User:DarkladyLexy/Lexys LOTD SE Prerequisites: Difference between revisions

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{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}</div><br>
{{fc|#e0dfff|Help support STEP! ALL donations are applied to operating expenses.}}</div><br>


{{Notice|text=Please note this guide is currently considered a Beta version best suited for Testers and Experienced Modders}}
{{alert|type=warning|text=THIS VERSION OF THE GUIDE NO LONGER BEING UPDATED DUE TO THE STEP SITE BEING REDESIGNED PLEASE USE THE [https://wiki.nexusmods.com/index.php/User:Darkladylexy/Lexys_LOTD_SE NEXUS VERSION] INSTEAD}}
<span style="color:cyan">FORUMS:</span> If you want to check <span style="color:gold">Lexy's: Legacy of The Dragonborn Special Edition forums</span> [http://forum.step-project.com/topic/13092-lexys-legacy-of-the-dragonborn-special-edition/ Here]
<span style="color:cyan">HISTORY:</span> You can check on revisions of this Prerequisite page by clicking [http://wiki.step-project.com/index.php?title=User:DarkladyLexy/Lexys_LOTD_SE_Prerequisites&action=history Here]
{{Fc|Cyan|MAIN GUIDE:}} Click here to go to the main guide -> [http://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE Lexy's: LOTD SE]
{{TOC right}}
 
<div style="text-align: center;"><font size="10" color="#0084FC">Prerequisites Page</font></div>
 
 
==Quick word from Lexy==
Before we get started a quick word from your friendly neighbourhood mad lady
 
Your game MAY APPEAR BROKEN and Loot will not sort correctly until you complete the entire guide.
 
If you add or remove other mods before completing the guide.
 
If you do not carefully read and follow every word of the guide. Do not deviate. Trust the guide!
If you are not willing to teach yourself how to use all of the modding tools used in this guide.
 
Or will only appear to be broken because how much this guide completely changes the game. Read each mod’s Nexus description so you know what you are installing!
 
This guide is unlike any other guide because it has many custom patches to make hundreds of mods work together. You must be successful in following the warnings above if you want to have a properly working game.
 
Trust in the madness that is Darkkladylexy...
 
== Official Bethesda Content ==
* [http://store.steampowered.com/agecheck/app/489830/ Skyrim Special Edition] v1.5.53
* [https://bethesda.net/en/dashboard Creation Kit] v2.0
 
=== Steam Overlay ===
The Steam Overlay is known to cause issues while playing Skyrim Special Edition it is advised to disable it; to do this perform the following:
# Load <span style="color:Gold">Steam.</span>
# In the '''Tool bar''' at the top of the left hand side '''Click''' <span style="color:Gold">Steam.</span>
# In the Dropdown menu '''Click''' <span style="color:Gold">Settings.</span>
# Then in the popup box find where it says <span style="color:Gold">In-Game.</span>
# Uncheck <span style="color:Gold">Enabled the Steam overlay while in-game</span> then click <span style="color:Gold">OK.</span>
 
Alternatively if you would just like to disable this for Skyrim Special Edition you may:
# Load <span style="color:Gold">Steam.</span>
# '''Click''' <span style="color:Gold">LIBRARY.</span>
# On your '''Games''' list look for <span style="color:Gold">The Elder Scrolls V: Skyrim Special Editon</span> and '''Right Click'''.
# In the Dropdown menu '''Click''' <span style="color:Gold">Properties</span>.
# Then in the popup box '''Uncheck''' <span style="color:Gold">Enable the Steam Overlay while in-game</span>.
 
== Configure Skyrim ==
 
Before we can actually start doing any modding, we need to setup Skyrim Special Edition first so we have a starting base to work from.
 
Start by opening Steam: then perform the following steps in order:
 
Start The Elder Scrolls V: Skyrim Special Edition through the Steam context menu to open the default Skyrim Special Edition launcher.
# Click <span style="color:Gold">"Options"</span>.
# Click the <span style="color:Gold">[Ultra]</span> push-button.
# Set <span style="color:Gold">"Aspect Ratio"</span> and <span style="color:Gold">"Resolution" </span>through the drop down box. Set these to the monitors optimal resolution.
# Set <span style="color:Gold">"Antialiasing"</span> to Off through the drop down box. This is in preparation for the ENB Install.
# Set <span style="color:Gold">"Full Screen Mode"</span> by making sure <span style="color:Gold">Windowed Mode</span> is <span style="color:Gold">Unticked</span>.
# Click the <span style="color:Gold">[OK]</span> button to close and save.
 
We have just set Skyrim Special Edition up to a base to work on. We'll tweak this when we run the <span style="color:Gold">BethINI </span>tool later in the guide.
 
== Configure The Creation Kit ==
{{Notice Small|text=If you use Windows Defender Firewall and find yourself crashing while trying to launch the Creation Kit for the very first time. Try adding an outbound rule in Windows Defender Firewall for Creation Kit }}
[https://www.youtube.com/watch?v=J-Sea_pAxlo Creation Kit SE Tutorial (Installation) by Darkfox127]
 
The Creation Kit is a valuable tool for Skyrim Special Edition as it allows users to create and/or edit mods. It can be used to fix and change things not possible with the other 3rd party tools. Similar to Skyrim Special Edition, the Creation Kit does not have default ini files until it is started for the first time and requires some basic setup to work properly for the purpose of this guide.
 
For the puroses of this guide the Creation kit will be required for proper mod conversion.
 
# Download and install [http://download.cdp.bethesda.net/BethesdaNetLauncher_Setup.exe Bethesda.net Launcher].
# Run the Launcher and sign in (create an account if you don't have one).
# Users should see the grey "Creation" icon on the left. Click on it and install.
# Users should now <span style="color:Gold">launch</span> the CK, choosing <span style="color:Gold">YES</span> when asked to extract the scripts, and close the program.
There are a few edits to the INI file that need to be made before you can use the CK to port mods.
# Download the premade <span style="color:Gold">CreationKitCustom.ini</span> [https://www.dropbox.com/s/xpg5u3s1n7zwjv5/CreationKitCustom.7z?dl=0 here]
# Extract it to <span style="color:Gold">Steam\steamapps\common\Skyrim Special Edition</span>
 
These settings will remain set for each subsequent run. These settings have accomplished the following:
* Setup the ini files for multiple master loads and to properly load DLC content.
 
