SkyrimSE:SSEEdit: Difference between revisions

From Step Mods | Change The Game
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{{Recommendations
{{Recommendations
|enabledetailed=Yes
|enabledetailed=Yes
|detailed={{alert small|type=notice|text=Users who already have xEdit installed can skip these setups. STEP uses xEdit as a standalone application, therefore, it will be set up in MO2 as such with the use of arguments.}}
|detailed=Users who already have xEdit installed can skip these setups. STEP uses xEdit as a standalone application, therefore, it will be set up in MO2 as such with the use of arguments.


# Download SSEEdit from Nexus.
# Download SSEEdit from Nexus.

Revision as of 16:05, January 9, 2021

"NexusSE" is not in the list (Nexus, Steam, Other) of allowed values for the "SourceName" property.

SSEEdit

by ElminsterAU, xEdit Team

Game:

SkyrimSE

Download:

Mod Group:

Not set

Baseline:

n/a

Links:

CR Patch:

{{{core}}}"{{{core}}}" is not recognized as a Boolean (true/false) value.

LW Patch:

{{{landw}}}"{{{landw}}}" is not recognized as a Boolean (true/false) value.

PP Patch:

{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.

ENB Option:

{{{enb}}}"{{{enb}}}" is not recognized as a Boolean (true/false) value.

Template:ModAttributes

Warning-Logo.png

WARNING

This template is deprecated. Please revise markup to use Template:GallerySimple instead.

Guide/Version-Specific Mod Recommendations

  No guides are using this mod

Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

Users who already have xEdit installed can skip these setups. STEP uses xEdit as a standalone application, therefore, it will be set up in MO2 as such with the use of arguments.

  1. Download SSEEdit from Nexus.
  2. Create a new folder in the Tools folder named: xEdit
  3. Extract the archive to the new xEdit folder (e.g. ../Modding/Tools/xEdit/)