User:DoubleYou/Sandbox: Difference between revisions
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{{User:DoubleYou/templates/headertabsTOC|1.1=Vacancy warning level|1.2=Jurisdiction|1.3=History|1.3.1=Court history|1.3.2=Court building|1.4=External links|1.5=References|2H=Judges}} | {{User:DoubleYou/templates/headertabsTOC|1.1=Vacancy warning level|1.2=Jurisdiction|1.3=History|1.3.1=Court history|1.3.2=Court building|1.4=External links|1.5=References|2H=Judges}} | ||
==About Mod Organizer== | ==About Mod Organizer== | ||
[ | [https://wiki.step-project.com/Mod_Organizer Mod Organizer] by [https://forum.step-project.com/user/152-tannin/ Tannin] ([http://nexusmods.com/skyrim/users/1100552 Tannin42] on the Nexus) is an advanced mod manager for Fallout 3, Fallout New Vegas, Oblivion, and Skyrim. It is [https://wiki.step-project.com/Guide:Mod_Organizer#Language localized] in English, Czech, German, Spanish, French, Russian, Turkish, and Chinese (both simplified and traditional). Its primary purpose is to provide a way to install mods in a manner that leaves the game's install folder intact and untouched, doing so via a [https://wiki.step-project.com/Guide:Mod_Organizer_Advanced#The_virtual_filing_system virtual file system]. By keeping every mod it installs entirely separate from one another, it makes {{#switchtablink:Installing Mods|installation and uninstallation of mods}} quick and easy. It automatically detects mods in conflict and provides straightforward methods for resolution via {{#switchtablink:Priorities|Priorities}}. The modder is also given the ability to have multiple {{#switchtablink:Profiles|profiles}} for quick swapping between different modded setups. | ||
===Features=== | ===Features=== | ||
*Support for Fallout 3, Fallout New Vegas, Oblivion, and Skyrim. | *Support for Fallout 3, Fallout New Vegas, Oblivion, and Skyrim. | ||
*[ | *[https://wiki.step-project.com/Guide:Mod_Organizer_Advanced#The_virtual_filing_system Mod isolation] (game directory is kept clean). | ||
*{{#switchtablink:Profiles|Profiles}} (ability to switch between different mod configurations seamlessly). | *{{#switchtablink:Profiles|Profiles}} (ability to switch between different mod configurations seamlessly). | ||
*[ | *[https://wiki.step-project.com/Guide:Mod_Organizer#Plugins Load order] management. | ||
*File {{#switchtablink:Priorities|conflict resolution}} is as simple as dragging and dropping. | *File {{#switchtablink:Priorities|conflict resolution}} is as simple as dragging and dropping. | ||
*BSA unpacking via the [ | *BSA unpacking via the [https://wiki.step-project.com/Guide:Mod_Organizer#BSA_Extractor BSA Extractor] plugin. | ||
*Nexus integration for easy {{#switchtablink:Downloading Mods|downloading}} and [ | *Nexus integration for easy {{#switchtablink:Downloading Mods|downloading}} and [https://wiki.step-project.com/Guide:Mod_Organizer#Updating_mods updating] of mods. | ||
*GUI support for [ | *GUI support for [https://wiki.step-project.com/Guide:Mod_Organizer#Manual_install manual installation]. | ||
*Compatibility with [ | *Compatibility with [https://wiki.step-project.com/Guide:Mod_Organizer#Installing_BAIN_archives BAIN] and [https://wiki.step-project.com/Guide:Mod_Organizer#Installing_FOMOD_archives FOMOD] installers. | ||
*[ | *[https://wiki.step-project.com/Guide:Mod_Organizer#Saves Savegame viewer] with ability to recognize what mods were used with each saved game. | ||
*[ | *[https://wiki.step-project.com/Guide:Mod_Organizer#Initial_setup Archive invalidation]. | ||
*Customizable mod [ | *Customizable mod [https://wiki.step-project.com/Guide:Mod_Organizer#Configure_Mod_Categories categories]. | ||
*Extensive help and tutorial system. | *Extensive help and tutorial system. | ||
*[ | *[https://wiki.step-project.com/Guide:Mod_Organizer#Updates Automated updates] system for Mod Organizer. | ||
{{RelatedVideos| | {{RelatedVideos| | ||
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==={{Video|n6UPIWX-hIo|Videos!}}=== | ==={{Video|n6UPIWX-hIo|Videos!}}=== | ||
Unlike most wiki guides you find on the internet, {{Fc|white|video tutorials}} covering the information in this guide {{Fc|white|are integrated throughout this guide}}. Official guide videos are linked {{Fc|white|in the headers}}, provided by courtesy of '''[https://www.youtube.com/user/gamerpoets GamerPoets]'''. These tutorials are carefully reviewed for their technical correctness and usefulness. {{Fc|white|Please like and subscribe}} to show your support, as he does this without any monetary compensation out of his own good free will, like all members contributing to the [ | Unlike most wiki guides you find on the internet, {{Fc|white|video tutorials}} covering the information in this guide {{Fc|white|are integrated throughout this guide}}. Official guide videos are linked {{Fc|white|in the headers}}, provided by courtesy of '''[https://www.youtube.com/user/gamerpoets GamerPoets]'''. These tutorials are carefully reviewed for their technical correctness and usefulness. {{Fc|white|Please like and subscribe}} to show your support, as he does this without any monetary compensation out of his own good free will, like all members contributing to the [https://wiki.step-project.com/Main_Page STEP Project]. | ||
Additionally, {{Fc|white|other related videos}} that we find useful {{Fc|white|are linked at the bottom}} of relevant sections {{Fc|white|like this}} example below by [https://www.youtube.com/user/GophersVids Gopher]. | Additionally, {{Fc|white|other related videos}} that we find useful {{Fc|white|are linked at the bottom}} of relevant sections {{Fc|white|like this}} example below by [https://www.youtube.com/user/GophersVids Gopher]. | ||
