User:Adonis VII/TTW

From Step Mods | Change The Game

Worlds of Tomorrow

This is a WIP guide for running TTW with focus on bugfixes, improved graphics, restored content, additional questions and locations, and alterations that seek to enhance the game without deviating to far from the core gamplay.

Template:Notice Template:Notice

Gallery of what the game will look like with this guide: Gallery (No ENB used)


Changelog

  • July 13
    1. Added Book of Steel - TTW. A combined version of all of Cabal's and Emerald Reign's mods.
    2. Updated NVSR Instructions
    3. Updated TTW Installation Instructions
  • July 12
    1. Removed HiRes Raider Graffiti.
    2. Added NVSR Instructions.
    3. Added NVAC Instructions.
    4. Added Collision Meshes
    5. Added Ragdolls
    6. Updated a bunch of instructions.
  • July 06
    1. Updated RWL to Realistic Wasteland Lighting Enhancment
  • June 18
    1. Added Rivet City Realignment
    2. Removed Rivet City Merchants for the time being.
  • June 16
    1. Added Project Nevada Section
  • June 9
    1. Added Acoraito HD Textures Pack
  • June 4
    1. Added Lutana NVSE Plugin
    2. Added More Perks for TTW
  • June 2
    1. Added TTW Burger Bunker
  • May 30
    1. Added FNVLODGen instructions.
  • May 23
    1. Added Its a Dogs World - Dog Texture Overhaul
  • May 22
    1. Made and added TTW-FO3 Hirezd patch
  • May 20
    1. Added Weapon Enhancement Project
    2. Removed undividual retextures by Christopher Wallace
    3. Made and added WEP-TTW-EVE-IMPACT patch
    4. Removed Locomotive Rilfe (was only there for 5 days! haha) to use Chris's texture
  • May 15
    1. Added HD Mist
  • May before 15th
    1. Added Fallout Redesigned 1-3
    2. Added Locomotive optional Railway Rifle retexture
    3. Added MCM and WMM

To TTW or not to TTW, that is the question[edit | edit source]

Tale of Two Wastelands brings FO3 into New Vegas, bringing all the feature and engine upgrades(reputations, crafting, iron sights, hardcore, survival skill) from New Vegas to the Capital Wasteland. It provides a bridge to connect the stories in a logical fashion. It has some of the biggest names in Fallout modding working on it, bringing features exclusive to TTW. It is in many ways the future of FO3 modding with all the extra inbuilt tools.

However it does have its short comings. FO3 voice modulation does not work without the user reincoding the audio (will have a section on that in the future). The Rock-it-launcher does not work as seamlessly as in FO3. Grass distance is reduced due to a FNV engine bug (may be overcome with NVAC). Many FO3 mods need alot of work to be converted (e.g. Mothership Zeta Crew). Additionally patches need to be made for FNV mods to extend functionality to the Capital Wasteland. Balance is completely different as starting in Goodsprings at level 1 is very different than starting at level 30. For these reasons, it is also suggested to look at the following two guides that offer different play options and content that is not avaialable for TTW.


Kelmych's Clear & Present Danger for FO3
EssArrBee's Fear & Loathing for FNV

Setup[edit | edit source]

Install Fallout New Vegas somewhere NOT in your program files directory.
Launch the game once, setting everything to highest.
Install Fallout 3 somewhere NOT in your program files directory.
Launch the game once.
If you have previously installed either game, and cleaned or altered any of the Bethesda .esm, restore them through steam.

Utilities (See F&L)[edit | edit source]

INI Tweaks[edit | edit source]

Fallout.ini

  • TTW Changes
[General]
SCharGenQuest = 001FFFF8 
sIntroMovie = (yes this one is blank on purpose, it needs to be blank)
bLoadFaceGenHeadEGTFiles = 1
  • Allow AI threading (Strip, Battle for Hoover Dam, Operation Anchroage, etc)
[General]
bUseThreadedAI=1 
iNumHWThreads=2 (Add this line)
  • Light distance fade (small performance cost)
fLightLODDefaultStartFade=10240.0
fLightLODRange=10240.0
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0
  • Extending LOD (minimal performance cost)
[LOD]
bDisplayLODBuildings=1
fLODFadeOutMultItems=15
fLODFadeOutMultObjects=15
fLODFadeOutMultActors=15

FalloutPrefs.ini

  • Allow additional plugins to be loaded.
[Launcher]
bEnableFileSelection = 1
  • TTW changes
[General]
bLoadFaceGenHeadEGTFiles = 1
  • Allow AI threading (Strip, Battle for Hoover Dam, Operation Anchroage, etc)
[General]
bUseThreadedAI=1 (Change from 0->1)
iNumHWThreads=2 (Add this line)
  • Increase Grass Render distance from 3 to 5 cells (Requires NVAC).
[Grass]
fGrassStartFadeDistance = 17000
  • Select Resolution
[Display]
iSize W=1920
iSize H=1080
  • Double LOD Distance
[TerrainManager]
fBlockLoadDistanceLow=100000.0000

Extenders[edit | edit source]

NVSE (Silverlock)[edit | edit source]
  • Authors: Ian Patterson, Stephen Abel, Paul Connelly and Hugues LE PORS
  • Version: v5.0 beta2
  • Instructions: Download the v5.0 beta2 file. Follow these instructions:
Extract the files from the archive into the Fallout New Vegas folder, NOT into the Data folder. The src folder and text files are not needed.
In the Data folder "right click->New->Folder", then name it "NVSE". Only do this if the folder DOES NOT exist.
Open up the Data/NVSE folder and "right click->New->Text Document", then name the file "nvse_config.ini".
Open nvse_config.ini and add the following:
[Memory]
DefaultHeapInitialAllocMB=400
Save and close.

