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<center>{{Notice Small|text=Latest version: 3.2.0 (24 March 2014). Changelog is [[Pack:Explorers_Guide#Changelog|here]]|1}}</center>
<center><font size="6" color="#cc6600">A Real Explorer's Guide to Skyrim</font></center>
 
 
 
<center>Skyrim is a great game, but it suffers terribly from a lack of life overall. Does the great empire really only consist of mini settlements with some farmers in them? <br>The cities are too small and underpopulated. Most of the towns seem deserted. Even its capital, Solitude, is smaller than the average city in Oblivion. <br>
''A Real Explorer's Guide'' (REGS) will provide players with a mod compilation that will finally turn Skyrim into a country that feels alive, without derailing from the original game's style.
<br>
You will not find any over the top mods here. Mods that had overpowered, non-fitting or broken contents were stripped from those parts.
<br>
Our goal is to bring you a modlist which you would like to use permanently in all of your next playthroughs. <br> REGS attempts to hold true to the intended spirit of the game and is generally lore-friendly.</center>
 
 
<div>{{TOC right}}</div>
== Introduction ==
 
A Real Guide to Skyrim is a STEP hosted guide, designed with three goals in mind:
<ul>
<li>Providing users with some of the best landscape, city and quest mods.</li>
<li>Maintaining Lore-Friendliness, meaning mods that differ greatly from the vanilla feel of the game will not be listed.</li>
<li>Focusing on compatibility with other guides and mods.</li>
</ul>
 
REGS is mostly modular. It is your choice to install a mod or not, although it is strongly recommended to install everything.
 
 
== On compatibility ==
 
REGS has been made ''explicitly compatible'' with - but not dependent on - the following compilations:
<ul>
<li>[http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition Skyrim Revisited: Legendary Edition] (special installation instructions & conflict resolution guide available [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution here])</li>
<li>[http://wiki.step-project.com/STEP:2.2.8 STEP] (both Core and Extended)</li>
</ul>
<br>
REGS has been made ''explicitly compatible'' with - but not dependent on - the following mods:
<ul>
<li>[http://www.nexusmods.com/skyrim/mods/15508/? Better Fast Travel - Carriages and Ships] (incompatible with Touring Carriages, choose one of the two)</li>
<li>Interior Lighting Mods</li>
<li>[http://www.nexusmods.com/skyrim/mods/38529/? Touring Carriages] (incompatible with Better Fast travel, choose one of the two)</li>
<li>[http://www.nexusmods.com/skyrim/mods/19/? Unofficial Skyrim Patches]</li>
</ul>
N.B.: If a mod is not listed here it doesn't mean it is incompatible. 99% of Nexus mods are compatible with this pack, though some might need conflict resolution  Ask in the [http://forum.step-project.com/topic/4152-a-real-explorers-guide-to-skyrim/ forum] if you're not sure.
<br>
<br>
REGS is ''incompatible'' with the following mods:
<ul>
<li>[http://wiki.step-project.com/Chimneys_for_Skyrim Chimneys of Skyrim]: <small>Expanded Towns and Cities already adds chimneys, using this with it will cause clipping (Use Hearthfire Chimneys which is part of REGS).</small></li>
<li>[http://www.nexusmods.com/skyrim/mods/8058/? Open Cities Skyrim]:<small> Open cities is renown for being incompatible with most, if not all, city mods.</small></li>
</ul>
<br>
REGS has ''limited compatibility'' with the following mods:
<ul>
<li>[http://www.nexusmods.com/skyrim/mods/27043/? Enhanced Lighting and FX] <small> The Exteriors module is not compatible with Lanterns of Skyrim.  Install either ELFX Exteriors OR Lanterns of Skyrim, not both. ELFX is otherwise compatible with REGS. </small></li>
<li>[http://www.nexusmods.com/skyrim/mods/12933/? Extensible Follower Framework]<small> If using Nightingale Hall Restored, Karliah will miss some follower dialogue although she otherwise works as intended. Read the descriptions at the Nexus for more information.</small></li>
<li>[http://www.nexusmods.com/skyrim/mods/19281 Requiem]<small> This mod is incompatible with Realistic Room Rental Enhanced. Choose one of the two.</small>
</ul>
<br>
 
== Pre-Installation Setup ==
 
If you are using NMM or Wrye Bash, we strongly encourage you to switch to [http://www.nexusmods.com/skyrim/mods/1334 Mod Organizer].
 
You will need to install the following utilities:
 
<ul>
<li>[http://boss-developers.github.io BOSS] v2.2.0</li>
<li>[http://www.nexusmods.com/skyrim/mods/311 BOSS Userlist Manager(BUM)] v6.7</li>
<li>[http://www.nexusmods.com/skyrim/mods/25859 TES5Edit] v3.0.31 Experimental </li>
</ul>
 
Last notes before you begin:
# Ensure that your current setup is running stable. Whether it is STEP, SRLE or your own custom modlist.
# Install the REGS mods after the last mod in your mod manager program.
# Ignore all the BOSS warnings about any of the REGS mods.
# Never clean a mod listed in this guide unless it is mentioned.
# Only install patches offered by a mod when REGS doesn't warn you not do it.
# Read every sentence, even if you think it doesn't apply to you.
# Remember: REGS is modular. You can choose to install whichever mods you like.
 