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#*For many features of MO to work correctly, [http://forums.nexusmods.com/index.php?app=core&module=global§ion=register a Nexus account] is required. Membership is free, the registration process is simple, and the benefits are enormous, so there is no reason not to join. | #*For many features of MO to work correctly, [http://forums.nexusmods.com/index.php?app=core&module=global§ion=register a Nexus account] is required. Membership is free, the registration process is simple, and the benefits are enormous, so there is no reason not to join. | ||
#{{Fc|white|.NET Framework 4+}} | #{{Fc|white|.NET Framework 4+}} | ||
#*In order for the NCC fomod installer {{#switchtablink:Plugins|plugin}} to work, [http://www.microsoft.com/en-us/download/details.aspx?id=17718 Microsoft .NET Framework] 4 or higher is required. You most likely have this installed. It is not required to run MO, but MO will be crippled without it. For instance, the [ | #*In order for the NCC fomod installer {{#switchtablink:Plugins|plugin}} to work, [http://www.microsoft.com/en-us/download/details.aspx?id=17718 Microsoft .NET Framework] 4 or higher is required. You most likely have this installed. It is not required to run MO, but MO will be crippled without it. For instance, the [https://wiki.step-project.com/SkyUI SkyUI] installer will not run without this. | ||
#{{Fc|white|Python 2.x x86}} | #{{Fc|white|Python 2.x x86}} | ||
#*In order for Python {{#switchtablink:Plugins|plugin}} to work, [http://www.python.org/download/releases/2.7.8/ Python 2.7.8 32-bit] is required. {{Fc|white|MO}} now {{Fc|white|includes}} a minimal standalone installation of {{Fc|white|Python}}, so you should NOT need to download this. Download and install 'Windows x86 MSI Installer (2.7.8)' to use system Python. Python is currently only used in the Configurator {{#switchtablink:Plugins|plugin}}, so it is not absolutely necessary for MO usage. {{alert small|type=notice|text=Do NOT install the 3.x series of Python instead of 2.x, as it is NOT backwards compatible with the 2.x series.}} | #*In order for Python {{#switchtablink:Plugins|plugin}} to work, [http://www.python.org/download/releases/2.7.8/ Python 2.7.8 32-bit] is required. {{Fc|white|MO}} now {{Fc|white|includes}} a minimal standalone installation of {{Fc|white|Python}}, so you should NOT need to download this. Download and install 'Windows x86 MSI Installer (2.7.8)' to use system Python. Python is currently only used in the Configurator {{#switchtablink:Plugins|plugin}}, so it is not absolutely necessary for MO usage. {{alert small|type=notice|text=Do NOT install the 3.x series of Python instead of 2.x, as it is NOT backwards compatible with the 2.x series.}} | ||
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====Updates==== | ====Updates==== | ||
{{Fc|white|When}} an {{Fc|white|update is available}} for Mod Organizer, the update button becomes {{Fc|white|colored}} [[File:Update-MO.png]]. {{Fc|white|Click}} the update button {{Fc|white|to update}}. You may have to click it twice: once to log on to the Nexus, and a second time to actually download and install the update. For a more detailed discussion on updating Mod Organizer, please see the [ | {{Fc|white|When}} an {{Fc|white|update is available}} for Mod Organizer, the update button becomes {{Fc|white|colored}} [[File:Update-MO.png]]. {{Fc|white|Click}} the update button {{Fc|white|to update}}. You may have to click it twice: once to log on to the Nexus, and a second time to actually download and install the update. For a more detailed discussion on updating Mod Organizer, please see the [https://wiki.step-project.com/Guide:Mod_Organizer_Advanced#Updating_Mod_Organizer this section] of the [https://wiki.step-project.com/Guide:Mod_Organizer_Advanced Mod Organizer Advanced Guide]. | ||
<br /> | <br /> | ||
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=====Categories===== | =====Categories===== | ||
After all the preset filters, you have the category filters, which simply select mods assigned to the selected category. If you add a custom category, it will show here as well. To add a custom category, right-click in the Filter sidebar and select ''Edit Categories''. To see more about editing categories, see [ | After all the preset filters, you have the category filters, which simply select mods assigned to the selected category. If you add a custom category, it will show here as well. To add a custom category, right-click in the Filter sidebar and select ''Edit Categories''. To see more about editing categories, see [https://wiki.step-project.com/Guide:Mod_Organizer#Configure_Mod_Categories here]. | ||
=Right Pane= | =Right Pane= | ||
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[[File:Restore backup menu MO.png|border|right|highslide:]] | [[File:Restore backup menu MO.png|border|right|highslide:]] | ||
=====Backup and Restore===== | =====Backup and Restore===== | ||
