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<div class="pageSubHeader"><font size="6">Skyrim Roleplay Enhancement Modding Guide for Special Edition</font>
<div class="pageSubHeader"><font size="6">Skyrim Roleplay Enhancement Modding Guide for Special Edition</font>
<font size="3">Release Date: September 20, 2019<br>
<font size="3">Release Date: September 20, 2019<br>
Current Version: {{Fc|White|6.3.0}}<br>
Current Version: {{Fc|White|7.0.0}}<br>
Created and maintained by DrPharmDawg</font><br>
Created and maintained by DrPharmDawg</font><br>
</div></div>
</div></div>
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<font size="3">SkyRem Guide Pages</font>
<font size="3">SkyRem Guide Pages</font>
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Home Home Page]
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Home Home Page] {{Fc|White|'''<-----'''}}
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Section1 Section I] {{Fc|White|'''<-----'''}}
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Section1 Section I]
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Section2 Section II]
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Section2 Section II]
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Section3 Section III]
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Section3 Section III]
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----
----
<font size="6">{{Fc|White|'''Section I'''}}</font>
<font size="6">{{Fc|White|'''Home Page'''}}</font>
----
----
== {{Fc|White|SETUP}} ==
== {{Fc|White|INTRODUCTION}} ==


=== {{Fc|White|Start Fresh}} ===
What is SkyRem? '''''Skyrim Roleplay Enhancement Modding''''' is an attempt to give back to the community, or at least contribute in some way, both through mods and this guide. The SkyRem concept: Enhance the Skyrim experience by incorporating elements of strategic roleplay that works seamlessly with the base (vanilla) game. While this began with the desire to tweak character creation, it has since grown into two (currently) series of mods and this guide.
-----
The SkyRem Guide assumes a freshly installed, never modified {{Fc|Orange|Skyrim Special Edition Version 1.5.97}}.


Always start with a clean setup when starting or restarting any guide. Sometimes this is the only way to ensure there are no remnants from a previous modding experience gone awry, or left overs that will result in issues later. Unintended changes can happen to your base game files, no matter what you do to keep them untouched. If ever in doubt, start from scratch by removing, re-downloading, and re-installing. While this is a hassle to say the least, the last action prior to Step 1 below is to create a {{Fc|White|Backup}} in anticipation of needing to start over. I strongly discourage skipping this task.
There are many guides available already, with different focuses, different objectives, and varying degrees of difficulty (both difficulty of game and difficulty of guide). This guide  is a result of countless hours playing with mods, adding, removing, tweaking, combing through category by category on the Nexus, reading and researching. Every mod considered for the guide is done so based on the mods ability to enhance at least one of the following areas without being a detriment to any of the other areas lore:
{{Fc|Orange|Stability}}, {{Fc|Orange|Content}}, {{Fc|Orange|Mechanics}}, and {{Fc|Orange|Aesthetics}}.


Make sure {{Fc|Orange|Steam}} is not in your {{Fc|Orange|Program Files}} directory. If it is, install it elsewhere. The ideal scenario is on a separate drive from your OS, preferably on a SSD drive. Having Steam installed in your Program Files can lead to issues during the modding process.
While not intended to be a difficulty or beautification guide by design, it can be argued that difficulty is incorporated simply by the nature of the roleplay focus and modifications. The intent of the guide goes far beyond just making Skyrim more difficult. As for beautification - there are plenty of mods specifically for this included in the guide, but is not the primary focus. These have incorporated in a way that will make it easy to add / remove / substitute based on preference (or system capabilities).  


With a clean setup, {{Fc|Orange|create your INI files}}, {{Fc|Orange|turn off the Steam Overlay}}, and {{Fc|Orange|disable Automatic Updates}} in Steam as follows:
SkyRem may be best suited to those with some degree of modding experience (beginners beware). Having said that, as SkyRem continues to develop based on suggestions / questions / requests, more detailed info will be included. While not intended to be a hold-your-hand guide, the goal is to allow any level of modder to be able to complete the guide successfully.


1. {{ui|Launch}} Skyrim through Steam to complete setup of INI files, then {{ui|Exit}} the Skyrim Launcher (but keep Steam open).
A few words of caution:
  2. Click {{ui|Steam}} and {{ui|Settings}} in the tool bar.
  - Read this Home Page thoroughly to decide if this is the setup for you before beginning - save yourself some time by knowing what you are getting into.
  3. Select the {{ui|In-Game}} tab and uncheck the {{ui|Enable the Steam Overlay while in-game}}, and click {{ui|OK}}.
  - Complete the guide as-is first and ensure everything is working before making personal changes (with the exception of visual mods).
  4. Navigate to your {{ui|Library}}, right-click {{ui|Elder Scrolls V: Skyrim Special Edition}} and select {{ui|Properties}}.
  - Most issues are due to skipping a step, missing a tag, or not following notes precisely. The guide contains a lot of information and it is easy to miss something.
5. Navigate to the {{ui|Updates}} tab, and under {{ui|Automatic Updates}}, change the drop-down to {{ui|Only update this game when I launch it}}.
  - Do not rush. Doing so will likely only result in a waste of time and sanity.
  6. {{ui|Exit}} Steam.


For the purpose of this guide, the Creation Kit (CK) will be needed to properly port mods from Legendary Edition (LE) to Special Edition (SE). The CK can also be used to modify plugins and create new mods, though we will not be using it for these functions (out of scope of this guide). If you do not have the CK, or if you are starting with a fresh install:
While updates will be made as frequently as necessary to fix issues and/or provide needed clarification, there will be times of guide inactivity. The intent is to create a modded Skyrim, and play. It is easy to get caught in a perpetual cycle of updating > testing > repeat. The same goes for maintaining a guide. Do not forget to enjoy the game!


1. Download and install [https://download.cdp.bethesda.net/BethesdaNetLauncher_Setup.exe Bethesda.net Launcher].
=== {{Fc|White|SYSTEM INFO}} ===
2. {{ui|Launch}} Bethesda.net and click the {{ui|CK Icon}} on the side bar.
[https://stepmodifications.org/wiki/User:DrPharmDawg/SystemSpecs DrPharmDawg's Rig]
3. {{ui|Launch}} the CK - when asked to {{Fc|Orange|Extract scripts}} (or unpack), click {{ui|YES}}. This may take a few minutes. When done, exit CK.
4. Navigate to the Skyrim Folder - you should see the CreationKit.exe now. Create a new text file and name it {{Fc|Orange|CreationKitCustom.ini}}.
5. Copy and paste the lines in the following box into this file, save, and exit.


[General]
== {{Fc|White|GUIDE INFO}} ==
bAllowMultipleMasterFiles=1
The guide is arranged as follows: Sections (Home Page, I, II, III, Final Steps) >> Steps (1, 2, 3) >> Parts (A, B, C)
bAllowMultipleMasterLoads=1
* Home Page: Introduction, guide info, and some basic "how to's" and troubleshooting.
* Section I: Primarily focuses on Stability - Fresh install, tools and INIs, cleaning masters, SKSE plugins, and getting your base game ready. Includes mods for Interface and Fixes.
[MESSAGES]
* Section II: Mechanics and Content - Environment, Creatures, and Quest mods.
bBlockMessageBoxes=1
* Section III: More Mechanics and Content - Characters, Locations, Equipment, Immersion, and Audio mods.
* Section IV: Aesthetics - Visual mods not covered in previous Sections. Completely optional mods that can be added/removed based on preference (and your rig's abilities).
* Final Steps: Patching and in-game setup, such as recommended MCM settings, and tips on how to start your SkyRem adventure.
* Changelog: Check here for changes made during each version update.


Until the Creation Kit Fixes mod is updated to the newest CK release, download and replace the CreationKit.exe with this one:==== [https://drive.google.com/file/d/1itIM7cbDFPg78BH3io0E8kMmsYOviYfG/view Creation Kit EXE]
This guide provides:
* A stable and performance friendly setup.
* Installation directions and instructions for using various modding tools and techniques.
* Patches to make mods included work together (via Nexus).
* Support via Discord and regular updates.


Before beginning installation of the tools and mods, setup a folder structure to keep things organized. Currently, you have a Steam folder that contains Steam and Skyrim SE. In the same folder in which Steam is located, create three more folders:
This guide does not include:
* Dead Mods: Mods that need updating or mods with excessive (or unanswered) bug reports/comments without simple solutions.
* CBBE: What little I do in this regard is UNP.
* 4k+ Textures: Whenever possible, I use 1k and 2k at the most. There are a few exceptions if <4k is unavailable.
* Player Homes: I feel the vanilla options and those provided by Quest mods are sufficient.


1. Navigate to the folder in which your {{Fc|Orange|Steam}} folder is located.
=== {{Fc|White|Guide Organization}} ===
  2. Create three new folders and name them {{Fc|Orange|Tools}}, {{Fc|Orange|Mod Organizer}}, and {{Fc|Orange|Backup}}.
As stated above, the guide is arranged as follows: Section >> Step >> Part
These three levels are used to organize the guide into increasingly smaller and more specific groups of information and mods.
In addition to this three tier approach, mods are further distinguished (by outline color) as follows:
'''{{Fc|Red|Red}}''': Required as they are '''''key''''' to the concept of SkyRem, or needed by the provided patches as a Master.
  '''{{Fc|Blue|Blue}}''': Recommended because they '''''build''''' on the concept of SkyRem, but not required for the aforementioned reasons.
'''{{Fc|Green|Green}}''': Optional as they only contribute to the appearance or minor changes of your game (and not '''''baked''''' into saves). Add/remove as you wish, or per your rig's abilities.
'''{{Fc|Yellow|Yellow}}''': Mods currently in the guide primarily for testing purposes (not necessarily accepted for the guide yet). Use at your own risk.


You should have a folder (root) that looks something like this:
=== {{Fc|White|Mod Legend}} ===
This PC > Game (E:)
Each mod "card" utilizes this template:
  Backup
  Mod Organizer
  Steam
  Tools


=== {{Fc|White|Modding Tools}} ===
==== {{Fc|Red|MOD NAME}} ====
-----
==== {{Fc|Red|SSE CreationKit Fixes}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/20061/? Nexus]
* Download: {{Fc|Blue|LINK}}
* Author: Nukem
* Author: {{Fc|Blue|MOD AUTHOR}}
* Version: 3.2
* Version: {{Fc|Blue|MOD VERSION USED BY GUIDE}}
* {{User:DrPharmDawg/Tag|Tool}}
* {{Fc|Blue|MOD TAGS (See below)}}
  {{Fc|White|MAIN FILE:}} ''CK64Fixes Release 3.2''
* {{Fc|Blue|PLUGIN COUNT}}
{{Fc|White|MAIN FILE:}} ''{{Fc|Blue|MAIN FILE(S) TO DOWNLOAD AND INSTALL}}''
  {{Fc|White|UPDATE FILE:}} ''{{Fc|Blue|UPDATE FILE(S) TO DOWNLOAD AND INSTALL}}''
{{Fc|White|OPT FILE:}} ''{{Fc|Blue|OPTIONAL FILE(S) TO DOWNLOAD AND INSTALL}}''
{{Fc|White|MISC FILE:}} ''{{Fc|Blue|MISCELLANEOUS FILE(S) TO DOWNLOAD AND INSTALL}}''


  {{Fc|White|Install:}} Manually download and extract the files into the {{Fc|Orange|Skyrim}} folder.
  {{Fc|White|Note:}} {{Fc|Blue|MOD NOTES}}
</div>
 
==== {{Fc|Red|Mod Organizer 2}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/6194/? Nexus]
* Author: Tannin-MO2 Team
* Version: 2.4.2
* {{User:DrPharmDawg/Tag|Tool}} {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''Mod Organizer 2''
 
{{Fc|White|Install:}} Manually download and run the executable, installing to the {{Fc|Orange|Mod Organizer}} folder. Run MO2, selecting {{ui|Portable}} and {{ui|Skyrim Special Edition}} when prompted.
 
{{Fc|White|Setup:}} Once in MO2, complete the following:
        1. Click the {{ui|Configure settings and workarounds}} icon (last icon in tool bar; wrench + driver).
        2. Under {{ui|General}}, untick {{Fc|Orange|Check for updates}}.
        3. Under {{ui|Mod List}}, untick {{Fc|Orange|Display mods installed outside MO}} to remove the DLCs if you prefer (I do this as there is no reason to keep them in the left pane).
        4. Under {{ui|Paths}}, change the {{Fc|Orange|Downloads}} if you want downloads going to a different drive/folder.
        5. Under {{ui|Nexus}}, click the {{Fc|Orange|Associate with "Download with manager" links}} button, and update your {{Fc|Orange|Nexus Connection}} info if needed.
        6. Under {{ui|Workarounds}}, update your {{Fc|Orange|Steam}} info if needed.
        7. Click the {{ui|Configure Profiles}} icon (ID Card).
        8. {{ui|Create}} two new profiles naming them {{Fc|Orange|Vanilla}} and {{Fc|Orange|SkyRem}}. Exit the {{ui|Configure Profiles}} function.
        9. Change the current {{ui|Profile}} by selecting {{Fc|Orange|Vanilla}} in the drop-down box (next to {{ui|Profile}}. {{ui|Remove}} the {{Fc|Orange|Default}} profile.
 
{{Fc|White|Executables:}} As you setup the tools below, those with an {{Fc|Orange|Executable}} note need to be set up to run through MO2 (and utilize MO2s VFS).
        1. Click the {{ui|Configure the executables that can be started through Mod Organizer}} icon (two gears).
        2. Click the {{ui|+}} to add a new executable. Note: LOOT and Creation Kit should already be setup as executables if already installed.
        3. Enter the name of the tool in the {{ui|Title}} field.
        4. Use the {{ui|...}} to find the tool's executable file for the {{ui|Binary}} field.
        5. Note any text that should be included in the {{ui|Arguments}} field.
        6. Click {{ui|OK}} to add and exit the window, or {{ui|Apply}} to add and keep the window open to add more executables.
</div>
 
==== {{Fc|Blue|Merge Plugins Hide}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://github.com/deorder/mo2-plugins GitHub]
* Author: deorder
* Version: ---
* {{User:DrPharmDawg/Tag|Tool}}
{{Fc|White|MAIN FILE:}} ''Merge Plugins Hide''
 
{{Fc|White|Note:}} No longer a requirement but a useful tool for Merging Plugins.
 
{{Fc|White|Download:}} Download by clicking the green button and selecting {{Fc|Orange|Download Zip}}.
 
{{Fc|White|Install:}} Extract the file into the {{Fc|Orange|Mod Organizer/plugins/data}} folder. The option will be added to the {{ui|Tools}} >> {{ui|Tools Plugins}} menu.
</div>
 
==== {{Fc|Red|LOOT}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://github.com/loot/loot/releases GitHub]
* Author: WrinklyRobot
* Version: 0.16.1
* {{User:DrPharmDawg/Tag|Tool}} {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''LOOT.Installer.exe''
 
{{Fc|White|Install:}} Manually download and run the installer. Install to the {{Fc|Orange|Tools}} folder.
</div>
 
==== {{Fc|Red|SSEEdit}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://github.com/TES5Edit/TES5Edit/releases/tag/xedit-4.0.3 GitHub]
* Author: ElminsterAU and the xEdit team
* Version: 4.0.3
* {{User:DrPharmDawg/Tag|Tool}}
{{Fc|White|MAIN FILE:}} ''SSEEdit''
 
{{Fc|White|Install:}} Manually download and extract the file into the {{Fc|Orange|Tools}} folder under {{Fc|Orange|SSEEdit}}.
 
{{Fc|White|Executable:}} Add {{Fc|Orange|SSEEdit}} as an executable to MO2.
        Binary = {{ui|SSEEdit.EXE}}
        Argument = Leave Blank
 
{{Fc|White|Executable:}} Add {{Fc|Orange|SSEEdit QuickAutoClean}} as an executable to MO2.
        Binary = {{ui|SSEEditQuackAutoClean.EXE}}
        Argument = {{ui|-dontcache}}
</div>
 
==== {{Fc|Red|Automation Tools for TES5Edit}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrim/mods/49373 Nexus]
* Author: Mator
* Version: 1.5c
* {{User:DrPharmDawg/Tag|Tool}}
 
{{Fc|White|MAIN FILE:}} ''Automation Tools''
 
{{Fc|White|Install:}} Manually download and extract to the {{Fc|Orange|Tools/SSEEdit/Edit Scripts}} folder.
</div>
 
==== {{Fc|Red|MXPF - Mator's xEdit Patching Framework}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrim/mods/68617/? Nexus]
* Author: Mator
* Version: 1.1.0
* {{User:DrPharmDawg/Tag|Tool}}
{{Fc|White|MAIN FILE:}} ''MXPF-a''
 
{{Fc|White|Install:}} Manually download and extract the file into the {{Fc|Orange|Tools/SSEEdit}} folder.
</div>
 
==== {{Fc|Blue|Wrye Bash}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/6837 Nexus]
* Author: Wrye Bash Team
* Version: 309.1
* {{User:DrPharmDawg/Tag|Tool}} {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''Wrye Bash 309.1 - Standalone Executable''
 
{{Fc|White|Note:}} No longer a requirement but a useful tool for Bash Patches.
 
