User:Fenris95/FO4 - My Personal Setup: Difference between revisions
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|{{User:Kesta/NexusDownload | |{{User:Kesta/NexusDownload | ||
|name=Files to download | |name=Files to download | ||
|MAIN=Immersive Map 4k - | |MAIN=FAR HARBOR BLUEPRINT MAP With Texts, Immersive Map 4k - BLUEPRINT - no Squares}} | ||
'''Description''' :<br/> "This mod changes the looks of the default vanilla map." | '''Description''' :<br/> "This mod changes the looks of the default vanilla map." | ||
}} | }} | ||
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|{{Fieldset | |{{Fieldset | ||
|Map Resolution | |Map Resolution | ||
|bullet=yes| | |bullet=yes|4K}} {{Fieldset | ||
|Icon Style | |Icon Style | ||
|bullet=yes|All White}} | |bullet=yes|All White}} | ||
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# Toggle the HUD with an in game item. | # Toggle the HUD with an in game item. | ||
# Toggle the compass with an in game item." | # Toggle the compass with an in game item." | ||
'''Description''' :<br/> | |||
This mod required activation in-game. Go to the Misc section of your Pipboy and use the Immersive HUD holotape to start it up. | |||
}} | }} | ||
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== Sorting, Cleaning and Testing: Part 2 == | == Sorting, Cleaning and Testing: Part 2 == | ||
Just as | Just as you did before, sort your load order using LOOT and run the game. | ||
You can use my save below, or one you made before, to skip the intro of the game if you wish. | |||
None of the interface mods will need cleaning. | |||
[[:File:Exitsave0_940E27DB_536861756E_Commonwealth_000036_20170528081801_1_2.7z]] | |||
== Gameplay == | |||
==== Grab and Eat All-in-One ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Grab and Eat All-in-One|http://www.nexusmods.com/fallout4/mods/17608/?|v1.5|wyz123<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Grab and Eat v1.5}} | |||
'''Description''' :<br/>"Imagine you have built a lovely house and spent hundreds of days and nights furnishing it. After saving another settlement for Preston Garvey, you feel tired and hungry. Now you are home. Seeing Brahmin steaks you have carefully positioned on plates makes you happy. Then you put all those freshly cooked steaks into your filthy pocket and eat some Bloatfly meat cause it's easier to find in your inventory. Wait... WAIT! Why couldn't you grab that Brahmin steak and eat instead of putting it away? It looks like our Sole Survivor, who can hack Master terminals and robots can't figure out how to eat out of the plate! | |||
This mod solve the problem for our Sole Survivor. It adds EAT/DRINK/USE/EQUIP buttons that let you grab the item and eat/drink/use/equip in real time. No need to pick it up and open the inventory. With this mod, you can grab some food and eat, grab some chems and get high and grab your shotgun to shoot trespassers in the face!" | |||
}} | |||
==== Pre War Safes ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Pre War Safes|http://www.nexusmods.com/fallout4/mods/3306/?|1.1|Amstrad<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Pre War Safes}} | |||
'''Description''' :<br/>"Ever wonder why that locked safe behind the Police Chief's desk, or the one in the Prewar businessman's office always seemed to have some homemade pipe weapon in them rather than a proper store bought weapon? It bothered me enough that I made this small tweak." | |||
}} | |||
==== Dynamic Flora Harvesting ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Dynamic Flora Harvesting|http://www.nexusmods.com/fallout4/mods/3581/?|1.1|Chikawowwow<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Dynamic Flora Harvesting}} | |||
'''Description''' :<br/>"Makes plants give a realistic number of ingredients based on the in game model instead of 1. Outputs range from 1 to 'an approximate based on the model' for example corn stalks can give 1-3, bloodleaf plants 1-8. With the standard file you still have the potential to only receive '1' except for Tarburys which have 5-10 as a minimum." | |||
}} | |||
==== Lowered Weapons ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Lowered Weapons|http://www.nexusmods.com/fallout4/mods/522/?|1.1|lesma666<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Lowered Weapons 1.1}} | |||
'''Description''' :<br/>"I hate how your character is always pointing his gun foward 100% of the time in First Person, it's not immersive. Now your character will have their guns downed when not firing it. It's a simple animation sweep, for now..." | |||
}} | |||
==== Milk That Brahmin - A Milk Mini-Overhaul ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Milk That Brahmin|http://www.nexusmods.com/fallout4/mods/12175/?|1.0.01|Testudini<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Milk That Brahmin version 1.0.01 - No Wild Brahmin}} | |||
'''Description''' :<br/>"That's right, you cow wranglin', milk drinkin', sons of guns. Put on your udder-tugging gloves because it's time for MILK THAT BRAMHIN! Featuring a new milking mechanic, additional brahmin spawns, leveled list integration, and of course, milk, Milk That Brahmin! is literally the best milk overhaul mod that's been made for anything ever." | |||
}} | |||
==== Real Dogmeat Armor ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Real Dogmeat Armor|http://www.nexusmods.com/fallout4/mods/4609/?|1.01|burtron<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Real Dogmeat Armor Scripted Installer 1.01}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Real Dogmeat Armor NMM Installer | |||
|{{Fieldset | |||
|How Precious is Dogmeat to you? | |||
|bullet=yes|Standard}} | |||
|button=yes|buttonText=Finish}} }} | |||
'''Description''' :<br/>"This mod gives dog armor, collars and helmets real armor values based off of the values on Combat Armor Chest pieces. | |||
It comes in 3 armor value versions as well as versions that render the armor invisible only on Dogmeat. | |||
Note that the armor values apply to any dog equipped with armor, not just Dogmeat!" | |||
}} | |||
==== Multiple Floors Sandboxing ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Multiple Floors Sandboxing|http://www.nexusmods.com/fallout4/mods/15608/?|1.0|Korodic and Dovahklon<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Multiple Floors Sandboxing}} | |||
'''Description''' :<br/>"Have you ever wonder why the NPCs mostly just stay at the same floor, even though the cell (regardless where at) has multiple floors? | |||
Do you have a nice custom home that has multiple floors in the same cell(i.e. no loading doors), and you want your NPCs to move up and downstairs more? | |||
This little tweak should address that need." | |||
}} | |||
==== QuickTrade ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|QuickTrade|http://www.nexusmods.com/fallout4/mods/16229/?|1.2|registrator2000<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=QuickTrade 1.2}} | |||
'''Description''' :<br/>"This mod adds a trade menu option to vendors that opens the buy/sell menu, and an inventory option for your settlers. | |||
QuickTrade is intelligent enough to make sure Trade is only available when these merchants are actually offering vendor services (i.e. merchants that have knocked off work for the night won't have a Trade option)." | |||
}} | |||