Mod Organizer allows you to backup your profile's plugin list (load order) and restore it if the need arises. {{Fc|white|To backup your profile's plugin list}}, click the ''Create Backup'' [[File:document-save.png]] button at top right of the Plugins tab. Backing this up will NOT backup your INI files, BSA order, or modlist. You can, however, backup your profile's modlist in the [ | Mod Organizer allows you to backup your profile's plugin list (load order) and restore it if the need arises. {{Fc|white|To backup your profile's plugin list}}, click the ''Create Backup'' [[File:document-save.png]] button at top right of the Plugins tab. Backing this up will NOT backup your INI files, BSA order, or modlist. You can, however, backup your profile's modlist in the [https://wiki.step-project.com/Guide:Mod_Organizer#Backup_and_Restore Left Pane]. {{Fc|white|To restore a previous plugin list}}, click the ''Restore Backup...'' [[File:restore backup MO.png]] button to the left of the backup button. Upon restoring a backup, any plugins not active at time of backup will be unchecked, and all priority/load-order changes since the backup will be reverted. Also, any new plugins since the backup will be unticked and in alphabetical order at the bottom of your plugin list. | ||
<br /><br /> | <br /><br /> | ||
=====Sort===== | =====Sort===== | ||
The new Sort [[File:arrange-boxes.png]] button at top left of the Plugins tab automatically sorts your plugins using [ | The new Sort [[File:arrange-boxes.png]] button at top left of the Plugins tab automatically sorts your plugins using [https://wiki.step-project.com/LOOT LOOT]. Any rules that you have made with the external LOOT application will carry over, but you cannot make rules without installing the main LOOT application.{{Clear}} | ||
[[File:archives mo.png|border|right|highslide:]] | [[File:archives mo.png|border|right|highslide:]] | ||
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====Downloads==== | ====Downloads==== | ||
The Downloads tab is where all mods downloaded through Mod Organizer are stored. To learn more, visit the [ | The Downloads tab is where all mods downloaded through Mod Organizer are stored. To learn more, visit the [https://wiki.step-project.com/Guide:Mod_Organizer#Downloading_Mods Downloading Mods] tab. | ||
{{clear}} | {{clear}} | ||
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|align=center | |align=center | ||
|galleryitems= | |galleryitems= | ||
{{GalleryItems|url= | {{GalleryItems|url=https://wiki.step-project.com/images/c/c4/Downloads_not_compact_no_meta_info_MO.png|caption=Neither Compact Download Interface or Download Meta Information.}} | ||
{{GalleryItems|url= | {{GalleryItems|url=https://wiki.step-project.com/images/b/b0/Downloads_not_compact_mo.png|caption=Only Download Meta Information ticked.}} | ||
{{GalleryItems|url= | {{GalleryItems|url=https://wiki.step-project.com/images/6/6d/Downloads_compact_mo.png|caption=Compact Download Interface or Download Meta Information.}} | ||
}} | }} | ||
=====Compact Download Interface===== | =====Compact Download Interface===== | ||
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[[File:mod organizer workarounds.png|border|right|highslide:]] | [[File:mod organizer workarounds.png|border|right|highslide:]] | ||
====Steam App ID==== | ====Steam App ID==== | ||
This is the ID Steam uses for the game that Mod Organizer is organizing. Do not touch unless you know for sure it is incorrect. More information can be found [ | This is the ID Steam uses for the game that Mod Organizer is organizing. Do not touch unless you know for sure it is incorrect. More information can be found [https://wiki.step-project.com/Guide:Mod_Organizer_Advanced#Adjusting_Steam_App_ID here]. | ||
====Load Mechanism==== | ====Load Mechanism==== | ||
This is the manner through which Mod Organizer (MO) is used in your game. Do not touch unless the default mechanism is failing. If set to Mod Organizer, your game will be hooked when run through MO, loading your mods. If set to Script Extender, MO will be loaded as a plugin when launched through the game's script extender loader. If set to Proxy DLL, MO will be loaded through a DLL application extension method, which is a rather big hack, and should be avoided above all. | This is the manner through which Mod Organizer (MO) is used in your game. Do not touch unless the default mechanism is failing. If set to Mod Organizer, your game will be hooked when run through MO, loading your mods. If set to Script Extender, MO will be loaded as a plugin when launched through the game's script extender loader. If set to Proxy DLL, MO will be loaded through a DLL application extension method, which is a rather big hack, and should be avoided above all. | ||
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#*Click ''OK'' to install. | #*Click ''OK'' to install. | ||
#*Select ''Ignore'' at the prompt. | #*Select ''Ignore'' at the prompt. | ||
#The red X [[File:Big Red X MO.png]] flag will appear for the mod in the [ | #The red X [[File:Big Red X MO.png]] flag will appear for the mod in the [https://wiki.step-project.com/Guide:Mod_Organizer#Left_Pane Left Pane]. | ||
#*Right-click the mod. | #*Right-click the mod. | ||
#*Select ''Ignore missing data''. | #*Select ''Ignore missing data''. | ||
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=={{Video|ExqaLcWlYJI|Better Oblivion Sorting Software (BOSS)}}== | =={{Video|ExqaLcWlYJI|Better Oblivion Sorting Software (BOSS)}}== | ||
[ | [https://wiki.step-project.com/BOSS Better Oblivion Sorting Software] (BOSS) can be added to the list of executable via default procedure:[[File:mod organizer boss gui.png|border|right|306px|highslide:]] | ||
#Click the gears [[File:gear MO.png]] button. This opens the ''Modify Executables'' window. | #Click the gears [[File:gear MO.png]] button. This opens the ''Modify Executables'' window. | ||
#In the ''Title'' field, type "BOSS" (or whatever else you desire to call it). This fills in the ''Title'' field. | #In the ''Title'' field, type "BOSS" (or whatever else you desire to call it). This fills in the ''Title'' field. | ||
