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Starter instruction for a TTW...thing.  This is not a guide to play the game 100%.  Go look at [[User:Kelmych/Fallout3|Clear & Present Danger]] or [[User:EssArrBee/FalloutNewVegas|Fear & Loathing]] if you want to play games NOW and have an awesome, stable time at it.  Unless noted otherwise, this assumes you've followed the instructions in those mods.  This is for promoting discussion on combining the Fallout 3 and Fallout NV mods, removing errors, forwarding fixes, and creating compatibility patches for a stable, optimized game.  This will not deal with texture optimization, Kelmych would be much better for advice on that.




==Fixes==
[[User:Adonis_VII/TTW|TTW Setup]]
==== TTW Fixes ====
TJ and team have compiled a compilation of UOFO3 and YUP specifically tailored for TTW. https://taleoftwowastelands.com/content/ttw-fixes-213-official-bugfix-pack-ttw?


====OWB Sonic Emitter Projectile Fix====
[[User:Adonis_VII/SystemSpecs|System Specs]]
Haven't tested  but it should work fine.
 
====REPCONN Test Site Fixes====
Haven't tested  but it should work fine.
 
====Yukichigai Unofficial Patch - YUP====
Use TTW Fixes Instead.
 
==Cut Content==
==== New Vegas Uncut: the Moburma mods ====
A special version of Moburma uncut mods along with some others are being fixed and compiled into two downloads by TJ.  Progress can be found https://taleoftwowastelands.com/content/new-vegas-uncut-moburma-mods
 
== Location ==
 
===== '''Auto Gates (FO3) - NEW''' =====
Found here: https://taleoftwowastelands.com/content/auto-gates#comment-32994
Fixes:
[0E] AutoGates.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM-Canopy Shadow
 
===== '''Bailey's Crossing Metro Opened (FO3)''' =====
Fixes
 
[0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM-Canopy Shadows
 
TTW
[0E] BaileysCrossingMetro.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward FULL-Name capital Wasteland
 
 
===== Fort Independence Redesigned (FO3) =====
Convert in FNVEdit with TTW Script
<br />Forward the following:
 
Fixes:
[0E] FortIndependenceRedesigned.esp \ Worldspace \ 0601A267 <DCworld08>
:Forward PNAM-Flags
:Remove NAM2-Water
 
===== TTW Interiors =====
Found here: https://taleoftwowastelands.com/content/ttw-interiors
<br />Fixes:
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A265 <DCworld10>
:Forward PNAM-Flags
:Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0601A267 <DCworld08>
:Forward PNAM-Flags
:Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0604C4D1 <MamaDolcesWorld>
:Forward PNAM-Flags
:Remove NAM2-Water
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM-Canopy Shadow
[0F] TTWInteriorsProject_Combo.esm \ Worldspace \ 0A000802 <DLC4Pointlookout>
:Forward NNAM-Canopy Shadow
 
===== [http://www.nexusmods.com/newvegas/mods/58111/? Kentbury Way - TTW] =====
Install the converted version above.
 
===== [http://www.nexusmods.com/newvegas/mods/58110/? Metro Carriage Interiors - TTW] =====
Install the converted version above.
 
===== TTW Rivet City Merchants =====
TTW conversion found here: http://www.nexusmods.com/newvegas/mods/54853/?
 
:Forward FULL-Name Capital Wasteland
 
===== Rivet City Realignment (FO3) =====
LOOT: load AFTER Rivet City Merchants With Point Lookout.esp
 
[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward XNAM-Canopy Shadow
 
[0E] Rivet City Realignment.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward FULL-Name
 
===== Rockopolis Rebuilt (FO3) =====
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM-Canopy Shadow
 
[0E] RockopolisRebuilt.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward FULL-Name Capital Wasteland
 
===== [http://www.nexusmods.com/newvegas/mods/58146/? Temple of the Union Overhaul - TTW] =====
 
===== --UrgeWashingtonBoS.esp-- =====
Fixes:
[0E] UrgeWashingtonBoS.esp \ Worldspace \ 060C617E <WashMonTop>
:Forward PNAM-Flags
:Remove NAM2-Water
 
== Texture Overhauls ==
 
===== Essentails Redux (FO3) =====
===== Better Clutter and Furniture Pack (FO3) =====
===== Retextured Clutter Collection (FO3) =====
DDSopt: 28 textures missing mipmaps
 
