SkyrimLE:2.2.5/changelog: Difference between revisions
From Step Mods | Change The Game
Line 4: | Line 4: | ||
== {{Fc|#e6b69e|{{#show: STEP:Main | ?CurrentRelease#}} Current-Guide Changes}} {{Fs|0.5em|(since release)}}== | == {{Fc|#e6b69e|{{#show: STEP:Main | ?CurrentRelease#}} Current-Guide Changes}} {{Fs|0.5em|(since release)}}== | ||
====Guide Changes==== | ====Guide Changes==== | ||
:* '''1.F.1.- INI Tweaks:''' | :* '''1.F.1.- INI Tweaks:''' z- Fighting tweaks removed due to issues with crashing; ''iLargeIntRefCount'' reduced to half of previous value. Initial testing showed it to not cause loading or CTD issues while still maintaining the fix for large interiors. | ||
:* '''1.C.2. AMD Users:''' AMD graphic tweaks updated | :* '''1.C.2. AMD Users:''' AMD graphic tweaks updated | ||
:* Corrected Section 1.E. numbering (it had started at 1.E.2.) | :* Corrected Section 1.E. numbering (it had started at 1.E.2.) |
Revision as of 18:20, June 9, 2013
vchangelog
Current-Guide Changes (since release)[edit | edit source]
Guide Changes[edit | edit source]
- 1.F.1.- INI Tweaks: z- Fighting tweaks removed due to issues with crashing; iLargeIntRefCount reduced to half of previous value. Initial testing showed it to not cause loading or CTD issues while still maintaining the fix for large interiors.
- 1.C.2. AMD Users: AMD graphic tweaks updated
- Corrected Section 1.E. numbering (it had started at 1.E.2.)
Mod Notes & BCFs[edit | edit source]
Initial Release Changes[edit | edit source]
Mod Additions[edit | edit source]
D -[edit | edit source]
E -[edit | edit source]
G -[edit | edit source]
H -[edit | edit source]
J -[edit | edit source]
L -[edit | edit source]
M -[edit | edit source]
- Wet & Cold (reinstated)
Mod Removals[edit | edit source]
- Get Snowy - Redundant with Wet & Cold, which is more comprehensive
- Better Book Names - Not lore friendly
- Barrow Button Fix - Redundant
- Warmer Magic Lights - Not lore friendly
Install-Order Changes[edit | edit source]
- Moved Realistic Ragdolls & Force from Section M to Section D (Fixes). This is both more appropriate and also serves to allow this to be overwritten by the new Maximum Skeleton required by Dual Sheath Redux.