{{Fc|White|Install:}} Manually download and extract the file into the {{Fc|Orange|Tools}} folder under {{Fc|Orange|Wrye Bash}}.
 
{{Fc|White|Executable:}} Add {{Fc|Orange|Wrye Bash}} as an executable to MO2.
        Binary = {{ui|Wrye Bash.EXE}}
        Argument = Leave Blank
</div>
 
==== {{Fc|Red|Unofficial Mator Smash Updated}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/39378 Nexus]
* Author: matortheeternal (Uploaded by chuckseven1)
* Version: 1.2-beta9
* {{User:DrPharmDawg/Tag|Tool}}
{{Fc|White|MAIN FILE:}} ''Unofficial Mator Smash Updated Beta''
 
{{Fc|White|Install:}} Manually download and extract the file into the {{Fc|Orange|Tools}} folder under {{Fc|Orange|Mator Smash}}.
 
{{Fc|White|Executable:}} Add {{Fc|Orange|Mator Smash}} as an executable to MO2.
        Binary = {{ui|MatorSmash.EXE}}
        Argument = Leave Blank
</div>
 
==== {{Fc|Red|Mator Smash Rules}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/28783 Nexus]
* Author: alazymodder
* Version: .11
* {{User:DrPharmDawg/Tag|Tool}}
{{Fc|White|MAIN FILE:}} ''Mator Smash Rules''
 
{{Fc|White|Install:}} Manually download and extract the files into the {{Fc|Orange|Tools/Mator Smash/settings/Skyrim}} folder (not place the folder, but the files within the extracted folder).
</div>
 
==== {{Fc|Red|Cathedral Assets Optimizer}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/23316 Nexus]
* Author: G_k
* Version: 5.2.0
* {{User:DrPharmDawg/Tag|Tool}} {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''Cathedral Assets Optimizer 64''
 
{{Fc|White|Install:}} Manually download and extract the file into the {{Fc|Orange|Tools}} folder under {{Fc|Orange|Asset Optimizer}}.
</div>
 
==== {{Fc|Red|DLL Plugin Loader}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/10546 Nexus]
* Author: meh321
* Version: 1
* {{User:DrPharmDawg/Tag|Tool}}
{{Fc|White|MAIN FILE:}} ''DLL Plugin Loader v1''
 
{{Fc|White|Install:}} Follow the instructions on the {{Fc|Orange|Description}} page ({{Fc|Orange|How to install}} and {{Fc|Orange|How to check everything is working correctly}}) sections.
</div>
 
==== {{Fc|Blue|zEdit}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://github.com/z-edit/zedit/releases/tag/0.6.5 GitHub]
* Author: matortheeternal
* Version: 0.6.5
* {{User:DrPharmDawg/Tag|Tool}}
{{Fc|White|MAIN FILE:}} ''zEdit_v0.6.5_-_Portable_x64.7z''
 
{{Fc|White|Note:}} No longer a requirement but a useful tool for Merging Plugins and Patching.
 
{{Fc|White|Install:}} Manually download and extract the file into the {{Fc|Orange|Tools}} folder under {{Fc|Orange|zEdit}}.
 
{{Fc|White|Executable:}} Add {{Fc|Orange|zEdit}} as an executable to MO2.
        Binary = {{ui|zEdit.EXE}}
        Argument = Leave Blank
 
{{Fc|White|Setup:}} Run zEdit through MO2.
        1. Select zMerge in the drop-down box, and click {{ui|Start Session}}.
        2. Click on the {{ui|Edit Settings}} (gear) in the upper-right of the tool bar.
        3. Click {{ui|Integration Settings}} and set Mod manager to {{Fc|Orange|Mod Organizer}}, MO2 instance to {{Fc|Orange|Portable}}, and set the paths fields.
        4. Click {{ui|Merge Settings}} and set the output path to the MO2 {{ui|mods}} folder. Leave the Integrations options unchecked.
        5. Click {{ui|Archive Creation Settings}} and enter {{Fc|Orange|999999}} in the Minimum files per archive field and make sure both advanced options are unchecked.
        6. Click {{ui|OK}} and exit zEdit.
</div>
 
==== {{Fc|Red|Synthesis}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://github.com/Mutagen-Modding/Synthesis/releases GitHub]
* Author: Noggog
* Version: 0.19.1
* {{User:DrPharmDawg/Tag|Tool}} {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''Synthesis.zip''
 
{{Fc|White|Note:}} After installing, run Synthesis through MO2 to ensure you have the required files. Download and install as required using the provided links in the pop-ups.
 
{{Fc|White|Install:}} Manually download and extract into the {{Fc|Orange|Tools}} folder under {{Fc|Orange|Synthesis}}.
 
{{Fc|White|Executable:}} Add {{Fc|Orange|Synthesis}} as an executable to MO2.
        Binary = {{ui|Synthesis.exe}}
        Argument = Leave Blank
 
</div>
 
==== {{Fc|Blue|xLODGen}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://stepmodifications.org/forum/topic/13451-xlodgen-terrain-lod-beta-for-fnv-fo3-fo4-fo4vr-tes5-sse-tes5vr-enderal STEP]
* Author: Sheson
* Version: beta 82
* {{User:DrPharmDawg/Tag|Tool}} {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''xLODGen''
{{Fc|White|OPT FILE:}} ''SSE-Terrain-Tamriel.esm'' (Located further down the page under Recommended Optionals)
 
{{Fc|White|Install:}} Manually download and extract the Main File to the {{Fc|Orange|Tools}} folder under {{Fc|Orange|xLODGen}}.
 
{{Fc|White|Install:}} Create a folder in your MO's {{Fc|Orange|Mods}} folder named {{Fc|Orange|SSE-Terrian-Tamriel}} and move the Optional File there. Do not activate it (use only to generate LODs).
 
{{Fc|White|Executable:}} Add {{Fc|Orange|xLODGen}} as an executable to MO2.
        Binary = {{ui|xLODGenx64.EXE}}
        Argument = {{ui|-sse -o"X:\Mod Organizer\Mods\xLODGen Output"}}
 
{{Fc|White|Executable:}} Add {{Fc|Orange|xLODGen Occlusion}} as an executable to MO2.
        Binary = {{ui|xLODGenx64.EXE}}
        Argument = {{ui|-sse -o"X:\Mod Organizer\Mods\xLODGen Occlusion Output"}}
</div>
 
==== {{Fc|Blue|Dynamic Distant Objects LOD - DynDOLOD}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/32382 Nexus]
* Author: Sheson
* Version: 2.96
* {{User:DrPharmDawg/Tag|Tool}} {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''DynDOLOD''
 
{{Fc|White|Install:}} Manually download and extract to the {{Fc|Orange|Tools}} folder under {{Fc|Orange|DynDOLOD}}.
 
{{Fc|White|Executable:}} Add {{Fc|Orange|TexGen}} as an executable to MO2.
        Binary = {{ui|TexGenx64.EXE}}
        Argument = {{ui|-sse}}
 
{{Fc|White|Executable:}} Add {{Fc|Orange|DynDOLOD}} as an executable to MO2.
        Binary = {{ui|DynDOLODx64.EXE}}
        Argument = {{ui|-sse}}
</div>
 
==== {{Fc|Red|Skyrim Script Extender (SKSE)}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://skse.silverlock.org/ SilverLock]
* Author: Ian Patterson, Stephen Abel, Paul Connelly, and Brendan Borthwick (ianpatt, behippo, scruggsywuggsy the ferret, and purple lunchbox)
* Version: 2.0.19
* {{User:DrPharmDawg/Tag|Tool}}
{{Fc|White|MAIN FILE:}} ''Current SE build 2.0.19 (runtime 1.5.97)''
 
{{Fc|White|Install:}} Extract the files and move the following to your Skyrim folder:
        {{Fc|Orange|skse64_1_5_97.dll}}
        {{Fc|Orange|skse64_loader.exe}}
        {{Fc|Orange|skse64_steam_loader.dll}}
 
{{Fc|White|Install:}} Return to the extracted files and {{Fc|Orange|Archive}} the {{Fc|Orange|Data}} folder. Install this as a new mod through MO2 (second icon in the menu bar). Name the mod {{Fc|Orange|SKSE Scripts}}.
</div>
 
==== {{Fc|Blue|ENB Series Binaries}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* [http://enbdev.com/download_mod_tesskyrimse.htm ENB Dev]
* Author: Boris Vorontsov
* Version: 0.454
* {{User:DrPharmDawg/Tag|Tool}} {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''v0.454''
 
{{Fc|White|Install:}} In the {{Fc|Orange|WrapperVersion}} directory, copy the {{Fc|Orange|d3d11.DLL}} and {{Fc|Orange|d3dcompiler_46e.DLL}} files to the {{Fc|Orange|Skyrim}} folder.
</div>
 
==== {{Fc|Red|BethINI}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/4875/? Nexus]
* Author: DoubleYou
* Version: 3.5
* {{User:DrPharmDawg/Tag|Tool}}
{{Fc|White|MAIN FILE:}} ''BethINI Standalone Version''
 
{{Fc|White|Install:}} Install in the {{Fc|Orange|Tools}} folder.
 
{{Fc|White|Setup:}} Do NOT run BethINI inside MO (do not setup an executable). MO should be completely closed before running BethINI.
        Under the first tab (Setup), make sure the correct profile is selected under {{Fc|Orange|INI Path}}. If not, select it and allow BethINI to reload.
        1. Under the Basic tab, click the {{ui|Default}} button to load the Default settings.
        2. Click the {{ui|Medium}} button to load the Medium settings.
        3. Select {{Fc|Orange|BethINI Presets}} and check the {{Fc|Orange|Recommended Tweaks}} options.
        4. Set the remaining tabs up as pictured below.
 
<gallery>
 
Image:1-Setup-510.PNG
Image:2-Basic-510.PNG
Image:3-General-510.PNG
Image:4-Gameplay-510.PNG
Image:5-Interface-510.PNG
Image:6-Detail-510.PNG
Image:7-View-510.PNG
Image:8-Visuals-510.PNG
 
</gallery>
 
        5. Select the {{ui|Custom}} tab.
        6. Set {{ui|Interface}} >> {{ui|fBookOpenTime}} to '''''200.0000''''' and click {{ui|Save}}.
        7. Return to the {{Fc|Orange|Basic}} tab and click {{ui|Save and Exit}}.
 
</div>
 
=== {{Fc|White|Additional INI Settings}} ===
-----
With the base Skyrim.INI and SkyrimPrefs.INI set, find the {{Fc|Orange|SKSE Scripts}} in MO2's left pane, right-click, and select {{ui|Open in Explorer}}.
Create a new folder named {{ui|SKSE}} and open it. Create a file and name it {{Fc|Orange|SKSE.INI}}. Copy and paste the following into the new file, save and close.
 
[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
 
=== {{Fc|White|Cleaning The Masters}} ===
-----
The following procedure will clean your master files (or other files that require cleaning). This process will be used several times through the modding process.
Typically, you will not need to back up anything, but for the purpose of keeping your Skyrim folder as clean (and vanilla) as possible, we will be doing this here.
 
1. Copy and paste to the desktop the {{Fc|Orange|Update.ESM}}, {{Fc|Orange|Dawnguard.ESM}}, {{Fc|Orange|Hearthfire.ESM}}, and {{Fc|Orange|Dragonborn.ESM}} files in the Skyrim/Data folder (this is temporary).
2. In MO, use the Executables drop-box to select {{ui|SSEEdit QuickAutoClean}} and and click {{ui|Run}}.
3. Select '''''ONLY''''' the {{Fc|Orange|Update.ESM}} and click {{ui|Run}}.
4. Once you see the message '''''Quick Clean mode finished''''', you can exit.
5. Restart {{ui|SSEEdit QuickAutoClean}} and repeat for each of the remaining 3 ESMs above. Complete one at a time.
 
Complete cleaning of Dawnguard
 
1. Launch {{ui|SSEEdit}} (not the QuickAutoClean) and load only Dawnguard.ESM.
2. Navigate in the left pane to: {{ui|Cell}} >> {{ui|Block 5}} >> {{ui|Sub-Block 3}} >> {{ui|00016BCF}}.
3. Remove the {{ui|XEZN}} record by clicking on it in the right pane and selecting {{ui|Remove}}.
4. Navigate in the left pane to: {{ui|Cell}} >> {{ui|Block 2}} >> {{ui|Sub-Block 1}}.
5. Right click {{ui|0001FA4C}} in the left pane and {{ui|Remove}} the entire record.
6. Navigate in the left pane to: {{ui|Cell}} >> {{ui|Block 8}} >> {{ui|Sub-Block 1}}.
7. Right click {{ui|0006C3B6}} in the left pane and {{ui|Remove}} the entire record.
8. Exit SSEEdit, saving Dawnguard.ESM.
 
Create a {{Fc|Orange|Cleaned Masters}} mod and move the Vanilla files back to the Data folder.
 
1. Navigate to the Data folder with the files you just cleaned. Select these 4 files and create an archive.
2. In MO2, click {{ui|Install a new mod from an archive}} icon (second icon), and open the archive you just created. Name the mod {{Fc|Orange|Cleaned Masters}}.
3. Move the backup files back to your Data folder (overwrite), and delete the archive in the Data folder.
 
If you open MO2 now, you should see the {{Fc|Orange|SKSE Scripts}} and {{Fc|Orange|Cleaned Masters}} mods in the left pane.
 
=== {{Fc|White|Make A Backup}} ===
-----
To prevent having to restart from scratch [again], this is a good time to create a complete backup of everything up to this point. If something goes wrong, this will be your restore point. Backup the entire {{Fc|Orange|/Steam/SteamApps/Common/Skyrim Special Edition/}} folder, and place the archive in your {{Fc|Orange|Backup}} folder, naming it {{Fc|Orange|Skyrim Vanilla Backup}}. I also recommend doing the same for your {{Fc|Orange|Mod Organizer}} folder and your {{Fc|Orange|Tools}} folder, resulting in 3 backup files in the {{Fc|Orange|Backup}} folder.
 
