User:Eberkain/Immersive Skyrim: Difference between revisions

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INSS Improved New Skyrim Shadows for Medium-Range PC
Realistic Lighting Overhaul
Skyrim Unbound          http://www.chinagreenelvis.com/gaming/
Preparing takes time, block in combat
Reduce bandolier carry weights
crafting takes longer
modgroups
{{TOC right}}
{{TOC right}}
=Immersive Skyrim Deluxe=
=Modern Immersive Skyrim=
THIS IS A WORK IN PROGRESS PAGE, COME BACK LATER


==Introduction==
==Introduction==
This collection of mods requires a full install of SRLE
This is a mod collection created for myself with the goal of transforming Skyrim’s gameplay into something a little more challenging and realistic by combining and tweaking the features from a variety of different gameplay effecting mods while also seeking a balance between immersion and practical gameplay.
 
This mod collection is compatible with STEP:Extended and REGS, that is what I use.  Do a complete STEP Extended install, and then a complete REGS install, and then install these mods in the order they are listed, unless specifically instructed differently in the description.  Please ensure your system is stable and working well before trying to add more mods.


===My System Specs===
===My System Specs===




===Philosophy===
===Overview===
This is a mod collection created for myself with the goal of transforming skyrim into a challenging and fun experience by combining and tweaking the features from a variety of different gameplay effecting mods, while striving to find a balance between realism and engaging gameplay.
 
The first section will focus on identifying the types of gameplay behaviors that I want to change.  The second section is a detailed guide on how to install all the mods with links to where to find them.  The third section gives instructions on how to patch and resolve conflicts.  The last section provides a general overview and description of what to expect when you start the game.  
The first section will focus on identifying the types of gameplay behaviors that I want to change.  The second section is a detailed guide on how to install all the mods with links to where to find them.  The third section gives instructions on how to patch and resolve conflicts.  The last section provides a general overview and description of what to expect when you start the game.  
   
   
==Part 1 - Gameplay Redesign==
==Part 1 - Gameplay Redesign==
What is it that I want to change?  
The main thing I look for when playing any Elder Scrolls game  is immersion, the sense of being your character and living in the fantasy world, but as a modern gamer I don’t want to sacrifice the practical elements that make for enjoyable gameplay.  I feel there is a fine line where both these worlds can exist together, and that is what I am out to accomplish with this mod collection. 
*Remove all the things that I do that are exploiting the game mechanics.
 
*Increase the difficulty so that planning and preparation are a necessity.  
Accomplishing this goal will require a diverse array of mods addressing a variety of different issues, we can best move forward by categorizing the things we want to change and then determining what would be the best way to go about doing that. 
*Re balance the economics of the game
 
===Eliminating Exploits===
The following specific instances are things that I want to remove the game.
*Drinking potions mid weapon swing to save your skin.  
*Looting armor from fallen enemies and putting it on in the middle of a battle.
*Crafting a ton of items and using the perks on combat skills.
*Enchanting all the items and selling them for too much money.
*Carrying an unlimited amount of items.
*Picking master locks and never putting a perk point into lockpicking
*Casting high level spells with low skill by using +magika effects on items and potions 
 
===Gameplay Concessions===
I do not want to drag out the experience unnecessarily or add things that are ultimately boring or frustrating, so this is a list of things that I considered for the sake of immersion, but I will NOT be including, mainly for the sake of my sanity,
*Removing the HUD elements and compass.
*Adding animations to actions,.opening doors, picking herbs, etc...
 
===Rebalancing the Economy===
When I play a long game of skyrim, money tends to become an afterthought.  I end up with so much cash on hand that I can pretty much buy anything and never have to think about it.  This is a problem.  As a player I should have to plan where to use my resources, if the resource is too abundant then the element of strategy is eliminated.  A number of the mods and tweaks in this collection will address this problem, expect to find less money, find less valuable items, sell your items for less profit, and in general have a harder time making ends meet. 
 
===Basic Needs===
Since the early days of skyrim I have used mods that added eating, sleeping and drinking to the mix.  These days the experiences offered by these mods are so streamlined that they really feel like part of the game.  Having to expend resources on simply keeping you and your companions alive will be an integral part of the experience when combined with a 1:1 timescale and the accelerated passage of time for specific activities.
 
