User:Hishutup/OblivionGuideFAQ: Difference between revisions

From Step Mods | Change The Game
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==== How do I use BCF-Files? ====
Where instructed, download the BCF file from the Copy.com link provided.
: Go to <Steam>\SteamApps\common\Oblivion Mods\Bash Installers\Bain Converters
: Drop the BCF file to ''Bain Converters''
: Install the related mod as described
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==== The guide wants me to disable auto-saving. Why? How do I save, then? ====
==== The guide wants me to disable auto-saving. Why? How do I save, then? ====
<!--Auto-saving in Oblivion does have the tendency to corrupt the saves over time, especially on a modded setup. As a simple explanation: Running scripts and other assets are saved in to the savegame which, if saved repeatedly on the same 'slot', are not entirely overwritten but 'entwined'.
<!--Auto-saving in Oblivion does have the tendency to corrupt the saves over time, especially on a modded setup. As a simple explanation: Running scripts and other assets are saved in to the savegame which, if saved repeatedly on the same 'slot', are not entirely overwritten but 'entwined'.

Revision as of 10:47, September 22, 2014

Welcome to the FAQs for the Complete Oblivion Modding guide[edit | edit source]

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This is where I am going to place common questions[edit | edit source]


What about lore and the mod content?[edit | edit source]

This is mostly going to be lore friendly but not 100% because every mod author and/or guide creator has there interpretation of how Elder Scrolls should be played. You won't see anything that would completely break immersion. If you happen to come across something then post in the forum where is came from. Don't report mods that are not part of the core/extended. You have an option not to install       and      .


Where do the links go?[edit | edit source]

A majority of the links to the modding pages are directed to the Skyrim Nexus site. The reason for many different sites is because Oblivion is pretty old in terms of modding. Nexus might of removed something because they had updated their permissions policy *cough* AAOVTR *cough*. Also, some things like BCF-Files are done by Hishutup and Red to help with some of the installations and are provided via Copy.com.


Is this modular?[edit | edit source]

It's intended to be. I am slowly finding a good way to present a modular set up to users. Too many options and a user may give up. Too few and users will abandon this guide. I will hopefully get something right.


What is "FIX LATER"?[edit | edit source]

Those are markers for Red and me. I can do a simple search and find areas to fix. Ignore it and the couple of incomplete sentences that follow it.


Why can't I use Mod Organizer?[edit | edit source]

It's because of many reasons. First, being in version 1.2.9 there is memory leak when using some programs but the after running the programs more than once the length of time gets annoying. The problem doesn't exist in a normal install. Second, MO doesn't have support for OMOD or wizard.txt which is critical with Oblivion.

If you want me to use MO instead then go bug Tannin for OMOD and Wizard.txt compatibility. Meaning ask politely.


Is BOSS really required because I like LOOT?[edit | edit source]

Well... Try it and see if things work correctly. Loot doesn't carry all the changes over from BOSS because its a different method. LOOT is not content aware so it will tend to group common mods together. All I know is that FCOM Convergence is really picky with load order and even with V1.0 there was a recommendation to use BOSS.

That and I don't trust LOOT still.


How do I use BCF-Files?[edit | edit source]

Where instructed, download the BCF file from the Copy.com link provided.

Go to <Steam>\SteamApps\common\Oblivion Mods\Bash Installers\Bain Converters
Drop the BCF file to Bain Converters
Install the related mod as described


The guide wants me to disable auto-saving. Why? How do I save, then?[edit | edit source]

My game crashes after loading a save or upon death.[edit | edit source]

This is a Vanilla Oblivion issue and therefor present in any modded setup. Loading a different save directly from ingame tends to lead to unexpected CTD's, sometimes also after death of the player's character. It's a good habit to load a save by restarting the game or from the main-menu. Upon death you want to consider to restart Oblivion.


What modding sites are good to explore?[edit | edit source]

The Assimilation Lab
Nexus
TES Alliance


I don't understand. How do I FCOM?[edit | edit source]

FCOM Guide that is updated


Trouble-shooting[edit | edit source]

If you don't want to look through then use [(ctrl) + f]

Wrye Bash Issues[edit | edit source]

Something about load/Install order master if using Anneal (all)[edit | edit source]


You've gotten a Phyton error that looks like something below.

Traceback (most recent call last):
File "bash\basher.pyo", line 9585, in Execute
File "bash\bosh.pyo", line 9933, in anneal
File "bash\bosh.pyo", line 4073, in removeMods
File "bash\bosh.pyo", line 4041, in saveLoadOrder
bash.bolt.BoltError: Cannot load plugins before masters.

This is, because you've installed a group of mods with esp's and then tried to anneal (all) before getting the load order right in Bash (Mod tab). Change to Mod tab, run BOSS and you're good to anneal (all).

Red backgrounds in Mods tab[edit | edit source]

Its an old form of Archive Invalidation to re-date the bsa

Crash on startup or load[edit | edit source]

Crash on startup[edit | edit source]
Are you missing a master?
Look at the mods tab in Wrye Bash and look for the red box but if the red box is empty or had a dot that is not an issue.
Bad: Checkbox red on.png
Crash on startup when the load bar is loaded a small amount[edit | edit source]

If it crash a like one tick (5%) you're most likely missing something from the UI section.

Crash when loading a save[edit | edit source]
Did you remove any mods?
If so look up the mods you removed for special uninstall instructions. I highly recommend not uninstalling anything but if you have to then generally go into an interior cell. Save uninstall the mod and do a clean save.
Clean save instrutions: "FIX LATER"