=== World Improvements ===
 
==== Foundation ====
 
===== [http://www.nexusmods.com/skyrim/mods/22959 Nernie's City and Village Expansion] =====
 
'''Description:''' This mod aims to make the city and village exteriors of Skyrim feel more distinct, detailed and lively. For this guide, we will be using a modified version of this mod (available below). However the resources from the original mod are still necessary.<br>
'''Author:''' Nernie<br>
'''Version:''' 1.25 (Loose files)<br>
'''Optionals:''' None.<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
<ul>
<li>NerniesOptionalFiles folder</li>
<li>NerniesCityandVillageReadme.txt</li>
<li>NerniesCityandVillageExpansion.esp</li>
</ul>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/14351 Skyrim Sewers] =====
 
'''Description:''' Because every RPG should have sewers, and Skyrim is no exception.<br>
'''Author:''' Viltuska<br>
'''Version:''' 4.11<br>
<span class="instructions">Special Instructions:</span> You should not install this mod, but please download endorse it nonetheless to give credit to the original author. A modified and merged version is included in the REGS - Cities.esp that is available below. <br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/35693 Windhelm Lighthouse] =====
 
'''Description:''' After many hours of gameplay, I just figured out that Windhelm, a city with harbour, is missing a lighthouse! Well... I've just added it and it's located in North-East of Windhelm (map marker available).<br>
'''Authors:''' MannyGT<br>
'''Version:''' 1.1<br>
<span class="instructions">Special Instructions:</span> You should not install this mod, but please download endorse it nonetheless to give credit to the original author. A modified and merged version is included in the REGS - Cities.esp that is available below. <br>
<hr>
 
===== [https://www.dropbox.com/s/mcrkqobdrdyiuzl/REGS%20v3.3%20-%20Cities.rar REGS - Cities] =====
 
'''Description:''' This mod is actually a merged and heavily modified version of Nernie's Cities, Skyrim Sewers and Windhelm Lighthouse. It has many new additions, fixes and a complete new navmesh made by CJ2311. This mod makes changes to: Solitude, Solitude outskirts, Solitude Docks, Whiterun outskirts, Windhelm outskirts and it also adds epic sewers to the 4 main cities.<br>
'''Authors:''' Nernie, Viltuska, MannyGT, CJ<br>
'''Version:''' 3.3<br>
<span class="instructions">Mod Prerequisites:</span> Nernie's Cities<br>
 
==== Cities ====
 
===== [http://www.nexusmods.com/skyrim/mods/48855 Better City Entrances] =====
 
'''Description:''' Better City Entrances is a mod that brings more details around the gate areas of the main cities, since those feel so empty in the vanilla game.<br>
'''Author:''' Zebra0<br>
'''Version:''' 1.0<br>
<span class="instructions">Special Instructions:</span>
<ul>
<li> STEP and SRLE users should install only the main file Better City Entrances - All in One download.</li>
<li>Touring Carriages should instead install only the Better City Entrances - REGS Compatible Version of the optional files section instead.</li>
</ul>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/14087 Better Docks] =====
 
'''Description:''' As the name indicates, this mod changes the docks of the 5 coastal cities of Skyrim.<br>
'''Author:''' Zebra0<br>
'''Version:''' 1.7 (Better Docks FOMOD installer)<br>
'''Installer Options:'''
<ul>
<li>REGS Compatible Version</li>
</ul>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/50336 Dawn of Riften] =====
 
'''Description:''' This mod turns Riften into what it should have been from start: The city of the thieves’ guild.<br>
'''Author:''' BluePianoTwo<br>
'''Version:''' 1.1<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
<ul>
<li>Readmes folder</li>
</ul>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/43701 Dawn of Windhelm] =====
 
'''Description:''' This mod makes Windhelm match the descriptions that NPCs give of it.<br>
'''Author:''' BluePianoTwo<br>
'''Version:''' 1.2 (STANDARD EDITION)<br>
<span class="instructions">Special Instructions:</span>Do not install the following file(s) and/or folder(s):
<ul>
<li>readme folder</li>
</ul>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/8333/ Expanded Winterhold Destruction Ruins] =====
 
'''Description:''' The Great Collapse is not presented well visually in-game. Winterhold is merely another small village, with a few damaged and abandoned houses. Yet the history of the hold tells you that this was once a major city in Skyrim that attracted travelers from across Tamriel. This mod expands the ruins to match the lore by adding several new buildings, a small (but neglected) market place and the remains of a great wall complete with gates.<br>
'''Authors:''' Rhinala70 & phaota<br>
'''Version:''' 2.23<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
<ul>
<li>Expanded Winterhold Ruins.doc</li>
</ul>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/21374 Understone Keep Fountains and Rubble] =====
 