The value for DefaultHeapInitialAllocMB must be between 200 and <500. You can alter the value to find the best for your setup. I use 500 personally.

Lutana NVSE Plugin (FNV)[edit | edit source]
  • Author: Luthien Anarion
  • Version: v13.2
  • Requirements: NVSE

NVSE extender for extra functions.

4GB Fallout New Vegas Updated (FNV)[edit | edit source]
  • Author: MonochromeWench - Hendricks266 - Roy Batty
  • Version: v1.9
  • Installation: Download and extract the archive into the Fallout New Vegas folder.
In the Executables menu type FNV 4GB Loader into the Title text box.
Next to the Binary text box, click [...], and navigate to the "...\Fallout New Vegas\" folder, select "fnv4gb.exe" and click [Open].
In the arguments text box type in "-laaexe .\FalloutMO.exe", without quotations.
Click [Add] or [Modify], then [Close].
  • Note: Fallout New Vegas will be run through Mod Organizer using the "FNV 4GB Loader". This will auto load NVSE as well.

This makes New Vegas Large Access Aware

TTW[edit | edit source]

Tale of Two Wastelands (TTW)[edit | edit source]
  • Authors: TTW Team
  • Version: v2.9.4b
  • Requirements: NVSE,MCM
  • Installation: The installtion for TTW requires a couple steps.

Creating the TTW FOMODS:

Download and Extract the latest TTW Installer (e.g. C:/TTW Installer)
Launch the installer .exe file by right-clicking on it and choosing "Run as Administrator".
Choose the correct locations for your Fallout 3 and Fallout New Vegas installs.
Choose a temporary location to install the TTW FOMODs (e.g. C:/TTW FOMOD). 
Click Install
     Watch the log and the progress bars to see how things are going. The installer can take between 10 to 30 minutes depending on the speed of your computer.
When prompted to Build FOMODs? Click Yes.

Installing TTW Main File:

In MO, install TaleOfTwoWastelands_Main.fomod from the directory you choose (e.g. C:/TTW FOMOD/).

Installing TTW Option Files:

In MO, install TaleOfTwoWastelands_Options.fomod from the directory you choose (e.g. C:/TTW FOMOD/).
Select the following options when installing Options fomod:
   MCM Optionals
   Outcast Trading
   Skill Based Speech Challenges
   Wild Wasteland

Installing TTW Hotfixes:

Download and install any Hotfixes

Fixes[edit | edit source]

NVAC - New Vegas Anti Crash (FNV)[edit | edit source]
  • Autor: Queue
  • Version: v7.2.1.0
  • Requirements: NVSE

This mod extends error handling of New Vegas, leading to fewer crashes.

NVSR - New Vegas Stutter Remover (FNV)[edit | edit source]
  • Author: SkyRanger-1
  • Version: v4.1.36
  • Installation: This mod is packaged incorrectly, follow these instructions:
During install right click Data and select "Set data directory".

This mod has an INI file that has some options users should be aware of. Changes should made by right clicking NVSR in the left pane of MO and select the INI-Files. "NVSE/plugins/sr_New_Vegas_Stutter_Remover.ini" should be listed in the top left box, click it, and use the following to make changes accordingly:

Master = {
       _comment = You can turn on or off each distinct feature from here.
       bManageFPS = 1
       bHookCriticalSections = 1
       bHookLightCriticalSections = 0
       bHookHashtables = 1
       bReplaceHeap = 0
       bReplaceGetTickCount = 1
       bLogToConsole = 0
       bFastExit = 1
       bFlushLog = 1
       iSchedulingResolution = 1
       bReplaceRandom = 0
       bExperimentalStuff = 0     
       iMainHookPoint = 1
}

FPS

FPS_Management = {
	bInject_iFPSClamp = 1
	fMaximumFPS = 60     
	fMinimumFPS = 20
	iFPS_Report_Period = 15000
	fExtraSleepPercent =0.05
 }
TTW Fixes (TTW)[edit | edit source]
  • Authors: TJ and all upstream resources
  • Version: v2.2.2

This is the main Fixes mod made custom for TTW.

OWB Sonic Emitter Projectile Fix (FNV)[edit | edit source]
  • Author: by EssArrBee
  • Version: v1.0
Reload Speed game Start Fix (FNV)[edit | edit source]
  • Author: sergelac
  • Requirements: NVSE
REPCONN Test Site Fixes (FNV)[edit | edit source]
  • Author: Yukichigai
  • Version: v0.2
  • Note: This was accidentally left out of YUP and is not in TTWFixes.

Project Nevada[edit | edit source]

Project Nevada (FNV)[edit | edit source]
  • Author: PN Team
  • Version v2.5
  • Requirements: NVSE

Install all modules.

Project Nevada - Extra Options (FNV)[edit | edit source]
  • Authors: Gribbleshnibit8, Roy Batty
  • Version: v1.3
  • Requirements: NVSE, Project Nevada

Install all modules.