== {{Fc|#White|STEP 1: BASE}} ==
 
=== {{Fc|White|Part A: Base Mods}} ===
-----
==== {{Fc|Red|SKSE Scripts}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px"><br>
{{Fc|White|Note:}} Place the {{Fc|Orange|SKSE Scripts}} mod completed earlier here and {{ui|Activate}} it.
</div>
 
==== {{Fc|Red|.NET Script Framework}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/21294/? Nexus]
* Author: meh321
* Version: 14
{{Fc|White|MAIN FILE:}} ''NetScriptFramework SkyrimSE v14''
</div>
 
==== {{Fc|Red|SSE Engine Fixes (skse64 plugin)}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/17230/? Nexus]
* Author: aers - Nukem - Ryan
* Version: 5.6.0
* {{User:DrPharmDawg/Tag|Set}}
{{Fc|White|MAIN FILE:}} ''(Part 1) Engine Fixes''
{{Fc|White|MAIN FILE:}} ''(Part 2) Engine Fixes - skse64 Preloader and TBB Lib''
 
{{Fc|White|Note:}} Install '''''{{fc|Orange|Part 1}}''''' as any other mod. Extract '''''{{fc|Orange|Part 2}}''''' to your Skyrim folder.
</div>
 
==== {{Fc|Red|Bug Fixes SSE}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/33261/? Nexus]
* Author: meh321
* Version: 3
* {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''Bug Fixes SSE v3''
</div>
 
==== {{Fc|Red|Cleaned Masters}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px"><br >
{{Fc|White|Note:}} Place the {{Fc|Orange|Cleaned Masters}} mod completed earlier here and {{ui|Activate}} it.
</div>
 
==== {{Fc|Red|SkyUI}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/12604/? Nexus]
* Author: SkyUI Team
* Version: 5.2SE
* 1 ESP
{{Fc|White|MAIN FILE:}} ''SkyUI_5_2_SE''
</div>
 
==== {{Fc|Red|Unofficial Skyrim Special Edition Patch}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/266/? Nexus]
* Author: Unofficial Patch Project Team
* Version: 4.2.5a
* {{User:DrPharmDawg/Tag|Core}} {{User:DrPharmDawg/Tag|Update}}
* 1 ESM
{{Fc|White|MAIN FILE:}} ''Unofficial Skyrim Special Edition Patch''
</div>
 
==== {{Fc|Green| Cleaned Skyrim SE Textures}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/38775/? Nexus]
* Author: kartoffel
* Version: 1.2.3
* {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''Kart_CSSET_Overwrite''
 
{{Fc|White|Note:}} If you already have v1.2, you only need the two Update Files.
</div>
 
==== {{Fc|Red|Alternate Start - Live Another Life}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/272/? Nexus]
* Author: Arthmoor
* Version: 4.1.4
* {{User:DrPharmDawg/Tag|Core}}
* 1 ESP
{{Fc|White|MAIN FILE:}} ''Alternate Start - Live Another Life''
</div>
 
==== {{Fc|Red|Cutting Room Floor}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/276/? Nexus]
* Author: Arthmoor
* Version: 3.1.9
* 1 ESP
{{Fc|White|MAIN FILE:}} ''Cutting Room Floor''
</div>
 
==== {{Fc|Blue|Completionist - Quest Tracker}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/46358/? Nexus]
* Author: Ic0nic0de
* Version: 3.1
* {{User:DrPharmDawg/Tag|Update}}
* 1 ESL
{{Fc|White|MAIN FILE:}} ''Completionist Quest tracker (ESPFE)''
</div>
 
==== {{Fc|Red|Legacy of the Dragonborn SSE}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/11802/? Nexus]
* Author: icecreamassassin
* Version: 5.5.1
* {{User:DrPharmDawg/Tag|Core}} {{User:DrPharmDawg/Tag|Update}}
* 1 ESM
{{Fc|White|MAIN FILE:}} ''Legacy of the Dragonborn''
</div>
 
==== {{Fc|Blue|Quest and Reward Delay for Legacy of the Dragonborn}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/44923/? {{Fc|Blue|Nexus}}]
* Author: Kriana
* Version: 1.1
* {{User:DrPharmDawg/Tag|Update}}
* 1 ESL
{{Fc|White|MAIN FILE:}} ''Legacy of the Dragonborn Delay Patch''
</div>
 
==== {{Fc|Blue|Relic Hunter- Guildmaster Start (Legacy and ASLAL addon)}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/12253/? {{Fc|Blue|Nexus}}]
* Author: Icecreamassassin
* Version: 2.0.3
* 1 ESP
{{Fc|White|MAIN FILE:}} ''Relic Hunter- Guildmaster Start''
</div>
 
=== {{Fc|White|Part B: SKSE Plugins}} ===
-----
==== {{Fc|Red|Address Library for SKSE Plugins}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/32444/? Nexus]
* Author: meh321
* Version: 2
{{Fc|White|OPT FILE:}} ''Database for 1.5.97.0''
</div>
 
==== {{Fc|Green|Alternate Conversation Camera}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/21220/? Nexus]
* Author: NasiGorengCumi
* Version: 2.4.4
* {{User:DrPharmDawg/Tag|Set}}
{{Fc|White|MAIN FILE:}} ''Alternate Conversation Camera''
</div>
 
==== {{Fc|Green|Animation Motion Revolution}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/50258/? Nexus]
* Author: alexsylex
* Version: 1.3
* {{User:DrPharmDawg/Tag|New}}
{{Fc|White|MAIN FILE:}} ''Animation Motion Revolution''
</div>
 
==== {{Fc|Green|Better Combat Escape - SSE}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/43936/? Nexus]
* Author: Maxsu
* Version: v0.83
{{Fc|White|MAIN FILE:}} ''Better Combat Escape - SSE V0.83''
</div>
 
==== {{Fc|Green|Better Jumping SE}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/18967/? Nexus]
* Author: meh321 and z65536
* Version: 1.7.1
* {{User:DrPharmDawg/Tag|Set}}
{{Fc|White|MAIN FILE:}} ''Better Jumping SE''
</div>
 
==== {{Fc|Red|ConsoleUtilSSE}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/24858/? Nexus]
* Author: Ryan
* Version: 1.2.0
{{Fc|White|MAIN FILE:}} ''ConsoleUtilSSE''
</div>
 
==== {{Fc|Red|Custom Skills Framework}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/41780/? Nexus]
* Author: meh321
* Version: 1
* {{User:DrPharmDawg/Tag|New}}
{{Fc|White|MAIN FILE:}} ''Custom Skills Framework v1''
</div>
 
==== {{Fc|Green|SSE Display Tweaks}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/34705/? Nexus]
* Author: SlavicPotato
* Version: 0.4.15
* {{User:DrPharmDawg/Tag|Set}} {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''SSE Display Tweaks''
</div>
 
==== {{Fc|Green| ENB Helper SE}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/23174/? Nexus]
* Author: aers
* Version: 1.5
{{Fc|White|MAIN FILE:}} ''ENB Helper SE 1.5 for SSE 1.5.97''
</div>
 
==== {{Fc|Red|Encounter Zones Unlocked SE}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/19608/? Nexus]
* Author: underthesky and z65536
* Version: 1.4
{{Fc|White|MAIN FILE:}} ''Encounter Zones Unlocked SE''
</div>
 
==== {{Fc|Red|Experience}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/17751/? Nexus]
* Author: zax
* Version: 1.2.0
* {{User:DrPharmDawg/Tag|Set}}
{{Fc|White|MAIN FILE:}} ''Experience''
</div>
 
==== {{Fc|Blue|FileAccess Interface For Skyrim SE Scripts - FISSES}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/13956/? Nexus]
* Author: TerenceYao
* Version: 1.3.7
* 1 ESM
{{Fc|White|MAIN FILE:}} ''FileAccess Interface for Skyrim SE Scripts - FISSES''
</div>
 
==== {{Fc|Green|Fix Note icon for SkyUI (SKSE64 plugin)}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/32561/? Nexus]
* Author: 0xC0000005
* Version: 1.2.1
{{Fc|White|MAIN FILE:}} ''FixNotesForSkyUI SKSE64 2.0.17''
</div>
 
==== {{Fc|Green|SSE FPS Stabilizer}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/38438/? Nexus]
* Author: Shizof
* Version: 1.1.2
{{Fc|White|MAIN FILE:}} ''SSE FPS Stabilizer - MAIN FILE''
</div>
 
==== {{Fc|Red|Fuz Ro D-Oh - Silent Voice}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/15109/? Nexus]
* Author: shadeMe
* Version: 1.7
{{Fc|White|MAIN FILE:}} ''Fuz Ro D'oh''
</div>
 
==== {{Fc|Green|SSE Gameplay Tweaks}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/41953/? Nexus]
* Author: meh321
* Version: 5
* {{User:DrPharmDawg/Tag|Set}}
{{Fc|White|OPT FILE:}} ''GameplayTweaks v5''
</div>
 
==== {{Fc|Green|zxlice hitStop SSE - Script Free}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/42811/? Nexus]
* Author: zxlice
* Version: 0.9.3
{{Fc|White|MAIN FILE:}} ''zxlice hitStop - SSE v0.9.3a''
</div>
 
==== {{Fc|Green|I'm Walkin' Here}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/27742/? Nexus]
* Author: Ryan
* Version: 1.5.0
{{Fc|White|MAIN FILE:}} ''I'm Walkin' Here''
</div>
 
==== {{Fc|Red|Inventory Functions SE}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/13366/? Nexus]
* Author: Quad2Core
* Version: 0.07.00
{{Fc|White|MAIN FILE:}} ''Inventory Functions SE''
</div>
 
==== {{Fc|Red|Item Durability}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/42544/? Nexus]
* Author: meh321
* Version: 3
* {{User:DrPharmDawg/Tag|Set}}
{{Fc|White|MAIN FILE:}} ''Item Durability v3''
</div>
 
==== {{Fc|Green|More Informative Console}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/19250/? Nexus]
* Author: Linthar
* Version: 0.42
* {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''More Informative Console 0.42''
</div>
 
==== {{Fc|Green|Mum’s the Word}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/27713/? Nexus]
* Author: Ryan
* Version: 1.2.1
* {{User:DrPharmDawg/Tag|Set}}
{{Fc|White|MAIN FILE:}} ''Mum’s the Word''
</div>
 
==== {{Fc|Green|No Grass In Objects}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/42161/? Nexus]
* Author: meh321
* Version: 6
{{Fc|White|MAIN FILE:}} ''Grass Control v6''
</div>
 
==== {{Fc|Green|NPC AI Process Position Fix - SSE}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/40261/? Nexus]
* Author: Maxsu
* Version: 4.03
{{Fc|White|MAIN FILE:}} ''NPC AI Process Pos Fix-SSE-V4.03''
</div>
 
==== {{Fc|Green|OnHit Animations Framework - SSE}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/42574/? Nexus]
* Author: Maxsu
* Version: v1.15
{{Fc|White|MAIN FILE:}} ''OnHit Animations Framework SSE- v1.15''
 
{{Fc|White|Note:}} Required for {{Fc|Orange|Flinching}}
</div>
 
==== {{Fc|Red|powerofthree's Papyrus Extender}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/22854/? Nexus]
* Author: powerofthree
* Version: 4.38
* {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''Papyrus Extender SSE - 4.3.8''
</div>
 
==== {{Fc|Red|PapyrusUtil SE - Modders Scripting Utility Functions}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/13048/? Nexus]
* Author: exiledviper meh321
* Version: 3.9
{{Fc|White|MAIN FILE:}} ''PapyrusUtil SE - Scripting Utility Functions''
</div>
 
==== {{Fc|Green|Player Rotation in ShowRaceMenu}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/36095/? Nexus]
* Author: Felisky
* Version: 1.0.0
{{Fc|White|MAIN FILE:}} ''Player Rotation in ShowRaceMenu v1.0.0 for SkyrimSE''
</div>
 
==== {{Fc|Green|Skyrim Priority SE - skse plugin}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/50129/? Nexus]
* Author: Boring3
* Version: 2.1.0
{{Fc|White|MAIN FILE:}} ''Skyrim Priority SE 2.1.0''
</div>
 
==== {{Fc|Red|Skyrim Skill Uncapper}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/8889/? Nexus]
* Author: Kassent
* Version: V1.1.0
{{Fc|White|MAIN FILE:}} ''Skyrim Skill Uncapper''
 
{{Fc|White|Note:}} Change the path for {{Fc|Orange|SkyrimUncapper.dll}} to {{Fc|Orange|Data\DLLPlugins\}} (default is Data\SKSE\Plugins). You may need to create the DLLPlugins folder.
</div>
 
==== {{Fc|Red|Spell Perk Item Distributor}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/36869/? Nexus]
* Author: powerofthree
* Version: 4.4
* {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''Spell Perk Item Distributor - 4.4''
</div>
 
==== {{Fc|Green|Stagger Direction Fix - SSE}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/43339/? Nexus]
* Author: Maxsu
* Version: v2.02a
{{Fc|White|MAIN FILE:}} ''Stagger Direction Fix-SSE V2.02a''
</div>
 
==== {{Fc|Green|Stay At The System Page - Updated}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/19832/? Nexus]
* Author: Ryan - iammitochondrion
* Version: 1.5.0
{{Fc|White|MAIN FILE:}} ''StayAtSystemPageSE''
</div>
 
==== {{Fc|Green|To Your Face SE And VR}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/24720/? Nexus]
* Author: underthesky and xILARTH
* Version: 1.0h
{{Fc|White|MAIN FILE:}} ''To Your Face SE''
</div>
 
==== {{Fc|Green|Uninterrupted Ethereal Form}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/21765/? Nexus]
* Author: meh321
* Version: 2
{{Fc|White|MAIN FILE:}} ''Uninterrupted Ethereal Form v2''
</div>
 
==== {{Fc|Green|Uninterrupted Invisibility}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/21729/? Nexus]
* Author: meh321
* Version: 2
{{Fc|White|MAIN FILE:}} ''Uninterrupted Invisibility v2''
</div>
 
==== {{Fc|White|STEP 1 CHECK}} ====
<div style="border:2px solid White; margin:5px;background-color:#202020; border-radius:15px"><br>
{{Fc|White|VERIFY:}}
- Mods: {{Fc|Orange|51}}
- Plugins: {{Fc|Orange|14}} (ESMs = 8, ESPs = 4, ESMs + ESPs = 12, ESLs = 2)
 
{{Fc|White|LOOT:}}
  - Use {{Fc|Orange|LOOT}} to sort your Load Order.
</div>
 
== {{Fc|#White|STEP 2: INTERFACE}} ==


=== {{Fc|White|Part A: Interface}} ===
{{FOMOD Instructions|file=Mod Name
-----
|{{FomodPage|Example
==== {{Fc|Red|Atlas Map Markers SE - Updated with MCM}} ====
|{{Fieldset|Options|bullet=yes|Option 1; Option 2}}
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/24104/? Nexus]
* Author: Kronixx and kryptopyr
* Version: 2.0
* 1 ESP
{{Fc|White|MAIN FILE:}} ''Atlas Map Markers''
</div>
 
==== {{Fc|Blue|Better Container Controls for SkyUI}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/25271/? Nexus]
* Author: CDCooley
* Version: 3.0
* {{User:DrPharmDawg/Tag|Esl}}
* 1 ESL
{{Fc|White|MAIN FILE:}} ''BCC-SkyUI-v30''
 
{{Fc|White|Note:}} ESL-Flagging the ESP is preferred over the actual ESL file.
</div>
 
==== {{Fc|Blue|Delphine's Map Reveals Dragon Mounds}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/26301/? Nexus]
* Author: AndrealphusVIII
* Version: 1.0
* 1 ESL
{{Fc|White|MAIN FILE:}} ''Delphine's Map Reveals Dragon Mounds SE v1.0''
</div>
 
==== {{Fc|Blue|Delphine's Map Reveals Dragon Mounds - Atlas Map Markers SE Patch}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/26307/? Nexus]
* Author: AndrealphusVIII and Galgana
* Version: 1.01
* 1 ESL
{{Fc|White|MAIN FILE:}} ''AMM DM Patch - kryptopyr''
</div>
 