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==BOSS Userlist Manager (BUM)== | ==BOSS Userlist Manager (BUM)== | ||
[[File:mod organizer bum.png|border|right|493px|highslide:]] | [[File:mod organizer bum.png|border|right|493px|highslide:]] | ||
[ | [https://wiki.step-project.com/BOSS_Userlist_Manager BOSS Userlist Manager] (BUM) can be added to the list of executable via default procedure: | ||
#Click the gears [[File:gear MO.png]] button. This opens the ''Modify Executables'' window. | #Click the gears [[File:gear MO.png]] button. This opens the ''Modify Executables'' window. | ||
#In the ''Title'' field, type "BUM" (or whatever else you desire to call it). This fills in the ''Title'' field. | #In the ''Title'' field, type "BUM" (or whatever else you desire to call it). This fills in the ''Title'' field. | ||
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==Fore's New Idles for Skyrim (FNIS)== | ==Fore's New Idles for Skyrim (FNIS)== | ||
[[File:mod organizer fnis.png|border|right|898px|highslide:]][ | [[File:mod organizer fnis.png|border|right|898px|highslide:]][https://wiki.step-project.com/Fores_New_Idles_in_Skyrim Fore's New Idles for Skyrim] (FNIS) may be added in this manner: | ||
#Click the ''gears'' [[File:gear MO.png]] button. This opens the ''Modify Executables'' window. | #Click the ''gears'' [[File:gear MO.png]] button. This opens the ''Modify Executables'' window. | ||
#In the ''Title'' field, type ''FNIS''. | #In the ''Title'' field, type ''FNIS''. | ||
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=={{Video|mzsb3hvbbr4|LOOT}}== | =={{Video|mzsb3hvbbr4|LOOT}}== | ||
To set up [ | To set up [https://wiki.step-project.com/LOOT LOOT] to work with MO: | ||
#Click the ''gears'' [[File:gear MO.png]] button. This opens the ''Modify Executables'' window. | #Click the ''gears'' [[File:gear MO.png]] button. This opens the ''Modify Executables'' window. | ||
#In the ''Title'' field, type ''LOOT''. | #In the ''Title'' field, type ''LOOT''. | ||
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==Skyrim Script Extender (SKSE)== | ==Skyrim Script Extender (SKSE)== | ||
[ | [https://wiki.step-project.com/Skyrim_Script_Extender Skyrim Script Extender] should automatically be detected and added to executables. If for whatever reason it is not detected, it may be added by doing the following:[[File:mod organizer skse.png|border|right|442px|highslide:]] | ||
#Click the gears [[File:gear MO.png]] button. This opens the ''Modify Executables'' window. | #Click the gears [[File:gear MO.png]] button. This opens the ''Modify Executables'' window. | ||
#In the ''Title'' field, type in "SKSE" (or whatever else you want to call it). This fills in the ''Title'' field. | #In the ''Title'' field, type in "SKSE" (or whatever else you want to call it). This fills in the ''Title'' field. | ||
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SkyProc Patchers such as ASIS, Automatic Variants, Reproccer and similar, are Java executable "jar" files and not actual executables. To add any SkyProc program to executables: | SkyProc Patchers such as ASIS, Automatic Variants, Reproccer and similar, are Java executable "jar" files and not actual executables. To add any SkyProc program to executables: | ||
#In the [ | #In the [https://wiki.step-project.com/Guide:Mod_Organizer#Right_Pane Right Pane], go to the ''Data'' tab.[[File:mod organizer sum.png|border|right|730px|highslide:]] | ||
#Locate the SkyProc Patchers directory and expand to the SkyProc program you want to use. | #Locate the SkyProc Patchers directory and expand to the SkyProc program you want to use. | ||
#Right-click the .jar file and select ''Add as executable.'' | #Right-click the .jar file and select ''Add as executable.'' | ||
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==TES5Edit (also TES4Edit, FNVEdit, and FO3Edit)== | ==TES5Edit (also TES4Edit, FNVEdit, and FO3Edit)== | ||
To add [ | To add [https://wiki.step-project.com/TES5Edit TES5Edit] to executables: | ||
#Click the gears [[File:gear MO.png]] button. This opens the ''Modify Executables'' window. | #Click the gears [[File:gear MO.png]] button. This opens the ''Modify Executables'' window. | ||
#In the ''Title'' field, type "TES5Edit" (or whatever else you desire to call it). This fills in the ''Title'' field.[[File:mod organizer tes5edit.png|border|right|415px|highslide:]] | #In the ''Title'' field, type "TES5Edit" (or whatever else you desire to call it). This fills in the ''Title'' field.[[File:mod organizer tes5edit.png|border|right|415px|highslide:]] | ||
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==Wrye Bash== | ==Wrye Bash== | ||
[ | [https://wiki.step-project.com/Wrye_Bash Wrye Bash] comes in two variants: standalone and Python. The standalone version may be added to MO like any other program, however you have to set python.exe/pythonw.exe (32-bit) as the executable and Wrye Bash as the argument for the Python variant. | ||
[[File:mod organizer wrye bash.png|border|right|460px|highslide:]]To add Wrye Bash standalone to executables: | [[File:mod organizer wrye bash.png|border|right|460px|highslide:]]To add Wrye Bash standalone to executables: | ||
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*The selection of enabled plugins (ESPs and ESMs). This can be toggled by checking and unchecking the plugin's checkbox in the Plugins tab of the {{#switchtablink:Right Pane|Right Pane}}. | *The selection of enabled plugins (ESPs and ESMs). This can be toggled by checking and unchecking the plugin's checkbox in the Plugins tab of the {{#switchtablink:Right Pane|Right Pane}}. | ||