==== Realistic Survival Damage ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|Realistic Survival Damage|http://www.nexusmods.com/fallout4/mods/333/?|2.0|darthbdaman<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Realistic Survival Damage}} | |||
'''Description''' :<br/>"Adjusts the player damage multiplier for Survival Difficulty to increase damage by 2 times normal difficulty damage, instead of increasing it to 1.5 normal." | |||
}} | |||
==== Live Dismemberment ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Live Dismemberment|http://www.nexusmods.com/fallout4/mods/16400/?|1|DeathclawAlpha<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Live Dismemberment - Increased Headshot Damage}} | |||
'''Description''' :<br/>"Inspired by the musings of musical artists such as Blue Stahli and Carpenter Brut, I bring you the pinnacle of brutality-based engineering - your very own .esp that allows you to FUCK!NG KILL anyone who stands in your way with the power of mutilation! Now, after crippling an enemy's limb, the limb in question has a chance (or guarantee!) of blowing into bits or falling off, depending on the situation!" | |||
}} | |||
==== Campsite - Simple Wasteland Camping (and HD Sleeping Bags) ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Campsite - Simple Wasteland Camping|http://www.nexusmods.com/fallout4/mods/11734/?|1.0.1|fadingsignal<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Campsite v1.0.1 | |||
|OPT=Armor and Weapon Crafting Keywords (AWKCR) Patch, Full Nights' Sleep Patch for Survival}} | |||
'''Description''' :<br/>"Camping is obviously one of those mods everyone wants in Bethesda games, myself included since day one. A month or so ago I jotted all my ideas down, and after I released Basement Living I set to work on this with the intent on making something simple, but still "immersive" and fun. It ended up growing into what you see here. | |||
Campsite adds craftable / carryable tents & sleeping bags (new meshes and HD textures in several colors, including camos), cloth wall, fires, lanterns, and cooking pot, each with their own unique gameplay dynamics, sounds, interactivity, and animations. Simple enough for light play, detailed enough to make you feel involved." | |||
}} | |||
==== Nuka-World Monorail Tram Fast Travel ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Nuka-World Monorail Tram Fast Travel|http://www.nexusmods.com/fallout4/mods/22012/?|1.0|fadingsignal<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Nuka-World Monorail Fast Travel}} | |||
'''Description''' :<br/>"This is one of those little gameplay adjustments I've had on my list to make for some time for those of us doing >survival or no-fast-travel<. I like to visit Nuka-World at random, and got tired of having to take the full monorail tram ride back EVERY SINGLE TIME, especially once you start doing quests that involve traveling back and forth. | |||
Well, not any longer! After your very first visit to Nuka-World, any returning trips from the Commonwealth will give you a prompt when activating the monorail controls, asking if you want to Travel to Nuka-World -OR- Travel to Nuka-World (Fast). | |||
Selecting the Fast option will fade the game out and play the monorail departure/arrival sounds, and you'll fast travel to the tram station in Nuka-World." | |||
}} | |||
==== The Mobile Mechanic - Portable Workbenches and Junk Scrapping ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|The Mobile Mechanic|http://www.nexusmods.com/fallout4/mods/18262/?|1.2|fadingsignal<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=The Mobile Mechanic v1.2}} | |||
'''Description''' :<br/>"After spending way too many hours in the game, and leveling way up, the experience of hiking halfway across the map to a settlement just to put a silencer onto a gun, or lugging around a bunch of Desk Fans and Giddy Up Buttercup Legs just to scrap some screws out of them starts to lose its charm, especially in survival mode where carryweight is at a premium, and fast travel is disabled. | |||
The Mobile Mechanic adds a craftable, portable workbench, with new meshes and textures, which allows you to do any kind of crafting, anywhere you want, including the ability to scrap junk into its core components, so you don’t have to lug around a bunch of heavy junk. It also includes a portable Power Armor bench! The sole survivor can craft mechanical turrets and all sorts of other high tech stuff, so I don’t think it’s unreasonable to believe they can use a screwdriver! | |||
This is all balanced by way of the fact that the player can only craft things using resources or mods in their inventory, and that the bench itself and the additionally required crafting kits all have some weight to them, forcing you to be conscious of using up all your carry weight." | |||
}} | |||
==== Killable Children ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|Killable Children|www.nexusmods.com/fallout4/mods/197/?|1.2.7.1|Abbalovesyou<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Killable Children 1.2.7.1 - All Dlc}} | |||
'''Description''' :<br/>"I made this in Fo4edit (1.2), and it allows you to have children be mortal like any other generic adult npc in the game." | |||
}} | |||
==== Visible Weapons - 3rd Person Holster ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Visible Weapons|http://www.nexusmods.com/fallout4/mods/10317/?|1.3|registrator2000<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Visible Weapons 1.3}} | |||
'''Description''' :<br/>"Weapons as apparel on your back and in holsters have been around for a while now. | |||
But so far, they've been mostly useful for screenshots because they aren't actually usable! | |||
They stay on your back all the time, and nothing kills immersion more than seeing them stay static on your back when you draw that exact weapon. | |||
They clutter up your inventory too. | |||
Visible Weapons lets you link up weapon and weapon model. Once linked, they function as one item. When inactive, weapon models won't show in your Apparel inventory. | |||
That's right! Once you equip a linked weapon it shows up on your body!" | |||
}} | |||
==== Dynamic Muzzle Shadows ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|Dynamic Muzzle Shadows|http://www.nexusmods.com/fallout4/mods/2571/?|1.3|Troy Irving<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Dynamic Weapon Shadows}} | |||
'''Description''' :<br/>"Framerate not bad enough already? Let me fix that for ya'. | |||
This mod takes the lights created by projectiles, muzzle flashes, and explosions and makes them cast dynamic shadows." | |||
}} | |||
==== Lore-Friendly Immersive Realistic Chalk Components Expanded and Extended HD 4K ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Lore-Friendly Immersive Realistic Chalk Components|http://www.nexusmods.com/fallout4/mods/5031/?|6.9|Troy Irving<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Chalkrete}} | |||
'''Description''' :<br/>"Outraged that chalk makes asbestos? Now you can sleep at night again." | |||
}} | |||
==== Longer Power Lines ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Longer Power Lines|http://www.nexusmods.com/fallout4/mods/2241/?|1.1|Puma<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Longer Power Lines 3x}} | |||
'''Description''' :<br/>"Sets fWorkshopWireMaxLength to a higher value." | |||
}} | |||
==== Easy Hacking ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|Easy Hacking|http://www.nexusmods.com/fallout4/mods/266/?|1.0|zilav<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Easy Hacking}} | |||
