User:EssArrBee/Fear and Loathing MCM Settings: Difference between revisions

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The Project Nevada menus will make the game harder in some areas and a bit easier in others. I make the helmet vision mods drain energy cells slower, but the Experimental Detection AI is turned on to make the game a bit harder. Overall, it makes the game a little harder especially with regards to spawning loot. There is many mods that add in new loot to the game and reducing the spawn rate is absolutely necessary or the game becomes way to easy.
The Project Nevada menus will make the game harder in some areas and a bit easier in others. I make the helmet vision mods drain energy cells slower, but the Experimental Detection AI is turned on to make the game a bit harder. Overall, it makes the game a little harder especially with regards to spawning loot. There is many mods that add in new loot to the game and reducing the spawn rate is absolutely necessary or the game becomes way to easy.


{{Notice|This is incomplete and will be added to very soon.}}
{{alert|type=notice|text=This is incomplete and will be added to very soon.}}
 
The following will be listed in the order that the menus should be listed in the MCM.
 
===== Advanced Recon =====
:* Basic
:** FORCE HUD icons visible whilst in MCM - Tick Check box
:** Use ''Move HUD icons'' to move the HUD icons around the screen
:** (Optional) Set up preferred hotkeys
:* Advanced
:** Leave default settings
 
===== PN Core =====
===== PN Core =====
* Features
:* Features
** Miscellaneous
:** Make sure every check box is ticked
*** Inventory Sorter - Tick check box
:* Settings
 
:** Hotkeys
===== PN Extra Options =====
:*** (Optional) Set up preferred hotkeys
* Core
:** Quick Select
** Bullet Time
:*** (Optional) Set up preferred throw weapon hotkeys
*** Action Point Drain - 24 to 20
:** Advanced
** Sprint
:*** (Optional) Set up preferred advanced settings
*** Action Point Drain - 25 to 20
** Vision Modes
*** EM Vision Energy Drain - 6 to 3
*** Heat Vision Energy Drain - 4 to 2
** Explosive Entry
*** Item Destruction - Untick check box
*** Use Explosive Skill - Untick check box
* Cyberware
** Surgery Options
*** Time Hours - 0 to 6
*** Base Cost - 500 to 1000
** Bullet Time
*** V.A.T.S. Implant Bonus - Untick check box


