User:Adonis VII/TTW: Difference between revisions
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====IMPACT==== | ====IMPACT==== | ||
===== Weapon Mesh Improvement ===== | ===== [https://taleoftwowastelands.com/content/weapon-mesh-improvement Weapon Mesh Improvement] ===== | ||
==Weapons - Optional Extensions== | ==Weapons - Optional Extensions== |
Revision as of 13:50, April 9, 2015
Starter instruction for a TTW...thing. This is not a guide to play the game 100%. Go look at Clear & Present Danger or Fear & Loathing if you want to play games NOW and have an awesome, stable time at it. Unless noted otherwise, this assumes you've followed the instructions in those mods. This is for promoting discussion on combining the Fallout 3 and Fallout NV mods, removing errors, forwarding fixes, and creating compatibility patches for a stable, optimized game. Some things will be wrong as I work my way through everything, comments & input are welcomed. This will not deal with texture optimization, Kelmych would be much better for advice on that.
Extender[edit | edit source]
NVSR 4.1.3.0 Do not use newer versions with heap replacement.
Fixes[edit | edit source]
TTW Fixes[edit | edit source]
TJ and team have compiled a compilation of UOFO3 and YUP specifically tailored for TTW. https://taleoftwowastelands.com/content/ttw-fixes-213-official-bugfix-pack-ttw?
OWB Sonic Emitter Projectile Fix[edit | edit source]
Haven't tested but it should work fine.
REPCONN Test Site Fixes[edit | edit source]
Not included in YUP or TTWfixes. Haven't tested but it should work fine.
Cut Content[edit | edit source]
New Vegas Uncut: the Moburma mods[edit | edit source]
A special version of Moburma uncut mods along with some others are being fixed and compiled into two downloads by TJ. Progress can be found https://taleoftwowastelands.com/content/new-vegas-uncut-moburma-mods
Location[edit | edit source]
Auto Gates (FO3) - NEW[edit | edit source]
Found here: https://taleoftwowastelands.com/content/auto-gates#comment-32994 Fixes:
[0E] AutoGates.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadow
Fort Independence Redesigned (FO3)[edit | edit source]
Convert in FNVEdit with TTW Script
Forward the following:
Fixes:
[0E] FortIndependenceRedesigned.esp \ Worldspace \ 0601A267 <DCworld08>
- Forward PNAM-Flags
- Remove NAM2-Water
TTW Interiors[edit | edit source]
Found here: https://taleoftwowastelands.com/content/ttw-interiors
Fixes:
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A265 <DCworld10>
- Forward PNAM-Flags
- Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A267 <DCworld08>
- Forward PNAM-Flags
- Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0604C4D1 <MamaDolcesWorld>
- Forward PNAM-Flags
- Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadow
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0A000802 <DLC4Pointlookout>
- Forward NNAM-Canopy Shadow
Kentbury Way - TTW[edit | edit source]
Install the converted version above.
Metro Carriage Interiors - TTW[edit | edit source]
Install the converted version above.
TTW Rivet City Merchants[edit | edit source]
TTW conversion found here: http://www.nexusmods.com/newvegas/mods/54853/?
- Forward FULL-Name Capital Wasteland
Rivet City Realignment (FO3)[edit | edit source]
NOTE: This will need to be converted to an .esm for the Navmesh. I'll look into combining Rivet City Merchants, the Rivet City Church, and this mod into a single file at some point.
LOOT: load AFTER Rivet City Merchants With Point Lookout.esp
[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward XNAM-Canopy Shadow
[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward FULL-Name
Rockopolis Rebuilt (FO3)[edit | edit source]
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM-Canopy Shadow
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
- Forward FULL-Name Capital Wasteland
Temple of the Union Overhaul - TTW[edit | edit source]
Install the converted version above.
