User:EssArrBee/FalloutNewVegas AdditionalWeapons: Difference between revisions

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'''Return Link''': [[User:EssArrBee/FalloutNewVegas#Additional_Weapons|Fear and Loathing New Vegas]]
'''Return Link''': [[User:EssArrBee/FalloutNewVegas#Additional_Weapons|Fear and Loathing New Vegas]]


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This page covers some additional weapons that have no other place. They are great mods that should get consideration from any user. This page will change over time since it is EssArrBee's personal preference. Merging instructions are included.
This page covers some additional weapons that have no other place. They are great mods that should get consideration from any user. This page will change over time since it is EssArrBee's personal preference. Merging instructions are included.


* '''ANNOUNCEMENT''': The added instructions for some of the plugins seems to be broke for some reason. They are hidden until EssArrBee figures out what the hell is wrong.  
* '''ANNOUNCEMENT''': There are now two sets of merging instructions, one for easy access to some of the weapons in the list and a second for users that don't want free stuff. M24E1 will be the only weapon that is still free since it is not added to the game in any other way, but there is optional instructions at the end of the no cheat version to hide that mod in ADAM.


'''Current Version''': v4
'''Current Version''': v9


* '''NOTE FOR RETURNING USER''': Redoing the merging of any mods will remove the items from these mods from the player character's or follower's inventories.
* '''NOTE FOR RETURNING USER''': Redoing the merging of any mods will remove the items from these mods from the player character's or follower's inventories.
<!--
<!--
===== [http://www.nexusmods.com/newvegas/mods/43044/? AER11 Blue Laser Rifle - Holographic Aiming] =====
===== [https://www.nexusmods.com/newvegas/mods/43044/? AER11 Blue Laser Rifle - Holographic Aiming] =====
* '''Author''': PanosEricsson
* '''Author''': PanosEricsson
* '''Version''': v1.8
* '''Version''': v1.8
Line 19: Line 19:
This mod has a wild edit.
This mod has a wild edit.
  Expand Worldspace->000DA762->Block 0, -1 and right click->Remove Sub-Block 0, -1.
  Expand Worldspace->000DA762->Block 0, -1 and right click->Remove Sub-Block 0, -1.
-->
 
===== [http://www.nexusmods.com/newvegas/mods/55225/? AK-105 Assault Rifle] =====
===== [https://www.nexusmods.com/newvegas/mods/55225/? AK-105 Assault Rifle] =====
* '''Author''': MAIBATSU
* '''Author''': MAIBATSU
* '''Version''': v1.1
* '''Version''': v1.1
* '''Installation''': Get the ''AK-105 Assault Rifle'' main file and the ''AK-105 Assault Rifle TWMM'' optional file, when installing the optional file, click [Merge], not [Replace].
* '''Installation''': Get the ''AK-105 Assault Rifle'' main file and the ''AK-105 Assault Rifle TWMM'' optional file. This mod is not packaged correctly, follow these instructions:
During the install of the main file, right click "DATA", then select "Set data directory" and click [OK].
During the install of the optional file, right click "DATA", then select "Set data directory" and click [OK], then choose [Merge], not [Replace].


Modern AK for all the Russian gun nuts out there.
Modern AK for all the Russian gun nuts out there.
 
-->
===== [http://www.nexusmods.com/newvegas/mods/47798/? Crossbow for the Wasteland] =====
===== [https://www.nexusmods.com/newvegas/mods/47798/? Crossbow for the Wasteland] =====
* '''Author''': Blachnick90, Thundersmacker, Kuroitsune
* '''Author''': Blachnick90, Thundersmacker, Kuroitsune
* '''Version''': v2.0.1
* '''Version''': v2.0.1
* '''Note''': This mod causes a drop in framerate in GoodSprings. Deleting the Worldspace record from the plugin has been proposed as a solution, but the Worldspace record is needed for reference in the scripts. The mod cannot be merged without the Worldspace record intact.
* '''Note''': This mod causes a drop in framerate in GoodSprings. Deleting the Worldspace record from the plugin has been proposed as a solution, but the Worldspace record is needed for reference in the scripts. The mod cannot be merged without the Worldspace record intact. See No Cheat merging instructions for a solution.


Archery would probably be used much more throughout the Fallout universe considering all the resources needed to make ammunition.
Archery would probably be used much more throughout the Fallout universe considering all the resources needed to make ammunition.


===== [http://www.nexusmods.com/newvegas/mods/47976/? Pre-War Crossbow- A crossbow of the Wasteland Addon] =====
===== [https://www.nexusmods.com/newvegas/mods/47976/? Pre-War Crossbow- A crossbow of the Wasteland Addon] =====
* '''Author''': micalov
* '''Author''': micalov
* '''Version''': v1.0
* '''Version''': v1.0
Line 41: Line 43:
Great crossbow addon.
Great crossbow addon.


===== [http://www.nexusmods.com/newvegas/mods/56716/? M24E1] =====
===== [https://www.nexusmods.com/newvegas/mods/56716/? M24E1] =====
* '''Author''': Michau
* '''Author''': Michau
* '''Version''': v1
* '''Version''': v1
Line 47: Line 49:
Great rifle with a nice balance of power, AP cost, and fire rate.
Great rifle with a nice balance of power, AP cost, and fire rate.