===Crafting Redesign===
I generally build alot of stuff when I play for any extended time and end up with a powerful crafted weapon long before I should have it, making the mid game far easier than it should be.  To solve this issue I added a character level requirement for every crafting perk and made it so that crafting would no longer increase your character level.  You can think of each crafting profession as a separate skill from each other and from combat related skills, as it always should have been.  Crafting items now take a significant  amount of time and as a side effect, drain your resources as discussed in the Basic Needs section, to help offset those changes I doubled the speed that your crafting skill increases, so you no longer have to create as many items to increase your skill.


==Part 2 - Installing Mods==
==Part 2 - Installing Mods==
The following section will give explicit instructions on what to install to make all these mods compatible with each other.  You should always read all documentation for all mods you download and have a good understanding of what they do.
The following section will give explicit instructions on what to install to make all these mods compatible with each other.  You should always read all documentation for all mods you download and have a good understanding of what they do.


===Improved Gameplay===
===Making Room===
====[http://www.nexusmods.com/skyrim/mods/32448/ Dynamic Things]====
With a full install of STEP Extended and REGS you should have around 186 plugins, leaving us about 60 for additional mods and patches. I helped reduce that footprint by merging these groups of mods into single plugins. Rearrange your plugins so that each group is in a continuous block if you are going to merge these. Remember to disable the plugins you merged.  
:Author:
 
:Version:
*RealisticWaterTwo.esp
:Options:
*RealisticWaterTwo - Legendary.esp
:Mod Notes:
*RealisticWaterTwo - Falskaar.esp
:Mod Usage:
*RealisticWaterTwo - Waves - Falskaar.esp
====[http://www.nexusmods.com/skyrim/mods/54116 Dynamic Things Enhanced]====
*RealisticWaterTwo - Wyrmstooth.esp
:Author:
*RealisticWaterTwo - Waves - Wyrmstooth.esp
:Version:
:New Plugin Name: RealisticWaterTwo.esp
:Options:
 
:Mod Notes:
*ETaC - Complete EWDR Patch.esp"
:Mod Usage:
*ETaC - Complete LoS Patch.esp"
====Immersive Detection of NPC====
*ETaC - Complete NoSnow Patch.esp"
:Author:
*ETaC - Complete BFT Patch.esp"
:Version:
*ETaC - Complete CRF Patch.esp"
:Options:
*ETaC - Whiterun Ext CRF Patch.esp"
:Mod Notes:
*ETaC - Complete ORS Patch.esp"
:Mod Usage:
*ETaC - Whiterun Ext LoS Patch.esp"
====Glowing Ore Veins====
:New Plugin Name: ETaC - Patches.esp
:Author:
 
:Version:
*FarmhouseChimneys.esp
:Options: (+Less Glow)
*FarmhouseChimneysFalskaar.esp
:Mod Notes:
*FarmhouseChimneysWyrmstooth.esp
:Mod Usage:
*FarmhouseChimneysCRF.esp
====More Arrows No Damage Change====
*FarmhouseChimneysMaS.esp
:Author:
:New Plugin Name: FarmhouseChimneys - Merged.esp
:Version:
:Options: (Custom File included in IS Patch)
:Mod Notes:  
:Mod Usage:
====Shouts Redragonized====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:  


===Improved Cities===
===User Interface===
====Immersive College of Winterhold====
====A Matter of Time====
:Author:
====FISS====
:Version:
====Extended UI====
:Options:
====moreHUD====
:Mod Notes:
====Blocksteal Redux====
:Mod Usage:
====Skyrim Enhanced Camera====
====Expanded Winterhold Destruction Ruins====
====No Poison Dialogues====
:Author:
====Face to Face Conversation====
:Version:
====iWASM====
:Options:
====Atlas Map Markers====
:Mod Notes:
:Mod Usage:
====Sky Haven Temple====  
:Author:
:Version:
:Options:(+patch)
:Mod Notes:
:Mod Usage:
====Farmhouse Chimneys====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Better City Entrances All in One====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Better Docks All in One====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Dawn of Skyrim Collection====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Skyrim Radioactive Interiors====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====No Snow Under the Roof====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:


===Improved Housing===
===Housing===
====Skyrims Unique Treasures====
CURRENTLY NOT USED - IGNORE THIS SECTION
This section is dedicated to improving the vanilla housing options.  The houses are there, if you use them or not, this way you can live in any of the vanilla houses and be completely happy with what you get, and at the cost of a single plugin slot.  I will only include housing mods that can be safely merged together. 
Riverside Shack
====Bookshelves SKSE====
:Author:  
:Author:  
:Version:
:Version:
:Options:
:Options:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:
====Bookshelves SKSE====
====Honeyside TNF====
====Honeyside TNF====
:Author:  
:Author:  
Line 172: Line 155:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
 
