User:Hishutup/Sandbox1: Difference between revisions

From Step Mods | Change The Game
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== Manual Patching Notes ==
 
 
 
 
 
 
 
 
<h3 style="color:rgb(225,225,245); text-align:left; font-size:1.5em; font-weight:600; border-style:solid; border-bottom-width:3px; border-color:#a7540b; padding-bottom:10px; overflow: hidden;">Info</h3>
This may be populated over time but here a some note that may or may not help.
 
<h5 style="color:rgb(60,150,200); font-size:1.1em; font-weight:600; text-decoration:underline;">[]</h5>
<b>Version:</b> <br>
<h4 style="color:#32baf7; font-size:1.5em; font-weight:600; margin-top:30px; border-style:solid; border-bottom: 2px solid #5D7480;"></h4>
 
 
 
=== Generic ===
The small boxes in names dont show up in-game and appear to be harmless.<br />
The Alternate textures for some models are dependent on hte overwriting mesh. If you have a model overwriting the Vanilla mesh, the alternate textures may need to be reverted to vanilla. IF you are using unique weapons then it must use the new model as well as the alternate textures even if they are vanilla.<br />
If it is needed the Alternate
 
=== Ammunition ===
Fairly straight forward.
 
==== Model ====
This MUST be a mesh. Some patches put a texture here which is incorrect. Alternate texture isnt dependent on the model.
 
==== NAM0 - Ammo ====
Filepath is "Meshes/<string>"<br />
 
==== ONAM - Short Name ====
Supposedly isnt read by anything but the engine.
 
 
=== Weapon ===
 
==== Model ====
Filepath is "Meshes/<string>"<br />
 
==== ONAM - Short Name ====
Supposedly isnt read by anything but the engine but I am unsure.

Latest revision as of 21:13, July 25, 2021


Manual Patching Notes

Info

This may be populated over time but here a some note that may or may not help.

[]

Version:


Generic

The small boxes in names dont show up in-game and appear to be harmless.
The Alternate textures for some models are dependent on hte overwriting mesh. If you have a model overwriting the Vanilla mesh, the alternate textures may need to be reverted to vanilla. IF you are using unique weapons then it must use the new model as well as the alternate textures even if they are vanilla.
If it is needed the Alternate

Ammunition

Fairly straight forward.

Model

This MUST be a mesh. Some patches put a texture here which is incorrect. Alternate texture isnt dependent on the model.

NAM0 - Ammo

Filepath is "Meshes/<string>"

ONAM - Short Name

Supposedly isnt read by anything but the engine.


Weapon

Model

Filepath is "Meshes/<string>"

ONAM - Short Name

Supposedly isnt read by anything but the engine but I am unsure.