==== {{Fc|Red|Dear Diary - Paper SkyUI Menus Replacer SE}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/23010/? Nexus]
* Author: uranreactor
* Version: 3.0.4
* {{User:DrPharmDawg/Tag|Set}} {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''Dear Diary''
<div style="margin:10px">
{{FOMOD Instructions|file=Dear Diary
|{{FomodPage|Welcome
|{{Fieldset|checkmark=yes|Note about config file|Next}}
|button=yes|buttonText=Next}}
{{FomodPage|Journal, Stats, System Menu
|{{Fieldset|bullet=yes|Install Journal, Stats, System Menu?|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Mod Configuration Menu
|{{Fieldset|bullet=yes|Install Mod Configuration Menu?|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Map Menu
|{{Fieldset|bullet=yes|Install Map Menu?|Yes}}
{{Fieldset|bullet=yes|Install Biege Map Markers Replacer?|No}}
|button=yes|buttonText=Next}}
{{FomodPage|Inventory, Magic, Crafting etc Menu
|{{Fieldset|bullet=yes|Install Inventory etc replacer?|Yes}}
{{Fieldset|bullet=yes|Install MoreHUD I.E. replacer?|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Favorites Menu
|{{Fieldset|bullet=yes|Install Favorites Menu?|Yes, extended version}}
|button=yes|buttonText=Next}}
{{FomodPage|Book Menu
|{{Fieldset|bullet=yes|Install Book Menu?|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Lockpicking Menu
|{{Fieldset|bullet=yes|Install Lockpicking Menu?|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Perks menu - aspect ratio
|{{Fieldset|bullet=yes|What's your monitor aspect ratio?|16x9 (normal)}}
|button=yes|buttonText=Next}}
{{FomodPage|Perks Menu (16x9)
|{{Fieldset|bullet=yes|Install Player Stats (Perks) Menu replacer?|Yes, Extended UI and Experience}}
|button=yes|buttonText=Next}}
{{FomodPage|Levelup Menu
|{{Fieldset|bullet=yes|Install Levelup Menu replacer?|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Sleep-Wait Menu
|{{Fieldset|bullet=yes|Install Sleep-Wait Menu replacer?|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Messageboxes
|{{Fieldset|bullet=yes|Install Messageboxes Replacer?|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Tutorials Menu
|{{Fieldset|bullet=yes|Install Tutorials Menu replacer?|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Training Menu
|{{Fieldset|bullet=yes|Install Training Menu replacer?|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Tab Menu
|{{Fieldset|bullet=yes|Install Tab Menu replacer?|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Loading Menu
|{{Fieldset|bullet=yes|Install Loading Menu replacer?|No}}
|button=yes|buttonText=Next}}
{{FomodPage|Start Menu
|{{Fieldset|bullet=yes|Install Main Menu frames replacer?|Yes, cleaned version}}
{{Fieldset|bullet=yes|Install Main Menu background replacer?|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Cursors
|{{Fieldset|bullet=yes|Replace the cursor?|Dark red quill (smaller)}}
|button=yes|buttonText=Next}}
{{FomodPage|Font
|{{Fieldset|bullet=yes|Replace the main font?|No}}
|button=yes|buttonText=Next}}
{{FomodPage|Miscellaneous
|{{Fieldset|bullet=yes|Console Improvements|60 FPS More Informative Console}}
{{Fieldset|bullet=yes|Button Arts|Install Button Arts Replacer (RECOMMENDED)}}
{{Fieldset|bullet=yes|Loading Spinner Removal|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Finish Installation
|{{Fieldset|bullet=yes|Thank you!|Don't forget to check config.txt}}
|button=yes|buttonText=Install}} }}
|button=yes|buttonText=Install}} }}
</div></div>
<br>
 
==== {{Fc|Green|Better SkyUI Config - Smart sorting by type}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/49095/? Nexus]
* Author: jn64
* Version: 1.0.1
* {{User:DrPharmDawg/Tag|New}}
{{Fc|White|OPT FILE:}} ''Better SkyUI Config - Dear Diary compatible version''
<div style="margin:10px">
</div></div>
 
==== {{Fc|Red|Extended UI}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrim/mods/57873/? Nexus]
* Author: MrJack
* Version: 1.2d
* {{User:DrPharmDawg/Tag|Bsa}} {{User:DrPharmDawg/Tag|Port}}
* 1 ESP
{{Fc|White|MAIN FILE:}} ''Extended UI''
 
{{Fc|White|Note:}} Hide {{Fc|Orange|interface/console.swf}} and {{Fc|Orange|interface/statsmenu.swf}}.
</div>
</div>


==== {{Fc|Blue|Just Do It - An inventory-free way to use items}} ====
=== {{Fc|White|Mod Tags}} ===
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
Read through each mod's card prior to starting installation of that mod to prevent having to back track.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/45058/? Nexus]
Tags are used to highlight additional steps or important information about proper installation of mods. More info on these can be found in the How-To section.
* Author: not Shia
* Version: 1.3
* 1 ESL
{{Fc|White|MAIN FILE:}} ''Just Do It''
</div>


==== {{Fc|Green|No More Laser-Printed Book}} ====
* {{User:DrPharmDawg/Tag|New}} : Newly added mod since previous guide version.<br>
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* {{User:DrPharmDawg/Tag|Update}} : Mod with an update since previous guide version. This may indicate a new mod version, update to a FOMOD, files to install, etc.<br>
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/462/? Nexus]  
* {{User:DrPharmDawg/Tag|Tool}} : Utility rather than an actual mod. Generally accompanied by instructions in the notes for installation and use.<br>
* Author: Fhaarkas
* {{User:DrPharmDawg/Tag|Patch}} : Mod includes additional plugins to be installed separately (via FOMOD or Files), or the mod is this separate installation.<br>
* Version: 1.0
* {{User:DrPharmDawg/Tag|Mcm}} : Recommended MCM settings are available in Final Steps.
{{Fc|White|MAIN FILE:}} ''No More Laser-Printed Book''
* {{User:DrPharmDawg/Tag|Core}} : Required for the use of the {{Fc|Orange|SkyRem Patch}}, which handles consistency and conflict resolution not included elsewhere.<br>
</div>
* {{User:DrPharmDawg/Tag|Set}} : Contains settings included in the {{Fc|Orange|SkyRem Custom Settings}} file.<br>
* {{User:DrPharmDawg/Tag|Bsa}} : During installation, select [YES] to extracting the BSA.<br>
* {{User:DrPharmDawg/Tag|Clean}} : Run the plugin(s) through xEdit's QuickAutoClean function.<br>
* {{User:DrPharmDawg/Tag|Port}} : Use Creation Kit to convert the form number from LE (Form 43) to SSE (Form 44).<br />
* {{User:DrPharmDawg/Tag|Esl}} : Use xEdit to ESL-flag the Plugin. <br>
* {{User:DrPharmDawg/Tag|Compact}} : Same as ESL above, but the plugin's forms need to be compacted prior to ESL-flagging it.<br>
* {{User:DrPharmDawg/Tag|Cao}} : Run the mod through Cathedral Asset Optimizer (CAO) to convert the assets (meshes) for use with SSE.<br>


==== {{Fc|Blue|Quest Markers Restored}} ====
=== {{Fc|White|Installing Mods}} ===
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
A few notes on installing mods:
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/20195/? Nexus]
* Unless otherwise noted, download mods via the {{ui|MOD MANAGER DOWNLOAD}} button on the Nexus.
* Author: thetrader
* Unless otherwise noted, select {{ui|Merge}} when prompted if installing multiple files for a single mod.
* Version: 1.2.0
* When updating a mod, select {{ui|Replace}}. If updating multiple files from a single mod, use {{ui|Replace}} for the first file, and {{ui|Merge}} for subsequent files of the same mod.
* 1 ESL
* Once installed, activate each mod, one at a time, as you go, in the order of the guide. This is critical for the desired result, as well as for the patches to work correctly.
{{Fc|White|MAIN FILE:}} ''Quest Markers Restored''
* Do not activate multiple mods at one time (select multiple mods, right-click, activate). While possible, this can lead to issues with correct mod/plugin orders even with LOOT.
</div>


==== {{Fc|Red|Racemenu}} ====
=== {{Fc|White|Guide Versions}} ===
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
The format for the Guide version is X.Y.Z:
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/19080/? Nexus]
* Z indicates minor changes such as: installation note fixes, mod moved to different section or reordered, non-intrusive and minor mod version updates.
* Author: Expired
* Y indicates moderate changes such as: updates requiring merge/patch rebuilding, mods added or removed, major mod version updates.
* Version: 0.4.16
* X indicates major changes such as: larger overhauls of the guide, mod changes that require a new game.
* 1 ESP
{{Fc|White|MAIN FILE:}} ''RaceMenu Special Edition v0-4-16''


{{Fc|White|Note:}} Hide {{Fc|Orange|RaceMenuPlugin.esp}}.
=== {{Fc|White|Testing}} ===
</div>
The worst outcome: Complete a guide and load up your game only to find a game-breaking issue. Testing is strongly recommended [required].
* There are {{Fc|Orange|'''Step Checks'''}} throughout the guide. Be sure to review all the information in these before moving to the next step.
* In the event something goes wrong (CTDs, ILRs), work backwards starting in the Step you just completed by deactivating a few mods at a time and retesting.
* If you find a mod having issues, double check the mod's card for proper installation. Sometimes, a simple reinstall is all that is needed.
* Expect some "issues" along the way with the Step checks. Sometimes these issues are not addressed until a later Step.


==== {{Fc|Red|SkyHUD}} ====
=== {{Fc|White|Guide Stats}} ===
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
Upon completing a full guide install as of {{Fc|Orange|'''v7.0.0'''}}:
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/463/? Nexus]
* Total Mods (Left Pane of MO2): {{Fc|Orange|XXX (758)}}
* Author: Fhaarkas
* Total Plugins (Right Pane of MO2): {{Fc|Orange|XXX (735)}}
* Version: 0.90.1B
* Total ESMs: {{Fc|Orange|XX (22)}}
* {{User:DrPharmDawg/Tag|Set}}
* Total ESPs: {{Fc|Orange|XXX (197)}}
  {{Fc|White|MAIN FILE:}} ''SkyHUD v090B v4''
* Total ESMs + ESPs: {{Fc|Orange|XXX (219)}}
* Total ESLs: {{Fc|Orange|XXX (516)}}
  * Available Plugin Slots: {{Fc|Orange|XX (35)}}


<div style="margin:10px">
* Approximate HD Space: {{Fc|Orange|XXXGB (115GB)}}
{{FOMOD Instructions|file=SkyHUD
|{{FomodPage|Check
|{{Fieldset|What's New|bullet=yes|Proceed}}
|button=yes|buttonText=Next}}
{{FomodPage|Install
|{{Fieldset|Please select installation type|bullet=yes|Loose Files}}
|button=yes|buttonText=Next}}
{{FomodPage|Example Presets
|{{Fieldset|Choose a preset|bullet=yes|SkyHUD Oblivion}}
|button=yes|buttonText=Next}}
{{FomodPage|Miscellaneous
|{{Fieldset|Optional|bullet=yes|Install iHUD compatibility patch}}
|button=yes|buttonText=Install}} }}
</div></div>


==== {{Fc|Red|A Matter of Time - A HUD clock widget}} ====
== {{Fc|White|STARTER GUIDE [WIP]}} ==
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/12937/? Nexus]
* Author: SkyAmigo
* Version: 3.0alpha4
* {{User:DrPharmDawg/Tag|Compact}}
* 1 ESL
{{Fc|White|MAIN FILE:}} ''AMatterOfTime''
</div>


==== {{Fc|Red|moreHUD SE}} ====
This section aims to explain some of the major changes made by this guide. Before using the guide, read through to make sure this is how you want your Skyrim to behave. This guide is not for everybody - it is geared toward those looking for a more realistic and immersive roleplay experience. This is not intended for quick play-throughs. After completing the guide, refer to this for unexpected behaviors to check whether they are intended by the guide.
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/12688/? Nexus]
* Author: Ahzaab
* Version: 4.0.0.5Beta
* 1 ESL
{{Fc|White|MAIN FILE:}} ''moreHUD SE Light Master''
</div>


==== {{Fc|Red|moreHUD Inventory Edition}} ====
=== {{Fc|White|Difficulty}} ===
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/18619/? Nexus]
* Author: Ahzaab
* Version: 1.0.18
{{Fc|White|MAIN FILE:}} ''moreHUD Inventory Edition Loose Version''


{{Fc|White|Note:}} Hide the {{Fc|Orange|'''''/Interface/exported/moreHUDIE'''''}} folder.
SkyRem is not designed to be a "difficulty" setup. However, by the nature of many of the mods used it offers a more challenging experience. Combat needs more strategy. Adventuring requires more planning. NPCs act and react more realistically. Character development is more dynamic. While you can play SkyRem on any difficulty, keep in mind that the vanilla difficulty settings impact (primarily) how much damage you deal and receive, but may have little to no impact on other functions altered by the mods included.
</div>


==== {{Fc|Red|Paper HUD}} ====
You will not be able to rush up to a group of 10 bandits and hack and slash your way through. Setting out on a quest ill prepared without food, water, tent, tools, etc. can lead you to a quick demise or inability to perform some tasks. Making choices regarding Attributes, Abilities, and Perks without giving thought to how you want to build your character may result in a character fated for failure.
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/34513/? Nexus]
* Author: rob18
* Version: 4.0
* {{User:DrPharmDawg/Tag|Set}}
{{Fc|White|MAIN FILE:}} ''Paper HUD V4''
<div style="margin:10px">
{{FOMOD Instructions|file=Paper HUD
|{{FomodPage|SkyHUD or LIH
|{{Fieldset|Which do you use?|bullet=yes|SkyHUD}}
|button=yes|buttonText=Next}}
{{FomodPage|Preset
|{{Fieldset|Preset|bullet=yes|Small Notepad}}
|button=yes|buttonText=Next}}
{{FomodPage|moreHUD
|{{Fieldset|MoreHUD Compatibility|checkmark=yes|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Addons
|{{Fieldset|QuickLoot Retexture|bullet=yes|None}}
{{Fieldset|WheelMenu|bullet=yes|None}}
{{Fieldset|Frostfall|checkmark=no|Select Nothing}}
{{Fieldset|Wearable Lanterns|checkmark=no|Select Nothing}}
|button=yes|buttonText=Next}}
{{FomodPage|Thanks
|{{Fieldset|Enjoy|checkmark=yes|Note}}
|button=yes|buttonText=Install}} }}
</div></div>


==== {{Fc|Green|Sovngarde - Mist's Font Replacer}} ====
=== {{Fc|White|Leveling}} ===
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
- Experience to Level is minimally impacted by increasing the 18 Skills. Level experience is gained by adventuring, completing quests, and defeating opponents.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/386/? Nexus]
- Skill leveling is capped by your character Level. You cannot reach Skill 100 at low levels. If you see a skill is no longer advancing, level up again.
* Author: Mist
- Leveling will not provide a set 10 points to H/M/S. You may receive a bonus to stats based on your attributes, but primarily stats increase based on how you play.
* Version: 8.9
- The previous applies to carry weight as well. Your CW increase at level up is 100% dependent on your attributes.
  {{Fc|White|MAIN FILE:}} ''Sovngarde - Mist's Font Replacer Bold''
  - As with Vanilla, you will gain 1 perk each level, but at every 15 levels you will gain an additional perk (2 perks at levels 15, 30, 45, etc)
</div>


==== {{Fc|Red|UIExtensions}} ====
=== {{Fc|White|Equipment}} ===
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
- Deleveled: Any non-unique item can be found anywhere at anytime - Loot is based on Rarity and Abundance.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/17561/? Nexus]
- You have a higher chance of receiving better stuff based on the difficulty of the challenge, such as a boss vs a non-boss enemy.
* Author: Expired
- The ability to use a Weapon properly is governed by its Skill (One Handed, Two Handed, Archery). Finding a high level weapon early on does not mean you can use it.
* Version: 1.2.0
- The ability to use Armor properly is governed by its Skill (Block, Heavy Armor, Light Armor). Same as with weapons.
* {{User:DrPharmDawg/Tag|Bsa}}
  - If unskilled, Weapons will deal less damage and can be dropped or cause you to stagger on impact. Armor may not provide as much protection.
* 1 ESP
  {{Fc|White|MAIN FILE:}} ''UIExtensions v1-2-0''


{{Fc|White|Note:}} Hide {{Fc|Orange|interface/messagebox.swf}}.
=== {{Fc|White|Factions}} ===
</div>
- You must spend time in a faction to advance within their ranks.
- You will no longer become Harbinger/Archmage/Guild Master after 3 days. You must work for it (do more side quests for instance).
- You must be skilled appropriately to advance within factions (Stealth Skills for the Thieves Guild, Combat Skills for the Companions).


