SkyrimLE:Dynamic Distant Objects LOD: Difference between revisions

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{{Mod
{{Mod
|author=Sheson
|author=Sheson
|modgroup=04-Foundation
|sourcename=Nexus
|sourcename=Nexus
|sourceid=59721
|sourceid=59721
|sourceurl=
|forumtid=7641
|baseline=Medium
|baseline=Medium
|forumtid=7641
|core=No
|fullname=Dynamic Distant Objects LOD - DynDOLOD
|landw=No
|section=N
|pp=No
|enb=No
|externalitems={{ExternalURL
|externalitems={{ExternalURL
|externallabel=Sheson's Thread
|externallabel=Sheson's Thread
|externalurl=https://forum.step-project.com/topic/5011-dynamic-distant-objects-lod-dyndolod-129/
|externalurl=https://stepmodifications.orgforum/topic/5011-dynamic-distant-objects-lod-dyndolod-129/
}}
}}
{{ModAttributes
|resource=Loose
|docdescription=Yes
|docinstall=Yes
|docuninstall=Yes
|script=Yes
|bain=No
|fomod=No
|optimized=No
|skse=Yes
|mcm=Yes
|skyproc=No
|esp=Yes
|clean=Yes
|cleanuninstall=No
|core=Yes
|merged=No
|lorefriendly=Yes
|fps=No
|vram=No
|performance=Yes
|quality=Yes
|dlcsupported=Dawnguard, Hearthfire, Dragonborn
}}
{{Gallery
|enable=Yes
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{{Recommendations
{{Recommendations
|enabledetailed=Yes
|enabledetailed=Yes
|detailed====Requirements===
|detailed=Download and install the '''DynDOLOD Resources''' Main File, selecting the following options:
#Latest version of [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD] and [http://www.nexusmods.com/skyrim/mods/59721/? DynDOLOD Resources].
* Whiterun Exterior
#Latest version of [http://www.nexusmods.com/skyrim/mods/58705 PapyrusUtil-Modders Scripting Utility Functions]
* Solitude Exterior
#[http://www.nexusmods.com/skyrim/mods/11 STEP Compilation] - This provides the tree billboards to use with STEP. If using different trees than ''SFO Basic Edition v1.87'', then you will need to install those billboards after the STEP Compilation.
* High Hrothgar Window Glow
# Be sure the following line is in your ''Skyrim.ini'' or DynDOLOD will not fully process:
* DLC2 Vvardenfell 3D Plume
[Archive]
* Desync Birds of Prey
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
 
::{{GallerySimple|id=DynInstall|img=http://s20.postimg.org/jqbbeb85p/Papyrus_Util.png|caption=#2 - PapyrusUtil}}
{{GallerySimple|id=DynInstall|img=http://s20.postimg.org/ehgagfpql/STEPCompilation.png|caption=#3 - STEP Compilation}}
{{GallerySimple|id=DynInstall|img=http://s20.postimg.org/j4mci7d3h/Dyn_Skyrim_INI.png|caption=#4 - Skyrim INI}}
{{clear}}
 
{{alert|type=warning|text=Returning users who are updating from DynDOLOD v1.x to version 2.x will need to turn off MO's archive management in the Archives tab by unticking the "''Have MO manage archives''" box, and ensure all the archives are checked in the list below. Lastly, on the Plugins tab, ensure the dummy plugins are re-enabled by ticking them. This is necessary for DynDOLOD v2.x to run correctly.}}
<br/>
{{alert|type=warning|text=DynDOLOD 2.xx requires an installation from scratch. All former files - meshes, textures, scripts etc. plus all generated LOD should be removed first. Existing files installed to xEdit\Edit Scripts\* do not matter anymore and should not have any effect on the new DynDOLOD standalone if you install it into a new folder. Since LOD generated with older versions will not work with the papyrus scripts from DynDOLOD 2.xx, remove older versions of the patcher from the xEdit folder.
If an existing save is updated, follow the “clean save” cycle: first deactivate DynDOLOD from MCM, wait for deactivation message, go into interior, check MCM DynDOLOD is still deactivated, save, exit game. Remove old DynDOLOD.esp, remove old scripts and remove old meshes/skse/textures. Start game, load last save, wait a bit, save again. Install the new papyrus scripts, the new DynDOLOD.esp and the new generated LOD. Enable the new DynDOLOD.esp. Start game, load the last save, go outside. DynDOLOD should initialize by itself, else activate from MCM.
Before running DynDOLOD.exe, please make sure the CPU is properly cooled and in case it is overclocked, it is verified to be stable. Some routines make use of all cores at times and several LODGen.exe processes are started in parallel when generating for multiple worlds at once.}}
 
