SkyrimLE:Dynamic Distant Objects LOD: Difference between revisions

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{{Mod
{{Mod
|author=Sheson
|author=Sheson
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|fullname=Dynamic Distant Objects LOD - DynDOLOD
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|externallabel=Sheson's Thread
|externalurl=http://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod-129/
|externalurl=https://stepmodifications.orgforum/topic/5011-dynamic-distant-objects-lod-dyndolod-129/
}}
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|docuninstall=Yes
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|bain=No
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|optimized=No
|skse=Yes
|mcm=Yes
|skyproc=No
|esp=Yes
|clean=Yes
|cleanuninstall=No
|core=Yes
|merged=No
|lorefriendly=Yes
|fps=No
|vram=No
|performance=Yes
|quality=Yes
|dlcsupported=Dawnguard, Hearthfire, Dragonborn
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{{Gallery
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{{Recommendations
{{Recommendations
|enabledetailed=Yes
|enabledetailed=Yes
|detailed====Requirements===
|detailed=Download and install the '''DynDOLOD Resources''' Main File, selecting the following options:
# Be sure you have the latest version of [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD].
* Whiterun Exterior
#[https://github.com/TES5Edit/TES5Edit/releases/tag/xedit-3.1.1 TES5Edit]
* Solitude Exterior
#[http://www.nexusmods.com/skyrim/mods/58705 PapyrusUtil-Modders Scripting Utility Functions]
* High Hrothgar Window Glow
#[http://www.nexusmods.com/skyrim/mods/11 STEP Texture Compilation]
* DLC2 Vvardenfell 3D Plume
#Setup TES5Edit with "-o:" argument. Instructions are [[TES5Edit|here]].
* Desync Birds of Prey
# Be sure the following line is in your Skyrim.ini or DynDOLOD will not fully process:
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa


===Installation===
As with all mods in this guide, this mod should be enabled in MO once it is installed. This mod in particular MUST be enabled for proper LOD generation later in this guide.
#Download the main file outside Mod Organizer.
#Extract the contents of TES5Edit folder in the archive to the [http://wiki.step-project.com/TES5Edit TES5Edit] folder.
#In Mod Organizer, click the archive [[Image:Archive_MO.png]] button, select the downloaded archive, and click ''Open''.
#At the installation dialog, right-click the Data directory, select ''Set data directory'', and click {{ui|OK}}.
#* Additionally, drag the Docs directory into the Data directory beforehand, so the DynDOLOD documentation can be seen from within MO.
<!--{{MO tNote|Hide the following files:|
textures\lod\dirt02lod.dds<br />
textures\lod\dirt02lod_n.dds<br />
textures\lod\farmhouselod01.dds<br />
textures\lod\farmhouselod01_n.dds<br />
textures\lod\fieldgrass01lod.dds<br />
textures\lod\pineforest02lod.dds<br />
textures\lod\rocks01lod.dds<br />
textures\lod\rocks01lod_n.dds<br />
textures\lod\snow01lod.dds<br />
textures\lod\snow01lod_n.dds<br />
}}
-->
===Generation===
 
{{Notice|text=These instructions assume that the user has properly configured all mods to this point and is ready to generate LOD.}}
 