Project Nevada w/ Extra Options TTW Patch (TTW)[edit | edit source]
  • Author: Roy Batty

Extends Project Nevada features to the Capital Wasteland

UI[edit | edit source]

The Mod Configuration Menu (FNV)[edit | edit source]
  • Author: Pelinor
  • Version: v1.5
  • Requirements: NVSE
  • Installation: Get The Mod Configuration Menu main file and the MCM BugFix 2 update file.
The Weapon Mod Menu (FNV)[edit | edit source]
  • Author: Pelinor
  • Version: v1.2
  • Requirements: NVSE, MCM

Physics[edit | edit source]

Collision Meshes (FNV)[edit | edit source]
  • Author: KiCHo666
  • Version: 1.2.3

This mod overhauls collision meshes on many statics. Want to shoot between those metal bars? Now you can. No more bullets being stopped when they shouldn't be.

Ragdolls (FNV)[edit | edit source]
  • Author: KiCHo666
  • Version: v1.1
  • Requirements: NVSE, MCM

Cut Content[edit | edit source]

Strip Wall Billboards (FNV)[edit | edit source]
  • Author: sandbox6
  • Version: v0.2

Adds previously unused billboards which were only seen during the intro to The Strip's perimeter wall making it slightly less dull.

No more giant manhole covers (FNV)[edit | edit source]
  • Author: sandbox6
  • Version: v1.0
TTW Burger Bunker (FO3/FNV)[edit | edit source]
  • Author: Prodimen
  • Version: v1.2
  • Installation: This is a multi step installation:

From the FO3 page, download TTW Burger Bunker FO3 Resources

Right click TTW Burger Bunker FO3 Resources/data folder and set as data directory
Name the mod TTW Burger Bunker

From the FNV page, download TTW Burger Bunker FNV Resources

Right click /TTW Burger Bunker FNV Resources/data folder and set as data directory
Name the mod TTW Burger Bunker
Select Merge

From the FNV page, download TTW Burger Bunker Plugins ESM Versions

Name the mod TTW Burger Bunker and select Manual
Right click TTW Burger Bunker Plugins ESM Versions and set as data directory
Uncheck screenshots folder
Select Merge
Right click the mod and go to Optional ESPs.  Move all but TTW burgerBunker2BoysSniperPDinner.esm to Optional ESPs
Uncut Wasteland (FNV)[edit | edit source]
  • Author: sandbox6
  • Version: v0.9
  • Installation: Install Uncut Wasteland plus Uncut Skeletons

Restores content patched out for console performance.

New Vegas Uncut: the Moburma mods[edit | edit source]

A special version of Moburma uncut mods along with some others are being fixed and compiled into two downloads by TJ. Progress can be found https://taleoftwowastelands.com/content/new-vegas-uncut-moburma-mods

Location[edit | edit source]

Auto Gates (TTW)[edit | edit source]
  • Author: William Sea
  • Patcher: Roy Batty

Adds closing animations to gates so that the open and close as you come and go instead of staying permanently open after your first visit.

Kentbury Way (TTW)[edit | edit source]
  • Authors: WastelandLonder, Roy Batty
Metro Carriage Interiors (TTW)[edit | edit source]
  • Author: WastelandLonder
  • Patcher: Adonis VII
  • Version: v1.0

Adds interiors to all Metro Cars in the Capital Wasteland.

Point Lookout Reborn (TTW)[edit | edit source]
  • Author: jcro25
  • Patcher: Roy Batty
  • Version: v2.4.1
  • Note: May have issues with FNVLODGen.

Point Lookout Reborn is an overhaul mod designed to make Point Lookout more enjoyable, level friendly and mainly to make exploration more rewarding. This mod contains many lore friendly changes and improvements that fit in with Point Lookout’s environment. Point Lookout Reborn is all about exploration. Those who take the time to explore the vast swampland will be rewarded with over 50% more additional content and around 2-3 hours of extended game play on top of the original 8 hours expected to complete everything. A series of over 400 corrections and improvements to navmesh, dialogue, coding, quests, landscape and packages on top of the additional content aims to ensure a richer and more rewarding experience for everyone.

Rivet City Realignment (TTW)[edit | edit source]
  • Author: Angleae
  • Patchers: Adonis VII, Roy Batty

Realigns the interior cells of Rivet City into a more logical layout, matching the exterior.

TTW Interiors (TTW)[edit | edit source]
LowRes 
Optimize 
  • Author: ChuckSteel
  • Version: v4.8
  • Installation: Download TTW_Interiors Core v2.7, TTW_InteriorsProject Combo v4.8

Adds new immersive interiors to many of the empty buildings.

NMC_NVInteriors Compatibility Patch (FNV)[edit | edit source]
  • Authors: ChuckSteal & NMC
  • Version: v1.2
  • Installation: Download NMC_NVInteriors Compatibility patch Large

Texture Overhauls[edit | edit source]

Essentails Redux (FO3)[edit | edit source]
LowRes 

by weijiesen

Better clutter and furniture pack (FO3)[edit | edit source]
  • Author: Macintroll
  • Version: v0.1.2
  • Installation: The mod is packaged incorrectly.
Install New Clutter Pack
Rename to Better Clutter and Furniture Pack.
Right click  and click create directory... and name it textures.
Move clutter folder into the new textures folder. Click OK.
Install New Furniture Pack
Rename to Better Clutter and Furniture Pack.
Right click  and click create directory... and name it textures.
Move clutter folder into the new textures folder. Click OK.
Select Merge

