User:Gernash/Inprogress: Difference between revisions
From Step Mods | Change The Game
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:MOD Better descriptions- Many of these need to be done I'll release patch before completing them (Many hundreds of entries) | :MOD Better descriptions- Many of these need to be done I'll release patch before completing them (Many hundreds of entries) | ||
:Patch Now functional for CORE-Progressing with cosmetics. | :Patch Now functional for CORE-Progressing with cosmetics. | ||
:Added Nukacola 7.62x39 ammo rounds for handmade weapons.Noticed there are Multiple crafting benches :- TODO will clean up the Workbench Menu to only have the Correct ones displayed and add perk requirements. | |||
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Revision as of 02:34, January 19, 2017
Main[edit | edit source]
I spent a lot of time on the modern weapons sections and that version has the most updated interface. With all the Mod updates over the last few months with the .esp name changes it has broken the way the patches I've made work.
I've gone back to the CORE version and started repairing it. When entering the game The Pip-Boy interface is to messy So I'll be tackling that and the sort/naming functions.
16/01/2017
- Removal of old unused/superceeded masters - Complete
- INNR Naming (Weapons) - Not fully functional working on it 18/01/2017
- Ammo naming - Complete
- Grenade/Mines Naming - Complete
- Misc Mods - Complete (17/01/2017)
- Misc Item - Complete (17/01/2017)
- Injestables - Adding ALL Items and creating sub menus in Pip-Boy - Complete (17/01/2017)
- Holotapes/magazines/notes - Complete (17/01/2017) (Passwords complete)
TODO - As I spot issues[edit | edit source]
Mods to look for
- Chem texture replacement
- Additional Settlement mods
Upcoming mods
- Weaponsmith Extended - VIS Icons Patch
- Creative clutter
- Raider Overhaul AE PAtch-Restored Content
Mod Removal
- Better Explosives - DAMAGE Removed from Core as it's changes get mostly overwritten.(There for throw arc and perc changes)
LOG[edit | edit source]
17/01/2016
- Completed indigestible - Not bad food
- Resetting MOD load list and re-adding al mods for CORE, Reviewing Mods and FOMODS for aditional downloads.
- After testing the INNR naming for weapons getting Further issues with some weapons (Naming functions just No icons.)
19/01/2017
- INNR Weapons mostly done Couple still to go and Unique weapons (Kellogs pistol etc)
- MOD Better descriptions- Many of these need to be done I'll release patch before completing them (Many hundreds of entries)
- Patch Now functional for CORE-Progressing with cosmetics.
- Added Nukacola 7.62x39 ammo rounds for handmade weapons.Noticed there are Multiple crafting benches :- TODO will clean up the Workbench Menu to only have the Correct ones displayed and add perk requirements.