SkyrimLE:ENBLocal INI Reference/Engine: Difference between revisions

From Step Mods | Change The Game
m (Text replace - "<div class="nonumtoc"> {| cellspacing="0" cellpadding="0" style="clear:right;margin-bottom:.5em;float:right;padding:.5em 0 .8em 1.4em; background:none;width:auto" | __TOC__ |}</div>" to "<div class="nonumtoc"> {| cellspacing="0" cellpaddi)
m (Text replace - " Category:INI Settings" to "")
Line 32: Line 32:
This tells the frame buffer to ignore the back buffer 0, 1, 2, or 3 contiguous cycles before grabbing a frame. This feature is mainly for users with high refresh rate monitors (> 60Hz) and should be set to '0' for most other users.
This tells the frame buffer to ignore the back buffer 0, 1, 2, or 3 contiguous cycles before grabbing a frame. This feature is mainly for users with high refresh rate monitors (> 60Hz) and should be set to '0' for most other users.
<pre>VSyncSkipNumFrames=(0, 1, 2, 3)</pre>
<pre>VSyncSkipNumFrames=(0, 1, 2, 3)</pre>
[[Category:INI Settings]]

Revision as of 20:55, January 26, 2021

[ENGINE][edit | edit source]

The parameters in this section affect the game engine behavior. Template:Alert small

ForceAnisotropicFiltering[edit | edit source]

This will force anisotropic filtering for all textures with a linear filtering type. Textures which should not have anisotropic filtering are not filtered.

ForceAnisotropicFiltering=(false, true)

MaxAnisotropy[edit | edit source]

This is the level of anisotropy filtering. The values are 2, 4, 6, 8, 10, 12, 14, and 16; higher values provide better quality.

MaxAnisotropy=(2, 4, 6, 8, 10, 12, 14, 16)

ForceLodBias[edit | edit source]

This parameter forces LOD Bias for all LOD textures.

ForceLodBias=(false, true)

LodBias[edit | edit source]

LOD Bias controls the sharpness of LOD textures. Values should be between -0.5 and 0.5; any higher or lower and texture degradation is highly probable. Lower values result in sharper textures.

LodBias=(-4..4)

AddDisplaySuperSamplingResolutions[edit | edit source]

This parameter enables downsampling to be used without having to force it through the graphics driver. It is recommended to remain disabled and only to be used by advanced users. In the most basic explanation, downsampling is rendering the game at twice the monitor's set resolution and then downsampling it to the correct resolution before being displayed on the monitor. This mimics supersampling. For this to work, users must enable this parameter, run in full screen mode, set the resolution in SkyrimPrefs.ini to 2x the monitor's set resolution, and set UseDefferedRendering=false under [GLOBAL]. For a more in-depth explanation and how-to's using the video drivers rather than the ENB parameter below, see this article.

AddDisplaySuperSamplingResolutions=(false, true)

EnableVSync[edit | edit source]

This will enable vsync which is recommenced to prevent screen tearing. Enabling this has also been reported to help solve the lip sync issue on NPCs; however, users should also set iPresentInterval=1 in Skyrim.ini.

EnableVSync=(false, true)


VSyncSkipNumFrames[edit | edit source]

This tells the frame buffer to ignore the back buffer 0, 1, 2, or 3 contiguous cycles before grabbing a frame. This feature is mainly for users with high refresh rate monitors (> 60Hz) and should be set to '0' for most other users.

VSyncSkipNumFrames=(0, 1, 2, 3)