'''Description''' :<br/>"I never liked hacking minigames since Fallout 3, they take too much time and disrupt the natural game flow for me. With this mod you will always see only one password, the correct one. Keep in mind that you still must have corresponding perks to access terminals." | |||
}} | |||
==== PipBoyShadows ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|PipBoyShadows|http://www.nexusmods.com/fallout4/mods/281/?|0.4|McGuffin<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=PipBoyShadows}} | |||
'''Description''' :<br/>"PipBoyShadows is a small mod that just adds a shadow flag to the Pip-Boy light and various HeadLamps, including the Power Armor light. | |||
At start that was just a test, but I found it interesting enough to share it, but beware, because the result is not always good, specially for the pipboy light, especially in third person view. There are some artifacts in shadows and some weird effects because the character himself produces shadows. The HeadLamps shadows look much better, however. Obviously, bethesda has probably chosen to not activate the effect because of that and for consistancy." | |||
}} | |||
==== MGS Aiming ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|MGS Aiming|http://www.nexusmods.com/fallout4/mods/23646/?|1.11|PeterTran<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=MGS Aiming}} | |||
'''Description''' :<br/>"Like to play in third person, but want to aim and shoot in first person like a certain rigid serpent? | |||
Well look no further than MGS Aiming! | |||
With MGS Aiming, whenever you pull up your weapon sights (while in third person) the camera will automatically switch to first person. Once you stop aiming, it'll switch back to third person." | |||
}} | |||
==== Exploding Eyebots ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Exploding Eyebots|http://www.nexusmods.com/fallout4/mods/10532/?|1|mm137<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Exploding Eyebots - Automatron}} | |||
'''Description''' :<br/>"Just a little plugin to make the Eyebots explode on death, like in FO3 and FNV. The explosion is slightly more powerful than the frag grenade. It creates new opportunities to create some chaos. They will turn to ash afterwards, since there is no dismemberment in-game for them." | |||
}} | |||
==== No Combat Boundaries ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|No Combat Boundaries|http://www.nexusmods.com/fallout4/mods/6752/?|1.0|mm137<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=No Combat Boundaries}} | |||
'''Description''' :<br/>"This is a small plugin to remove combat boundaries, so enemies will follow you indoors from outside and vice versa. That's it! No more using load screens to end a fight." | |||
}} | |||
==== Search and Destroy - Extended Combat Range and Stealth Searches ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Search and Destroy|http://www.nexusmods.com/fallout4/mods/5852/?|1|mm137<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|OPT=Search and Destroy - Lite}} | |||
'''Description''' :<br/>"This mod only does two things: increases the length of time enemies will hunt for you, and increases the range over which they will detect and follow you. Designed for maximum compatibility - by only tweaking these two factors, and not touching skill buffs,light factors, sound, companions, traps, etc., it should work alongside any set of mods you want to use to tweak your game. It was designed for stealth use, but affects all forms of combat, greatly increasing the number of unscripted events, especially outdoors." | |||
}} | |||
==== Lone wanderer fast travel ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|Lone wanderer fast travel|http://www.nexusmods.com/fallout4/mods/17736/?|1.9.1|LoneRaptor<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Lone Wanderer Fast Travel V1.9.1}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Lone wanderer fast travel | |||
|{{Fieldset | |||
|DLC Expansions | |||
|bullet=yes|Far Harbor;Nuka World}} {{Fieldset | |||
|Textures | |||
|bullet=yes|Pick a colour that you like}} | |||
|button=yes|buttonText=Finish}} }} | |||
'''Description''' :<br/>"This mod was created as an alternative way of fast travelling and as an alternative to my APC transport mod for people who prefer a motorcycle. It is mainly intended for survival mode but can also be used for any other difficulty. The motorcycle comes standard with some built in storage but there are upgrades available such as a portable campsite, cupholder, an upgrade to halve fuel consumption ,and a bobblehead fender ornament which allows you to repair breakdowns once every 2 hours real time. | |||
You will find the motorcycle at the robotics disposal yard in the little building. Before you can use it you'll have to repair it (after you repair it, it will be moved outside). Once you've repaired it you can travel to any of the currently 38 locations you have discovered. | |||
The far harbor expansion adds an additional 13 locations. | |||
The nuka world expansion adds an additional 12 locations." | |||
}} | |||
==== Scarcity - Destructible Power Armor and More ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Scarcity|http://www.nexusmods.com/fallout4/mods/21228/?|1.2.4|spacefiddle<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Scarcity - Includes HUD widget for enviro-seal status.}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Scarcity | |||
|{{Fieldset | |||
|Main File | |||
|bullet=yes|FULL - All Changes}} | |||
|button=yes|buttonText=Finish}} }} | |||
'''Description''' :<br/>"When a Power Armor piece is destroyed, it's really destroyed. | |||
No silly zero-weight, zero-health inventory entry, with the broken pieces of it on the ground. | |||
Maybe now there can be some meaning and purpose to the ten jillion PA suits around the Commonwealth. | |||
Fusion cores are also more rare, and will have a random charge - not be "almost always 100% and sometimes 50%." (I did not edit cells or touch the various placed cores.) | |||
So why use it now? | |||
Scarcity's Power Armor is much more protective than Vanilla PA, preventing more damage from reaching the player, and grants immunity to poison and acid, when in good condition. But as its condition degrades, so does its protection. A completely banged-up suit of Scarcity armor will protect you less than Vanilla PA. | |||
And it will cost you more to repair. | |||
You can no longer fix the most advanced infantry weapon ever created by slapping 4 tin cans together. | |||
Instead of "4 steel," repair requirements have been made meaningful, using better components. | |||
Power Armor will protect you well - as long as you maintain it well. | |||
And maintaining it will no longer be trivial. | |||
For example: if any piece goes red, then the suit's seals are broken, you get a warning alarm, and you lose the poison/acid immunity (along with the decreased damage resistance)." | |||
}} | |||
==== Better Generators ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|OPT}} | |||
|Better Generators|http://www.nexusmods.com/fallout4/mods/1029/?|1.1.0|Expired6978<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Better Generators (2x) v1-1-0}} | |||
'''Description''' :<br/>"Simple plugin that modifies all vanilla generators to produce more power" | |||