'''Description:''' Overhauls the three main open areas of the Understone Keep and one back room. The main areas are the Entry Hall, Main Hall, and Calcelmo's Hall.<br>
'''Author:''' Venatoris<br>
'''Version:''' 1.4<br>
<hr>
 
==== Settlements ====
 
===== [http://www.nexusmods.com/skyrim/mods/13608 Expanded Towns and Cities] =====
 
'''Description:''' The most comprehensive mod for changing the smaller towns. Unlike most other mods that aim to do the same, this one does it intelligently by hand placing a lot of elements, new buildings with functional interiors and working NPCs, instead of just putting trees everywhere.<br>
'''Author:''' missjennabee<br>
'''Version:''' 12.1<br>
'''Optionals:''' ETaC - Patches<br>
'''Installer Options: ''' (Main File)
<ul>
<li>Complete or Modular</li>
<li>'''No Inns'''</li>
<li>Do not install Dragon Bridge South (for compatibility with Fight Against the Thalmor)</li>
<li>Inn Signs: User's choice</li>
<li>Textures: User's choice</li>
</ul>
'''Installer Options: ''' (Patches)
<ul>
<li>Better Fast Travel</li>
<li>Expanded Winterhold Ruins</li>
<li>Falskaar</li>
<li>Inns & Taverns</li>
<li>Lanterns of Skyrim</li>
<li>No Snow under the Roof</li>
<li>Oblivion Realms Serie</li>
<li>Static Mesh Improvement Mod</li>
</ul>
'''<span class="instructions">Special Instructions:</span>''' LOOT Rule: ETaC - Complete.esp AFTER 3DNPC.esp<br>
SR:LE users:  Install every patch for which there is a mod in SRLE. BUM rule all these patches after EtaC - Complete.esp
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/33162 Immersive Settlements] =====
 
'''Description:''' Like Expanded Towns and Cities, this mod also adds new buildings and clutter to the smaller towns. Only the Orc Strongholds module of the mod will be used since everything else is covered by other mods.<br>
'''Author:''' Pymous<br>
'''Version:''' 0.55<br>
'''<span class="instructions">Special Instructions:</span>''' Only install the following file(s) and/or folder(s):
<ul>
<li>meshes (folder)</li>
<li>textures (folder)</li>
<li>Immersive Orc Strongholds.esp</li>
</ul>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* Immersive Orc Strongholds.esp (ITM:8, UDR:0)<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/31582 Raven Rock Expanded] =====
 
'''Description:''' An expansion to Raven Rock, making it closer to town than settlement. Adding well fitting buildings and NPCs with unique schedules and AI, Morrowind style Banners, Ashlander camp, Travelers visiting etc.<br>
'''Author:''' uglydemon<br>
'''Version:''' 2.6.9<br>
<span class="instructions">Special Instructions:</span> This mod has a deleted navmesh. A replacer .esp file that fixes that is available as a part of the [http://wiki.step-project.com/Pack:Explorers_Guide#REGS_Custom_Patches REGS - Patches installer]. Not using that replacer will cause CTDs.
<br>
 
==== Locations ====
 
===== [http://www.nexusmods.com/skyrim/mods/41580 High Hrothgar Overhaul] =====
 
'''Description:''' This mod adds some elements to the exterior area of High Hrothgar for a better visual experience.<br>
'''Author:''' MannyGT<br>
'''Version:''' 1.0<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
<ul>
<li>high hrothgar overhaul - readme.txt</li>
</ul>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/36849 Immersive College of Winterhold] =====
 
'''Description:''' This mod attempts to bring some of the missing grandeur, magic and mystery to the College by adding a variety of new objects, activators, locations and books as well as improving the magical aptitudes of the faculty members.<br>
'''Author:''' Grantyboy050<br>
'''Version:''' 2.41<br>
'''Installer Options:'''
<ul>
<li>CWI Core Files</li>
<li>Dawnguard-Dragonborn Patch</li>
<li>CWI Improved NPCs</li>
</ul>
<span class="instructions">Special Instructions:</span> ERSO NPCs, Requiem, Skyre, and Skyrim Unleashed users should use not use the "CWI Improved NPCs" option, unless they're willing to resolve NPC records conflicts by themselves.<br>
SR:LE users should follow these [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution#Immersive_College_of_Winterhold special instructions]<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/30086 More Immersive Dawnguard Entrance] =====
 
'''Description:''' The entrance of the Dayspring Canyon never made much sense, you enter a small hole in the side of the mountain and find yourself in a canyon. This mods fixes that by turning the entrance into a real canyon and moving the Dawnguard map markers which was placed at the wrong location by Bethesda.<br>
'''Author:''' Ahzaab<br>
'''Version:''' 1.0<br>
<span class="instructions">Special Instructions:</span> LOOT Rule (If using STEP): BetterDGEntrance.esp AFTER Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/13632 Nightingale Hall Restored] =====
 