This mod has bugged textures that need to be hidden

Right Click the mod
In Filetree hide the following files
textures/clutter/junk/aislesign.dds
textures/clutter/junk/aislesign_n.dds
textures/clutter/junk/aislesignrx.dds
textures/clutter/junk/aislesignrx_n.dds
  • Note: There were a couple textures that particularly didn't fit in. I will come back to this later.
Retextured Clutter Collection (FO3)[edit | edit source]
  • Author: ObsidianStag
  • Version: vfinal


DDSopt: 28 textures missing mipmaps

Hall of Equipement (FO3/FNV)[edit | edit source]

by Deblazkez

MG's Neat Clutter Retextures (FNV)[edit | edit source]
HQ Terrain Overhaul (FO3)[edit | edit source]

DDSopt: 1366 textures missing mipmaps

NMC's Texture Pack (FO3/FNV/TTW)[edit | edit source]
LowRes 
MedRes 
HighRes 
  • Author: NMC
  • Installation: Follow instructions on the TTW page.

The definitive texture overhaul.
DDSopt: 2122 textures missing mipmaps

PocoBueno Texture Pack (FNV)[edit | edit source]
MedRes 
HighRes 
  • Author: Tapiokas
  • Version: v1.0

DDSopt: 13 textures missing mipmaps

Mothership Zeta DLC Retextured (FO3)[edit | edit source]
LowRes 
  • Author: by Weijiesen
  • Version: v1.0
  • Installation: Get main file. Click yes to BAIN installer. Check options to be installed.

Environment[edit | edit source]

Citadel Retextured (FO3)[edit | edit source]
HighRes 
  • Author: xclear
  • Version: v1.0
  • Installation: 2k, 4k options. 2k suggested.
HD Mist (FNV)[edit | edit source]
HighRes 
  • Authors: Ramccoid, Adonis VII
  • Version: v1.0
  • Installation: 1k and 2k versions. 2k is suggested.
Hectrol FX Dustorm Deluxe (FNV)[edit | edit source]
MedRes 
HighRes 
  • Author: Hectrol
  • Version: v1.0
  • Installation: There are 1k,2k,4k options. 2k suggested.
Expand "Hectrol_FX_Duststorm_Deluxe_HighRes_Retex" and then right click "2048" and select "Set data directory".
Click [OK].
Hectrol Tumbleweed (FNV)[edit | edit source]
LowRes 
MedRes 
HighRes 
  • Author: Hectrol
  • Version: v1.0
  • Installation: 512,1k,2k options. 1k suggested.
Improved LOD Noise (FNV)[edit | edit source]
  • Author: Cyberlazy
  • Version: v1.00

This increases the resolution of the noise map overlayed on terrain LOD, giving illusion of higher detail.

Lauren's Bathroom Poetry (TTW)[edit | edit source]
  • Authors: Lauren_DR, Adonis VII
  • Version: v1.0

Adds toilet humor to bathroom stalls.

Raider Grafitti Re-done (FO3)[edit | edit source]

by Macintroll

Textures Over Time (FNV)[edit | edit source]
HighRes 
  • Author: DonKnotts
  • Version: v1.0
  • Installation: Download FlagStoneWalls, HH_Sandstone, and Sandbags, and [Merge] all three.
Vurt's Flora Overhaul (TTW)[edit | edit source]
MedRes 

Enneract has done a conversion for both wastelands

Vault 22 Flora Overhaul (FNV)[edit | edit source]
HighRes 
  • Author: Macintroll
  • Version: v1.1
  • Installation: This mod is not packaged correctly, follow these instruction:
When the installation window pops up, expand "Vault22FloraOverhaul-mod".
Right click "data" and select Set data directory and click [OK]
  • Note: Will make patch for balance reasons.

Creatures[edit | edit source]

Improved Robots Textures (FNV)[edit | edit source]

by Tau34RUS

It's a Dogs World - Dog Texture Overhaul (FNV)[edit | edit source]
  • Author: Nivea
  • Version: v1.0
  • Installation: Install DogsWorldTextureOverhaul_Optimized_V1_0
Robots HD Retexture (FO3)[edit | edit source]

by Magnesium Fire aka QuasarX

Fawkes Retexture Hi-Res (FO3)[edit | edit source]
MedRes 
  • Author: Macintroll
  • Note: We just want this for the clothes.
FO3 Hirezd - Supermutants (FO3)[edit | edit source]
FO3 Hirezd - Supermutants - 4 Fawkes (FO3)[edit | edit source]
Ghoul Hires Retexture for Breeze (FO3)[edit | edit source]
Swampfolk Backwater Retexture (FO3)[edit | edit source]

by Deathclaw Alpha
still debating if this is worth the vram

KDS Feral Ghoul Retexture (FO3)[edit | edit source]
Robot Revolution HD - Protectron (FO3)[edit | edit source]
HighRes 
  • Author: OpenSaucer
  • Version: v1_1
Vandr HD Creatures (FO3)[edit | edit source]
HighRes 
  • Author: Vandrerer
  • Version: v1.0
AmidianBorn Book of Water - Book of Flesh (FNV)[edit | edit source]
HighRes 
  • Author: CaBaL
  • Version: vOmni2
  • Installation": Just install The Book of Flesh for now.
Feral Ghoul Retexture (FNV)[edit | edit source]
Hectrol ED-E Deluxe (FNV)[edit | edit source]

by Hectrol
Note, significant deviation from original appearance.