{{Notice Small|text=The Scripts archive in the DATA folder can remain after the extraction.}}
 
== Script Extenders ==
 
====<span style="color:cyan">[Skyrim Script Extender]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [http://skse.silverlock.org/ Skyrim Script Extender] - v2.0.10 - by ianpatt, behippo, scruggsywuggsy the ferret, and purple lunchbox
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''Current SE build 2.0.10 (runtime 1.5.53): 7z archive''
</div>
</div>
 
Install only these files to the main ''Skyrim Special Edition'' folder at this time:
* skse64_1_5_53.dll
* skse64_loader.exe
* skse64_steam_loader.dll
 
{{Notice Small|text=Do NOT install the script files yet. These will be installed later as part of the [[#Create The Lexy's LOTD SE Profile|''Create The Lexy's LOTD SE Profile'']] section. Do not delete the downloaded archive.}}
 
SKSE is absolutely essential. It extends the scripting capacity of the game to allow mods to do things that would not normally be doable in the base Skyrim Engine. Many Mods depend upon it.
 
== Tools ==
====<span style="color:cyan">[7-Zip]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [http://www.7-zip.org/download.html 7-Zip] - v18.05
 
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''7-Zip for 64-bit Windows x64 (Intel 64 or AMD64)''
</div>
</div>
 
====<span style="color:cyan">[Champollion a PEX to Papyrus decompiler]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://www.nexusmods.com/skyrim/mods/35307 Champollion a PEX to Papyrus decompiler] - 1.01 - by li1nx
 
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''Champollion V1_0_1 64 bits''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Manually extract the mod and place in the main Skyrim Special Edition Directory Folder</span>
 
Mod notes: The function of this tool is to decompile pex scripts to source code. This is a prerequisite for Merge Plugins Standalone.
 
====<span style="color:cyan">[LOOT]</span>====
{{Notice Small|text=Is is advised to run LOOT Once Outside of Mod Organizer 2 and sort your Load Order this will make sure the Masterlist updates properly}}
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://github.com/loot/loot/releases/tag/0.13.6 LOOT] - 0.13.6 - by WrinklyNinja et al
 
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''LOOT.Installer.exe''
</div>
</div>
 
Mod notes: The programs allow you to sort and optimize your Load Order.
 
Special Installation: <span style="color:Magenta">Once LOOT is installed, you need to sort your plugins outside of MO at least once so everything updates before setting up some Mod Groups that will be used throughout this guide.  These groups are created by:</span>
 
====LOOT Creating Mod Groups====
# Run LOOT
# Navigate to the 3 dots in the far right of the interface.
# Select Open Group Editor.
# In the Add a new group box Add “Merge Patches”
# Left-click the node and Drag the line with the arrow and link  “Late Loaders” to “Merge Patches” (Merge Patches should turn green)
# In the Add a new group box Add “NPC Retextures”
# Left-click the node and Drag the line with the arrow and link  “Merge Patches” to “NPC Retextures” (NPC Retextures should turn green)
# In the Add a new group box Add “Conflict Resolution”
# Left-click the node and Drag the line with the arrow and link “NPC Retextures” to "Conflict Resolution" (Conflict Resolution should turn green)
# Now Left click the node and Drag the line with the arrow and link “Conflict Resolution” to Leveled List Modifiers (Conflict Resolution should turn grey)
# In the Add a new group box Add “Arthmoor's Villages”.
# Left click on the "Add-ons & Expansions" node and Drag the line with the arrow and link “Add-ons & Expansions” to "Arthmoor's Villages" (Arthmoor's Villages should turn green)
# Now Left click the "Arthmoor's Villages" node and Drag the line with the arrow and link “ Arthmoor's Villages" to "High Priority Overrides" (Arthmoor's Villages should turn grey)
 
By the end, all the newly Added Groups should be Grey.
 
Watch [https://streamable.com/ucyy6 THIS] handy Video to see how to create the Mod Groups.
 
Click [https://imgur.com/goqriG7 HERE] to see it all finished.
 
====<span style="color:cyan">[Merge Plugins Standalone]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://www.nexusmods.com/skyrim/mods/69905/? Merge Plugins Standalone] - 2.3.1 - by Mator
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''Merge Plugins''
</div>
</div>
 
Mod notes: The programs allows you to Combine plugin as so reduce overall esp count.
 
====<span style="color:cyan">[Mator Smash]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://www.nexusmods.com/skyrim/mods/90987 Mator Smash] - 1.0.2 - by Mator
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''Mator Smash Hotfix 2''
</div>
</div>
 
Mod notes: Mator Smash is a tool that generates conflict resolution patches, similar to Wrye Bash's Bashed Patch.
 
====<span style="color:cyan">[Relinker]</span>====
{{Notice Small|text=Some people are reporting issues with version 44 of Relinker as it's causing CTD's on startup. If this occurs for you use the older version 40.}}
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://www.nexusmods.com/skyrim/mods/77959/? Relinker] - v40 - by GandaG
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''OLDER FILES'''</span> - ''Relinker_64bit''
</div>
</div>
 
Mod notes: A small application to assist Merge Plugins Standalone with a few special functions in scripts and LODGen files.
 
====<span style="color:cyan">[SSEEDIT]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://github.com/TES5Edit/TES5Edit/releases/ SSEEDIT] - v3.3.10 Beta - by ElminsterAU and SSEEdit team
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''SSEEdit.3.3.10.Beta.zip''
</div>
</div>
 
Special Installation Instructions: <span style="color:Magenta">Once installed run xEdit perform the following</span>
Load xEdit
<span style="color:Gold">Right Click</span> on any plugin
From the popup menu navigate to <span style="color:Gold">Other</span> than <span style="color:Gold">Left click</span> on <span style="color:Gold">Options</span> a new popup box should appear
<span style="color:Gold">Uncheck Simple Records LAND, NAVI, NAVM, CELL, WRLD (requires restart)</span>
Click <span style="color:Gold">OK</span>
Exit xEdit.
 
Mod notes: This program is an essential Tool that will help with cleaning mods of dirty edit and enable to creation of patches required by this guide.
 