<br/>
 
===Installation===
====DynDOLOD Executables====
#Download DynDOLOD from Nexus.
#Extract the archive to a location of your choice. Extract the Docs folder to this location as well. (In the screenshot, we've extracted to the "D:\Modding\Programs" location.)
#Open Mod Organizer and click the [[Image:Gear_MO.png]] icon to open the "Modify Executables" window.
#In the Title box, type in ''DynDOLOD''.
#In the Binary box, browse to the location of the extracted folder from step 2 above and double-click on ''DynDOLOD''.
#Click {{ui|Add}} to save the new executable.
#In the title bar again, type in ''DynDOLOD TexGen''.
#In the Binary box, browse to the location of the extracted folder from step 2 above and double-click on ''TexGen''.
#Click {{ui|Add}} to save the new executable and close the window.
 
::{{GallerySimple|id=Extract|img=http://s20.postimg.org/x0uku39cd/Extract_Archive.png|caption=#2 Extract DynDOLOD}}
{{GallerySimple|id=Extract|img=http://s20.postimg.org/y88imazgt/Open_Executables.png|caption=#3 Open Executables}}
{{GallerySimple|id=Extract|img=http://s20.postimg.org/3ykw50cgd/Find_Dyn_DOLOD.png|caption=#4/#5 Title and browse}}
{{GallerySimple|id=Extract|img=http://s20.postimg.org/wphpv2ia5/Add_Dyn_DOLOD.png|caption=#6 Add DynDOLOD}}
{{GallerySimple|id=Extract|img=http://s20.postimg.org/pase2owel/Find_Texgen.png|caption=#7/#8 Title and browse}}
{{GallerySimple|id=Extract|img=http://s20.postimg.org/svo9lx0y5/Add_Texgen.png|caption=#9 Add DynDOLOD TexGen}}
{{clear}}


<br/>
As with all mods in this guide, this mod should be enabled in MO once it is installed. This mod in particular MUST be enabled for proper LOD generation later in this guide.
 
====DynDOLOD Resource Files====
:1. Download the ''Resources'' file from Nexus as normal and install using the following instructions:
{{FOMOD Instructions
|file=DynDOLOD Resources
|LeftMargin=40px
|{{FomodPage|Main
|{{Fieldset|DynDOLOD Resources|checkmark=yes|Core Files}}
|button=yes|buttonText=Next}}
{{FomodPage|Options
|{{Fieldset|Visual Options|checkmark=yes|Whiterun Exterior; Solitude Exterior; DLC2 Vvardenfell 3D Plume}}
{{Fieldset|Performance Options|Select Nothing}}
{{Fieldset|Misc Options|checkmark=yes|Desync Birds of Prey}}
|button=yes|buttonText=Install}} }}
:2. Activate ''DynDOLOD Resources'' by ticking it in the left pane.
:3. Run LOOT.
<!-- :4. Hide the following files in ''DynDOLOD Resources'' as they are provided in the ''STEP Compilation'':
 
{{MO tNote|Hide the following files:|
textures/architecture/farmhouse/farmwindowinterior01_m.dds<br>
textures/architecture/riften/riftenwindows02.dds<br>
textures/architecture/riften/riftenwindows02_g.dds<br>
textures/architecture/solitude/swindow01_g.dds<br>
textures/architecture/solitude/swindow03_g.dds<br>
textures/architecture/whiterun/wrwindows01_g.dds
}} -->
 
<br/>
 
====DynDOLOD Output Files====
#In MO's left-pane, right-click on the ''DynDOLOD Resources'' mod installed above. Click {{ui|Open in explorer}}.
#Navigate up one level to the "''mods''" folder.
#Right-click in a blank space. Go to "New", and click {{ui|Folder}}.
#Name the new folder "''STEP LOD Textures''" or a similar, but unique name.
#Repeat steps 3 and 4 to create another new folder. Name it ''STEP DynDOLOD Output'' or a similar, but unique name and close the window.
#Right-click in a blank space in the left pane of MO and click {{ui|Refresh}}. (You should see the new mods appear at the bottom of the pane.)
#Place them in the order ''DynDOLOD Resources'', followed by ''STEP LOD Textures'', and follow that with ''STEP DynDOLOD Output''.
 