Super Mutant Mesh Replacer (FNV)[edit | edit source]
  • Author: TheNeglected
  • Version: v1.3

See F&L guide for instructions: Link

NPCs[edit | edit source]

Authentic Burned Man (FNV)[edit | edit source]
  • Author: Rocket
  • Version: v1.0

NPCs Option A: Fallout Redesigned 2 (Choose Only One Option)[edit | edit source]

Choose this if you wish to use Redesigned 2 for FNV side of things.

TTW Redesigned (TTW)[edit | edit source]

Download TTW Redesigned file

Beards (FNV)[edit | edit source]

by Drumber 512, 1k, 2k options. 512 suggested.

NPCs Option B: Fallout Redesigned 3 (Choose Only One Option)[edit | edit source]

Choose this if you wish to use New Vegas Redesidned 3. (Note, this version while more graphically advanced, is a bit more hardcore and why I give two options.)

Project Beauty (TTW)[edit | edit source]

Download Project Beauty

New Vegas Redesigned 3 (FNV)[edit | edit source]

by Dracomies and Weijiesen

Clutter & Misc[edit | edit source]

Audley's Misc Textures (FNV)[edit | edit source]
  • Author: Audley
  • Version: v1.1b
  • Installation: Grab the F&L optional file.
Acoraito HD Textures Pack (FNV)[edit | edit source]
HighRes 
  • Author: Acoraito
  • Installation: Download 2k Main File and 1k Optional and [Merge] them.
Better Booze (FO3)[edit | edit source]

by CptJoker and odin_ml
DDSopt: 11 textures missing mipmaps

Bear Trap Retextured (FO3)[edit | edit source]
Hectrol Lockinterface Deluxe (FNV)[edit | edit source]
  • Author: Hectrol
  • Version: v1.0
  • Installation: 1k and 2k options. 2k suggested.
Hectrol Mailbox Deluxe (FNV)[edit | edit source]
  • Author: Hectrol
  • Version: v1.0
  • Installation: 256,512,1k options. 512 suggested.
Hi-Res Chems and Health Re-Texture (FNV)[edit | edit source]
Magazine Redux (FNV)[edit | edit source]
  • Author: razzy1319
  • Version: v1.1
  • Installation: Install 1k or 2k main file. Install MagRedux QuickFix and [Merge].
Minimod - High Resolution Newspapers (FNV)[edit | edit source]
  • Authors: Tagaziel and LadySinestro
  • Version: v1.5
  • Installation: This mod is not packaged correctly, follow these instructions:
During install, right click "data" and select "Set data directory", then click [OK].
Money Higher Quality Retex (FNV)[edit | edit source]
  • Author: Lord Inquisitor
  • Version: v1.2
New Toys - Cars (FO3)[edit | edit source]
  • Author: Ranx31
  • Version: v1.0
  • Installation: Hide .esp. To use dirty texture then follow instructions
Hide:

Meshes/RNX/ * New Toys - Cars.esp * Textures/interface * Textures/RNX/Toys/ToyCar01.dds * Textures/RNX/Toys/ToyCarA.dds * Textures/RNX/Toys/ToyCarA_n.dds * Textures/RNX/Toys/ToyCarB.dds * Textures/RNX/Toys/ToyCarB_n.dds * Textures/RNX/Toys/ToyCarC.dds * Textures/RNX/Toys/ToyCarC_n.dds * Textures/RNX/Toys/ToyCarD.dds
Rename * Textures/RNX/Toys/ToyCar01-Dirty.dds --> ToyCar01.dds
The resulting files should be: * Meshes/clutter/junk/ToyCar01.nif * Textures/RNX/Toys/ToyCar01.dds (renamed Dirty) * Textures/RNX/Toys/ToyCar01_n.dds
Ojo Bueno Nuka-Cola (FNV/TTW)[edit | edit source]
HighRes 
  • Authors: Tapioks and Weijiesen
  • Patcher: Adonis VII
  • Version: v5
  • Instructions: Install main file from FNV page (2k lite suggested). Install TTW Patch.
Pre-War Money Retexture[edit | edit source]
Skykappas Water Bottles (FO3)[edit | edit source]
Skill Books Hi-Res Retexture (FO3)[edit | edit source]
  • Author: 6IX
  • Version: v1.0
  • Installation: Get the main file, "Wasteland Survival Guide Hi-Res Retexture"
  • Note: Will look at converting esp
Tweaked Automat (FO3)[edit | edit source]
  • Author: Lord Inquisitor
  • Version: v1.2
  • Installation: Hide .esp
  • Note: I will look at converting .esp for open/close animation
Tweaked Cashregister (FNV)[edit | edit source]
  • Authors: Lord Inquisitor and Tapiokas
  • Version: v1.0
Tweaked Chems Replacer (FNV)[edit | edit source]
  • Author: Lord Inquisitor
Tweaked Coffee Maker (FO3)[edit | edit source]
  • Author: Lord Inquistior
  • Note: Causes minor issue with a TTW Interiors mesh. Will see about fixing.
Tweaked Generator (FO3)[edit | edit source]
  • Author: Lord Inquisitor
  • Note: I need to find a better matching texture to make the buttons more apparent than is current in the above textures.
Tweaked Intercom (FO3)[edit | edit source]
  • Author: Lord Inquisitor
Tweaked Wrench (FO3)[edit | edit source]
  • Author: Lord Inquisitor
Urban Food Re-Tex (FNV)[edit | edit source]
Vertibird Re-textured (FO3)[edit | edit source]
  • Author: Macintroll
  • Version: v0.1
  • Installation: Install Vertibird re-textured olive green, then do the following:
Right click the mod and select Open in Explorer
Create a new textures folder 
Move the vehicles folder into the textures folder.
Close the Explorer window.

