SkyrimLE:Dynamic Distant Objects LOD: Difference between revisions

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{{Warning|text=Returning users who are updating from DynDOLOD v1.x to version 2.x will need to turn off MO's archive management in the Archives tab by unticking the "''Have MO manage archives''" box, and ensure all the archives are checked in the list below. Lastly, on the Plugins tab, ensure the dummy plugins are re-enabled by ticking them. This is necessary for DynDOLOD v2.x to run correctly.}}
{{Warning|text=Returning users who are updating from DynDOLOD v1.x to version 2.x will need to turn off MO's archive management in the Archives tab by unticking the "''Have MO manage archives''" box, and ensure all the archives are checked in the list below. Lastly, on the Plugins tab, ensure the dummy plugins are re-enabled by ticking them. This is necessary for DynDOLOD v2.x to run correctly.}}
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{{Warning|text=Users who are updating from DynDOLOD v1.x to version 2.x will need to remove all previous DynDOLOD files and run the 2.x version from scratch. Not to worry, it processes much faster now. Be sure to deactivate the mod in the game. Follow probably updating procedures in the manual when in doubt.}
{{Warning|text=DynDOLOD 2.xx requires an installation from scratch. All former files - meshes, textures, scripts etc. plus all generated LOD should be removed first. Existing files installed to xEdit\Edit Scripts\* do not matter anymore and should not have any effect on the new DynDOLOD standalone if you install it into a new folder. Since LOD generated with older versions will not work with the papyrus scripts from DynDOLOD 2.xx, remove older versions of the patcher from the xEdit folder.
If an existing save is updated, follow the “clean save” cycle: first deactivate DynDOLOD from MCM, wait for deactivation message, go into interior, check MCM DynDOLOD is still deactivated, save, exit game. Remove old DynDOLOD.esp, remove old scripts and remove old meshes/skse/textures. Start game, load last save, wait a bit, save again. Install the new papyrus scripts, the new DynDOLOD.esp and the new generated LOD. Enable the new DynDOLOD.esp. Start game, load the last save, go outside. DynDOLOD should initialize by itself, else activate from MCM.
Before running DynDOLOD.exe, please make sure the CPU is properly cooled and in case it is overclocked, it is verified to be stable. Some routines make use of all cores at times and several LODGen.exe processes are started in parallel when generating for multiple worlds at once.}}





Revision as of 16:42, June 24, 2016

Dynamic Distant Objects LOD

by Sheson

Game:

SkyrimLE

Download:

Mod Group:

Not set

Baseline:

Medium

Links:

CR Patch:

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LW Patch:

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PP Patch:

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ENB Option:

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Guide/Version-Specific Mod Recommendations

Existing Guides
2.10.0
2.2.9.1
2.2.9.2
3.0.0
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

Requirements

  1. Latest version of DynDOLOD and DynDOLOD Resources.
  2. Latest version of PapyrusUtil-Modders Scripting Utility Functions
  3. STEP Compilation - This provides the tree billboards to use with STEP. If using different trees than SFO Basic Edition v1.87, then you will need to install those billboards after the STEP Compilation.
  4. Be sure the following line is in your Skyrim.ini or DynDOLOD will not fully process:

[Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

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    Installation

    DynDOLOD Executables

    1. Download DynDOLOD from Nexus.
    2. Extract the archive to a location of your choice. Extract the Docs folder to this location as well. (In the screenshot, we've extracted to the "D:\Modding\Programs" location.)
    3. Open Mod Organizer and click the Gear MO.png icon to open the "Modify Executables" window.
    4. In the Title box, type in DynDOLOD.
    5. In the Binary box, browse to the location of the extracted folder from step 2 above and double-click on DynDOLOD.
    6. Click [Add] to save the new executable.
    7. In the title bar again, type in DynDOLOD TexGen.
    8. In the Binary box, browse to the location of the extracted folder from step 2 above and double-click on TexGen.
    9. Click [Add] to save the new executable and close the window.
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      DynDOLOD Resource Files

      1. Download the Resources file from Nexus as normal and install using the following instructions:
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      FOMOD Instructions
      DynDOLOD Resources
      Main
      Main
      DynDOLOD Resources
      DynDOLOD Resources

      CheckmarkMO.png Core Files

      Next
      Options
      Options
      Visual Options
      Visual Options

      CheckmarkMO.png Whiterun Exterior

      CheckmarkMO.png DLC2 Vvardenfell 3D Plume

      Performance Options
      Performance Options
      Select Nothing
      Misc Options
      Misc Options

      CheckmarkMO.png Desync Birds of Prey

      Install
      2. Activate DynDOLOD Resources by ticking it in the left pane.
      3. Run LOOT.