*The priority order (load order) of plugins. This can be changed by dragging and dropping plugins into the desired priority position in the Plugins tab of the {{#switchtablink:Right Pane|Right Pane}}. | *The priority order (load order) of plugins. This can be changed by dragging and dropping plugins into the desired priority position in the Plugins tab of the {{#switchtablink:Right Pane|Right Pane}}. | ||
*The selection of enabled BSA files in cases where BSAs are loaded without plugins when using MO BSA management, configured in the [ | *The selection of enabled BSA files in cases where BSAs are loaded without plugins when using MO BSA management, configured in the [https://wiki.step-project.com/Guide:Mod_Organizer#Archives Archives] tab of the {{#switchtablink:Right Pane|Right Pane}}. | ||
*Local saved games (if enabled). | *Local saved games (if enabled). | ||
*Game configuration files (e.g., skyrim.ini, skyrimprefs.ini). | *Game configuration files (e.g., skyrim.ini, skyrimprefs.ini). | ||
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==Downloading mods== | ==Downloading mods== | ||
Mods may be downloaded via Mod Organizer (MO) by clicking the ''Download with Manager'' buttons on the Nexus mod sites once set up to do so (see step 5 in the Initial Setup section under the [ | Mods may be downloaded via Mod Organizer (MO) by clicking the ''Download with Manager'' buttons on the Nexus mod sites once set up to do so (see step 5 in the Initial Setup section under the [https://wiki.step-project.com/Guide:Mod_Organizer#Installation Installation] tab). Mods downloaded through MO will appear in the ''Downloads'' tab in the {{#switchtablink:Right Pane|Right Pane}}. Mods can also be downloaded manually and subsequently installed to MO using the Archive [[File:Archive MO.png]] button in the {{#switchtablink:Toolbar|toolbar}}. | ||
MO collects meta information after the download has completed, including the mod's name, version, and Nexus ID. When a downloaded mod is installed, the meta information determines the name that MO suggests for the mod. Once installed, the Nexus ID and version number is imprinted on the installed mod's information. If meta information has not been collected for a downloaded mod, a warning [[File:Warning icon MO.png]] icon will appear in front of the mod in the ''Downloads'' tab. To attempt to retrieve the information: | MO collects meta information after the download has completed, including the mod's name, version, and Nexus ID. When a downloaded mod is installed, the meta information determines the name that MO suggests for the mod. Once installed, the Nexus ID and version number is imprinted on the installed mod's information. If meta information has not been collected for a downloaded mod, a warning [[File:Warning icon MO.png]] icon will appear in front of the mod in the ''Downloads'' tab. To attempt to retrieve the information: | ||
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|align=center | |align=center | ||
|galleryitems= | |galleryitems= | ||
{{GalleryItems|url= | {{GalleryItems|url=https://wiki.step-project.com/images/c/c4/Downloads_not_compact_no_meta_info_MO.png|caption=Neither Compact Download Interface or Download Meta Information.}} | ||
{{GalleryItems|url= | {{GalleryItems|url=https://wiki.step-project.com/images/b/b0/Downloads_not_compact_mo.png|caption=Only Download Meta Information ticked.}} | ||
{{GalleryItems|url= | {{GalleryItems|url=https://wiki.step-project.com/images/6/6d/Downloads_compact_mo.png|caption=Compact Download Interface or Download Meta Information.}} | ||
}} | }} | ||
====Compact Download Interface==== | ====Compact Download Interface==== | ||
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}} | }} | ||
There are four ways to begin installing a new mod: | There are four ways to begin installing a new mod: | ||
#Download the mod archive through Mod Organizer (MO) from [http://www.nexusmods.com/ Nexusmods.com], and then once it has finished, install by double-clicking the file in the Downloads tab in the [ | #Download the mod archive through Mod Organizer (MO) from [http://www.nexusmods.com/ Nexusmods.com], and then once it has finished, install by double-clicking the file in the Downloads tab in the [https://wiki.step-project.com/Guide:Mod_Organizer#Right_Pane Right Pane]. | ||
#Click the Archive [[File:archive MO.png]] button in the {{#switchtablink:Toolbar|toolbar}}, browse to the mod archive, select it, and click Open. | #Click the Archive [[File:archive MO.png]] button in the {{#switchtablink:Toolbar|toolbar}}, browse to the mod archive, select it, and click Open. | ||
#Right-click within the [ | #Right-click within the [https://wiki.step-project.com/Guide:Mod_Organizer#Left_Pane Left Pane], select ''Install Mod...'' from the context menu, browse to the mod archive, select it, and click Open. | ||
#Install a mod from the [http://steamcommunity.com/workshop/ Steam Workshop] by running the game launcher through Mod Organizer (see [ | #Install a mod from the [http://steamcommunity.com/workshop/ Steam Workshop] by running the game launcher through Mod Organizer (see [https://wiki.step-project.com/Guide:Mod_Organizer#Installing_mods_from_the_Steam_Workshop Installing mods from the Steam Workshop] guide below). | ||