===== [http://www.nexusmods.com/newvegas/mods/56104/? Mason Jar Mine - Fallout 3 Cut Content] =====
===== [https://www.nexusmods.com/newvegas/mods/58840/? Mason Jar Mine REDUX - Fallout 3 Cut Content] =====
* '''Author''': Ulithium_Dragon
* '''Author''': Ulithium_Dragon
* '''Version''': v1.121
* '''Version''': v1.0


It's a jar full of nails and bolts that explodes. What more do you want?
It's a jar full of nails and bolts that explodes. What more do you want?


===== [http://www.nexusmods.com/newvegas/mods/55826/? MNK-RHINO Gauss Revolver] =====
===== [https://www.nexusmods.com/newvegas/mods/55826/? MNK-RHINO Gauss Revolver] =====
* '''Author''': Leorage
* '''Author''': Leorage
* '''Version''': v0.4
* '''Version''': v0.5
* '''Installation''': Get the ''MNK RHINO gauss revolver V04'' main file and the ''V0.4 esp fix'' optional file. When installing the optional file, click [Merge], not [Replace].
* '''Installation''': Get the ''MNK RHINO gauss revolver V05'' main file.


Energy pistol with serious punch. Very nice the cowboy of the future.
Energy pistol with serious punch. Very nice the cowboy of the future.


===== [http://www.nexusmods.com/newvegas/mods/55948/? Remington 700] =====
===== [https://www.nexusmods.com/newvegas/mods/55948/? Remington 700] =====
* '''Author''': MTindle, Naky
* '''Author''': MTindle, Naky
* '''Version''': v1.5
* '''Version''': v1.5
Line 66: Line 68:
A timeless classic.
A timeless classic.


===== [http://www.nexusmods.com/newvegas/mods/57068/? Rifle 'Locomotive'] =====
===== [https://www.nexusmods.com/newvegas/mods/57068/? Rifle 'Locomotive'] =====
* '''Author''': VIPerMX
* '''Author''': VIPerMX
* '''Version''': v1.0
* '''Version''': v3.0
* '''Installation''': Get the ''Locomotive Eng ver.'' main file.
* '''Installation''': Get the ''Locomotive Main File'' main file.


'''HINT''': Check out Hidden Valley. Amazing variant of the Railway Rifle. Has a scope with nightvision, shoots rail spikes, and requires some work and caps to obtain.
'''HINT''': Check out Hidden Valley. Amazing variant of the Railway Rifle. Has a scope with nightvision, shoots rail spikes, and requires some work and caps to obtain.


===== [http://www.nexusmods.com/newvegas/mods/55627/? Tactical Flamer Revamp] =====
===== [https://www.nexusmods.com/newvegas/mods/61254/? Scratchmade Campo-Giro Model 1913] =====
* '''Author''': MonoAccipiter and Trentosaurus
* '''Version''': v1.1
 
Spanish pistola made by one of the current F&L Guide caretakers.
 
===== [https://www.nexusmods.com/newvegas/mods/55627/? Tactical Flamer Revamp] =====
* '''Author''': Cheesy_fof, MrRadioactiv, Ebolate
* '''Author''': Cheesy_fof, MrRadioactiv, Ebolate
* '''Version''': v1.1
* '''Version''': v1.1
* '''Requirements''': NVSE
* '''Requirements''': NVSE
* '''Installation''': Get the ''Tactical Flamer Revamp - Base'' main file and the ''Tactical Flamer Revamp - Updated esp'' updates file. When installing the update file click [Merge], not [Replace].
* '''Installation''': Get the ''Tactical Flamer Revamp - Base'' main file and the ''Tactical Flamer Revamp - Updated esp'' updates file. When installing the update file click [Merge], not [Replace].
* It is a good idea to extract the BSA of this mod, follow these instructions:
After installation, go to the "Archives" tab on the right pane of MO.
Right click the Tactical Flamer Revamp.bsa and click "Extract...", navigate to the "Tactical Flamer Revamp" mod folder in the "...Mod Organizer/mods/" folder and click [Select Folder].
Double click "Tactical Flamer Revamp" in the left pane of MO and select the "Filetree" tab.
Right click on the Tactical Flamer Revamp.bsa and select "Hide".


[http://youtu.be/wmin5WkOuPw The Prodigy] approves the use of this gun anytime, anywhere.
[https://youtu.be/wmin5WkOuPw The Prodigy] approves the use of this gun anytime, anywhere.


===== [http://www.nexusmods.com/newvegas/mods/40721/? TAR-3 Tesla Assault Rifle] =====
===== [https://www.nexusmods.com/newvegas/mods/40721/? TAR-3 Tesla Assault Rifle] =====
* '''Author''': Ruadhan2300
* '''Author''': Ruadhan2300
* '''Version''': v1.2
* '''Version''': v1.2
Line 88: Line 101:
  Install the ''Patchfile 01'', click [Merge], not [Replace].
  Install the ''Patchfile 01'', click [Merge], not [Replace].
  Install the ''Patchfile 02'', click [Merge], not [Replace].
  Install the ''Patchfile 02'', click [Merge], not [Replace].
<!--This mod has a wild edit, follow these instructions:
This mod has a wild edit, follow these instructions:
  Open FNVEdit through MO
  Open FNVEdit through MO and double click TAR3gun.esp
Right click the list of mods and "Select None"
Now tick TAR3gun.esp and click [OK]
  When FNVEdit is done loading, expand {{Fc|white|TAR3gun.esp->Weapon}}
  When FNVEdit is done loading, expand {{Fc|white|TAR3gun.esp->Weapon}}
  Right click the {{Fc|white|0015837B - Gauss Rifle}} record and select "Remove".
  Right click the {{Fc|white|0015837B - Gauss Rifle}} record and select "Remove".
  This plugin also needs to be cleaned with FNVEdit, so it can be kept open while performing the instructions below. Otherwise, close FNVEdit and save.-->
  This plugin also needs to be cleaned with FNVEdit, so it can be kept open while performing the instructions below. Otherwise, close FNVEdit and save.
LOOT reports that a plugin from this mod needs cleaning with FNVEdit:
LOOT reports that a plugin from this mod needs cleaning with FNVEdit:
* TAR3gun.esp
* TAR3gun.esp
Line 101: Line 112:
Automatic assault weapon for energy weapon users.
Automatic assault weapon for energy weapon users.