--UrgeWashingtonBoS.esp--[edit | edit source]
Fixes:
[0E] UrgeWashingtonBoS.esp \ Worldspace \ 060C617E <WashMonTop>
- Forward PNAM-Flags
- Remove NAM2-Water
Texture Overhauls[edit | edit source]
Essentails Redux (FO3)[edit | edit source]
Better Clutter and Furniture Pack (FO3)[edit | edit source]
Retextured Clutter Collection (FO3)[edit | edit source]
DDSopt: 28 textures missing mipmaps
Hall of Equipement (FO3 + FNV)[edit | edit source]
MG's NCR Pack (FNV) (FO3 is completely overwritten)[edit | edit source]
HQ Terrain Overhaul (FO3)[edit | edit source]
DDSopt: 1366 textures missing mipmaps
NMC's (TTW)[edit | edit source]
Instructions Here
DDSopt: 2122 textures missing mipmaps
C93 - Distant LOD for NMC's (FO3)[edit | edit source]
PcoBueno Texture Pack (FNV)[edit | edit source]
DDSopt: 13 textures missing mipmaps
Mothership Zeta DLC Retextured (FO3)[edit | edit source]
DLC Retextured (FO3)[edit | edit source]
Textures Over Time (FNV)[edit | edit source]
Environment[edit | edit source]
Citadel Retextured (FO3)[edit | edit source]
Hectrol FX Dustrom Deluxe (FNV)[edit | edit source]
Hectrol Tumbleweed (FNV)[edit | edit source]
Hires Raider Graffiti (FNV)[edit | edit source]
Improved LOD Noise (FNV)[edit | edit source]
Lauren's Bathroom Poetry[edit | edit source]
Clean FO3 edition in FO3Edit.
Convert FO3 edition in FNVEdit with TTWConversion Script
Forward the following fixes in each version:
Laurens_Bathroom_poetryv1(FO3)
[0E] Laurens_Bathroom_poetry_V1.esp \ Cell \ Block 8 \ Sub-Block 8 \ 06029034 <EverGreenMillsBazaar>
Forward XCMO - Music Type
LaurensBathroompoetry.esp(FNV)
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 6 \ 000F4025 <CampMCTermInt02> \ Temporary \ 000FB2C0
- Foward DATA-Position/Rotation
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 5 \ Sub-Block 8 \ 00124099 <NelsonBarracks01>
- Forward DATA-FLAGS
Run Merge Script v1.75 in FNVEdit.
Copy Textures & Meshes from FO3 & FNV versions to a single folder along with merged LaurenBathroompoetry.esp
Archive with 7zip and name file Lauren's Bathroom Poetry - TTW
Raider Graffiti Redone (FO3)[edit | edit source]
Vurt's Flora Overhaul (TTW)[edit | edit source]
Enneract has done a conversion that can be found here for both wastelands: https://taleoftwowastelands.com/content/vurts-flora-overhaul-ttw-edition
Creatures[edit | edit source]
- Improved Robots Textures (FNV)
- Robots HD Retexture (FO3)
- Fawkes Retexture Hi-Res (FO3: Hide skin texture
- FO3 Hirezd - Supermutants (FO3)
- FO3 Hirezd - Supermutants - 4 Fawkes (FO3)
- Ghoul Hires Retexture for Breeze (FO3)
- Swampfolk Backwater Retexture (FO3)
- KDS Feral Ghoul Retexture (FO3)
- Robot Revolution HD - Protectron (FO3)
- Vandr HD Creatures (FO3)
- AmidianBorn Book of Water - Book of Flesh (FNV)
- Feral Ghoul Retexture (FNV)
- Hectrol ED-E Deluxe (FNV)
- Super Mutant Mesh Replacer (FNV)
Clutter & Misc[edit | edit source]
Better Booze (FO3)[edit | edit source]
DDSopt: 11 textures missing mipmaps
Bear Trap Retextured (FO3)[edit | edit source]
Hectrol Lockinterface Deluxe (FNV)[edit | edit source]
Hectrol Mailbox Delux (FNV)[edit | edit source]
Hi-Res Chems and Health Re-Texture (FNV)[edit | edit source]
Magazine Redux (FNV)[edit | edit source]
Minimod - High Resolution Newspapers (FNV)[edit | edit source]
Money Higher Quality Retex (FNV)[edit | edit source]
New Toys - Cars[edit | edit source]
Hide .esp. If new texture is desired do nothing else. If dirty texture is used (recommended) then follow instructions
Hide:
Meshes/RNX/
- New Toys - Cars.esp
- Textures/interface
- Textures/RNX/Toys/ToyCar01.dds
- Textures/RNX/Toys/ToyCarA.dds
- Textures/RNX/Toys/ToyCarA_n.dds
- Textures/RNX/Toys/ToyCarB.dds