====<span style="color:cyan">[SSE Nif Optimizer]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://www.nexusmods.com/skyrimspecialedition/mods/4089/ SSE NIF Optimizer] - v3.0.7 - by ousnius
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''SSE Nif Optimizer''
</div>
</div>
 
Mod notes: This program is a Tool that will help optimize Nifs throughout this guide.
 
====<span style="color:cyan">[Wrye Bash]</span>====
{{Notice Small|text='''If the Version from Nexus gives you trouble you can find the latest Development build [https://afkmods.iguanadons.net/index.php?/topic/4966-wrye-bash-all-games/ Here], the link ''307 WB wip standalone'' at the bottom of the second post ''Bug tracking and progress towards 307''.'''}}
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://www.nexusmods.com/skyrimspecialedition/mods/6837? Wrye Bash] - Wrye Bash 307.beta3 - by Wrye Bash Team
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - '' Wrye Bash 307 beta3 - Standalone Executable''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Manually extract and install to the main Skyrim Special Edition directory. Windows 7 users create a Docs Folder in Skyrim Special Edition\Data</span>.
 
Mod notes: The function of this tool is to manage mods and create Bashed Patches. Bashed Patches merge the levelled lists from the installed mods and has some limited functionality to merge mods and tweak game values. For the purposes of this guide, only the Bashed Patch functionality will be used.
 
====<span style="color:cyan">[Zedit]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://github.com/z-edit/zedit/releases/tag/0.4.3 Zedit] - Alpha Release v0.4.3 - by Mator
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''zEdit_Alpha_v0.4.3_-_Portable_x64.7z''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Make sure you download and install zEdit_Alpha_v0.4.3_-_Portable_x64.7z</span>.
 
Mod Notes: This tool is similar to SSEEdit.
 
==xEdit Scripts==
====<span style="color:cyan">[MXPF - Mator's xEdit Patching Framework]</span>====
 
{{User:Kesta/ModInstructions
|MXPF - Mator's xEdit Patching Framework|http://www.nexusmods.com/skyrim/mods/68617/?|1.1.0|Mator
|flare={{User:Kesta/flare|Tool}}
|{{User:Kesta/NexusDownload
|name=Files to download
|MAIN=MXPF-a}}
}}
 
Mod notes: This mod add a framework to xEdit that other scripts can use.
 
Special installation: <span style="color:gold">Download MANUALLY and install the Edit scripts folder into SSEEdit base folder.</span>
 
==zEdit Modules==
==== <span style="color:Cyan">[UPF No Dragon LODs Patcher]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/13541 UPF No Dragon LODs Patcher] - V1.0 - by Hishy
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''hishy-no-dragon-lods''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Extract hishy-no-dragon-lods into the  'modules' subdirectory of zEdit.</span>
 
Mod Notes: This mod applies the No Dragon LODs effect.
 
==== <span style="color:Cyan">[hishy-npc-enchant-fix]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/13543 hishy-npc-enchant-fix] - V1.2 - by Hishy and Mator
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''hishyNpcEnchantFix-v1.2''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Extract hishyNpcEnchantFix into the  'modules' subdirectory of zEdit.</span>
 
Mod Notes: This mod is a simple port of ASIS' NPC Enchant Fix that will work with zEdit.
 
==== <span style="color:Cyan">[UPF Opposite Animation Disabler]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/18281 UPF Opposite Animation Disabler] - V1.1.2 - by Qudix
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''oppositeAnimationDisabler''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Extract oppositeAnimationDisabler into the  'modules' subdirectory of zEdit.</span>
 
Mod Notes: A Unified Patching Framework (UPF) patcher that disables the 'Opposite Gender Anim' flag on all affected NPCs.
 
==== <span style="color:Cyan">[(SJG) UPF Patcher - See the Encounter Zone level in the name of the zone]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/19881 (SJG) UPF Patcher - See the Encounter Zone level in the name of the zone] - v2.0 - by hishutup and mickthompson4000
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''(SJG) UPF Cell Encounter Level in Name Patcher''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Extract hishy-cell-encounter-level-in-name into the  'modules' subdirectory of zEdit.</span>
 
Mod Notes: This mod adds the Encounter Zone's level to the text you see before you enter the zone.
 
==== <span style="color:Cyan">[UPF Khajiit Ears Show Patcher]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/13544 UPF Khajiit Ears Show Patcher] - V1.0 - by Hishutup
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''hishy-khajiit-ears-show''
</div>
</div>
 
Special Installation: <span style="color:Magenta">Extract hishy-khajiit-ears-show into the  'modules' subdirectory of zEdit.</span>
 
Mod Notes: This mod will allow all Khajiit to show their ears when wearing helmets.
 
==Microsoft Visual C++ Redistributable for Visual Studio 2017==
 
====<span style="color:cyan">[Microsoft Visual C++ Redistributable for Visual Studio 2017]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads Microsoft Visual C++ Redistributable for Visual Studio 2017] - v 32-bit and 64-bit - by Microsoft
<div style="margin-left: 10px;">
 
'''Files to download''' :
* <span style="color: #d0eb50">'''Other Tools and Frameworks'''</span> - ''Microsoft Visual C++ Redistributable for Visual Studio 2017 x64''
* <span style="color: #d0eb50">'''Other Tools and Frameworks'''</span> - ''Microsoft Visual C++ Redistributable for Visual Studio 2017 x86''
</div>
</div>
 
Mod Notes: this Tool is required for Mod Organizer 2 to function properly
 
==Mod Manager==
{{Notice|text=The paid for version of [https://www.ccleaner.com/ ccleaner] is known to break Mod Organizer 2's [http://wiki.step-project.com/Guide:Mod_Organizer_Advanced#The_virtual_filing_system/ Virtual Filing System (VFS)].  Unchecking the 'windows event logs' option under ccleaner's advanced tab will help ensure this doesn't happen. Also make sure the Profile Folder Remains in the same location of Mod Organizer 2 as all the base files otherwise Relinker could break}}
====<span style="color:cyan">[Mod Organizer 2]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://www.nexusmods.com/skyrimspecialedition/mods/6194/ Mod Organizer 2] - v2.1.5 - by Tannin
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''Mod Organizer 2 (Archive)''
</div>
</div>
 
Mod notes: This is the tool we'll actually be using to download, install and manage the mods. Don't worry if it looks daunting, we'll set you right shortly.
 