==== {{Fc|Red|Undiscovered Means Unknown - Map Markers}} ====
=== {{Fc|White|Combat}} ===
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
- Combat is more realistic in how damage is dealt and how NPCs behave.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/9762/? Nexus]
  - Different enemies have natural resistances to different attacks, both physical and magical. If something is not working, try something else.
* Author: Brin_aSair
- Animals behave more realistically. Many can simply be avoided and will not become aggressive unless provoked.
* Version: 2.11
- Bosses are tougher. Sometimes much tougher.
  {{Fc|White|MAIN FILE:}} ''Undiscovered Means Unknown - Compass and Map Markers''
- Encounter Zones - Do not expect being 10 levels higher than the minimum will result in a quick run through, even if it was last time...
<div style="margin:10px">
{{FOMOD Instructions|file=Undiscovered Means Unknown
|{{FomodPage|Primary Mod Considerations
|{{Fieldset|Which do you wish to install?|bullet=yes|Both the Compass and the Map}}
{{Fieldset|Player's location to be marked on the map?|bullet=yes|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Primary Installation Considerations
|{{Fieldset|Have you installed SkyUI?|bullet=yes|Yes}}
{{Fieldset|Have you installed a HUD-altering mod?|bullet=yes|SkyHUD}}
|button=yes|buttonText=Next}}
{{FomodPage|Colored Map Markers
|{{Fieldset|Which colored map marker mod have you installed?|bullet=yes|Default - Skyrim SE}}
|button=yes|buttonText=Next}}
{{FomodPage|Final Options
|{{Fieldset|Do you wish for enemies to be visible in compass?|bullet=yes|Yes}}
|button=yes|buttonText=Next}}
{{FomodPage|Final Step - UMU Variants
|{{Fieldset|What icon do you wish to use for undiscovered locations?|bullet=yes|An Empty Rhombus}}
|button=yes|buttonText=Next}}
{{FomodPage|Installation
|{{Fieldset|Install|bullet=yes|Install}}
|button=yes|buttonText=Install}} }}
</div></div>


==== {{Fc|Blue|Viewable Faction Ranks}} ====
=== {{Fc|White|Crafting}} ===
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
- Crafting (and other activities) require the proper tools. This includes chopping wood, mining ore, forging, tempering, even cooking.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/17924/? Nexus]
- If you are unable to perform a task due to lack of a tool, you can either find one or buy one from an appropriate NPC.
* Author: Reath
- You cannot spam potions, so use them wisely. You need time to recover from potion use before another potion will be effective.
* Version: 1.1.9
* 1 ESL
{{Fc|White|MAIN FILE:}} ''Viewable Faction Ranks ESL''
</div>


==== {{Fc|Green|SkyUI The Adventurer Theme Mod SE}} ====
=== {{Fc|White|Character Development}} ===
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
- Characters can develop and be enhanced in many ways and in many combinations.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/35568/? Nexus]
- Things to consider for developing your character: Standing Stones, Diety, Attributes, Shouts, Perks, Class, Race (including Werewolf, Vampire, or Lich).
* Author: ElSopa
- Once you accept your Attributes, they are set. Attributes will grow and improve based on the skills you develop, but this takes time.
* Version: 1.0
  - Use the '''''Reflect''''' power to choose your background and provide an immediate boost to a single skill.
  {{Fc|White|MAIN FILE:}} ''SkyUI The Adventurer Theme Mod SE''
- If a devout follower, use the Pray power daily to increase favor with your diety.
<div style="margin:10px">
- You are limited - you cannot learn every class and combination. Choose wisely.
{{FOMOD Instructions|file=Adventurer Theme
|{{FomodPage|Step1
|{{Fieldset|checkmark=yes|STRONGLY RECOMMENDED|Inventory Icons}}
{{Fieldset|Main Menu|checkmark=no|Select Nothing}}
|button=yes|buttonText=Next}}
{{FomodPage|Step2
|{{Fieldset|Lists|checkmark=yes|Category Icons}}
{{Fieldset|Favorites Menu|bullet=yes|None}}
{{Fieldset|Skills Menu|checkmark=yes|Background Replacer; Background Replacer Dawnguard}}
|button=yes|buttonText=Next}}
{{FomodPage|Step3
|{{Fieldset|Map|bullet=yes|None}}
{{Fieldset|Map Markers|checkmark=no|Select Nothing}}
{{Fieldset|HUD and Compass|bullet=yes|None}}
|button=yes|buttonText=Next}}
{{FomodPage|Step4
|{{Fieldset|Bottombars|bullet=yes|None}}
{{Fieldset|Bookmenu|bullet=yes|None}}
{{Fieldset|Lockpicking|bullet=yes|None}}
|button=yes|buttonText=Next}}
{{FomodPage|Step5
|{{Fieldset|Tween Menu|checkmark=no|Select Nothing}}
{{Fieldset|Item Card|bullet=yes|None}}
{{Fieldset|Message Boxes|checkmark=no|Select Nothing}}
{{Fieldset|Cursors|bullet=yes|None}}
|button=yes|buttonText=Install}} }}
</div></div>


==== {{Fc|Red|Immersive HUD - iHUD Special Edition}} ====
=== {{Fc|White|Survival}} ===
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
- You must sleep, eat, and drink to be fully effective, and avoid dying from exhaustion, hunger, or thirst.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/12440/? Nexus]
- Consider your quest before starting - will you need a tent, food, water, tools?
* Author: Gopher
  - Craft a tent, buy some tools, stock up on water at the well, and cook some food before setting out.
* Version: 0.2beta
* {{User:DrPharmDawg/Tag|Compact}}
* 1 ESL
  {{Fc|White|MAIN FILE:}} ''Immersive HUD - iHUD''
</div>


==== {{Fc|Green|Wood and Paper - SkyUI - Dear Diary Skin}} ====
=== {{Fc|White|Your Adventure Begins}} ===
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
- Start a new game in the LAL (Alternate Start - Live Another Life) Cell, and WAIT. It takes a few minutes for all mods to initialize.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/44174/? Nexus]
- Once the messages are done, Save. Before you begin setting up MCMs (Final Steps), choose a start and sleep to leave the cell and make sure everything loads correctly.
* Author: uranreactor
- Everything good? Load the save and set up the MCMs (this takes a little while) and save again. This can serve as your starting point going forward.
* Version: 1.0.1
- Develop your character before running out to tackle the Main Quest. You will find jumping right in to be somewhat difficult.
* {{User: DrPharmDawg/Tag|Update}}
- Do some small jobs to gain septims for supplies (food, water, tent, tools) and find some trainers and/or practice on some dummies to hone some basic skills.
  {{Fc|White|MAIN FILE:}} ''Wood and Paper - A Dear Diary Skin''
  - Explore and mingle with the locals, helping out where you can. Completing some simple quests and discovering locations will help raise your level early on.
</div>


==== {{Fc|White|STEP 2 CHECK}} ====
== {{Fc|White|HOW TO}} ==
<div style="border:2px solid White; margin:5px;background-color:#202020; border-radius:15px"><br>
{{Fc|White|VERIFY:}} Ensure your counts are as follows:
- Mods: {{Fc|Orange|74}}
- Plugins: {{Fc|Orange|27}} (ESMs = 8, ESPs = 8, ESMs + ESPs = 16, ESLs = 11)


{{Fc|White|LOOT:}}
=== {{Fc|White|Clean Mod}} ===
- Use {{Fc|Orange|LOOT}} to sort your Load Order.
{{User:DrPharmDawg/Tag|Clean}}
</div>
Mods tagged with {{Fc|Orange|Clean}} need to be ran through xEdit's Auto Quick Clean function.
  - In MO2, launch {{Fc|Orange|SSEEdit QuickAutoClean}} in the executables drop-down box.
  - In the mod list that opens, check the mod that you want to clean and click {{ui|OK}}.
  - SSEEdit will run for a few moments. Once you see the the completed message, {{ui|Close}} SSEEdit.
  - In the final pop-up, make sure the mod you cleaned is selected so it will save.


== {{Fc|White|STEP 3: FIXES}} ==
=== {{Fc|White|Sort Load Order}} ===
It is recommended to sort your load order and test your setup following each step. LOOT will do the majority of your sorting automatically, and any manual adjustments needed will be noted in the final steps prior to the final sorting.
Note that LOOT will identify plugins that need to be cleaned and keep a tally by the {{Fc|Orange|Dirty Plugins}} header near the top. If this number is anything other than 0, scroll through your mods in the right pane and find which mod(s) require(s) cleaning and take the necessary steps. Also research any {{Fc|Orange|Errors}} noted. The {{Fc|Orange|Warnings}} can be ignored as they pertain to compatibility which is largely addressed later in the guide.


=== {{Fc|White|Part A: Mesh Fixes}} ===
To sort your Load Order:
-----
  - In MO2, launch {{Fc|Orange|LOOT}} in the executables drop-down box.
==== {{Fc|Green|Skyrim Particle Patch for ENB}} ====
  - In the window that opens, click the {{ui|Sort Plugins}} button in the upper right (three lines).
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
  - Click {{ui|Apply}} in the tool bar where the Sort Plugins button was. The Apply only appears if LOOT determines changes need to be made.
* Download: [https://enbseries.enbdev.com/forum/viewtopic.php?t=1499 ENB Series]
  - Exit LOOT.
* Author: mindflux
* Version: 1.0
{{Fc|White|MAIN FILE:}} ''Special Edition All-In-One Installation''


{{Fc|White|Note:}} Download manually via the GoogleDrive link. Once installed, hide {{Fc|Orange|Particle Patch for ENB SSE.esp}}.
=== {{Fc|White|Extract BSA}} ===
</div>
{{User:DrPharmDawg/Tag|Bsa}}
Mods tagged with {{Fc|Orange|BSA}} contain at least one BSA (Bethesda Archive files) that needs to be unpacked. A BSA contains various assets that need to be extracted from the archive in order to work as intended by the guide. There are several options to extract a BSA file.


==== {{Fc|Red|Static Mesh Improvement Mod - SMIM}} ====
  Allow MO2 to extract BSAs during install:
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
  - Open the {{Fc|Orange|Configure settings and workarounds}} (wrench and driver icon) and go to the {{ui|Plugins}} tab.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/659/? Nexus]
  - In the upper-left window, click {{ui|BSA Extractor}}.
* Author: Brumbek
  - In the window directly to the right, update {{ui|enabled}} to {{ui|true}}.
* Version: 2.08
  With this set to true, any mod you install that contains a BSA will prompt you whether to extract it or not. If a mod is tagged with BSA, select {{ui|Yes}}. If not, select {{ui|No}}. The downside to this method is you have to remember to turn this on and off, or you have to answer the prompt every time a mod is installed containing a BSA, the majority of which you do not need to extract. I prefer to keep it enabled and sacrifice the time of one additional click.
* 1 ESP
  {{Fc|White|MAIN FILE:}} ''SMIM SE 2-08''
<div style="margin:10px">
{{FOMOD Instructions|file=Static Mesh Improvement Mod
|{{FomodPage|Main Installer Choice
|{{Fieldset|Skyrim Game Version and Install Choices|bullet=yes|Skyrim 2016 Special Edition: Everything}}
|button=yes|buttonText=Install}} }}
</div></div>
 
==== {{Fc|Green|Armor Mesh Fixes SE}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/39704/? Nexus]
* Author: RenaPG
* Version: 1.1
{{Fc|White|MAIN FILE:}} ''Armor Mesh Fixes''
{{Fc|White|UPDATE FILE:}} ''Steel Armor Fix''
</div>
 
==== {{Fc|Blue|Skyrim Landscape and Water Fixes}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/26138/? Nexus]
* Author: WiZkiD - lilebonymace
* Version: v6.2
* {{User:DrPharmDawg/Tag|Patch}} {{User:DrPharmDawg/Tag|Update}}
* 1 ESL
{{Fc|White|MAIN FILE:}} ''Skyrim Landscape and Water Fixes - FOMOD''
 
{{Fc|White|Note:}} Create an empty {{Fc|Orange|Skyrim Landscape and Water Fixes - Patches}} mod. Move all plugins except {{Fc|Orange|Landscape and Water Fixes.esp}} to the new mod. Do not activate the patches yet.
<div style="margin:10px">
{{FOMOD Instructions|file=Skyrim Landscape and Water Fixes
|{{FomodPage|Main
|{{Fieldset|Main Files|checkmark=yes|Main plugin, meshes and scripts}}
{{Fieldset|Patches|checkmark=yes|Landscape Fixes for Grass Mods}}
{{Fieldset|Walkway Wall FIX|bullet=yes|Walkway Wall FIX SMIM}}
{{Fieldset|Optional|checkmark=no|Select Nothing}}
|button=yes|buttonText=Install}} }}
</div></div>
 
==== {{Fc|Green|Assorted mesh fixes}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/32117/? Nexus]
* Author: wankingSkeever
* Version: 0.16
* {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''Assorted mesh fixes''
</div>
 
==== {{Fc|Green|Blackreach Tentacle Mesh Fix}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/43083/? Nexus]
* Author: wankingSkeever
* Version: 0.1
{{Fc|White|MAIN FILE:}} ''Blackreach Tentacle Mesh Fix''
</div>
 
==== {{Fc|Green|First Person Sneak Strafe-Walk Stutter Fix}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/31165/? Nexus]
* Author: UrbanCMC
* Version: 1.0
{{Fc|White|MAIN FILE:}} ''First Person Sneak Strafe-Walk Stutter Fix''
</div>
 
==== {{Fc|Green|No More Swirl Effects From Absorb}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrim/mods/77848/? Nexus]
* Author: Ashen
* Version: 1.0
{{Fc|White|MAIN FILE:}} ''No More Swirl Effects from Absorb - nif''
</div>
 
==== {{Fc|Red|Skyrim Project Optimization SE}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/14084/? Nexus]
* Author: rgabriel15
* Version: 1.4
* 1 ESL
  {{Fc|White|MAIN FILE:}} ''Skyrim SE - Project Optimization - ESL VERSION''
</div>
 
==== {{Fc|Red|Point The Way}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/352/? Nexus]
* Author: Arthmoor
* Version: 2.0.6
* {{User:DrPharmDawg/Tag|Compact}}
* 1 ESL
{{Fc|White|MAIN FILE:}} ''Point The Way''
</div>
 
==== {{Fc|Blue|Better Dynamic Snow SE}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/9121/? Nexus]
* Author: SparrowPrince TechAngel85 Brumbek
* Version: 3.3
* 1 ESP, 1 ESL
{{Fc|White|MAIN FILE:}} ''Better Dynamic Snow SE''
<div style="margin:10px">
{{FOMOD Instructions|file=Better Dynamic Snow
|{{FomodPage|Better Dynamic Snow SE - Plugins
|{{Fieldset|Plugin Installation|bullet=yes|Brighter Snow Materials}}
|button=yes|buttonText=Next}}
{{FomodPage|Better Dynamic Snow SE - Options
|{{Fieldset|Projected Diffuse Texture|bullet=yes|None}}
{{Fieldset|Optional Addons|No Glacier Snow|checkmark=yes|Select Nothing}}
|button=yes|buttonText=Install}} }}
</div>
</div>
 
==== {{Fc|Blue|Better Dynamic Ash SE}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/14644/? Nexus]
* Author: Arlekin
* Version: 2.0
* 1 ESP
{{Fc|White|MAIN FILE:}} ''Better Dynamic Ash SE''
</div>
 
==== {{Fc|Green|Unofficial Material Fix}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/21027/? Nexus]
* Author: Elzee
* Version: 1.17
* {{User:DrPharmDawg/Tag|Patch}}
{{Fc|White|MAIN FILE:}} ''Unofficial Material Fix''
{{Fc|White|OPT FILE:}} ''Unofficial Material Fix - High Poly Project patch''
 
{{Fc|White|Note:}} Hide {{Fc|Orange|meshes/traps/pedestaltrap/trapnorpedestal01.nif}}.
{{Fc|White|Note:}} Install the Optional File(s) as a separate mod and name it {{Fc|Orange|Unofficial Material Fix - Patches}}. Do not activate this mod yet.
</div>
 
==== {{Fc|Blue|Dlizzio's Mesh Fixes}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/39260/? Nexus]
* Author: Dlizzio
* Version: 2.0
* 1 ESL
{{Fc|White|MAIN FILE:}} ''Dlizzio's Mesh Fixes''
{{Fc|White|OPT FILE:}} ''HD LODs Textures SE Mesh Fix''
</div>
 
==== {{Fc|Green|Word Wall Transparency Fix for ENB}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/41463/? Nexus]
* Author: wankingSkeever
* Version: 0.2
{{Fc|White|MAIN FILE:}} ''Word Wall Transparency Fix for ENB''
</div>
 
=== {{Fc|White|Part B: Gameplay Fixes}} ===
-----
==== {{Fc|Red|Weapons Armor Clothing and Clutter Fixes}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/18994/? Nexus]
* Author: kryptopyr
* Version: 2.3
* {{User:DrPharmDawg/Tag|Core}} {{User:DrPharmDawg/Tag|Update}}
* 1 ESP
{{Fc|White|MAIN FILE:}} ''Weapons Armor Clothing and Clutter Fixes''
 
{{Fc|White|Note:}} Hide {{Fc|Orange|WACCF_BashedPatchLvlListFix.esp}}.
</div>
 
==== {{Fc|Red|Armor and Clothing Extension}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/19002/? Nexus]
* Author: kryptopyr and Gamwich
* Version: 1.2
* {{User:DrPharmDawg/Tag|Core}}
* 1 ESP
{{Fc|White|MAIN FILE:}} ''Armor and Clothing Extension''
</div>
 