===== [http://www.nexusmods.com/newvegas/mods/47471/? The Tesla Rifle] =====
===== [https://www.nexusmods.com/newvegas/mods/47471/? The Tesla Rifle] =====
* '''Author''': DeviatePanda
* '''Author''': DeviatePanda
* '''Version''': v1.3
* '''Version''': v1.3
* '''Note''': This gun has an issue with the two handed rifle animation from WAR when using the ironsights, so attach the scope with the weapon. A solution will be found soon.
* '''Note''': This gun has an issue with the two handed rifle animation from WAR when using the ironsights, so attach the scope with the weapon. A solution will be found soon.


===== [http://www.nexusmods.com/newvegas/mods/41073/? THOR] =====
===== [https://www.nexusmods.com/newvegas/mods/41073/? THOR] =====
* '''Author''': AnOneTwo, CaBaL120
* '''Author''': AnOneTwo, CaBaL120
* '''Version''': v0.1
* '''Version''': v0.1
Line 116: Line 127:
Heavy weapon with ridiculous amounts of power. Way overpowered, but by the time enough money is earned to buy this from the Van Graffs it will be needed for higher level enemies. Suggest taking it to Boulder for the Death Squad.
Heavy weapon with ridiculous amounts of power. Way overpowered, but by the time enough money is earned to buy this from the Van Graffs it will be needed for higher level enemies. Suggest taking it to Boulder for the Death Squad.


===== [http://www.nexusmods.com/newvegas/mods/40035/? VT-191 Murdelizer] =====
===== [https://www.nexusmods.com/newvegas/mods/40035/? VT-191 Murdelizer] =====
* '''Author''': AnOneTwo, Weijiesen
* '''Author''': AnOneTwo, Weijiesen
* '''Version''': v0.3
* '''Version''': v0.3
* '''Installation''': <--This mod has a wild edit, follow these instructions:
* '''Installation''': This mod has a wild edit, follow these instructions:
  Open FNVEdit through MO
  Open FNVEdit through MO and double click Murderlizer.esp and click {{ui|OK}}
Right click the list of mods and "Select None"
Now tick Murderlizer.esp and click [OK]
  When FNVEdit is done loading, expand {{Fc|white|Murderlizer.esp->Cell}}
  When FNVEdit is done loading, expand {{Fc|white|Murderlizer.esp->Cell}}
  Right click the {{Fc|white|Block 1}} record and select "Remove".
  Right click the {{Fc|white|Block 1}} record and select "Remove".
  This plugin also needs to be cleaned with FNVEdit, so it can be kept open while performing the instructions below. Otherwise, close FNVEdit and save.-->
  This plugin also needs to be cleaned with FNVEdit, so it can be kept open while performing the instructions below. Otherwise, close FNVEdit and save.
LOOT reports that a plugin from this mod needs cleaning with FNVEdit:
LOOT reports that a plugin from this mod needs cleaning with FNVEdit:
* Murderlizer.esp
* Murderlizer.esp
Line 133: Line 142:


==== Merging Instructions ====
==== Merging Instructions ====
There are two versions of the merging instructions because many of the weapons are placed in easy to reach places, for example in Doc Mitchell's house. There are two versions of the merging instructions, the first set (Cheat) is just merging of plugins and the second set (No Cheat) has merging of plugins and removal of the easy to get weapons. The second set seems be causing issues, so it is hidden until they can be fixed.
There are two versions of the merging instructions because many of the weapons are placed in easy to reach places, for example in Doc Mitchell's house. There are two versions of the merging instructions, the first set (Cheat) is just merging of plugins and the second set (No Cheat) has merging of plugins and removal of the easy to get weapons.


