SkyrimLE:Fores New Idles in Skyrim

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Fores New Idles in Skyrim

by fore

Game:

SkyrimLE

Download:

Mod Group:

Baseline:

n/a

Links:

CR Patch:

No

LW Patch:

No

PP Patch:

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ENB Option:

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Guide/Version-Specific Mod Recommendations

Existing Guides
2.10.0
2.2.7
2.2.8
2.2.9
2.2.9.1
2.2.9.2
3.0.0
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

STEP recommends only the FNIS Behavior file.

Users only need to run this mod if also using the Maximum Skeleton Extended, or other mods that support/require it. For STEP, this applies to Dual Sheath Redux, which is listed in the Patches section of the Guide. Disregard this mod if Dual Sheath Redux was not installed.

Since you must launch FNIS through Mod Organizer in order for it to recognize your mods, add FNIS to the list of executables by doing the following:

  1. In the right pane, go to the Data tab.
  2. Locate the tools folder and expand it. Then expand the GenerateFNIS_for_Users folder.
  3. Right-click the GenerateFNISforUsers.exe file and select [Add as executable].
  4. In the window that opens, type FNIS for the executable name.
  5. Click [OK].

Now each time you want to run FNIS, simply select it from the drop-down menu at top right and click Run.


Once FNIS is installed and set up to run inside Mod Organizer, the animation files need to be generated for the skeleton changes and weapon placement to show properly in game. Combined with XP32 Skeleton and Dual Sheath Redux, Fore's New Idle System allows users to place swords, daggers, and shields on the Player Character's back instead on the hip and arm.

  1. Launch FNIS via Mod Organizer.
  2. In the Available Patches at the bottom of the window, check the box adjacent to "SKELETON Arm Fix".
  3. Click the [Update FNIS Behavior] button and wait for a message to appear in the window stating "X animations for Y mods successfully included.".
  4. Click [Exit].

After closing FNIS, there will be files in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by FNIS. Right-click Overwrite and select Create Mod, name it FNIS Output and click OK. This creates a new mod listing in the left pane for the FNIS generated files. You then need to check it to enable it. Each subsequent time you update FNIS behavior, you must open Overwrite and drag the new files back to this mod.

People using Wrye Bash to manage their mods need to do the following: After installing the mod, the executables ("GenerateFNISforUsers.exe" & "hkxcmd.exe") will not have been installed. Either copy them over manually to the relative path corresponding to the installer package or simply manually copy the "Data" directory within the package into skyrim/ and overwrite all files. This ensures that Wrye Bash can manage the installation of all conflicting meshes.

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