User:Gernash/Inprogress: Difference between revisions

From Step Mods | Change The Game
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:Better Explosives - DAMAGE Removed from Core as it's changes get mostly overwritten.(There for throw arc and perc changes)
:Better Explosives - DAMAGE Removed from Core as it's changes get mostly overwritten.(There for throw arc and perc changes)


 
PATCH UPDATES
:Appears there is not DLC04 Better descrription, Ill add that to the todo list as that very tedious to do.


==LOG==
==LOG==

Revision as of 04:51, January 19, 2017

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Main[edit | edit source]

I spent a lot of time on the modern weapons sections and that version has the most updated interface. With all the Mod updates over the last few months with the .esp name changes it has broken the way the patches I've made work.

I've gone back to the CORE version and started repairing it. When entering the game The Pip-Boy interface is to messy So I'll be tackling that and the sort/naming functions.

16/01/2017

Removal of old unused/superceeded masters - Complete
INNR Naming (Weapons) - Not fully functional working on it 18/01/2017
Ammo naming - Complete
Grenade/Mines Naming - Complete
Misc Mods - Complete (17/01/2017)
Misc Item - Complete (17/01/2017)
Injestables - Adding ALL Items and creating sub menus in Pip-Boy - Complete (17/01/2017)
Holotapes/magazines/notes - Complete (17/01/2017) (Passwords complete)



TODO - As I spot issues[edit | edit source]

Mods to look for

Chem texture replacement
Additional Settlement mods

Upcoming mods

Weaponsmith Extended - VIS Icons Patch
Creative clutter
Raider Overhaul AE PAtch-Restored Content

Mod Removal

Better Explosives - DAMAGE Removed from Core as it's changes get mostly overwritten.(There for throw arc and perc changes)

PATCH UPDATES

Appears there is not DLC04 Better descrription, Ill add that to the todo list as that very tedious to do.

LOG[edit | edit source]

17/01/2016

Completed indigestible - Not bad food
Resetting MOD load list and re-adding al mods for CORE, Reviewing Mods and FOMODS for aditional downloads.
After testing the INNR naming for weapons getting Further issues with some weapons (Naming functions just No icons.)

19/01/2017

INNR Weapons mostly done Couple still to go and Unique weapons (Kellogs pistol etc)
MOD Better descriptions- Many of these need to be done I'll release patch before completing them (Many hundreds of entries)
Patch Now functional for CORE-Progressing with cosmetics.
Added Nukacola 7.62x39 ammo rounds for handmade weapons.Noticed there are Multiple crafting benches :- TODO will clean up the Workbench Menu to only have the Correct ones displayed and add perk requirements.