}} | |||
==== Realistic Bullets - Velocity and Gravity ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Realistic Bullets|http://www.nexusmods.com/fallout4/mods/20389/?|1.3|ShanicTheOatmeme<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Realistic Bullets 1.3}} | |||
{{FOMOD Instructions | |||
|{{FomodPage | |||
|Realistic Bullets 1.3 | |||
|{{Fieldset | |||
|Version | |||
|bullet=yes|Vanilla + DLC Without Tracers}} | |||
|button=yes|buttonText=Finish}} }} | |||
'''Description''' :<br/>"Originally made to be a PS4 friendly alternative to similar mods such as "Weapons of Fate", "Visible Bullets", and "Tracers - Light 'em up". | |||
I received request to upload this to Nexus, So here it is. | |||
Works with .esp only, no external assets needed. | |||
This mod adds more realistic Velocities and Gravitational drop to your bullets! | |||
No more hitting the target instantly, With this mod Bullet actually take | |||
time to travel to the target and are effected by gravity!" | |||
}} | |||
==== Timescale Defaults to 6 (when leaving Vault 111) ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Timescale Defaults to 6|http://www.nexusmods.com/fallout4/mods/15126/?|1.0|Old Nick<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Timescale Defaults to 6 - Loose Script}} | |||
'''Description''' :<br/>"Sometimes when I start a new character I forget to change the timescale to my preferred value of 6, in previous games you could change it in a plugin, but because Bethesda set it to be zero until you leave Vault 111 that won't work. So instead I've edited the script that runs when you ride the elevator up out of the vault to set timescale to 6 instead of 20. | |||
For those that don't know – Timescale affects how quickly time passes in the game. | |||
e.g. with the vanilla value of 20, for every minute of real world time, 20 minutes pass in the game." | |||
}} | |||
==== Move (Get Out the Way) ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Move (Get Out the Way)|http://www.nexusmods.com/fallout4/mods/4062/?|1|mm137<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Move (Get Out the Way)}} | |||
'''Description''' :<br/>"This mod is heavily inspired by (or shamelessly ripped off of) the essential Move it Dammit for NPC Companions and Followers by Apogee777. | |||
It increases the distance traveled by followers or NPCs when you bump into them, and cuts the reaction time in half. | |||
Tired of Dogmeat blocking doorways? Settlement clogged with loiterers? Try this mod!" | |||
}} | |||
==== Better Companions ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Better Companions|http://www.nexusmods.com/fallout4/mods/18547/?|1.12|techprince<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Better Companions | |||
|OPT=NoSharedDogmeatTemplate}} | |||
'''Description''' :<br/>"I realized that none of the companions behave like they are suppose to. Their weapon switching conditions are very irregular. They only switch to 1H weapons and even that is random. They cannot switch to Fist weapons and 2H weapons automatically. Also, if I want them to use a shotgun at melee range and a rifle at long range, I cannot do so. Now to change all of this I made this mod. And while making it, I added few perks to make them strong and unique in their own way. | |||
<b>Features</b> | |||
This mod does the following to the companions: | |||
* Adds missing perks. | |||
* Adds specialty perks. | |||
* Adds utility perks. | |||
* Adds fall damage immunity. | |||
* Adds unlimited ammo and unbreakable power armor functionality. | |||
* Adds auto teleportation when out of combat. | |||
* Allows player to modify companion distance. | |||
* Allows companions to revive themselves when they go down. | |||
* Allows companions to switch between primary and secondary weapons on the fly. | |||
* Fixes sneaking. | |||
* Improves gun accuracy. | |||
* Improves affinity perks. | |||
* Improves bumping. They will move away from player faster and further. | |||
* Reduces gun-bashing frequency. | |||
* Improves combat. | |||
All companions are supported, including DLC." | |||
}} | |||
==== Concealed Armors ==== | |||
{{User:Kesta/ModInstructions | |||
|flare={{User:Kesta/flare|Core}} | |||
|Concealed Armors|http://www.nexusmods.com/fallout4/mods/6434/?|1.3|Nisas<br/><br/> | |||
|{{User:Kesta/NexusDownload | |||
|name=Files to download | |||
|MAIN=Concealed Armor}} | |||
'''Description''' :<br/>"This mod adds a category to armor pieces called Visibility. At no cost you can dynamically modify armor pieces to be invisible. And you can change them back to visible whenever you want. You can imagine that the armor is concealed underneath your outfit. You can hide all your armor pieces, or only the ones you don't like. It's up to you. You can run around naked while still having full armor protection if you want. | |||
The armor pieces affected are limited to the 5 armor pieces (chest, legs, and arms) of all the armor categories (leather, raider, metal, combat, synth) as well as the DC Guard Armor. It works for all 3 tiers of each armor, and it works fine with legendaries. | |||
The armor pieces will stay invisible no matter who is wearing them so you can outfit your settlers in heavy combat armor without ruining their outfits. | |||
This mod also adds armor appearance downgrading. You can change the appearance of a heavy armor piece to its medium or light version while leaving its stats the same. Think of it as partially concealed armor. The medium armor can be also changed to its light armor version." | |||
'''Install Instructions''' :<br/>This mod required repackaging using files from another mod. Below are step by step instructions on how to do this. Thanks to moriartykain and hlifehotdog. | |||
# Download the Concealed Armor mod using the <b>'download manually'</b> link | |||
# Save or open the file, and extract the content to an easy to reach folder | |||
# Delete 'ArmorKeywords.esm' from the folder you extracted the mod to | |||
# Manually download the main file for [http://www.nexusmods.com/fallout4/mods/13763/? this mod]; at the time of writing this guide it is named 'Concealed Armor Season Pass AWKCR 3.x.x compability patch' | |||
# Extract ConcealedArmor.esp to the folder where you extracted the first mod, and overwrite the file of the same name | |||
# Create an archive of the folder using the zip or 7z format | |||
# Add this new archive to Nexus Mod Manager and activate the mod | |||
[[File:Archive_ConcealedArmor.png|450px]] | |||
}} | |||
== Sorting, Cleaning and Testing: Part 3 == | |||
Once again, sort your load order with LOOT. |
Revision as of 11:34, May 28, 2017
Fenris' Personal Mod Guide / Setup[edit | edit source]
Because I'm gonna forget what to install in a year or two.
Title: Waiting on that part of my brain to come up with something decent.[edit | edit source]
Game[edit | edit source]
- Fallout 4 v1.9.4.0
DLC Required[edit | edit source]
- Wasteland Workshop
- Automatron
- Far Harbour
- Contraptions Workshop
- Vault-Tec Workshop
- Nuka-World
Introduction[edit | edit source]
If you're following this guide I'm going to make an ass of you and me and assume that you know what you're doing when it comes to modding Bethesda games.
I'll do my best to have the mods here ordered in a way that makes sense, though my usual install methodology is to go down the list of the top 100 mods and install them one after the other.