===== PN Rebalance =====
===== PN Rebalance =====
* Character
:* Character
** Leveling
:** Leveling
*** Perk Selection - 2 Perks Per Level to 1 Perk Per Level (With all the difficulty increases and More Perks mod, 1 per level will not unbalance the game)
:*** Experience Gain - 100% to 75%
*** Map Discovery - 100% to 80%
:*** Perk Selection - 2 Perks Per Level to 1 Perk Per Level (With all the difficulty increases and More Perks mod, 1 per level will not unbalance the game)
*** Speech - 100% to 90%
:*** Combat XP - 100% to 90%
*** Hack/Lockpick - 100% to 90%
:*** Map Discovery - 100% to 70%
* Damage + Combat
:*** Speech - 100% to 80%
** Hit Points
:*** Hack/Lockpick - 100% to 80%
*** NPC Endurance Multiplier - 7 to 8
:** Action Points
*** Player Level Multiplier - 0 to 1
:*** Leave default settings
*** NPC Level Multiplier - 0 to 1
:** Carry Weight
** Damage Threshold
:*** Base Value - 25 to 50
*** Minimum Damage - 25% to 30%
:** Throwing Range
** Damage
:*** Leave default settings
*** Skill Damage Influence - 20% to 35%
:** T.A.G.
** Weapon Condition
:*** Leave default settings
*** Maximum Damage Penalty - 20% to 30%
:* Damage + Combat
* Stealth + Movement
:** Hit Points
** Experimental Detection AI - No to Yes
:*** NPC Endurance Multiplier - 7 to 10
* Loot Rarity
:*** Player Level Multiplier - 0 to 1
** Food
:*** NPC Level Multiplier - 0 to 1
*** Spawn Chance, Very Common - 37% to 33%
:** Damage Threshold
*** Spawn Chance, Common - 37% to 26%
:*** Minimum Damage - 25% to 30%
*** Spawn Chance, Rare - 27% to 19%
:** Damage
*** Spawn Chance, Very Rare - 17% to 12%
:*** Skill Damage Influence - 20% to 35%
** Ammo
:** Environmental Hazards
*** Spawn Chance, Very Common - 100% to 66%
:*** Leave default settings
*** Spawn Chance, Common - 25% to 50%
:** Explosions
*** Spawn Chance, Rare - 50% to 33%
:*** Leave default settings
*** Spawn Chance, Very Rare - 75% to 17%
:** Auto Aim
** Chems
:*** Leave default settings
*** Spawn Chance, Very Common - 35% to 33%
:** Weapon Condition
*** Spawn Chance, Common - 29% to 25%
:*** Maximum Damage Penalty - 20% to 30%
*** Spawn Chance, Rare - 21% to 17%
:* Stealth + Movement
*** Spawn Chance, Very Rare - 12% to 9%
:** Movement Speed
** Misc
:*** Leave Default settings
*** Spawn Chance, Very Common - 90% to 66%
:** Stealth
*** Spawn Chance, Common - 56% to 50%
:*** Sneak Profile - Vanilla to Harder
*** Spawn Chance, Rare - 28% to 25%
:*** Experimental Detection AI - No to Yes
*** Spawn Chance, Very Rare - 17% to 12%
:**** These two settings may need to be returned to their normal value to complete the Old World Blues X-13 tests.
* Miscellaneous
:* Loot Rarity
** Primary Needs
:** Food
*** Hunger Increase - 216 per day to 383 per day
:*** Spawn Chance, Very Common - 37% to 25%
*** Thirst Increase - 432 per day to 501 per day
:*** Spawn Chance, Common - 37% to 20%
*** Timescale - 20 to 15
:*** Spawn Chance, Rare - 27% to 15%
*** Sleep Increase - 216 per day to 334 per day
:*** Spawn Chance, Very Rare - 17% to 10%
** HUD
:** Ammo
*** Karma Messages - Yes to No
:*** Spawn Chance, Very Common - 100% to 35%
*** Sneak indicator - Vanilla to Immersive
:*** Spawn Chance, Common - 25% to 25%
** Gore
:*** Spawn Chance, Rare - 50% to 15%
*** Dismember Chance - 30% to 15%
:*** Spawn Chance, Very Rare - 75% to 5%
*** Explode Chance - 45% to 20%
:** Chems
** Death Physics
:*** Spawn Chance, Very Common - 35% to 25%
*** Force Multiplier - 0.50 to 0.60
:*** Spawn Chance, Common - 29% to 18%
** Economy
:*** Spawn Chance, Rare - 21% to 11%
*** Barter - Fair Deal to Rough Traders (may not show in menu)
:*** Spawn Chance, Very Rare - 12% to 5%
** World
:** Misc
*** Allow Fast Travel -  Yes to No (If time is not a problem)
:*** Spawn Chance, Very Common - 90% to 40%
:*** Spawn Chance, Common - 56% to 30%
:*** Spawn Chance, Rare - 28% to 20%
:*** Spawn Chance, Very Rare - 17% to 10%
:* Miscellaneous
:** Primary Needs
:*** Hunger Increase - 216 per day to 383 per day
:*** Thirst Increase - 432 per day to 501 per day
:*** Timescale - 20 to 15
:*** Sleep Increase - 216 per day to 334 per day
:** HUD
:*** Karma Messages - Yes to No
:*** Sneak indicator - Vanilla to Discreet
:** Gore
:*** Dismember Chance - 30% to 18%
:*** Explode Chance - 45% to 20%
:** Repair
:*** Leave default settings
:** Death Physics
:*** Force Multiplier - 0.50 to 0.60
:** Economy
:*** Barter - Fair Deal to Rough Traders (may not show in menu)
:** World
:*** Allow Fast Travel -  Yes to No (If time is not a problem)


===== JIP S-F =====
:* HUD Indicator Settings
:** Indicator Type - Option #1 to Option #2
:* Everything else can be left to its default setting, except ''Adjust Display Properties'', which is used to move the HUD icon around the screen.