====Teleport Home Spells====
===New NPCs===
====Inconsequential NPCs==== (+Patch)
:Author:  
:Author:  
:Version:
:Version:
:Options:
:Options:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:
====Merge Plugins====
====Interesting NPCs==== (+Patches)
Sort the housing plugins into this order and then merge them into a single .esp
:Author:
?????????
:Version:
????????
:Options:
????????
:Mod Notes:
????????
:Mod Usage:
???????
 
===Improved Characters===
CURRENTLY NOT USED - IGNORE THIS SECTION
 
===Monsters & Wildlife===
====Real Wildlife of Skyrim====
====SkyTEST - Realistic Animals and Predators====
====SkyTEST - Realistic Animals and Predators====
:Author:
====Monster Mod====
:Version:
====Skyrim Immersive Creatures====
:Options:
====SkyTEST Integration Project====
:Mod Notes:
====OBIS====
:Mod Usage:
====Immersive Patrols====
====skyBirds - Airborn Perching Birds====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Dogs of Skyrim====
====Dogs of Skyrim====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:


===New Content===
===Mechanics===
====Helgen Reborn====
This is the meat of the mod collection.  Using these mods together will radically change how you play Skyrim and what kind of experience you have. 
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Pit Fighter====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Moon and Star====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:


===New Mechanics===
====Skyrim Unbound====
:Author:  
====Character Creation Overhaul====
:Version:
====Take Notes====
:Options:
====[http://www.nexusmods.com/skyrim/mods/32448 Dynamic Things]====
:Mod Notes:  
:Author: Dominoid
:Mod Usage:  
:Version: 1.4
:Mod Notes: There you are almost frozen to death and in desperate need of firewood to light a fire when you see your salvation - a freshly chopped pile of firewood in the camp up ahead. But wait the pile is useless! You take your last breath as your blood freezes in your veins. This mod aims to change that by dynamically changing those useless firewood piles into containers of firewood ready for your plundering.
====[http://www.nexusmods.com/skyrim/mods/54116 Dynamic Things Enhanced]====
:Author: FleischHals
:Version: 1.6
:Mod Notes: This is a kind of patch for the great mod “Dynamic Things” of dominoid. It changes some aspects of the mod and allows the user to change a lot of things which were fixed in the original mod. It furthermore enables now the harvesting of mammoth tusks from the skulls you can find all around Skyrim.
====Equipping Overhaul====
====Extensible Follower Framework====
====Follower Commentary Overhaul====
====iNeed====
====Frostfall====
====Hunterborn====
====Hunterborn====
====Immersive Detection of NPCs====
====Living Takes Time====
====Pumping Iron====
====Violens====
===New Spells & Equipment===
This section is going to focus on giving you and your followers a larger arsenal of spells, armor, weapons and functional equipment.  A few of the largest enhancement mods are coupled with a handful of smaller specific item additions. 
====Apocalypse Magic====
:Author:  
:Author:  
:Version:
:Version:
Line 237: Line 214:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====Animations====
- More Spells
====Thunderchild Shouts====
:Author:  
:Author:  
:Version:
:Version:
Line 243: Line 221:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====Living Takes Time====
====Shouts Redragonized====
:Author:  
:Author:  
:Version:
:Version:
Line 255: Line 233:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====Immersive Armors====
====Immersive Armors====


===New Spells & Equipment===
====Perma Weaponry Fillout====
====Apocalypse Magic====
:Author:  
:Author:  
:Version:
:Version:
Line 263: Line 242:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
- More Spells
====Aetherium Armor and Weapons Compilation====
====Thunderchild Shouts====
:Author:  
:Author:  
:Version:
:Version:
Line 270: Line 248:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====Skyre Artifacts====
====Konahrik's accoutrements====
:Author:  
:Author:  
:Version:
:Version:
Line 276: Line 254:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====Perma Weaponry Fillout====
====Skyre Artifacts====
:Author:  
:Author:  
:Version:
:Version:
Line 288: Line 266:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====Aetherium Armor and Weapons Compilation====
====Skyrims Unique Treasures====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Konahrik's accoutrements====
:Author:  
:Author:  
:Version:
:Version:
Line 301: Line 273:
:Mod Usage:  
:Mod Usage:  