===== Merging Additional Weapons Cheat =====
===== Merging Additional Weapons Cheat =====
# Open FNVEdit through MO.
# Open Merge Plugins Standalone through MO and click {{ui|OK}}.
# Right click the list of mods and "Select None".
#* {{Fc|red|'''TICK'''}} "Copy general assets" in the Settings->Integration tab.
# Now tick the following mods and click [OK]:
# Hold <code>ctrl</code> and click every plugin listed below:{{AlertSmall‏‎|type=notice|size=31|text=If the plugins are contiguous hold <code>shift</code> and click the first then the last.}}
#* AK-105 Assault Rifle NV.esp
#* Crossbow.esp
#* MCL_Pre_warXbow.esp
#* M24E1.esp
#* MasonJarMine.esp
#* MNK-RHINOgaussRevolver.esp
#* Tactical Flamer Revamp.esp
#* TAR3gun.esp
#* TeslaRifle.esp
#* R700.esp
#* NV SuperRailRifle.esp
#* THOR.esp
#* Murderlizer.esp
# After FNVEdit loads, right click on "AK-105 Assault Rifle NV.esp" and select "Apply Script".
## From the top dropdown select Merge Plugins v1.75 and click [OK].
## In the Merge Plugins pop up, tick "Crossbow.esp", "MCL_Pre_warXbow.esp", "M24E1.esp", "MasonJarMine.esp", "MNK-RHINOgaussRevolver.esp", "Tactical Flamer Revamp.esp", "TAR3gun.esp", "TeslaRifle.esp", "R700.esp", "NV SuperRailRifle.esp", "THOR.esp", and "Murderlizer.esp", make sure "Renumber FormIDs" is ticked, and click [OK].
##* '''NOTE''': If all the plugins are not listed, expand the window size to show the missing plugins.
## In the next pop up click [OK], then give the merged plugin a name and click [OK]. ''SRB's Additional Weapons'' is recommended.
# Close FNVEdit and save '''ONLY''' the new plugin.
# The plugin now resides in the ''Overwrite'' folder, so right click and "Create Mod".
#* Name the folder "EssArrBee's Additional Weapons" and make sure it is listed right after ''VT-191 Murdelizer'' in the left pane.
# In the left pane of MO, double click ''AK-105 Assault Rifle''.
# Now go to the "Optional ESPs" tab and move the "AK-105 Assault Rifle NV.esp" to the Optional ESPs box.
# Repeat step 7 and 8 with every other mod that was just merged moving each of the ESPs to the Optional ESPs box.
#* '''DO NOT''' untick any of the mods in the left pane of MO since the textures, meshes, and sounds are still needed.
<!--
<!--
#* {{Fc|white|AK-105 Assault Rifle NV.esp}}
-->#* {{Fc|white|Crossbow.esp}}
#* {{Fc|white|MCL_Pre_warXbow.esp}} - Must be below Crossbow.esp in load order
#* {{Fc|white|M24E1.esp}}
#* {{Fc|white|MasonJarMine.esp}}
#* {{Fc|white|MNK-RHINOgaussRevolver.esp}}
#* {{Fc|white|Campo_Giro.esp}}
#* {{Fc|white|Tactical Flamer Revamp.esp}}
#* {{Fc|white|TAR3gun.esp}}
#* {{Fc|white|TeslaRifle.esp}}
#* {{Fc|white|R700.esp}}
#* {{Fc|white|NV SuperRailRifle.esp}}
#* {{Fc|white|THOR.esp}}
#* {{Fc|white|Murderlizer.esp}}
# Right click one of the highlighted plugins and goto "Add to merge", then select "<New Merge>".
#* In the popup, type the name of the merge and the plugin, then click {{ui|OK}}. ''SRB's Additional Weapons'' is recommended.
# Open the Merges tab and right click "SRB's Additional Weapons" and goto "Plugins", then select "Check plugins for errors".
# Right click "SRB's Additional Weapons", then select "Build Merge".
# When complete click {{ui|Close}}, then close Merge Plugins Standalone.
# The mod now resides in the ''SRB's Additional Weapons'' folder.
#* It may not show in MO's left panel, so click the small tool icon dropdown above the left panel and select "Refresh".
# Move the folder right below ''VT-191 Murdelizer'' and make sure it is ticked.
# Untick all the mods from the list above.
#* The mods can be deleted if that is preferred, but they will need to be reinstalled if this section is redone at any time. The main reason to delete the mods would be to save drive space.
===== Merging Additional Weapons No Cheat =====
===== Merging Additional Weapons No Cheat =====
# Open FNVEdit through MO.
# Open Merge Plugins Standalone through MO and click {{ui|OK}}.
# Right click the list of mods and "Select None".
#* {{Fc|red|'''TICK'''}} "Copy general assets" in the Settings->Integration tab.
# Now tick the following mods and click [OK]:
# Hold <code>ctrl</code> and click every plugin listed below:{{AlertSmall‏‎|type=notice|size=31|text=If the plugins are contiguous hold <code>shift</code> and click the first then the last.}}
#* AK-105 Assault Rifle NV.esp
<!--
#* Crossbow.esp
#* {{Fc|white|AK-105 Assault Rifle NV.esp}}
#* MCL_Pre_warXbow.esp
-->#* {{Fc|white|Crossbow.esp}}
#* M24E1.esp
#* {{Fc|white|MCL_Pre_warXbow.esp}} - Must be below Crossbow.esp in load order
#* MasonJarMine.esp
#* {{Fc|white|M24E1.esp}}
#* MNK-RHINOgaussRevolver.esp
#* {{Fc|white|MasonJarMine.esp}}
#* Tactical Flamer Revamp.esp
#* {{Fc|white|MNK-RHINOgaussRevolver.esp}}
#* TAR3gun.esp
#* {{Fc|white|Campo_Giro.esp}}
#* TeslaRifle.esp
#* {{Fc|white|Tactical Flamer Revamp.esp}}
#* R700.esp
#* {{Fc|white|TAR3gun.esp}}
#* NV SuperRailRifle.esp
#* {{Fc|white|TeslaRifle.esp}}
#* THOR.esp
#* {{Fc|white|R700.esp}}
#* Murderlizer.esp
#* {{Fc|white|NV SuperRailRifle.esp}}
# After FNVEdit loads, right click on "AK-105 Assault Rifle NV.esp" and select "Apply Script".
#* {{Fc|white|THOR.esp}}
## From the top dropdown select Merge Plugins v1.75 and click [OK].
#* {{Fc|white|Murderlizer.esp}}
## In the Merge Plugins pop up, tick "Crossbow.esp", "MCL_Pre_warXbow.esp", "M24E1.esp", "MasonJarMine.esp", "MNK-RHINOgaussRevolver.esp", "Tactical Flamer Revamp.esp", "TAR3gun.esp", "TeslaRifle.esp", "R700.esp", "NV SuperRailRifle.esp", "THOR.esp", and "Murderlizer.esp", make sure "Renumber FormIDs" is ticked, and click [OK].
# Right click one of the highlighted plugins and goto "Add to merge", then select "<New Merge>".
##* '''NOTE''': If all the plugins are not listed, expand the window size to show the missing plugins.
#* In the popup, type the name of the merge and the plugin, then click {{ui|OK}}. ''SRB's Additional Weapons'' is recommended.
## In the next pop up click [OK], then give the merged plugin a name and click [OK]. ''SRB's Additional Weapons'' is recommended.
# Open the Merges tab and right click "SRB's Additional Weapons" and goto "Plugins", then select "Check plugins for errors".
# Close FNVEdit and save '''ONLY''' the new plugin.
# Right click "SRB's Additional Weapons", then select "Build Merge".
# Reopen FNVEdit, right click the list of mods and "Select None", then select "SRB's Additional Weapons.esp" and click [OK].
# When complete click {{ui|Close}}, then close Merge Plugins Standalone.
#* '''NOTE''': It was good practice to close and reopen FNVEdit for this part.
# The mod now resides in the ''SRB's Additional Weapons'' folder.
## Expand <code>SRB's Additional Weapons.esp->Cell->Block 1</code>
#* It may not show in MO's left panel, so click the small tool icon dropdown above the left panel and select "Refresh".
# Move the folder right below ''VT-191 Murdelizer'' and make sure it is ticked.
# Untick all the mods from the list above.
#* The mods can be deleted if that is preferred, but they will need to be reinstalled if this section is redone at any time. The main reason to delete the mods would be to save drive space.
# Open FNVEdit, double click "SRB's Additional Weapons.esp".
## Expand <code>SRB's Additional Weapons.esp->Cell->Block 1-></code>
## Right click on <code>Sub-Block 4</code> and select "Remove"
## Right click on <code>Sub-Block 4</code> and select "Remove"
## Right click on <code>Block 9</code> and select "Remove"
## Now expand <code>Block 9</code>
## Expand <code>Worldspace->Block -1, 0</code>
## Right click <code>Sub-Block 3</code> and select "Remove"  
## Right click on <code>Sub-Block 2, 0</code> and select "Remove"
## Expand <code>Worldspace->000DA726->Block 0, -1->Sub-Block 0, -2</code>
# Close FNVEdit and save.
## Right click on <code>0008434B - Novac</code> and select "Remove"
# The plugin now resides in the ''Overwrite'' folder, so right click and "Create Mod".
## Still under <code>Worldspace->000DA726->Block 0, -1</code>, right click <code>Sub-Block 0, -1</code> and select "Remove"
#* Name the folder "EssArrBee's Additional Weapons" and make sure it is listed right after ''VT-191 Murdelizer'' in the left pane.
# Close FNVEdit and save "SRB's Additional Weapons.esp".
# In the left pane of MO, double click ''AK-105 Assault Rifle''.
#* From here on, the instructions are optional. The intent is to add the M24E1 into the game without it being in a locker in the middle of Goodsprings. This is solely for those that do not wish to have a powerful weapon so early in the game.
# Now go to the "Optional ESPs" tab and move the "AK-105 Assault Rifle NV.esp" to the Optional ESPs box.
# On the right pane in the plugins tab, move "SRB's Additional Weapons.esp" above "ADAM Complete.esp"
# Repeat step 7 and 8 with every other mod that was just merged moving each of the ESPs to the Optional ESPs box.
# Open FNVEdit, then right click the list of mods and "Select None", now tick "SRB's Additional Weapons.esp" and "ADAM Complete.esp", then click [OK]
#* '''DO NOT''' untick any of the mods in the left pane of MO since the textures, meshes, and sounds are still needed.
## Right click "ADAM Complete.esp" and select "Add Masters..."
-->
## Tick "SRB's Additional Weapons.esp" and click {{ui|OK}}
## In the top left search field for Editor ID, type <code>ADAMOutcastDEAD</code> and hit {{ui|Enter}}
## In the right pane, go to the section <code>Items</code> and find the entry for the Minigun
### Click the Minigun entry twice slowly, not a double click
### When the entry turns blue, type the letter 'z' and the dropdown should show zM24E1 listed
### Click the zM24E1 entry and hit {{ui|Enter}}. FNVEdit will re-order the entries automatically.
### Now right click the <code>LootAmmo5mm [LVLI:0006B541]</code> entry and select "Edit"
### Paste in <code>LootAmmo308 [LVLI:0006B542]</code> and click {{ui|OK}}
## Now in the left pane, expand <code>SRB's Additional Weapons.esp->Worldspace->000DA726->Block -1, 0->Sub-Block -3, 0->000DAEB9->Temporary</code>
##* There should be four records listed under Temporary, three will need to edited.
### Click the record with the Editor ID: <code>zM24E1box "M24E1 Trunk (respawn)" [CONT:0A008A1F]</code>
### In the right pane, right click the empty column next to <code>Record Header->Record Flags</code> and select "Edit"
### Tick "Initially Disabled" and click {{ui|OK}}
### Right click the value next to <code>DATA - Position/Rotation->Position->Z</code> and click "Edit"
### Enter <code>-30000</code> and click {{ui|OK}}
## Repeat that same process for records with Editor IDs: MagazineNVLockpick "Locksmith's Reader" [ALCH:000EC4A8] and Mentats "Mentats" [ALCH:00015165]
# Close FNVEdit and save both plugins.
 
