SkyrimLE:SKSE: Difference between revisions
From Step Mods | Change The Game
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#* Click the Archive [[File:Archive_MO.png]] button. | #* Click the Archive [[File:Archive_MO.png]] button. | ||
#* Browse to and select the downloaded skse archive. | #* Browse to and select the downloaded skse archive. | ||
#* In the manual installation prompt, right-click data and select <span class=hltx>Set data directory]</span>. It should say it '''''Looks good''''', and not say '''''No game data at top level'''''. | #* In the manual installation prompt, right-click data and select <span class=hltx>[Set data directory]</span>. It should say it '''''Looks good''''', and not say '''''No game data at top level'''''. | ||
#* Click OK | #* Click OK | ||
# Create the SKSE ini file OR download and install it from [https://www.nexusmods.com/skyrim/mods/51038/ here]. | # Create the SKSE ini file OR download and install it from [https://www.nexusmods.com/skyrim/mods/51038/ here]. |
Revision as of 18:20, August 3, 2021
SKSE
by Ian Patterson, Stephen Abel and Paul ConnellyCR Patch:
No
LW Patch:
No
PP Patch:
{{{pp}}}"{{{pp}}}" is not recognized as a Boolean (true/false) value.
ENB Option:
No
Guide/Version-Specific Mod Recommendations
Existing Guides |
---|
2.10.0 |
2.2.0b |
2.2.1 |
2.2.2 |
2.2.2a |
2.2.3 |
2.2.4 |
2.2.5 |
2.2.6 |
2.2.7 |
2.2.8 |
2.2.9 |
2.2.9.1 |
2.2.9.2 |
3.0.0 |
Recommendations
Download and install the latest archive:
- Place all *.exe and *.dll files into
<skyrim>/
(not the data directory!). Should be three files (i.e., skse_1_9_32.dll, skse_loader.exe, and skse_steam_loader.dll). - Create the SKSE ini file OR download and install it from here.
- Right-click the SKSE mod in Mod Organizer and select [Open in explorer].
- Open the SKSE folder or create one if one does not exist.
- In the SKSE folder, create skse.ini and paste inside it the following:
[Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1
The SKSE folder structure, including the skse.ini should look like the following:
Restart MO; if SKSE is installed correctly, MO will detect it and show in the executables drop down. Use the SKSE executable when launching Skyrim from MO from now on.