===Gameplay Balance===
===Difficulty &  Balance===
====Dragon Combat Overhaul====
====Dragon Combat Overhaul====
:Author:  
:Author:  
Line 308: Line 280:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====ASIS Improved Ini Files====
====High Level Enemies====
====Revenge of the Enemies====
:Author:  
:Author:  
:Version:
:Version:
Line 314: Line 287:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====Revenge of the Enemies====
====[http://www.nexusmods.com/skyrim/mods/61255 Immersive Detection of NPC]====
:Author:  
:Author: kkil001
:Version:
:Version: 2.5
:Options:
:Options:
:Mod Notes:  
:Mod Notes:  
Line 335: Line 308:


===Werewolves & Vampires===
===Werewolves & Vampires===
====Moonlight Tales====
====Bloodmoon Rising====
====Bloodmoon Rising====
:Author:  
:Author:  
Line 341: Line 315:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====Better Vampires====
====Dark Maneuvers====
====Dark Maneuvers====
:Author:  
:Author:  
Line 349: Line 324:


===Utilities===
===Utilities===
====AH Hotkeys====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Jaxonz Positioner====
====Jaxonz Positioner====
:Author:  
:Author:  
Line 391: Line 360:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====JContainers====
====Jaxonz Lights Please====
:Author:  
:Author:  
:Version:
:Version:
Line 397: Line 366:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====Familiar Faces====
====Jaxonz Diagnostics====
:Author:  
:Author:  
:Version:
:Version:
Line 404: Line 373:
:Mod Usage:  
:Mod Usage:  


===Dynamic Patches===
===Patches===
====Perkus Maximus====
====ASIS====
====ASIS Improved Ini Files====
:Author:  
:Author:  
:Version:
:Version:
:Options:
:Options:  
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====Perma Compatability and PaMa Patches====
====Perkus Maximus====
:Author:  
:Author:  
:Version:
:Version:
:Options:
:Options: Fixed Wintermyst Stuff
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====Dual Sheath Redus for Perkus Maximus====
====Perma Compatability and PaMa Patches====
:Author:  
:Author:  
:Version:
:Version:
Line 423: Line 393:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====PerMa Headless(or Helmetless) Warrior====
====Dual Sheath Redux====
====Dual Sheath Redux for Perkus Maximus====
:Author:  
:Author:  
:Version:
:Version:
Line 429: Line 400:
:Mod Notes:  
:Mod Notes:  
:Mod Usage:  
:Mod Usage:  
====Better Shaped Weapons====
===Compatibility Patches===
You need to get all these patches because they include fixed assets or replacement plugins
====CCO - Cloaks of Skyrim====
====CCO - WIC Patch====
====3DNPC - EFF====
Disable the plugin
====Wet & Cold - EFF====
====Convenient Horses - EFF====
====Auto Unequip Ammo - EFF====
====Perma Looping Sneak Spell Sound Fix====
====Apocalypse - Perma====
Disable both plugins
====Skyrim Coin Replacer Redux - Perma====
These patches are included in the Modern Immersive Skyrim merged patch found in the next section, you do not need to download any of these if using the merged patch. 
====More Arrows No Damage Change====
====Hunterborn - Patches====
Disable the two patches in the hunterborn plugin
====CCO - Frostfall====
====CCO - SIC====
====CCO - WAF True Orcish====
====Perma Defluffing Perks====
====Perma Defluffing Perks====
:Author:
====Thunderchild - Perma====
:Version:
====Thunderchild - Wyrmstooth====
:Options:
====Imperious - Perma====
:Mod Notes:
====Perma Immersion M&P====
:Mod Usage:
====PerMa Headless(or Helmetless) Warrior====
====Skyrim Coin Replacer Redux - Perma Patch====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====NPC Armor Balance - Perma====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Spells and Lockpicking Restrictions - Perma - Full====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:
====Perma Perk Adjustments====
====Perma Perk Adjustments====
:Author:
====Perma Spell Restrictions====
:Version:
====Character Creation Overhaul - Perma====
:Options:
:Mod Notes:
:Mod Usage:
====Perma Looping Sneak Spell Sound Fix====
:Author:
:Version:
:Options:
:Mod Notes:
:Mod Usage:


===Custom Patch===
===Custom Patch===
This includes several different parts…
The custom patch includes several different components. 
uncapper.ini file
*A customized uncapper .ini file
keybind file to remove select vanilla keybinds
*A keybind file to remove select vanilla keybinds
Custom More Arrows.esp
*MIS - Compatibility Patch (includes all the above patches)
Custom Frostfall - Hunterborn - Perma Patch
*MIS - Conflict Resolution Patch
 
The merged compatibility patch also includes these custom changes. 
*Removed Mortar & Pestle completely, perma has a mechanics
*Added Perk to unlock field enchanting
*Add Level req for all crafting perks, addto perk descriptions
*Survival Skill Crafting takes time
*Scrimshaw takes time
*Primitive cooking takes time
*living takes time increased limits to x10


==Part 3 - Patching==
==Part 3 - Patching==
ASIS
100
50
25
15
10
1
50


===Conflict Resolution===
This is where I need your help, please report any bugs or problems you encounter.


===Post Install Instruction===
===Post Install Instruction===

Revision as of 12:34, February 22, 2015

INSS Improved New Skyrim Shadows for Medium-Range PC Realistic Lighting Overhaul Skyrim Unbound http://www.chinagreenelvis.com/gaming/


Preparing takes time, block in combat Reduce bandolier carry weights crafting takes longer modgroups


Template:TOC right

Modern Immersive Skyrim

THIS IS A WORK IN PROGRESS PAGE, COME BACK LATER

Introduction

This is a mod collection created for myself with the goal of transforming Skyrim’s gameplay into something a little more challenging and realistic by combining and tweaking the features from a variety of different gameplay effecting mods while also seeking a balance between immersion and practical gameplay.

This mod collection is compatible with STEP:Extended and REGS, that is what I use. Do a complete STEP Extended install, and then a complete REGS install, and then install these mods in the order they are listed, unless specifically instructed differently in the description. Please ensure your system is stable and working well before trying to add more mods.

My System Specs

Overview

The first section will focus on identifying the types of gameplay behaviors that I want to change. The second section is a detailed guide on how to install all the mods with links to where to find them. The third section gives instructions on how to patch and resolve conflicts. The last section provides a general overview and description of what to expect when you start the game.

Part 1 - Gameplay Redesign

The main thing I look for when playing any Elder Scrolls game is immersion, the sense of being your character and living in the fantasy world, but as a modern gamer I don’t want to sacrifice the practical elements that make for enjoyable gameplay. I feel there is a fine line where both these worlds can exist together, and that is what I am out to accomplish with this mod collection.

Accomplishing this goal will require a diverse array of mods addressing a variety of different issues, we can best move forward by categorizing the things we want to change and then determining what would be the best way to go about doing that.

Eliminating Exploits

The following specific instances are things that I want to remove the game.

  • Drinking potions mid weapon swing to save your skin.
  • Looting armor from fallen enemies and putting it on in the middle of a battle.
  • Crafting a ton of items and using the perks on combat skills.
  • Enchanting all the items and selling them for too much money.
  • Carrying an unlimited amount of items.
  • Picking master locks and never putting a perk point into lockpicking
  • Casting high level spells with low skill by using +magika effects on items and potions

Gameplay Concessions

I do not want to drag out the experience unnecessarily or add things that are ultimately boring or frustrating, so this is a list of things that I considered for the sake of immersion, but I will NOT be including, mainly for the sake of my sanity,

  • Removing the HUD elements and compass.
  • Adding animations to actions,.opening doors, picking herbs, etc...

Rebalancing the Economy

When I play a long game of skyrim, money tends to become an afterthought. I end up with so much cash on hand that I can pretty much buy anything and never have to think about it. This is a problem. As a player I should have to plan where to use my resources, if the resource is too abundant then the element of strategy is eliminated. A number of the mods and tweaks in this collection will address this problem, expect to find less money, find less valuable items, sell your items for less profit, and in general have a harder time making ends meet.

Basic Needs

Since the early days of skyrim I have used mods that added eating, sleeping and drinking to the mix. These days the experiences offered by these mods are so streamlined that they really feel like part of the game. Having to expend resources on simply keeping you and your companions alive will be an integral part of the experience when combined with a 1:1 timescale and the accelerated passage of time for specific activities.