- Textures/RNX/Toys/ToyCarB_n.dds
- Textures/RNX/Toys/ToyCarC.dds
- Textures/RNX/Toys/ToyCarC_n.dds
- Textures/RNX/Toys/ToyCarD.dds
Rename
- Textures/RNX/Toys/ToyCar01-Dirty.dds --> ToyCar01.dds
The resulting files should be:
- Meshes/clutter/junk/ToyCar01.nif
- Textures/RNX/Toys/ToyCar01.dds (renamed Dirty)
- Textures/RNX/Toys/ToyCar01_n.dds
Ojo Bueno Nuka-Cola[edit | edit source]
I've created a patch to extend functinality to the DC Wasteland: https://taleoftwowastelands.com/node/4288
DDSopt: 10 textures with extra mipmaps
Pre-War Money Retexture[edit | edit source]
Shovel Retex (FNV)[edit | edit source]
Skykappas Water Bottles (FO3)[edit | edit source]
Skill Books Hi-Res Retexture (FO3)[edit | edit source]
Paradise Lost needs conversion
The Ultimate Cigarette Retexture (FNV)[edit | edit source]
The Ultimate Fire Gecko Egg Retex (FNV)[edit | edit source]
Tweaked Automat (FO3)[edit | edit source]
.esp for open/close animation neeeds to be converted
Tweaked Cashregister (FNV)[edit | edit source]
Tweaked Chems Replacer (FO3)[edit | edit source]
Tweaked Coffee Maker (FO3)[edit | edit source]
Tweaked Generator (FO3)[edit | edit source]
I need to find a better matching texture to make the buttons more apparent than is current in the above textures.
Tweaked Intercom (FO3)[edit | edit source]
Tweaked Wrench (FO3)[edit | edit source]
Urban Food Re-Tex (FNV)[edit | edit source]
Effects[edit | edit source]
Better Gas Leak Effect (FNV)[edit | edit source]
Enhanced Blood (FNV)[edit | edit source]
Enhanced Camera (FNV)[edit | edit source]
HD Smokey Fire and Explosions[edit | edit source]
Armor[edit | edit source]
ALR - Aptoms Legion Retextured (FNV)[edit | edit source]
aMidianBorn NV Book of Steel (FNV)[edit | edit source]
Bornagain Combat Armor (FNV)[edit | edit source]
Bornagain Fo3 Outcast (FO3)[edit | edit source]
Hise .esp. It would need to be converted and patched to work with PN.
Bornagain Outcast T-45d Power Armor (FO3)[edit | edit source]
A newer and more polished version of Cabal's Outcast armor. Use DDSopt to reduce texture from 4k to 2k. Convert .esp using script.
Enclave DX - Galaxy Pulse (FO3)[edit | edit source]
Hellfire DX - Cinder (FO3)[edit | edit source]
NCR Civilian Clothing (FNV)[edit | edit source]
NCR Tropper Overhaul (FNV)[edit | edit source]
Supermutant Armor Retextured HiRes (FO3)[edit | edit source]
Tesla Power Armor DX (FO3)[edit | edit source]
The Legacy of X13 (FNV)[edit | edit source]
Tribal DX (FO3)[edit | edit source]
Hide .esp. It would need to be converted and patched to work with PN.
Wasteland Clothing HD (FNV)[edit | edit source]
Winterized DX (FO3)[edit | edit source]
Weapons - Core[edit | edit source]
Hirezd - weapons (non-deluxe)[edit | edit source]
Shishkebab the Retexture (FO3)[edit | edit source]
Retextured Fallout Ordnance (FNV)[edit | edit source]
Christopher Wallace Textures[edit | edit source]
.32 Pistol Hi-Res Retexture[edit | edit source]
Chinese Assault Rifle Hi-Res Retexture[edit | edit source]
Laser Rifle Hi-Res Retexture[edit | edit source]
Currently package needs to be rebuilt. Change textures/weapons -> textures/EVE/weapons. Additionally rename world textures laserrifle*.nif-> 3rdpersonlaserrifle*.nif
US Assault Rifle Retexture[edit | edit source]
Weapon Retexture Project Mods[edit | edit source]
Weapon Retexture Project (FNV)[edit | edit source]
357 Revolver Reretextured (FNV)[edit | edit source]
Single Shotgun reretexture (FNV)[edit | edit source]
Bozar Retexture OR Forge Beyond (FNV)[edit | edit source]
If using WMX use Millenia's Bozar Retexture, If not, use the custom high quality mesh and texture my Emerald Reign found at Forge Beyond.