===== Hall of Equipement (FO3) =====
===== Hall of Equipment X2 (FNV) =====
===== MG's NCR Pack (FNV) (FO3 is completely overwritten) =====
===== HQ Terrain Overhaul (FO3) =====
DDSopt: 1366 textures missing mipmaps
 
===== NMC's (TTW) =====
Instructions [https://taleoftwowastelands.com/content/nmcs-texture-packs-cleanup-and-combine Here]
<br />DDSopt: 2122 textures missing mipmaps
 
===== C93 - Distant LOD for NMC's (FO3) =====
===== PcoBueno Texture Pack (FNV) =====
DDSopt: 13 textures missing mipmaps
 
===== Mothership Zeta DLC Retextured (FO3) =====
===== DLC Retextured (FO3) =====
===== Textures Over Time (FNV) =====
 
== Environment ==
 
===== Citadel Retextured (FO3) =====
===== Hectrol FX Dustrom Deluxe (FNV) =====
===== Hectrol Tumbleweed (FNV) =====
===== Hires Raider Graffiti (FNV) =====
===== Improved LOD Noise (FNV) =====
 
===== '''Lauren's Bathroom Poetry''' =====
Clean FO3 edition in FO3Edit.
<br />Convert FO3 edition in FNVEdit with TTWConversion Script
<br />Forward the following fixes in each version:
 
'''Laurens_Bathroom_poetryv1(FO3)'''
[0E] Laurens_Bathroom_poetry_V1.esp \ Cell \ Block 8 \ Sub-Block 8 \ 06029034 <EverGreenMillsBazaar>
Forward XCMO - Music Type
 
'''LaurensBathroompoetry.esp(FNV)'''
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 1 \ Sub-Block 6 \ 000F4025 <CampMCTermInt02> \ Temporary \ 000FB2C0
:Foward DATA-Position/Rotation
[0E] Laurens_Bathroom_poetry.esp \ Cell \ Block 5 \ Sub-Block 8 \ 00124099 <NelsonBarracks01>
:Forward DATA-FLAGS
<br />Run Merge Script v1.75 in FNVEdit.
<br />Copy Textures & Meshes from FO3 & FNV versions to a single folder along with merged LaurenBathroompoetry.esp
<br />Archive with 7zip and name file Lauren's Bathroom Poetry - TTW
 
==== Raider Graffiti Redone (FO3)====
 
====Vurt's Flora Overhaul (TTW)====
Enneract has done a conversion that can be found here for both wastelands: https://taleoftwowastelands.com/content/vurts-flora-overhaul-ttw-edition
 
== Creatures ==
* Improved Robots Textures (FNV)
* Robots HD Retexture (FO3)
* Fawkes Retexture Hi-Res (FO3: Hide skin texture
* FO3 Hirezd - Supermutants (FO3)
* FO3 Hirezd - Supermutants - 4 Fawkes (FO3)
* Ghoul Hires Retexture for Breeze (FO3)
* Swampfolk Backwater Retexture (FO3)
* KDS Feral Ghoul Retexture (FO3)
* Robot Revolution HD - Protectron (FO3)
* Vandr HD Creatures (FO3)
* AmidianBorn Book of Water - Book of Flesh (FNV)
* Feral Ghoul Retexture (FNV)
* Hectrol ED-E Deluxe (FNV)
* Super Mutant Mesh Replacer (FNV)
 
==Clutter & Misc==
===== Better Booze (FO3) =====
DDSopt: 11 textures missing mipmaps
 
===== Bear Trap Retextured (FO3) =====
===== Hectrol Lockinterface Deluxe (FNV) =====
===== Hectrol Mailbox Delux (FNV) =====
===== Hi-Res Chems and Health Re-Texture (FNV) =====
===== Magazine Redux (FNV) =====
===== Minimod - High Resolution Newspapers (FNV) =====
===== Money Higher Quality Retex (FNV) =====
===== New Toys - Cars =====
Hide .esp.  If new texture is desired do nothing else.  If dirty texture is used (recommended) then follow instructions
<br />Hide:
<br />Meshes/RNX/
* New Toys - Cars.esp
* Textures/interface
* Textures/RNX/Toys/ToyCar01.dds
* Textures/RNX/Toys/ToyCarA.dds
* Textures/RNX/Toys/ToyCarA_n.dds
* Textures/RNX/Toys/ToyCarB.dds
* Textures/RNX/Toys/ToyCarB_n.dds
* Textures/RNX/Toys/ToyCarC.dds
* Textures/RNX/Toys/ToyCarC_n.dds
* Textures/RNX/Toys/ToyCarD.dds
<br />Rename
* Textures/RNX/Toys/ToyCar01-Dirty.dds  --> ToyCar01.dds
<br />The resulting files should be:
* Meshes/clutter/junk/ToyCar01.nif
* Textures/RNX/Toys/ToyCar01.dds (renamed Dirty)
* Textures/RNX/Toys/ToyCar01_n.dds
 