===== Changelog =====
===== Changelog =====
This is provided for users that may have installed this before and are returning for updates.
This is provided for users that may have installed this before and are returning for updates.
Line 210: Line 241:
:* v3: Added ''Remington 700'', ''Rifle 'Locomotive''', ''THOR'', and ''VT-191 Murdelizer''.
:* v3: Added ''Remington 700'', ''Rifle 'Locomotive''', ''THOR'', and ''VT-191 Murdelizer''.
:* v4: Added ''TAR-3 Tesla Assault Rifle'' and ''The Tesla Rifle''. Also, added some cleaning instructions where necessary and a second set of merging instructions for removing the easy to get weapons.
:* v4: Added ''TAR-3 Tesla Assault Rifle'' and ''The Tesla Rifle''. Also, added some cleaning instructions where necessary and a second set of merging instructions for removing the easy to get weapons.
:* v5: Updated directions to be up to date with latest mod versions and Merge Plugin Script v1.9. Also added instructions for hiding the M24E1 in ADAM.
:* v6: Updated No Cheat merging instructions to include a solution for the framerate issue with the ''Crossbow for the Wasteland'' mod.
:* v7: Added ''Scratchmade Campo-Giro Model 1913''.
:* v8: Ported merging instructions to Merge Plugin Standalone.
:* v9: Removed AK-105, no longer available.