I tend to favor lore friendly mods that spice up the visuals, as well as grabbing as many lore friendly weapon and armour mods as I can fit into a load order.
I'll include reminders to run LOOT and to check that your game isn't derping out after each section.
Here's my PC's config if you're into that sort of thing, it's probably worth mentioning that this guide will favor high fidelity over FPS, with little to no compromises:
- CPU: Intel Core i5 4670K @ 4.2Ghz
- GPU: MSI GeForce GTX 980Ti @ 1440Mhz / 7Ghz
- RAM: 16GB Corsair Vengeance 1600Mhz CL9
- Mobo: MSI Z87-GD65 Gaming Motherboard
- SSDs: 2x Kingston HyperX 120GB RAID0
Using Kesta's flares and fancy mod sections.
Getting Started[edit | edit source]
First things first: Install the game[edit | edit source]
Whether via steam or some other platform, it's usually a good idea to install the game to a directory that isn't Steam's default.
That is to say, anywhere that isn't either C:\Program Files or C:\Program Files (x86).
Below is a small walkthrough of how to set up a secondary install location in Steam.
If you have a second hard drive or an SSD just for games, then you have no doubt done this already.
Drivers & Applications[edit | edit source]
Whilst the game is downloading, this is the perfect time to prepare the other applications that we're going to use.[edit | edit source]
Update your graphics card drivers[edit | edit source]
Choose a text editing program[edit | edit source]
There are a few choices here, the main two being Notepad++ and Sublime Text 3.
Once you have chosen a text editor you should set it as the default program to open both .ini and .txt files.
To do this go to your Fallout 4 directory and right click an ini file such as Fallout4_Default.ini, then select Open With > Choose another app.
Ensure that Always use this app to open .ini files is ticked, then scroll down the list and click More apps > Look for another app on this PC.
Point Windows to the editor's executable file.
For Notepad++ this is a file named notepad++.exe located in C:\Program Files (x86)\Notepad++
For Sublime Text this is a file named sublime_text.exe located in C:\Program Files\Sublime Text 3
Repeat this process for .txt files as well.
Next, install an archiving program like WinRAR[edit | edit source]
I've been using WinRAR forever, so it's just what I'm familiar with. It's available in 32bit and 64bit versions.
Another option is 7-zip, which is also available in 32bit and 64bit flavors.
Run the game for the first time[edit | edit source]
This will set up the necessary registry entries and will create two files in your documents inside of \Documents\My Games\Fallout4
- Fallout4.ini
- Fallout4Prefs.ini
Nexus Mod Manager[edit | edit source]
Mod Organizer 2 has frustrating problems when installing a mod with multiple options, the menus simply don't work on some mod installers so you'll be stuck with the default settings.
This is quite a shame as Mod Organizer 2 is more feature complete then NMM, and I prefer it greatly. NMM will work fine for our purposes however until Mod Organizer 2 is fixed.
You can download Nexus Mod Manager from this link.
- Install Nexus Mod Manager and point it to your Fallout 4 install directory, create a folder on the same drive as your Fallout 4 install that will hold all of your mods.
- When you first select Fallout 4 as the game to use with NMM, it will ask where to install your mods, and where to keep the install info. Choose the folder on the same drive as your Fallout 4 install.
- Go to the mods tab and under Categories, click Categories: expand all categories, this will just make it easier to see the mods that you're going to be downloading.
Next you're going to need to log into Nexus Mod Manager using your Nexus account. This will enable you to download mods over 2MB through NMM.
LOOT[edit | edit source]
LOOT is a tool that automates load order optimization, it is also able to tell you if a mod has dirty edits and needs cleaning. You are able to run it through Nexus Mod Manager.
Installation :
|
FO4Edit[edit | edit source]
FO4Edit is a powerful tool that has a myriad of features. We'll be using it to automate the cleaning process of mods with dirty edits.
Here's a guide for using xEdit to clean your mods.
Installation :
|
INI Tweaks[edit | edit source]
BethINI[edit | edit source]
Installation :
|
Manual Tweaks[edit | edit source]
Make a copy of 'Fallout4.ini' inside of \Documents\My Games\Fallout4 and name it 'Fallout4Custom.ini'; this is the file we will be editing.
Open Fallout4Custom.ini in your chosen text editor and scroll down to the [Interface] section. If you have played the game a lot before you can disable the tutorial messages by adding 'bShowTutorials=0' at the bottom of the section so that it looks like this:
[Interface] fSafeZoneX=15.0 fSafeZoneXWide=64.0 fSafeZoneXWide16x10=64.0 fSafeZoneY=15.0 fSafeZoneYWide16x10=36.0 bShowTutorials=0
We're going to improve the readability of the in-game console by adding a new section underneath the [MapMenu] section.
Copy this text and add it underneath 'uLockedTerrainLOD=32' in the [MapMenu] section:
[Menu] iConsoleSizeScreenPercent=65 iConsoleTextSize=16 rConsoleHistoryTextColor=153,160,153 rConsoleTextColor=255,255,255 rDebugTextColor=255,235,222
For the Immersive Maps mod to display in colour, we need to disable the effects of the Pipboy. To do this, add this section into Fallout4Custom.ini:
[Pipboy] bPipboyDisableFX=1
If you're interested in learning more about the different settings available in the .ini files, you can check out InsanePlumber's post here.
Extenders and Plugins[edit | edit source]
Fallout 4 Script Extender (F4SE)[edit | edit source]
This is an essential mod that continues the work from the Skyrim Script Extender.
Installation :
|
Shadow Boost[edit | edit source]
Shadow Boost dynamically controls the the shadow draw distance in Fallout 4 to attempt to keep you at a specified framerate.
Installation :
|
You can modify ShadowBoost.ini if you wish, however I find that the default settings work fine:
fTargetFramerate= - This setting determines your desired framerate, if you are playing with vsync or an fps lock enabled then be sure to keep it at least a couple fps lower than the maximum, otherwise the plugin won't increase the shadow draw distance when you reach that framerate. fDistChangeSpeed= - This setting determines how quickly the shadow distance will change. The safe range is between 0.5 and 5.0. fShadowDrawDistMin= - This setting determines the minimum distance that shadows will render. fShadowDrawDistMax= - This setting determines the maximum distance that shadows will render. Users with lower-end PCs may want to reduce this setting.
Essentials[edit | edit source]
These mods are here because they need to be installed before other mods further down this guide, installing them now will just make things easier later on.
For each of these mods, and the mods in each further section, the required files will usually be downloadable via Nexus Mod Manager by simply pressing the 'Download With Manager' button in the files tab of the mod.