Effects[edit | edit source]

Better Gas Leak Effect (FNV)[edit | edit source]

by KiCHo666
causes some issues. will need to reevaluate

Better Gas Leak Effect Fixes (FNV)[edit | edit source]

by Jax765

Better Posture (FNV)[edit | edit source]

by JW1

Enhanced Blood (FNV)[edit | edit source]

by dDefinder

HD Smokey Fire and Explosions (FNV)[edit | edit source]

by Deanoman with assets by Rheadude

New Vegas - Enhanced Camera (FNV)[edit | edit source]
  • Author: LogicDragon
  • Version: v1.4b
  • Requirements: NVSE
Underwater FX (FNV)[edit | edit source]
  • Author woodbyte
  • Version: v1.2
  • Requirements: NVSE
  • Installation: Install UnderwaterFX Main file.
  • Note: Will need TTW patch for added armors.

Armor[edit | edit source]

ADAM - A Definitive Armor Mod (FNV)[edit | edit source]
HighRes 

by EmeraldReign Weijiesen and VT08

* Main
* Honest Hearts
* Lonesome Road
* Exeter Improved Coats
* NCR Troopers
ALR - Aptoms Legion Retextured (FNV)[edit | edit source]

by sukayoupt aka Aptom

Book of Steel - TTW (TTW)[edit | edit source]
HighRes 
  • Authors: Cabal, Emerald Reign
  • Patcher: DarthDaman
  • Version: v1.0
  • Installation: This is a multi step install process.

For each mod installed, name it Book of Steel - TTW and select [Merge} when prompted.

From Bornagain Outcast Power Armor  (FO3)
Install  Bornagain Fo3 outcast MAIN, and helmet fix 
From Bornagain Outcast T-45d Power Armor (FO3)
Install BornagainOutcastT45d4096
From Bornagain FO3 T45d Power Armor (FO3)
Install bornagain fo3 t45d 4096 huge v3 fixed (or bornagain fo3 t45d 2048 mid v3 if lower res is desired)
From aMidianBornNV Book of Water (FNV)
Install nov 2011 book of steel
From Bornagain Combat Armor (FO3)
Install BornagainCombatArmor4096 (or Lite Version - BornagainCombatArmor2048 is lower res is desired), BornagainCombatArmor4096EnvironmentMaps, BornagainAnchorageCombatArmor2048, BornagainGhoulCombatArmor4096, BornagainZetaCombatArmor4096
From Bornagain Combat Armor (FNV)
Install BornagainFNVCombatArmorLonesomeRoad4096
From Book of Steel
Install Book of Steel - TTW, v1.0
Move ALL esps to Optional except Book of Steel.esp & Book of Steel - TTW.esp
Enclave Power Armors Retextured (FO3)[edit | edit source]
HighRes 
  • Author: d_seven aka id2301
  • Version: v1
  • Installation: Install EPA and Hellfire. Enter the name as Enclave Power Armors Retextured, [Merging] both files.
NCR Civilian Clothing (FNV)[edit | edit source]
  • Author: Darziak
  • Version: v1.0
NCR Trooper Overhaul_beta (FNV)[edit | edit source]
  • Authors: Emerald Reign, nekronom, cabal, wjs, dragbody
  • Version: vbeta
  • Installation: Install Main File Beta 7_2 and Sapper Leg Fix. This mod's plugin is not needed, follow these instructions:
Double click NCR Trooper Overhaul in the left pane of MO and click the Optional ESPs tab.
Move the "NCRTrooperOverhaul.esp" to the Optional ESPs box.
Omnis Hi-Res Pip-Boy 3000 (FNV)[edit | edit source]

by OmniDeath

SuperMutant Armor Retextured HiRes (FO3)[edit | edit source]

by Macintrol

Tesla Power Armor DX (FO3)[edit | edit source]

by Weijiesen

The Legacy of X13 - An Armor Overhaul (FNV)[edit | edit source]

by Emerald Reign

Tribal DX (FO3)[edit | edit source]

by Weijiesen Hide .esp. It would need to be converted and patched to work with PN.

Wasteland clothing Hires retexture (FNV)[edit | edit source]
HighRes 
  • Author: Macintroll
  • Version: v1.3A
  • Installation: Install Wasteland Clothing HD V1-3 FULL PACK and Wasteland Clothing HD V1-3 POWDERGANG FIX -IMPORTANT-. Both files are packaged incorrectly, follow these instructions:
During main file install, expand "wastelandclothing-HD-v1.3", then right click "data" and select "Set data directory", click [OK].
During optional file install, expand "wastelandclothing-HD-Powdergang-FIX", then right click "data" and select "Set data directory", click [OK], then select [Merge], not [Replace].
Winterized DX (FO3)[edit | edit source]

by Weijiesen

Weapons - Core[edit | edit source]

EVE - TTW (TTW)[edit | edit source]
HighRes 
  • Authors: by weijiesen, jonnyeah, Roy
  • Installation: Follow instructions on TTW page

Giving retrofuristic weapons the tech it deserves!