Crafting Redesign

I generally build alot of stuff when I play for any extended time and end up with a powerful crafted weapon long before I should have it, making the mid game far easier than it should be. To solve this issue I added a character level requirement for every crafting perk and made it so that crafting would no longer increase your character level. You can think of each crafting profession as a separate skill from each other and from combat related skills, as it always should have been. Crafting items now take a significant amount of time and as a side effect, drain your resources as discussed in the Basic Needs section, to help offset those changes I doubled the speed that your crafting skill increases, so you no longer have to create as many items to increase your skill.

Part 2 - Installing Mods

The following section will give explicit instructions on what to install to make all these mods compatible with each other. You should always read all documentation for all mods you download and have a good understanding of what they do.

Making Room

With a full install of STEP Extended and REGS you should have around 186 plugins, leaving us about 60 for additional mods and patches. I helped reduce that footprint by merging these groups of mods into single plugins. Rearrange your plugins so that each group is in a continuous block if you are going to merge these. Remember to disable the plugins you merged.

  • RealisticWaterTwo.esp
  • RealisticWaterTwo - Legendary.esp
  • RealisticWaterTwo - Falskaar.esp
  • RealisticWaterTwo - Waves - Falskaar.esp
  • RealisticWaterTwo - Wyrmstooth.esp
  • RealisticWaterTwo - Waves - Wyrmstooth.esp
New Plugin Name: RealisticWaterTwo.esp
  • ETaC - Complete EWDR Patch.esp"
  • ETaC - Complete LoS Patch.esp"
  • ETaC - Complete NoSnow Patch.esp"
  • ETaC - Complete BFT Patch.esp"
  • ETaC - Complete CRF Patch.esp"
  • ETaC - Whiterun Ext CRF Patch.esp"
  • ETaC - Complete ORS Patch.esp"
  • ETaC - Whiterun Ext LoS Patch.esp"
New Plugin Name: ETaC - Patches.esp
  • FarmhouseChimneys.esp
  • FarmhouseChimneysFalskaar.esp
  • FarmhouseChimneysWyrmstooth.esp
  • FarmhouseChimneysCRF.esp
  • FarmhouseChimneysMaS.esp
New Plugin Name: FarmhouseChimneys - Merged.esp

User Interface

A Matter of Time

FISS

Extended UI

moreHUD

Blocksteal Redux

Skyrim Enhanced Camera

No Poison Dialogues

Face to Face Conversation

iWASM

Atlas Map Markers

Housing

CURRENTLY NOT USED - IGNORE THIS SECTION This section is dedicated to improving the vanilla housing options. The houses are there, if you use them or not, this way you can live in any of the vanilla houses and be completely happy with what you get, and at the cost of a single plugin slot. I will only include housing mods that can be safely merged together. Riverside Shack

Bookshelves SKSE

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Honeyside TNF

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Hjerim TNF

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Vindrel Hall Reborn

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Proudspire Manor Refurbished

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Breezehome Fully Upgradable

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Hearthfire Custom Basements

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Hearthfire Homes Dont Respawn

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Simple Hearthfire Attics

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Teleport Home Spells

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Merge Plugins

Sort the housing plugins into this order and then merge them into a single .esp ????????? ???????? ???????? ???????? ???????

Improved Characters

CURRENTLY NOT USED - IGNORE THIS SECTION

Monsters & Wildlife

Real Wildlife of Skyrim

SkyTEST - Realistic Animals and Predators

Monster Mod

Skyrim Immersive Creatures

SkyTEST Integration Project

OBIS

Immersive Patrols

Dogs of Skyrim

Mechanics

This is the meat of the mod collection. Using these mods together will radically change how you play Skyrim and what kind of experience you have.

Skyrim Unbound

Character Creation Overhaul

Take Notes

Dynamic Things

Author: Dominoid
Version: 1.4
Mod Notes: There you are almost frozen to death and in desperate need of firewood to light a fire when you see your salvation - a freshly chopped pile of firewood in the camp up ahead. But wait the pile is useless! You take your last breath as your blood freezes in your veins. This mod aims to change that by dynamically changing those useless firewood piles into containers of firewood ready for your plundering.

Dynamic Things Enhanced

Author: FleischHals
Version: 1.6
Mod Notes: This is a kind of patch for the great mod “Dynamic Things” of dominoid. It changes some aspects of the mod and allows the user to change a lot of things which were fixed in the original mod. It furthermore enables now the harvesting of mammoth tusks from the skulls you can find all around Skyrim.