The file or files to download will be specified as being under either the Main Files, Optional Files, or Update section of the files tab.
- MAIN FILES - Main
- OPTIONAL FILES - Optional
- UPDATES - Update
Armor and Weapon Keywords Community Resource (AWKCR)[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : "This resource accomplishes the following things:
|
Armorsmith Extended[edit | edit source]
Files to download :
Description : "This mod does twelve things:
|
Chem Redux[edit | edit source]
Files to download :
Description : |
Bug Fixes / Patches[edit | edit source]
Unofficial Fallout 4 Patch[edit | edit source]
Files to download :
Description : |
Achievements[edit | edit source]
Files to download :
Description : |
Dead Body Collision[edit | edit source]
Files to download :
Description : |
Realistic Death Physics - No Animations[edit | edit source]
Files to download :
Description : |
Faster Terminal Displays[edit | edit source]
Files to download :
Description : |
Survival Unlocker[edit | edit source]
Files to download :
Description : This mod restores:
This mod also allows you to return to the Survival difficulty if you had previously downgraded your difficulty. |
3rd Person Beard Fix[edit | edit source]
Files to download :
Description : |
Workshop Spotlight Fix[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : |
Rain of Brass[edit | edit source]
Files to download :
Description : Main version: Shells stay for 1 hour and are visible from weapons fired within 500 meters." |
Visual Reload[edit | edit source]
Files to download :
Description : |
Personal Vertibird Flight Altitude Fix[edit | edit source]
Files to download :
Description : Notes : |
Automatron DLC Legendary Drops (plus Legendary Clothing Loot)[edit | edit source]
Files to download :
Description : |
Less Annoying Berry Mentats[edit | edit source]
Files to download :
Description : |
Glowing Animals Emit Light[edit | edit source]
Files to download :
Description : This also fixes the Glowing Behemoths and Glowing Mutant Hounds, neither of which had actual glow maps. The Glowing Behemoth also has a radiation cloak like all other glowing variants." |
Companion Stealth Distance Fix (No Free Hugs) - Now with No Dogmeat in Crosshairs[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack)[edit | edit source]
Files to download :
Description : Notes : |
Dogmeat - Doors are NOT for Dogs (No Door Opening)[edit | edit source]
Files to download :
Description : Notes : |
Nuka-World Bottle Scenery Fix[edit | edit source]
Files to download :
Description : |
Workshop Lightbulb Emittance Fix[edit | edit source]
Files to download :
Description : There are numerous problems with lights in Fallout 4, but this one was particularly frustrating because it was NOT related to power. In some areas, light bulbs, while receiving power and lighting up just fine will suddenly only emit an extremely dim, dull white light. Many have said this happens for them at The Castle, and for me the problem areas were Tenpines Bluff and Greygarden. The issue is -- as with previous Bethesda engines -- layers of blending effects will easily confuse the engine. The default Workshop lightbulb has alpha transparency on the bulb glass, with an internal filament component -- which could never be seen in-game anyway, and made the light node glitch and not emit in certain viewing situations." |
High Res DLC Black Face Fix[edit | edit source]
Files to download :
Description : |
Baby don't run away... (merchants stick to their stores)[edit | edit source]
Files to download :
Description : |
Elevator Buttons Fix (Contraptions)[edit | edit source]
Files to download :
Description : |
Keep Commonwealth Radiant quests within the Commonwealth[edit | edit source]
Files to download :
Description : |
Brotherhood Pilots Wear Bomber Jackets[edit | edit source]
Files to download :
Description : |
Settlement Attack DLC Fix[edit | edit source]
Files to download :
Description : Automatron:
Wasteland Workshop:
Far Harbor:
Until now in order to get one you had to give up the others. This mod combines the records so they will all happen will happen. For load order be sure you load it after any DLC. Build up your defenses, because your settlements are gonna need you." |
Lever Action Reload Fix (Another)[edit | edit source]
Files to download :
Description : |
Mirelurk Model Fix[edit | edit source]
Files to download :
Description : |
X-01 Armor Reposition Fix[edit | edit source]
Files to download :
Description : |
Nuka World Novatron Assaultron Torso Fix[edit | edit source]
Files to download :
Description : |
Piper Interview Restored[edit | edit source]
Files to download :
Description : |
Power Line Physics[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
Moddable Robot Settlers Compilation (Automatron)[edit | edit source]
Files to download :
Description : |
MicrofusionCell Fix[edit | edit source]
Files to download :
Description : |
Wasteland Workshop Street Lamp and Ceiling Light Fix[edit | edit source]
Files to download :
Description : |
Vault 81 Mole Rat Disease Fix[edit | edit source]
Files to download :
Description :
The root cause of each of these scenarios is a missing condition check on the "Give Disease" effect that Vault 81 Mole Rats carry. Rather than triggering the effect whenever the player is attacked, the effect triggers whenever ANYONE is attacked by an infected Mole Rat, and sometimes when the Disease effect is initiated. Since the effect is a script that manually applies the disease to the player, any attack by an infected Mole Rat on ANYTHING will give the player Mole Rat Disease." |
Fusion Generator Lights Fix[edit | edit source]
Files to download :
Description : |
CryoFreez Fix[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : |
Auto Doors[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : This mod addes craftable devices that will allow to automate your settlement doors. There are three main type of devices, some have few types:
All devices reevaluate it target door when crafted and/or replaced. Script will scan area for doors in short range, if there several door found it will calculate nearest. You can find this devices in Power->Miscellaneous category in workshop menu. Depending on chosen option while installation mod support vanilla doors, Homemaker's doors and Snap'n Build doors. Mod also support pre-made vanilla doors from locations: Red Rocket, Hangman's AlleySanctuary, Tempines Bluff, Outpost Zimonja, Egret Tours Marina, Warwick Homestead, The Castle, Bunker Hill, Taffington Boathouse, Covenant, Starlight Drive In, Sunshine Tidings Co-Op, The Slog, Spectacle Island, Croup Manor, Kingsport Lighthouse, Finch Farm, Coastal Cottage." |
Third Person Revolver Audio Fix[edit | edit source]
Files to download :
Description : |
1st to 3rd Person Forced Reload Fix[edit | edit source]
Files to download :
Description : This makes certain play styles, particularly trying to use scopes in 3rd person, unnecessarily painful and frequently lethal." |
Vault-Tec Workshop Overhaul[edit | edit source]
Files to download :
Description : Notes : |
Vanilla Reflection Maps[edit | edit source]
Files to download :
Description : Why, you ask? If you're like me and you use some degree of mods with new textures and an ENB, you might notice that Fallout 4 sometimes doesn't load in these reflection maps like it is supposed to. Even if you don't have any mods that feature chrome-looking things, you might at least notice that metal crates and Codsworth can sometimes look a bit dull. What? You mean I can just restart Fallout 4 and it'll work fine again? Whippee! But wait, what if it doesn't? What if chrome things show up a dull grey or oily black almost every time? Well, if you're worried about just that, this mod(?) is for you! GONE are the days of cruddy reflection map loading!" |
Weapon Rack Fixes[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Here's a list of the weapons, and the racks they can go on in the default version:
Alongside the ones above, here's a list of the Nuka-World weapons, and the racks they can go on in:
|
Glass Glare Fix[edit | edit source]
Files to download :
Description : |
Wetness Shader Fix[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Notes : |
Various Material Fixes[edit | edit source]
Files to download :
Description : So far this fix includes:
|
Sorting, Cleaning and Testing: Part 1[edit | edit source]
With all of those fixes out of the way as well as those essential mods that a lot of other mods shall be using, it's time to sort our load order, clean our current mods, and make sure that the game still runs.