===Installing Mod Organizer 2===
Once Mod Organizer 2 is downloaded some manual setup is required suggest watching [https://www.youtube.com/watch?v=3CE6xpIp3Ys this] to familiarize yourself installation procedure (Skip to 10:27):
# Create a new folder called <span style="color:Gold">Mod Organizer 2 - Lexys LOTD SE</span> (or something you would Recognize easily) in the <span style="color:Gold">'''Root'''</span> of a Drive (so you have some like <span style="color:Gold">E:\Mod Organizer 2 - Lexys LOTD SE</span>).
# Extract the contents of the downloaded Zip file to the folder created in Step 1
#  Run ModOrganizer.exe
# A popup box should appear, asking you to "choose an Instance" pick '''Portable'''
# A 2nd popup should appear; from the drop-down menu pick '''Skyrim Special Edition'''
# A 3rd popup should appear asking if you want to see the tutorial.  Those who are new to Mod Organizer 2 should select '''Yes'''.  Those who are very familiar with it should Select '''No'''.
# A 4th popup should appear stating that 'Mod Organizer is not set up to handle nxm links.  Associate it with nxm links?'  The recommended response is '''Yes''', as this will allow Mod Organizer 2 to handle Nexus file links. 
 
Congratulations Mod Organizer 2 is installed.  Now we need to configure it properly.
 
<span style="color:Orange">Idiot check make sure you don't move your mods folder out of Mod Organizer 2 base folder</span>
 
=== Configuring Mod Organizer 2 ===
Now that Mod Organizer 2 is installed to setup up correctly
 
* From the toolbar click the Spanner and screwdriver icon.
* Under the Nexus tab make sure the '''Automatically login to Nexus''' is '''Ticked'''
* Input your Nexus User Name and Password.
* Click OK
 
{{Notice Small|text=If you're installing onto a smaller SSD for example and are short for space consider changing your Downloads location to a larger hard drive. To do this, make a folder on the hard drive named <span style="color:Gold">'Skyrim Mod Downloads'</span> or similar. Then on the <span style="color:Gold">[Path]</span> tab of MO2 click the box labelled <span style="color:Gold">"Downloads"</span> and point the Downloads directory option to the folder you just made. I suggest not changing any of the other "Paths".}}
Congratulations Mod Organizer 2 should be properly configured. Next, we need to set up a base profile.
 
=== Mod Organizer 2: Base Profile Creation ===
Now the Mod Organizer 2 is installed and configured correctly, we need to create a Base Profile to work from.
# Click the <span style="color:Gold">[Configure Profiles]</span> button at the top of the window. The icon looks like an id card.
# Click <span style="color:Gold">[Create] and type <span style="color:Gold">"Vanilla Skyrim SE" </span>in the text box.
# Verify that <span style="color:Gold">"Default Game Settings" </span>is unchecked then click [OK]. The <span style="color:Gold">"Vanilla Skyrim SE"</span> profile will appear in the list.
# Exit from the Configure Profiles window and change to the newly create Profile.
# reopen Configure Profiles window and the Select the <span style="color:Gold">"Default" </span>profile and click <span style="color:Gold">[Remove]</span>. Select <span style="color:Gold">[Yes] </span>when prompted.
# Close the dialogue by clicking <span style="color:Gold">[Close]</span>.
# Verify that <span style="color:Gold">"Vanilla Skyrim SE" </span>is the currently selected profile in the "Profile" drop-down above the left-pane of the Mod Organizer window.
 
=== Setting up Base Tools for Mod Organizer 2 ===
Now to setup the tool's UI and other such settings. Follow the steps below
 
{{Notice Small|text=Some extenders and tools such as SKSE, Skyrim, Skyrim Launcher, LOOT and the Creation Kit should appear already configured in the list that will pop up. To configure the remaining tools, perform the following: }}
# Click the <span style="color:Gold">[Executables]</span> button at the top of the main Mod Organizer window. The icon looks like a pair of cogs.
# In the <span style="color:Gold">"Title"</span> text box type "SSEEdit".
# In the <span style="color:Gold">"Binary"</span> text box type <span style="color:Gold"><SSEEdit Path>\SSEEdit.exe</span> or select it using windows explorer by pressing the [...] button.
# Do not select any of the optional check boxes.
# Click the <span style="color:Gold">[Add]</span> button. SSEEdit should appear in the list.
# Repeat this process for <span style="color:Gold">Merge Plugins</span>, <span style="color:Gold">Wrye Bash</span> and <span style="color:Gold">zEdit</span>, replacing the appropriate fields then close the dialogue by clicking [Close].
 
{{Notice Small|text=What this step has done is added the tools you'll use as part of the modding process as executables that can be run through Mod Organizer. Most of the tools we'll use will need to be run through Mod Organizer to work correctly. This is so the tools can 'see' the virtual file system Mod Organizer sets up. }}
 
Next we'll fix the default left pane order, which is scrambled from how it should look. Drag and drop the files in the left pane until they look like this:
 
  * Dawnguard
  * HearthFires
  * Dragonborn
 
We now need to run LOOT to organize the right pane so it depicts the correct order also. Perform the following steps:
 
# Select <span style="color:Gold">LOOT </span>from the drop-down list of executables.
# Click the <span style="color:Gold">[Run]</span> button
# Towards the top right-hand corner is an icon that looks like 3 horizontal lines. Mousing over it shows it's for 'Sort Plugins'. Click it.
# LOOT will now download any updates to its master list file and compare the files it sees to this master list file.  LOOT will display warning messages about the ITMs and deleted references the 3 Bethesda ESMs contain.  Do not worry about them at this time.  They will be dealt with later, in the <span style="color:Gold">Clean the Bethesda ESM's</span> step.
# The calculated load order is then displayed. Click <span style="color:Gold">'Apply'</span> to accept this order. If no changes are necessary there may not be an 'Apply' option as no changes are needed.
# Close Loot using the Red X.
 
This process has loaded LOOT via Mod Organizer. This enables LOOT to act upon any and all of the .ESM and .ESP files in Mod Organizer's virtual file system. It compares what files it sees to the Master-List of all .ESM and .ESP files and suggests tweaks as required. Some files need to load before others or after others for their effects to be fully noticeable. LOOT helps this to happen. If you look at the Right pane of Mod Organizer now, you should notice that the files are in the same order that you just sorted them into on the Left pane, with Skyrim.esm and Update.esm above them. This is the correct formation.
 