Fallout 3 Hirezd (FO3)[edit | edit source]
HighRes 
  • Author: Emerald Reign
  • Installation:
BB Gun
Grenades
Knuckles
Lincolns Repeater
Mines
Supermutants - Fawkes 4k
Fire Axe - Retextured (FNV)[edit | edit source]
HighRes 
  • Author: id2301
  • Version: v1
  • Installation: Install and [Merge] both files
Half Hansified Holorifle (FNV)[edit | edit source]
  • Author: MadCat221
  • Version: v1
  • Installation: Download Half Hansified Holorifle Standard. The file is named incorrectly.
Rename: holorifle.nif -> Nvdlc01weapholorifle.nif
HD One Hand Melee (FNV)[edit | edit source]
  • Author: InsanitySorrow, 2cooldays
  • Version: v1.0
  • Installation: Install the One Hand Melee HD main file and the Gun Runner Box HD optional file.
IMPACT (FNV/TTW Patch)[edit | edit source]
  • Author: Weijiesen
  • Version: v2.0
  • Installation: From the FNV page install one of the main IMPACT - files (The Gaming Rig suggested), Optional Option - No Refract Hits, and IMPACT - ALL DLC. From the TTW Page install the TTW patch and [Merge]
Laer Retexture (FNV)[edit | edit source]
MedRes 
  • Author: The Riff
  • Version: v1.1
  • Installation: This mod is not packaged correctly, follow these instructions:
During install, right click "data" and select "Set data directory", untick "before.png" and "after.png", then click [OK].
MFC Grenade Texture Fix (FNV)[edit | edit source]

by Adonis VII

Retextured Fallout Ordnance - RFO (FNV)[edit | edit source]
  • Author: Emerald Reign
  • Version: v0.2
Shishkebab the Retexture (FO3)[edit | edit source]
  • Author: Macintroll
Weapon Enhancement Project (FO3)[edit | edit source]
HighRes 

By Christopher Wallace and MadCat221
Main File

Weapon Retexture Project Mods[edit | edit source]

Weapon Retexture Project (FNV)[edit | edit source]
357 Revolver Reretextured (FNV)[edit | edit source]
Single Shotgun reretexture (FNV)[edit | edit source]
Bozar Retexture[edit | edit source]
WRP - New 12_7 mm SMG[edit | edit source]
GRA WRP Patch (FNV)[edit | edit source]

by Millenia and Micalov

Weapons - Option A: Weapon Mesh Improvement (Choose Only One Option)[edit | edit source]

Enclave Colt 10mm Pistol (TTW)[edit | edit source]
HighRes 
  • Authors: Micalov, Millenia
  • Version: v1.0
  • Installation: Install TTW Col Autums 10mm replacer

Replaces Col. Autumns 10mm with a custom asset. Download main file and optional.

Forge Beyond (FNV)[edit | edit source]
HighRes 
  • Author: EmeraldReign
  • Version: v1.0a
  • Installation: Install Forge Beyond - Bozar Hirezd

Brand new textures, baked from a brand new high poly model. Fixes 1st & 3rd person textures, adds an animated barrel & correctly applies envmasks using an .esp to implement everything correctly

TTW-FO3 Hirezd (TTW)[edit | edit source]
HighRes 
  • Author: Emerald Reign
  • Patcher: Adonis VII
  • Installation: Follow instructions on TTW page.


Unique mesh and textures for Lincoln's Repeater, The Burnmaster, & Eugene by Emerald Reign.

TTW-WEP-EVE (TTW)[edit | edit source]
HighRes 

By Adonis VII, ChristopherWallace, & MadCat221
Gives 7 FO3 Unqiues weapons their own unique look!

Weapon Retexture Project - WRP (Christine's COS Rifle) (FNV)[edit | edit source]
HighRes 

by Millenia
Makes Christine's COS Rifle use a unique texture (by default it has no separate texture)
Download ChristineCOSRifle Optional

Weapon Mesh Improvement[edit | edit source]
Xchainsaw (FNV)[edit | edit source]

by jobra888 and weijiesen

Weapons - Option B: WMX (Choose Only One Option)[edit | edit source]

WMX (TTW)[edit | edit source]
  • Author: Antistar
  • Converter: Roybatty
  • Installation: Follow instructions found on the TTW page.
WMX - WRP Patch (FNV)[edit | edit source]
  • Author: Antistar
  • Version: v1.2.3
  • Installation: Install WMX - Weapon Retexture Project compatibility v1.2.3
EVE-WMX (TTW)[edit | edit source]
  • Author: Roy Batty
  • Installation: Install the TTW WMX-EVE patch.
WMX-IMPACT (TTW)[edit | edit source]
Half Hansified Holorifle (FNV)[edit | edit source]
  • Author: MadCat221
  • Version: v1
  • Requirements: WRP,WMX
  • Installation: Install Half Hansified Holorifle WMX DLC

Lighting[edit | edit source]

Interior Lighting Overhaul (FNV/TTW)[edit | edit source]

  • Authors: Sarge198 and Killergrimm
  • Version: v6.9
  • Installation: Will update this when TTW version releases next month.

Old World Blues Path Lighting (FNV)[edit | edit source]

  • Author: Sarge198
  • Version: v1.1

Realistic Interior Lighting (TTW)[edit | edit source]

  • Authors: Scarecrow, CourierSix
  • Installation: Install rilttwinteriorpatch.esp and TTW Interiors Patch
  • Note: Will be made redudant once ILO-TTW is released next month

Realistic Wasteland Lighting Enhancement (FNV)[edit | edit source]

  • Authors: xCamoLegend, Sal203, RoyBatty
  • Version: v0.9
  • Installation: Install TTW Realistic Wasteland Lighting - Enhancement Main File.