===== JIP S-F =====
===== PN Extra Options =====
* HUD Indicator Settings
:* Core
** Indicator Type - Option #1 to Option #2
:** Bullet Time
:*** Action Point Drain - 24 to 20
:** Sprint
:*** Action Point Drain - 25 to 20
:** Vision Modes
:*** EM Vision Energy Drain - 6 to 3
:*** Heat Vision Energy Drain - 4 to 2
:** Explosive Entry
:*** Item Destruction - Untick check box
:*** Use Explosive Skill - Untick check box
:* Cyberware
:** Surgery Options
:*** Time Hours - 0 to 8
:*** Base Cost - 500 to 1000
:** Bullet Time
:*** V.A.T.S. Implant Bonus - Tick check box
:* Equipment
:** 404 - File Not Found
:*** That is not an error, it is an easter egg put there by the author
:* Presets
:** Leave Default settings
:* Unfound Loot
:** Leave Default settings


===== Adjustable HUD =====
===== Adjustable HUD =====
* Force HUD visible in MCM - Tick Check box
:* Force HUD visible in MCM - Tick Check box
* Bracket: Compass - Untick check box
:* Bracket: Compass - Untick check box
* Bracket: CND & Ammo - Untick check box
:* Bracket: CND & Ammo - Untick check box
* Bracket: Radiation Meter - Untick check box
:* Bracket: Radiation Meter - Untick check box
:* Use the rest of the options to move the HUD icons around the screen.


===== Extra HUD =====
===== Extra HUD =====
* General
:* General
** Show primary needs as - Absolute Values to Percentages
:** Show primary needs as - Absolute Values to Percentages or Meters/Bars
* Show/Move
:*** The Meters/Bars look better for a power armor playthrough.
** Show Clock - Tick Check box
:* Show/Move
** Show Combat Stats - Tick Check box
:** Show Clock - Tick Check box
** Show Resists - Tick Check box
:** Show Combat Stats - Tick Check box
** Show Encumbrance - Tick Check box
:** Show Resists - Tick Check box
** Show Hardcore Needs - Tick Check box
:** Show Encumbrance - Tick Check box
** Show Rads - Tick Check box
:** Show Hardcore Needs - Tick Check box
** Show Fatigue - Tick Check box
:** Show Rads - Tick Check box
:** Show Fatigue - Untick Check box


===== Immersive HUD =====
===== Immersive HUD =====
* General
:* General
** iHUD controlled Sneak Meter - On to Off
:** iHUD controlled Sneak Meter - On to Off
* Hitpoints
:* Hitpoints
** Activate with right mouse - Tick Check box
:** Activate with right mouse - Tick Check box
** Activate when health drops to - 50% to 65%
:** Activate when health drops to - 50% to 65%
** Fade away - 6 seconds to 10 seconds
:** Fade away - 6 seconds to 10 seconds
* Compass
:* Compass
** Activate with right mouse - Tick Check box
:** Activate on combat - Tick Check box
** Fade away - 12 seconds to 20 seconds
:** Activate with right mouse - Tick Check box
* Action Points
:** Fade away - 12 seconds to 20 seconds
** Activate when weapon out - Tick Check box
:* Action Points
** Activate with right mouse - Tick Check box
:** Activate when weapon out - Tick Check box
** Fade Away - 6 second to 10 seconds
:** Activate with right mouse - Tick Check box
* Ammo & CND
:* Ammo & CND
** Activate on combat - Tick Check box
:** Activate on combat - Tick Check box
** Fade away - 2 seconds to 6 seconds
:** Activate with right mouse - Tick Check box
:** Fade away - 2 seconds to 4 seconds
 
===== iHUD: Extra HUD =====
:* Hardcore Needs
:* Clock
:* Combat
:* Resists
:* Encumbrance
:* Rads
:* Fatigue
:** For all sections: Activate with right mouse - Tick Check box
 