==== {{Fc|Red|AI Overhaul SSE}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/21654/? Nexus]
* Author: mnikjom SpiderAkiraC
* Version: 1.6.4
* 1 ESP
{{Fc|White|MAIN FILE:}} ''AI Overhaul''
</div>
 
==== {{Fc|Blue|Bad Service - Tavern Servers Leave You Alone}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrim/mods/71809/? Nexus]
* Author: Rooker
* Version: 1.0
* {{User:DrPharmDawg/Tag|Port}} {{User:DrPharmDawg/Tag|Esl}}
* 1 ESL
{{Fc|White|MAIN FILE:}} ''Bad Service Main''
</div>
 
==== {{Fc|Blue|BlockSteal Papyrus}} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/32605/? Nexus]
* Author: shumkar
* Version: 1.2
* 1 ESL
{{Fc|White|MAIN FILE:}} ''BlockSteal Papyrus STANDARD ESP FE''
</div>
 
==== {{Fc|Red|Complete Crafting Overhaul Remastered}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/28608/? Nexus]
* Author: kryptopyr
* Version: 2.2
* {{User:DrPharmDawg/Tag|Core}}
* 1 ESP
{{Fc|White|MAIN FILE:}} ''Complete Crafting Overhaul Remastered''
{{Fc|White|UPDATE FILE:}} ''CCOR PRUFEI Chest CTD Hotfix''
</div>


==== {{Fc|Blue|Disarming Traps Is Dangerous}} ====
Extract BSA within MO2:
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
  - Click the {{ui|Archives}} tab in the right pane.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/21691/? Nexus]
  - Locate the BSA you want to extract. Right-click it and select {{ui|Extract}}.
* Author: Skepmanmods
  - Navigate to the location you want to extract the BSA (extract to the mods folder).
* Version: 1.0
  - Delete the BSA.
* 1 ESL
This option is good as you do not have to remember to turn a setting on/off or constantly be asked, but the navigating to the mods folder can be even slower, and you must delete/hide the BSA afterwards.
{{Fc|White|MAIN FILE:}} ''Disarming Traps Is Dangerous ESL Version''
</div>


==== {{Fc|Green|Fixed Dragon Stalking Fix}} ====
Utilize external BSA extractor. This will not be covered as they are obsolete with the above two options, but they are out there. Their respective pages provide all the information you need to install and utilize the tool.
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/37230/? Nexus]
* Author: tarlazo
* Version: 2.0.1
* {{User:DrPharmDawg/Tag|Update}}
{{Fc|White|MAIN FILE:}} ''Fixed Dragon Stalking Fix''
</div>


==== {{Fc|Blue|Gildergreen Regrown}} ====
=== {{Fc|White|Optimize Meshes}} ===
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
{{User:DrPharmDawg/Tag|Cao}}
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/348/? Nexus]
One of the most common causes of CTDs - Meshes. This step needs to be done with any mod flagged {{Fc|Orange|CAO}}. Generally this is due to NIF files (mesh files) that need to be optimized to be used with SSE (particularly, but not exclusively, LE mods containing NIFs).
* Author: Arthmoor
* Version: 2.0.1
* 1 ESP
{{Fc|White|MAIN FILE:}} ''Gildergreen Regrown''
</div>


==== {{Fc|Blue|Grind stuff}} ====
Optimize NIF Files:
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
  - Navigate to your {{Fc|Orange|Tools/Asset Optimizer}} folder.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/4922/? Nexus]
  - Run {{Fc|Orange|Cathedral_Assets_Optimizer.EXE}}.
* Author: Axhoff
  - Click {{ui|Open Directory}}, navigate to the mods folder, and click {{ui|Select Folder}}.
* Version: 1.0alpha
  - Unless otherwise explicitly stated, you only want the {{ui|Necessary optimization}} option checked under both {{ui|Meshes}} and {{ui|Textures}}.
* {{User:DrPharmDawg/Tag|Compact}}
  - Click {{ui|Run}}.
* 1 ESL
  - When complete, simply close the window.
{{Fc|White|MAIN FILE:}} ''Grind Stuff SE Edition v1.0a''
</div>


==== {{Fc|Blue|HearthFires Display Case Fix SE}} ====
=== {{Fc|White|Port Mod [from LE]}} ===
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
{{User:DrPharmDawg/Tag|Port}}
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/15104/? Nexus]
Mods that are flagged {{Fc|Orange|Port}} need to have the plugin converted for SE.
* Author: RealPuPpEt
* Version: 1.0
* {{User:DrPharmDawg/Tag|Compact}}
* 1 ESL
{{Fc|White|MAIN FILE:}} ''HearthFires Display Case Fix SE''
</div>


==== {{Fc|Blue|Hearthfires Houses Building Fix}} ====
Fix the Form Number (from 43 to 44):
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
  - In MO2, launch {{Fc|Orange|Creation Kit}} in the executables drop-down box.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/27298/? Nexus]
  - Once open, select {{ui|File}} and {{ui|Data}} in the tool bar.
* Author: Ice885
  - In the window that comes up, double click the mod you are converting, and click {{ui|Set as Active}} and {{ui|OK}}.
* Version: 0.1
  - This may take a few moments to load. Ignore any errors that show in the additional window.
* 1 ESL
  - After the mod is loaded, re-save the file by going to ({{ui|File}} and {{ui|Save}}.
{{Fc|White|MAIN FILE:}} ''Hearthfires Houses Building Fix''
  - Make sure you see {{Fc|Orange|Saving... Done!}} in the bottom bar. If you do not, the plugin did not save in Form 44.
</div>
  - Exit CK.


==== {{Fc|Blue|PTC's Hearthfire Mods}} ====
If the mod contains a BSA file, it will likely need to be extracted (see BSA above) and the assets (meshes, textures) optimized (see CAO above).<br>
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
Therefore, a {{Fc|Orange|Port}} tag may require: {{Fc|Orange|BSA}} any archives present >> {{Fc|Orange|CAO}} if meshes are included, and finally {{Fc|Orange|Port}} the plugin.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/28999/? Nexus]
* Author: PatchesTheClown
* Version: 1.0
* {{User:DrPharmDawg/Tag|Compact}}
* 3 ESL
{{Fc|White|MAIN FILE:}} ''Better Apiaries''
{{Fc|White|MAIN FILE:}} ''Functional Butter Churns''
{{Fc|White|MAIN FILE:}} ''Hearthfire Cellar Entrances''


{{Fc|White|Note:}} {{Fc|Orange|Compact}} and {{Fc|Orange|ESL}} all plugins.
=== {{Fc|White|Merge Mods}} ===
</div>
Some plugins can be merged with zMerge to condense your plugin count if needed. While this was used for smaller mods and patches previously, the guide (as of v6.0.0+) will no longer use this process in favor of compacting / flagging plugins as ESLs now that all the necessary tools are up-to-date and able to handle lite plugins (ESLs) and loads > 254 plugins.


==== {{Fc|Blue|Improved Traps}} ====
In MO2:
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
  - In MO2, launch {{Fc|Orange|zEdit}} in the executables drop-down box.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/17592/? Nexus]
  - On the opening screen, select {{ui|zMerge}} in the first drop-down and click {{ui|Start Session}}.
* Author: kryptopyr and Wiseman303
  - Click the {{ui|Create Merge}} button.
* Version: 2.4
  - In pop-up's {{ui|Details}} tab, name the merge (the filename will update automatically). Leave the Merge Method as the default (Clobber).
* {{User:DrPharmDawg/Tag|Esl}}
  - Go to the {{ui|Plugins}} tab, select all the plugins to be merged, and click {{ui|OK}}.
* 1 ESL
  - Under the {{ui|Load Order}} tab, check the {{ui|Use game load order}} option.
{{Fc|White|MAIN FILE:}} ''Improved Traps (Dangerous Edition)''
  - Under the {{ui|Data}} tab, make sure all options under the headers are selected, with the exceptions of {{ui|Bethesda Archives}} and {{ui|General Assets}}.
</div>
  - Select {{ui|OK}}.
  - Find the box containing the merge you just created. In the upper-right area of that box, click {{ui|Build}}.
  - When zEdit finishes running, exit.
  - In MO2, the new merged mod will be located at the bottom (you may have to {{ui|Refresh}} your view.
  - Once the merge is complete, placed in your load order, and activated, you can use the {{Fc|Orange|Merge Plugins Hide}} function in MO2 to deactivate the plugins included in the merge.


==== {{Fc|Blue|Incognito}} ====
=== {{Fc|White|Flag Plugin As ESL}} ===
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
{{User:DrPharmDawg/Tag|Esl}}
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/20929/? Nexus]
Mods flagged with {{Fc|Orange|ESL}} can be flagged as an ESL, thereby keeping it from counting towards your plugin limit. It is safe (and faster) to wait until the end and flag all plugins at one time. This does not have to be done as you install them (just do not forget to do so).
* Author: Arthmoor
- In MO2, launch {{Fc|Orange|SSEEdit}} in the executables drop-down box.
* Version: 1.0
- Select the plugin in the left pane.
* 1 ESL
- Right click the field next to {{ui|Record Flags}} in the right pane (do not click on Record Flags, but the field to the right of it).
  {{Fc|White|MAIN FILE:}} ''Incognito''
  - Select {{ui|Edit}}, check the {{ui|ESL}} box in the pop-up, then click {{ui|OK}}.
</div>
- Exit SSEEdit.


==== {{Fc|Blue|No Silly Physics Damage - Carts Pots Bones etc}} ====
=== {{Fc|White|Find Plugins That Can Be Flagged ESL}} ===
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
While not technically something that is required for the guide, this is a good tool to use if you are nearing the plugin limit and want to find plugins that can be flagged as ESL to reduce the count. Handy if you are adding to the guide.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/36132/? Nexus]
- In MO2, ensure all your plugins are activated in the Right Pane and launch {{Fc|Orange|SSEEdit}} in the executables drop-down box.
* Author: Corsafire
- In the pop-up, hold {{ui|Shift}} and click {{ui|OK}}.
* Version: 2
- Once loaded, right click anywhere in the left pane and select {{ui|Apply Script}}.
* {{User:DrPharmDawg/Tag|Esl}}
- In the pop-up, find {{Fc|Orange|Find ESP plugins which could be turned into ESL}} in the {{Fc|Orange|Script}} drop-down box and click {{ui|OK}}.
* 1 ESL
- Review the output messages for any plugins that include {{Fc|Orange|Can be turned into ESL by adding ESL flag in TES4 header}}.
  {{Fc|White|OLD FILE:}} ''No Silly Physics Damage (esp)''
  - Use the {{Fc|Orange|How To >> Flag Plugin as ESL}} to flag all plugins with this message.
- Exit SSEEdit.


{{Fc|White|Note:}} ESL-Flagging the ESP is preferred over the actual ESL file.
=== {{Fc|White|Compact Forms and Flag ESL}} ===
</div>
{{User:DrPharmDawg/Tag|Compact}}
Mods with a {{Fc|Orange|Compact}} tag will need to have their forms compacted and then flagged as ESL.
- In MO2, launch {{Fc|Orange|SSEEdit}} in the executables drop-down box.
- Right click the plugin in the left pane and select {{ui|Compact FormIDs for ESL}}. Select {{ui|Yes}} if prompted with a warning.
- Use the {{Fc|Orange|How To >> Flag Plugin as ESL}} to flag the plugin as ESL.


==== {{Fc|Blue|QUARK - Qwinn's Ultimate Amulet Restoration Kit}} ====
=== {{Fc|White|Add Plugin As A Master}} ===
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
As of v5 of the guide, there is one instance in which you need to add a plugin as a master for another mod - {{Fc|Orange|RDO-CRF+USSEP Patch}} needs to have {{Fc|Orange|Relationship Dialogue Overhaul.esp}} as a master in order for LOOT to sort the patch correctly.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/18177/? Nexus]
  - In MO2, with both plugins selected, launch {{Fc|Orange|SSEEdit}} in the executables drop-down box and click {{ui|Run}}.
* Author: Qwinn
- In the pop-up, hold {{ui|Shift}} and click {{ui|OK}}.
* Version: 1.3.1
- In the left pane, select the mod that needs a master added. {{ui|Right-Click}} the mod and select {{ui|Add Masters}}.
* 1 ESL
- Tick the mod that needs to be added as a master, and click {{ui|OK}}.
  {{Fc|White|MAIN FILE:}} ''QUARK - Amulet Restoration Kit v1_3_1''
- Exit SSEEdit, allowing the mod to be saved.
<div style="margin:10px">
{{FOMOD Instructions|file=QUARK - Qwinn's Ultimate Amulet Restoration Kit
|{{FomodPage|Choose type of plugins to install
|{{Fieldset|Plugin Options|bullet=yes|ESPFE plugins}}
|button=yes|buttonText=Next}}
{{FomodPage|Normal ESP USSEP and WACCF compatible installation
|{{Fieldset|Plugin Options|checkmark=yes|AmuletsShowOnEverything.esp}}
|button=yes|buttonText=Install}} }}
</div></div>


==== {{Fc|Blue|Quest Conflict Fixes}} ====
=== {{Fc|White|Change / Update A Master}} ===
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
On rare occasions, you may need to change a Master from one plugin to another. While not currently necessary as of v5, it has been needed in the past when the name of a plugin is changed and a patch requiring that plugin has not been updated to reflect the new name. This is currently the only process for which Wrye Bash is required with this guide.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/12412/? Nexus]
- In MO2, launch {{Fc|Orange|Wrye Bash}} in the executables drop-down box and click {{ui|Run}}.
* Author: SkyLover264
- In the left pane, select the mod for which a master needs to be changed/updated.
* Version: 1.2
- In the right pane, under the {{Fc|Orange|Masters:}} section, find the master plugin that needs to be changed/updated, {{ui|Right-Click}} and select {{ui|Change to...}}.
* {{User:DrPharmDawg/Tag|Update}}
- In the pop-up, navigate to the plugin and {{ui|Double-Click}} the new plugin.
* 1 ESP
  - Close {{Fc|Orange|Wrye Bash}}.
  {{Fc|White|MAIN FILE:}} ''Quest Conflict Fixes''
</div>


==== {{Fc|Blue|Random Encounter Tweaks}} ====
== {{Fc|White|BASIC TROUBLESHOOTING [WIP]}} ==
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/16804/? Nexus]
* Author: AndrealphusVIII
* Version: 1.1
* {{User:DrPharmDawg/Tag|Esl}}
* 1 ESL
{{Fc|White|MAIN FILE:}} ''Random Encounter Tweaks''
</div>


==== {{Fc|Blue|Run For Your Lives}} ====
=== {{Fc|White|Game Won't Start}} ===
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
If you are experiencing an issue with MO2 locking, loading the VFS, and instantly unlocking without a game start, you most likely have a Missing Master. Check the right pane for any errors (! in a red and white triangle). Roll your mouse over any mod(s) with this symbol and check if any plugins are listed under the '''''Missing Masters''''' section of the pop-up.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/2272? Nexus]
* Author: Arthmoor
* Version: 4.0.3
* 1 ESP
{{Fc|White|MAIN FILE:}} ''Run For Your Lives''
</div>


==== {{Fc|Red|Scrambled Bugs}} ====
=== {{Fc|White|Splash Screen Loads, But No Menu}} ===
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
Some problems may manifest as an infinite menu - the game appears to launch, you see the splash screen, but the menu never shows up.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/43532? Nexus]
The most common reason this has occurred with the guide is an issue with merges - most prominently with the provided NPC Patch and/or SkyRem Patch. These patches require certain mods to "win" over others in the merges (Merged Creatures, Merged Equipment, Merged Patches, etc).
* Author: meh321 and KernalsEgg
You must first identify the offending merge by using SSEEdit to {{Fc|Orange|Check for Errors}} on the NPC/SkyRem Patch. If errors appear, locate the merge causing the issue by using the first two characters of the FormID. Once identified, use zEdit to rebuild this merge, making sure the necessary plugins are present and in the correct order (use the Merged ... sections as a reference). You may also want to revisit {{Fc|Orange|Step I}} to ensure zEdit is setup correctly, and the {{Fc|Orange|Merge Mods}} section of this {{Fc|Orange|How To}} to check your zEdit options (such as the {{Fc|Orange|Use game load order}} option being set in each merge).
* Version: 10
While some of these issues may result in a stable game, just with inconsistencies based on the intended result, some can cause the game to not load properly if the patch is looking for a record that has an error due to the wrong mod in the merge winning over the one intended based on load order.
* {{User:DrPharmDawg/Tag|Set}} {{User:DrPharmDawg/Tag|New}}
{{Fc|White|MAIN FILE:}} ''Scrambled Bugs''
{{Fc|White|MAIN FILE:}} ''Scrambled Eggchantments''
</div>