When you open most archives, the {{Fc|white|''Name''}} box will show you the name of the mod as parsed from the meta info collected when it was downloaded. If no meta info was collected, it will display the filename of the archive minus the appended Nexus ID and version number. You can rename the mod to anything you desire or keep the name. To speed up the naming process, you can click the down arrow which will present a drop-down box with suggestions of other names based on other mods you've installed sharing the same Nexus ID, the name of the mod archive itself, the name of the mod archive with the Nexus ID and version number attached, and the actual name of the mod from the Nexus. | When you open most archives, the {{Fc|white|''Name''}} box will show you the name of the mod as parsed from the meta info collected when it was downloaded. If no meta info was collected, it will display the filename of the archive minus the appended Nexus ID and version number. You can rename the mod to anything you desire or keep the name. To speed up the naming process, you can click the down arrow which will present a drop-down box with suggestions of other names based on other mods you've installed sharing the same Nexus ID, the name of the mod archive itself, the name of the mod archive with the Nexus ID and version number attached, and the actual name of the mod from the Nexus. | ||
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Please note: | Please note: | ||
*Any time you install a new mod, it will {{Fc|white|automatically assume the highest numerical priority position}}. That means, once enabled by checking its box within the current profile, it will overwrite any conflicting mod files in a lower numerical priority position. To learn more, see the [ | *Any time you install a new mod, it will {{Fc|white|automatically assume the highest numerical priority position}}. That means, once enabled by checking its box within the current profile, it will overwrite any conflicting mod files in a lower numerical priority position. To learn more, see the [https://wiki.step-project.com/Guide:Mod_Organizer#Priorities Priorities] tab. | ||
*It is currently not possible to start multiple mod installs at the same time. | *It is currently not possible to start multiple mod installs at the same time. | ||
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Most of the time when the manual installation dialog comes up, you'll see a data folder and a readme. In these cases, {{Fc|white|most of the time you can simply right-click the data folder, select ''Set data directory'' and install}}. If you set the wrong directory, simply right-click and select the ''Unset data directory'' option. Some archives may be more complex, and you may have to move files around into a common data directory to correctly install. Read the installation section and readmes to find out what goes where. You can {{Fc|white|open an included readme}} by right-clicking and selecting ''Open''. | Most of the time when the manual installation dialog comes up, you'll see a data folder and a readme. In these cases, {{Fc|white|most of the time you can simply right-click the data folder, select ''Set data directory'' and install}}. If you set the wrong directory, simply right-click and select the ''Unset data directory'' option. Some archives may be more complex, and you may have to move files around into a common data directory to correctly install. Read the installation section and readmes to find out what goes where. You can {{Fc|white|open an included readme}} by right-clicking and selecting ''Open''. | ||
You can {{Fc|white|create new folders}} within the manual installation dialog by right-clicking the directory level you want to place the folder and selecting ''Create directory''. Some mods may require many directories to be created to place the file in the correct path. If you mess up, you can always modify it in the installed mod's [ | You can {{Fc|white|create new folders}} within the manual installation dialog by right-clicking the directory level you want to place the folder and selecting ''Create directory''. Some mods may require many directories to be created to place the file in the correct path. If you mess up, you can always modify it in the installed mod's [https://wiki.step-project.com/Guide:Mod_Organizer/FileTree Filetree] tab. | ||
You can {{Fc|white|move files around}} within the manual installation dialog {{Fc|white|by dragging and dropping}} them within the appropriate directory. You can {{Fc|white|drag multiple items}} by Ctrl+clicking them. In order {{Fc|white|to not install a file/folder}}, simply uncheck the it. | You can {{Fc|white|move files around}} within the manual installation dialog {{Fc|white|by dragging and dropping}} them within the appropriate directory. You can {{Fc|white|drag multiple items}} by Ctrl+clicking them. In order {{Fc|white|to not install a file/folder}}, simply uncheck the it. | ||
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=====Installing FOMODs with Fallout Mod Manager through Mod Organizer===== | =====Installing FOMODs with Fallout Mod Manager through Mod Organizer===== | ||