This process has enabled the <i>Dawnguard, Hearthfires,</i> and <i>Dragonborn</i> DLCs for use in the game.
 
Congratulations Mod Organizer 2 Base Profile should now be properly set up. Next, we need to set up a Modding Profile.
 
=== Creating Legacy Of The Dragonborn: Special Edition Profile  ===
 
We've made a Vanilla Skyrim profile. This means you can play vanilla unmodded Skyrim via Mod Organizer at a single mouse click. Now we'll make the profile with which we'll mod Skyrim. This is how we proceed:
 
* Click the <span style="color:Gold">[Configure Profiles]</span> icon at the top of the main Mod Organizer window. The icon looks like an id card.
* Select <span style="color:Gold">"Vanilla Skyrim SE"</span> then click [Copy].
* Type <span style="color:Gold">"Legacy Of The Dragonborn - Special Edition"</span> in the text box and hit [OK].
 
A couple of points to be made here: Firstly, when you make a new profile, Mod Organizer makes new copies of Skyrim.ini and SkyrimPrefs.ini. If and when you make ini files changes, you will be making them to THESE files. Secondly, we installed the base three files of Skyrim Script Extender (SKSE) earlier, but didn't install the script files. We will do this now to show how to install a mod via Mod Organizer. Ensure you have your newly made profile active and then perform the following steps:
 
* Click the small screwdriver and wrench icon adjacent to the <span style="color:Gold">"Profile"</span> drop-down and select <span style="color:Gold">"Install Mod..."</span>.
* Navigate to the downloaded SKSE archive and click <span style="color:Gold">[Open]</span>.
* Replace the default text, if any, in the <span style="color:Gold">"Name"</span> text box with <span style="color:Gold">"SKSE Scripts"</span>. This is the name that will be displayed in the left pane post-installation.
* In the file tree, navigate to the <span style="color:Gold">"Data"</span> folder inside the archive, right-click and select <span style="color:Gold">"Set Data Directory"</span>. Only the Scripts folder should be visible and checked.
* Click [OK].
 
The mod will now be displayed with an empty check box in the mod window. This mod is now installed but not yet enabled for use by the game. Also, note that Mod Organizer does not have a version number or category set for this mod. To resolve this, perform the following:
 
* Right-click the mod and select <span style="color:Gold">"Information..."</span>. (Alternatively, double click the mod name.)
* In the <span style="color:Gold">"Categories"</span> tab, check the box next to <span style="color:Gold">"Utilities"</span> to add that category to this mod.
* In the <span style="color:Gold">"Nexus Info"</span> tab, set the version number to the installed SKSE version number but set the Mod ID to -1.
 
This has set the proper version number and category for this mod. The colour of the text also indicates that SKSE is not available on the Nexus. Look at the <span style="color:Gold">[File Tree]</span> tab to see the contents of the folder that will be virtually placed inside the Skyrim/Data folder. Note the meta.ini file is shown which Mod Organizer uses to store all the related data for the mod and it will not be visible to the game when executed.
 
{{Notice Small|text=Any mods downloaded directly into Mod Organizer from the Nexus will have one or more of the data fields automatically filled based on Nexus server-provided information.}}
 
* Click <span style="color:Gold">[Close]</span> to save and exit the window.
 
Mods version numbers that can be verified by the Nexus will be either Green(Current+) or Red(Out Of Date). To make the mod visible to the game:
 
* Check the box adjacent to the mod name.
 
The files located inside this mod folder will now be visible to any programs executed through Mod Organizer as if they were placed inside of the Skyrim/Data folder. Any conflicts are handled by Mod Organizer in priority order (higher priority overwrites lower priority). Give this a try now:
 
* Select <span style="color:Gold">"SKSE"</span> in the drop down above the right pane then click <span style="color:Gold">[Run]</span>.
 
This will execute the game through Mod Organizer using the SKSE_Loader.exe. The Mod Organizer window will close as SKSE is automatically configured to do so. At this point, SKSE is now properly installed with all included script functionality. There is also a way to check you have SKSE loaded and working:
 
* When the game loads to the menu, open the console. This is usually one by pressing the key directly above the [Tab] key. It's often the ` or ~ key. This will open a small command prompt in the lower left corner. It may be hard to see but it should be there. Type the command <span style="color:Gold">"getskseversion"</span> without the quotes. It should give output as to the version you have installed. If it's anything other than 2.0.10 then recheck the original SKSE install and the scripts install just performed.
 
Exit the game, and if needed ensure SKSE is correct again after checking install. Do not continue until you're sure SKSE is correctly installed.
 
We've now set up the profile we wish to install mods too. We've also set up a Vanilla Profile. Either a modded game or the vanilla game can be played just by changing the profile. Additionally, should you wish to make any other profile, you can simply copy that Vanilla Skyrim profile, rename it and start with that new profile.
 
== Clean the Bethesda ESM's ==
 
With profiles now set up properly, it is time to begin modding some vanilla game files. To increase stability, SSEEdit will be used to clean ITMs and UDRs from Bethesda 's ESMs. This improves compatibility between the various DLCs and lessens the chance of instability in Skyrim. Perform the following:
 
Before we start cleaning the ESMs we need to backup the originals, navigate to Skyrim Special Edition\Data folder and backup the following:
* Update.esm
* Dawnguard.esm
* HearthFires.esm
* Dragonborn.esm
 
Once the original ESMs are backed up we can start the cleaning process:
 
* Start Mod Organizer.
* Select "SSEEdit" from the drop down above the right pane and click [Run].
* Right-click inside the file listing and select "None".
* Check the box adjacent to Update.esm and click [OK]. Wait for the message "Background Loader: finished" to appear in the right pane.
* Right-click Update.esm and select "Apply Filter For Cleaning". Wait for the message "Done: Applying Filter" to appear in the right pane.
* Right-click Update.esm and select "Remove Identical To Master Records". Wait for the message "[Removing "Identical to Master" records done]".
* Right-click Update.esm and select "Undelete and Disable References". Wait for the message "[Undeleting and Disabling References done]".
* Click the [X] on the title bar to close SSEEdit.
 