==== {{Fc|Blue|Time Passes}} ====
=== {{Fc|White|Crashing (CTDs)}} ===
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
The most common reason for experiencing CTDs with the guide: Improperly porting LE mods and failing to optimize mesh files with CAO. During the Step Checks, if you experience CTDs, the first step is to review the Part of the guide you just completed for any {{Fc|Orange|CAO}} and {{Fc|Orange|Port}} tags to ensure these were completed correctly. This has fixed the vast majority of CTD issues reported. Mods most commonly reported for this:
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/17579/? Nexus]
* Extended UI
* Author: IronDusk33
* Enhanced Skyrim Factions - The Companions Guild
* Version: 2.0
* Thieves Guild Requirements
* {{User:DrPharmDawg/Tag|Compact}}
* 1 ESL
{{Fc|White|MAIN FILE:}} ''Time Passes SSE''
</div>


=== {{Fc|White|Part C: Dialogue}} ===
=== {{Fc|White|Face Bugs}} ===
-----
In short, Face Bugs occur when one mod changes the appearance of a NPC, then another mod changes another aspect of the same NPC and ends up overwriting the appearance changes. This is a very over-simplified explanation, but should suffice in helping resolve any face-bugs. If you notice a face-bug, revisit Step 4 Part C and check your Load Order to ensure the mods are in the correct order (left pane).
==== {{Fc|Green|Better Dialogue Controls}} ====
<div style="border:2px solid Green; margin:5px;background-color:#102010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/1429/? Nexus]
* Author: ecirbaf
* Version: 1.2
{{Fc|White|MAIN FILE:}} ''Better Dialogue Controls''
</div>


==== {{Fc|Red|Guard Dialogue Overhaul SE}} ====
=== {{Fc|White|LOOT - So many problems}} ===
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
Follow the guide - the messages, errors, warnings, and anything else LOOT throws your way will be handled as we go. In many cases, these will not go away until the {{Fc|Orange|Final Steps}} where much of the patching is completed. LOOT is a fantastic tool to help get your load order right - this is its main function and the primary reason we use it in the guide. Anything else you see in LOOT is added based on mod author/user feedback. While great at pointing you in the right direction for cleaning, incompatibilities, etc... all of this has been handled within the guide even if not explicitly stated.
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/22075? Nexus]
* Author: Eckss
* Version: 2.16
* 1 ESP
{{Fc|White|MAIN FILE:}} ''Guard Dialogue Overhaul SE''
</div>
 
==== {{Fc|Red|Relationship Dialogue Overhaul - RDO SE}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/1187/? Nexus]
* Author: cloudedtruth
* Version: 1.0
* {{User:DrPharmDawg/Tag|Core}} {{User:DrPharmDawg/Tag|Esl}}
* 1 ESP, 1 ESL
{{Fc|White|MAIN FILE:}} ''Relationship Dialogue Overhaul - RDO Final''
{{Fc|White|OPT FILE:}} ''RDO - CRF and USSEP Patches Final''
 
{{Fc|White|Note:}} Hide {{Fc|Orange|'''''RDO - USSEP Patch.esp'''''}}.
 
{{Fc|White|Note:}} Use {{ui|SSEdit}} to add {{Fc|Orange|Relationship Dialogue Overhaul.esp}} as a {{ui|Master}} for {{Fc|Orange|RDO - CRF + USSEP Patch.esp}}.
 
{{Fc|White|Note:}} Only {{Fc|Orange|ESL}} the {{Fc|Orange|RDO - CRF + USSEP Patch.esp}} plugin.
</div>
 
==== {{Fc|Red|Relationship Dialogue Overhaul - Update and MCM}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/44601/? Nexus]
* Author: cloudedtruth
* Version: 1.0.3
* {{User:DrPharmDawg/Tag|Clean}}
* 1 ESL
{{Fc|White|MAIN FILE:}} ''Relationship Dialogue Overhaul - Update and MCM 1.0.2''
</div>
 
==== {{Fc|Blue|Misc Dialogue Edits }} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/28904/? Nexus]
* By: GOsteW and lilebonymace
* Version: 1.7
* 1 ESL
{{Fc|White|MAIN FILE:}} ''Misc Dialogue Edits''
</div>
 
==== {{Fc|Blue|More Dialogue Options }} ====
<div style="border:2px solid Blue; margin:5px;background-color:#101020; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/28905/? Nexus]
* By: GOsteW and lilebonymace
* Version: 1.3.1
* 1 ESL
{{Fc|White|MAIN FILE:}} ''More Dialogue Options - for Misc Dialogue Edits''
</div>
 
==== {{Fc|Red|Serana Dialogue Edit - Skyrim Special Edition }} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/16222/? Nexus]
* By: ThatGuyYeah
* Version: 1.0.2
* 1 ESP
{{Fc|White|MAIN FILE:}} ''SeranaDialogEdit''
</div>
 
==== {{Fc|Red|SkyRem Guide Custom Settings}} ====
<div style="border:2px solid Red; margin:5px;background-color:#201010; border-radius:15px">
* Download: [https://www.nexusmods.com/skyrimspecialedition/mods/26789/? Nexus]
* Author: DrPharmDawg
* {{User:DrPharmDawg/Tag|Update}}
* Version: 6.3.0
{{Fc|White|MAIN FILE:}} ''SkyRem Custom Settings''
</div>
 
==== {{Fc|White|STEP 3 CHECK}}  ====
<div style="border:2px solid White; margin:5px;background-color:#202020; border-radius:15px"><br>
{{Fc|White|VERIFY:}}
- Mods: {{Fc|Orange|118}}
- Plugins: {{Fc|Orange|64}} (ESMs = 8, ESPs = 21, ESMs + ESPs = 29, ESLs = 35)
 
{{Fc|White|LOOT:}}
- Edit Metadata for {{Fc|Orange|AI Overhaul.esp}} to {{ui|Load After}} {{Fc|Orange|Cutting Room Floor.esp}}.
- Use {{Fc|Orange|LOOT}} to sort your Load Order.
</div>


----
----
<font size="6">{{Fc|White|'''End of Section I'''}}</font>
<font size="6">{{Fc|White|'''End of Home Page'''}}</font>
----
----


<font size="3">SkyRem Guide Pages</font>
<font size="3">SkyRem Guide Pages</font>
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Home Home Page]
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Home Home Page] {{Fc|White|'''<-----'''}}
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Section1 Section I] {{Fc|White|'''<-----'''}}
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Section1 Section I]
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Section2 Section II]
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Section2 Section II]
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Section3 Section III]
  [https://stepmodifications.org/wiki/User:DrPharmDawg/SkyRem_Guide_Section3 Section III]

Revision as of 14:20, September 6, 2021


SkyRem Guide Pages

Home Page <-----
Section I
Section II
Section III
Section IV
Final Steps
Changelog

SkyRem Guide Support

Discord: Discord Channel for all things SkyRem (Guide and Mods).
Patreon: Support SkyRem development via Patreon.
PayPal: Support with a one-time donation via PayPal.
Trello: See guide development progress on Trello.

Home Page


INTRODUCTION[edit | edit source]

What is SkyRem? Skyrim Roleplay Enhancement Modding is an attempt to give back to the community, or at least contribute in some way, both through mods and this guide. The SkyRem concept: Enhance the Skyrim experience by incorporating elements of strategic roleplay that works seamlessly with the base (vanilla) game. While this began with the desire to tweak character creation, it has since grown into two (currently) series of mods and this guide.

There are many guides available already, with different focuses, different objectives, and varying degrees of difficulty (both difficulty of game and difficulty of guide). This guide is a result of countless hours playing with mods, adding, removing, tweaking, combing through category by category on the Nexus, reading and researching. Every mod considered for the guide is done so based on the mods ability to enhance at least one of the following areas without being a detriment to any of the other areas lore: Stability, Content, Mechanics, and Aesthetics.

While not intended to be a difficulty or beautification guide by design, it can be argued that difficulty is incorporated simply by the nature of the roleplay focus and modifications. The intent of the guide goes far beyond just making Skyrim more difficult. As for beautification - there are plenty of mods specifically for this included in the guide, but is not the primary focus. These have incorporated in a way that will make it easy to add / remove / substitute based on preference (or system capabilities).

SkyRem may be best suited to those with some degree of modding experience (beginners beware). Having said that, as SkyRem continues to develop based on suggestions / questions / requests, more detailed info will be included. While not intended to be a hold-your-hand guide, the goal is to allow any level of modder to be able to complete the guide successfully.

A few words of caution:

- Read this Home Page thoroughly to decide if this is the setup for you before beginning - save yourself some time by knowing what you are getting into.
- Complete the guide as-is first and ensure everything is working before making personal changes (with the exception of visual mods).
- Most issues are due to skipping a step, missing a tag, or not following notes precisely. The guide contains a lot of information and it is easy to miss something.
- Do not rush. Doing so will likely only result in a waste of time and sanity.

While updates will be made as frequently as necessary to fix issues and/or provide needed clarification, there will be times of guide inactivity. The intent is to create a modded Skyrim, and play. It is easy to get caught in a perpetual cycle of updating > testing > repeat. The same goes for maintaining a guide. Do not forget to enjoy the game!

SYSTEM INFO[edit | edit source]

DrPharmDawg's Rig

GUIDE INFO[edit | edit source]

The guide is arranged as follows: Sections (Home Page, I, II, III, Final Steps) >> Steps (1, 2, 3) >> Parts (A, B, C)

  • Home Page: Introduction, guide info, and some basic "how to's" and troubleshooting.
  • Section I: Primarily focuses on Stability - Fresh install, tools and INIs, cleaning masters, SKSE plugins, and getting your base game ready. Includes mods for Interface and Fixes.
  • Section II: Mechanics and Content - Environment, Creatures, and Quest mods.
  • Section III: More Mechanics and Content - Characters, Locations, Equipment, Immersion, and Audio mods.
  • Section IV: Aesthetics - Visual mods not covered in previous Sections. Completely optional mods that can be added/removed based on preference (and your rig's abilities).
  • Final Steps: Patching and in-game setup, such as recommended MCM settings, and tips on how to start your SkyRem adventure.
  • Changelog: Check here for changes made during each version update.

This guide provides:

  • A stable and performance friendly setup.
  • Installation directions and instructions for using various modding tools and techniques.
  • Patches to make mods included work together (via Nexus).
  • Support via Discord and regular updates.

This guide does not include:

  • Dead Mods: Mods that need updating or mods with excessive (or unanswered) bug reports/comments without simple solutions.
  • CBBE: What little I do in this regard is UNP.
  • 4k+ Textures: Whenever possible, I use 1k and 2k at the most. There are a few exceptions if <4k is unavailable.
  • Player Homes: I feel the vanilla options and those provided by Quest mods are sufficient.

Guide Organization[edit | edit source]

As stated above, the guide is arranged as follows: Section >> Step >> Part These three levels are used to organize the guide into increasingly smaller and more specific groups of information and mods. In addition to this three tier approach, mods are further distinguished (by outline color) as follows:

Red: Required as they are key to the concept of SkyRem, or needed by the provided patches as a Master.
Blue: Recommended because they build on the concept of SkyRem, but not required for the aforementioned reasons.
Green: Optional as they only contribute to the appearance or minor changes of your game (and not baked into saves). Add/remove as you wish, or per your rig's abilities.
Yellow: Mods currently in the guide primarily for testing purposes (not necessarily accepted for the guide yet). Use at your own risk.

Mod Legend[edit | edit source]

Each mod "card" utilizes this template:

MOD NAME[edit | edit source]

  • Download: LINK
  • Author: MOD AUTHOR
  • Version: MOD VERSION USED BY GUIDE
  • MOD TAGS (See below)
  • PLUGIN COUNT
MAIN FILE: MAIN FILE(S) TO DOWNLOAD AND INSTALL
UPDATE FILE: UPDATE FILE(S) TO DOWNLOAD AND INSTALL
OPT FILE: OPTIONAL FILE(S) TO DOWNLOAD AND INSTALL
MISC FILE: MISCELLANEOUS FILE(S) TO DOWNLOAD AND INSTALL
Note: MOD NOTES
Warning-Logo.png

WARNING

Template:FOMOD_Instructions is deprecated and should no longer be used on this wiki. Please change this template call to use the better-looking and simpler Template:Fomod. We apologize for the inconvenience.
FOMOD Instructions
Mod Name
Example
Example
Options
Options

DotMO.png Option 1

DotMO.png Option 2

Install


Mod Tags[edit | edit source]

Read through each mod's card prior to starting installation of that mod to prevent having to back track. Tags are used to highlight additional steps or important information about proper installation of mods. More info on these can be found in the How-To section.

  • NEW
     : Newly added mod since previous guide version.
  • UPDATE
     : Mod with an update since previous guide version. This may indicate a new mod version, update to a FOMOD, files to install, etc.
  • TOOL
     : Utility rather than an actual mod. Generally accompanied by instructions in the notes for installation and use.
  • PATCH
     : Mod includes additional plugins to be installed separately (via FOMOD or Files), or the mod is this separate installation.
  • MCM
     : Recommended MCM settings are available in Final Steps.
  • CORE
     : Required for the use of the SkyRem Patch, which handles consistency and conflict resolution not included elsewhere.
  • CUSTOM
     : Contains settings included in the SkyRem Custom Settings file.
  • BSA
     : During installation, select [YES] to extracting the BSA.
  • CLEAN
     : Run the plugin(s) through xEdit's QuickAutoClean function.
  • PORT
     : Use Creation Kit to convert the form number from LE (Form 43) to SSE (Form 44).
  • ESL
     : Use xEdit to ESL-flag the Plugin.
  • COMPACT
     : Same as ESL above, but the plugin's forms need to be compacted prior to ESL-flagging it.
  • CAO
     : Run the mod through Cathedral Asset Optimizer (CAO) to convert the assets (meshes) for use with SSE.

Installing Mods[edit | edit source]

A few notes on installing mods:

  • Unless otherwise noted, download mods via the [MOD MANAGER DOWNLOAD] button on the Nexus.
  • Unless otherwise noted, select [Merge] when prompted if installing multiple files for a single mod.
  • When updating a mod, select [Replace]. If updating multiple files from a single mod, use [Replace] for the first file, and [Merge] for subsequent files of the same mod.
  • Once installed, activate each mod, one at a time, as you go, in the order of the guide. This is critical for the desired result, as well as for the patches to work correctly.
  • Do not activate multiple mods at one time (select multiple mods, right-click, activate). While possible, this can lead to issues with correct mod/plugin orders even with LOOT.

Guide Versions[edit | edit source]

The format for the Guide version is X.Y.Z:

  • Z indicates minor changes such as: installation note fixes, mod moved to different section or reordered, non-intrusive and minor mod version updates.
  • Y indicates moderate changes such as: updates requiring merge/patch rebuilding, mods added or removed, major mod version updates.
  • X indicates major changes such as: larger overhauls of the guide, mod changes that require a new game.

Testing[edit | edit source]

The worst outcome: Complete a guide and load up your game only to find a game-breaking issue. Testing is strongly recommended [required].

  • There are Step Checks throughout the guide. Be sure to review all the information in these before moving to the next step.
  • In the event something goes wrong (CTDs, ILRs), work backwards starting in the Step you just completed by deactivating a few mods at a time and retesting.
  • If you find a mod having issues, double check the mod's card for proper installation. Sometimes, a simple reinstall is all that is needed.
  • Expect some "issues" along the way with the Step checks. Sometimes these issues are not addressed until a later Step.

Guide Stats[edit | edit source]

Upon completing a full guide install as of v7.0.0:

* Total Mods (Left Pane of MO2): XXX (758)
* Total Plugins (Right Pane of MO2): XXX (735)
* Total ESMs: XX (22)
* Total ESPs: XXX (197)
* Total ESMs + ESPs: XXX (219)
* Total ESLs: XXX (516)
* Available Plugin Slots: XX (35)
* Approximate HD Space: XXXGB (115GB)

STARTER GUIDE [WIP][edit | edit source]

This section aims to explain some of the major changes made by this guide. Before using the guide, read through to make sure this is how you want your Skyrim to behave. This guide is not for everybody - it is geared toward those looking for a more realistic and immersive roleplay experience. This is not intended for quick play-throughs. After completing the guide, refer to this for unexpected behaviors to check whether they are intended by the guide.