'''Return Link''': [[User:EssArrBee/FalloutNewVegas#Additional_Weapons|Fear and Loathing New Vegas]]
'''Return Link''': [[User:EssArrBee/FalloutNewVegas#Additional_Weapons|Fear and Loathing New Vegas]]


{{#css:User:EssArrBee/FalloutNewVegas.css}}
{{#css:User:EssArrBee/FalloutNewVegas.css}}

Latest revision as of 20:48, July 25, 2021

Return Link: Fear and Loathing New Vegas

EssArrBee's Additional Weapons

This page covers some additional weapons that have no other place. They are great mods that should get consideration from any user. This page will change over time since it is EssArrBee's personal preference. Merging instructions are included.

  • ANNOUNCEMENT: There are now two sets of merging instructions, one for easy access to some of the weapons in the list and a second for users that don't want free stuff. M24E1 will be the only weapon that is still free since it is not added to the game in any other way, but there is optional instructions at the end of the no cheat version to hide that mod in ADAM.

Current Version: v9

  • NOTE FOR RETURNING USER: Redoing the merging of any mods will remove the items from these mods from the player character's or follower's inventories.
Crossbow for the Wasteland
  • Author: Blachnick90, Thundersmacker, Kuroitsune
  • Version: v2.0.1
  • Note: This mod causes a drop in framerate in GoodSprings. Deleting the Worldspace record from the plugin has been proposed as a solution, but the Worldspace record is needed for reference in the scripts. The mod cannot be merged without the Worldspace record intact. See No Cheat merging instructions for a solution.

Archery would probably be used much more throughout the Fallout universe considering all the resources needed to make ammunition.

Pre-War Crossbow- A crossbow of the Wasteland Addon
  • Author: micalov
  • Version: v1.0
  • Requirements: Crossbow of the Wasteland

Great crossbow addon.

M24E1
  • Author: Michau
  • Version: v1

Great rifle with a nice balance of power, AP cost, and fire rate.

Mason Jar Mine REDUX - Fallout 3 Cut Content
  • Author: Ulithium_Dragon
  • Version: v1.0

It's a jar full of nails and bolts that explodes. What more do you want?

MNK-RHINO Gauss Revolver
  • Author: Leorage
  • Version: v0.5
  • Installation: Get the MNK RHINO gauss revolver V05 main file.

Energy pistol with serious punch. Very nice the cowboy of the future.

Remington 700
  • Author: MTindle, Naky
  • Version: v1.5

A timeless classic.

Rifle 'Locomotive'
  • Author: VIPerMX
  • Version: v3.0
  • Installation: Get the Locomotive Main File main file.

HINT: Check out Hidden Valley. Amazing variant of the Railway Rifle. Has a scope with nightvision, shoots rail spikes, and requires some work and caps to obtain.

Scratchmade Campo-Giro Model 1913
  • Author: MonoAccipiter and Trentosaurus
  • Version: v1.1

Spanish pistola made by one of the current F&L Guide caretakers.