Update.esm has now been cleaned, meaning that any improperly removed records or edited records that were identical to the base Skyrim.esm file have been fixed.
<b>Repeat the process above for all of the DLC ESMs in order selecting only one at a time. Do NOT attempt to clean Skyrim.esm itself.</b>
 
Dawnguard.esm must also be cleaned twice to remove all duplicate records. When you clean Dawnguard.esm the first time, check "Backup Plugins". Do not check it the second time.
 
<span style="color: gold">Manual SSEEdit Cleaning For Dawnguard.esm Also Required:</span>
Open SSEEdit and load only <span style="color: gold">Dawnguard.esm</span>
Once loaded '''Left click''' and open <span style="color: gold">CELL</span> > <span style="color: gold">Block 5</span> > <span style="color: gold">Sub-Block 3</span> > select <span style="color: gold">00016BCF</span>. Scroll down the view window on the right to find <span style="color: gold">XEZN</span> subrecord referring to <span style="color: gold">RiftenRatwayZone [ECZN:0009FBB9]</span>. '''Right click''' and select Remove.
Next '''Left click''' and open <span style="color: gold">CELL</span> > <span style="color: gold">Block 2</span> > <span style="color: gold">Sub-Block 1</span> > select <span style="color: gold">0001FA4C</span>. '''Right click''' and select Remove.
Last '''Left click''' and open <span style="color: gold">CELL</span> > <span style="color: gold">Block 8</span> > <span style="color: gold">Sub-Block 1</span>. '''Right click''' and select Remove.
Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK].
 
Once you have finished the cleaning process Navigate to Mod Oraganizer 2/mods folder and create new folder called '''Cleaned Vanilla ESMs'''
 
Navitgate back to your Skyrim Special Edition '''DATA''' folder and Cut and Paste these files:
 
* Update.esm
* Dawnguard.esm
* Hearthfires.esm
* Dragonborn.esm
Into the newly created '''Cleaned Vanilla ESMs''' Inside MO2/Mods folder.
 
Once you have cleaned and created a mod from the '''Cleaned ESM''' you can restore the original '''UNCLEANED'' ones backed earlier to the '''DATA''' folder.
 
This preserves an absolutely clean Skyrim/Data directory and also allows our modded profile to run with the modified, cleaned vanilla ESM files. To finish up the cleaning, perform the following:
 
* Start Mod Organizer.
* Verify the "Legacy Of The Dragonborn - Special Edition" profile is the currently selected.
* Drag the newly created mod "Cleaned Vanilla ESMs" Above the "SKSE Scripts" mods in the left pane and activate it by checking the box.
 
To recap the current set up:
 
* Running Skyrim through Steam results in a completely vanilla experience.
* Running the "Vanilla Skyrim" profile through Mod Organizer with "Skyrim" selected in the drop-down results in a completely vanilla experience.
* Running the "Legacy Of The Dragonborn - Special Edition" profile through Mod Organizer with "SKSE" selected in the drop-down results in a SKSE enabled experience using the cleaned base ESM files.
 
So, now to start your modified game, always start Mod Organizer, select SKSE and press [RUN].
 
==BethINI==
 
====<span style="color:cyan">[BethINI]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [https://www.nexusmods.com/skyrim/mods/69787/? BethINI] - 2.7.1 - by DoubleYou
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''BethINI''
</div>
</div>
 
Mod notes: This program was created by DoubleYou (The S.T.E.P. resident INI Master). BethINI (pronounced "Bethany") is an attempt to restore decency to the INI configuration files for games created by Bethesda.
 
Recommended Setting:
# Run BethINI.exe '''<span style="color:Gold">Outside of MO and make sure it is closed otherwise changes wont take effect</span>'''
# Mod Organizer users should go to the Setup tab within BethINI and select the profile they wish to use via the ''INI Path'' setting. Your profiles should be autodetected.
# Under the Basic tab '''''Click''''' the '''<span style="color:Gold">DEFAULT BUTTON</span>'''. This will refresh your INI files to the default settings for your system, with minimal tweaks.
# Under the Basic tab '''''Click''''' the '''<span style="color:Gold">HIGH PRESET</span>'''.
# Under the Basic tab '''''Make sure''''' the '''<span style="color:Gold">BethINI PRESET</span>''' is checked.
# Under the Basic tab '''''Make sure''''' the '''<span style="color:Gold">Recommended Tweaks</span>''' is checked.
# Under the Basic Tab make sure '''''Windowed Mode''''' is '''<span style="color:Gold">UNCHECKED</span>'''
# Under the Basic Tab make sure '''''Borderless''''' is '''<span style="color:Gold">UNCHECKED</span>'''
# Under the Basic Tab make sure '''''FXAA''''' is '''<span style="color:Gold">CHECKED</span>'''
# Under the Basic tab make sure '''''Antialiasing''''' is set to '''<span style="color:Gold">NONE</span>'''.
# Under the Basic tab make sure '''''VSync''''' is '''<span style="color:Gold">UNCHECKED</span>'''.
# Under the Basic tab make sure '''''Lock Frame Rate''''' is '''<span style="color:Gold">UNCHECKED</span>'''.
# Under the General tab make sure '''''Intro Logos''''' is '''<span style="color:Gold">UNCHECKED</span>'''.
# Under the General Tab Make sure '''''Post-Load Update Time''''' is '''<span style="color:Gold">2000</span>'''.
# Under the Gameplay Tab Make Sure '''Over-Encumbered Reminder''' is set to '''<span style="color:Gold">60</span>'''.
# Under the Gameplay Tab Make Sure '''NPC Use Ammo''' is '''<span style="color:Gold">CHECKED</span>'''.
# Under the Gameplay Tab Make sure '''''1st Person Arrow Tilt-up Angle''''' is '''<span style="color:Gold">0.7</span>'''.
# Under the Gameplay Tab Make sure '''''3rd Person Arrow Tilt-up Angle''''' is '''<span style="color:Gold">0.7</span>'''.
# Under the Gameplay Tab Make sure '''''1st Person Bolt Tilt-up Angle''''' is '''<span style="color:Gold">0.7</span>'''.
# Under the Interface Tab Make sure '''''Mouse Settings -> Lock Sensitivity''''' is '''<span style="color:Gold">0.0125</span>'''.
# Under the Detail Tab make sure '''''Field of View''''' is set to '''<span style="color:Gold">85.00</span>'''.
# Under the Detail Tab make sure '''''Particles''''' is set to '''<span style="color:Gold">2000</span>'''.
# Under the Detail Tab make sure '''''Depth of Field''''' is '''<span style="color:Gold">CHECKED</span>'''.
# Under the Detail Tab make sure '''''Lens Flare''''' is '''<span style="color:Gold">UNCHECKED</span>'''.
# Under the Detail Tab make sure '''''Reflect Sky''''' is '''<span style="color:Gold">CHECKED</span>'''.
# Under the Detail Tab make sure '''''Ambient Occlusion''''' is set to'''<span style="color:Gold">NONE</span>'''.
# Under the Detail Tab make sure '''''Shadow Resolution''''' is set to '''<span style="color:Gold">2048</span>'''.
# Under the Detail Tab make sure '''''Sun-Shadow Update Time''''' is set to '''<span style="color:Gold">0</span>'''.
# Under the Detail Tab make sure '''''Sun-Shadow Update Threshold''''' is set to '''<span style="color:Gold">2.0</span>.'''
# Under the Detail Tab make sure '''''Improved Shader''''' is '''<span style="color:Gold">UNCHECKED</span>'''.
# Under the View Distance Tab make sure '''''Grass Fade''''' is set to '''<span style="color:Gold">18000</span>.'''
# Under the Visuals Tab make sure '''''Grass Density''''' is set to '''<span style="color:Gold">60</span>.'''
# Under the Visuals Tab make sure '''''Grass Diversity''''' is set to '''<span style="color:Gold">15</span>.'''
# Under the Basic Tab '''''Click the ''<span style="color:Gold">Save and Exit button</span>.
 