<!--#Go to the [http://wiki.step-project.com/Guide:Mod_Organizer#Right_Pane Plugins tab] in [http://wiki.step-project.com/Mod_Organizer Mod Organizer's] and temporarily enable the three [http://wiki.step-project.com/High_Resolution_Texture_Pack High Resolution Texture Pack] <!-- Replace with: [http://wiki.step-project.com/STEP_Optimized_Vanilla_Textures STEP Optimized Vanilla Textures] in future -> and [http://wiki.step-project.com/Unofficial_High_Resolution_Patch Unofficial High Resolution Patch] dummy ESPs. This is necessary for TexGen files to be created.-->
#Run [http://wiki.step-project.com/TES5Edit TES5Edit] through Mod Organizer.
#Click [OK].
#Wait for "Background Loader: Finished" at the bottom of TES5Edit.
#Right-click on any plugin in the left pane and select ''Apply Script''.
#In the drop-down box, choose ''DynDOLOD TexGen''.<br>{{Notice Small|text=TexGen requires both Dawnguard and Dragonborn DLC. If you do not have both these DLCs, skip to step 12 below.}}
#Wait for the script to run and close TES5Edit when finished.
#Delete the contents of the Overwrite folder.
#Open up the output folder (C:\TES5LODGenOutput from the TES5Edit setup) and create an archive from the textures folder within.
#In Mod Organizer, click the archive [[Image:Archive_MO.png]] button, select the archive, and click ''Open''. "STEP LOD Textures" is recommended as a name for the mod.
#Place it after DynDOLOD and activate it. Nothing should overwrite it.
<!--#Go to the [http://wiki.step-project.com/Guide:Mod_Organizer#Right_Pane Plugins tab] in [http://wiki.step-project.com/Mod_Organizer Mod Organizer's] and disable the three [http://wiki.step-project.com/High_Resolution_Texture_Pack High Resolution Texture Pack] <!-- Replace with: [http://wiki.step-project.com/STEP_Optimized_Vanilla_Textures STEP Optimized Vanilla Textures] in future -> and [http://wiki.step-project.com/Unofficial_High_Resolution_Patch Unofficial High Resolution Patch] dummy ESPs. MO will load the dummy plugins automatically.-->
#Run [http://wiki.step-project.com/TES5Edit TES5Edit] through Mod Organizer.
#Click {{ui|OK}}.
#Wait for "Background Loader: Finished" at the bottom of TES5Edit.
#Right-click on any plugin in the left pane and select ''Apply Script''.
#In the drop-down box, choose ''DynDOLOD Worlds'' and click {{ui|OK}}.
#In ''Select Worlds'', right click in the box and choose ''Select all''.
#In ''Select Output Path'', choose a location (it is recommended to use a folder on your desktop).
#Click ''Medium'' (or your preferred preset).
#Wait a really long time (generally between 30 minutes and 3 hours). Users with SSDs will take much less time even on High settings.
#*Watch a movie. ''Or read a book, because it is brain food.''
#*Do NOT attempt to use TES5Edit while it works.<br />{{Notice Small|text=When completed the STEP:Core and STEP:Extended output folder will be ~1GB each.}}
#Once the script is done, and assuming there are no errors, exit TES5Edit.
#At the prompt, make certain only DynDOLOD.esp is ticked and click {{ui|OK}}.
#Copy the output folder to the ''mods'' folder inside Mod Organizer. Make sure that nothing overwrites this mod in MO.
#Enable DynDOLOD.esp in the Plugins tab as well. Make sure to run LOOT before starting Skyrim and let LOOT sort the ''DynDOLOD.esp'' plugin now that the masters have been added to it.
<br>
{{Notice|text=Make sure that the '''DynDOLOD Output Meshes/Textures/SKSE (Json files)''' are not overwritten by other mods, especially not by tree mods that come with their own tree LOD.}}
 
 
{{RelatedVideos|
*{{Video|AX4SGqyzjTs|TexGen (by sheson)|sheson demonstrates TexGen}}
*{{Video|c3zVK8PD3Vg|DynDOLOD : Dynamic Distant Object LOD (by GamerPoets)|GamerPoets demonstrates DynDOLOD installation}}
}}
}}
}}

Latest revision as of 18:20, January 3, 2023

Dynamic Distant Objects LOD

by Sheson

Game:

SkyrimLE

Download:

Mod Group:

Baseline:

Medium

Links:

CR Patch:

No

LW Patch:

No

PP Patch:

No

ENB Option:

No

Guide/Version-Specific Mod Recommendations

Existing Guides
2.10.0
2.2.9.1
2.2.9.2
3.0.0
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

Download and install the DynDOLOD Resources Main File, selecting the following options:

  • Whiterun Exterior
  • Solitude Exterior
  • High Hrothgar Window Glow
  • DLC2 Vvardenfell 3D Plume
  • Desync Birds of Prey

As with all mods in this guide, this mod should be enabled in MO once it is installed. This mod in particular MUST be enabled for proper LOD generation later in this guide.