SkyrimLE:ENBLocal INI Reference/Performance: Difference between revisions

From Step Mods | Change The Game
Line 12: Line 12:


====EnableZPrepass====
====EnableZPrepass====
{{Notice|text=Removed in version 0.277. This will remain for a few more versions to allow Presets to catch up.}}
{{Notice Small|text=Removed in version 0.277. This will remain for a few more versions to allow Presets to catch up.}}
Enables/disables Zprepass. It is disabled by default. Zprepass works by telling the GPU to not draw pixels which are behind objects which are close to the camera; thus, increasing performance. Performance gain will be dependent on camera angle, visible objects, screen resolution, and video memory bandwidth.  It may fail if skyrimprefs.ini is not configured properly (do not touch shadow mask or zprepass there!).
Enables/disables Zprepass. It is disabled by default. Zprepass works by telling the GPU to not draw pixels which are behind objects which are close to the camera; thus, increasing performance. Performance gain will be dependent on camera angle, visible objects, screen resolution, and video memory bandwidth.  It may fail if skyrimprefs.ini is not configured properly (do not touch shadow mask or zprepass there!).
<pre>EnableZPrepass=(false, true)</pre>
<pre>EnableZPrepass=(false, true)</pre>

Revision as of 17:01, July 7, 2015

[PERFORMANCE][edit | edit source]

This section includes a couple of settings related to performance.

SpeedHack[edit | edit source]

Enables/disables the ENBoost features found in the [MEMORY] section further down in the file. It is recommended to always have it enabled for stability and performance.

SpeedHack=(false, true)

EnableOcclusionCulling[edit | edit source]

Enables/disables Occlusion Culling. It is enabled by default. Disabling this parameter will return Skyrim to its default behavior; however, this is not recommended. Leaving this this enabled can provide a performance increase.

EnableOcclusionCulling=(false, true)

EnableZPrepass[edit | edit source]

Template:Notice Small Enables/disables Zprepass. It is disabled by default. Zprepass works by telling the GPU to not draw pixels which are behind objects which are close to the camera; thus, increasing performance. Performance gain will be dependent on camera angle, visible objects, screen resolution, and video memory bandwidth. It may fail if skyrimprefs.ini is not configured properly (do not touch shadow mask or zprepass there!).

EnableZPrepass=(false, true)

Template:Notice -->