'''Description:''' Upgrades Nightingale Hall into a more liveable and functional space and allows Karliah to become a follower. Adds a portal to the Twilight Sepulcher, ability to level up Nightingale gear, and other features. These changes will occur after the completion of the quest Darkness Returns.<br>
'''Author:''' kryptopyr<br>
'''Version:''' 3.0<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
<ul>
<li>Readmes folder</li>
</ul>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/25029 Realistic Room Rental Enhanced] =====
 
'''Description:''' Overhauls all the inns and taverns, both aesthetically and functionally.<br>
'''Author:''' perseid9<br>
'''Version:''' 1.8.3 (RealisticRoomRental-Enhanced)<br>
'''Installer Options:'''
<ul>
<li>02 RRR_3DNPC-Patch</li>
</ul>
<span class="instructions">Special Instructions:</span>
<ul>
<li>Requiem users should not install this mod.</li>
<li>SR:LE users should follow these [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution#Realistic_Room_Rental_Enhanced special instructions].</li>
</ul>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/41626 Sky Haven Temple Merchants and More] =====
 
'''Description:''' This mod makes several additions to the Sky Haven Temple, without breaking immersion.<br>
'''Author:''' brokendeck<br>
'''Version:''' 3.3 (Optional File '''only''')<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/52296 Unique Border Gates] =====
 
'''Description:''' Unique Border Gates redesigns the border crossings of Cyrodill, Hammerfell and Morrowind by adding new, unique and immersive gates. No two are alike and I believe the design reflects the area well. Each location is discoverable and you can fast travel after discovery..<br>
'''Author:''' Duinnin<br>
'''Version:''' 2.11<br>
'''Downloads:'''
<ul>
<li>UniqueBorderGates-All</li>
<li>UniqueBorderGates-All-MoreImmersiveDawnguardEntrance</li>
</ul>
<span class="instructions">Special Instructions:</span> STEP and SR:LE users should also install the UniqueBorderGates-All-PointTheWay patch.<br>
<hr>
 
==== Enhancements ====
 
===== [http://www.nexusmods.com/skyrim/mods/15508 Better Fast Travel - Carriages and Ships - Overhauled] =====
 
'''Description:''' This mod adds more carriages to Skyrim. Now you can travel with carriages to every town and village. This mod also adds ship transportation. You can see the ships that will transport you in the images. This mod will make your role playing experience much better.<br>
'''Authors:''' Dj20 & Sp0rk<br>
'''Version:''' 3.76 (Loose Vanilla or Hearthfire)<br>
<span class="instructions">Special Instructions:</span> '''Do not''' use with Touring Carriages.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/24282 Drinking Fountains of Skyrim] =====
 
'''Description:''' This mod adds several drinking fountains around Skyrim with custom 3D models. When you "activate" a fountain, it will give you three bottles of water and if you play in 3rd person you can see an animation. Works well with mods like RnD.<br>
'''Author:''' MannyGT<br>
'''Version:''' 1.2<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
<ul>
<li>Drinking Fountains Readme.txt</li>
</ul>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/51330 Hearthfire Chimneys] =====
 
'''Description:''' This mod adds chimneys to farmhouses that have fireplaces inside. It includes smoke effects for the chimneys.<br>
'''Author:''' Scarla<br>
'''Version:''' 1.0 (Hearthfire Chimneys for Expanded Towns and Cities + Hearthfire Chimneys for Falskaar)<br>
<span class="instructions">Special Instructions:</span> STEP users need to replace the main version of the mod with the Expanded Towns and Cities version.<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/18916 Lanterns Of Skyrim] =====
 
'''Description:''' This mod adds lanterns to main roads, villages, towns and settlements.<br>
'''Author:''' MannyGT<br>
'''Version:''' 2.5 (All In One - MCM Special Edition)<br>
'''Special Instructions''': Incompatible with the Exteriors module of ELFX. Choose either LoS or ELFX-Exteriors. All other ELFX modules are compatible.
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/51188 No Snow under the Roof] =====
 
'''Description:''' This mod adds new 3d snow to structure and snowy areas. It also improves the Snow in the wilderness.<br>
'''Author:''' Prometheus<br>
'''Version:''' 2.3<br>
'''Installer Options:'''
<ul>
<li>BSA - Static Mesh Improvement Mod</li>
<li>Vanilla + Dawnguard + Dragonborn</li>
<li>Falskaar - Dawnstar Dock</li>
</ul>
<span class="instructions">Special Instructions:</span> SR:LE users should follow these [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution#No_Snow_Under_the_Roof special instructions].
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/52694 Realistic Boat Bobbing] =====
 