===== iHUD: Other Mods =====
:* Project Nevada: General
:** Activate on combat - Tick Check box
:* Project Nevada: Crosshair
:** Activate when weapon out - Tick Check box
:* Advanced Recon
:** Activate with right mouse - Tick Check box
 
===== WMX - Weapon Mods Expanded =====
:* WMX Notes in Pip-Boy - Untick Check box
:* WMX Unistall Menu in Pip-Boy - Untick Check box
 
===== Weapon Wheel =====
:* Set ''Minimum Clip Count'' to the minimum clips off ammo needed to include a weapon while using the weapon wheel
:* For ''Scrolling Mode - Weapon List'' tick all the check boxes for preferred weapon types that should be accessible from the weapon wheel
:* Set up any other preferred hotkeys.
 
===== JIP RWO =====
:* Heat Gauge Settings
:** Adjust Display Properties - Use to move HUD icon around the screen
 
===== CASM =====
:* General Settings
:** Set up based on preferred save total and format
:* Autosave Conditions
:** Set up based on preferred in game conditions to make a save
:* Autosave Events
:** Set up preferred type of save to make or not make based on in game event
 
===== Ragdolls =====
:* Enable Havok Bouncer - Tick Check box
 
===== JIP CC&C =====
:* Controls
::* Set up preferred hotkeys
:* Interface
:** Companions Bar Visibility - Set to ''Selection Mode/Combat''
:** Use ''Companions Bar Properties'' to move the companion bar around the screen
:** Use ''Commands Bar Properties'' to move the command bar around the screen
:* Optional
:** Unlimited Companions - Tick Check box
:** Anti-Overlap - Tick Check box
 
===== The Weapon Mod Menu =====
:* All Weapon Mod Visible - Tick Check box
 
===== Flashlight Settings =====
:* Color - Neutral is best for vanilla lighting, but a different option may be needed for ENB users
:* Quality - Set to Dynamic
:** Interior - Set to Medium
:** Exterior - Set to High
:* Intensity - Set to Dynamic
:** Interior - Set to Near
:** Exterior - Set to Far
:* Battery Use - Set to Enabled
:** Icon Position - Moves the battery icon around, but 16,16 is usually the proper position
:** Icon Origin - Moves the battery icon to different positions based on left, right, center and top, middle, bottom
:* Toggle Button - Set to Custom key
:** Set up preferred hotkey

Latest revision as of 04:30, October 30, 2020

MCM Settings for Fear and Loathing in New Vegas

Mods like Project Nevada have many options that can affect the game play of Fallout New Vegas. This is good for users since they can customize these options through the MCM menu. Anything not listed below is left at default.

Personally, these are my preferred settings and many users may want to tweak them from what I recommend to fit their own playthrough and style. I like having a lot of HUD elements that pop up and give lots of info. I tend to wear helmets from Ranger Combat Armor or Powered Armor, so I like to imagine it has lots of projected elements. If you are doing a different type of playthrough then the best place stop lots of HUD elements from showing up is with the Extra HUD and Immersive HUD MCM menus.

The Project Nevada menus will make the game harder in some areas and a bit easier in others. I make the helmet vision mods drain energy cells slower, but the Experimental Detection AI is turned on to make the game a bit harder. Overall, it makes the game a little harder especially with regards to spawning loot. There is many mods that add in new loot to the game and reducing the spawn rate is absolutely necessary or the game becomes way to easy.

Info-Logo.png

NOTE

This is incomplete and will be added to very soon.

The following will be listed in the order that the menus should be listed in the MCM.