==Post BethINI Tweaks==
 
===== <span style="color:cyan">SKSE.ini</span> =====
 
The first step to editing the SKSE.ini is to create it. Perform the following:
 
* Right-click Skyrim Script Extender in the Mod Organizer mod list.
* Select "Open In Explorer".
* Create and enter a folder named SKSE.
* Create and open a text file named SKSE.ini. (Make sure you are showing hidden file extensions)
 
Once this file is open to be edited, paste in the following:
 
[General]
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048
 
This enables self-healing of rogue updating scripts in saves.
 
Save and close SKSE.ini then exit explorer.
 
===== <span style="color:Cyan">Skyrim.ini</span> =====
[Grass]
bGrassPointLighting=1
iMaxGrassTypesPerTexure=15 <span style="color:gold">(make sure you have this.) </span>
iMinGrassSize=60 <span style="color:gold">(make sure you have this.) </span>
 
===== <span style="color:Cyan">SkyrimPrefs.ini </span> =====
[Controls]
bMouseAcceleration=0
 
[Display]
bSAOEnable=0
fInteriorShadowDistance=3000 <span style="color:Gold">(Make sure is this the value)</span>
 
[Grass]
b30GrassVS=0
fGrassMaxStartFadeDistance=18000 <span style="color:Gold">(Make sure is this the value)</span>
 
[Main]
bSaveOnPause=0 <span style="color:Gold">(Change existing value)</span>
bSaveOnRest=0 <span style="color:Gold">(Change existing value)</span>
bSaveOnTravel=0 <span style="color:Gold">(Change existing value)</span>
bSaveOnWait=0 <span style="color:Gold">(Change existing value)</span>
 
Due to the heavily modded nature of this guide, it is advised to have autosaves turned off and to create fresh new saves every time and not overwrite old preexisting saves.
 
==xLODGEN==
{{Notice Small|text='''Make sure to Install xLODGEN Outside the main Skyrim SE Directory and the Mod Organizer 2 mods folder'''}}
 
==== <span style="color:Cyan">[xLODGEN]</span> ====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://mega.nz/#!AdIQASID!cHKQP-SevvHzrpGQKoX1-8eKePy8I0aUy_CEbRpdnBw xLODGEN] - v Beta 33 - by Sheson
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''xLODGen-33 ''
* <span style="color: #d0eb50">'''OPTIONAL FILES'''</span> - ''[https://mega.nz/#!RVxiWBYA!Uipp7y8vwpPvyRnNRyHoLVT3wFjIEbIdmouMqfsQm60 SSE-Terrain-Tamriel.esm]''
</div>
</div>
 
Special Installation:
 
# Download and install the Optional SSE-Terrain-Tamriel.esm file as a mod in Mod Organizer 2.
# Download the Main xLODGen-33 archive.
# Extract the contents to a new folder called <span style="color:Gold">xLODGEN</span> but DO NOT PUT THE FOLDER INSIDE the main Skyrim SE OR Mod Organizer 2 folder.
# Inside the Newly created xLODGEN folder create another folder called <span style="color:Gold">SSELODGen_Output</span>
# Once the above is done, open Mod Organizer 2 and add xLODGenx64.exe as an executable.
# In the <span style="color:Gold">Arguments</span> field enter <span style="color:Gold">-sse -o:"<Path where you installed xLODGEN>\SSELODGen_Output" </span>.
for example my path is "E:\Skyrim Special Edition Tools\" and so in arguments: <span style="color:Gold">-sse -o:"E:\Skyrim Special Edition Tools\SSELODGen_Output"</span>
 
Mod Notes: This is a utility used to generate LOD meshes and textures "exactly" like CK.
 
==DynDOLOD==
==== <span style="color:Cyan">[DynDOLOD Standalone]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [https://mega.nz/#!UFIWlS7Z!DYbeExgplNviPK3xyYxqCrHWBRWbshzNuKivPga7jS0 DynDOLOD Standalone] - v2.54 - by Sheson
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''DynDOLOD-Standalone.2.54''
</div>
</div>
 
Special Installation:
 
# Download the archive file.
# Extract the contents to a new folder called <span style="color:Gold">DynDOLOD Special Edition</span>
# Once the above is done, open Mod Organizer 2 and add TexGenx64 and DynDOLODx64 as executables.
# In the <span style="color:Gold">Arguments</span> field enter <span style="color:Gold">-sse</span> for each executable.
 
Mod Notes: This is a utility used to create a mod based on the load order, which adds custom, distant LOD for objects to Skyrim.
 
== Merge Plugins Standalone - Lexy's Legacy of The Dragonborn Special Edition Profile ==
<span style="color:Orange">Idiot Check:</span> Make sure you have extracted the Creation Kits scripts archive to your Data folder.
 
