window.
Double click the mod in the left pane of MO, select the Filetree tab, and open the textures\weapons folder.
Also Hide the 2handrifle folder.
2. If the "RH Ironsights" mod is being used also get the optional additional "20th_Century_Weapons -Plus- Reborn_v1_70RC-18668_Ironsights_v1_1_Full_Version". The update is no longer needed the update isn't needed.
Install the main file as a separate mod with MO, then double click the mod and move the plugin to "Optional ESPs". The next mod includes updated versions of the records from this plugin.
20th Century Weapons Reborn eXCaliberized with additional patches
  • Author: arahat
  • Version: v1.00
  • Requirements: FOSE, 20th Century Weapons, FWE 6.03, Calibr v14, eXcalibr Munitions v2.3, 20th Century Wpns -Plus- Reborn for FWE 603 ...
  • Notes: Provides improvements to the abandoned 20th Century Wpns -Plus- Reborn for FWE 603 .. mod with improved FWE balance, better integration of xCalibr projectile graphics and stats, and an addon with 20th century weapons that were cut in the Reborn ... mod.
  • Installation: Get the 20th Century Weapons Reborn xCALIBRized_StandaloneVersion (file 4) and 20th Century Weapons Reborn - Cut Weapons addon (file 5) files and install both with MO. If desired both can be installed to the same MO mod by using [Merge].

Patches List

Since determining which patch to use from the FOIP, RH_Ironsight patch, and Blackened choices above can be confusing, a list provided depending on which mods are used. The following list provides the name of the Blackened ,RH_Ironsights, or FOIP patches that should be used depending on mods used. Note, use the patches from only one of the rows below:

Conditional Mods 
  1. Mods: FWE, Project Beauty (Fallout 3 Redesigned) :
    Use patches from FOIP - Project Beauty and FWE
  2. Mods: FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits :
    Use patches from Fallout Interoperability Program - FOIP
    • "FOIP - Project Beauty and FWE"
    • "FOIP - Weapon Mod Kits and FWE 6-03"
  3. Mods: FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits, RH_Ironsights :
    Use patches from Fallout Interoperability Program - FOIP
    • "FOIP - Project Beauty and FWE"
    and RH_IronSights FWE- WMK compatible
    • "RH_IronSights FWE- WMK compatible"
  4. Mods: FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits, RH_Ironsights, MMM :
    Use patches from Blackened
    • "Blackened FWE - MMM - Project Beauty"
    and RH_IronSights FWE- WMK compatible
    • "RH_IronSights FWE- WMK compatible"
  5. Mods: FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits, RH_Ironsights, EVE :
    Use patches from Blackened
    • "Blackened FWE - EVE - Project Beauty"
    • "Blackened RH_Ironsights - FWE - EVE"
    and RH_IronSights FWE- WMK compatible
    • "RH_IronSights FWE- WMK compatible"
  6. Mods: FWE, Project Beauty (Fallout 3 Redesigned), Weapon Mod Kits, RH_Ironsights, EVE, MMM :
    Use patches from Blackened
    • "Blackened FWE - MMM - EVE - Project Beauty"
    • "Blackened RH_Ironsights - FWE - EVE"
    • "RH_IronSights FWE- WMK compatible"