Advanced Recon
  • Basic
    • FORCE HUD icons visible whilst in MCM - Tick Check box
    • Use Move HUD icons to move the HUD icons around the screen
    • (Optional) Set up preferred hotkeys
  • Advanced
    • Leave default settings
PN Core
  • Features
    • Make sure every check box is ticked
  • Settings
    • Hotkeys
      • (Optional) Set up preferred hotkeys
    • Quick Select
      • (Optional) Set up preferred throw weapon hotkeys
    • Advanced
      • (Optional) Set up preferred advanced settings
PN Rebalance
  • Character
    • Leveling
      • Experience Gain - 100% to 75%
      • Perk Selection - 2 Perks Per Level to 1 Perk Per Level (With all the difficulty increases and More Perks mod, 1 per level will not unbalance the game)
      • Combat XP - 100% to 90%
      • Map Discovery - 100% to 70%
      • Speech - 100% to 80%
      • Hack/Lockpick - 100% to 80%
    • Action Points
      • Leave default settings
    • Carry Weight
      • Base Value - 25 to 50
    • Throwing Range
      • Leave default settings
    • T.A.G.
      • Leave default settings
  • Damage + Combat
    • Hit Points
      • NPC Endurance Multiplier - 7 to 10
      • Player Level Multiplier - 0 to 1
      • NPC Level Multiplier - 0 to 1
    • Damage Threshold
      • Minimum Damage - 25% to 30%
    • Damage
      • Skill Damage Influence - 20% to 35%
    • Environmental Hazards
      • Leave default settings
    • Explosions
      • Leave default settings
    • Auto Aim
      • Leave default settings
    • Weapon Condition
      • Maximum Damage Penalty - 20% to 30%
  • Stealth + Movement
    • Movement Speed
      • Leave Default settings
    • Stealth
      • Sneak Profile - Vanilla to Harder
      • Experimental Detection AI - No to Yes
        • These two settings may need to be returned to their normal value to complete the Old World Blues X-13 tests.
  • Loot Rarity
    • Food
      • Spawn Chance, Very Common - 37% to 25%
      • Spawn Chance, Common - 37% to 20%
      • Spawn Chance, Rare - 27% to 15%
      • Spawn Chance, Very Rare - 17% to 10%
    • Ammo
      • Spawn Chance, Very Common - 100% to 35%
      • Spawn Chance, Common - 25% to 25%
      • Spawn Chance, Rare - 50% to 15%
      • Spawn Chance, Very Rare - 75% to 5%
    • Chems
      • Spawn Chance, Very Common - 35% to 25%
      • Spawn Chance, Common - 29% to 18%
      • Spawn Chance, Rare - 21% to 11%
      • Spawn Chance, Very Rare - 12% to 5%
    • Misc
      • Spawn Chance, Very Common - 90% to 40%
      • Spawn Chance, Common - 56% to 30%
      • Spawn Chance, Rare - 28% to 20%
      • Spawn Chance, Very Rare - 17% to 10%
  • Miscellaneous
    • Primary Needs
      • Hunger Increase - 216 per day to 383 per day
      • Thirst Increase - 432 per day to 501 per day
      • Timescale - 20 to 15
      • Sleep Increase - 216 per day to 334 per day
    • HUD
      • Karma Messages - Yes to No
      • Sneak indicator - Vanilla to Discreet
    • Gore
      • Dismember Chance - 30% to 18%
      • Explode Chance - 45% to 20%
    • Repair
      • Leave default settings
    • Death Physics
      • Force Multiplier - 0.50 to 0.60
    • Economy
      • Barter - Fair Deal to Rough Traders (may not show in menu)
    • World
      • Allow Fast Travel - Yes to No (If time is not a problem)
JIP S-F
  • HUD Indicator Settings
    • Indicator Type - Option #1 to Option #2
  • Everything else can be left to its default setting, except Adjust Display Properties, which is used to move the HUD icon around the screen.
PN Extra Options
  • Core
    • Bullet Time
      • Action Point Drain - 24 to 20
    • Sprint
      • Action Point Drain - 25 to 20
    • Vision Modes
      • EM Vision Energy Drain - 6 to 3
      • Heat Vision Energy Drain - 4 to 2
    • Explosive Entry
      • Item Destruction - Untick check box
      • Use Explosive Skill - Untick check box
  • Cyberware
    • Surgery Options
      • Time Hours - 0 to 8
