User:Evrydayjunglist/Fallout4Mods: Difference between revisions
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|ModNotes=Adjust the eyeheight in first person if you play as a male character.}} | |ModNotes=Adjust the eyeheight in first person if you play as a male character.}} | ||
== | == Master Files and Core Mods == | ||
{{Fallout4Mod|Settlement Keywords Expanded|https://www.nexusmods.com/fallout4/mods/12226?|Tag1=core|v1.60|Sharlikran | {{Fallout4Mod|Settlement Keywords Expanded|https://www.nexusmods.com/fallout4/mods/12226?|Tag1=core|v1.60|Sharlikran | ||
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|{{Fieldset|Placeable NPCs Patches|bullet=yes|Placeable NPCs V1.9.3 Automatron DLC}} | |{{Fieldset|Placeable NPCs Patches|bullet=yes|Placeable NPCs V1.9.3 Automatron DLC}} | ||
|button=yes|buttonText=Install}} }} | |button=yes|buttonText=Install}} }} | ||
{{Fallout4Mod|Armor and Weapon Keywords Community Resource (AWKCR)|https://www.nexusmods.com/fallout4/mods/6091?|Tag1=core|Tag2=awkcr|v8.51|Gambit77 - Thirdstorm - Valdacil | |||
|MainFiles=Armor and Weapon Keywords Community Resource v8.51 | |||
|ModNotes=This is a master file to create a standardize framework for armor so that modders can create and modify armor (like Armorsmith) while making edits compatible with mods that adjust dynamic item naming (like Valdacil's Item Sorting). Also adds a standardized set of crafting menu categories for armor/clothing/weapons and adds two workbenches}} | |||
{{FOMOD Instructions | |||
|file=Armor and Weapon Keywords Community Resource v8.51 | |||
|{{FomodPage | |||
|ArmorKeywords | |||
|{{Fieldset|ArmorKeyWords|checkmark=yes|ArmorKeywords.esm}} | |||
|button=yes|buttontext=Next}} | |||
{{FomodPage|Patches - Fixes | |||
|{{Fieldset|AWKCR - Mod Power Armor Glitch Fix|bullet=yes|No Patch}} | |||
{{Fieldset|CBBE Patch|bullet=yes|AWKCR v5.0 - CBBE Patch v2}} | |||
{{Fieldset|UCO Unified Clothing Overhaul|bullet=yes|UCO Unified Clothing Overhaul Replacers}} | |||
|button=yes|buttonText=Next}} | |||
{{FomodPage|Power Armor Patches | |||
|{{Fieldset|Consistent Power Armor Overhaul|bullet=yes|CPAO + BPAO + UniqueNPCs}} | |||
{{Fieldset|More Power Armor Mods|bullet=yes|More Power Armour Mods Automatron}} | |||
{{Fieldset|Power Armor Materials AND Paints (PAMAP)|bullet=yes|PAMAP New Materials}} | |||
|button=yes|buttonText=Install}} }} | |||
{{Fallout4Mod|Armorsmith Extended|https://www.nexusmods.com/fallout4/mods/2228?|Tag1=core|v4.6|Gambit77 | |||
|MainFiles=Armorsmith Extended v4.6 | |||
|ModNotes=This mod does so much awesome stuff that the description doesn't come anywhere close to fitting here.}} | |||
== Settlement Building Mods == | |||
{{Fallout4Mod|Workshop Framework|https://www.nexusmods.com/fallout4/mods/35004?|Tag1=core|1.1.9|kinggath | |||
|MainFiles=Workshop Framework v1.1.9 | |||
|ModNotes=Framework to open up the settlement system to editing by the community. For Players: New controls and faster, more stable workshop scripts. For Modders: Add new resource types, override settings, and generally change the way settlements work dynamically.}} | |||
{{Fallout4Mod|Settlement Menu Manager|https://www.nexusmods.com/fallout4/mods/24204?|Tag1=core|0.1.4|cadpnq | |||
|MainFiles=Settlement Menu Manager - 0.1.4 | |||
|ModNotes=SMM provides an easy way to add custom menus and makes said menus automatically disappear on uninstall (without breaking your build menu!)}} | |||
{{Fallout4Mod|Sim Settlements|https://www.nexusmods.com/fallout4/mods/21872?|Tag1=core|4.1.7|kinggath | {{Fallout4Mod|Sim Settlements|https://www.nexusmods.com/fallout4/mods/21872?|Tag1=core|4.1.7|kinggath | ||
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== Crafting Armor & Weapons (AWKCR) == | == Crafting Armor & Weapons (AWKCR) == | ||
{{Fallout4Mod|Weaponsmith Extended|https://www.nexusmods.com/fallout4/mods/10737?|Tag1=core|v4-4-2019|Gambit77 - DOOM - Battousai124 - Seanms1991 - henkspamadres - BrowncoatGarrus - ShawnPhillips - Talkie Toaster - DrDanzel | {{Fallout4Mod|Weaponsmith Extended|https://www.nexusmods.com/fallout4/mods/10737?|Tag1=core|v4-4-2019|Gambit77 - DOOM - Battousai124 - Seanms1991 - henkspamadres - BrowncoatGarrus - ShawnPhillips - Talkie Toaster - DrDanzel |
Revision as of 02:07, January 18, 2021
__FALLOUT4__
Stuff: Stuff will go here Main Guide: Quick Link to the Main Guide. Prerequisites Page: Quick Link to the Prerequisites Page of the guide.