::{{GallerySimple|id=Output|img=http://s20.postimg.org/e0zo7qrd9/Open_Explorer.png|caption=#1 Open DynLOD in Explorer}}
{{GallerySimple|id=Output|img=http://s20.postimg.org/578rqn4el/Mods_Folder.png|caption=#2 Go to mods folder}}
{{GallerySimple|id=Output|img=http://s20.postimg.org/jeygfah3h/LODTexures_Folder.png|caption=#3 Create new folder}}
{{GallerySimple|id=Output|img=http://s20.postimg.org/tqat7y8st/LODFolder_Complete.png|caption=#4 Folder is complete}}
{{GallerySimple|id=Output|img=http://s20.postimg.org/6dcrpfsp9/Output_Folder_Complete.png|caption=#5 Second folder is complete}}
{{GallerySimple|id=Output|img=http://s20.postimg.org/yrmsn25n1/Refresh_Pane.png|caption=#6 Refresh the pane}}
{{GallerySimple|id=Output|img=http://s20.postimg.org/gq3np9bm5/Order_Mods.png|caption=#7 Order new mods}}
{{clear}}
 
<br/>
 
===Generate LODs===
#Run ''DynDOLOD TexGen'' through MO from the drop-down menu.
#The script will automatically run and you will receive the ''TexGen'' window. Keep the original path and click {{ui|Start}} to run TexGen. When it's finished, click {{ui|Exit}}.
<!--#Go to the ''Overwrite'' folder in MO and double click it to open the window. Right-click on the ''DynDOLOD-Temp'' folder and select {{ui|Delete}}. Click {{ui|Ok}}.-->
#Find the ''STEP LOD Textures'' mod created in step 4 of the ''DynDOLOD Output Files'' installation above. Right-click it and select {{ui|Open in explore}}.
#Navigate to the ''TexGen_Output'' folder created in step 2 above (e.g., "D:\Modding\Programs\DynDOLOD\TexGen_Output"). Open the folder and drag and drop all the file from the ''TexGen_Output'' folder into the ''STEP LOD Textures'' folder. Close both folders.
#Activate the new ''STEP LOD Textures'' mod. Nothing should overwrite it. (If the mod remains grayed out, it's okay. It will refresh itself.)
 
::{{GallerySimple|id=GenLOD|img=http://s20.postimg.org/otr59p4b1/Run_Texgen.png|caption=#1 - Run DynDOLOD TexGen}}
{{GallerySimple|id=GenLOD|img=http://s20.postimg.org/lo6jjhlot/Tex_Gen.png|caption=#2 - Click Start and then Exit}}
{{GallerySimple|id=GenLOD|img=http://s20.postimg.org/6jaflyxhp/Delete_Overwrite.png|caption=#3 - Clear Overwrite folder}}
{{GallerySimple|id=GenLOD|img=http://s20.postimg.org/3qh81xx59/Open_LODFolder.png|caption=#4 - Open LOD Mod}}
{{GallerySimple|id=GenLOD|img=http://s20.postimg.org/825tqy425/Drag_LODFiles.png|caption=#5 - Move the files.}}
{{GallerySimple|id=GenLOD|img=http://s20.postimg.org/snkliuln1/Activate_LODs.png|caption=#6 - Activate LOD Textures}}
{{clear}}
 