Tactical Flamer Revamp
  • Author: Cheesy_fof, MrRadioactiv, Ebolate
  • Version: v1.1
  • Requirements: NVSE
  • Installation: Get the Tactical Flamer Revamp - Base main file and the Tactical Flamer Revamp - Updated esp updates file. When installing the update file click [Merge], not [Replace].
  • It is a good idea to extract the BSA of this mod, follow these instructions:
After installation, go to the "Archives" tab on the right pane of MO.
Right click the Tactical Flamer Revamp.bsa and click "Extract...", navigate to the "Tactical Flamer Revamp" mod folder in the "...Mod Organizer/mods/" folder and click [Select Folder].
Double click "Tactical Flamer Revamp" in the left pane of MO and select the "Filetree" tab.
Right click on the Tactical Flamer Revamp.bsa and select "Hide".

The Prodigy approves the use of this gun anytime, anywhere.

TAR-3 Tesla Assault Rifle
  • Author: Ruadhan2300
  • Version: v1.2
  • Installation: Get the Tar3MainFile and the Patchfile 01 and Patchfile 02 updates files. Follow these instructions:
During the install of the main file, expand 'TAR3' and right click 'Data' then select "Set data directory".
Install the Patchfile 01, click [Merge], not [Replace].
Install the Patchfile 02, click [Merge], not [Replace].

This mod has a wild edit, follow these instructions:

Open FNVEdit through MO and double click TAR3gun.esp
When FNVEdit is done loading, expand TAR3gun.esp->Weapon
Right click the 0015837B - Gauss Rifle record and select "Remove".
This plugin also needs to be cleaned with FNVEdit, so it can be kept open while performing the instructions below. Otherwise, close FNVEdit and save.

LOOT reports that a plugin from this mod needs cleaning with FNVEdit:

  • TAR3gun.esp
Contains dirty edits: 1 UDR record. Follow instructions for cleaning here.

Automatic assault weapon for energy weapon users.

The Tesla Rifle
  • Author: DeviatePanda
  • Version: v1.3
  • Note: This gun has an issue with the two handed rifle animation from WAR when using the ironsights, so attach the scope with the weapon. A solution will be found soon.
THOR
  • Author: AnOneTwo, CaBaL120
  • Version: v0.1
  • Installation: Get the preferred resolution, the Mid res pack main file is recommended.

LOOT reports that a plugin from this mod needs cleaning with FNVEdit:

  • THOR.esp
Contains dirty edits: 3 ITM records. Follow instructions for cleaning here.

Heavy weapon with ridiculous amounts of power. Way overpowered, but by the time enough money is earned to buy this from the Van Graffs it will be needed for higher level enemies. Suggest taking it to Boulder for the Death Squad.

VT-191 Murdelizer
  • Author: AnOneTwo, Weijiesen
  • Version: v0.3
  • Installation: This mod has a wild edit, follow these instructions:
Open FNVEdit through MO and double click Murderlizer.esp and click [OK]
When FNVEdit is done loading, expand Murderlizer.esp->Cell
Right click the Block 1 record and select "Remove".
This plugin also needs to be cleaned with FNVEdit, so it can be kept open while performing the instructions below. Otherwise, close FNVEdit and save.

LOOT reports that a plugin from this mod needs cleaning with FNVEdit:

  • Murderlizer.esp
Contains dirty edits: 1 ITM and 1 UDR records. Follow instructions for cleaning here.

This gun is amazing. The dot sight is awesome, the texture is awesome, the effects are awesome. Very high powered, but hard to get it from HeliosONE.

Merging Instructions

There are two versions of the merging instructions because many of the weapons are placed in easy to reach places, for example in Doc Mitchell's house. There are two versions of the merging instructions, the first set (Cheat) is just merging of plugins and the second set (No Cheat) has merging of plugins and removal of the easy to get weapons.