===== Ojo Bueno Nuka-Cola =====
The destruction .esp doesn't seem to work with machines in the Capital wasteland.  I've given him TTW esp.
<br />DDSopt: 10 textures with extra mipmaps
 
===== Pre-War Money Retexture =====
===== Shovel Retex (FNV) =====
===== Skykappas Water Bottles (FO3) =====
===== Skill Books Hi-Res Retexture (FO3) =====
Paradise Lost needs conversion
===== The Ultimate Cigarette Retexture (FNV) =====
===== The Ultimate Fire Gecko Egg Retex (FNV) =====
===== Tweaked Automat (FO3)=====
.esp for open/close animation neeeds to be converted
===== Tweaked Cashregister (FNV) =====
===== Tweaked Chems Replacer (FO3) =====
===== Tweaked Coffee Maker (FO3) =====
===== Tweaked Generator (FO3) =====
I need to find a better matching texture to make the buttons more apparent than is current in the above textures.
===== Tweaked Intercom (FO3) =====
===== Tweaked Wrench (FO3) =====
===== Urban Food Re-Tex (FNV) =====
 
==Armor==
===== ALR - Aptoms Legion Retextured (FNV) =====
===== aMidianBorn NV Book of Steel (FNV) =====
===== Bornagain Combat Armor (FNV) =====
===== Bornagain Fo3 Outcast (FO3) =====
Hise .esp.  It would need to be converted and patched to work with PN.
===== Enclave DX - Galaxy Pulse (FO3) =====
===== Hellfire DX - Cinder (FO3) =====
===== Ghoul Mask Rigged (FNV) =====
Completely redone Ghoul Mask working as an actual mask. Made for FNV, I'm trying to edit the .esp to make it work correctly on the TTW mask (It changes the texture, but leaves the head hollow on the TTW version).
===== NCR Civilian Clothing (FNV) =====
===== NCR Tropper Overhaul (FNV) =====
==== Supermutant Armor Retextured HiRes (FO3) '''NEW''' ====
===== Tesla Power Armor DX (FO3) =====
===== The Legacy of X13 (FNV) =====
===== Tribal DX (FO3) =====
Hide .esp.  It would need to be converted and patched to work with PN.
===== Wasteland Clothing HD (FNV) =====
===== Winterized DX (FO3) =====
 
==Weapons==
===== Hirezd - weapons (non-deluxe) =====
===== [https://taleoftwowastelands.com/content/classic-fallout-weapons-ttw Classic Fallout Weapons (TTW)]=====
===== Shishkebab the Retexture (FO3)=====
===== Weapon Retexture Project (FNV) =====
===== 357 Revolver Reretextured (FNV) =====
===== Single Shotgun reretexture (FNV) =====
===== Bozar Retexture (FNV) =====
===== WRP - New 12_7 mm SMG =====
===== GRA WRP Patch =====
===== LAER Retexture =====
===== HD One Hand Melee =====
===== Fire Axe - Retextured =====
===== EVE =====
TTW edition by RoyBatty can be found here: https://taleoftwowastelands.com/content/ttw-eve
 
====IMPACT====
 
====[https://taleoftwowastelands.com/content/ttw-wmx WMX (TTW)]====
 
==Lighting==
====Electro-city (FNV)====
[0E] ELECTRO-CITY - CompletedWorkorders.esm \ Ingestible
:Remove \Ingestible (It conflicts with Cateye fixes for TTW)
 
AI script for the borrowed powderganger also needs to be forwarded.
 
Some other bugs, particularly with how the base was removed.  Has issues with Vurts.  I'd just recommend use Street Lights TTW instead.
 
====Interior Lighting Overhaul (FNV/TTW)====
LOOT: Load AFTER TTW - Realistic Interior Lighting.esp
 
Patch needs to be made for TTWInteriors instead of NVInteriors.
TTWPatch (covers new TTW only cells) is out of date, though there is a fix.  I'll have to look at it.
FO3 version is apparently in the works.
 