{{Notice Small|text=Please note if you cannot find the <span style="color:Gold">TESV_Papyrus_Flags.flg</span> during setup you need to change the file structure of the Creation Kit scripts so it is <span style="color:Gold">Data\Scripts\Source</span>}}
 
In this section we will be creating a new profile in Merge plugins standalone so we can create new merged.
# Open Merge Plugin Standalone.
# Click the big plus symbol <span style="color:Gold">'''Create New Profile.'''</span>
# Name the new profile <span style="color:Gold">Lexy's LOTD SE</span>
# Path: This is where SkyrimSE.exe is on your system so for me it's <span style="color:Gold">(H:\Steam\steamapps\common\Skyrim Special Edition\).</span>
# Select your new  <span style="color:Gold">Lexy's LOTD SE</span> profile (turning it <span style="color:lightblue">lightblue</span>) and click the <span style="color:Gold">OK</span> button.
# Once it is loaded you should be asked to setup the new profile.  If not click the '''Gear Icon''' in the tool bar at the top of Merge Plugin Standalone.
# Setup as per SRLE Base Instructions which can be found [http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Merging HERE].
 
Check this Pictures on how to setup Merge Plugin Standalone: [https://imgur.com/a/nDpxe Here]
 
This [https://www.youtube.com/watch?v=0S6cpCwTezE GP video] gives you a complete explanation of Merge Plugin Standalone.  It's long, but it's worth watching, and some parts can be easily skipped via the video's navigation tabs.
 
==ENB Installation==
====<span style="color:cyan">[ENB Series]</span>====
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div> [http://enbdev.com/mod_tesskyrimse_v0356.htm ENB Series] - v0.356 - by Boris Vorontsov
<div style="margin-left: 10px;">
'''Files to download''' :
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''ENBSeries v0.356 for TES Skyrim SE''
</div>
</div>
 
Specail Installation:
# The Download link is down the very bottom of the page.
# When the file has downloaded, open the Wrapper Version folder enclosed in the archive and extract ONLY the files: <span style="color:Gold">d3d11.dll, d3dcompiler_46e.dll, and enblocal.ini</span>
# Place the <span style="color:Gold">d3d11.dll, d3dcompiler_46e.dll, and enblocal.ini</span> into the Main Skyrim Special Edition Directory.
# Once extracted open the enblocal.ini and change the following setting:
 
Under [ENGINE], set ForceVSync=false (If running VSync through Driver)
 
== GPU Driver Settings ==
{{Notice Small|text=These settings will be system dependent.  What works for me may not work for you.}}
 
==== <span style="color:Cyan">[NVIDIA Profile Inspector]</span> ====
 
<div style="border-left:medium solid #14ff17; padding-left:3px;">
<div style="cursor:default; border-radius:2px; width:42px; height:16px; background-color:#006666; background:-webkit-linear-gradient(#006666, #669999); background:-moz-linear-gradient(#006666, #669999); background:-o-linear-gradient(#006666, #669999); background:linear-gradient(#006666, #669999); text-align:center; display:inline-block; padding:1px;"><span style="font-size:12px; color:#A8C9A7; line-height:1em;"><i><b>CORE</b></i></span></div>{{User:Kesta/flare|Tool}} [http://www.guru3d.com/files-details/nvidia-profile-inspector-download.html Nvidia Inspector] -  2.1.2.0 - by Orbmu2k
<div style="margin-left: 10px;">
'''Files to download''' :
 
* <span style="color: #d0eb50">'''MAIN FILES'''</span> - ''NVIDIA Inspector''
</div>
</div>
 
Special Installation:
* Download and install NVIDIA Inspector, which includes NVIDIA Profile Inspector as a separate executable.
* Download a [https://www.dropbox.com/s/iwc7d4suyrtbv5j/Skyrim%20SE%20Nvidia%20Inspector%20Profile.nip?dl=0 pre-made Profile] .
* Load NVIDIA Inspector and start NVIDIA Profile Inspector.  On the Profile Inspector's tool bar there should be an icon of a box with green arrow pointing down.  Hovering over the icon should display '''Import user defined profiles''' .
* Once the profile have been installed, use the search bar and navigate to '''The Elder Scrolls V: Skyrim Special Edition'''.
* Then double check the following has been set in the installed Profile:
 
2 - Sync and Refresh
* Frame Rate Limiter                                            <span style="color:Gold">58</span>  (From the drop down menu select 58)
* Maximum pre-rendered frames                                  <span style="color:Gold">1</span>
* Vertical Sync                                                <span style="color:Gold">Force On</span>  (My game seems more smooth with these setting this may not be the same for you, but remember one rule, you must have Vsync enable somewhere either through the game, your ENB or the driver.)
3 - Antialiasing
* Antialiasing - Mode                                          <span style="color:Gold">Enhance the application setting</span>
* Antialiasing - Setting                                        <span style="color:Gold">4x [4x Multisampling]</span>
4 - Texture Filtering
* Anisotropic filtering mode                                    <span style="color:Gold">User - defined/Off</span>
* Anisotropic filtering setting                                <span style="color:Gold">16x</span>
* Texture Filtering - Anisoptropic Sample Optimization          <span style="color:Gold">On</span>
* Texture Filtering - Negative LOD bias                        <span style="color:Gold">Clamp</span> (Leave at clamp)
* Texture Filtering - Quality                                  <span style="color:Gold">High Quality</span> (You can lower if needed)
* Texture Filtering - Trilinear optimization                    <span style="color:Gold">On</span> (will be ignored if using high quality)
 
<span style="color:magenta">Now we can go back to the main page and start the modding adventure of Skyrim Special Edition. Start at the "Mod Installation Advice" heading.</span> -> [https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE#Mod_Installation_Advice Lexy's: Legacy of The Dragonborn Special Edition]

Latest revision as of 04:29, October 30, 2020

Welcome to Lexy's: Legacy of The Dragonborn Special Edition
A STEP Hosted guide based of Neovalen's Skyrim Revisited: Legendary Edition
Created and maintained by Darth_mathias and DarkladyLexy With help from Nozzer66
Last Update: 18:21:51 12 May 2024 (GMT)


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THIS VERSION OF THE GUIDE NO LONGER BEING UPDATED DUE TO THE STEP SITE BEING REDESIGNED PLEASE USE THE NEXUS VERSION INSTEAD