Intro
The main goal for this guide will be to have as much compatibility between core mods, and all other mods, as is possible. Installation order will be crucial. LOOT is included for "load order optimization", but this guide will likely require hand ordering for maximum compatibility. There will be conflicts, and those will be evaluated and ordered for the desired mod to win.
This is under heavy construction. Added some mods to the list, some have FOMOD instructions where applicable, some are still missing FOMOD instructions. If anyone happens upon this before I publicize it, I am open to feedback or discussion.
Pre-requisites has been added.
Currently fleshing out mods to install. Will work out installation order, then expand on instructions per mod.
Step 1: Install all desired mods
Step 2: Install compatibility patches
Step 3: Create compatibility patches where none exist, or where additional compatibility is needed
????
Profit.
evrydayjunglist's System
- Processor: i7 6700k @ 4.0 GHz
- Motherboard: ASUS Z170 Pro Gaming
- Ram: Corsair Vengence Pro 32GB (2x16GB) @2133MHz
- GPU: MSI GeForce GTX 1080
Getting Started
Legend
Each mod will be preceded by one (or more) of these tags for easy identification:
- CORE- Core mod, essential and/or required. Highly recommended at the least.
- TOOL- A modding tool/utility. You will need one or more of these. You may get to know them well.
Pre-requisites - You probably want to check this
WARNING
YOU MAY BE UNABLE TO COMPLETE PARTS OF THE GUIDE IF YOU DO NOT HAVE THE REQUIRED PRE-REQUISITESYou'll need these tools of the trade to properly finish some tasks. Links to tools and their purpose in the guide can be found here -> Pre-requisites Page. Highly recommended.
SKSE Plugins
Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod
Unofficial Patch & Other Fixes
Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod
Template:Fallout4Mod Template:Fallout4Mod
Master Files and Core Mods
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Settlement Keywords Expanded v1.60 |
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WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Armor and Weapon Keywords Community Resource v8.51 |
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Settlement Building Mods
Gameplay Changes
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Better Locational Damage - Required Game Version 1.10.63 or above |
Base Options
Mod Options
Leveled Lists
DLCs
Better Perks
Valdacil's Sorting Patches
Raider Overhaul
Super Mutant Redux
Agony
Other Modules
Better VATS
Better Chems
Next |
NPC and Companion Changes
Visual, Atmospheric, Textural Improvements
Lighting Changes
Vanilla Settlement Changes
HUD & Interface
Template:Fallout4Mod Template:Fallout4Mod
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions Def_ui 1.5.1 |
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.FOMOD Instructions VIS-G Item Sorting v2.7 |
Character Model and Player Enhancements
Template:Fallout4Mod Template:Fallout4Mod Template:Fallout4Mod
Pipboy & World Map
Template:Fallout4Mod Template:Fallout4Mod
New Items
Crafting
Crafting Armor & Weapons (AWKCR)
Crafting Power Armor
Crafting Recipe Changes
== Crafting Workbench and New Recipes
Late Loaders
Vanilla Quest Tweaks
World Enhancements
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- FAR.esl
Template:Fallout4Mod
Template:Fallout4Mod
Special Installation: Do not install the following file(s) and/or folder(s):
- luxor8071 HD Texture Pack AIO.esp
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- luxor8071 HD Texture Pack AIO Pt 2.esp
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- HDReworkedProjectRevised.esp
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- FlaconOil_BA2_2k_Part1.esp
- FlaconOil_BA2_2k_Part2.esp
- FlaconOil_BA2_2k_Part3.esp
Template:Fallout4Mod Special Installation: Do not install the following file(s) and/or folder(s):
- Interior - Buildings and Industrial HD.esp
Template:Fallout4Mod Template:Fallout4Mod
WARNING
Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.Vanilla Item Re-textures and Tweaks
Template:Fallout4Mod Template:Fallout4Mod
Credits:
Starting thanks and appreciation
All modders Neovalen, the first modding guide I ever followed. Darklady Lexy and Darth Mathias for their on-going contributions and inspiration. You, for checking this out.