====Megaton Lighting Overhaul (FO3)====
Convert in FNVEdit with TTW Conversion Script and you're done!
 
====Old World Blues Path Lighting (FNV)====
Works as is.
 
====Realistic Interior Lighting (TTW)====
Grab the merged file found here: https://taleoftwowastelands.com/content/conversion-realistic-interior-lighting
<br />Works as is.
 
Available Patches:
* TTW Interiors
 
====Realistic Wasteland Lighting (TTW)====
RoyBatty has done gone and combined both FO3 and FNV versions of the mod, and included Yuki's Fiend of the Night perk fix. https://taleoftwowastelands.com/content/ttw-realistic-wasteland-lighting
 
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0014C723 <BoulderCityWorld>
:Forward ONAM-World Map offset Data
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601561C <DCStreet02>
:Forward NAM2 - Water
:Forward NAM2 - Lod Water Type
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A265 <DCworld10>
:Forward Parent
:Remove NaAM2 - Water
 
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601A267 <DCworld08>
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0601E37F <GNRroofWorld>
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060271C0 <MonumentWorld>
:Forward Parent
:Remove NAM2 - Water
 
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM - Canopy Shadow
 
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 060C617E <WashMonTop>
:Forward Parent
:Remove NAM2 - Water
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 07000E28 <DLC02AnchorageBattle>
:Forward Unknown #` (ConcBroken)
[0E] TTW Realistic Wasteland Lighting.esp \ Worldspace \ 0A000802 <DLC4Pointlookout>
:Forward NNAM - Canopy Shadows
 
====Street Lights (FO3/TTW)====
Grab either the stand alone (if you want to use ElectroCity) or the combined version [https://taleoftwowastelands.com/content/ttw-street-lights Here] (Recommended)
 
'''Street Lights - FO3 only'''
[0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
:Forward Parent
:Forward DNAM - Land DATA
:Removed MNAM-MapData
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
:Forward Parent
:Removed NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F61F
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F620
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F636
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F678
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -2 \ 0601F679
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 0601F666 <TheMallNtnlArchives>
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022EF6
[0E] streetlights.esm \ Worldspace \ 0601A266 <DCworld09> \ Block 0, -1 \ Sub-Block 2, -1 \ 06022F10
:Forward XCLR - Regions
[0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
:Forward Parent
:Remove Nam2 - Water
[0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM - Canopy Shadow
 
'''Street Lights - TTW'''
[0E] streetlights.esm \ Worldspace \ 06015145 <CitadelWorld>
:Forward Parent
:Forward DNAM - Land Data (0->-2048)
:Remove MNAM - Map Data
[0E] streetlights.esm \ Worldspace \ 0601A265 <DCworld10>
:Forwart Parent
:Removed NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0601A267 <DCworld08>
:Forward Parent
:Remove NAM2 - Water
[0E] streetlights.esm \ Worldspace \ 0607EA1F <Wasteland>
:Forward NNAM - Canopy Shadow
 
== Gameplay ==
==== Delay DLC - TTW ====
Choose TTW edition.
==== Extended Dialogue - Vulpes====
Works as is.
==== Nipton Fires Extinguished ====
Works as is.
==== Roleplayers Alternative Start Fallout New Vegas ====
DO NOT USE WITH TTW
==== Tutorial Killer ====
DO NOT USE WITH TTW
 
== Patches ==
=====TTW EVE + Project Beauty =====
https://taleoftwowastelands.com/content/compatibility-patch-thread
 
=====TTW EVE + Redesigned =====
=====TTW WMX - EVE=====
=====TTW Reputations - EVE=====
=====TTTW Anchorage Customization - Speech Checks=====
=====TTW - Impact=====
=====Project Nevada - TTW - CFW - EVE - IMPACT - WMX=====
v2_0 covers
* CFWTTW - EVE
* CFWTTW - IMPACT
* TTW - IMPACT (Which includes IMPACT - DLC and IMPACT - POP)
* Project Nevada - TTW - CFW
* Project Nevada - TTW - EVE
* Project Nevada - TTW - IMPACT
* Project Nevada - TTW - WMX
 
=====My Patch=====
Covers fixes and compatibility for a couple mods; will be released at some point

Latest revision as of 04:59, June 1, 2015