FOMODs can sometimes be installed using Fallout Mod Manager (FOMM) by running it through Mod Organizer (MO) and creating a mod from the files it dumps inside Overwrite. Please note that FOMM was built for Fallout and may not work for other game FOMODs. Also note that it is preferable to use the default FOMOD installation {{#switchtablink:Plugins|plugin}} to using FOMM. For the Fallout games, install FOMM to the game directory in order for Mod Organizer to automatically add it to its list of executables. It may also be added manually by following the instructions in the [ | FOMODs can sometimes be installed using Fallout Mod Manager (FOMM) by running it through Mod Organizer (MO) and creating a mod from the files it dumps inside Overwrite. Please note that FOMM was built for Fallout and may not work for other game FOMODs. Also note that it is preferable to use the default FOMOD installation {{#switchtablink:Plugins|plugin}} to using FOMM. For the Fallout games, install FOMM to the game directory in order for Mod Organizer to automatically add it to its list of executables. It may also be added manually by following the instructions in the [https://wiki.step-project.com/Guide:Mod_Organizer#tab=Third_Party_Programs Third Party Programs] tab. | ||
To install a FOMOD through FOMM: | To install a FOMOD through FOMM: | ||
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==Updating mods== | ==Updating mods== | ||
To check mods for updates, right-click within the [ | To check mods for updates, right-click within the [https://wiki.step-project.com/Guide:Mod_Organizer#Left_Pane Left Pane] and select ''Check all for update''. The success or failure of detecting all updates is dependent upon correct meta info for your mods (i.e., correct Nexus ID and version in the Nexus tab). Also, some mod authors use strange version systems that Mod Organizer may not detect. For this reason, it is wise to ''Track'' all your installed mods on the Nexus so you can refer to the [http://www.nexusmods.com/skyrim/mods/track/ tracking center] for mod updates. | ||
To update a mod, download the new archive and install it to the same mod it was installed last time, replacing if it is a full replacement of the mod or merging if it only updates certain files within the mod. Make certain to assess any new file conflicts and prioritize accordingly (see the [ | To update a mod, download the new archive and install it to the same mod it was installed last time, replacing if it is a full replacement of the mod or merging if it only updates certain files within the mod. Make certain to assess any new file conflicts and prioritize accordingly (see the [https://wiki.step-project.com/Guide:Mod_Organizer#Priorities Priorities] tab). | ||
{{RelatedVideos| | {{RelatedVideos| | ||
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BSA files are archives that contain assets including textures, meshes, sounds, and scripts. All vanilla data resides in BSAs, and by default, the Skyrim Creation Kit packages assets for mods in BSAs. Traditionally you can not control priority between BSAs and loose files (that is: assets that came as individual files) as BSAs were always overwritten. Therefore, if you wanted to use files from a BSA to overwrite files from a mod that came as loose files, you would have to delete the conflicting loose files manually. | BSA files are archives that contain assets including textures, meshes, sounds, and scripts. All vanilla data resides in BSAs, and by default, the Skyrim Creation Kit packages assets for mods in BSAs. Traditionally you can not control priority between BSAs and loose files (that is: assets that came as individual files) as BSAs were always overwritten. Therefore, if you wanted to use files from a BSA to overwrite files from a mod that came as loose files, you would have to delete the conflicting loose files manually. | ||
Mod Organizer (MO) adds a feature that changes this. When ''Have MO manage BSAs'' is checked in the [ | Mod Organizer (MO) adds a feature that changes this. When ''Have MO manage BSAs'' is checked in the [https://wiki.step-project.com/Guide:Mod_Organizer#Archives ''Archives''] tab, all BSAs are treated exactly as if they were loose files. That means their priority depends solely on the mod priority order and '''not''' the plugin priority order (load order). Additionally, checking a BSA in this mode allows the BSA's assets to be loaded without the need for a dummy plugin. This means that you can, for example, load the Skyrim High Resolution Texture Pack by checking the BSAs and unchecking the plugins, effectively saving you three plugin slots. | ||
MO's BSA management, however, makes mod priorities more important. If asset conflicts are not handled correctly, problems may ensue. Because of this, MO imports all mods/DLCs in the real Data directory that contain BSAs into the {{#switchtablink:Left Pane|Left Pane}} as Non-MO mods. This ensures that any mod time when a DLC or other mod installed in Data must overwrite a mod installed in MO to get proper conflict resolution, you can do so by changing the priority just like MO mods. An example of this would be the Skyrim Dragonborn DLC and Unofficial Skyrim Patch. If you had installed the Unofficial Skyrim Patch and had it after the Dragonborn DLC, the dragonactorscript.pex would incorrectly overwrite the Dragonborn version, causing the user to not be able to absorb Dragon souls. Unofficial Skyrim Patch must be in a lower priority than Dragonborn for this to be fixed. The user should load the Non-MO mods to as low a priority as possible while maintaining proper conflict resolution. A good guide to this is observing your load order. The DLCs and any mods loaded between them should generally mimic this load order in order for the correct assets to be used. | MO's BSA management, however, makes mod priorities more important. If asset conflicts are not handled correctly, problems may ensue. Because of this, MO imports all mods/DLCs in the real Data directory that contain BSAs into the {{#switchtablink:Left Pane|Left Pane}} as Non-MO mods. This ensures that