===Generate DynDOLOD===
#Run ''DynDOLOD'' through Mod Organizer from the drop-down menu. The script will run automatically.
#Click {{ui|OK}} on the information window to get to the ''DynDOLOD Worlds'' window. One the ''DynDOLOD Words'' window, select {{ui|Advanced>>>}}
#In the Advanced setting window, tick the ''Candles'' options. Then in the ''Select Worlds'' box, right click and choose {{ui|Select all}}. Finally, click the {{ui|Medium}} button.
#The ''Mesh Rules'' box will populate. Click {{ui|OK}} to run DynDOLOD. Sit back and relax for a bit as the script will take between 10 to 25 minutes, on average, to run.<br/>{{alert small|type=warning|text=Do '''NOT''' close any windows during this process! Let it run. It is recommended to not use the computer while DynDOLOD is running since it is very intensive and will stress your CPU.}}{{alert small|type=notice|text=When completed the output for STEP:Core and STEP:Extended will be ~1GB.}}
#Once the script is done, click {{ui|Save & Exit}} and then click {{ui|OK}} to save the new plugin. (If there were errors, seek help on the forums. A link is provided at the top of the page.)
#Find the ''STEP DynDOLOD Output'' mod created in step 7 of the ''DynDOLOD Output Files'' installation above. Right-click it and select {{ui|Open in explore}}.
#Navigate to the ''DynDOLOD_Output'' folder created in step 4 above (e.g., "D:\Modding\Programs\DynDOLOD\DynDOLOD_Output"). Open the folder and drag and drop all the files and folders from the ''DynDOLOD_Output'' folder into the ''STEP DynDOLOD Output'' folder. Close both folders.
#Activate the new ''STEP DynDOLOD Output'' mod (nothing should overwrite it). Make sure ''DynDOLOD.esp'' is enabled in the Plugins tab and run LOOT.
 
Congratulations! You have successfully installed DynDOLOD!
<br/>
{{alert|type=notice|text=Make sure that the '''DynDOLOD Output ...Meshes/Textures/SKSE (Json files)''' are not overwritten by other mods, especially not by mods that come with their own tree LOD.}}
<br/>
::{{GallerySimple|id=GenDyn|img=http://s20.postimg.org/4xv5u5n9p/Run_Dyn_DOLOD.png|caption=#1 Run DynDOLOD}}
{{GallerySimple|id=GenDyn|img=http://s20.postimg.org/7hzzfqpl9/Dyn_Advanced.png|caption=#2 Advanced Option}}
{{GallerySimple|id=GenDyn|img=http://s20.postimg.org/rrxauvqq5/Dyn_Adv_Settings.png|caption=#3 Select Options}}
{{GallerySimple|id=GenDyn|img=http://s20.postimg.org/nzmz6mpzh/Open_Output_Mod.png|caption=#6 Open Output Mod}}
{{GallerySimple|id=GenDyn|img=http://s20.postimg.org/hagfqm4nh/Move_Files.png|caption=#7 Move files}}
{{GallerySimple|id=GenDyn|img=http://s20.postimg.org/8582wr18t/Activate_Dyn_Output.png|caption=#8 Active and run LOOT}}
{{clear}}
 
 
{{RelatedVideos|
*{{Video|AX4SGqyzjTs|TexGen (by sheson)|sheson demonstrates TexGen}}
*{{Video|1_5MWqeHIzw|DynDOLOD : Dynamic Distant Object LOD (by GamerPoets)|GamerPoets demonstrates DynDOLOD installation}}
}}
}}
}}

Latest revision as of 18:20, January 3, 2023

Dynamic Distant Objects LOD

by Sheson

Game:

SkyrimLE

Download:

Mod Group:

Baseline:

Medium

Links:

CR Patch:

No

LW Patch:

No

PP Patch:

No

ENB Option:

No

Guide/Version-Specific Mod Recommendations

Existing Guides
2.10.0
2.2.9.1
2.2.9.2
3.0.0
Type a version string using the format indicated by the placeholder text below. Copy/paste the intended guide version from the "Existing Guides" table above (if it exists) into the field below. For unofficial user-created guides, use the format indicated by the placeholder text. Editors: Please DO NOT use wiki headings inside of custom Recommendations and also avoid using templates if at all possible! Template calls add to the max threshold, and headings mess up the guide ToC.

Recommendations

Download and install the DynDOLOD Resources Main File, selecting the following options:

  • Whiterun Exterior
  • Solitude Exterior
  • High Hrothgar Window Glow
  • DLC2 Vvardenfell 3D Plume
  • Desync Birds of Prey

As with all mods in this guide, this mod should be enabled in MO once it is installed. This mod in particular MUST be enabled for proper LOD generation later in this guide.