Difficulty[edit | edit source]

SkyRem is not designed to be a "difficulty" setup. However, by the nature of many of the mods used it offers a more challenging experience. Combat needs more strategy. Adventuring requires more planning. NPCs act and react more realistically. Character development is more dynamic. While you can play SkyRem on any difficulty, keep in mind that the vanilla difficulty settings impact (primarily) how much damage you deal and receive, but may have little to no impact on other functions altered by the mods included.

You will not be able to rush up to a group of 10 bandits and hack and slash your way through. Setting out on a quest ill prepared without food, water, tent, tools, etc. can lead you to a quick demise or inability to perform some tasks. Making choices regarding Attributes, Abilities, and Perks without giving thought to how you want to build your character may result in a character fated for failure.

Leveling[edit | edit source]

- Experience to Level is minimally impacted by increasing the 18 Skills. Level experience is gained by adventuring, completing quests, and defeating opponents.
- Skill leveling is capped by your character Level. You cannot reach Skill 100 at low levels. If you see a skill is no longer advancing, level up again.
- Leveling will not provide a set 10 points to H/M/S. You may receive a bonus to stats based on your attributes, but primarily stats increase based on how you play.
- The previous applies to carry weight as well. Your CW increase at level up is 100% dependent on your attributes.
- As with Vanilla, you will gain 1 perk each level, but at every 15 levels you will gain an additional perk (2 perks at levels 15, 30, 45, etc)

Equipment[edit | edit source]

- Deleveled: Any non-unique item can be found anywhere at anytime - Loot is based on Rarity and Abundance.
- You have a higher chance of receiving better stuff based on the difficulty of the challenge, such as a boss vs a non-boss enemy.
- The ability to use a Weapon properly is governed by its Skill (One Handed, Two Handed, Archery). Finding a high level weapon early on does not mean you can use it.
- The ability to use Armor properly is governed by its Skill (Block, Heavy Armor, Light Armor). Same as with weapons.
- If unskilled, Weapons will deal less damage and can be dropped or cause you to stagger on impact. Armor may not provide as much protection.

Factions[edit | edit source]

- You must spend time in a faction to advance within their ranks.
- You will no longer become Harbinger/Archmage/Guild Master after 3 days. You must work for it (do more side quests for instance).
- You must be skilled appropriately to advance within factions (Stealth Skills for the Thieves Guild, Combat Skills for the Companions).

Combat[edit | edit source]

- Combat is more realistic in how damage is dealt and how NPCs behave.
- Different enemies have natural resistances to different attacks, both physical and magical. If something is not working, try something else.
- Animals behave more realistically. Many can simply be avoided and will not become aggressive unless provoked.
- Bosses are tougher. Sometimes much tougher.
- Encounter Zones - Do not expect being 10 levels higher than the minimum will result in a quick run through, even if it was last time...

Crafting[edit | edit source]

- Crafting (and other activities) require the proper tools. This includes chopping wood, mining ore, forging, tempering, even cooking.
- If you are unable to perform a task due to lack of a tool, you can either find one or buy one from an appropriate NPC.
- You cannot spam potions, so use them wisely. You need time to recover from potion use before another potion will be effective.

Character Development[edit | edit source]

- Characters can develop and be enhanced in many ways and in many combinations.
- Things to consider for developing your character: Standing Stones, Diety, Attributes, Shouts, Perks, Class, Race (including Werewolf, Vampire, or Lich).
- Once you accept your Attributes, they are set. Attributes will grow and improve based on the skills you develop, but this takes time.
- Use the Reflect power to choose your background and provide an immediate boost to a single skill.
- If a devout follower, use the Pray power daily to increase favor with your diety.
- You are limited - you cannot learn every class and combination. Choose wisely.

Survival[edit | edit source]

- You must sleep, eat, and drink to be fully effective, and avoid dying from exhaustion, hunger, or thirst.
- Consider your quest before starting - will you need a tent, food, water, tools?
- Craft a tent, buy some tools, stock up on water at the well, and cook some food before setting out.

Your Adventure Begins[edit | edit source]

- Start a new game in the LAL (Alternate Start - Live Another Life) Cell, and WAIT. It takes a few minutes for all mods to initialize.
- Once the messages are done, Save. Before you begin setting up MCMs (Final Steps), choose a start and sleep to leave the cell and make sure everything loads correctly.
- Everything good? Load the save and set up the MCMs (this takes a little while) and save again. This can serve as your starting point going forward.
- Develop your character before running out to tackle the Main Quest. You will find jumping right in to be somewhat difficult.
- Do some small jobs to gain septims for supplies (food, water, tent, tools) and find some trainers and/or practice on some dummies to hone some basic skills.
- Explore and mingle with the locals, helping out where you can. Completing some simple quests and discovering locations will help raise your level early on.

HOW TO[edit | edit source]

Clean Mod[edit | edit source]

CLEAN

Mods tagged with Clean need to be ran through xEdit's Auto Quick Clean function.

  - In MO2, launch SSEEdit QuickAutoClean in the executables drop-down box.
  - In the mod list that opens, check the mod that you want to clean and click [OK].
  - SSEEdit will run for a few moments. Once you see the the completed message, [Close] SSEEdit.
  - In the final pop-up, make sure the mod you cleaned is selected so it will save.

Sort Load Order[edit | edit source]

It is recommended to sort your load order and test your setup following each step. LOOT will do the majority of your sorting automatically, and any manual adjustments needed will be noted in the final steps prior to the final sorting. Note that LOOT will identify plugins that need to be cleaned and keep a tally by the Dirty Plugins header near the top. If this number is anything other than 0, scroll through your mods in the right pane and find which mod(s) require(s) cleaning and take the necessary steps. Also research any Errors noted. The Warnings can be ignored as they pertain to compatibility which is largely addressed later in the guide.

To sort your Load Order:

  - In MO2, launch LOOT in the executables drop-down box.
  - In the window that opens, click the [Sort Plugins] button in the upper right (three lines).
  - Click [Apply] in the tool bar where the Sort Plugins button was. The Apply only appears if LOOT determines changes need to be made.
  - Exit LOOT.

Extract BSA[edit | edit source]

BSA

Mods tagged with BSA contain at least one BSA (Bethesda Archive files) that needs to be unpacked. A BSA contains various assets that need to be extracted from the archive in order to work as intended by the guide. There are several options to extract a BSA file.

Allow MO2 to extract BSAs during install:
  - Open the Configure settings and workarounds (wrench and driver icon) and go to the [Plugins] tab.
  - In the upper-left window, click [BSA Extractor].
  - In the window directly to the right, update [enabled] to [true].
With this set to true, any mod you install that contains a BSA will prompt you whether to extract it or not. If a mod is tagged with BSA, select [Yes]. If not, select [No]. The downside to this method is you have to remember to turn this on and off, or you have to answer the prompt every time a mod is installed containing a BSA, the majority of which you do not need to extract. I prefer to keep it enabled and sacrifice the time of one additional click.
Extract BSA within MO2:
  - Click the [Archives] tab in the right pane.
  - Locate the BSA you want to extract. Right-click it and select [Extract].
  - Navigate to the location you want to extract the BSA (extract to the mods folder).
  - Delete the BSA.
This option is good as you do not have to remember to turn a setting on/off or constantly be asked, but the navigating to the mods folder can be even slower, and you must delete/hide the BSA afterwards.
Utilize external BSA extractor. This will not be covered as they are obsolete with the above two options, but they are out there. Their respective pages provide all the information you need to install and utilize the tool.

Optimize Meshes[edit | edit source]

CAO

One of the most common causes of CTDs - Meshes. This step needs to be done with any mod flagged CAO. Generally this is due to NIF files (mesh files) that need to be optimized to be used with SSE (particularly, but not exclusively, LE mods containing NIFs).

Optimize NIF Files:
  - Navigate to your Tools/Asset Optimizer folder.
  - Run Cathedral_Assets_Optimizer.EXE.
  - Click [Open Directory], navigate to the mods folder, and click [Select Folder].
  - Unless otherwise explicitly stated, you only want the [Necessary optimization] option checked under both [Meshes] and [Textures].
  - Click [Run].
  - When complete, simply close the window.

Port Mod [from LE][edit | edit source]

PORT

Mods that are flagged Port need to have the plugin converted for SE.

Fix the Form Number (from 43 to 44):
  - In MO2, launch Creation Kit in the executables drop-down box.
  - Once open, select [File] and [Data] in the tool bar.
  - In the window that comes up, double click the mod you are converting, and click [Set as Active] and [OK].
  - This may take a few moments to load. Ignore any errors that show in the additional window.
  - After the mod is loaded, re-save the file by going to ([File] and [Save].
  - Make sure you see Saving... Done! in the bottom bar. If you do not, the plugin did not save in Form 44.
  - Exit CK.

If the mod contains a BSA file, it will likely need to be extracted (see BSA above) and the assets (meshes, textures) optimized (see CAO above).
Therefore, a Port tag may require: BSA any archives present >> CAO if meshes are included, and finally Port the plugin.

Merge Mods[edit | edit source]

Some plugins can be merged with zMerge to condense your plugin count if needed. While this was used for smaller mods and patches previously, the guide (as of v6.0.0+) will no longer use this process in favor of compacting / flagging plugins as ESLs now that all the necessary tools are up-to-date and able to handle lite plugins (ESLs) and loads > 254 plugins.

In MO2:
  - In MO2, launch zEdit in the executables drop-down box.
  - On the opening screen, select [zMerge] in the first drop-down and click [Start Session].
  - Click the [Create Merge] button.
  - In pop-up's [Details] tab, name the merge (the filename will update automatically). Leave the Merge Method as the default (Clobber).
  - Go to the [Plugins] tab, select all the plugins to be merged, and click [OK].
  - Under the [Load Order] tab, check the [Use game load order] option.
  - Under the [Data] tab, make sure all options under the headers are selected, with the exceptions of [Bethesda Archives] and [General Assets].
  - Select [OK].
  - Find the box containing the merge you just created. In the upper-right area of that box, click [Build].
  - When zEdit finishes running, exit.
  - In MO2, the new merged mod will be located at the bottom (you may have to [Refresh] your view.
  - Once the merge is complete, placed in your load order, and activated, you can use the Merge Plugins Hide function in MO2 to deactivate the plugins included in the merge.

Flag Plugin As ESL[edit | edit source]

ESL

Mods flagged with ESL can be flagged as an ESL, thereby keeping it from counting towards your plugin limit. It is safe (and faster) to wait until the end and flag all plugins at one time. This does not have to be done as you install them (just do not forget to do so).

- In MO2, launch SSEEdit in the executables drop-down box.
- Select the plugin in the left pane.
- Right click the field next to [Record Flags] in the right pane (do not click on Record Flags, but the field to the right of it).
- Select [Edit], check the [ESL] box in the pop-up, then click [OK].
- Exit SSEEdit.

Find Plugins That Can Be Flagged ESL[edit | edit source]

While not technically something that is required for the guide, this is a good tool to use if you are nearing the plugin limit and want to find plugins that can be flagged as ESL to reduce the count. Handy if you are adding to the guide.

- In MO2, ensure all your plugins are activated in the Right Pane and launch SSEEdit in the executables drop-down box.
- In the pop-up, hold [Shift] and click [OK].
- Once loaded, right click anywhere in the left pane and select [Apply Script].
- In the pop-up, find Find ESP plugins which could be turned into ESL in the Script drop-down box and click [OK].
- Review the output messages for any plugins that include Can be turned into ESL by adding ESL flag in TES4 header.
- Use the How To >> Flag Plugin as ESL to flag all plugins with this message.
- Exit SSEEdit.

Compact Forms and Flag ESL[edit | edit source]

COMPACT

Mods with a Compact tag will need to have their forms compacted and then flagged as ESL.

- In MO2, launch SSEEdit in the executables drop-down box.
- Right click the plugin in the left pane and select [Compact FormIDs for ESL]. Select [Yes] if prompted with a warning.
- Use the How To >> Flag Plugin as ESL to flag the plugin as ESL.

Add Plugin As A Master[edit | edit source]

As of v5 of the guide, there is one instance in which you need to add a plugin as a master for another mod - RDO-CRF+USSEP Patch needs to have Relationship Dialogue Overhaul.esp as a master in order for LOOT to sort the patch correctly.

- In MO2, with both plugins selected, launch SSEEdit in the executables drop-down box and click [Run].
- In the pop-up, hold [Shift] and click [OK].
- In the left pane, select the mod that needs a master added. [Right-Click] the mod and select [Add Masters].
- Tick the mod that needs to be added as a master, and click [OK].
- Exit SSEEdit, allowing the mod to be saved.

Change / Update A Master[edit | edit source]

On rare occasions, you may need to change a Master from one plugin to another. While not currently necessary as of v5, it has been needed in the past when the name of a plugin is changed and a patch requiring that plugin has not been updated to reflect the new name. This is currently the only process for which Wrye Bash is required with this guide.

- In MO2, launch Wrye Bash in the executables drop-down box and click [Run].
- In the left pane, select the mod for which a master needs to be changed/updated.
- In the right pane, under the Masters: section, find the master plugin that needs to be changed/updated, [Right-Click] and select [Change to...].
- In the pop-up, navigate to the plugin and [Double-Click] the new plugin.
- Close Wrye Bash.

BASIC TROUBLESHOOTING [WIP][edit | edit source]

Game Won't Start[edit | edit source]

If you are experiencing an issue with MO2 locking, loading the VFS, and instantly unlocking without a game start, you most likely have a Missing Master. Check the right pane for any errors (! in a red and white triangle). Roll your mouse over any mod(s) with this symbol and check if any plugins are listed under the Missing Masters section of the pop-up.

Splash Screen Loads, But No Menu[edit | edit source]

Some problems may manifest as an infinite menu - the game appears to launch, you see the splash screen, but the menu never shows up. The most common reason this has occurred with the guide is an issue with merges - most prominently with the provided NPC Patch and/or SkyRem Patch. These patches require certain mods to "win" over others in the merges (Merged Creatures, Merged Equipment, Merged Patches, etc). You must first identify the offending merge by using SSEEdit to Check for Errors on the NPC/SkyRem Patch. If errors appear, locate the merge causing the issue by using the first two characters of the FormID. Once identified, use zEdit to rebuild this merge, making sure the necessary plugins are present and in the correct order (use the Merged ... sections as a reference). You may also want to revisit Step I to ensure zEdit is setup correctly, and the Merge Mods section of this How To to check your zEdit options (such as the Use game load order option being set in each merge). While some of these issues may result in a stable game, just with inconsistencies based on the intended result, some can cause the game to not load properly if the patch is looking for a record that has an error due to the wrong mod in the merge winning over the one intended based on load order.

Crashing (CTDs)[edit | edit source]

The most common reason for experiencing CTDs with the guide: Improperly porting LE mods and failing to optimize mesh files with CAO. During the Step Checks, if you experience CTDs, the first step is to review the Part of the guide you just completed for any CAO and Port tags to ensure these were completed correctly. This has fixed the vast majority of CTD issues reported. Mods most commonly reported for this:

  • Extended UI
  • Enhanced Skyrim Factions - The Companions Guild
  • Thieves Guild Requirements

Face Bugs[edit | edit source]

In short, Face Bugs occur when one mod changes the appearance of a NPC, then another mod changes another aspect of the same NPC and ends up overwriting the appearance changes. This is a very over-simplified explanation, but should suffice in helping resolve any face-bugs. If you notice a face-bug, revisit Step 4 Part C and check your Load Order to ensure the mods are in the correct order (left pane).

LOOT - So many problems[edit | edit source]

Follow the guide - the messages, errors, warnings, and anything else LOOT throws your way will be handled as we go. In many cases, these will not go away until the Final Steps where much of the patching is completed. LOOT is a fantastic tool to help get your load order right - this is its main function and the primary reason we use it in the guide. Anything else you see in LOOT is added based on mod author/user feedback. While great at pointing you in the right direction for cleaning, incompatibilities, etc... all of this has been handled within the guide even if not explicitly stated.


End of Home Page


SkyRem Guide Pages

Home Page <-----
Section I
Section II
Section III
Section IV
Final Steps
Changelog

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Trello: See guide development progress on Trello.