Equipping Overhaul

Extensible Follower Framework

Follower Commentary Overhaul

iNeed

Frostfall

Hunterborn

Immersive Detection of NPCs

Living Takes Time

Pumping Iron

Violens

New Spells & Equipment

This section is going to focus on giving you and your followers a larger arsenal of spells, armor, weapons and functional equipment. A few of the largest enhancement mods are coupled with a handful of smaller specific item additions.

Apocalypse Magic

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- More Spells

Thunderchild Shouts

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Shouts Redragonized

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Imperious Races of Skyrim

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Immersive Armors

Immersive Armors

Perma Weaponry Fillout

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Aetherium Armor and Weapons Compilation

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Konahrik's accoutrements

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Skyre Artifacts

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Telescope

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Skyrims Unique Treasures

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Difficulty & Balance

Dragon Combat Overhaul

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High Level Enemies

Revenge of the Enemies

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Immersive Detection of NPC

Author: kkil001
Version: 2.5
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Scarcity

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(x6 loot / x2 merchant)

Gold Adjustment

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Werewolves & Vampires

Moonlight Tales

Bloodmoon Rising

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Better Vampires

Dark Maneuvers

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Utilities

Jaxonz Positioner

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Jaxonz Renamer

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Jaxonz Real Names

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Jaxonz Named Save

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Jaxonz Map Markers

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Jaxonz Furnishings

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Jaxonz Lights Please

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Jaxonz Diagnostics

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Patches

ASIS

ASIS Improved Ini Files

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Perkus Maximus

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Perma Compatability and PaMa Patches

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Dual Sheath Redux

Dual Sheath Redux for Perkus Maximus

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Better Shaped Weapons

Compatibility Patches

You need to get all these patches because they include fixed assets or replacement plugins

CCO - Cloaks of Skyrim

CCO - WIC Patch

3DNPC - EFF

Disable the plugin

Wet & Cold - EFF

Convenient Horses - EFF

Auto Unequip Ammo - EFF

Perma Looping Sneak Spell Sound Fix

Apocalypse - Perma

Disable both plugins

Skyrim Coin Replacer Redux - Perma

These patches are included in the Modern Immersive Skyrim merged patch found in the next section, you do not need to download any of these if using the merged patch.

More Arrows No Damage Change

Hunterborn - Patches

Disable the two patches in the hunterborn plugin

CCO - Frostfall

CCO - SIC

CCO - WAF True Orcish

Perma Defluffing Perks

Thunderchild - Perma

Thunderchild - Wyrmstooth

Imperious - Perma

Perma Immersion M&P

PerMa Headless(or Helmetless) Warrior

Perma Perk Adjustments

Perma Spell Restrictions

Character Creation Overhaul - Perma

Custom Patch

The custom patch includes several different components.

  • A customized uncapper .ini file
  • A keybind file to remove select vanilla keybinds
  • MIS - Compatibility Patch (includes all the above patches)
  • MIS - Conflict Resolution Patch

The merged compatibility patch also includes these custom changes.

  • Removed Mortar & Pestle completely, perma has a mechanics
  • Added Perk to unlock field enchanting
  • Add Level req for all crafting perks, addto perk descriptions
  • Survival Skill Crafting takes time
  • Scrimshaw takes time
  • Primitive cooking takes time
  • living takes time increased limits to x10

Part 3 - Patching

ASIS 100 50 25 15 10

1 50


Post Install Instruction

Run LOOT (beta) Build Real Shelter Patch Build Merged Patch Build Bashed Patch Run FNIS Run ASIS Run PaMa Run DSR (54,45)

Setting Up Keybinds

You should feel free to tweak the choices made in this section as you see fit. If you follow the instructions provided then this will be the Keyboard Layout you end up with. (spreadsheet)

Edit enb bindings

Character Creation

Weapon positions Mod Settings (spreadsheet)

Part 4 - Review of Changes

Things to Know

Custom Uncapper .ini Skills capped at 100 Skill formulas capped to 200 Enchanting formulas capped to 150 Reduced crafting leveling speed Skills increase faster in the 20-50 range Reduced crafting contrib to character level 2 Perks per level Front Load Stats +20 per level to 20, +15 per level to 40, +10 per to 60, +5 per +10 Carry weight per level

Gameplay Tips

Save Early and Save Often. Never Adventure Alone


Use the favorites menu

1-5 Rings, Necklaces, Lesser Powers, Weapons, Potions 6-8 Armor Sets