      DynDOLOD Output Files

      1. In MO's left-pane, right-click on the DynDOLOD Resources mod installed above. Click [Open in explorer].
      2. Navigate up one level to the "mods" folder.
      3. Right-click in a blank space. Go to "New", and click [Folder].
      4. Name the new folder "STEP LOD Textures" or a similar, but unique name.
      5. Repeat steps 3 and 4 to create another new folder. Name it STEP DynDOLOD Output or a similar, but unique name and close the window.
      6. Right-click in a blank space in the left pane of MO and click [Refresh]. (You should see the new mods appear at the bottom of the pane.)
      7. Place them in the order DynDOLOD Resources, followed by STEP LOD Textures, and follow that with STEP DynDOLOD Output.
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        Generate LODs

        1. Run DynDOLOD TexGen through MO from the drop-down menu.
        2. The script will automatically run and you will receive the TexGen window. Keep the original path and click [Start] to run TexGen. When it's finished, click [Exit].
        3. Go to the Overwrite folder in MO and double click it to open the window. Right-click on the DynDOLOD-Temp folder and select [Delete]. Click [Ok].
        4. Find the STEP LOD Textures mod created in step 4 of the DynDOLOD Output Files installation above. Right-click it and select [Open in explore].
        5. Navigate to the TexGen_Output folder created in step 2 above (e.g., "D:\Modding\Programs\DynDOLOD\TexGen_Output"). Open the folder and drag and drop all the file from the TexGen_Output folder into the STEP LOD Textures folder. Close both folders.
        6. Activate the new STEP LOD Textures mod. Nothing should overwrite it. (If the mod remains grayed out, it's okay. It will refresh itself.)
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          Generate DynDOLOD

          1. Run DynDOLOD through Mod Organizer from the drop-down menu. The script will run automatically.
          2. Click [OK] on the information window to get to the DynDOLOD Worlds window. One the DynDOLOD Words window, select [Advanced>>>]
          3. In the Advanced setting window, tick the Candles options. Then in the Select Worlds box, right click and choose [Select all]. Finally, click the [Medium] button.
          4. The Mesh Rules box will populate. Click [OK] to run DynDOLOD. Sit back and relax for a bit as the script will take between 15 to 45 minutes, on average, to run.
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          5. Once the script is done, click [Save & Exit] and then click [OK] to save the new plugin. (If there were errors, seek help on the forums. A link is provided at the top of the page.)
          6. Find the STEP DynDOLOD Output mod created in step 7 of the DynDOLOD Output Files installation above. Right-click it and select [Open in explore].
          7. Navigate to the DynDOLOD_Output folder created in step 4 above (e.g., "D:\Modding\Programs\DynDOLOD\DynDOLOD_Output"). Open the folder and drag and drop all the files and folders from the DynDOLOD_Output folder into the STEP DynDOLOD Output folder. Close both folders.
          8. Activate the new STEP DynDOLOD Output mod (nothing should overwrite it). Make sure DynDOLOD.esp is enabled in the Plugins tab and run LOOT.

          Congratulations! You have successfully installed DynDOLOD!
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            Generate LODs

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            1. Ensure DynDOLOD.esp is the last plugin in your load order.
            2. Run TES5Edit through Mod Organizer.
            3. Click [OK] on the Master/Plugin Selection window.
            4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
            5. Right-click on DynDOLOD.esp in the left pane and select Apply Script.
            6. In the drop-down box, choose DynDOLOD TexGen and click [OK].

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            7. Wait for the script to run, and close TES5Edit when finished.
            8. Delete the contents of the Overwrite folder.
            9. Navigate to the output folder (e.g., "C:\xEditOutput" from the TES5Edit setup), right click the textures directory to invoke 7zip --> Add to "textures.7z (alternatively, create an archive of the "textures" directory using some other means, but remember: the archive should contain a "textures" directory at it's top level).
            10. In Mod Organizer, click the archive Archive MO.png button, select the "textures" archive, and click [Open]. "STEP LOD Textures" is recommended as the name for the mod.
            11. Place it after DynDOLOD and activate it. Nothing should overwrite it.


            Generate DynDOLOD

            1. Find Birds and Flocks in your mod list and uncheck it if it is installed and active. Skipping this will cause the script to stop running. (STEP:Extended users only)
            2. Run TES5Edit through Mod Organizer.
            3. Hold down the Shift key, and Click [OK] on the Master/Plugin Selection window.
            4. Wait for "Background Loader: Finished" to be displayed at the bottom of the messages tab.
            5. Right-click [DynDOLOD.esp] in the left pane and select [Apply Script].
            6. In the drop-down box, choose [DynDOLOD Worlds], and click [OK]. Click [OK] again within the intro window that appears.
            7. In Select Worlds, right click on [Select all].
            8. In Select Output Path, choose a location (e.g., a folder on your desktop. Do not use the same folder as your output from generating the textures above!).
            9. Click [Medium] (or your preferred preset).
            10. Wait a really long time (generally between 30 minutes and 3 hours). Users with SSDs will have much less wait time. Do NOT attempt to use TES5Edit during LOD processing!

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            11. Once the script is done, and assuming there are no errors, exit TES5Edit.
            12. At the prompt, make certain only DynDOLOD.esp is ticked and click [OK].
            13. Re-enable Birds and Flocks by clicking it in the left pane. (STEP:Extended users only)
            14. Navigate to the output path chosen in step 8 above, highlight all folders within, and create an archive using 7zip.
            15. In Mod Organizer, click the archive Archive MO.png button, navigate to the newly created archive, and click [Open]. "STEP DynDOLOD Output" is recommended as a name for the mod.
            16. Enable DynDOLOD.esp in the Plugins tab. Make sure to run LOOT before starting Skyrim and let LOOT sort the DynDOLOD.esp plugin now that the masters have been added to it.

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