'''Description:''' Ever wondered why boats don't bob while in water? Bethesda made a great job adding idle animations to boats but unfortunately never added them to the game due to clipping issues. Now you can enjoy the gentle bobbing while not staring at the clipping objects!<br>
'''Author:''' Gandaganza<br>
'''Version:''' 2.3.2<br>
'''Installer Options:'''
<ul>
<li>Merged</li>
<li>REGS</li>
<li>Hearthfire Hotfix</li>
<li>SMIM</li>
</ul>
<hr>
 
=== World Additions ===
 
==== New Lands ====
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=119305443 Faction: Pit Fighter] =====
 
'''Description:''' This mod contains an all new faction to join, complete with NPCs, progression through the ranks, unique rewards and side quests.<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
 
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])<br>
quest_pitfighter.esp (ITM:5, UDR:0)<br>
<hr>
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=125029519 Faction: Pit Fighter Travels Add-On] =====
 
'''Description:''' This mod is an add-On for Faction: Pit Fighter and provides multiple new pit fight locations and rewards as well as new creatures, weapons and armor.<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide (Steam Installation Guide)]<br>
 
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])<br>
quest_pitfighter_dlc01.esp (ITM:6, UDR:0)<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/37994 Falskaar] =====
 
'''Description:''' "Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out.<br>
Falskaar's goal was to sharpen my skills in almost all areas around the board, with a focus in level and dungeon design. The result is that there is at least a little bit of everything.<br>
There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters."<br>
'''Author:''' AlexanderJVelicky<br>
'''Version:''' 1.1.4<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/25704 Wyrmstooth] =====
 
'''Description:''' "A new voice acted questline that takes you across Skyrim to the large island of Wyrmstooth. Battle across new landscapes and through new dungeons in this professionally delivered adventure.<br>
Theodyn Bienne, an imperial courier, will track you down starting from the Bannered Mare in Whiterun and will deliver to you an important message. The task seems simple enough; slay a dragon that's stirring up trouble. But things don't go that easily..."<br>
'''Author:''' Jonx0r<br>
'''Version:''' 1.12<br>
<span class="instructions">Special Instructions:</span> Do not install the following file(s) and/or folder(s):
* WyrmstoothReadme.txt<br>
<br>
 
==== New Locations & Settlements  ====
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=98945240 Amber Guard] =====
 
'''Description:''' Amber Guard was a small village in the Reach that has fallen to ruin over the last two centuries since the events of Arena. The ruins of the village are home to a band of dangerous bandits raiding the roads of Whiterun Hold since the increased Forsworn activity has driven them from The Reach.<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest <br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* tos_amber_guard.esp (38 ITMs, 0 UDRs)
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/36746 Apple Garden] =====
 
'''Description:''' Contrary to what the name of the mod might suggest, this is a nice little addition to the area surrounding Honingbrew Meadery.<br>
'''Author:''' improbabile<br>
'''Version:''' 2.0<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/47327 Cutting Room Floor] =====
 
'''Description:''' From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. They are mostly generic NPCs with no purpose, quests that were complete but cut for some reason, or just random bits of stuff to be found.<br>
'''Author:''' Arthmoor<br>
'''Version:''' 1.0.9<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/30979 Daggercross Alley] =====
 
'''Description:''' Small but immersive little addition to the Riften exterior area.<br>
'''Author:''' alaken<br>
'''Version:''' 1.1<br>
<span class="instructions">Special Instructions:</span> This mod has a deleted navmesh. A replacer .esp file that fixes that is available as a part of the [http://wiki.step-project.com/Pack:Explorers_Guide#REGS_Custom_Patches REGS - Patches installer]. Not using that replacer will cause CTDs.
<hr>
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=107255158 Granite Hall] =====
 
'''Description:''' Granitehall was a small village built around the Imperial Fort of the same name. Rumors and folktales tell of a great tragedy there many years ago, and the mysterious circumstancies surrounding it. Since that time the village has fallen to ruin and been overgrown by the forests around it.  <br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
 
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* tos_granitehall.esp (13 ITMs, 0 UDRs)
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/28283 Inns and Taverns] =====
 
'''Description:''' You know the story. You've been on the road since the sun was just starting to peer over the horizon, you're tired and thirsty but the nearest town is still many hours walk. If only there was a tavern next to the road where you could rest your weary feet and have a sip of mead...  Now there is!<br>
'''Author:''' menathadriel<br>
'''Version:''' 2.0<br>
<hr>
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=100947272 Lainter Dale - Hearthfire Edition] =====
 
'''Description:''' Laintar Dale is a small township in the snowy woods of The Pale. The place lies just off the main road between Whiterun and Dawnstar, hidden in the woods.<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide Steam Installation Guide]<br>
<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* tos_lainterdale_hf.esp (13 ITMs, 0 UDRs)
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/46693 Provincial Courier Service] =====
 