      • Base Cost - 500 to 1000
    • Bullet Time
      • V.A.T.S. Implant Bonus - Tick check box
  • Equipment
    • 404 - File Not Found
      • That is not an error, it is an easter egg put there by the author
  • Presets
    • Leave Default settings
  • Unfound Loot
    • Leave Default settings
Adjustable HUD
  • Force HUD visible in MCM - Tick Check box
  • Bracket: Compass - Untick check box
  • Bracket: CND & Ammo - Untick check box
  • Bracket: Radiation Meter - Untick check box
  • Use the rest of the options to move the HUD icons around the screen.
Extra HUD
  • General
    • Show primary needs as - Absolute Values to Percentages or Meters/Bars
      • The Meters/Bars look better for a power armor playthrough.
  • Show/Move
    • Show Clock - Tick Check box
    • Show Combat Stats - Tick Check box
    • Show Resists - Tick Check box
    • Show Encumbrance - Tick Check box
    • Show Hardcore Needs - Tick Check box
    • Show Rads - Tick Check box
    • Show Fatigue - Untick Check box
Immersive HUD
  • General
    • iHUD controlled Sneak Meter - On to Off
  • Hitpoints
    • Activate with right mouse - Tick Check box
    • Activate when health drops to - 50% to 65%
    • Fade away - 6 seconds to 10 seconds
  • Compass
    • Activate on combat - Tick Check box
    • Activate with right mouse - Tick Check box
    • Fade away - 12 seconds to 20 seconds
  • Action Points
    • Activate when weapon out - Tick Check box
    • Activate with right mouse - Tick Check box
  • Ammo & CND
    • Activate on combat - Tick Check box
    • Activate with right mouse - Tick Check box
    • Fade away - 2 seconds to 4 seconds
iHUD: Extra HUD
  • Hardcore Needs
  • Clock
  • Combat
  • Resists
  • Encumbrance
  • Rads
  • Fatigue
    • For all sections: Activate with right mouse - Tick Check box
iHUD: Other Mods
  • Project Nevada: General
    • Activate on combat - Tick Check box
  • Project Nevada: Crosshair
    • Activate when weapon out - Tick Check box
  • Advanced Recon
    • Activate with right mouse - Tick Check box
WMX - Weapon Mods Expanded
  • WMX Notes in Pip-Boy - Untick Check box
  • WMX Unistall Menu in Pip-Boy - Untick Check box
Weapon Wheel
  • Set Minimum Clip Count to the minimum clips off ammo needed to include a weapon while using the weapon wheel
  • For Scrolling Mode - Weapon List tick all the check boxes for preferred weapon types that should be accessible from the weapon wheel
  • Set up any other preferred hotkeys.
JIP RWO
  • Heat Gauge Settings
    • Adjust Display Properties - Use to move HUD icon around the screen
CASM
  • General Settings
    • Set up based on preferred save total and format
  • Autosave Conditions
    • Set up based on preferred in game conditions to make a save
  • Autosave Events
    • Set up preferred type of save to make or not make based on in game event
Ragdolls
  • Enable Havok Bouncer - Tick Check box
JIP CC&C
  • Controls
  • Set up preferred hotkeys
  • Interface
    • Companions Bar Visibility - Set to Selection Mode/Combat
    • Use Companions Bar Properties to move the companion bar around the screen
    • Use Commands Bar Properties to move the command bar around the screen
  • Optional
    • Unlimited Companions - Tick Check box
    • Anti-Overlap - Tick Check box
The Weapon Mod Menu
  • All Weapon Mod Visible - Tick Check box
Flashlight Settings
  • Color - Neutral is best for vanilla lighting, but a different option may be needed for ENB users
  • Quality - Set to Dynamic
    • Interior - Set to Medium
    • Exterior - Set to High
  • Intensity - Set to Dynamic
    • Interior - Set to Near
    • Exterior - Set to Far
  • Battery Use - Set to Enabled
    • Icon Position - Moves the battery icon around, but 16,16 is usually the proper position
    • Icon Origin - Moves the battery icon to different positions based on left, right, center and top, middle, bottom
  • Toggle Button - Set to Custom key
    • Set up preferred hotkey