- Load LOOT through Nexus Mod Manager from the Supported Tools menu.
- Click this button in the top right to automate the plugin sorting process:
- Once this is done hit apply and close LOOT.
- Load up FO4Edit.exe from the location you extracted it to.
- Right click on the list of plugins and then click 'Select None'.
- Tick DLCRobot.esm and then click 'Ok'. Only ever enable one plugin at a time in this list.
- Once the background loader is finished, right click DLCRobot.esm and then click 'Apply Filter for Cleaning'.
- When the filtering process is done, right click DLCRobot.esm again and then click 'Remove "Identical to master" Records'.
- Once this process is finished, right click the mod once more and then click 'Undelete and Disable References'.
- After this process completes, close out of FO4Edit and allow it to create a backup of the plugin you cleaned.
- Repeat this process for the following plugins:
- DLCWorkshop01.esm
- DLCCoast.esm
- DLCWorkshop02.esm
- DLCWorkshop03.esm
- DLCNukaWorld.esm
- ArmorKeywords.esm
- Armorsmith Extended.esp
- Armorsmith All DLCs Patch.esp
- Nuka World Bottle Fix.esp
- Merchants stick with store - Unique Settlers (except Ron).esp
- Vertibird Alt Fix.esp
- Vault-Tec Workshop Overhaul.esp
- Here's a save outside of the vault made with all of the mods so far, enabled and sorted:
File:Save2_940E27DBM536861756E_Commonwealth_000022_20170527201116_1_2.7z
Interface[edit | edit source]
Full Dialogue Interface[edit | edit source]
Files to download :
Description : Notes : |
DEF_UI[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : DEF_HUD The HUD, or Head's Up Display, refers to the main game interface while adventuring. The HUD elements include HP, AP, Crit, XP, and Enemy HP meters, compass, dialogue, and messages. This mod allows customization of all of those elements. All elements can be moved, rotated and resized as desired. Some elements also have customization options like hiding parts of the element (HP tag on the HP meter for example). There is also an optional feature to show scrap components beneath items when looting. This feature requires either the included scrap tags file or a similar file from your sorting mod (like VIS). If you use the included scrap tags file it will override any mod that changes scrap items (weight, components, names, etc). This mod will conflict with any other mod that modifies the interface such as MyHUD or Pleasant UI, however all of the features provided by those mods can duplicated (and then some) with DEF_HUD. DEF_INV DEF_INV modifies the interface for container, barter and pipboy inventory screens with numerous improvements. Container and Barter screens have been increased in size to fill the screen. All of the remaining features require a sorting mod:
|
Valdacil's Item Sorting[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description :
|
LooksMenu[edit | edit source]
Files to download :
Description :
|
Immersive maps 2K - 4K[edit | edit source]
Files to download :
Description : |
Zoom-out Extended for World Map - Unofficial Update for Fallout 4 1.7[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : However, following the instructions Zenotep kindly provided within the description of Zoom-out Extended, I've made a [1.7] compatible version that works for 4K maps" |
Sleep Or Save[edit | edit source]
Files to download :
Description : Wouldn't it be great if you could skip that early morning nap? You've only just woken up after all. That's where Sleep Or Save comes in. By adding a save function to beds it retains the "beds as a save point" functionality of survival mode, while making survival gameplay just a little more convenient. Features:
Save-O:
|
Quest Summary by Default - Spoiler-Free Quest Log[edit | edit source]
Files to download :
Description : |
Eating Off the Floor[edit | edit source]
Files to download :
Description : Well then this mod is for you! With Eating Off the Floor, you can quickly consume any food, drink, or medicine straight off the floor (or table, or wherever) without opening your inventory. Especially handy for you starving survivalists out there." |
Playstation 4 Buttons (Ps3 and Ps4)[edit | edit source]
Files to download :
Description : |
STATS Animations - Vault Girl (Not Vault Meat) (and.. Millianna)[edit | edit source]
Files to download :
Description : |
Modern Scope Reticles - Scope reticle overhaul[edit | edit source]
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Description :
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Immersive Main Menu[edit | edit source]
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Cartographers Map Markers (Fallout4 Edition) CMM[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : |
FallComplete - Automatically Track Quests - Locations - Magazines - Bobbleheads[edit | edit source]
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Better Mod Descriptions[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : Better Mod Descriptions strives to give you some actual information on what each armor and weapon mod does by changing the descriptions of each and every modification. It leaves all values at their vanilla setting and merely lists them all - including some which weren't actually noted in the old descriptions but still present. Using BMD does not make your weapon mods stronger or weaker in any way." |
HUDFramework[edit | edit source]
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Immersive HUD - iHUD[edit | edit source]
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Description : HUD when you need. HIDE when you don't. What does it let you do?
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Nameplates - Floating Healthbars[edit | edit source]
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Sorting, Cleaning and Testing: Part 2[edit | edit source]
Just as you did before, sort your load order using LOOT and run the game.
You can use my save below, or one you made before, to skip the intro of the game if you wish.
None of the interface mods will need cleaning.