'''Description:''' This mod is a simple immersion/realism mod that provides a small shack outside of Whiterun along the main road, next to Honningbrew Meadery. When the courier is not tasked with delivering a message to you, he will be found in this shack living his daily life on a simple schedule. If a delivery is needed, no longer will be be pulled from the ether like magic. Instead, he will simply begin his journey to find you from the shack.<br>
'''Author:''' Arthmoor<br>
'''Version:''' 1.2.4<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/28131 Snowbound Acres] =====
 
'''Description:''' Adds a mostly Dunmer village to the snowy mountains that lie south of Falkreath.<br>
'''Author:''' dj2005<br>
'''Version:''' 1.3<br>
'''Optionals:'''
<ul>
<li>SRLE & STEP users: Snowbound Acres - Point The Way Compatibility Patch</li>
<li>STEP Extended Users: Roadsign - HiRes Road Signs Version 3 Worn Text Version</li>
</ul>
 
==== New NPCs ====
 
===== [http://www.nexusmods.com/skyrim/mods/36334 Inconsequential NPCs] =====
 
'''Description:''' Inconsequential NPCs' aims to add more NPCs to Skyrim in unintrusive ways that will allow them to blend immersively into the social fabric of the land.<br>
'''Author:''' Ripple<br>
'''Version:''' 1.9b<br>
'''Optionals:''' Inconsequential NPCs - Cutting Room Floor Compatibility Patch<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/8429/ Interesting NPCs] =====
 
'''Description:''' Interesting NPCs is a project to add color and life to Skyrim through three-dimensional characters. Each NPC is integrated into the world, with a backstory and an extensive dialogue tree to explore.<br>
'''Author:''' Kris Takahashi<br>
'''Version:''' 3.07<br>
'''Optionals:''' Dawnguard Meshes for Vampire NPCs + Hearthfires Patch v3.07<br>
 
==== New Quests and Adventures====
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=15308 And the Realms of Daedra] =====
 
'''Description:''' "In the early days of the First Era the Chimer warlord Ornarol made a pact with the Daedra before betraying them to his own ends.<br>
When his deceit was discovered the three Daedric Princes tore his soul asunder, each taking part of his soul as a trophy, leaving bridges between his remains and their realms of oblivion.<br>
Embark on a dangerous quest to steal back Ornarol's Soul and close these gateways to oblivion once and for all."<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* quest_andtherealmsofdaedra.esp (16 ITMs, 0 UDRs)
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide (Steam Installation Guide)]<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/33108 Fight Against the Thalmor I - Adal Matar the Lost Stronghold] =====
 
'''Description:''' Fight against the Thalmor and discover a new storyline leading to The Lost Orcish Stronghold of Adal Matar.<br>
'''Author:''' MadFrenchie<br>
'''Version:''' 1.1<br>
<hr>
 
===== Fight Against the Thalmor II - The Cyrodiil Frontier =====
 
<span class="instructions">Warning:</span> This mod is known to cause 100% reproducible CTDs (even on its own) and has therefore been removed from the guide. This entry is just here so you know that you shouldn't download it at the moment, hence the absence of a link to the mod.<br>
'''Author:''' MadFrenchie<br>
'''Version:''' 1.1<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/33261 Fight Against the Thalmor III - The Aldmeri Domain] =====
 
'''Description:''' The Thalmor sent a member of the Aldmeri Council in Haafingar,to reinforce their influence on Skyrim.<br>
Find your way to infiltrate the Aldmeri Domain, and Assassinate the member of the Council.<br>
'''Author:''' MadFrenchie<br>
'''Version:''' 1.1<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/33323 Fight Against the Thalmor IV - South Dragon Bridge] =====
 
'''Description:''' The Thalmor landed in the town of Dragon Bridge. The final episode of this massive adventure.<br>
'''Author:''' MadFrenchie<br>
'''Version:''' 1.1<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/35841 Helgen Reborn] =====
 
'''Description:''' Adds a new questline to rebuild Helgen. It includes voiced NPCs, functional shops, and is made by Mike Hancho, who’s already known for his Fallout New Vegas mods.<br>
'''Author:''' Mike Hancho<br>
'''Version:''' 105.3<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/52397 Moon and Star] =====
 
'''Description:''' "A mysterious and powerful criminal has been spotted in Skyrim, his trail dogged by hunters from Morrowind. However, there may be more at stake than it seems, and this criminal may be familiar..."<br>
'''Author:''' GanXingba<br>
'''Version:''' 1.12<br>
<span class="instructions">Special Instructions:</span> If you have the Skyrim Distance Overhaul (SDO) mod:
<ul>
<li>Mod Organizer users: Place Skyrim Distance Overhaul '''after''' Moon and Star, or use MO to hide the conflicting files from the Moon and Star mod.</li>
<li>Nexus Mod Manager users: Do '''not''' allow Moon and Star to overwrite the files from Skyrim Distance Overhaul.</li>
</ul>
<hr>
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=13666 No Mercy] =====
 
