User:Gernash/Inprogress: Difference between revisions

From Step Mods | Change The Game
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Upcoming mods
Upcoming mods
:Weaponsmith Extended - VIS Icons Patch  
:Weaponsmith Extended - VIS Icons Patch - DONE
:Creative clutter
:Creative clutter - DONE
:Raider Overhaul AE PAtch-Restored Content
:Raider Overhaul AE PAtch-Restored Content - DONE


Mod Removal
Mod Removal

Revision as of 05:15, January 20, 2017

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Template:Construction


Main[edit | edit source]

I spent a lot of time on the modern weapons sections and that version has the most updated interface. With all the Mod updates over the last few months with the .esp name changes it has broken the way the patches I've made work.

I've gone back to the CORE version and started repairing it. When entering the game The Pip-Boy interface is to messy So I'll be tackling that and the sort/naming functions.

16/01/2017

Removal of old unused/superceeded masters - Complete
INNR Naming (Weapons) - Mostly complete (19/02/2017) Unique item not added to icon list
Ammo naming - Complete
Grenade/Mines Naming - Complete
Misc Mods - Complete (17/01/2017)
Misc Item - Complete (17/01/2017)
Injestables - Adding ALL Items and creating sub menus in Pip-Boy - Complete (17/01/2017)
Holotapes/magazines/notes - Complete (17/01/2017) (Passwords complete)
Handmade weapons and mode - IN Progress (next patch version)



TODO - As I spot issues[edit | edit source]

Mods to look for

Chem texture replacement
Additional Settlement mods


ADDON UPDATES (19/01/2017) Started

Settelers cloths - Complete 20/01/2017
Power Armor
WorldSpace
Weapons - ModernWeapons Started 20/01/2017
Mods descriptions for DLC02 need to be added
Mods descriptions for WEAPONSMITH need to be added


Upcoming mods

Weaponsmith Extended - VIS Icons Patch - DONE
Creative clutter - DONE
Raider Overhaul AE PAtch-Restored Content - DONE

Mod Removal

Better Explosives - DAMAGE Removed from Core as it's changes get mostly overwritten.(There for throw arc and perc changes)

PATCH UPDATES

Appears there is no DLC04 Better description, I'll add that to the todo list as that very tedious to do.

LOG[edit | edit source]

17/01/2016

Completed indigestible - Not bad food
Resetting MOD load list and re-adding al mods for CORE, Reviewing Mods and FOMODS for aditional downloads.
After testing the INNR naming for weapons getting Further issues with some weapons (Naming functions just No icons.)

19/01/2017

INNR Weapons mostly done Couple still to go and Unique weapons (Kellogs pistol etc)
MOD Better descriptions- Many of these need to be done I'll release patch before completing them (Many hundreds of entries)
Patch Now functional for CORE-Progressing with cosmetics.
Added Nukacola 7.62x39 ammo rounds for handmade weapons.Noticed there are Multiple crafting benches :- TODO will clean up the Workbench Menu to only have the Correct ones displayed and add perk requirements.
Removed AKW ammo workbench added menu item "8 - ELECTRONIC EQUIPMENT" moved the Binocular Batteries,Beacon and Salvaging device ionto there.

19/01/2017

Updated WIKI to reflect most changes and warnings to not use ADDON sections
Uploaded MODWiki-CORE-Patch V2.1.0 to Nexus

20/01/2017

Created Settlers patch for aditional Cloths.
Created a list of all items generated in Chem Lab will move them to AKW Workbenches in next patch.

20/01/2017

Braught back Modern Weapon section back to life. Looks like Weaponsmoth points everythin back to AKwords benches I will have to readjust the MODWiki Core workbenches changes to make them the same.
The NEW INNR setup works a treat when inbeaded with all the other changes/mods
Lots of "new" craftable items are not Iconed Will have to Add to the TODO LIST