WRP - New 12_7 mm SMG[edit | edit source]
GRA WRP Patch[edit | edit source]
LAER Retexture[edit | edit source]
HD One Hand Melee[edit | edit source]
Fire Axe - Retextured[edit | edit source]
EVE - TTW[edit | edit source]
TTW edition is maintained by RoyBatty. Follow the instructions.
IMPACT[edit | edit source]
Weapon Mesh Improvement[edit | edit source]
Weapons - Optional Extensions[edit | edit source]
WMX (TTW)[edit | edit source]
Lighting[edit | edit source]
Electro-city (FNV)[edit | edit source]
[0E] ELECTRO-CITY - CompletedWorkorders.esm \ Ingestible
- Remove \Ingestible (It conflicts with Cateye fixes for TTW)
AI script for the borrowed powderganger also needs to be forwarded.
Some other bugs, particularly with how the base was removed. Has issues with Vurts. I'd just recommend use Street Lights TTW instead.
Interior Lighting Overhaul (FNV/TTW)[edit | edit source]
LOOT: Load AFTER TTW - Realistic Interior Lighting.esp
Download NVInteriors Patch. Load FNVEdit and change masters from FNVInteriors to TTWInteriors.
TTWPatch (covers new TTW only cells) is out of date, though there is a fix. I'll have to look at it.
FO3 version is apparently in the works.
Megaton Lighting Overhaul (FO3)[edit | edit source]
Convert in FNVEdit with TTW Conversion Script and you're done!
Old World Blues Path Lighting (FNV)[edit | edit source]
Works as is.
Realistic Interior Lighting (TTW)[edit | edit source]
Grab the merged file found here: https://taleoftwowastelands.com/content/conversion-realistic-interior-lighting
Works as is.
Available Patches:
- TTW Interiors
Realistic Wasteland Lighting - TTW[edit | edit source]
RoyBatty has done gone and combined both FO3 and FNV versions of the mod, and included Yuki's Fiend of the Night perk fix. Choose the edition you wish. I suggest TTW Realistic Wasteland Lighting - Reduced Sun.
Street Lights (FO3/TTW)[edit | edit source]
Grab either the stand alone (if you want to use ElectroCity) or the combined version Here (Recommended)
Street Lights - FO3 only
[0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
- Forward Parent
- Forward DNAM - Land DATA
- Removed MNAM-MapData
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
- Forward Parent
- Removed NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F61F [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F620 [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F636 [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F678 [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F679 [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 0601F666 <TheMallNtnlArchives> [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022EF6 [0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022F10
- Forward XCLR - Regions
[0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
- Forward Parent
- Remove Nam2 - Water
[0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM - Canopy Shadow
Street Lights - TTW
[0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
- Forward Parent
- Forward DNAM - Land Data (0->-2048)
- Remove MNAM - Map Data
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
- Forwart Parent
- Removed NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
- Forward Parent
- Remove NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
- Forward NNAM - Canopy Shadow
Gameplay[edit | edit source]
Delay DLC - TTW[edit | edit source]
Choose TTW edition.
Extended Dialogue - Vulpes[edit | edit source]
Works as is.
Nipton Fires Extinguished[edit | edit source]
Works as is.
Roleplayers Alternative Start Fallout New Vegas[edit | edit source]
DO NOT USE WITH TTW
Tutorial Killer[edit | edit source]
DO NOT USE WITH TTW
Patches[edit | edit source]
TTW EVE + Project Beauty[edit | edit source]
https://taleoftwowastelands.com/content/compatibility-patch-thread
TTW EVE + Redesigned[edit | edit source]
TTW WMX - EVE[edit | edit source]
TTW Reputations - EVE[edit | edit source]
TTTW Anchorage Customization - Speech Checks[edit | edit source]
TTW - Impact[edit | edit source]
My Patch[edit | edit source]
Covers fixes and compatibility for a couple mods; will be released at some point