'''Description:''' A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination.<br>
Investigate events at Stendarr's Chapel and explore the dark and dangerous undercroft, sewers and caves below.<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide (Steam Installation Guide)]<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* quest_nomercy.esp (19 ITMs, 4 UDRs)
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/37489 Ogmunds Tomb] =====
 
'''Description:''' A starter dungeon located near Riverwood. It is much more detailed and better designed than the Bethesda dungeons.<br>
'''Author:''' Predrag Pesic<br>
'''Version:''' 1.2<br>
<hr>
 
===== [http://steamcommunity.com/sharedfiles/filedetails/?id=1677559 Sea of Ghosts] =====
 
'''Description:''' Among the mists and fog lie many secrets, treasures and stories long since forgotten. Travel these dangerous waters with the crew of The Winter's Warmth, exploring many new locations throughout the Sea of Ghosts.<br>
'''Author:''' ThirteenOranges<br>
'''Version:''' Latest<br>
<span class="instructions">Special Instructions:</span> Refer to the [http://wiki.step-project.com/User:Nearox/Steam_Installation_Guide (Steam Installation Guide)]<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* quest_seaofghosts.esp
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/21256 The Oblivion Realms Serie - The Gate of Solitude] =====
 
'''Description:''' There are rumors of something weird in the air. In the surroundings of Solitude people says to have been witness of unusual sunsets in the middle of the day. Just a blink of an eye and the skies were red. As quick as it happened it vanished later. People asked the Dragonborn to check on this."<br>
'''Authors:''' MannyGT and MurderWrath<br>
'''Version:''' 1.7<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/25676 The Oblivion Realms Serie - Morthal Pain] =====
 
'''Description:''' Continuation of the previous quest. No description provided in order to prevent spoilers.<br>
'''Authors:''' MannyGT and MurderWrath<br>
'''Version:''' 1.5<br>
'''Optionals:''' ORS - ChaptersLinker update AND ORS - Dremora Update<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/36317 The Lost Wonders of Mzark] =====
 
'''Description:''' "Lost Wonders of Mzark is a quest/dungeon mod for those who prefer a more puzzle-oriented game. The enemies you encounter within must be disposed of in careful ways, and you'll find more than just fights awaiting you in the depths of Mzarnumez. You might think of it like Dead Money, but for Skyrim.<br>
'''Authors:''' Guardly & MrCasual<br>
'''Version:''' 1.3<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
<ul>
<li>MzarkWonders.esp (23 ITMs, 0 UDRs)</li>
</ul>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/16197 The Secret of Dragonhead] =====
 
'''Description:''' Another dungeon and quest mod by mannyGT, geared towards high level players as usual.<br>
'''Authors:''' MannyGT<br>
'''Version:''' 3.0<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/36843 The Shadow of Meresis] =====
 
'''Description:''' "You'll find a corpse on the Carth river shore. The person died without any apparent signs of physical trauma. Around the person's neck you'll recognize a shiny, black amulet. You grab it without hesitation.<br>
Waking up you find yourself drenched in sweat in the "Four Shields Tavern" in Dragonbridge. A young Vigilant of Stendarr is watching over you. Upon closing your eyes, you can hear it in the distance again: Pained voices and dark shadows haunting you in feverish delirium..."<br>
'''Author:''' Hebrock<br>
'''Version:''' 1.1.2<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
<ul>
<li>Hebrock_Der Schatten von Meresis - EV.esp (1 ITM, 0 UDRs)</li>
</ul>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/18772 The Temple of Black Rock] =====
 
'''Description:''' Close by Mzulft, lost since countless years, an abandoned site has been recently discovered, which leads to an ancient Nordic temple. The smell of death gets intense and stronger approaching the ruins, an ancient evil rules this place and keeps forgotten treasures along with restless spirits.<br>
'''Authors:''' MannyGT and MurderWrath<br>
'''Version:''' 1.2<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/44916 Windcaller's Pass] =====
 
'''Description:''' This is an ancient mountain pass that goes through the depths of High Hrothgar. It has two entrances. The nNorth entrance is located east from Whiterun, close to the Stormcloak Whiterun Camp. The south entrance is located at the south edge of Ivarstead, right next to the road sign.
'''Author:''' Predrag Pesic<br>
'''Version:''' 1.2<br>
<hr>
 
==== Gameplay-Affecting Quests ====
 
{{Warning Small|text=The mods listed in this section will affect some of the game's mechanics and might not always be compatible with some of the popular overhauls.|1}}
 
===== [http://www.nexusmods.com/skyrim/mods/41754 Aethernautics: A space travel mod] =====
 