Street Lights (TTW)[edit | edit source]

  • Authors: SpeedyB, Dekoman91, TJ, Roy
  • Installation: Install the main attachment.

Gameplay - Major[edit | edit source]

More Perks for TTW (TTW)[edit | edit source]
  • Authors: Deadboy, Dree
  • Version: v1.3
  • Installation: Install More Perks Merged for TTW and More Perks Merged - EVE patch for Chemical Engineer.

This custom updated, optimized version built for TTW adds 14 new traits and 213 perks.

Gameplay - Minor[edit | edit source]

Delay DLC - TTW (FNV)[edit | edit source]
  • Author: Gribbleshnibit8
  • Version: v2.1
  • Installation: Install Delay DLC 2-1.

Delay those pesky DLC messages until the appropriate time.

Extended Dialogue - Vulpes (FNV)[edit | edit source]
  • Author: Scorpial
  • Version: v1.2

This mod re-incorporates dialgoue that was once meant to be in-game when speaking for the first time with Vulpes Inculta in Nipton.

Legendary Bloatfly Reward Perk (FNV)[edit | edit source]
  • Author Neofalcon
  • Version v1.0

Killing the Legendary Bloatfly in the Old World Blues DLC is quite the accomplishment, as it's the most powerful creature in the game. The reward, however, leaves something to be desired. As such, I've created this mod to add a perk as a reward for killing it.

Nipton Fires Extinguished (FNV)[edit | edit source]
  • Author: Qwerty
  • Version: v1.0

Makes fire and smoke effects in Nipton disappear 1 day after the first player visit.

Pickable Cave Fungus outisde of Zion (FNV)[edit | edit source]
  • Authoer: Yukichigai
  • Version: v1
  • Installation: Install Main File
Repair Bladed Weapons with Whet Stone (FNV)[edit | edit source]
  • Author: Yukichigai
  • Note: May need patch for TTW DLC weapons

This mod adds the Whet Stone miscellaneous item to the repair list for all bladed weapons. Surprisingly, this simple implementation actually works: when you go to repair any bladed weapon (e.g. a Combat Knife) Whet Stones will appear in the repair list as though they were any other weapon.

Static Battery Replacer (FNV)[edit | edit source]
  • Author: Pintocat
  • Version: v1.0

Replaces 50 of the 59 static Fission Battery models with the Misc Item version that can be taken. The remaining 9 are there as visual "power sources" for lights and such.

Thermic Lance - Fire effects (FNV)[edit | edit source]
  • Author: Yukichigai
  • Version: v0.3

The Thermic Lance now has a special effect associated with its critical hits. Should a hit result in a critical hit, it will briefly cause the target to smolder (smoke, but no fire). This will do damage over time. Additionally, the Thermic Lance's special melee attack has been altered. Instead of Scrap Heap, the attack is called Spot Weld, and will set the target on fire. This too will cause damage over time. Finally, since the weapon now does fire-based damage, it is affected by the Pyromaniac perk.

Two bears high fiving (FNV)[edit | edit source]
  • Author: tehDman
Working Grinding Wheel (FNV)[edit | edit source]
  • Author: Yukichigai
  • Version: v2
  • Note: May need patch for TTW DLC weapons. Should work fine since TTW adds weapons to VPoisonWeapons list, but let me know if you find an issue.

Texture Optimization (See F&L)[edit | edit source]

Load Order[edit | edit source]

Merge Patch or Bashed Patch[edit | edit source]

FNVLODGen[edit | edit source]

FNVLODGen - Resources (FO3/FNV)[edit | edit source]
  • Authors: Ehamloptiran Sheson and FNVEdit Team
  • Installtion: From the FO3 Page, install FO3LODGen Resources, Vurts Flora Overhaul (choose one). From the FNV page, install FNVLODGen Resources, NMC LOD Texture Fix.


Download TTWLODGen esp
Load order is as follows:

FO3LODGen Resources (set esp to optional)
FNVLODGen Resources (set esp to optional)
TTWLODGen esp
NMC LOD Texture Fix
Vurt's Flora Overhaul
Running FNVLODGen[edit | edit source]
In MO, go to the archives tab and make sure "Have MO manage archives" is Unchecked.
Launch FNVLODGen through MO. After a moment of processing a window will popup.
On the left pane, select the worldspace(s) for which you wish to generate LOD.  You can select all of them at once.
On the right side make sure Objects LOD is checked and that Tree LOD is unchecked.
Click Generate.
Once the FNVLODGen has finished it will give you the message "LOD Generator: finished (you can close this application now)." Close the program
Go to the location which you selected when setting it up (C:\FNVLODGenOutput was suggested). Archive the meshes + textures folder and install with MO. Name this mod Generated LOD.

Credits[edit | edit source]

EssArrBee & Kelymch - A majority of this guide is based on the two setups by these extraordinary gentlemen. They are effectively co-authors. It wouldn't be possible without them!
Roy - Constantly teaching me and telling me when I'm wrong.
STEP - Graciously hosting this guide and being an amazing community. They're how I got into modding!
TTW Team - Making TTW, and providing support on chat.

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