Merging Additional Weapons Cheat
  1. Open Merge Plugins Standalone through MO and click [OK].
    • TICK "Copy general assets" in the Settings->Integration tab.
  2. Hold ctrl and click every plugin listed below:
    Info-Logo.png
    NOTE:
    If the plugins are contiguous hold shift and click the first then the last.
    • Crossbow.esp
    • MCL_Pre_warXbow.esp - Must be below Crossbow.esp in load order
    • M24E1.esp
    • MasonJarMine.esp
    • MNK-RHINOgaussRevolver.esp
    • Campo_Giro.esp
    • Tactical Flamer Revamp.esp
    • TAR3gun.esp
    • TeslaRifle.esp
    • R700.esp
    • NV SuperRailRifle.esp
    • THOR.esp
    • Murderlizer.esp
  3. Right click one of the highlighted plugins and goto "Add to merge", then select "<New Merge>".
    • In the popup, type the name of the merge and the plugin, then click [OK]. SRB's Additional Weapons is recommended.
  4. Open the Merges tab and right click "SRB's Additional Weapons" and goto "Plugins", then select "Check plugins for errors".
  5. Right click "SRB's Additional Weapons", then select "Build Merge".
  6. When complete click [Close], then close Merge Plugins Standalone.
  7. The mod now resides in the SRB's Additional Weapons folder.
    • It may not show in MO's left panel, so click the small tool icon dropdown above the left panel and select "Refresh".
  8. Move the folder right below VT-191 Murdelizer and make sure it is ticked.
  9. Untick all the mods from the list above.
    • The mods can be deleted if that is preferred, but they will need to be reinstalled if this section is redone at any time. The main reason to delete the mods would be to save drive space.
Merging Additional Weapons No Cheat
  1. Open Merge Plugins Standalone through MO and click [OK].
    • TICK "Copy general assets" in the Settings->Integration tab.
  2. Hold ctrl and click every plugin listed below:
    Info-Logo.png
    NOTE:
    If the plugins are contiguous hold shift and click the first then the last.
    • Crossbow.esp
    • MCL_Pre_warXbow.esp - Must be below Crossbow.esp in load order
    • M24E1.esp
    • MasonJarMine.esp
    • MNK-RHINOgaussRevolver.esp
    • Campo_Giro.esp
    • Tactical Flamer Revamp.esp
    • TAR3gun.esp
    • TeslaRifle.esp
    • R700.esp
    • NV SuperRailRifle.esp
    • THOR.esp
    • Murderlizer.esp
  3. Right click one of the highlighted plugins and goto "Add to merge", then select "<New Merge>".
    • In the popup, type the name of the merge and the plugin, then click [OK]. SRB's Additional Weapons is recommended.
  4. Open the Merges tab and right click "SRB's Additional Weapons" and goto "Plugins", then select "Check plugins for errors".
  5. Right click "SRB's Additional Weapons", then select "Build Merge".
  6. When complete click [Close], then close Merge Plugins Standalone.
  7. The mod now resides in the SRB's Additional Weapons folder.
    • It may not show in MO's left panel, so click the small tool icon dropdown above the left panel and select "Refresh".
  8. Move the folder right below VT-191 Murdelizer and make sure it is ticked.
  9. Untick all the mods from the list above.
    • The mods can be deleted if that is preferred, but they will need to be reinstalled if this section is redone at any time. The main reason to delete the mods would be to save drive space.
  10. Open FNVEdit, double click "SRB's Additional Weapons.esp".
    1. Expand SRB's Additional Weapons.esp->Cell->Block 1->
    2. Right click on Sub-Block 4 and select "Remove"
    3. Now expand Block 9
    4. Right click Sub-Block 3 and select "Remove"
    5. Expand Worldspace->000DA726->Block 0, -1->Sub-Block 0, -2
    6. Right click on 0008434B - Novac and select "Remove"
    7. Still under Worldspace->000DA726->Block 0, -1, right click Sub-Block 0, -1 and select "Remove"
  11. Close FNVEdit and save "SRB's Additional Weapons.esp".
    • From here on, the instructions are optional. The intent is to add the M24E1 into the game without it being in a locker in the middle of Goodsprings. This is solely for those that do not wish to have a powerful weapon so early in the game.
  12. On the right pane in the plugins tab, move "SRB's Additional Weapons.esp" above "ADAM Complete.esp"
  13. Open FNVEdit, then right click the list of mods and "Select None", now tick "SRB's Additional Weapons.esp" and "ADAM Complete.esp", then click [OK]
    1. Right click "ADAM Complete.esp" and select "Add Masters..."
    2. Tick "SRB's Additional Weapons.esp" and click [OK]
    3. In the top left search field for Editor ID, type ADAMOutcastDEAD and hit [Enter]
    4. In the right pane, go to the section Items and find the entry for the Minigun
      1. Click the Minigun entry twice slowly, not a double click
      2. When the entry turns blue, type the letter 'z' and the dropdown should show zM24E1 listed
      3. Click the zM24E1 entry and hit [Enter]. FNVEdit will re-order the entries automatically.
      4. Now right click the LootAmmo5mm [LVLI:0006B541] entry and select "Edit"
      5. Paste in LootAmmo308 [LVLI:0006B542] and click [OK]
    5. Now in the left pane, expand SRB's Additional Weapons.esp->Worldspace->000DA726->Block -1, 0->Sub-Block -3, 0->000DAEB9->Temporary
      • There should be four records listed under Temporary, three will need to edited.
      1. Click the record with the Editor ID: zM24E1box "M24E1 Trunk (respawn)" [CONT:0A008A1F]
      2. In the right pane, right click the empty column next to Record Header->Record Flags and select "Edit"
      3. Tick "Initially Disabled" and click [OK]
      4. Right click the value next to DATA - Position/Rotation->Position->Z and click "Edit"
      5. Enter -30000 and click [OK]
    6. Repeat that same process for records with Editor IDs: MagazineNVLockpick "Locksmith's Reader" [ALCH:000EC4A8] and Mentats "Mentats" [ALCH:00015165]
  14. Close FNVEdit and save both plugins.
Changelog

This is provided for users that may have installed this before and are returning for updates.

  • v1: Initial version
  • v2: Added AK-105 Assault Rifle and MNK-RHINO Gauss Revolver.
  • v3: Added Remington 700, Rifle 'Locomotive', THOR, and VT-191 Murdelizer.
  • v4: Added TAR-3 Tesla Assault Rifle and The Tesla Rifle. Also, added some cleaning instructions where necessary and a second set of merging instructions for removing the easy to get weapons.
  • v5: Updated directions to be up to date with latest mod versions and Merge Plugin Script v1.9. Also added instructions for hiding the M24E1 in ADAM.
  • v6: Updated No Cheat merging instructions to include a solution for the framerate issue with the Crossbow for the Wasteland mod.
  • v7: Added Scratchmade Campo-Giro Model 1913.
  • v8: Ported merging instructions to Merge Plugin Standalone.
  • v9: Removed AK-105, no longer available.

Return Link: Fear and Loathing New Vegas

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