'''Description:''' "Visit to Aetherius occur even less frequently than to Oblivion, for the void is a long expanse and only the stars offer portal for aetherial travel, or the judicious use of magic. The expeditions of the Reman Dynasty and the Sun Birds of Alinor are the most famous attempts in our histories, and it is a cosmic irony that both of them were eventually dissolved for the same reason: the untenable expenditures required to reach magic by magicka."<br>
'''Authors:''' Trainwiz<br>
'''Version:''' 1.2<br>
<span class="clean">TES5Edit Cleaning Required:</span> ([http://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition/Mod_Cleaning Cleaning Guide])
* Aethernautics.esp (9 ITMs, 2 UDRs)
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/53780 Spectraverse - Magic of the Magna-Ge] =====
 
'''Description:''' Spectraverse features a questline with several voiced characters revolving around the Children of Magnus. Your reward for intervening in the war in heaven is a choice of 42 unique Destruction spells with scripted effects.<br>
'''Authors:''' Enai Siaion<br>
'''Version:''' 1.11<br>
<hr>
 
===== [http://www.nexusmods.com/skyrim/mods/49032 Spellmaking in Skyrim - The Last Altar] =====
 
'''Description:''' At the dawn of the 4th era, a silent purging took place; the altars and knowledge of spellmaking throughout the land, vanished. No one knows how or why, and the study of magic itself has limped on through Tamriel ever since. But legends tell of the existence of the Last Altar, seemingly untouched by the silent purge.<br>
'''Authors:''' KhalEdos<br>
'''Version:''' 1.0.8<br>
<hr>
 
=== REGS Custom Patches ===
 
===== [https://www.dropbox.com/s/4c8srbies1ft747/REGS%20v3.4.2%20-%20Patches.rar REGS - Patches] =====
 
'''Description:''' This is the most important part of the pack. You must download this and follow the directions of the Fomod installer.<br>
'''Author:''' CJ2311<br>
'''Version:''' 3.4.2<br>
'''Contents:'''
<ul>
<li>Compatibility patches for all the mods in this guide.</li>
<li>A lot of fixes.</li>
<li>Replacer ESPs for many mods in this guide.</li>
<li>USKP forwards.</li>
</ul>
<hr>
 
== BOSS Userlist Sorting ==
 
Generally speaking, the REGS patches and custom esp files should go near the bottom of your loader order but BEFORE any lighting mods you might have (ELFX, ELE, and RLO).
 
A [https://www.dropbox.com/s/bcix2ds00hyyvk3/userlist.txt userlist.txt] file is available for you to use in order to easily get all the required userlist rules.
 
This file should be placed in "<BOSS installation folder>\Skyrim\userlist.txt", or its content be affixed to the already existing file.
 
<br>
 
Alternatively, all of the rules are listed on [[Pack:Explorers_Guide/BOSS|this page]].
 
== Conflict Resolution ==
 
STEP - Core users: Necessary conflicts have been resolved and are included in the REGS esps.<br/>
 
STEP - Extended users: A patch has been made available in the FOMOD installer.<br/>
 
SRLE users: There is now a guide with special install instructions and conflict resolution available for SRLE. Please follow [http://wiki.step-project.com/Pack:Explorers_Guide/Conflict_Resolution this link.]<br/>
 
If you don't use STEP or SRLE but you use your own compilation, then you will have to do the conflict resolution by yourself.
 
== Final Steps ==
 
* If you are using [http://www.nexusmods.com/skyrim/mods/9557/ Alternate Start - Live Another Life by Arthmoor]:
# Run BOSS and rebuild the Bashed Patch. Also run FNIS and/or SUM if you use those tools.
# Play the game.
# When you wish to start Helgen Reborn, ensure that you have talked to the Whiterun Guards (yes, seriously) and played the game (or waited) at least 4 days after that. Verify there are bandits in Helgen. Make sure you do that before talking to the guy at Falkreath.
<br>
* If you are NOT using [http://www.nexusmods.com/skyrim/mods/9557/ Alternate Start - Live Another Life by Arthmoor] OR you want to play the vanilla start:
# Disable Helgen Reborn.esp from the load order.
# Run BOSS and rebuild the Bashed Patch. Also run FNIS and/or SUM if you use those tools.
# Start a new game.
# Finish the Helgen Sequence.
# Save after getting out of the cave and exit the game.
# Enable the Helgen Reborn.esp.
# Run BOSS again.
# Play the game.
 
== Changelog ==
 
==== Latest Version: 3.5 ====
===== Guide-Only Update: =====
<ul>
<li>Added Ogmunds Tomb by Predrag Pesic.</li>
<li>Added Windcaller's Pass by Predrag Pesic.</li>
<li>Removed Undeath.</li>
<li>Updated the guide for STEP 2.2.9.</li>
<li>Moved all the BOSS userlist instructions to a new page.</li>
<li>Added notes for LOOT users (On Expanded Towns and Cities + More Immersive Dawnguard Entrance).</li>
</ul>
 
==== Full Changelog ====
The full changelog can be found [[Pack:Explorers Guide/Changelog|here]].

Latest revision as of 16:31, April 28, 2015

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