any mod time when a DLC or other mod installed in Data must overwrite a mod installed in MO to get proper conflict resolution, you can do so by changing the priority just like MO mods. An example of this would be the Skyrim Dragonborn DLC and Unofficial Skyrim Patch. If you had installed the Unofficial Skyrim Patch and had it after the Dragonborn DLC, the dragonactorscript.pex would incorrectly overwrite the Dragonborn version, causing the user to not be able to absorb Dragon souls. Unofficial Skyrim Patch must be in a lower priority than Dragonborn for this to be fixed. The user should load the Non-MO mods to as low a priority as possible while maintaining proper conflict resolution. A good guide to this is observing your load order. The DLCs and any mods loaded between them should generally mimic this load order in order for the correct assets to be used. | ||
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Tools that may generate files in Overwrite: | Tools that may generate files in Overwrite: | ||
*[ | *[https://wiki.step-project.com/Automatic_Variants Automatic Variants] (This SkyProc Patcher will remove all AV Package files and move them to overwrite and create a Automatic Variants.esp plugin. You will have to reinstall your packages if you deleted this generated output.) | ||
*[ | *[https://wiki.step-project.com/Creation_Kit Creation Kit] (only when creating new files) | ||
*[ | *[https://wiki.step-project.com/Fallout_Mod_Manager Fallout Mod Manager] (FOMM) | ||
*[ | *[https://wiki.step-project.com/Fores_New_Idles_in_Skyrim Fore's New Idles in Skyrim (FNIS)] | ||
*[ | *[https://wiki.step-project.com/Realistic_Colors_and_Real_Nights Realistic Colors and Real Nights] (every time the RCRN Customizer is run) | ||
*SkyProc Patchers (may vary between different patchers) | *SkyProc Patchers (may vary between different patchers) | ||
*Script Extender plugins (if they create a file(s) and only if the file(s) do not already exist). Some specific plugins: | *Script Extender plugins (if they create a file(s) and only if the file(s) do not already exist). Some specific plugins: | ||
**[ | **[https://wiki.step-project.com/Fuz_Ro_D-oh Fuz Ro D-oh] will create an INI file upon first run of Skyrim with it active. Move it to your Fuz Ro D-oh mod and it will no longer appear in Overwrite. You may edit this file in the INI-Files tab for the mod. | ||
**[ | **[https://wiki.step-project.com/RaceMenu RaceMenu] CharGen extension (All character presets will be moved into Overwrite. Additionally, each Skyrim run it will generate .tri files in a meshes/cache folder that will be written to Overwrite used as a cache. These .tri files may safely be deleted.) | ||
**[ | **[https://wiki.step-project.com/SKSE-Elys-AltF4 SKSE-Elys-AltF4] will create a log file upon first run of Skyrim with it active. Move it to your SKSE-Elys-AltF4 mod and it will no longer appear in Overwrite and instead will write to that location. | ||
**[ | **[https://wiki.step-project.com/Smart_Souls Smart Souls] will create an INI file upon first run of Skyrim with it active. Move it to your Smart Souls mod and it will no longer appear in Overwrite. You may edit this file in the INI-Files tab for the mod. | ||
*[ | *[https://wiki.step-project.com/TES5Edit TES5Edit] (only if the file does not exist or if ''Backup Plugins'' is checked) | ||
*[ | *[https://wiki.step-project.com/Wrye_Bash Wrye Bash] | ||
==Maintaining a clean Overwrite== | ==Maintaining a clean Overwrite== | ||
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A: First, inside MO, go to {{#switchtablink:Settings|Settings}} and select ''Mod Organizer'' for the load mechanism. Close MO and then just stop using it. | A: First, inside MO, go to {{#switchtablink:Settings|Settings}} and select ''Mod Organizer'' for the load mechanism. Close MO and then just stop using it. | ||
You can delete the ModOrganizer directory if you're sure you need nothing from it anymore (like mod archives). Beyond that, no uninstallation is necessary. MO does not write to the registry or into any directory besides its own.<br> | You can delete the ModOrganizer directory if you're sure you need nothing from it anymore (like mod archives). Beyond that, no uninstallation is necessary. MO does not write to the registry or into any directory besides its own.<br> | ||
Note: The NXM association is still active, see '[ | Note: The NXM association is still active, see '[https://wiki.step-project.com/Guide:Mod_Organizer_Advanced#Uninstalling_MO_and_fixing_NXM_association_in_Windows Uninstalling MO and fixing NXM association in Windows]' in the advanced guide on how to correct that. | ||
{{Fc|#e6b69e|'''Q: I want to report a bug!'''}} | {{Fc|#e6b69e|'''Q: I want to report a bug!'''}} | ||
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==Wiki content== | ==Wiki content== | ||
* [[Guide:Mod Organizer Advanced]] | * [[Guide:Mod Organizer Advanced]] | ||
* [ | * [https://wiki.step-project.com/Guide:Mod_Organizer/FileTree Filetree tab] | ||
* [ | * [https://wiki.step-project.com/Category:Mod_Organizer_Guide_Images Mod Organizer Guide Images] | ||
* [ | * [https://wiki.step-project.com/Mod_Organizer_PythonPlugins Mod Organizer Python Plugins] | ||
==External links== | ==External links== |
Revision as of 05:39, November 2, 2020
by DoubleYou, wolverine2710, Uhuru, Tannin & S.T.E.P. Team
NOTE
Please download and install the Bugfix for fomod installer file from the Mod Organizer Nexus page into your ModOrganizer directory to fix an issue with FOMOD installers.Guide Forum Thread
Official Support Forum