File:Exitsave0_940E27DB_536861756E_Commonwealth_000036_20170528081801_1_2.7z
Gameplay[edit | edit source]
Grab and Eat All-in-One[edit | edit source]
Files to download :
Description : This mod solve the problem for our Sole Survivor. It adds EAT/DRINK/USE/EQUIP buttons that let you grab the item and eat/drink/use/equip in real time. No need to pick it up and open the inventory. With this mod, you can grab some food and eat, grab some chems and get high and grab your shotgun to shoot trespassers in the face!" |
Pre War Safes[edit | edit source]
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Dynamic Flora Harvesting[edit | edit source]
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Lowered Weapons[edit | edit source]
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Milk That Brahmin - A Milk Mini-Overhaul[edit | edit source]
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Real Dogmeat Armor[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : |
Multiple Floors Sandboxing[edit | edit source]
Files to download :
Description : Do you have a nice custom home that has multiple floors in the same cell(i.e. no loading doors), and you want your NPCs to move up and downstairs more? This little tweak should address that need." |
QuickTrade[edit | edit source]
Files to download :
Description : QuickTrade is intelligent enough to make sure Trade is only available when these merchants are actually offering vendor services (i.e. merchants that have knocked off work for the night won't have a Trade option)." |
Realistic Survival Damage[edit | edit source]
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Live Dismemberment[edit | edit source]
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Campsite - Simple Wasteland Camping (and HD Sleeping Bags)[edit | edit source]
Files to download :
Description : Campsite adds craftable / carryable tents & sleeping bags (new meshes and HD textures in several colors, including camos), cloth wall, fires, lanterns, and cooking pot, each with their own unique gameplay dynamics, sounds, interactivity, and animations. Simple enough for light play, detailed enough to make you feel involved." |
Nuka-World Monorail Tram Fast Travel[edit | edit source]
Files to download :
Description : Well, not any longer! After your very first visit to Nuka-World, any returning trips from the Commonwealth will give you a prompt when activating the monorail controls, asking if you want to Travel to Nuka-World -OR- Travel to Nuka-World (Fast). Selecting the Fast option will fade the game out and play the monorail departure/arrival sounds, and you'll fast travel to the tram station in Nuka-World." |
The Mobile Mechanic - Portable Workbenches and Junk Scrapping[edit | edit source]
Files to download :
Description : The Mobile Mechanic adds a craftable, portable workbench, with new meshes and textures, which allows you to do any kind of crafting, anywhere you want, including the ability to scrap junk into its core components, so you don’t have to lug around a bunch of heavy junk. It also includes a portable Power Armor bench! The sole survivor can craft mechanical turrets and all sorts of other high tech stuff, so I don’t think it’s unreasonable to believe they can use a screwdriver! This is all balanced by way of the fact that the player can only craft things using resources or mods in their inventory, and that the bench itself and the additionally required crafting kits all have some weight to them, forcing you to be conscious of using up all your carry weight." |
Killable Children[edit | edit source]
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Visible Weapons - 3rd Person Holster[edit | edit source]
Files to download :
Description : Visible Weapons lets you link up weapon and weapon model. Once linked, they function as one item. When inactive, weapon models won't show in your Apparel inventory. That's right! Once you equip a linked weapon it shows up on your body!" |
Dynamic Muzzle Shadows[edit | edit source]
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Lore-Friendly Immersive Realistic Chalk Components Expanded and Extended HD 4K[edit | edit source]
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Longer Power Lines[edit | edit source]
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Easy Hacking[edit | edit source]
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PipBoyShadows[edit | edit source]
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MGS Aiming[edit | edit source]
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Description : With MGS Aiming, whenever you pull up your weapon sights (while in third person) the camera will automatically switch to first person. Once you stop aiming, it'll switch back to third person." |
Exploding Eyebots[edit | edit source]
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No Combat Boundaries[edit | edit source]
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Search and Destroy - Extended Combat Range and Stealth Searches[edit | edit source]
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Lone wanderer fast travel[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
Description : You will find the motorcycle at the robotics disposal yard in the little building. Before you can use it you'll have to repair it (after you repair it, it will be moved outside). Once you've repaired it you can travel to any of the currently 38 locations you have discovered. The far harbor expansion adds an additional 13 locations. The nuka world expansion adds an additional 12 locations." |
Scarcity - Destructible Power Armor and More[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : Maybe now there can be some meaning and purpose to the ten jillion PA suits around the Commonwealth. Fusion cores are also more rare, and will have a random charge - not be "almost always 100% and sometimes 50%." (I did not edit cells or touch the various placed cores.) So why use it now? Scarcity's Power Armor is much more protective than Vanilla PA, preventing more damage from reaching the player, and grants immunity to poison and acid, when in good condition. But as its condition degrades, so does its protection. A completely banged-up suit of Scarcity armor will protect you less than Vanilla PA. And it will cost you more to repair. You can no longer fix the most advanced infantry weapon ever created by slapping 4 tin cans together. Instead of "4 steel," repair requirements have been made meaningful, using better components. Power Armor will protect you well - as long as you maintain it well. And maintaining it will no longer be trivial. For example: if any piece goes red, then the suit's seals are broken, you get a warning alarm, and you lose the poison/acid immunity (along with the decreased damage resistance)." |
Better Generators[edit | edit source]
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Description : |
Realistic Bullets - Velocity and Gravity[edit | edit source]
Files to download :
WARNING Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Description : I received request to upload this to Nexus, So here it is. Works with .esp only, no external assets needed. This mod adds more realistic Velocities and Gravitational drop to your bullets! No more hitting the target instantly, With this mod Bullet actually take time to travel to the target and are effected by gravity!" |
Timescale Defaults to 6 (when leaving Vault 111)[edit | edit source]
Files to download :
Description : For those that don't know – Timescale affects how quickly time passes in the game. e.g. with the vanilla value of 20, for every minute of real world time, 20 minutes pass in the game." |
Move (Get Out the Way)[edit | edit source]
Files to download :
Description : It increases the distance traveled by followers or NPCs when you bump into them, and cuts the reaction time in half. Tired of Dogmeat blocking doorways? Settlement clogged with loiterers? Try this mod!" |
Better Companions[edit | edit source]
Files to download :
Description : Features This mod does the following to the companions:
All companions are supported, including DLC." |
Concealed Armors[edit | edit source]
Files to download :
Description : The armor pieces affected are limited to the 5 armor pieces (chest, legs, and arms) of all the armor categories (leather, raider, metal, combat, synth) as well as the DC Guard Armor. It works for all 3 tiers of each armor, and it works fine with legendaries. The armor pieces will stay invisible no matter who is wearing them so you can outfit your settlers in heavy combat armor without ruining their outfits. This mod also adds armor appearance downgrading. You can change the appearance of a heavy armor piece to its medium or light version while leaving its stats the same. Think of it as partially concealed armor. The medium armor can be also changed to its light armor version." Install Instructions :
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Sorting, Cleaning and Testing: Part 3[edit | edit source]
Once again, sort your load order with LOOT.